Mercurial > mm7
diff mm7_3.cpp @ 316:922a96fdcc86
Merge
author | Nomad |
---|---|
date | Wed, 20 Feb 2013 01:21:19 +0200 |
parents | 2a09e1d6fc8f 6d584c95dcf8 |
children | e41fe9cf3613 |
line wrap: on
line diff
--- a/mm7_3.cpp Wed Feb 20 01:17:13 2013 +0200 +++ b/mm7_3.cpp Wed Feb 20 01:21:19 2013 +0200 @@ -14160,62 +14160,6 @@ } -//----- (00443CE1) -------------------------------------------------------- -unsigned int LoadEventsToBuffer(const char *pContainerName, char *pBuffer, unsigned int uBufferSize) -{ - FILE *pLodFile; // eax@1 - unsigned int uTextureSize; // esi@3 - char Args[60]; // [sp+8h] [bp-B4h]@6 - void *ptr; // [sp+B8h] [bp-4h]@1 - Texture DstBuf; // [sp+6Ch] [bp-50h]@1 - - ptr = pEvents_LOD->LoadRaw(pContainerName, 0); - pLodFile = pEvents_LOD->FindContainer(pContainerName, 0); - if ( !pLodFile ) - Abortf("Unable to load %s", pContainerName); - fread(&DstBuf, 1, 48, pLodFile); - uTextureSize = DstBuf.uDecompressedSize; - if ( !DstBuf.uDecompressedSize ) - uTextureSize = DstBuf.uTextureSize; - memset(&DstBuf, 0, 72); - if ( uTextureSize >= (signed int)uBufferSize ) - { - sprintf(Args, "File %s Size %lu - Buffer size %lu", pContainerName, uTextureSize, uBufferSize); - Abortf(Args); - } - memcpy(pBuffer, ptr, uTextureSize); - pAllocator->FreeChunk(ptr); - return uTextureSize; -} - -//----- (00443DA1) -------------------------------------------------------- -void __cdecl Initialize_GlobalEVT() -{ - signed int v0; // esi@1 - unsigned int v1; // ecx@2 - char *v2; // eax@2 - - v0 = 0; - uGlobalEVT_Size = LoadEventsToBuffer("global.evt", pGlobalEVT, 0xB400u); - if ( uGlobalEVT_Size ) - { - uGlobalEVT_NumEvents = 0; - memset(pGlobalEVT_Events, 128, 0xCE40u); - v1 = uGlobalEVT_NumEvents; - v2 = (char *)&pGlobalEVT_Events[uGlobalEVT_NumEvents].field_4; - do - { - ++v1; - *((int *)v2 - 1) = (unsigned __int8)pGlobalEVT[v0 + 1] + ((unsigned __int8)pGlobalEVT[v0 + 2] << 8); - *(int *)v2 = (unsigned __int8)pGlobalEVT[v0 + 3]; - *((int *)v2 + 1) = v0; - v2 += 12; - v0 += (unsigned __int8)pGlobalEVT[v0] + 1; - } - while ( v0 < (signed int)uGlobalEVT_Size ); - uGlobalEVT_NumEvents = v1; - } -} //----- (00443E31) -------------------------------------------------------- void __cdecl LoadLevel_InitializeLevelStr() @@ -14276,28 +14220,6 @@ } } -//----- (00443EF8) -------------------------------------------------------- -void __cdecl LoadLevel_InitializeLevelEvt() -{ - if (!uLevelEVT_Size) - return; - - memset(array_5B5928, 0, 0xC80u); - memset(pLevelEVT_Events, 128, 0xCE40u); - - uLevelEVT_NumEvents = 0; - dword_5B65C8 = 0; - - for (uint i = 0, j = 0; j < uLevelEVT_Size; ++i) - { - pLevelEVT_Events[i].uEventID = pLevelEVT[j + 1] + ((unsigned short)pLevelEVT[j + 2] << 8); - pLevelEVT_Events[i].field_4 = pLevelEVT[j + 3]; - pLevelEVT_Events[i].uEventOffsetInEVT = j; - j += pLevelEVT[j] + 1; - - uLevelEVT_NumEvents++; - } -} //----- (00443F95) -------------------------------------------------------- void __cdecl OnMapLeave() @@ -14309,7 +14231,7 @@ v0 = 0; if ( (signed int)uLevelEVT_NumEvents > 0 ) { - v1 = (char *)&pLevelEVT_Events[0].field_4; + v1 = (char *)&pLevelEVT_Index[0].event_sequence_num; do { if ( pLevelEVT[*((short *)v1 + 2) + 4] == 53 ) @@ -14361,7 +14283,7 @@ for (uint i = 0; i < uLevelEVT_NumEvents; ++i) { - auto pEvent = pLevelEVT_Events + i; + auto pEvent = pLevelEVT_Index + i; auto _evt = (_evt_raw *)(pLevelEVT + pEvent->uEventOffsetInEVT); @@ -14374,7 +14296,7 @@ } else if (_evt->v4 == 37) { - dword_597F18 = pEvent->field_4; + dword_597F18 = pEvent->event_sequence_num; EventProcessor(pEvent->uEventID, 0, 0); dword_597F18 = 0; } @@ -14388,7 +14310,7 @@ v4 = _evt->v4; v3->field_1C = v4; v3->field_8 = pEvent->uEventID; - v3->field_A = pEvent->field_4; + v3->field_A = pEvent->event_sequence_num; v33 = _evt->v6; v3->field_12 = v33; v32 = _evt->v7; @@ -15814,7 +15736,7 @@ v3 = dword_597F18; pSomeOtherEVT = pGlobalEVT; uSomeOtherEVT_NumEvents = uGlobalEVT_NumEvents; - memcpy(pSomeOtherEVT_Events, pGlobalEVT_Events, 0xCE40u); + memcpy(pSomeOtherEVT_Events, pGlobalEVT_Index, 0xCE40u); v4 = 1; v12 = 1; v11 = 0; @@ -15823,7 +15745,7 @@ do { v5 = v1; - if ( (void *)pSomeOtherEVT_Events[v1].uEventID == v13 && pSomeOtherEVT_Events[v5].field_4 == v3 ) + if ( (void *)pSomeOtherEVT_Events[v1].uEventID == v13 && pSomeOtherEVT_Events[v5].event_sequence_num == v3 ) { v6 = pSomeOtherEVT_Events[v5].uEventOffsetInEVT; v7 = &pSomeOtherEVT[v6]; @@ -15884,1527 +15806,6 @@ } -//----- (0044684A) -------------------------------------------------------- -void __fastcall EventProcessor(int uEventID, int a2, int a3) -{ - unsigned int v3; // eax@5 - //signed int v4; // esi@7 - //char *v5; // eax@8 - Player *v6; // ecx@8 - //char *v7; // ebp@8 - //signed int v8; // edx@10 - //int v9; // edi@12 - //ByteArray *v10; // esi@12 - int v11; // eax@14 - char *v12; // eax@15 - //char *v13; // edi@21 - int v14; // ebp@21 - int v15; // edi@21 - const char *v16; // esi@21 - bool v17; // edx@21 - int v18; // ecx@22 - int v19; // ebp@36 - signed int v20; // ecx@40 - int v21; // eax@40 - int v22; // edx@40 - int v23; // eax@40 - unsigned __int16 v24; // ax@45 - int v25; // eax@54 - LevelDecoration *v26; // eax@55 - int v27; // eax@57 - int v28; // ecx@57 - int v29; // edx@58 - int v30; // eax@58 - int v31; // ecx@58 - int v32; // esi@58 - NPCData *v33; // ecx@58 - int v34; // esi@59 - int v35; // esi@60 - int v36; // esi@61 - int v37; // esi@62 - int v38; // eax@78 - int v39; // ecx@78 - size_t v40; // edx@78 - Actor *v41; // esi@79 - int v42; // eax@84 - int v43; // ecx@84 - size_t v44; // edx@84 - Actor *v45; // esi@85 - void *v46; // eax@91 - GUIWindow *v47; // eax@93 - GUIButton *v48; // ecx@93 - GUIButton *v49; // esi@94 - char v50; // al@100 - Player *v51; // esi@103 - Player *v52; // ecx@106 - int v53; // ecx@107 - char v54; // al@111 - Player *v55; // esi@114 - Player *v56; // ecx@117 - int v57; // ecx@118 - signed int v58; // ebp@124 - Player *v59; // esi@125 - int v60; // eax@126 - int v61; // edx@133 - int v62; // eax@139 - void *v63; // ebp@145 - signed int v64; // edi@146 - unsigned int v65; // edx@148 - Player *v66; // ecx@148 - int v67; // esi@148 - signed int v68; // eax@151 - int v69; // esi@151 - Player *v70; // ecx@158 - unsigned int v71; // eax@159 - int v72; // esi@159 - signed int v73; // eax@162 - int v74; // esi@162 - int v75; // edx@172 - Player *v76; // esi@173 - signed int v77; // ebp@186 - int v78; // edx@186 - Player *v79; // esi@187 - signed int v80; // ebp@200 - int v81; // edx@200 - Player *v82; // esi@201 - int v83; // eax@212 - int v84; // ebp@220 - signed int v85; // ebp@224 - char v86; // al@224 - Player *v87; // esi@227 - Player *v88; // ecx@231 - int v89; // ecx@232 - int v90; // eax@243 - const char *v91; // ecx@247 - int v92; // eax@251 - char *v93; // eax@252 - int v94; // ecx@262 - int v95; // ebp@262 - int v96; // edx@262 - int v97; // eax@262 - unsigned int v98; // edx@265 - const char *v99; // esi@267 - int v100; // edx@267 - //char *v101; // edi@281 - unsigned int v102; // esi@281 - int v103; // edi@284 - int v104; // eax@288 - int v105; // edx@294 - int v106; // [sp-20h] [bp-4C8h]@278 - signed int v107; // [sp-1Ch] [bp-4C4h]@278 - unsigned int v108; // [sp-18h] [bp-4C0h]@278 - signed int v109; // [sp-14h] [bp-4BCh]@278 - signed int v110; // [sp-10h] [bp-4B8h]@278 - int v111; // [sp-Ch] [bp-4B4h]@278 - Event *v112; // [sp-8h] [bp-4B0h]@5 - int v113; // [sp-8h] [bp-4B0h]@106 - int v114; // [sp-8h] [bp-4B0h]@117 - signed int v115; // [sp-8h] [bp-4B0h]@231 - unsigned int v116; // [sp-8h] [bp-4B0h]@278 - int v117; // [sp-4h] [bp-4ACh]@106 - int v118; // [sp-4h] [bp-4ACh]@117 - int v119; // [sp-4h] [bp-4ACh]@231 - int v120; // [sp-4h] [bp-4ACh]@278 - int v121; // [sp-4h] [bp-4ACh]@294 - int v122; // [sp+10h] [bp-498h]@4 - //char *v123; // [sp+14h] [bp-494h]@0 - //signed int v124; // [sp+18h] [bp-490h]@7 - signed int v125; // [sp+1Ch] [bp-48Ch]@155 - int v126; // [sp+1Ch] [bp-48Ch]@262 - int v127; // [sp+20h] [bp-488h]@4 - int v128; // [sp+24h] [bp-484h]@21 - int v129; // [sp+24h] [bp-484h]@262 - signed int v130; // [sp+28h] [bp-480h]@0 - //int v131; // [sp+2Ch] [bp-47Ch]@1 - int v132; // [sp+30h] [bp-478h]@262 - signed int v133; // [sp+34h] [bp-474h]@1 - int v134; // [sp+38h] [bp-470h]@262 - int v135; // [sp+3Ch] [bp-46Ch]@262 - int v136; // [sp+40h] [bp-468h]@40 - int v137; // [sp+44h] [bp-464h]@40 - int v138; // [sp+48h] [bp-460h]@40 - int v139; // [sp+4Ch] [bp-45Ch]@40 - ItemGen item; // [sp+50h] [bp-458h]@15 - char Source[120]; // [sp+74h] [bp-434h]@15 - char Str[120]; // [sp+ECh] [bp-3BCh]@21 - Actor Dst; // [sp+164h] [bp-344h]@53 - - //v131 = uEventID; - v133 = 0; - dword_5B5920 = a2; - dword_5B65C4 = 0; - if ( !a1 ) - { - if ( !GameUI_StatusBar_TimedStringTimeLeft ) - ShowStatusBarString(pGlobalTXT_LocalizationStrings[521], 2u);// Nothing here - return; - } - v127 = 2 * (uActiveCharacter == 0) + 4; - v122 = dword_597F18; - if ( _5C3420_pDecoration ) - { - v3 = uGlobalEVT_NumEvents; - pSomeEVT = pGlobalEVT; - v112 = pGlobalEVT_Events; - } - else - { - v3 = uLevelEVT_NumEvents; - pSomeEVT = pLevelEVT; - v112 = pLevelEVT_Events; - } - uSomeEVT_NumEvents = v3; - memcpy(pSomeEVT_Events, v112, 0xCE40u); - //v4 = 0; - //v124 = 0; - for (uint i = 0; i < uSomeEVT_NumEvents; ++i) - { - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - //while ( 1 ) - //{ - if ( dword_5B65C4 ) - goto LABEL_301; - //v8 = v4; - if ( pSomeEVT_Events[i/*v4*/].uEventID == uEventID && pSomeEVT_Events[i/*v4*/].field_4 == v122 ) - { - //v9 = pSomeEVT_Events[v8].uEventOffsetInEVT; - //v10 = (ByteArray *)&v5[v9]; - auto _evt = (_evt_raw *)(pSomeEVT + pSomeEVT_Events[i/*v4*/].uEventOffsetInEVT); - - switch (_evt->v4) - { - case EVENT_CheckSeason: - if ( !sub_4465DF_check_season(_evt->v5) ) - { - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - } - v11 = _evt->v6; - goto LABEL_130; - case EVENT_ShowMovie: - strcpy(Source, (char *)&_evt->v7); - v12 = (char *)&item.uExpireTime + strlen(Source) + 7; - if ( *v12 == 32 ) - *v12 = 0; - if ( pVideoPlayer->field_54 ) - pVideoPlayer->Unload(); - pVideoPlayer->bStopBeforeSchedule = 0; - pVideoPlayer->pResetflag = 0; - if (pAsyncMouse) - pAsyncMouse->Suspend(); - v128 = pCurrentScreen; - //v13 = &pSomeEVT[v9]; - //v14 = (unsigned __int8)v13[5]; - //v15 = (unsigned __int8)v13[6]; - v14 = _evt->v5; - v15 = _evt->v6; - strcpy(Str, Source); - v16 = RemoveQuotes(Str); - VideoPlayer::MovieLoop(v16, 0, v14, 1); - if ( !_strcmpi(v16, "arbiter good") ) - { - pParty->uAlignment = 0; - v18 = 0; - LOBYTE(v17) = 1; - SetUserInterface(v18, v17); - if ( !v15 || v128 == 3 ) - { - pCurrentScreen = v128; - if ( v128 == 3 ) - pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen; - if ( v128 == 13 ) - pVideoPlayer->_4BF28F(pAnimatedRooms[uCurrentHouse_Animation].field_0, 1u); - } - if (pAsyncMouse) - pAsyncMouse->Resume(); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - } - if ( !_strcmpi(v16, "arbiter evil") ) - { - v18 = 2; - pParty->uAlignment = 2; - LOBYTE(v17) = 1; - SetUserInterface(v18, v17); - if ( !v15 || v128 == 3 ) - { - pCurrentScreen = v128; - if ( v128 == 3 ) - pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen; - if ( v128 == 13 ) - pVideoPlayer->_4BF28F(pAnimatedRooms[uCurrentHouse_Animation].field_0, 1u); - } - if (pAsyncMouse) - pAsyncMouse->Resume(); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - } - if ( !_strcmpi(v16, "pcout01") ) // moving to harmondale from emerald isle - { - Rest(0x2760u); - pParty->RestAndHeal(); - pParty->field_764 = 0; - } - if ( !v15 || v128 == 3 ) - { - pCurrentScreen = v128; - if ( v128 == 3 ) - pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen; - if ( v128 == 13 ) - pVideoPlayer->_4BF28F(pAnimatedRooms[uCurrentHouse_Animation].field_0, 1u); - } - if (pAsyncMouse) - pAsyncMouse->Resume(); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_CheckSkill: - v19 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((unsigned int)_evt->v10 << 8)) << 8)) << 8); - if ( v127 < 0 ) - goto LABEL_47; - if ( v127 <= 3 ) - { - v24 = pParty->pPlayers[0].pActiveSkills[3486 * v127 + _evt->v5]; - } - else - { - if ( v127 == 4 ) - { - v24 = pPlayers[uActiveCharacter]->pActiveSkills[_evt->v5]; - } - else - { - if ( v127 == 5 ) - { - v20 = 0; - v21 = 3486 * v130 + _evt->v5; - v136 = 1; - LOWORD(v21) = pParty->pPlayers[0].pActiveSkills[v21]; - v137 = v21 & 0x40; - v138 = v21 & 0x80; - v22 = v21 & 0x100; - v23 = v21 & 0x3F; - v139 = v22; - while ( v23 < v19 || !*(&v136 + _evt->v6) ) - { - ++v20; - if ( v20 >= 4 ) - { - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - } - } - v11 = _evt->v11; - goto LABEL_130; - } -LABEL_47: - //v10 = (ByteArray *)&v5[v9]; - v24 = pParty->pPlayers[0].pActiveSkills[_evt->v5 + 3486 * rand() % 4]; - } - } - v136 = 1; - v137 = v24 & 0x40; - v138 = v24 & 0x80; - v139 = v24 & 0x100; - if ( (v24 & 0x3F) >= v19 && *(&v136 + _evt->v6) ) - { - v11 = _evt->v11; - goto LABEL_130; - } - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_SpeakNPC: - if ( a3 ) - { - //Actor::Actor(&Dst); - memset(&Dst, 0, 0x344u); - dword_5B65D0_dialogue_actor_npc_id = _evt->v5 - + ((_evt->v6 - + ((_evt->v7 - + ((unsigned int)_evt->v8 << 8)) << 8)) << 8); - Dst.uNPC_ID = dword_5B65D0_dialogue_actor_npc_id; - Dst.InitializeDialogue(0); - } - else - { - bDialogueUI_InitializeActor_NPC_ID = _evt->v5 - + ((_evt->v6 + ((_evt->v7 + ((unsigned int)_evt->v8 << 8)) << 8)) << 8); - } - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_ChangeEvent: - v25 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((unsigned int)_evt->v8 << 8)) << 8)) << 8); - if ( v25 ) - { - stru_5E4C90._decor_events[_5C3420_pDecoration->_idx_in_stru123 - 75] = _evt->v5 - 124; - } - else - { - v26 = _5C3420_pDecoration; - stru_5E4C90._decor_events[_5C3420_pDecoration->_idx_in_stru123 - 75] = 0; - LOBYTE(v26->field_2) |= 0x20u; - } - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_SetNPCGreeting: - v27 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); - v28 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); - pNPCStats->pNewNPCData[v27].uFlags &= 0xFFFFFFFCu; - pNPCStats->pNewNPCData[v27].greet = v28; - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_SetNPCTopic: - v29 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); - v30 = _evt->v10 + ((_evt->v11 + ((_evt->v12 + ((uint)_evt->v13 << 8)) << 8)) << 8); - v31 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); - v32 = _evt->v9; - v33 = &pNPCStats->pNewNPCData[v31]; - if ( v32 ) - { - v34 = v32 - 1; - if ( v34 ) - { - v35 = v34 - 1; - if ( v35 ) - { - v36 = v35 - 1; - if ( v36 ) - { - v37 = v36 - 1; - if ( v37 ) - { - if ( v37 == 1 ) - v33->evt_F = v30; - } - else - { - v33->evt_E = v30; - } - } - else - { - v33->evt_D = v30; - } - } - else - { - v33->evt_C = v30; - } - } - else - { - v33->evt_B = v30; - } - } - else - { - v33->evt_A = v30; - } - if ( v29 == 8 ) - { - if ( v30 == 78 ) - { - sub_4BD8B5(); - ptr_507BC0->Release(); - pParty->uFlags &= 0xFFFFFFFDu; - if ( EnterHouse((enum HOUSE_TYPE)170) ) - { - pAudioPlayer->StopChannels(-1, -1); - ptr_507BC0 = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, 170, 0); - ptr_507BC0->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 1u, 0x31u, "", 0); - ptr_507BC0->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 2u, 0x32u, "", 0); - ptr_507BC0->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 3u, 0x33u, "", 0); - ptr_507BC0->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 4u, 0x34u, "", 0); - ptr_507BC0->CreateButton(0, 0, 0, 0, 1, 0, 0xB0u, 0, 9u, "", 0); - ptr_F8B1E8 = pNPCTopics[90].pText; - } - } - } - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_NPCSetItem: - sub_448518_npc_set_item(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), - _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), _evt->v13); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_SetActorItem: - Actor::GiveItem(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), - _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), _evt->v13); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_SetNPCGroupNews: - pNPCStats->pGroups_copy[_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8)] = _evt->v9 + ((uint)_evt->v10 << 8); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_SetActorGroup: - __debugbreak(); - *(&pActors[0].uGroup + 0x11000000 * _evt->v8 + 209 * (_evt->v5 + ((_evt->v6 + ((uint)_evt->v7 << 8)) << 8))) = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_ChangeGroup: - v38 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); - v39 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); - v40 = uNumActors; - __debugbreak(); - if ( (signed int)uNumActors > 0 ) - { - v41 = pActors;//[0].uGroup; - do - { - if ( v41->uGroup == v38 ) - v41->uGroup = v39; - ++v41; - --v40; - } - while ( v40 ); - } - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_ChangeGroupAlly: - v42 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); - v43 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); - v44 = uNumActors; - __debugbreak(); - if ( (signed int)uNumActors > 0 ) - { - v45 = pActors;//[0].uAlly; - do - { - if ( v45->uGroup == v42 ) - v45->uAlly = v43; - ++v45; - --v44; - } - while ( v44 ); - } - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_MoveNPC: - pNPCStats->pNewNPCData[_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8)].Location2D = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); - if ( ptr_507BC0 ) - { - v46 = ptr_507BC0->ptr_1C; - if ( v46 == (void *)165 ) - { - sub_4BD8B5(); - pVideoPlayer->Unload(); - ptr_507BC0->Release(); - pParty->uFlags &= 0xFFFFFFFDu; - _5C3420_pDecoration = (LevelDecoration *)1; - if ( EnterHouse((enum HOUSE_TYPE)165) ) - { - pAudioPlayer->PlaySound((SoundID)0, 0, 0, -1, 0, 0, 0, 0); - v47 = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, 165, 0); - ptr_507BC0 = v47; - v48 = v47->pControlsHead; - if ( v48 ) - { - do - { - v49 = v48->pNext; - pAllocator->FreeChunk(v48); - v48 = v49; - } - while ( v49 ); - v47 = ptr_507BC0; - } - v47->pControlsHead = 0; - ptr_507BC0->pControlsTail = 0; - ptr_507BC0->uNumControls = 0; - } - } - else - { - if ( v46 == (void *)553 ) - pVideoPlayer->bLoopPlaying = 0; - } - } - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_Jmp: - //v124 = -1; - v122 = _evt->v5 - 1; - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_ShowFace: - v50 = _evt->v5; - if ( (unsigned __int8)v50 <= 3u ) - { - v117 = 0; - v113 = _evt->v6; - v53 = (unsigned __int8)v50; - v52 = &pParty->pPlayers[v53]; - v52->PlayEmotion((CHARACTER_EXPRESSION_ID)v113, v117); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - } - if ( v50 == 4 ) - { - v117 = 0; - v113 = _evt->v6; - v52 = pPlayers[uActiveCharacter]; - v52->PlayEmotion((CHARACTER_EXPRESSION_ID)v113, v117); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - } - if ( v50 != 5 ) - { - v117 = 0; - v113 = _evt->v6; - v53 = rand() % 4; - v52 = &pParty->pPlayers[v53]; - v52->PlayEmotion((CHARACTER_EXPRESSION_ID)v113, v117); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - } - v51 = pParty->pPlayers; - do - { - v51->PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0); - ++v51; - } - while ( (signed int)v51 < (signed int)pParty->pHirelings ); -//LABEL_291: - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_CharacterAnimation: - v54 = _evt->v5; - if ( (unsigned __int8)v54 <= 3u ) - { - v118 = 0; - v114 = _evt->v6; - v57 = (unsigned __int8)v54; - goto LABEL_119; - } - if ( v54 == 4 ) - { - v118 = 0; - v114 = _evt->v6; - v56 = pPlayers[uActiveCharacter]; - goto LABEL_120; - } - if ( v54 != 5 ) - { - v118 = 0; - v114 = _evt->v6; - v57 = rand() % 4; -LABEL_119: - v56 = &pParty->pPlayers[v57]; -LABEL_120: - v56->PlaySound((PlayerSpeech)v114, v118); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - } - v55 = pParty->pPlayers; - for (int iii = 0; iii < 4; ++iii) - { - v55->PlaySound((PlayerSpeech)_evt->v6, 0); - ++v55; - } - //while ( (signed int)v55 < (signed int)pParty->pHirelings ); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_ForPartyMember: - v127 = _evt->v5; - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_SummonItem: - sub_42F7EB_DropItemAt(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), - _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), - _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8), - _evt->v17 + ((_evt->v18 + ((_evt->v19 + ((uint)_evt->v20 << 8)) << 8)) << 8), - _evt->v21 + ((_evt->v22 + ((_evt->v23 + ((uint)_evt->v24 << 8)) << 8)) << 8), - _evt->v25, _evt->v26, 0, 0); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_Compare: - v58 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8); - if ( v127 == 5 ) - { - v130 = 0; - v59 = pParty->pPlayers; - while ( 1 ) - { - LOBYTE(v60) = v59->CompareVariable((enum VariableType)(_evt->v5 + ((uint)_evt->v6 << 8)), v58); - if ( v60 ) - break; - ++v130; - ++v59; - if ( (signed int)v59 >= (signed int)pParty->pHirelings ) - { - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - } - } -LABEL_129: - v11 = _evt->v11; - goto LABEL_130; - } - if ( v127 < 0 ) - goto LABEL_139; - v61 = v127; - if ( v127 <= 3 ) - goto LABEL_137; - if ( v127 == 4 ) - { - if ( uActiveCharacter ) - { - v6 = pPlayers[uActiveCharacter]; - goto LABEL_138; - } - } - else - { - if ( v127 != 6 ) - goto LABEL_139; - } - v61 = rand() % 4; - //v5 = pSomeEVT; -LABEL_137: - v6 = &pParty->pPlayers[v61]; -LABEL_138: - //v123 = v6; -LABEL_139: - LOBYTE(v62) = ((Player *)v6)->CompareVariable( - (enum VariableType)(_evt->v5 + ((uint)_evt->v6 << 8)), - v58); -LABEL_140: - if ( v62 ) - goto LABEL_129; - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_IsActorAlive: - v62 = IsActorAlive( - _evt->v5, - _evt->v6 + ((_evt->v7 + ((_evt->v8 + ((uint)_evt->v9 << 8)) << 8)) << 8), - _evt->v10); - goto LABEL_140; - case EVENT_Substract: - v63 = (void *)(_evt->v7 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8)); - if ( _evt->v5 + ((uint)_evt->v6 << 8) == VAR_PlayerItemInHands ) - { - v64 = 0; - if ( (void *)pParty->pPickedItem.uItemID == v63 ) - { - pMouse->RemoveHoldingItem(); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - } - v65 = 0; - v66 = pPlayers[uActiveCharacter]; - v67 = (int)v66->pInventoryIndices; - do - { - if ( *(void **)&v66->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v67 + 5] == v63 ) - { - v66->RemoveItemAtInventoryIndex(v65); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - } - ++v65; - v67 += 4; - } - while ( (signed int)v65 < 126 ); - v68 = 0; - v69 = (int)&v66->pEquipment; - do - { - if ( *(int *)v69 && *(void **)&v66->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v69 + 5] == v63 ) - { - *(&v66->pEquipment.uOffHand + v68) = 0; - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - } - ++v68; - v69 += 4; - } - while ( v68 < 16 ); - v125 = (signed int)&pPlayers[1]; - while ( 1 ) - { - v70 = *(Player **)v125; - if ( !v64 ) - { - v71 = 0; - v72 = (int)v70->pInventoryIndices; - do - { - if ( *(void **)&v70->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v72 + 5] == v63 ) - { - v70->RemoveItemAtInventoryIndex(v71); - goto LABEL_169; - } - ++v71; - v72 += 4; - } - while ( (signed int)v71 < 126 ); - v73 = 0; - v74 = (int)&v70->pEquipment; - while ( !*(int *)v74 - || *(void **)&v70->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v74 + 5] != v63 ) - { - ++v73; - v74 += 4; - if ( v73 >= 16 ) - goto LABEL_170; - } - *(&v70->pEquipment.uOffHand + v73) = 0; -LABEL_169: - v64 = 1; - } -LABEL_170: - v125 += 4; - if ( v125 > (signed int)&pPlayers[4] ) - { - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - } - } - } - v75 = v127; - if ( v127 != 5 ) - { - if ( v127 < 0 ) - goto LABEL_183; - if ( v127 > 3 ) - { - if ( v127 != 4 ) - { - if ( v127 == 6 ) - goto LABEL_180; -LABEL_183: - ((Player *)v6)->SubtractVariable((enum VariableType)(_evt->v5 + ((uint)_evt->v6 << 8)), v63); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - } - if ( uActiveCharacter ) - { - v6 = pPlayers[uActiveCharacter]; - goto LABEL_182; - } -LABEL_180: - v75 = rand() % 4; - //v5 = pSomeEVT; - } - v6 = &pParty->pPlayers[v75]; -LABEL_182: - //v123 = v6; - goto LABEL_183; - } - v76 = pParty->pPlayers; - v130 = 4; - do - { - v76->SubtractVariable( - (enum VariableType)(_evt->v5 + ((uint)_evt->v6 << 8)), - v63); - ++v76; - } - while ( (signed int)v76 < (signed int)pParty->pHirelings ); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_Set: - v77 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8); - v78 = v127; - if ( v127 != 5 ) - { - if ( v127 < 0 ) - goto LABEL_197; - if ( v127 > 3 ) - { - if ( v127 != 4 ) - { - if ( v127 == 6 ) - goto LABEL_194; -LABEL_197: - ((Player *)v6)->SetVariable((enum VariableType)(_evt->v5 + ((uint)_evt->v6 << 8)), v77); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - } - if ( uActiveCharacter ) - { - v6 = pPlayers[uActiveCharacter]; - goto LABEL_196; - } -LABEL_194: - v78 = rand() % 4; - //v5 = pSomeEVT; - } - v6 = &pParty->pPlayers[v78]; -LABEL_196: - //v123 = v6; - goto LABEL_197; - } - v79 = pParty->pPlayers; - v130 = 4; - do - { - v79->SetVariable( - (enum VariableType)(_evt->v5 + ((uint)_evt->v6 << 8)), - v77); - ++v79; - } - while ( (signed int)v79 < (signed int)pParty->pHirelings ); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_Add: - v80 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8); - v81 = v127; - if ( v127 != 5 ) - { - if ( v127 < 0 ) - goto LABEL_211; - if ( v127 > 3 ) - { - if ( v127 != 4 ) - { - if ( v127 == 6 ) - goto LABEL_208; -LABEL_211: - ((Player *)v6)->AddVariable( - (enum VariableType)(_evt->v5 + ((uint)_evt->v6 << 8)), - v80); - goto LABEL_212; - } - if ( uActiveCharacter ) - { - v6 = pPlayers[uActiveCharacter]; - goto LABEL_210; - } -LABEL_208: - v81 = rand() % 4; - //v5 = pSomeEVT; - } - v6 = &pParty->pPlayers[v81]; -LABEL_210: - //v123 = v6; - goto LABEL_211; - } - v82 = pParty->pPlayers; - v130 = 4; - do - { - v82->AddVariable( - (enum VariableType)(_evt->v5 + ((uint)_evt->v6 << 8)), - v80); - ++v82; - } - while ( (signed int)v82 < (signed int)pParty->pHirelings ); -LABEL_212: - v83 = _evt->v5 + ((uint)_evt->v6 << 8); - if ( v83 == 21 || v83 == 22 || v83 == 23 || v83 == 24 ) - viewparams->bRedrawGameUI = 1; - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_InputString: - if ( !dword_597F18 ) - { - strcpy( - GameUI_StatusBar_TimedString, - &pLevelStr[pLevelStrOffsets[_evt->v5 - + ((_evt->v6 - + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8)]]); - v105 = v122; - v121 = 26; -LABEL_295: - sub_4451A8_press_any_key(uEventID, v105, v121); -LABEL_301: - if ( v133 == 1 ) -LABEL_302: - OnMapLeave(); - return; - } - v84 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8); - if ( !_strcmpi( - GameUI_StatusBar_TimedString, - &pLevelStr[pLevelStrOffsets[_evt->v9 - + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8)]]) - || !_strcmpi(GameUI_StatusBar_TimedString, &pLevelStr[pLevelStrOffsets[v84]]) ) - { - v11 = _evt->v17; -LABEL_130: - //v124 = -1; -LABEL_131: - v122 = v11 - 1; - } - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_RandomGoTo: - //v124 = -1; - v11 = (unsigned __int8)*(&_evt->v5 + rand() % ((_evt->v5 != 0) + (_evt->v6 != 0) + (_evt->v7 != 0) + (_evt->v8 != 0) + (_evt->v9 != 0) - + (_evt->v10 != 0))); - goto LABEL_131; - case EVENT_ReceiveDamage: - v85 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8); - v86 = _evt->v5; - if ( (unsigned __int8)v86 <= 3u ) - { - v119 = _evt->v6; - v115 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8); - v89 = (unsigned __int8)v86; - goto LABEL_233; - } - if ( v86 == 4 ) - { - if ( !uActiveCharacter ) - { - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - } - v119 = _evt->v6; - v88 = pPlayers[uActiveCharacter]; - v115 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8); - goto LABEL_234; - } - if ( v86 != 5 ) - { - v119 = _evt->v6; - v115 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v1 << 8)) << 8)) << 8); - v89 = rand() % 4; -LABEL_233: - v88 = &pParty->pPlayers[v89]; -LABEL_234: - v88->ReceiveDamage(v115, v119); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - } - v87 = pParty->pPlayers; - do - { - v87->ReceiveDamage(v85, _evt->v6); - ++v87; - } - while ( (signed int)v87 < (signed int)pParty->pHirelings ); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_ToggleIndoorLight: - pIndoor->ToggleLight(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), _evt->v9); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_SetFacesBit: - sub_44892E_set_faces_bit(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), - _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), _evt->v13); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_ToggleChestFlag: - Chest::ToggleFlag(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), - _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), _evt->v13); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_ToggleActorFlag: - Actor::ToggleFlag(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), - _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), _evt->v13); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_ToggleActorGroupFlag: - ToggleActorGroupFlag( - _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), - _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), - _evt->v13); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_SetSnow: - if ( !_evt->v5 ) - pWeather->bRenderSnow = _evt->v6 != 0; - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_StatusText: - v90 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); - if ( _5C3420_pDecoration ) - { - if ( _5C3420_pDecoration == (LevelDecoration *)1 ) - { - ptr_F8B1E8 = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90]; - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - } - if ( a3 == 1 ) - { - v91 = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90]; -//LABEL_248: - ShowStatusBarString(v91, 2u); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - } - } - else - { - if ( a3 == 1 ) - { - v91 = &pLevelStr[pLevelStrOffsets[v90]]; - ShowStatusBarString(v91, 2u); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - } - } - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_ShowMessage: - v92 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); - if ( _5C3420_pDecoration ) - { - v93 = (char *)pNPCTopics[v92-1].pText;//(&dword_721664)[8 * v92]; - byte_5B0938[0] = 0; - ptr_F8B1E8 = v93; - } - else - { - strcpy(byte_5B0938, &pLevelStr[pLevelStrOffsets[v92]]); - } - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_CastSpell: - sub_448DF8_cast_spell(_evt->v5, _evt->v6, _evt->v7, _evt->v8 + ((_evt->v9 + ((_evt->v10 + ((uint)_evt->v11 << 8)) << 8)) << 8), - _evt->v12 + ((_evt->v13 + ((_evt->v14 + ((uint)_evt->v15 << 8)) << 8)) << 8), - _evt->v16 + ((_evt->v17 + ((_evt->v18 + ((uint)_evt->v19 << 8)) << 8)) << 8), - _evt->v20 + ((_evt->v21 + ((_evt->v22 + ((uint)_evt->v23 << 8)) << 8)) << 8), - _evt->v24 + ((_evt->v25 + ((_evt->v26 + ((uint)_evt->v27 << 8)) << 8)) << 8), - _evt->v28 + ((_evt->v29 + ((_evt->v30 + ((uint)_evt->v31 << 8)) << 8)) << 8)); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_SetTexture: - sub_44861E_set_texture(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), (char *)&_evt->v9); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_SetSprite: - SetDecorationSprite(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), _evt->v9, (char *)&_evt->v10); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_SummonMonsters: - sub_448CF4_spawn_monsters(_evt->v5, _evt->v6, _evt->v7, - _evt->v8 + ((_evt->v9 + ((_evt->v10 + ((uint)_evt->v11 << 8)) << 8)) << 8), - _evt->v12 + ((_evt->v13 + ((_evt->v14 + ((uint)_evt->v15 << 8)) << 8)) << 8), - _evt->v16 + ((_evt->v17 + ((_evt->v18 + ((uint)_evt->v19 << 8)) << 8)) << 8), - _evt->v20 + ((_evt->v21 + ((_evt->v22 + ((uint)_evt->v23 << 8)) << 8)) << 8), - _evt->v24 + ((_evt->v25 + ((_evt->v26 + ((uint)_evt->v27 << 8)) << 8)) << 8)); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_MouseOver: - case EVENT_LocationName: - --v122; - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_ChangeDoorState: - sub_449A49_door_switch_animation(_evt->v5, _evt->v6); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_OpenChest: - if ( !Chest::Open(_evt->v5) ) - goto LABEL_301; - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_MoveToMap: - v94 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); - v135 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); - v132 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); - v126 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8); - v129 = _evt->v17 + ((_evt->v18 + ((_evt->v19 + ((uint)_evt->v20 << 8)) << 8)) << 8); - v95 = _evt->v21 + ((_evt->v22 + ((_evt->v23 + ((uint)_evt->v24 << 8)) << 8)) << 8); - v96 = _evt->v25; - v97 = v96 + ((_evt->v26 + ((_evt->v27 + ((uint)_evt->v28 << 8)) << 8)) << 8); - v134 = v96 + ((_evt->v26 + ((_evt->v27 + ((uint)_evt->v28 << 8)) << 8)) << 8); - if ( _evt->v29 || _evt->v30 ) - { - if ( pRenderer->pRenderD3D && !pRenderer->bWindowMode ) - pRenderer->_49FD3A(); - sub_444839_move_map(_evt->v29, _evt->v30, v135, v132, v126, v129, v95, v134, (char *)&_evt->v31); - dword_5C3418 = uEventID; - dword_5C341C = v122 + 1; - goto LABEL_301; - } - _5B65AC_npcdata_fame_or_other = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); - _5B65A8_npcdata_uflags_or_other = v94; - _5B65B0_npcdata_rep_or_other = v126; - if ( v129 == -1 ) - { - v98 = _5B65B4_npcdata_loword_house_or_other; - } - else - { - v98 = v129 & stru_5C6E00->uDoublePiMask; - _5B65B4_npcdata_loword_house_or_other = v129 & stru_5C6E00->uDoublePiMask; - } - v99 = (char *)&_evt->v31; - _5B65B8_npcdata_hiword_house_or_other = v95; - dword_5B65BC = v97; - v100 = v94 | v132 | v126 | v95 | v97 | v98; - dword_5B65C0 = v100; - if ( *v99 == 48 ) - { - if ( v100 ) - { - pParty->vPosition.x = v135; - pParty->vPosition.y = v132; - pParty->vPosition.z = v126; - pParty->uFallStartY = v126; - if ( _5B65B4_npcdata_loword_house_or_other != -1 ) - pParty->sRotationY = _5B65B4_npcdata_loword_house_or_other; - _5B65B4_npcdata_loword_house_or_other = -1; - v120 = 0; - v116 = 0; - v111 = 0; - v110 = 0; - v109 = -1; - v108 = 0; - v107 = 0; - pParty->sRotationX = v95; - pParty->uFallSpeed = v134; - dword_5B65C0 = 0; - dword_5B65BC = 0; - _5B65B8_npcdata_hiword_house_or_other = 0; - _5B65B0_npcdata_rep_or_other = 0; - _5B65AC_npcdata_fame_or_other = 0; - _5B65A8_npcdata_uflags_or_other = 0; - v106 = 232; -LABEL_280: - pAudioPlayer->PlaySound((SoundID)v106, v107, v108, v109, v110, v111, v116, v120); - } - } - else - { - pGameLoadingUI_ProgressBar->uType = (GUIProgressBar::Type)((_5C3420_pDecoration == 0) + 1); - sub_44987B(v99, 0); - v133 = 1; - if ( pCurrentScreen == SCREEN_HOUSE ) - { - if ( uGameState == 2 ) - { - pAudioPlayer->StopChannels(-1, -1); - dword_F8B19C = 0; - while ( sub_4BD8B5() ) - ; - pVideoPlayer->Unload(); - ptr_507BC0->Release(); - ptr_507BC0 = 0; - if ( pMessageQueue_50CBD0->uNumMessages ) - pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; - pCurrentScreen = SCREEN_GAME; - viewparams->bRedrawGameUI = 1; - array_5913D8[6] = 0; - pDialogueWindow->Release(); - dword_F8B19C = 0; - pDialogueWindow = 0; - pIcons_LOD->_40F9C5(); - } - goto LABEL_302; - } - } - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_PlaySound: - v120 = 0; - v116 = 0; - v111 = 0; - v110 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8); - v109 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); - v108 = 0; - v107 = 0; - v106 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); - goto LABEL_280; - case EVENT_GiveItem: - item.Reset(); - //v101 = &pSomeEVT[v9]; - v102 = _evt->v7 - + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8); - pItemsTable->GenerateItem(_evt->v5, _evt->v6, &item); - if ( v102 ) - item.uItemID = v102; - pParty->SetHoldingItem(&item); - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_SpeakInHouse: - v103 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); - if ( EnterHouse((enum HOUSE_TYPE)(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8))) ) - { - if ( pRenderer->pRenderD3D && !pRenderer->bWindowMode ) - pRenderer->_49FD3A(); - pAudioPlayer->PlaySound((SoundID)0, 0, 0, -1, 0, 0, 0, 0); - pAudioPlayer->PlaySound(SOUND_EnteringAHouse, 814, 0, -1, 0, 0, 0, 0); - v104 = 187; - if ( uCurrentHouse_Animation != 167 ) - v104 = v103; - ptr_507BC0 = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, v104, 0); - ptr_507BC0->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 1u, 0x31u, "", 0); - ptr_507BC0->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 2u, 0x32u, "", 0); - ptr_507BC0->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 3u, 0x33u, "", 0); - ptr_507BC0->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 4u, 0x34u, "", 0); - ptr_507BC0->CreateButton(0, 0, 0, 0, 1, 0, 0xB0u, 0, 9u, "", 0); - } - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - case EVENT_PressAnyKey: - v121 = 33; - v105 = v122 + 1; - goto LABEL_295; - case EVENT_Exit: - goto LABEL_301; - default: - ++v122; - //v4 = v124; - //v5 = pSomeEVT; - //v6 = v123; - //v7 = ""; - break; - } - } - //++v4; - //v124 = v4; - //if ( v4 >= (signed int)uSomeEVT_NumEvents ) - //goto LABEL_301; - //} - } -} - - //----- (0044861E) -------------------------------------------------------- void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename)