Mercurial > mm7
diff mm7_3.cpp @ 1061:89422dd58318
ODM_ProcessPartyActions cleaned of labels
author | zipi |
---|---|
date | Thu, 23 May 2013 22:07:17 +0100 |
parents | b79139c3b5c8 |
children | e23a79658fc5 |
line wrap: on
line diff
--- a/mm7_3.cpp Thu May 23 20:51:27 2013 +0100 +++ b/mm7_3.cpp Thu May 23 22:07:17 2013 +0100 @@ -2230,7 +2230,9 @@ v1 = 0; v103 = 0; v2 = 0; - *(float *)&v128 = 0.0; + //*(float *)&v128 = 0.0; + v128 = 0; + v129 = 0; pX = pParty->vPosition.x; pY = pParty->vPosition.y; v113 = pParty->field_6F0; @@ -2648,14 +2650,14 @@ } } -LABEL_123: +//LABEL_123: pParty->sRotationY = _angle_y; pParty->sRotationX = _angle_x; - if ( pZ < v111 ) + if ( pZ < v111 || pParty->bFlying) { if ( pParty->bFlying ) { -LABEL_130: +//LABEL_130: v31 = GetTickCount(); v126 = stru_5C6E00->Cos(v31); v129 = (unsigned __int64)(4i64 * v126) >> 16; @@ -2665,60 +2667,61 @@ if (pParty->FlyActive()) stru_5E4C90._decor_events[20 * pParty->pPartyBuffs[7].uOverlayID + 119] &= 0xFEu; pParty->uFallStartY = pZ; - goto LABEL_141; - } - if ( v130 && v121 ) - sub_42F960_create_object(pX, pY, v111); - v121 = 0; - pZ = v111; - pParty->uFallStartY = v111; - } - if ( pParty->bFlying ) - goto LABEL_130; - v113 = pZ; - if (pParty->FlyActive()) - stru_5E4C90._decor_events[20 * pParty->pPartyBuffs[7].uOverlayID + 119] |= 1u; - -LABEL_141: + //goto LABEL_141; + } + else + { + if ( v130 && v121 ) + sub_42F960_create_object(pX, pY, v111); + v121 = 0; + pZ = v111; + pParty->uFallStartY = v111; + v113 = pZ; + if (pParty->FlyActive()) + stru_5E4C90._decor_events[20 * pParty->pPartyBuffs[7].uOverlayID + 119] |= 1u; + + } + } + else + { + v113 = pZ; + if (pParty->FlyActive()) + stru_5E4C90._decor_events[20 * pParty->pPartyBuffs[7].uOverlayID + 119] |= 1u; + } +//LABEL_141: if (bJumping && !pParty->bFlying) { v33 = -(pEventTimer->uTimeElapsed * GetGravityStrength()); v34 = v121 + 2 * v33; v121 += 2 * v33; - goto LABEL_164; - } - if (!partyAtHighSlope) + } + else if (!partyAtHighSlope) { v34 = v121; - if (!bJumping) - goto LABEL_150; - goto LABEL_164; - } - if (!bJumping) - { - if ( v108 ) - goto LABEL_150; - - // rolling down the hill - // how it's done: you get a little bit pushed in the air along terrain normal, getting in the air - // and falling to the gravity, gradually sliding downwards. nice trick - pZ = v111; - ODM_GetTerrainNormalAt(pX, pY, &v98); - v35 = v121 + -8 * pEventTimer->uTimeElapsed * GetGravityStrength(); - v129 = abs((signed __int64)v2 * v98.x + (signed __int64)v1 * v98.y + (signed __int64)v35 * v98.z) >> 16; - v2 += (unsigned __int64)(v129 * (signed __int64)v98.x) >> 16; - v1 += (unsigned __int64)(v129 * (signed __int64)v98.y) >> 16; - v34 = v35 + ((unsigned __int64)(v129 * (signed __int64)v98.z) >> 16); - v128 = v1; - v121 = v34; - if (!bJumping) - goto LABEL_150; - goto LABEL_164; - } - v34 = v121; - -LABEL_164: - if ( !bUnderwater && v34 <= 0) + } + else if (!bJumping) + { + if ( !v108 ) + { + // rolling down the hill + // how it's done: you get a little bit pushed in the air along terrain normal, getting in the air + // and falling to the gravity, gradually sliding downwards. nice trick + pZ = v111; + ODM_GetTerrainNormalAt(pX, pY, &v98); + v35 = v121 + -8 * pEventTimer->uTimeElapsed * GetGravityStrength(); + v129 = abs((signed __int64)v2 * v98.x + (signed __int64)v1 * v98.y + (signed __int64)v35 * v98.z) >> 16; + v2 += (unsigned __int64)(v129 * (signed __int64)v98.x) >> 16; + v1 += (unsigned __int64)(v129 * (signed __int64)v98.y) >> 16; + v34 = v35 + ((unsigned __int64)(v129 * (signed __int64)v98.z) >> 16); + v128 = v1; + v121 = v34; + } + } + else + v34 = v121; + +//LABEL_164: + if ( !bUnderwater && v34 <= 0 && bJumping) { if ( v34 < -500 && !pParty->bFlying @@ -2735,7 +2738,7 @@ } else { -LABEL_150: +//LABEL_150: pParty->uFallStartY = pZ; } @@ -2801,27 +2804,37 @@ v43 = 1; v44 = 1; if ( bUnderwater || !v107 ) - goto LABEL_197; - if ( v127 && v129 > pZ ) - v44 = 0; - if ( v118 && v119 > pZ ) - v43 = 0; - if ( v44 ) - goto LABEL_197; - if ( v43 ) - goto LABEL_198; - v127 = (BSPModel *)ODM_GetFloorLevel(_angle_x, _angle_y, v40, pParty->uPartyHeight, &v130, &v108, 0); - if ( IsTerrainSlopeTooHigh(_angle_x, _angle_y) && (signed int)v127 <= pZ ) - { - v43 = 1; -LABEL_197: - pX = _angle_x; - if ( !v43 ) - goto LABEL_199; -LABEL_198: - pY = _angle_y; - } -LABEL_199: + { + pX = _angle_x; + if ( v43 ) + pY = _angle_y; + } + else + { + if ( v127 && v129 > pZ ) + v44 = 0; + if ( v118 && v119 > pZ ) + v43 = 0; + if ( v44 ) + { + pX = _angle_x; + if ( v43 ) + pY = _angle_y; + } + else if ( v43 ) + pY = _angle_y; + else + { + v127 = (BSPModel *)ODM_GetFloorLevel(_angle_x, _angle_y, v40, pParty->uPartyHeight, &v130, &v108, 0); + if ( IsTerrainSlopeTooHigh(_angle_x, _angle_y) && (signed int)v127 <= pZ ) + { + v43 = 1; + pX = _angle_x; + if ( v43 ) + pY = _angle_y; + } + } + } if ( stru_721530.field_7C >= stru_721530.field_6C ) { if ( !v107 ) @@ -2843,8 +2856,14 @@ pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); viewparams->bRedrawGameUI = 1; - goto LABEL_234; - } + v2 = (unsigned __int64)(58500i64 * v2) >> 16; + v127 = (BSPModel *)58500; + v128 = (unsigned __int64)(58500i64 * v128) >> 16; + v122 = (unsigned __int64)(58500i64 * v121) >> 16; + ++v126; + v121 = (unsigned __int64)(58500i64 * v121) >> 16; + continue; + } if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration) { v56 = integer_sqrt(v2 * v2 + v128 * v128); @@ -2884,15 +2903,26 @@ v53 = v47->uPolygonType; if ( v53 == 3 ) { - if ( v121 < 0 ) - v121 = 0; - pZ = v127->pVertices.pVertices[v47->pVertexIDs[0]].z + 1; - if ( v2 * v2 + v128 * v128 < 400 ) - { - v2 = 0; - *(float *)&v128 = 0.0; - } - goto LABEL_221; + if ( v121 < 0 ) + v121 = 0; + pZ = v127->pVertices.pVertices[v47->pVertexIDs[0]].z + 1; + if ( v2 * v2 + v128 * v128 < 400 ) + { + v2 = 0; + *(float *)&v128 = 0.0; + } + if ( pParty->floor_face_pid != v45 && BYTE3(v47->uAttributes) & 4 ) + { + pParty->floor_face_pid = v45; + v103 = v47->sCogTriggeredID; + } + v2 = (unsigned __int64)(58500i64 * v2) >> 16; + v127 = (BSPModel *)58500; + v128 = (unsigned __int64)(58500i64 * v128) >> 16; + v122 = (unsigned __int64)(58500i64 * v121) >> 16; + ++v126; + v121 = (unsigned __int64)(58500i64 * v121) >> 16; + continue; } if ( !v129 && (v53 != 4 || v119) ) { @@ -2925,15 +2955,20 @@ if ( !v119 ) pZ = v122 + (v47->pFacePlane.vNormal.z * v55 >> 16); } -LABEL_220: - v45 = stru_721530.uFaceID; -LABEL_221: - if ( pParty->floor_face_pid != v45 && BYTE3(v47->uAttributes) & 4 ) - { - pParty->floor_face_pid = v45; - v103 = v47->sCogTriggeredID; - } - goto LABEL_234; +//LABEL_220: + v45 = stru_721530.uFaceID; + if ( pParty->floor_face_pid != v45 && BYTE3(v47->uAttributes) & 4 ) + { + pParty->floor_face_pid = v45; + v103 = v47->sCogTriggeredID; + } + v2 = (unsigned __int64)(58500i64 * v2) >> 16; + v127 = (BSPModel *)58500; + v128 = (unsigned __int64)(58500i64 * v128) >> 16; + v122 = (unsigned __int64)(58500i64 * v121) >> 16; + ++v126; + v121 = (unsigned __int64)(58500i64 * v121) >> 16; + continue; } v118 = abs(v128 * v47->pFacePlane.vNormal.y + v121 * v52 + v2 * v47->pFacePlane.vNormal.x) >> 16; if ( stru_721530.field_64 >> 3 > v118 ) @@ -2948,13 +2983,27 @@ v2 += v122; v128 += (int)v127; if ( v2 * v2 + v128 * v128 >= 400 ) - goto LABEL_220; + { + v45 = stru_721530.uFaceID; + if ( pParty->floor_face_pid != v45 && BYTE3(v47->uAttributes) & 4 ) + { + pParty->floor_face_pid = v45; + v103 = v47->sCogTriggeredID; + } + v2 = (unsigned __int64)(58500i64 * v2) >> 16; + v127 = (BSPModel *)58500; + v128 = (unsigned __int64)(58500i64 * v128) >> 16; + v122 = (unsigned __int64)(58500i64 * v121) >> 16; + ++v126; + v121 = (unsigned __int64)(58500i64 * v121) >> 16; + continue; + } v2 = 0; v121 = 0; *(float *)&v128 = 0.0; } } -LABEL_234: +//LABEL_234: v2 = (unsigned __int64)(58500i64 * v2) >> 16; v127 = (BSPModel *)58500; v128 = (unsigned __int64)(58500i64 * v128) >> 16; @@ -2969,54 +3018,71 @@ v126 = abs(pParty->vPosition.y - pY); v62 = abs(pParty->vPosition.z - pZ); if ( integer_sqrt(v122 * v122 + v126 * v126 + v62 * v62) < 8 ) - goto LABEL_344; - if ( v114 && (!bJumping || v101) ) - { - if ( !v107 - && !(BYTE1(pOutdoor->pBModels[pParty->floor_face_pid >> 9].pFaces[(pParty->floor_face_pid >> 3) & 0x3F].uAttributes) & 0x20) ) - { + { + pAudioPlayer->_4AA258(804); + pParty->walk_sound_timer = 64; + } + else + { + if ( v114 && (!bJumping || v101) ) + { + if ( !v107 + && !(BYTE1(pOutdoor->pBModels[pParty->floor_face_pid >> 9].pFaces[(pParty->floor_face_pid >> 3) & 0x3F].uAttributes) & 0x20) ) + { - v90 = -1; - v89 = 1; - v88 = 804; - v87 = 64; - goto LABEL_257; - } - - v90 = -1; - v89 = 1; - v88 = 804; - v86 = 1; -LABEL_255: - v63 = WorldPosToGridCellZ(pParty->vPosition.y) - 1; - v64 = WorldPosToGridCellX(pParty->vPosition.x); - v87 = pOutdoor->GetSoundIdByPosition(v64, v63, v86); - goto LABEL_257; - } - if ( v124 && (!bJumping || v101) ) - { - if ( v107 - || BYTE1(pOutdoor->pBModels[pParty->floor_face_pid >> 9].pFaces[(pParty->floor_face_pid >> 3) & 0x3F].uAttributes) & 0x20 ) - { + v90 = -1; + v89 = 1; + v88 = 804; + v87 = 64; + pAudioPlayer->PlaySound((SoundID)v87, v88, v89, v90, 0, 0, 0, 0); + } + else + { + v90 = -1; + v89 = 1; + v88 = 804; + v86 = 1; + //LABEL_255: + v63 = WorldPosToGridCellZ(pParty->vPosition.y) - 1; + v64 = WorldPosToGridCellX(pParty->vPosition.x); + v87 = pOutdoor->GetSoundIdByPosition(v64, v63, v86); + pAudioPlayer->PlaySound((SoundID)v87, v88, v89, v90, 0, 0, 0, 0); + } + } + else + { + if ( v124 && (!bJumping || v101) ) + { + if ( v107 + || BYTE1(pOutdoor->pBModels[pParty->floor_face_pid >> 9].pFaces[(pParty->floor_face_pid >> 3) & 0x3F].uAttributes) & 0x20 ) + { - v90 = -1; - v89 = 1; - v88 = 804; - v86 = 0; - goto LABEL_255; - } - v90 = -1; - v89 = 1; - v88 = 804; - v87 = 103; -LABEL_257: - pAudioPlayer->PlaySound((SoundID)v87, v88, v89, v90, 0, 0, 0, 0); - } - else - { -LABEL_344: - pAudioPlayer->_4AA258(804); - pParty->walk_sound_timer = 64; + v90 = -1; + v89 = 1; + v88 = 804; + v86 = 0; + v63 = WorldPosToGridCellZ(pParty->vPosition.y) - 1; + v64 = WorldPosToGridCellX(pParty->vPosition.x); + v87 = pOutdoor->GetSoundIdByPosition(v64, v63, v86); + pAudioPlayer->PlaySound((SoundID)v87, v88, v89, v90, 0, 0, 0, 0); + } + else + { + v90 = -1; + v89 = 1; + v88 = 804; + v87 = 103; + //LABEL_257: + pAudioPlayer->PlaySound((SoundID)v87, v88, v89, v90, 0, 0, 0, 0); + } + } + else + { + //LABEL_344: + pAudioPlayer->_4AA258(804); + pParty->walk_sound_timer = 64; + } + } } } if ( !bJumping || v101 ) @@ -3113,24 +3179,26 @@ if ( v127 ) { v78 = v69 != 0; - goto LABEL_306; - } - v114 = 1; - } - v78 = 1; -LABEL_306: + } + else + { + v114 = 1; + v78 = 1; + } + } + else + v78 = 1; +//LABEL_306: if ( v77 ) { pParty->vPosition.x = pX; - if ( !v78 ) - goto LABEL_313; - goto LABEL_312; } if ( v78 ) { -LABEL_312: pParty->vPosition.y = pY; -LABEL_313: + } + if ( v78 || v77) + { if ( bWaterWalk ) { pParty->uFlags &= ~PARTY_FLAGS_1_STANDING_ON_WATER; @@ -3148,14 +3216,13 @@ } } } - goto LABEL_318; - } - if ( bWalkSound && pParty->walk_sound_timer <= 0 ) + } + else if ( bWalkSound && pParty->walk_sound_timer <= 0 ) { pAudioPlayer->_4AA258(804); pParty->walk_sound_timer = 64; } -LABEL_318: +//LABEL_318: v81 = pZ; v82 = pZ; pParty->vPosition.z = pZ;