diff mm7_6.cpp @ 2245:8817c398b792

for RasterLine2D
author Ritor1
date Tue, 25 Feb 2014 20:02:06 +0600
parents c4f87fb3cfee
children aff7a7b072b7
line wrap: on
line diff
--- a/mm7_6.cpp	Mon Feb 24 16:54:21 2014 +0600
+++ b/mm7_6.cpp	Tue Feb 25 20:02:06 2014 +0600
@@ -211,9 +211,7 @@
     result = a3;
   }
   else
-  {
     result = 0;
-  }
   return result;
 }
 
@@ -279,7 +277,6 @@
   }
 }
 
-
 //----- (0042EBDB) --------------------------------------------------------
 int stru193_math::Sin(int angle)
 {
@@ -289,46 +286,12 @@
 //----- (0042ECB5) --------------------------------------------------------
 void _42ECB5_PlayerAttacksActor()
 {
-  //unsigned int v0; // ebx@1
-  //Player *v1; // esi@1
-  //bool result; // eax@1
-  //int v3; // edi@2
-  //unsigned int v4; // eax@7
   char *v5; // eax@8
-  //int v6; // ecx@9
-  //signed int v7; // eax@16
-  //Actor *v8; // edi@20
   unsigned int v9; // ecx@21
-  //char *v10; // eax@26
   char *v11; // eax@26
   unsigned int v12; // eax@47
-  //char *v13; // eax@47
-  //char *v14; // eax@47
-  //unsigned int v15; // ebx@54
-  //int v16; // [sp-10h] [bp-4Ch]@24
-  //int v17; // [sp-10h] [bp-4Ch]@44
-  //unsigned int v18; // [sp-Ch] [bp-48h]@24
-  //unsigned int v19; // [sp-Ch] [bp-48h]@44
-  //__int16 v20; // [sp-8h] [bp-44h]@24
-  //__int16 v21; // [sp-8h] [bp-44h]@44
-  //int v22; // [sp-4h] [bp-40h]@24
-  //int v23; // [sp-4h] [bp-40h]@44
   SoundID v24; // [sp-4h] [bp-40h]@58
-  //Vec3_int_ a3; // [sp+Ch] [bp-30h]@19
-  //unsigned int a2; // [sp+18h] [bp-24h]@20
-  //unsigned int v27; // [sp+1Ch] [bp-20h]@1
-  //int v28; // [sp+20h] [bp-1Ch]@9
-  //unsigned int *v28b;
-  //int v29; // [sp+24h] [bp-18h]@16
-  //int v30; // [sp+28h] [bp-14h]@16
-  //int v31; // [sp+2Ch] [bp-10h]@4
-  //int v32; // [sp+30h] [bp-Ch]@7
-  //int v33; // [sp+34h] [bp-8h]@7
-  //int v34; // [sp+38h] [bp-4h]@17
 
-  //v0 = uActiveCharacter;
-  //v27 = 6972 * uActiveCharacter;
-  //v1 = &pParty->pPlayers[uActiveCharacter-1];
   //result = pParty->pPlayers[uActiveCharacter-1].CanAct();
   Player* player = &pParty->pPlayers[uActiveCharacter - 1];
   if (!player->CanAct())