diff mm7_3.cpp @ 845:8f135b689262

UpdateActors_ODM cleaning
author zipi
date Fri, 29 Mar 2013 16:13:32 +0000
parents d593ca75c366
children 39503542470c
line wrap: on
line diff
--- a/mm7_3.cpp	Fri Mar 29 14:53:06 2013 +0000
+++ b/mm7_3.cpp	Fri Mar 29 16:13:32 2013 +0000
@@ -862,15 +862,15 @@
 void __cdecl UpdateActors_ODM()
 {
   Actor *v0; // esi@2
-  unsigned __int16 v1; // ax@2
+  AIState uAIState; // ax@2
   unsigned int v2; // ecx@6
   int v3; // ebx@6
-  int v4; // eax@8
+  //int v4; // eax@8
   int v5; // eax@10
   int v6; // ecx@10
   signed int v7; // ebx@10
   signed int v8; // ebx@17
-  unsigned __int8 v9; // zf@17
+  //unsigned __int8 v9; // zf@17
   unsigned __int8 v10; // sf@17
   unsigned __int16 v11; // ax@21
   int v12; // eax@29
@@ -895,7 +895,7 @@
   int v31; // edi@57
   signed int i; // ebx@57
   unsigned int v33; // ecx@58
-  int v34; // ebx@64
+  //int v34; // ebx@64
   int v35; // edi@64
   int v36; // eax@64
   unsigned __int16 v37; // cx@66
@@ -915,7 +915,7 @@
   unsigned __int64 v51; // qax@85
   unsigned __int8 v52; // zf@87
   unsigned __int8 v53; // sf@87
-  unsigned __int8 v54; // of@104
+ // unsigned __int8 v54; // of@104
   int v55; // eax@107
   unsigned int v56; // edi@107
   int v57; // ST10_4@107
@@ -933,67 +933,63 @@
   unsigned int v69; // [sp+30h] [bp-20h]@6
   unsigned int v70; // [sp+34h] [bp-1Ch]@10
   int v71; // [sp+38h] [bp-18h]@62
-  int v72; // [sp+3Ch] [bp-14h]@10
+  int uIsAboveFloor; // [sp+3Ch] [bp-14h]@10
+  int v72b;
   int v73; // [sp+40h] [bp-10h]@17
-  int v74; // [sp+44h] [bp-Ch]@8
+  int uIsFlying; // [sp+44h] [bp-Ch]@8
   unsigned int v75; // [sp+48h] [bp-8h]@1
-  int v76; // [sp+4Ch] [bp-4h]@10
-
-  v75 = 0;
-  if ( (signed int)uNumActors <= 0 )
-    return;
-  do
+  int uIsOnWater; // [sp+4Ch] [bp-4h]@10
+
+  for(v75=0;(signed int)v75 < (signed int)uNumActors;++v75)
   {
     v0 = &pActors[v75];
     v66 = v0->vPosition.x;
     v65 = v0->vPosition.y;
-    v1 = v0->uAIState;
-    if ( v1 == 11 || v1 == 19 || v1 == 17 || !v0->uMovementSpeed )
-      goto LABEL_121;
+    uAIState = v0->uAIState;
+    if ( uAIState == Removed || uAIState == Disabled || uAIState == Summoned || !v0->uMovementSpeed )
+	{
+		continue;
+	}
     v2 = v0->pMonsterInfo.uID;
     v3 = 0;
     v69 = 0;
     if ( MonsterStats::BelongsToSupertype(v2, MONSTER_SUPERTYPE_WATER_ELEMENTAL) )
       v3 = 1;
-    v4 = v0->pMonsterInfo.uFlying;
     v0->uSectorID = 0;
-    v74 = v4;
+    uIsFlying = v0->pMonsterInfo.uFlying;
     if ( !v0->CanAct() )
-      v74 = 0;
+      uIsFlying = 0;
     v70 = IsTerrainSlopeTooHigh(v0->vPosition.x, v0->vPosition.y);
     v5 = ODM_GetFloorLevel(
            v0->vPosition.x,
            v0->vPosition.y,
            v0->vPosition.z,
            v0->uActorHeight,
-           &v76,
+           &uIsOnWater,
            (int *)&v69,
            v3);
     v6 = v0->vPosition.z;
     v7 = v5;
     v68 = v5;
-    v72 = 0;
+    uIsAboveFloor = 0;
     v67 = v69 == 0;
     if ( v6 > v5 + 1 )
-      v72 = 1;
-    if ( v0->uAIState == 5 && v76 && !v72 )
+      uIsAboveFloor = 1;
+    if ( uAIState == Dead && uIsOnWater && !uIsAboveFloor )
     {
       v0->uAIState = Removed;
-      goto LABEL_121;
+	  continue;
     }
     if ( v0->uCurrentActionAnimation == ANIM_Walking )
     {
       v8 = v0->uMovementSpeed;
-      v9 = HIDWORD(v0->pActorBuffs[7].uExpireTime) == 0;
-      v10 = SHIDWORD(v0->pActorBuffs[7].uExpireTime) < 0;
       v73 = v0->uMovementSpeed;
-      if ( !v10 && (!(v10 | v9) || LODWORD(v0->pActorBuffs[7].uExpireTime) > 0) )
+      if ( (signed __int64)v0->pActorBuffs[7].uExpireTime > 0 )
       {
         v8 = (signed __int64)((double)v73 * 0.5);
         v73 = (signed __int64)((double)v73 * 0.5);
       }
-      v11 = v0->uAIState;
-      if ( v11 == 7 || v11 == 6 )
+      if ( uAIState == Fleeing || uAIState == Pursuing )
       {
         v8 *= 2;
         v73 = v8;
@@ -1003,15 +999,13 @@
       if ( v8 > 1000 )
         v8 = 1000;
       v12 = stru_5C6E00->Cos(v0->uYawAngle);
-      v69 = v12;
       v13 = v12 * (signed __int64)v8;
       v73 = v13 >> 16;
       v0->vVelocity.x = WORD1(v13);
       v69 = stru_5C6E00->Sin(v0->uYawAngle);
       v73 = (unsigned __int64)((signed int)v69 * (signed __int64)v8) >> 16;
-      v9 = v74 == 0;
       v0->vVelocity.y = v69 * v8 >> 16;
-      if ( !v9 )
+      if ( uIsFlying )
       {
         v14 = stru_5C6E00->Sin(v0->uPitchAngle);
         v69 = v14;
@@ -1029,9 +1023,8 @@
       v0->vVelocity.x = v73;
       v73 = v0->vVelocity.y;
       v73 = (unsigned __int64)((signed int)v69 * (signed __int64)v73) >> 16;
-      v9 = v74 == 0;
       v0->vVelocity.y = v73;
-      if ( !v9 )
+      if ( uIsFlying )
       {
         v69 = 55000;
         v73 = v0->vVelocity.z;
@@ -1041,14 +1034,14 @@
     }
     if ( v0->vPosition.z < v7 )
     {
-      v16 = v74;
+      v16 = uIsFlying;
       v0->vPosition.z = v7;
       v0->vVelocity.z = v16 != 0 ? 0x14 : 0;
     }
     v17 = 0;
-    if ( !v72 || v74 )
-    {
-      if ( v70 && !v72 && v67 )
+    if ( !uIsAboveFloor || uIsFlying )
+    {
+      if ( v70 && !uIsAboveFloor && v67 )
       {
         v18 = v0->vPosition.y;
         v19 = v0->vPosition.x;
@@ -1060,14 +1053,14 @@
         v23 = v62.y * v0->vVelocity.y;
         v0->vVelocity.z += -8 * LOWORD(pEventTimer->uTimeElapsed) * v20;
         v73 = abs(v62.x * v0->vVelocity.x + v22 * v0->vVelocity.z + v23) >> 16;
-        v72 = v21;
+        v72b = v21;
         v0->vVelocity.x += (unsigned int)(v73 * v62.x) >> 16;
-        v72 = (unsigned __int64)(v73 * (signed __int64)v72) >> 16;
-        v24 = v72;
-        v72 = v22;
+        v72b = (unsigned __int64)(v73 * (signed __int64)v72b) >> 16;
+        v24 = v72b;
+        v72b = v22;
         v0->vVelocity.y += v24;
-        v72 = (unsigned __int64)(v73 * (signed __int64)v72) >> 16;
-        v0->vVelocity.z += v72;
+        v72b = (unsigned __int64)(v73 * (signed __int64)v72b) >> 16;
+        v0->vVelocity.z += v72b;
         v17 = 0;
       }
     }
@@ -1090,9 +1083,8 @@
       v0->vVelocity.y = v17;
       v0->vVelocity.x = v17;
     }
-    v9 = v0->pMonsterInfo.uFlying == 0;
     stru_721530.field_0 = 1;
-    if ( v9 )
+    if ( !uIsFlying )
       v26 = 40;
     else
       v26 = v0->uActorRadius;
@@ -1136,7 +1128,7 @@
       v71 = i > 1;
       if ( stru_721530.field_7C < stru_721530.field_6C )
         v70 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16;
-      v34 = 0;
+      //v34 = 0;
       v35 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1;
       v36 = ODM_GetFloorLevel(
               stru_721530.normal2.x,
@@ -1146,7 +1138,7 @@
               (int *)&v63,
               &v64,
               0);
-      if ( v76 )
+      if ( uIsOnWater )
       {
         if ( v35 < v36 + 60 )
         {
@@ -1170,60 +1162,64 @@
         v0->vPosition.z = LOWORD(stru_721530.normal2.z) - LOWORD(stru_721530.prolly_normal_d) - 1;
         break;
       }
-      v72 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16;
+      v72b = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16;
       v0->vPosition.x += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.x) >> 16;
-      v72 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16;
+      v72b = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16;
       v0->vPosition.y += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.y) >> 16;
-      v72 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16;
+      v72b = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16;
       v38 = stru_721530.uFaceID;
       v0->vPosition.z += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.z) >> 16;
       stru_721530.field_70 += stru_721530.field_7C;
       v39 = v38 >> 3;
-      switch ( v38 & 7 )
-      {
-        case 3:
-          if ( pParty->bTurnBasedModeOn != 1 )
-            goto LABEL_97;
-          if ( pTurnEngine->field_4 != 2 && pTurnEngine->field_4 != 3 )
-          {
-            v34 = 0;
-LABEL_97:
+      switch ( PID_TYPE(v38) )
+      {
+        case OBJECT_Actor:
+          if ( pTurnEngine->field_4 != 2 && pTurnEngine->field_4 != 3 || pParty->bTurnBasedModeOn != 1 )
+          {
+			//if(pParty->bTurnBasedModeOn == 1)
+				//v34 = 0;
             if ( v0->pMonsterInfo.uHostilityType )
             {
-              if ( v71 == v34 )
-                goto LABEL_99;
-LABEL_101:
-              Actor::AI_StandOrBored(v75, 4, v34, (AIDirection *)v34);
-              break;
+              if ( v71 == 0 )
+			  {
+				  Actor::_402968(v75, v38, 0, (AIDirection *)0);
+			  }
+			  else
+			  {
+				  Actor::AI_StandOrBored(v75, 4, 0, (AIDirection *)0);
+			  }
             }
-            if ( v71 != v34 )
-              goto LABEL_101;
-            if ( pActors[v39].pMonsterInfo.uHostilityType )
+            else if ( v71 != 0 )
+			{
+              Actor::AI_StandOrBored(v75, 4, 0, (AIDirection *)0);
+			}
+			else if ( pActors[v39].pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly )
             {
-LABEL_99:
-              Actor::_402968(v75, v38, v34, (AIDirection *)v34);
-              break;
+              Actor::_402968(v75, v38, 0, (AIDirection *)0);
             }
-LABEL_103:
-            Actor::FaceObject(v75, v38, v34, (AIDirection *)v34);
-            break;
+			else
+			{
+				Actor::FaceObject(v75, v38, 0, (AIDirection *)0);
+			}
           }
           break;
-        case 4:
+        case OBJECT_Player:
           if ( !v0->GetActorsRelation(0) )
           {
             v38 = stru_721530.uFaceID;
-            goto LABEL_103;
+            Actor::FaceObject(v75, v38, 0, (AIDirection *)0);
+            break;
           }
           v52 = HIDWORD(pParty->pPartyBuffs[11].uExpireTime) == 0;
           v53 = SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) < 0;
           v0->vVelocity.y = 0;
           v0->vVelocity.x = 0;
-          if ( !v53 && (!(v53 | v52) || LODWORD(pParty->pPartyBuffs[11].uExpireTime) > 0) )
+          //if ( !v53 && (!(v53 | v52) || LODWORD(pParty->pPartyBuffs[11].uExpireTime) > 0) )
+		  if ( (signed __int64)pParty->pPartyBuffs[11].uExpireTime < 0)
             pParty->pPartyBuffs[11].Reset();
           viewparams->bRedrawGameUI = 1;
           break;
-        case 5:
+        case OBJECT_Decoration:
           v47 = integer_sqrt(v0->vVelocity.x * v0->vVelocity.x + v0->vVelocity.y * v0->vVelocity.y);
           v48 = stru_5C6E00->Atan2(
                   v0->vPosition.x - pLevelDecorations[v39].vPosition.x,
@@ -1238,7 +1234,7 @@
           v70 = v51 >> 16;
           v0->vVelocity.y = WORD1(v51);
           break;
-        case 6:
+        case OBJECT_BModel:
           v40 = &pOutdoor->pBModels[v38 >> 9];
           v41 = &v40->pFaces[v39 & 0x3F];
           if ( !(BYTE3(v41->uAttributes) & 0x20) )
@@ -1258,16 +1254,16 @@
             }
             else
             {
-              v72 = abs(v41->pFacePlane.vNormal.y * v0->vVelocity.y + v41->pFacePlane.vNormal.z * v0->vVelocity.z
+              v72b = abs(v41->pFacePlane.vNormal.y * v0->vVelocity.y + v41->pFacePlane.vNormal.z * v0->vVelocity.z
                                                                     + v41->pFacePlane.vNormal.x * v0->vVelocity.x) >> 16;
-              if ( stru_721530.field_64 >> 3 > v72 )
-                v72 = stru_721530.field_64 >> 3;
+              if ( stru_721530.field_64 >> 3 > v72b )
+                v72b = stru_721530.field_64 >> 3;
               v73 = v41->pFacePlane.vNormal.x;
-              v73 = (unsigned __int64)(v72 * (signed __int64)v73) >> 16;
+              v73 = (unsigned __int64)(v72b * (signed __int64)v73) >> 16;
               v71 = v41->pFacePlane.vNormal.y;
-              v71 = (unsigned __int64)(v72 * (signed __int64)v71) >> 16;
+              v71 = (unsigned __int64)(v72b * (signed __int64)v71) >> 16;
               v70 = v41->pFacePlane.vNormal.z;
-              v70 = (unsigned __int64)(v72 * (signed __int64)(signed int)v70) >> 16;
+              v70 = (unsigned __int64)(v72b * (signed __int64)(signed int)v70) >> 16;
               v0->vVelocity.x += v73;
               v0->vVelocity.y += v71;
               v0->vVelocity.z += v70;
@@ -1302,35 +1298,31 @@
       v70 = v0->vVelocity.z;
       v70 = (unsigned __int64)(v71 * (signed __int64)(signed int)v70) >> 16;
       ++v69;
-      v54 = v69 < 100;
-      v10 = (v69 - 100) < 0;
+      //v54 = v69 < 100;
+      //v10 = (v69 - 100) < 0;
       v0->vVelocity.z = v70;
-      if ( !(v10 ^ v54) )
+      if ( v69 >= 100 )
         break;
       v26 = stru_721530.prolly_normal_d;
     }
     v69 = WorldPosToGridCellX(v66);
     v55 = WorldPosToGridCellZ(v65);
-    v56 = v55 - 1;
     v57 = v0->vPosition.x;
-    v71 = v55 - 1;
     v68 = WorldPosToGridCellX(v57);
     v70 = WorldPosToGridCellZ(v0->vPosition.y) - 1;
     v58 = ((unsigned int)~pOutdoor->ActuallyGetSomeOtherTileInfo(v69, v56) >> 1) & 1;
     v59 = ((unsigned int)~pOutdoor->ActuallyGetSomeOtherTileInfo(v68, v70) >> 1) & 1;
-    v60 = 0;
-    if ( v69 == v68 && v71 == v70 && v58 )
-      v60 = 1;
-    if ( !v67 )
-      v60 = 1;
-    if ( !v60 )
+    if ( WorldPosToGridCellX(v66) == WorldPosToGridCellX(v57) 
+		&& WorldPosToGridCellZ(v65) == WorldPosToGridCellZ(v0->vPosition.y)
+		&& v58 
+		|| v67 != 0 )
     {
       if ( MonsterStats::BelongsToSupertype(v0->pMonsterInfo.uID, MONSTER_SUPERTYPE_WATER_ELEMENTAL) )
       {
         v58 = v58 == 0;
         v59 = v59 == 0;
       }
-      if ( !v74 && v58 && !v59 )
+      if ( !uIsFlying && v58 && !v59 )
       {
         v0->vPosition.x = v66;
         v0->vPosition.y = v65;
@@ -1343,10 +1335,7 @@
         }
       }
     }
-LABEL_121:
-    ++v75;
-  }
-  while ( (signed int)v75 < (signed int)uNumActors );
+  }
 }
 
 //----- (0047253E) --------------------------------------------------------
@@ -15111,11 +15100,11 @@
 	unsigned __int16 v22; // ax@86
 	//signed int v23; // eax@94
 	//unsigned int v24; // eax@102
-	signed int v25; // edi@102
-	SpellBuff *v26; // esi@102
+	//signed int v25; // edi@102
+	//SpellBuff *v26; // esi@102
 	unsigned int v27; // ecx@123
 	unsigned int v28; // eax@123
-	unsigned int v29; // eax@127
+	//unsigned int v29; // eax@127
 	AIDirection *v30; // eax@129
 	unsigned __int16 v31; // ax@132
 	//unsigned int v32; // esi@142
@@ -15292,17 +15281,18 @@
 				++v14;
 			}
 			while ( v13 < 22 );*/
-			if ( actor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 )
+			if ( (signed __int64)actor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 )
 			//&& SHIDWORD(pActor->pActorBuffs[3].uExpireTime) <= (signed int)v12 && (SHIDWORD(pActor->pActorBuffs[3].uExpireTime) < (signed int)v12
 			// || LODWORD(pActor->pActorBuffs[3].uExpireTime) <= v12) )
 				actor->uActorHeight = pMonsterList->pMonsters[actor->pMonsterInfo.uID - 1].uMonsterHeight;
-			if ( actor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 )
+			if ( (signed __int64)actor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 )
 				actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
 			// not sure
-			else // if ( v21->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 )
+			else // if ( (signed __int64)v21->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 )
 				actor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[actor->pMonsterInfo.uID].uHostilityType;
 			
-			if (actor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime || actor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime)
+			if ((signed __int64)actor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 
+				|| (signed __int64)actor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0)
 				continue;
 			
 			//v15 = pMiscTimer->uTimeElapsed;
@@ -15373,32 +15363,27 @@
 			}
 			if ( !v21->sCurrentHP )
 				Actor::Die(actor_id);
-			v25 = 0;
-			v26 = v21->pActorBuffs;
-			do
+			for(int i=0;i<22;i++)
 			{
-				if ( v25 != 10 )
+				if ( i != 10 )
 				{
-					v26->_4585CA(pParty->uTimePlayed);
-					//v24 = 0;
+					v21->pActorBuffs[i]._4585CA(pParty->uTimePlayed);
 				}
-				++v25;
-				++v26;
 			}
-			while ( v25 < 22 );
-			if ( v21->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 )
+			if ( (signed __int64)v21->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 )
 				v21->uActorHeight = pMonsterList->pMonsters[v21->pMonsterInfo.uID - 1].uMonsterHeight;
-			if ( v21->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 )
+			if ( (signed __int64)v21->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 )
 				v21->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
 			// not sure
-			else // if ( v21->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 )
+			else // if ( (signed __int64)v21->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 )
 				v21->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[v21->pMonsterInfo.uID].uHostilityType;
-			if ( v21->pActorBuffs[2].uExpireTime < 0 )
+			if ( (signed __int64)v21->pActorBuffs[2].uExpireTime < 0 )
 			{
 				v21->uAIState = Removed;
 				continue;
 			}
-			if ( v21->pActorBuffs[5].uExpireTime || v21->pActorBuffs[6].uExpireTime )
+			if ( (signed __int64)v21->pActorBuffs[5].uExpireTime > 0
+				|| (signed __int64)v21->pActorBuffs[6].uExpireTime > 0)
 			{
 				continue;
 			}
@@ -15409,9 +15394,8 @@
 				v21->pMonsterInfo.uRecoveryTime = v28 - v27;
 			if ( v21->pMonsterInfo.uRecoveryTime< 0 )
 				v21->pMonsterInfo.uRecoveryTime = 0;
-			v29 = v21->uAttributes;
-			if ( !(v29 & 0x8000) )
-				v21->uAttributes = v29 | 0x8000;
+			if ( !(v21->uAttributes & 0x8000) )
+				v21->uAttributes |= 0x8000;
 			a1 = 8 * actor_id | OBJECT_Actor;
 			v30 = Actor::GetDirectionInfo(8 * actor_id | OBJECT_Actor, actor_pid, &a3, 0);
 			memcpy(&v75, v30, sizeof(v75));