Mercurial > mm7
diff UI/UICharacter.cpp @ 1458:934074e7fcc1
ModalWindow
__thiscall and __cdecl removed
Some random renames & refactors
author | Nomad |
---|---|
date | Wed, 21 Aug 2013 14:26:36 +0200 |
parents | bfe342ae0c1f |
children | 845907a747d3 |
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line diff
--- a/UI/UICharacter.cpp Wed Aug 14 00:40:51 2013 +0400 +++ b/UI/UICharacter.cpp Wed Aug 21 14:26:36 2013 +0200 @@ -43,6 +43,10 @@ unsigned int ui_character_skillinfo_can_learn; unsigned int ui_character_skillinfo_can_learn_gm; unsigned int ui_character_skillinfo_cant_learn; +unsigned int ui_character_condition_normal_color; +unsigned int ui_character_condition_light_color; +unsigned int ui_character_condition_moderate_color; +unsigned int ui_character_condition_severe_color; std::array<unsigned int, 6> ui_character_award_color; unsigned int ui_game_minimap_outline_color; @@ -107,6 +111,11 @@ ui_character_skillinfo_can_learn = TargetColor(255, 255, 255); ui_character_skillinfo_can_learn_gm = TargetColor(255, 255, 0); ui_character_skillinfo_cant_learn = TargetColor(255, 0, 0); + + ui_character_condition_normal_color = TargetColor(255, 255, 255); + ui_character_condition_light_color = TargetColor(0, 255, 0); + ui_character_condition_moderate_color = TargetColor(225, 205, 35); + ui_character_condition_severe_color = TargetColor(255, 35, 0); ui_character_award_color[0] = TargetColor(248, 108, 160); ui_character_award_color[1] = TargetColor(112, 220, 248); @@ -667,7 +676,7 @@ { case WINDOW_CharacterWindow_Stats: // stats CharacterUI_ReleaseButtons(); - sub_419379(); + ReleaseAwardsScrollBar(); CharacterUI_StatsTab_Draw(player); pRenderer->DrawTextureIndexed(pCharacterScreen_StatsBtn->uX, pCharacterScreen_StatsBtn->uY, @@ -680,7 +689,7 @@ CharacterUI_ReleaseButtons(); CharacterUI_SkillsTab_CreateButtons(); } - sub_419379(); + ReleaseAwardsScrollBar(); CharacterUI_SkillsTab_Draw(player); pRenderer->DrawTextureIndexed(pCharacterScreen_SkillsBtn->uX, pCharacterScreen_SkillsBtn->uY, @@ -689,7 +698,7 @@ case WINDOW_CharacterWindow_Awards: // awards CharacterUI_ReleaseButtons(); - sub_419379(); + ReleaseAwardsScrollBar(); CreateAwardsScrollBar(); CharacterUI_AwardsTab_Draw(player); pRenderer->DrawTextureIndexed(pCharacterScreen_AwardsBtn->uX, @@ -699,7 +708,7 @@ case WINDOW_CharacterWindow_Inventory: // inventory and other CharacterUI_ReleaseButtons(); - sub_419379(); + ReleaseAwardsScrollBar(); CharacterUI_InventoryTab_Draw(player, false); pRenderer->DrawTextureIndexed(pCharacterScreen_InventoryBtn->uX, pCharacterScreen_InventoryBtn->uY, @@ -2435,7 +2444,7 @@ } } //----- (00468F8A) -------------------------------------------------------- -void __cdecl OnPaperdollLeftClick() +void OnPaperdollLeftClick() { int v1; // ecx@1 unsigned int v2; // edi@1