Mercurial > mm7
diff mm7_3.cpp @ 112:909822c91d47
pointer fixes
author | zipi |
---|---|
date | Sat, 09 Feb 2013 18:46:06 +0000 |
parents | 98cd93e14777 |
children | be3c07c98861 |
line wrap: on
line diff
--- a/mm7_3.cpp Sun Feb 10 00:17:23 2013 +0600 +++ b/mm7_3.cpp Sat Feb 09 18:46:06 2013 +0000 @@ -1426,6 +1426,7 @@ ObjectDesc *v37; // [sp+78h] [bp-18h]@1 unsigned int uFaceID; // [sp+7Ch] [bp-14h]@4 int v39; // [sp+80h] [bp-10h]@33 + Actor *v39b; int v40; // [sp+84h] [bp-Ch]@28 int v41; // [sp+88h] [bp-8h]@34 int v42; // [sp+8Ch] [bp-4h]@4 @@ -1488,16 +1489,18 @@ { if ( (signed int)uNumActors > v8 ) { - v39 = (int)&pActors[0].word_000086_some_monster_id; + v39b = pActors;//[0].word_000086_some_monster_id; do { - v41 = pActors[v1->field_58 >> 3].pMonsterInfo.uID - 1; - v14 = (signed __int64)((double)v41 * 0.3333333333333333); - v41 = *(short *)(v39 - 38) - 1; - if ( v14 != (unsigned int)(signed __int64)((double)v41 * 0.3333333333333333) ) - _46DF1A_collide_against_actor(v42, *((short *)&pMonsterList->pMonsters[*(short *)v39] - 73)); + //v41 = pActors[v1->field_58 >> 3].pMonsterInfo.uID - 1; + //v14 = (signed __int64)((double)v41 * 0.3333333333333333); + //v41 = *(short *)(v39 - 38) - 1; + //if ( v14 != (unsigned int)(signed __int64)((double)v41 * 0.3333333333333333) ) + if( pActors[v1->field_58 >> 3].pMonsterInfo.uID != v39b->pMonsterInfo.uID ) + //not sure: pMonsterList->pMonsters[v39b->word_000086_some_monster_id-1].uToHitRadius + _46DF1A_collide_against_actor(v42, *((short *)&pMonsterList->pMonsters[v39b->word_000086_some_monster_id] - 73)); ++v42; - v39 += 836; + ++v39b;// += 836; } while ( v42 < (signed int)uNumActors ); v8 = 0; @@ -1507,11 +1510,11 @@ { if ( (signed int)uNumActors > v8 ) { - v39 = (int)&pActors[0].word_000086_some_monster_id; + v39b = pActors;//[0].word_000086_some_monster_id; do { - _46DF1A_collide_against_actor(v42++, *((short *)&pMonsterList->pMonsters[*(short *)v39] - 73)); - v39 += 836; + _46DF1A_collide_against_actor(v42++, *((short *)&pMonsterList->pMonsters[*(short *)v39b] - 73)); + ++v39b; } while ( v42 < (signed int)uNumActors ); } @@ -3163,7 +3166,7 @@ bWaterWalk = 1; *(short *)&stru_5E4C90._decor_events[20 * pParty->pPartyBuffs[18].uOverlayID + 119] |= 1u; if ( !(pParty->pPartyBuffs[18].uFlags & 1) - && *(int *)&pParty->pArtifactsFound[6972 * pParty->pPartyBuffs[18].uCaster + 10] <= 0 ) + && pParty->pPlayers[pParty->pPartyBuffs[18].uCaster-1].sMana <= 0 )//*(int *)&pParty->pArtifactsFound[6972 * pParty->pPartyBuffs[18].uCaster + 10] <= 0 ) bWaterWalk = 0; } v3 = sub_46D49E_prolly_get_world_y_under_party(v116, v117, v123, pParty->uPartyHeight, &v130, &v108, bWaterWalk); @@ -3264,7 +3267,7 @@ pParty->bFlying = 0; if ( bUnderwater || pParty->pPartyBuffs[7].uFlags & 1 - || *(int *)&pParty->pArtifactsFound[6972 * pParty->pPartyBuffs[7].uCaster + 10] > 0 ) + || pParty->pPlayers[pParty->pPartyBuffs[7].uCaster-1].sMana <= 0 )//*(int *)&pParty->pArtifactsFound[6972 * pParty->pPartyBuffs[7].uCaster + 10] > 0 ) { if ( pParty->vPosition.z < 4000 || bJumping ) { @@ -3304,7 +3307,7 @@ pParty->bFlying = 0; if ( bUnderwater || pParty->pPartyBuffs[7].uFlags & 1 - || *(int *)&pParty->pArtifactsFound[6972 * pParty->pPartyBuffs[7].uCaster + 10] > 0 ) + || pParty->pPlayers[pParty->pPartyBuffs[7].uCaster-1].sMana <= 0 )//*(int *)&pParty->pArtifactsFound[6972 * pParty->pPartyBuffs[7].uCaster + 10] > 0 ) { v123 -= 30; v113 -= 30; @@ -13627,7 +13630,7 @@ float uZooma; // [sp+64h] [bp+10h]@117 signed int flagsa; // [sp+68h] [bp+14h]@42 unsigned int flagsb; // [sp+68h] [bp+14h]@66 - char *flagsc; // [sp+68h] [bp+14h]@86 + Actor *flagsc; // [sp+68h] [bp+14h]@86 unsigned int flagsd; // [sp+68h] [bp+14h]@105 //a3 = uY; @@ -13949,16 +13952,16 @@ uZf = v33; if ( (signed int)uNumActors > v33 ) { - flagsc = (char *)&pActors[0].uAIState; + flagsc = pActors;//[0].uAIState; do { - v39 = *(short *)flagsc; - if ( *(short *)flagsc != 11 && v39 != 19 && (v39 == 5 || *(flagsc - 139) & 0x80) ) - { - v40 = ((unsigned __int64)(((signed int)*((short *)flagsc - 17) - pParty->vPosition.x) + v39 = flagsc->uAIState; + if ( flagsc->uAIState != 11 && v39 != 19 && (v39 == 5 || BYTE1(flagsc->uAttributes) & 0x80) ) + { + v40 = ((unsigned __int64)(( flagsc->vPosition.x - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16) + uCenterX; - v76 = (unsigned __int64)(((signed int)*((short *)flagsc - 16) - pParty->vPosition.y) + v76 = (unsigned __int64)(( flagsc->vPosition.y - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16; v41 = uCenterY - v76; if ( v40 >= pRenderer->field_1C_clipx ) @@ -13966,9 +13969,9 @@ if ( v40 <= pRenderer->field_24_clipz && v41 >= pRenderer->field_20_clipy && v41 <= pRenderer->field_28_clipw ) { uWd = v61; - if ( *(flagsc - 137) & 1 ) + if ( BYTE3(flagsc->uAttributes) & 1 ) uWd = v63; - if ( *(short *)flagsc == 5 ) + if ( flagsc->uAIState == 5 ) uWd = v65; if ( (signed int)uZoom > 1024 ) { @@ -13998,7 +14001,7 @@ } } ++uZf; - flagsc += 836; + ++flagsc; } while ( uZf < (signed int)uNumActors ); v36 = 255; @@ -16863,11 +16866,11 @@ int v38; // eax@78 int v39; // ecx@78 size_t v40; // edx@78 - char *v41; // esi@79 + Actor *v41; // esi@79 int v42; // eax@84 int v43; // ecx@84 size_t v44; // edx@84 - char *v45; // esi@85 + Actor *v45; // esi@85 void *v46; // eax@91 GUIWindow *v47; // eax@93 GUIButton *v48; // ecx@93 @@ -17251,12 +17254,12 @@ __debugbreak(); if ( (signed int)uNumActors > 0 ) { - v41 = (char *)&pActors[0].uGroup; + v41 = pActors;//[0].uGroup; do { - if ( *(int *)v41 == v38 ) - *(int *)v41 = v39; - v41 += 836; + if ( v41->uGroup == v38 ) + v41->uGroup = v39; + ++v41; --v40; } while ( v40 ); @@ -17269,12 +17272,12 @@ __debugbreak(); if ( (signed int)uNumActors > 0 ) { - v45 = (char *)&pActors[0].uAlly; + v45 = pActors;//[0].uAlly; do { - if ( *((int *)v45 - 1) == v42 ) - *(int *)v45 = v43; - v45 += 836; + if ( v45->uGroup == v42 ) + v45->uAlly = v43; + ++v45; --v44; } while ( v44 ); @@ -19752,7 +19755,7 @@ //----- (004014E6) -------------------------------------------------------- int __cdecl ODM_4014E6_AI() { - int v0; // esi@2 + Actor *v0; // esi@2 int v1; // eax@4 int v2; // ebx@4 unsigned int v3; // ecx@4 @@ -19786,15 +19789,16 @@ v25 = 0; if ( (signed int)uNumActors > 0 ) { - v0 = (int)&pActors[0].uAttributes; - do - { - *(char *)(v0 + 1) &= 0xFBu; - if ( ! ((Actor *)(v0 - offsetof(Actor, uAttributes)))->CanAct() ) + v0 = pActors;//[0].uAttributes; + do + { + //*(char *)(v0 + 1) &= 0xFBu; + BYTE1(v0->uAttributes) &= 0xFBu; + if ( ! v0->CanAct() ) goto LABEL_37; - v22 = abs(pParty->vPosition.z - *(short *)(v0 + 110)); - v21 = abs(pParty->vPosition.y - *(short *)(v0 + 108)); - v1 = abs(pParty->vPosition.x - *(short *)(v0 + 106)); + v22 = abs(pParty->vPosition.z - v0->vPosition.z); + v21 = abs(pParty->vPosition.y - v0->vPosition.y); + v1 = abs(pParty->vPosition.x - v0->vPosition.x); v2 = v21; v3 = v22; if ( v1 < v21 ) @@ -19816,7 +19820,7 @@ v2 = v6; } v7 = ((unsigned int)(11 * v2) >> 5) + (v3 >> 2) + v1; - v8 = *(short *)(v0 + 100); + v8 = v0->uActorRadius; v9 = v7 - v8; v23 = v7 - v8; if ( v23 < 0 ) @@ -19826,18 +19830,18 @@ } if ( v9 < 5632 ) { - v10 = *(int *)v0 & 0xFEFFFFFF; - *(int *)v0 = v10; - if ( v10 & 0x80000 || ((Actor *)(v0 - offsetof(Actor, uAttributes)))->GetActorsRelation(0) ) + v10 = v0->uAttributes & 0xFEFFFFFF; + v0->uAttributes = v10; + if ( v10 & 0x80000 || v0->GetActorsRelation(0) ) { v11 = (pParty->uFlags & 0x10) == 0; - *(int *)v0 = v10 | 0x1000000; + v0->uAttributes = v10 | 0x1000000; if ( v11 && (double)v23 < 307.2 ) pParty->uFlags |= 0x10u; if ( !(pParty->uFlags & 0x20) && v9 < 5120 ) pParty->uFlags |= 0x20u; } - *(char *)(v0 + 1) |= 0x40u; + BYTE1(v0->uAttributes) |= 0x40u; v12 = v27++; ai_array_4F75E0[v12] = v9; ai_array_4F7DB0_actor_ids[v12] = v25; @@ -19845,10 +19849,10 @@ else { LABEL_37: - *(char *)(v0 + 1) &= 0xBFu; + BYTE1(v0->uAttributes) &= 0xBFu; } ++v25; - v0 += 836; + ++v0; } while ( v25 < (signed int)uNumActors ); }