diff UI/UICharacter.cpp @ 1476:92b63e3dca90

UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
author Ritor1
date Wed, 28 Aug 2013 19:11:02 +0600
parents 3cda66022a77
children 223605b325b3
line wrap: on
line diff
--- a/UI/UICharacter.cpp	Wed Aug 28 14:39:01 2013 +0600
+++ b/UI/UICharacter.cpp	Wed Aug 28 19:11:02 2013 +0600
@@ -2330,15 +2330,15 @@
   int v10; // esi@34
   //int v11; // eax@34
   int v12; // esi@38
-  int v13; // eax@38
+  //int v13; // eax@38
   char v14; // zf@38
   int v15; // esi@42
-  int v16; // eax@42
+  //int v16; // eax@42
   int v17; // eax@44
   unsigned int v18; // ecx@55
   unsigned int v19; // eax@55
   int v20; // esi@60
-  int v21; // eax@60
+  //int v21; // eax@60
   unsigned int v22; // eax@61
   int v23; // eax@62
   int v24; // esi@65
@@ -2502,10 +2502,9 @@
           pParty->pPickedItem.Reset();
           pParty->SetHoldingItem((ItemGen *)(v12 + 532));
           _this.uBodyAnchor = 1;
-          v13 = v2 + 1;
           v14 = v51 == 0;
           memcpy((void *)(v12 + 532), &_this, 0x24u);
-          pPlayers[uActiveCharacter]->pEquipment.uShield = v13;
+          pPlayers[uActiveCharacter]->pEquipment.uShield = v2 + 1;
           if ( v14 )
             return;
         }
@@ -2529,9 +2528,8 @@
           pParty->pPickedItem.Reset();
           pParty->SetHoldingItem((ItemGen *)(v15 + 532));
           _this.uBodyAnchor = 1;
-          v16 = v52 + 1;
           memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v52], &_this, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v52]));
-          pPlayers[uActiveCharacter]->pEquipment.uShield = v16;
+          pPlayers[uActiveCharacter]->pEquipment.uShield = v52 + 1;
         }
         pPlayers[uActiveCharacter]->pEquipment.uMainHand = 0;
         return;
@@ -2540,10 +2538,10 @@
         if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(uActiveCharacter)
           && pParty->pPickedItem.uItemID != 64
           && pParty->pPickedItem.uItemID != 65 )
-		{
-			pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0);
-			return;
-		}
+        {
+          pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0);
+          return;
+        }
         if ( !pPlayers[uActiveCharacter]->HasSkill(pSkillType) )
         {
           pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0);
@@ -2553,10 +2551,8 @@
         if ( pSkillType == 2 && (unsigned __int16)(pPlayers[uActiveCharacter]->pActiveSkills[2] & 0xFFC0)
           || pSkillType == 1 && (signed int)SkillToMastery(pPlayers[uActiveCharacter]->pActiveSkills[1]) >= 3 )
         {
-
-            v18 = pMouse->uMouseClickX;
-            v19 = pMouse->uMouseClickY;
-
+          v18 = pMouse->uMouseClickX;
+          v19 = pMouse->uMouseClickY;
           v49 = v19;
           if ( (signed int)v18 >= 560 )
           {
@@ -2571,20 +2567,19 @@
                 pParty->pPickedItem.Reset();
                 pParty->SetHoldingItem((ItemGen *)(v20 + 532));
                 _this.uBodyAnchor = 1;
-                v21 = v2 + 1;
-                v14 = pEquipType == 12;
+                v14 = pEquipType == EQUIP_WAND;
                 memcpy((void *)(v20 + 532), &_this, 0x24u);
-                pPlayers[uActiveCharacter]->pEquipment.uShield = v21;
+                pPlayers[uActiveCharacter]->pEquipment.uShield = v2 + 1;
                 if ( !v14 )
                   return;
                 v22 = _this.uItemID;
                 v50 = v22;
-				if ( v50 )
+                if ( v50 )
                 {
                 __debugbreak();  // looks like offset in player's inventory and wand_lut much like case in 0042ECB5
-				  stru_A750F8[uActiveCharacter - 1]._494836(*((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), uActiveCharacter - 1 + 9);
+                stru_A750F8[uActiveCharacter - 1]._494836(*((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), uActiveCharacter - 1 + 9);
                 }
-				break;
+                break;
               }
               v23 = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot();
               if ( v23 < 0 )
@@ -2597,13 +2592,13 @@
               if ( pEquipType != 12 )
                 return;
               v22 = *(int *)v50;
-			  v50 = v22;
-			  if ( v50 )
+              v50 = v22;
+              if ( v50 )
               {
                 __debugbreak();  // looks like offset in player's inventory and wand_lut much like case in 0042ECB5
-				stru_A750F8[uActiveCharacter - 1]._494836(*((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), uActiveCharacter - 1 + 9);
+                stru_A750F8[uActiveCharacter - 1]._494836(*((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), uActiveCharacter - 1 + 9);
               }
-			  break;
+              break;
             }
           }
         }
@@ -2616,17 +2611,17 @@
           v50 = (unsigned int)&pPlayers[uActiveCharacter]->pInventoryItemList[v26];
           memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v26], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v26]));
           pPlayers[uActiveCharacter]->pEquipment.uMainHand = v26 + 1;
-              pMouse->RemoveHoldingItem();
-              if ( pEquipType != 12 )
-                return;
-              v22 = *(int *)v50;
-			  v50 = v22;
-			  if ( v50 )
-              {
-                __debugbreak();  // looks like offset in player's inventory and wand_lut much like case in 0042ECB5
-				stru_A750F8[uActiveCharacter - 1]._494836(*((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), uActiveCharacter - 1 + 9);
-              }
-			  break;
+          pMouse->RemoveHoldingItem();
+          if ( pEquipType != 12 )
+            return;
+          v22 = *(int *)v50;
+          v50 = v22;
+          if ( v50 )
+          {
+            __debugbreak();  // looks like offset in player's inventory and wand_lut much like case in 0042ECB5
+            stru_A750F8[uActiveCharacter - 1]._494836(*((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), uActiveCharacter - 1 + 9);
+          }
+          break;
         }
         --v1;
         memcpy(&_this, &pParty->pPickedItem, sizeof(_this));