diff mm7_6.cpp @ 2331:9551756f46c4

Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
author Grumpy7
date Wed, 02 Apr 2014 01:21:05 +0200
parents 0a14fc2d121e
children ddb803517a48
line wrap: on
line diff
--- a/mm7_6.cpp	Tue Apr 01 23:44:27 2014 +0200
+++ b/mm7_6.cpp	Wed Apr 02 01:21:05 2014 +0200
@@ -1,27 +1,9 @@
 #define _CRT_SECURE_NO_WARNINGS
-#include "MM7.h"
-
-#include "Weather.h"
-#include "Sprites.h"
-#include "Mouse.h"
-#include "Keyboard.h"
 
 #include "Vis.h"
 #include "Game.h"
-#include "GUIWindow.h"
-#include "Party.h"
-#include "AudioPlayer.h"
-#include "Outdoor.h"
+#include "MM7_data.h"
 #include "Actor.h"
-#include "Viewport.h"
-#include "OurMath.h"
-#include "SpriteObject.h"
-#include "ObjectList.h"
-#include "Timer.h"
-#include "IconFrameTable.h"
-#include "TurnEngine.h"
-#include "CastSpellInfo.h"
-#include "stru298.h"
 
 
 
@@ -48,187 +30,7 @@
   return result;
 }
 
-//----- (0042EB8D) --------------------------------------------------------
-void GUIMessageQueue::AddMessageImpl(UIMessageType msg, int param, unsigned int a4, const char *file, int line)
-{
-  //Log::Warning(L"%s @ (%S %u)", UIMessage2String(msg), file, line);
-  if (uNumMessages < 40)
-  {
-    files[uNumMessages] = file;
-    lines[uNumMessages] = line;
 
-    pMessages[uNumMessages].eType = msg;
-    pMessages[uNumMessages].param = param;
-    pMessages[uNumMessages++].field_8 = a4;
-  }
-}
-
-//----- (0042EBDB) --------------------------------------------------------
-int stru193_math::Sin(int angle)
-{
-  return Cos(angle - this->uIntegerHalfPi);
-}
-
-//----- (0042ECB5) --------------------------------------------------------
-void _42ECB5_PlayerAttacksActor()
-{
-  char *v5; // eax@8
-  unsigned int v9; // ecx@21
-  char *v11; // eax@26
-  unsigned int v12; // eax@47
-  SoundID v24; // [sp-4h] [bp-40h]@58
-
-  //result = pParty->pPlayers[uActiveCharacter-1].CanAct();
-  Player* player = &pParty->pPlayers[uActiveCharacter - 1];
-  if (!player->CanAct())
-    return;
-
-  CastSpellInfoHelpers::_427D48();
-    //v3 = 0;
-  if (pParty->Invisible())
-    pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset();
-
-    //v31 = player->pEquipment.uBow;
-  int bow_idx = player->pEquipment.uBow;
-  if (bow_idx && player->pInventoryItemList[bow_idx - 1].IsBroken())
-    bow_idx = 0;
-
-    //v32 = 0;
-  int wand_item_id = 0;
-    //v33 = 0;
-    //v4 = v1->pEquipment.uMainHand;
-  int laser_weapon_item_id = 0;
-
-  int main_hand_idx = player->pEquipment.uMainHand;
-  if (main_hand_idx)
-  {
-    ItemGen* item = &player->pInventoryItemList[main_hand_idx - 1];
-      //v5 = (char *)v1 + 36 * v4;
-    if (!item->IsBroken())
-    {
-		//v28b = &v1->pInventoryItems[v4].uItemID;
-        //v6 = v1->pInventoryItems[v4].uItemID;//*((int *)v5 + 124);
-      if (item->GetItemEquipType() == EQUIP_WAND)
-      {
-        if (item->uNumCharges <= 0)
-          player->pEquipment.uMainHand = 0; // wand discharged - unequip
-        else
-          wand_item_id = item->uItemID;//*((int *)v5 + 124);
-      }
-      else if (item->uItemID == ITEM_BLASTER || item->uItemID == ITEM_LASER_RIFLE)
-        laser_weapon_item_id = item->uItemID;//*((int *)v5 + 124);
-    }
-  }
-
-    //v30 = 0;
-    //v29 = 0;
-    //v28 = 0;
-    //v7 = pMouse->uPointingObjectID;
-
-  int target_pid = pMouse->uPointingObjectID;
-  int target_type = PID_TYPE(target_pid),
-      target_id = PID_ID(target_pid);
-  if (target_type != OBJECT_Actor || !pActors[target_id].CanAct())
-  {
-    target_pid = stru_50C198.FindClosestActor(5120, 0, 0);
-    target_type = PID_TYPE(target_pid);
-    target_id = PID_ID(target_pid);
-  }
-
-  Actor* actor = &pActors[target_id];
-  int actor_distance = 0;
-  if (target_type == OBJECT_Actor)
-  {
-    int distance_x = actor->vPosition.x - pParty->vPosition.x,
-        distance_y = actor->vPosition.y - pParty->vPosition.y,
-        distance_z = actor->vPosition.z - pParty->vPosition.z;
-    actor_distance = integer_sqrt(distance_x * distance_x + distance_y * distance_y + distance_z * distance_z) - actor->uActorRadius;
-    if (actor_distance < 0)
-      actor_distance = 0;
-  }
-
-  bool shooting_bow = false,
-       shotting_laser = false,
-       shooting_wand = false,
-       melee_attack = false;
-  if (laser_weapon_item_id)
-  {
-    shotting_laser = true;
-    _42777D_CastSpell_UseWand_ShootArrow(SPELL_LASER_PROJECTILE, uActiveCharacter - 1, 0, 0, uActiveCharacter + 8);
-  }
-  else if (wand_item_id)
-  {
-    shooting_wand = true;
-
-    int main_hand_idx = player->pEquipment.uMainHand;
-    _42777D_CastSpell_UseWand_ShootArrow(wand_spell_ids[player->pInventoryItemList[main_hand_idx - 1].uItemID - ITEM_WAND_FIRE], uActiveCharacter - 1, 8, 0, uActiveCharacter + 8);
-
-    if (!--player->pInventoryItemList[main_hand_idx - 1].uNumCharges)
-      player->pEquipment.uMainHand = 0;
-  }
-  else if (target_type == OBJECT_Actor && actor_distance <= 407.2)
-  {
-    melee_attack = true;
-
-    Vec3_int_ a3;
-    a3.x = actor->vPosition.x - pParty->vPosition.x;
-    a3.y = actor->vPosition.y - pParty->vPosition.y;
-    a3.z = actor->vPosition.z - pParty->vPosition.z;
-    Vec3_int_::Normalize(&a3.x, &a3.y, &a3.z);
-
-    DamageMonsterFromParty(PID(OBJECT_Player, uActiveCharacter - 1), target_id, &a3);
-    if (player->WearsItem(ITEM_ARTIFACT_SPLITTER, EQUIP_TWO_HANDED) || player->WearsItem(ITEM_ARTIFACT_SPLITTER, EQUIP_SINGLE_HANDED))
-          _42FA66_do_explosive_impact(actor->vPosition.x, actor->vPosition.y, actor->vPosition.z + actor->uActorHeight / 2, 0, 512, uActiveCharacter);
-  }
-  else if (bow_idx)
-  {
-    shooting_bow = true;
-    _42777D_CastSpell_UseWand_ShootArrow(SPELL_BOW_ARROW, uActiveCharacter - 1, 0, 0, 0);
-  }
-  else
-  {
-    melee_attack = true;
-    ; // actor out of range or no actor; no ranged weapon so melee attacking air
-  }
-
-  if (!pParty->bTurnBasedModeOn && melee_attack) // wands, bows & lasers will add recovery while shooting spell effect
-  {
-    int recovery = player->GetAttackRecoveryTime(false);
-    if (recovery < 30 )
-      recovery = 30;
-    player->SetRecoveryTime(flt_6BE3A4_debug_recmod1 * (double)recovery * 2.133333333333333);
-  }
-
-  int v34 = 0;
-  if (shooting_wand)
-    return;
-  else if (shooting_bow)
-  {
-    v34 = 5;
-    player->PlaySound(SPEECH_50, 0);
-  }
-  if (shotting_laser)
-    v34 = 7;
-  else
-  {
-    int main_hand_idx = player->pEquipment.uMainHand;
-    if (player->HasItemEquipped(EQUIP_TWO_HANDED))
-      v34 = player->pInventoryItemList[main_hand_idx - 1].GetPlayerSkillType();
-    pTurnEngine->ApplyPlayerAction();
-  }
-
-  switch (v34)
-  {
-    case 0: pAudioPlayer->PlaySound(SOUND_81, 0, 0, -1, 0, 0, 0, 0); break;
-    case 1: pAudioPlayer->PlaySound(SOUND_84, 0, 0, -1, 0, 0, 0, 0); break;
-    case 2: pAudioPlayer->PlaySound(SOUND_85, 0, 0, -1, 0, 0, 0, 0); break;
-    case 3: pAudioPlayer->PlaySound(SOUND_78, 0, 0, -1, 0, 0, 0, 0); break;
-    case 4: pAudioPlayer->PlaySound(SOUND_80, 0, 0, -1, 0, 0, 0, 0); break;
-    case 5: pAudioPlayer->PlaySound(SOUND_71, 0, 0, -1, 0, 0, 0, 0); break;
-    case 6: pAudioPlayer->PlaySound(SOUND_83, 0, 0, -1, 0, 0, 0, 0); break;
-    case 7: pAudioPlayer->PlaySound(SOUND_67, 0, 0, -1, 0, 0, 0, 0); break;
-  }
-}
 
 //----- (0042F184) --------------------------------------------------------
 int stru319::FindClosestActor(int pick_depth, int a3, int a4)
@@ -380,569 +182,5 @@
   return 0;*/
 }
 
-//----- (0042F3D6) --------------------------------------------------------
-void InitializeTurnBasedAnimations(void *_this)
-{
-  for (unsigned int i = 0; i < pIconIDs_Turn.size(); ++i)
-  {
-    char icon_name[32];
-    sprintf(icon_name, "turn%u", i);
-    pIconIDs_Turn[i] = pIconsFrameTable->FindIcon(icon_name);
-    pIconsFrameTable->InitializeAnimation(pIconIDs_Turn[i]);
-  }
-
-  uIconID_TurnStop = pIconsFrameTable->FindIcon("turnstop");
-  uIconID_TurnHour = pIconsFrameTable->FindIcon("turnhour");
-  uIconID_TurnStart = pIconsFrameTable->FindIcon("turnstart");
-  uIconID_CharacterFrame = pIconsFrameTable->FindIcon("aframe1");
-  uSpriteID_Spell11 = pSpriteFrameTable->FastFindSprite("spell11");
-
-  pIconsFrameTable->InitializeAnimation(uIconID_TurnHour);
-  pIconsFrameTable->InitializeAnimation(uIconID_TurnStop);
-  pIconsFrameTable->InitializeAnimation(uIconID_TurnStart);
-  pIconsFrameTable->InitializeAnimation(uIconID_CharacterFrame);
-}
-
-//----- (0042F7EB) --------------------------------------------------------
-bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9)
-{
-  unsigned __int16 pObjectDescID; // ax@7
-  SpriteObject pSpellObject; // [sp+Ch] [bp-78h]@1
-
-  pSpellObject.stru_24.Reset();
-  if ( a9 )
-    memcpy(&pSpellObject.stru_24, a9, sizeof(pSpellObject.stru_24));
-  pSpellObject.spell_skill = 0;
-  pSpellObject.spell_level = 0;
-  pSpellObject.spell_id = 0;
-  pSpellObject.field_54 = 0;
-  pSpellObject.uType = uSpriteID;
-  pObjectDescID = 0;
-  for ( uint i = 0; i < (signed int)pObjectList->uNumObjects; ++i )
-  {
-    if ( (short)uSpriteID == pObjectList->pObjects[i].uObjectID )
-      pObjectDescID = i;
-  }
-  pSpellObject.uObjectDescID = pObjectDescID;
-  pSpellObject.vPosition.x = x;
-  pSpellObject.vPosition.y = y;
-  pSpellObject.vPosition.z = z;
-  pSpellObject.uSoundID = 0;
-  pSpellObject.uAttributes = attributes;
-  pSpellObject.uSectorID = pIndoor->GetSector(x, y, z);
-  pSpellObject.uSpriteFrameID = 0;
-  pSpellObject.spell_caster_pid = 0;
-  pSpellObject.spell_target_pid = 0;
-  if ( !(pSpellObject.uAttributes & 0x10) )
-  {
-    if ( pItemsTable->uAllItemsCount )
-    {
-      for ( uint i = 1; i < pItemsTable->uAllItemsCount; ++i )
-      {
-        if ( pItemsTable->pItems[i].uSpriteID == uSpriteID )
-          pSpellObject.stru_24.uItemID = i;
-      }
-    }
-  }
-  if ( a7 )
-  {
-    if ( count > 0 )
-    {
-      for ( uint i = count; i; --i )
-      {
-        pSpellObject.uFacing = rand() % (signed int)stru_5C6E00->uIntegerDoublePi;
-        pSpellObject.Create((signed __int16)pSpellObject.uFacing,
-          ((signed int)stru_5C6E00->uIntegerHalfPi / 2) + (rand() % ((signed int)stru_5C6E00->uIntegerHalfPi / 2)), a4, 0);
-        
-      }
-    }
-  }
-  else
-  {
-    pSpellObject.uFacing = 0;
-    if ( count > 0 )
-    {
-      for ( uint i = count; i; --i )
-      {
-        pSpellObject.Create((signed __int16)pSpellObject.uFacing, stru_5C6E00->uIntegerHalfPi, a4, 0);
-      }
-    }
-  }
-  return true;
-}
-
-//----- (0042F960) --------------------------------------------------------
-void __fastcall sub_42F960_create_object(int x, int y, int z)
-{
-  unsigned __int16 v7; // ax@5
-  signed int v8; // eax@6
-  signed int v9; // eax@7
-
-  SpriteObject a1; // [sp+Ch] [bp-70h]@1
-  //SpriteObject::SpriteObject(&a1);
-  a1.stru_24.Reset();
-
-  a1.spell_skill = 0;
-  a1.spell_level = 0;
-  a1.spell_id = 0;
-  a1.field_54 = 0;
-  a1.uType = 800;
-  v7 = 0;
-  for ( uint i = 0; i < (signed int)pObjectList->uNumObjects; ++i )
-  {
-    if ( a1.uType == pObjectList->pObjects[i].uObjectID  )
-      v7 = i;
-  }
-  a1.uObjectDescID = v7;
-  a1.vPosition.x = x;
-  a1.vPosition.y = y;
-  a1.vPosition.z = z;
-  a1.uSoundID = 0;
-  a1.uAttributes = 0;
-  a1.uSectorID = pIndoor->GetSector(x, y, z);
-  a1.uSpriteFrameID = 0;
-  a1.spell_caster_pid = 0;
-  a1.spell_target_pid = 0;
-  v8 = a1.Create(0, 0, 0, 0);
-  if ( v8 != -1 )
-  {
-    v9 = 8 * v8;
-    LOBYTE(v9) = v9 | 2;
-    pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|0x14), v9, 0, -1, 0, 0, 0, 0);
-  }
-}
-
-//----- (0042FA66) --------------------------------------------------------
-void _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6)
-{
-  unsigned __int16 v9; // ax@5
-
-  SpriteObject a1a; // [sp+Ch] [bp-74h]@1
-  //SpriteObject::SpriteObject(&a1a);
-  a1a.uType = 600;
-  a1a.stru_24.Reset();
-
-  a1a.spell_id = SPELL_FIRE_FIREBALL;
-  a1a.spell_level = 8;
-  a1a.spell_skill = 3;
-  v9 = 0;
-  for ( uint i = 0; i < pObjectList->uNumObjects; ++i )
-  {
-    if ( a1a.uType == pObjectList->pObjects[i].uObjectID )
-      v9 = i;
-  }
-  a1a.uObjectDescID = v9;
-  a1a.vPosition.x = a1;
-  a1a.vPosition.y = a2;
-  a1a.vPosition.z = a3;
-  a1a.uAttributes = 0;
-  a1a.uSectorID = pIndoor->GetSector(a1, a2, a3);
-  a1a.uSpriteFrameID = 0;
-  a1a.spell_target_pid = 0;
-  a1a.field_60_distance_related_prolly_lod = 0;
-  a1a.uFacing = 0;
-  a1a.uSoundID = 0;
-  if ( a6 >= 1 || a6 <= 4 )
-    a1a.spell_caster_pid = PID(OBJECT_Player, a6 - 1);
-  else
-    a1a.spell_caster_pid = 0;
-
-  int id = a1a.Create(0, 0, 0, 0);
-  if (id != -1)
-    AttackerInfo.Add(PID(OBJECT_Item, id), a5, SLOWORD(a1a.vPosition.x), SLOWORD(a1a.vPosition.y),
-               SLOWORD(a1a.vPosition.z), 0, 0);
-}
-
-//----- (0042FBDD) --------------------------------------------------------
-void  sub_42FBDD()
-{
-  pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
-  pRenderer->DrawTextureTransparent(pBtn_YES->uX, pBtn_YES->uY, pBtn_YES->pTextures[0]);
-  pRenderer->Present();
-}
-
-//----- (0042FC15) --------------------------------------------------------
-void  CloseWindowBackground()
-{
-  pAudioPlayer->PlaySound(SOUND_Button2, -2, 0, -1, 0, 0, 0, 0);
-  pRenderer->DrawTextureTransparent(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pBtn_ExitCancel->pTextures[0]);
-  pRenderer->Present();
-}
-
-//----- (0042FC4E) --------------------------------------------------------
-void ProcessInputActions()
-{
-  char v4; // al@9
-  //char v8; // bl@100
-  unsigned __int16 v9; // ax@102
-  int spell_price; // eax@103
-  char v14; // al@159
-  unsigned int v15; // eax@168
-  PartyAction partyAction; // [sp-14h] [bp-1Ch]@20
-  InputAction inputAction; // [sp+0h] [bp-8h]@7
-  //int v24; // [sp+4h] [bp-4h]@87
-
-  pGame->pKeyboardInstance->EnterCriticalSection();
-  Keyboard* pKeyboard = pGame->pKeyboardInstance;
-  if (!bAlwaysRun)
-  {
-    if (pKeyboard->IsShiftHeld())
-      pParty->uFlags2 |= PARTY_FLAGS_2_RUNNING;
-    else
-      pParty->uFlags2 &= ~PARTY_FLAGS_2_RUNNING;
-   }
-  else
-  {
-    if (pKeyboard->IsShiftHeld())
-      pParty->uFlags2 &= ~PARTY_FLAGS_2_RUNNING;
-    else
-      pParty->uFlags2 |= PARTY_FLAGS_2_RUNNING;
-  }
-
-  //pParty->uFlags2 |= PARTY_FLAGS_2_RUNNING;
 
 
-    //  WUT? double event trigger
-  /*for ( uint i = 0; i < 30; ++i )
-  {
-    if ( pKeyActionMap->pToggleTypes[i] )
-      v14 = pGame->pKeyboardInstance->WasKeyPressed(pKeyActionMap->pVirtualKeyCodesMapping[i]);
-    else
-      v14 = pGame->pKeyboardInstance->IsKeyBeingHeld(pKeyActionMap->pVirtualKeyCodesMapping[i]);
-    if ( v14 )
-    {
-      if (pCurrentScreen == SCREEN_GAME)
-      {
-        pMessageQueue_50CBD0->AddMessage(UIMSG_Game_Action, 0, 0);
-        continue;
-      }
-      if ( pCurrentScreen == SCREEN_NPC_DIALOGUE || pCurrentScreen == SCREEN_BRANCHLESS_NPC_DIALOG )
-      {
-        v15 = pMessageQueue_50CBD0->uNumMessages;
-        if ( pMessageQueue_50CBD0->uNumMessages )
-        {
-          v15 = 0;
-          if ( pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].field_8 )
-          {
-            v15 = 1;
-            pMessageQueue_50CBD0->uNumMessages = 0;
-            pMessageQueue_50CBD0->pMessages[v15].eType = UIMSG_Escape;
-            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
-            *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
-            ++pMessageQueue_50CBD0->uNumMessages;
-            continue;
-          }
-          pMessageQueue_50CBD0->uNumMessages = 0;
-        }
-        //pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0);
-      }
-    }
-  }*/
-  if ( !pEventTimer->bPaused )
-  {
-    for ( uint i = 0; i < 30; ++i )
-    {
-      inputAction = (InputAction)i;
-      if ( pKeyActionMap->pToggleTypes[inputAction] )
-        v4 = pKeyboard->WasKeyPressed(pKeyActionMap->pVirtualKeyCodesMapping[inputAction]);
-      else
-        v4 = pKeyboard->IsKeyBeingHeld(pKeyActionMap->pVirtualKeyCodesMapping[inputAction]);
-      if ( v4 )
-      {
-        switch ( inputAction )
-        {
-          case INPUT_MoveForward:
-            if (pCurrentScreen  != SCREEN_GAME)
-              break;
-            if (!pParty->bTurnBasedModeOn)
-            {
-              if ( pParty->uFlags2 & PARTY_FLAGS_2_RUNNING)
-                partyAction = PARTY_RunForward;
-              else
-                partyAction = PARTY_WalkForward;
-              pPartyActionQueue->Add(partyAction);
-              break;
-            }
-            if (pTurnEngine->turn_stage != TE_WAIT && pTurnEngine->turn_stage != TE_ATTACK && pTurnEngine->uActionPointsLeft > 0 )
-            {
-              pTurnEngine->uActionPointsLeft -= 26;
-              if ( pParty->uFlags2 & PARTY_FLAGS_2_RUNNING)
-                partyAction = PARTY_RunForward;
-              else
-                partyAction = PARTY_WalkForward;
-              pPartyActionQueue->Add(partyAction);
-              break;
-            }
-            break;
-          case INPUT_MoveBackwards:
-            if (pCurrentScreen  != SCREEN_GAME)
-              break;
-            if (!pParty->bTurnBasedModeOn)
-            {
-              if ( pParty->uFlags2 & 2 )
-                partyAction = PARTY_RunBackward;
-              else
-                partyAction = PARTY_WalkBackward;
-              pPartyActionQueue->Add(partyAction);
-              break;
-            }
-            if ( pTurnEngine->turn_stage != TE_WAIT && pTurnEngine->turn_stage != TE_ATTACK && pTurnEngine->uActionPointsLeft > 0 )
-            {
-              pTurnEngine->uActionPointsLeft -= 26;
-              if ( pParty->uFlags2 & 2 )
-                partyAction = PARTY_RunBackward;
-              else
-                partyAction = PARTY_WalkBackward;
-              pPartyActionQueue->Add(partyAction);
-              break;
-            }
-            break;
-          case INPUT_StrafeLeft:
-            if (pCurrentScreen  != SCREEN_GAME)
-              break;
-            if (!pParty->bTurnBasedModeOn)
-            {
-              partyAction = PARTY_StrafeLeft;
-              pPartyActionQueue->Add(partyAction);
-              break;
-            }
-            if ( pTurnEngine->turn_stage == TE_WAIT || pTurnEngine->turn_stage == TE_ATTACK || pTurnEngine->uActionPointsLeft <= 0 )
-              break;
-            pTurnEngine->uActionPointsLeft -= 26;
-            partyAction = PARTY_StrafeLeft;
-            pPartyActionQueue->Add(partyAction);
-            break;
-          case INPUT_StrafeRight:
-            if (pCurrentScreen != SCREEN_GAME)
-              break;
-            if (!pParty->bTurnBasedModeOn)
-            {
-              partyAction = PARTY_StrafeRight;
-              pPartyActionQueue->Add(partyAction);
-              break;
-            }
-            if ( pTurnEngine->turn_stage == TE_WAIT || pTurnEngine->turn_stage == TE_ATTACK || pTurnEngine->uActionPointsLeft <= 0 )
-              break;
-            pTurnEngine->uActionPointsLeft -= 26;
-            partyAction = PARTY_StrafeRight;
-            pPartyActionQueue->Add(partyAction);
-            break;
-          case INPUT_TurnLeft:
-            if (pCurrentScreen != SCREEN_GAME)
-              break;
-            if ( GetAsyncKeyState(VK_CONTROL) ) // strafing
-            {
-              if (pParty->bTurnBasedModeOn)
-              {
-                if ( pTurnEngine->turn_stage == TE_WAIT || pTurnEngine->turn_stage == TE_ATTACK || pTurnEngine->uActionPointsLeft <= 0 )
-                  break;
-                pTurnEngine->uActionPointsLeft -= 26;
-              }
-              partyAction = PARTY_StrafeLeft;
-            }
-            else
-            {
-              if ( pParty->uFlags2 & 2 )
-                partyAction = PARTY_FastTurnLeft;
-              else
-                partyAction = PARTY_TurnLeft;
-            }
-            pPartyActionQueue->Add(partyAction);
-            if (uCurrentlyLoadedLevelType == LEVEL_Outdoor && pWeather->bRenderSnow)
-              pWeather->OnPlayerTurn(10);
-            break;
-          case INPUT_TurnRight:
-            if (pCurrentScreen != SCREEN_GAME)
-              break;
-            if ( GetAsyncKeyState(17) )         // strafing
-            {
-              if (pParty->bTurnBasedModeOn)
-              {
-                if ( pTurnEngine->turn_stage == TE_WAIT || pTurnEngine->turn_stage == TE_ATTACK || pTurnEngine->uActionPointsLeft <= 0 )
-                  break;
-                pTurnEngine->uActionPointsLeft -= 26;
-              }
-              partyAction = PARTY_StrafeRight;
-            }
-            else
-            {
-              if ( pParty->uFlags2 & 2 )
-                partyAction = PARTY_FastTurnRight;
-              else
-                partyAction = PARTY_TurnRight;
-            }
-            pPartyActionQueue->Add(partyAction);
-            if (uCurrentlyLoadedLevelType == LEVEL_Outdoor && pWeather->bRenderSnow)
-              pWeather->OnPlayerTurn(-10);
-            break;
-          case INPUT_Jump:
-            if (pCurrentScreen != SCREEN_GAME || pParty->bTurnBasedModeOn)
-              break;
-            partyAction = (PartyAction)12;
-            pPartyActionQueue->Add(partyAction);
-            break;
-          case INPUT_Yell:
-            if (!pCurrentScreen && uActiveCharacter)
-            {
-              pParty->Yell();
-              pPlayers[uActiveCharacter]->PlaySound(SPEECH_Yell, 0);
-            }
-          break;
-          case INPUT_Pass:
-            if ( pCurrentScreen )
-              break;
-            if (pParty->bTurnBasedModeOn && pTurnEngine->turn_stage == TE_MOVEMENT)
-            {
-              pTurnEngine->field_18 |= TE_FLAG_8;
-              break;
-            }
-            if ( uActiveCharacter )
-            {
-              if ( !pPlayers[uActiveCharacter]->uTimeToRecovery )
-              {
-                if ( !pParty->bTurnBasedModeOn )
-                  pPlayers[uActiveCharacter]->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)pPlayers[uActiveCharacter]->GetAttackRecoveryTime(false) * 2.133333333333333));
-                CastSpellInfoHelpers::_427D48();
-                pTurnEngine->ApplyPlayerAction();
-              }
-            }
-            break;
-          case INPUT_Combat://if press ENTER
-            if (pCurrentScreen == SCREEN_GAME)
-            {
-              if (pParty->bTurnBasedModeOn)
-              {
-                if (pTurnEngine->turn_stage == TE_MOVEMENT || PID_TYPE(pTurnEngine->pQueue[0].uPackedID) == OBJECT_Player)
-                {
-                  pParty->bTurnBasedModeOn = 0;
-                  pTurnEngine->End(true);
-                }
-              }
-              else
-              {
-                pTurnEngine->Start();
-                pParty->bTurnBasedModeOn = true;
-              }
-            }
-            break;
-          case INPUT_CastReady:
-            if (pCurrentScreen != SCREEN_GAME)
-              break;
-            if (pParty->bTurnBasedModeOn && pTurnEngine->turn_stage == TE_MOVEMENT)
-            {
-              pTurnEngine->field_18 |= TE_FLAG_8;
-              break;
-            }
-            if ( !uActiveCharacter )
-              break;
-            v9 = pPlayers[uActiveCharacter]->pActiveSkills[(unsigned __int8)pPlayers[uActiveCharacter]->uQuickSpell / 11 + 12];
-            if ( !pPlayers[uActiveCharacter]->uQuickSpell || bUnderwater
-              || (( !(HIBYTE(v9) & 1)) ? 
-                 ((v9 & 0x80) == 0 ? 
-                 ((v9 & 0x40) == 0 ? spell_price = pSpellDatas[pPlayers[uActiveCharacter]->uQuickSpell].uNormalLevelMana : spell_price = pSpellDatas[pPlayers[uActiveCharacter]->uQuickSpell].uExpertLevelMana) : 
-                 spell_price = pSpellDatas[pPlayers[uActiveCharacter]->uQuickSpell].uMasterLevelMana) : 
-                 spell_price = pSpellDatas[pPlayers[uActiveCharacter]->uQuickSpell].uMagisterLevelMana,
-                 spell_price > pPlayers[uActiveCharacter]->sMana) )
-            {
-              pPartyActionQueue = pPartyActionQueue;
-              pMessageQueue_50CBD0->AddMessage(UIMSG_Attack, 0, 0);
-              break;
-            }
-            else
-              pMessageQueue_50C9E8->AddMessage(UIMSG_CastQuickSpell, 0, 0);
-            break;
-          case INPUT_Attack:
-            if (pCurrentScreen != SCREEN_GAME)
-              break;
-            if (pParty->bTurnBasedModeOn == true && pTurnEngine->turn_stage == TE_MOVEMENT)
-            {
-              pTurnEngine->field_18 |= TE_FLAG_8;
-              break;
-            }
-            pMessageQueue_50CBD0->AddMessage(UIMSG_Attack, 0, 0);
-            break;
-          case INPUT_EventTrigger:
-            if (pCurrentScreen == SCREEN_GAME)
-            {
-              pMessageQueue_50CBD0->AddMessage(UIMSG_Game_Action, 0, 0);
-              break;
-            }
-            if ( pCurrentScreen == SCREEN_NPC_DIALOGUE )
-            {
-              if ( pMessageQueue_50CBD0->uNumMessages )
-              {
-                pMessageQueue_50CBD0->uNumMessages = 0;
-                if ( pMessageQueue_50CBD0->pMessages[0].field_8 )
-                {
-                  pMessageQueue_50CBD0->uNumMessages = 1;
-                  pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
-                  pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
-                  pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].field_8 = 0;
-                  ++pMessageQueue_50CBD0->uNumMessages;
-                  break;
-                }
-                break;
-              }
-              pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0);
-            }
-            break;
-          case INPUT_CharCycle:
-            if ( pCurrentScreen == SCREEN_SPELL_BOOK  )
-              break;
-
-            pMessageQueue_50C9E8->AddMessage(UIMSG_CycleCharacters, 0, 0);
-            break;
-          case INPUT_LookUp:
-            if ( pEventTimer->bPaused )
-              break;
-            partyAction = (PartyAction)7;
-            pPartyActionQueue->Add(partyAction);
-            break;
-          case INPUT_CenterView:
-            if ( pEventTimer->bPaused )
-              break;
-            partyAction = (PartyAction)9;
-            pPartyActionQueue->Add(partyAction);
-            break;
-          case INPUT_LookDown:
-            if ( pEventTimer->bPaused )
-              break;
-            partyAction = (PartyAction)8;
-            pPartyActionQueue->Add(partyAction);
-            break;
-          case INPUT_FlyUp:
-            if ( pCurrentScreen || pEventTimer->bPaused )
-              break;
-            partyAction = (PartyAction)13;
-            pPartyActionQueue->Add(partyAction);
-            break;
-          case INPUT_Land:
-            if ( pCurrentScreen || pEventTimer->bPaused )
-              break;
-            partyAction = (PartyAction)15;
-            pPartyActionQueue->Add(partyAction);
-            break;
-          case INPUT_FlyDown:
-            if ( !pCurrentScreen
-              && !pEventTimer->bPaused )
-            {
-              partyAction = (PartyAction)14;
-              pPartyActionQueue->Add(partyAction);
-            }
-            break;
-          case INPUT_ZoomIn:
-              pMessageQueue_50C9E8->AddMessage(UIMSG_ClickZoomOutBtn, 0, 0);
-            break;
-          case INPUT_ZoomOut:
-              pMessageQueue_50C9E8->AddMessage(UIMSG_ClickZoomInBtn, 0, 0);
-            break;
-          case INPUT_AlwaysRun:
-            bAlwaysRun = bAlwaysRun == 0;
-            break;
-          default:
-            break;
-        }
-      }
-    }
-  }
-}