Mercurial > mm7
diff GameUIs.cpp @ 2:89240115d392
MainMenuBtn(work)
author | Ritor1 |
---|---|
date | Sun, 13 Jan 2013 01:47:51 +0600 |
parents | 9c0607679772 |
children | 8e33efd39355 |
line wrap: on
line diff
--- a/GameUIs.cpp Sat Jan 12 11:30:46 2013 +0600 +++ b/GameUIs.cpp Sun Jan 13 01:47:51 2013 +0600 @@ -71,9 +71,9 @@ pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);// "Reading..." pRenderer->Present(); pSavegameList->Initialize(0); - if ( dword_6A0C9C > (signed int)uNumSavegameFiles ) + if ( pSaveListPosition > (signed int)uNumSavegameFiles ) { - dword_6A0C9C = 0; + pSaveListPosition = 0; uLoadGameUI_SelectedSlot = 0; } pLODFile.AllocSubIndicesAndIO(0x12C, 0); @@ -147,13 +147,13 @@ pGUIWindow_CurrentMenu->CreateButton(21, 282, 191, 18, 1, 0, 0xA5, 4, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(21, 303, 191, 18, 1, 0, 0xA5, 5, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(21, 324, 191, 18, 1, 0, 0xA5, 6, 0, "", 0); - ptr_69BD64 = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, 0xA4, 0, 0, "", + pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, 0xA4, 0, 0, "", (Texture *)(uTextureID_LS_ != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_LS_] : 0), 0); - ptr_69BD60 = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, 0xA6, 0, 0, "", + pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, 0xA6, 0, 0, "", (Texture *)(uTextureID_x_d != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_d] : 0), 0); - ptr_69BD5C = pGUIWindow_CurrentMenu->CreateButton(215, 199, 17, 17, 1, 0, 0xA2, 0, 0, "", + pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton(215, 199, 17, 17, 1, 0, 0xA2, 0, 0, "", (Texture *)(uTextureID_AR_UP_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_UP_DN] : 0), 0); - ptr_69BD58 = pGUIWindow_CurrentMenu->CreateButton(215, 0x143, 0x11, 0x11, 1, 0, 0xA3, uNumSavegameFiles, 0, "", + pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 0x143, 0x11, 0x11, 1, 0, 0xA3, uNumSavegameFiles, 0, "", (Texture *)(uTextureID_AR_DN_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_DN_DN] : 0), 0); v16 = -1; //ptr_69BD58 = v7; @@ -264,58 +264,14 @@ pGUIWindow_CurrentMenu->CreateButton(21u, 278u, 0xBFu, 0x12u, 1, 0, 0xA5u, 4u, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(21u, 298u, 0xBFu, 0x12u, 1, 0, 0xA5u, 5u, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(21u, 318u, 0xBFu, 0x12u, 1, 0, 0xA5u, 6u, 0, "", 0); - ptr_69BD64 = pGUIWindow_CurrentMenu->CreateButton( - 0xF1u, - 0x12Eu, - 0x69u, - 0x28u, - 1, - 0, - 0xA4u, - 0, - 0, - "", - (Texture *)(uTextureID_LS_ != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_LS_] : 0), - 0); - ptr_69BD60 = pGUIWindow_CurrentMenu->CreateButton( - 0x15Eu, - 0x12Eu, - 0x69u, - 0x28u, - 1, - 0, - 0xA6u, - 0, - 0, - "", - (Texture *)(uTextureID_x_d != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_d] : 0), - 0); - ptr_69BD5C = pGUIWindow_CurrentMenu->CreateButton( - 0xD7u, - 0xC7u, - 0x11u, - 0x11u, - 1, - 0, - 0xA2u, - 0, - 0, - "", - (Texture *)(uTextureID_AR_UP_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_UP_DN] : 0), - 0); - v7 = pGUIWindow_CurrentMenu->CreateButton( - 0xD7u, - 0x143u, - 0x11u, - 0x11u, - 1, - 0, - 0xA3u, - 0x22u, - 0, - "", - (Texture *)(uTextureID_AR_DN_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_DN_DN] : 0), - 0); + pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0x69u, 0x28u, 1, 0, 0xA4u, 0, 0, "", + (Texture *)(uTextureID_LS_ != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_LS_] : 0), 0); + pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(0x15Eu, 0x12Eu, 0x69u, 0x28u, 1, 0, 0xA6u, 0, 0, "", + (Texture *)(uTextureID_x_d != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_d] : 0), 0); + pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton( 0xD7u, 0xC7u, 0x11u, 0x11u, 1, 0, 0xA2u, 0, 0, "", + (Texture *)(uTextureID_AR_UP_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_UP_DN] : 0), 0); + pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton( 0xD7u, 0x143u, 0x11u, 0x11u, 1, 0, 0xA3u, 0x22u, 0, "", + (Texture *)(uTextureID_AR_DN_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_DN_DN] : 0), 0); v12 = -1; - ptr_69BD58 = v7; + //pBtnDownArrow = v7; } \ No newline at end of file