Mercurial > mm7
diff Game.cpp @ 2450:90349b8048a5
remove VideoPlayer.cpp/.h
author | Ritor1 |
---|---|
date | Fri, 25 Jul 2014 14:17:57 +0600 |
parents | b10125a9c772 |
children | 2a8010d99cf8 |
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line diff
--- a/Game.cpp Thu Jul 24 12:50:24 2014 +0600 +++ b/Game.cpp Fri Jul 25 14:17:57 2014 +0600 @@ -29,7 +29,6 @@ #include "LOD.h" #include "GUIWindow.h" #include "TurnEngine.h" -#include "VideoPlayer.h" #include "Bink_Smacker.h" #include "Events.h" #include "Arcomage.h" @@ -353,7 +352,7 @@ continue; } - pVideoPlayer->_inlined_in_463149(); + pMediaPlayer->HouseMovieLoop(); pEventTimer->Update(); pMiscTimer->Update(); @@ -428,9 +427,10 @@ if ( pNPCStats->pNewNPCData[i].field_24 ) pNPCStats->pNewNPCData[i].uFlags &= 0xFFFFFF7Fu; } - pVideoPlayer->PlayDeathMovie(); + pMediaPlayer->bStopBeforeSchedule = 0; + PlayFullscreenMovie(MOVIE_Death, true); if ( pMovie_Track ) - pVideoPlayer->Unload(); + pMediaPlayer->Unload(); SaveGame(0, 0); ++pParty->uNumDeaths; for ( uint i = 0; i < 4; ++i ) @@ -1240,7 +1240,7 @@ uGameState = GAME_FINISHED; continue; case UIMSG_PlayArcomage: - pVideoPlayer->_4BF5B2(); + pMediaPlayer->_4BF5B2(); pArcomageGame->bGameInProgress = 1; ArcomageGame::PrepareArcomage(); continue; @@ -1693,8 +1693,8 @@ case UIMSG_ToggleTint: pRenderer->ToggleTint(); continue; - case UIMSG_ChangeMusicVolume: //громкость музыки - if ( uMessageParam == 4 )//кнопка понижения + case UIMSG_ChangeMusicVolume: + if ( uMessageParam == 4 )//- { --uMusicVolimeMultiplier; if ( (char)uMusicVolimeMultiplier < 1 ) @@ -1705,7 +1705,7 @@ pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); continue; } - if ( uMessageParam == 5 )//кнопка повышения + if ( uMessageParam == 5 )//+ { ++uMusicVolimeMultiplier; if ( (char)uMusicVolimeMultiplier > 9 ) @@ -1716,7 +1716,7 @@ pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); continue; } - uMusicVolimeMultiplier = (pMouse->GetCursorPos(&v202)->x - 263) / 17;//для задания громкости мышкой + uMusicVolimeMultiplier = (pMouse->GetCursorPos(&v202)->x - 263) / 17;//for mouse if ( (char)uMusicVolimeMultiplier > 9 ) uMusicVolimeMultiplier = 9; if ( uMusicVolimeMultiplier ) @@ -2152,7 +2152,7 @@ stru_506E40.Release(); break; } - pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); + pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); break; case SCREEN_REST://close rest screen if ( dword_506F14 ) @@ -2222,7 +2222,7 @@ } GetHouseGoodbyeSpeech(); pAudioPlayer->PlaySound(SOUND_7, 814, 0, -1, 0, 0, 0, 0); - pVideoPlayer->Unload(); + pMediaPlayer->Unload(); pGUIWindow_CurrentMenu = window_SpeakInHouse; if ( pGUIWindow_Settings ) { @@ -2252,7 +2252,7 @@ case SCREEN_INPUT_BLV://click escape if ( uCurrentHouse_Animation == 153 ) PlayHouseSound(0x99u, HouseSound_Greeting_2); - pVideoPlayer->Unload(); + pMediaPlayer->Unload(); if ( npcIdToDismissAfterDialogue ) { pParty->hirelingScrollPosition = 0; @@ -2300,7 +2300,7 @@ viewparams->bRedrawGameUI = true; continue; case SCREEN_VIDEO: - pVideoPlayer->Unload(); + pMediaPlayer->Unload(); continue; case SCREEN_CHARACTERS: CharacterUI_ReleaseButtons(); @@ -2502,8 +2502,8 @@ sub_42FBDD(); PlayHouseSound(uCurrentHouse_Animation, HouseSound_NotEnoughMoney_TrainingSuccessful); - if (pVideoPlayer->AnyMovieLoaded()) - pVideoPlayer->Unload(); + if (pMovie_Track) + pMediaPlayer->Unload(); DialogueEnding(); viewparams->bRedrawGameUI = true; if ( dword_59117C_teleportx | dword_591178_teleporty | dword_591174_teleportz | dword_591170_teleport_directiony | dword_59116C_teleport_directionx | dword_591168_teleport_speedz ) @@ -2554,7 +2554,7 @@ continue; case UIMSG_TransitionWindowCloseBtn: CloseWindowBackground(); - pVideoPlayer->Unload(); + pMediaPlayer->Unload(); DialogueEnding(); viewparams->bRedrawGameUI = true; continue; @@ -4367,7 +4367,7 @@ if ( !(dword_6BE364_game_settings_1 & GAME_SETTINGS_4000)) break; v15 = 1; - pVideoPlayer->bStopBeforeSchedule = 1; + pMediaPlayer->bStopBeforeSchedule = 1; viewparams->bRedrawGameUI = 1; viewparams->field_48 = 1; if ( GetCurrentMenuID() == MENU_MAIN || GetCurrentMenuID() == MENU_MMT_MAIN_MENU