Mercurial > mm7
diff Render.cpp @ 1394:8ea496564034
Some LightmapBuilder renames.
author | Nomad |
---|---|
date | Thu, 18 Jul 2013 16:51:35 +0200 |
parents | cc9a3a24d61d |
children | c9e3b93ec570 468f434a8d8a |
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line diff
--- a/Render.cpp Thu Jul 18 16:11:57 2013 +0200 +++ b/Render.cpp Thu Jul 18 16:51:35 2013 +0200 @@ -2473,10 +2473,10 @@ if ( v7->std__vector_000004_size) a2 = 0xFFFFFFFF; pGame->AlterGamma_ODM(a4, &a2); - if ( byte_4D864C && pGame->uFlags & 1 ) + if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) { v8 = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); - v7->_45D74F_MessWithLight(v8, 0); + v7->DrawLightmaps(/*v8, 0*/); } else { @@ -2568,7 +2568,7 @@ //v50 = (const char *)v5->pRenderD3D->pDevice; ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); //(*(void (**)(void))(*(int *)v50 + 88))(); - v53->_45D74F_MessWithLight(-1, 0); + v53->DrawLightmaps(/*-1, 0*/); for (uint i = 0; i < uNumVertices; ++i) { d3d_vertex_buffer[i].diffuse = a2; @@ -5378,10 +5378,10 @@ /* v9 = pGame->pLightmapBuilder; v65 = v9; v10 = v9->std__vector_000004_size;*/ - if ( byte_4D864C && pGame->uFlags & 1 ) + if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) { v11 = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); - pGame->pLightmapBuilder->_45D74F_MessWithLight(v11, 0); + pGame->pLightmapBuilder->DrawLightmaps(/*v11, 0*/); } else { @@ -5475,7 +5475,7 @@ //v63 = (const char *)v7->pRenderD3D->pDevice; ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); //(*(void (**)(void))(*(int *)v63 + 88))(); - pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0); + pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); for (uint i = 0; i < uNumVertices; ++i) { d3d_vertex_buffer[i].diffuse = -1; @@ -6103,7 +6103,7 @@ else uColor = uCorrectedColor = 0xFF109010; } - if (byte_4D864C && pGame->uFlags & 1) + if (byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) { __debugbreak(); ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); @@ -6128,7 +6128,7 @@ d3d_vertex_buffer, uNumVertices, 28)); - pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0); + pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); } else { @@ -6208,7 +6208,7 @@ 28)); ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); - pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0); + pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); for (uint i = 0; i < uNumVertices; ++i) d3d_vertex_buffer[i].diffuse = uCorrectedColor;