Mercurial > mm7
diff Spells.cpp @ 1295:86a83e12d795
moving files
author | Ritor1 |
---|---|
date | Mon, 17 Jun 2013 17:34:01 +0600 |
parents | ab6560001f5b |
children | c423f946dc99 |
line wrap: on
line diff
--- a/Spells.cpp Mon Jun 17 09:09:30 2013 +0600 +++ b/Spells.cpp Mon Jun 17 17:34:01 2013 +0600 @@ -11,8 +11,15 @@ #include "texts.h" #include "mm7_data.h" - - +#include "Party.h" +#include "Math.h" +#include "SpriteObject.h" +#include "ObjectList.h" +#include "Indoor.h" +#include "AudioPlayer.h" +#include "Actor.h" +#include "Game.h" +#include "stru6.h" std::array<TownPortalData, 6> TownPortalList = //4ECBB8 @@ -432,4 +439,728 @@ strtok(NULL, "\r"); } - } \ No newline at end of file + } +//----- (00448DF8) -------------------------------------------------------- +void __fastcall EventCastSpell(int spellnum, int uSkillLevel, int uSkill, int fromx, int fromy, int fromz, int tox, int toy, int toz)//sub_448DF8 +{ + int v9; // esi@1 + double v10; // st7@4 + double v11; // st6@4 + double v12; // st5@4 + double v13; // st7@6 + int v14; // ST44_4@7 + signed int v15; // ebx@9 + signed int v16; // edx@15 + char *v17; // ecx@16 + unsigned __int16 v18; // ax@20 + char *v19; // ecx@31 + int v20; // edx@35 + signed int v21; // edx@37 + char *v22; // ecx@38 + unsigned __int16 v23; // ax@41 + int i; // esi@42 + signed int v25; // edx@55 + char *v26; // ecx@56 + unsigned __int16 v27; // ax@59 + int j; // esi@60 + signed int v29; // edx@66 + char *v30; // ecx@67 + unsigned __int16 v31; // ax@70 + //Player *v32; // eax@80 + //unsigned __int16 v33; // si@85 + int v34; // eax@96 + int v35; // eax@97 + unsigned __int64 v36; // qax@99 + SpellBuff *v37; // ecx@99 + int v38; // esi@103 + signed __int64 v39; // qax@105 + int v40; // ebx@108 + int v41; // ebx@109 + int v42; // esi@111 + int v43; // ebx@111 + int v44; // eax@117 + //unsigned __int16 v45; // si@137 + unsigned __int16 v46; // [sp-8h] [bp-BCh]@99 + int v47; // [sp-4h] [bp-B8h]@35 + unsigned __int16 v48; // [sp-4h] [bp-B8h]@99 + int v49; // [sp+0h] [bp-B4h]@35 + int v50; // [sp+0h] [bp-B4h]@99 + int v51; // [sp+4h] [bp-B0h]@35 + unsigned __int8 v52; // [sp+4h] [bp-B0h]@99 + float v53; // [sp+14h] [bp-A0h]@4 + float v54; // [sp+18h] [bp-9Ch]@4 + int v55; // [sp+28h] [bp-8Ch]@7 + unsigned int yaw; // [sp+30h] [bp-84h]@7 + int pitch; // [sp+34h] [bp-80h]@7 + //SpriteObject a1; // [sp+38h] [bp-7Ch]@12 + int v59; // [sp+A8h] [bp-Ch]@1 + int v60; // [sp+ACh] [bp-8h]@1 + //int spellnum_; // [sp+B0h] [bp-4h]@1 + //signed int levela; // [sp+BCh] [bp+8h]@80 + int a6_4; // [sp+C8h] [bp+14h]@117 + float a7a; // [sp+CCh] [bp+18h]@6 + signed int a7b; // [sp+CCh] [bp+18h]@12 + int a7c; // [sp+CCh] [bp+18h]@29 + int a7d; // [sp+CCh] [bp+18h]@55 + float a8a; // [sp+D0h] [bp+1Ch]@6 + int a8b; // [sp+D0h] [bp+1Ch]@37 + int a8c; // [sp+D0h] [bp+1Ch]@55 + float toza; // [sp+D4h] [bp+20h]@6 + + v9 = 0; + v59 = uSkillLevel + 1; + //spellnum_ = spellnum; + v60 = 0; + if ( tox || toy || toz ) + { + v10 = (double)tox - (double)fromx; + v53 = v10; + v11 = (double)toy - (double)fromy; + v54 = v11; + v12 = (double)toz; + } + else + { + v10 = (double)pParty->vPosition.x - (double)fromx; + v53 = v10; + v11 = (double)pParty->vPosition.y - (double)fromy; + v54 = v11; + v12 = (double)(pParty->vPosition.z + pParty->sEyelevel); + } + a7a = v12 - (double)fromz; + toza = v11 * v11; + a8a = v10 * v10; + v13 = sqrt(a7a * a7a + a8a + toza); + if ( v13 <= 1.0 ) + { + LOBYTE(v55) = 1; + yaw = 0; + pitch = 0; + } + else + { + v55 = (signed __int64)v13; + v14 = (signed __int64)sqrt(a8a + toza); + yaw = stru_5C6E00->Atan2((signed __int64)v53, (signed __int64)v54); + pitch = stru_5C6E00->Atan2(v14, (signed __int64)a7a); + } + v15 = v59; + if ( v59 <= 0 || v59 > 4 ) + v15 = 1; + a7b = v15; + + SpriteObject a1; // [sp+38h] [bp-7Ch]@12 + //SpriteObject::SpriteObject(&a1); + + a1.uType = stru_4E3ACC[spellnum].uType; + if ( spellnum > 58 ) + { + if ( spellnum == 69 ) + goto LABEL_117; + if ( spellnum != 83 ) + return; + v40 = v15 - 2; + if ( v40 ) + { + v41 = v40 - 1; + if ( !v41 ) + { + v42 = 14400 * uSkill; + v43 = 4 * uSkill + 10; + pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 0); + pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 1u); + pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 2u); + pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 3u); + v39 = (signed __int64)((double)(v42 << 7) * 0.033333335); + v37 = &pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS]; + v36 = pParty->uTimePlayed + v39; + v37->Apply(v36, a7b, v43, 0, 0); + goto LABEL_139; + } + if ( v41 == 1 ) + { + v42 = 18000 * uSkill; + v43 = 5 * uSkill + 10; + pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 0); + pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 1u); + pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 2u); + pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 3u); + v39 = (signed __int64)((double)(v42 << 7) * 0.033333335); + v37 = &pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS]; + v36 = pParty->uTimePlayed + v39; + v37->Apply(v36, a7b, v43, 0, 0); + goto LABEL_139; + } + } + v42 = 10800 * uSkill; + v43 = 3 * uSkill + 10; + pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 0); + pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 1u); + pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 2u); + pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 3u); + v39 = (signed __int64)((double)(v42 << 7) * 0.033333335); + v37 = &pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS]; + v36 = pParty->uTimePlayed + v39; + v37->Apply(v36, a7b, v43, 0, 0); + goto LABEL_139; + } + if ( spellnum != 58 ) + { + switch ( spellnum ) + { + case 2: + case 6: + case 18: + case 26: + case 29: + case 32: + case 39: + case 41: + a1.stru_24.Reset(); + v16 = 0; + a1.spell_id = spellnum; + a1.spell_level = uSkill; + a1.spell_skill = v15; + if ( (signed int)pObjectList->uNumObjects <= 0 ) + { + v18 = 0; + a1.uObjectDescID = v18; + *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy); + a1.vPosition.x = fromx; + a1.uAttributes = 16; + a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); + a1.field_60_distance_related_prolly_lod = v55; + v20 = yaw; + a1.uSpriteFrameID = 0; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 0; + a1.uFacing = yaw; + a1.uSoundID = 0; + v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; + a1.Create(v20, pitch, v49, 0); + goto LABEL_139; + } + v17 = (char *)&pObjectList->pObjects->uObjectID; + while ( (short)a1.uType != *(short *)v17 ) + { + ++v16; + v17 += 56; + if ( v16 >= (signed int)pObjectList->uNumObjects ) + { + v18 = 0; + a1.uObjectDescID = v18; + *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy); + a1.vPosition.x = fromx; + a1.uAttributes = 16; + a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); + a1.field_60_distance_related_prolly_lod = v55; + v20 = yaw; + a1.uSpriteFrameID = 0; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 0; + a1.uFacing = yaw; + a1.uSoundID = 0; + v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; + a1.Create(v20, pitch, v49, 0); + goto LABEL_139; + } + } + v18 = v16; + a1.uObjectDescID = v18; + *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy); + a1.vPosition.x = fromx; + a1.uAttributes = 16; + a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); + a1.field_60_distance_related_prolly_lod = v55; + v20 = yaw; + a1.uSpriteFrameID = 0; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 0; + a1.uFacing = yaw; + a1.uSoundID = 0; + v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; + a1.Create(v20, pitch, v49, 0); + goto LABEL_139; + case 24: + switch ( v15 ) + { + case 1: + v60 = 1; + break; + case 2: + v60 = 3; + break; + case 3: + v60 = 5; + break; + case 4: + v60 = 7; + break; + } + a7c = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; + if ( v60 != 1 ) + { + a8b = a7c / (v60 - 1); + a1.stru_24.Reset(); + v21 = 0; + a1.spell_id = spellnum; + a1.spell_level = uSkill; + a1.spell_skill = v15; + if ( (signed int)pObjectList->uNumObjects <= 0 ) + { + v23 = 0; + } + else + { + v22 = (char *)&pObjectList->pObjects->uObjectID; + while ( (short)a1.uType != *(short *)v22 ) + { + ++v21; + v22 += 56; + if ( v21 >= (signed int)pObjectList->uNumObjects ) + { + v23 = 0; + a1.uObjectDescID = v23; + *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy); + a1.vPosition.x = fromx; + a1.uAttributes = 16; + a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); + a1.field_60_distance_related_prolly_lod = v55; + a1.uSpriteFrameID = 0; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 4; + a1.uSoundID = 0; + for ( i = a7c / -2; i <= a7c / 2; i += a8b ) + { + a1.uFacing = i + yaw; + a1.Create((signed __int16)(i + (short)yaw), pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); + } + goto LABEL_139; + } + } + v23 = v21; + } + a1.uObjectDescID = v23; + *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy); + a1.vPosition.x = fromx; + a1.uAttributes = 16; + a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); + a1.field_60_distance_related_prolly_lod = v55; + a1.uSpriteFrameID = 0; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 4; + a1.uSoundID = 0; + for ( i = a7c / -2; i <= a7c / 2; i += a8b ) + { + a1.uFacing = i + yaw; + a1.Create((signed __int16)(i + (short)yaw), pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); + } + goto LABEL_139; + } + a1.stru_24.Reset(); + v16 = 0; + a1.spell_id = spellnum; + a1.spell_level = uSkill; + a1.spell_skill = v15; + if ( (signed int)pObjectList->uNumObjects <= 0 ) + { + v18 = 0; + a1.uObjectDescID = v18; + *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy); + a1.vPosition.x = fromx; + a1.uAttributes = 16; + a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); + a1.field_60_distance_related_prolly_lod = v55; + v20 = yaw; + a1.uSpriteFrameID = 0; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 0; + a1.uFacing = yaw; + a1.uSoundID = 0; + v51 = 0; + v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; + v47 = pitch; + a1.Create(v20, v47, v49, v51); + goto LABEL_139; + } + v19 = (char *)&pObjectList->pObjects->uObjectID; + do + { + if ( (short)a1.uType == *(short *)v19 ) + { + v18 = v16; + a1.uObjectDescID = v18; + *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy); + a1.vPosition.x = fromx; + a1.uAttributes = 16; + a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); + a1.field_60_distance_related_prolly_lod = v55; + v20 = yaw; + a1.uSpriteFrameID = 0; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 0; + a1.uFacing = yaw; + a1.uSoundID = 0; + v51 = 0; + v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; + v47 = pitch; + a1.Create(v20, v47, v49, v51); + goto LABEL_139; + } + ++v16; + v19 += 56; + } + while ( v16 < (signed int)pObjectList->uNumObjects ); + v18 = 0; + a1.uObjectDescID = v18; + *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy); + a1.vPosition.x = fromx; + a1.uAttributes = 16; + a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); + a1.field_60_distance_related_prolly_lod = v55; + v20 = yaw; + a1.uSpriteFrameID = 0; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 0; + a1.uFacing = yaw; + a1.uSoundID = 0; + v51 = 0; + v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; + v47 = pitch; + a1.Create(v20, v47, v49, v51); + goto LABEL_139; + case 15: + switch ( v15 ) + { + case 1: + v60 = 3; + break; + case 2: + v60 = 5; + break; + case 3: + v60 = 7; + break; + case 4: + v60 = 9; + break; + } + a7d = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; + a8c = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v60 - 1); + a1.stru_24.Reset(); + v25 = 0; + a1.spell_id = spellnum; + a1.spell_level = uSkill; + a1.spell_skill = v15; + if ( (signed int)pObjectList->uNumObjects <= 0 ) + { + v27 = 0; + a1.uObjectDescID = v27; + *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy); + a1.vPosition.x = fromx; + a1.uAttributes = 16; + a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); + a1.field_60_distance_related_prolly_lod = v55; + a1.uSpriteFrameID = 0; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 4; + a1.uSoundID = 0; + for ( j = a7d / -2; j <= a7d / 2; j += a8c ) + { + a1.uFacing = j + yaw; + a1.Create((signed __int16)(j + (short)yaw), pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); + } + goto LABEL_139; + } + v26 = (char *)&pObjectList->pObjects->uObjectID; + while ( (short)a1.uType != *(short *)v26 ) + { + ++v25; + v26 += 56; + if ( v25 >= (signed int)pObjectList->uNumObjects ) + { + v27 = 0; + a1.uObjectDescID = v27; + *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy); + a1.vPosition.x = fromx; + a1.uAttributes = 16; + a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); + a1.field_60_distance_related_prolly_lod = v55; + a1.uSpriteFrameID = 0; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 4; + a1.uSoundID = 0; + for ( j = a7d / -2; j <= a7d / 2; j += a8c ) + { + a1.uFacing = j + yaw; + a1.Create((signed __int16)(j + (short)yaw), pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); + } + goto LABEL_139; + } + } + v27 = v25; + a1.uObjectDescID = v27; + *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy); + a1.vPosition.x = fromx; + a1.uAttributes = 16; + a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); + a1.field_60_distance_related_prolly_lod = v55; + a1.uSpriteFrameID = 0; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 4; + a1.uSoundID = 0; + for ( j = a7d / -2; j <= a7d / 2; j += a8c ) + { + a1.uFacing = j + yaw; + a1.Create( + (signed __int16)(j + (short)yaw), + pitch, + pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, + 0); + } + goto LABEL_139; + case 43: + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) + return; + a1.stru_24.Reset(); + v29 = 0; + a1.spell_id = spellnum; + a1.spell_level = uSkill; + a1.spell_skill = v15; + if ( (signed int)pObjectList->uNumObjects <= 0 ) + { + v31 = 0; + a1.uObjectDescID = v31; + *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy); + a1.vPosition.x = fromx; + a1.uAttributes = 16; + a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); + a1.field_60_distance_related_prolly_lod = v55; + a1.uSpriteFrameID = 0; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 4; + a1.uSoundID = 0; + v51 = 0; + v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; + v20 = yaw; + v47 = (signed int)stru_5C6E00->uIntegerHalfPi / 2; + a1.Create(v20, v47, v49, v51); + goto LABEL_139; + } + v30 = (char *)&pObjectList->pObjects->uObjectID; + break; + + case SPELL_FIRE_HASTE: + if ( v15 > 0 ) + { + if ( v15 <= 2 ) + { + v9 = 60 * (uSkill + 60); + } + else + { + if ( v15 == 3 ) + { + v9 = 180 * (uSkill + 20); + } + else + { + if ( v15 == 4 ) + v9 = 240 * (uSkill + 15); + } + } + } + //levela = 1; + //v32 = pParty->pPlayers;//[0].pConditions[1]; + //do + for (uint i = 0; i < 4; ++i) + if (pParty->pPlayers[i].pConditions[Player::Condition_Weak]) + return; + //while ( v32 <= &pParty->pPlayers[3] ); + //if ( !levela ) + // return; + pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(v9 * 128) * 0.033333335), + v15, + 0, + 0, + 0); + //v33 = spellnum_; + pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 0); + pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 1); + pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 2); + pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 3); + goto LABEL_138; + case 17: + case 38: + case 51: + switch ( v15 ) + { + case 1: + case 2: + v9 = 300 * (uSkill + 12); + break; + case 3: + v9 = 900 * (uSkill + 4); + break; + case 4: + v9 = 3600 * (uSkill + 1); + break; + } + switch ( spellnum ) + { + case 17: + v60 = 0; + uSkill = 14; + break; + case 38: + v35 = uSkill + 5; + uSkill = 15; + v60 = v35; + break; + case 51: + v34 = uSkill + 5; + uSkill = 9; + v60 = v34; + break; + } + pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 0); + pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 1); + pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 2); + pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 3); + v52 = 0; + v50 = 0; + v48 = v60; + v46 = v15; + v36 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(v9 << 7) * 0.033333335); + v37 = &pParty->pPartyBuffs[uSkill]; + v37->Apply(v36, v46, v48, v50, v52); + goto LABEL_139;; + case 8: + if ( v15 == 2 || v15 == 3 || v15 != 4 ) + v38 = 60 * uSkill; + else + v38 = 600 * uSkill; + pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 0); + pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 1); + pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 2); + pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 3); + v52 = 0; + v50 = 0; + v48 = uSkill; + v46 = v15; + v39 = (signed __int64)((double)(v38 << 7) * 0.033333335); + v37 = &pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION]; + v36 = pParty->uTimePlayed + v39; + v37->Apply(v36, v46, v48, v50, v52); + goto LABEL_139; + case 3: + case 14: + case 25: + case 36: + goto LABEL_117; + default: + return; + } + while ( (short)a1.uType != *(short *)v30 ) + { + ++v29; + v30 += 56; + if ( v29 >= (signed int)pObjectList->uNumObjects ) + { + v31 = 0; + a1.uObjectDescID = v31; + *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy); + a1.vPosition.x = fromx; + a1.uAttributes = 16; + a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); + a1.field_60_distance_related_prolly_lod = v55; + a1.uSpriteFrameID = 0; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 4; + a1.uSoundID = 0; + v51 = 0; + v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; + v20 = yaw; + v47 = (signed int)stru_5C6E00->uIntegerHalfPi / 2; + a1.Create(v20, v47, v49, v51); + goto LABEL_139; + } + } + v31 = v29; + a1.uObjectDescID = v31; + *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy); + a1.vPosition.x = fromx; + a1.uAttributes = 16; + a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); + a1.field_60_distance_related_prolly_lod = v55; + a1.uSpriteFrameID = 0; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 4; + a1.uSoundID = 0; + v51 = 0; + v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; + v20 = yaw; + v47 = (signed int)stru_5C6E00->uIntegerHalfPi / 2; + a1.Create(v20, v47, v49, v51); + goto LABEL_139; + } +LABEL_117: + v44 = uSkill; + a6_4 = 3600 * uSkill; + if ( v15 == 1 ) + { + v60 = v44; + goto LABEL_125; + } + if ( v15 == 2 ) + { + v44 = 2 * uSkill; + v60 = v44; + goto LABEL_125; + } + if ( v15 == 3 ) + { + v44 = 3 * uSkill; + v60 = v44; + goto LABEL_125; + } + if ( v15 == 4 ) + { + v44 = 4 * uSkill; + v60 = v44; + goto LABEL_125; + } +LABEL_125: + switch ( spellnum ) + { + case 3: + uSkill = 6; + break; + case 14: + uSkill = 0; + break; + case 25: + uSkill = 17; + break; + case 36: + uSkill = 4; + break; + case 58: + uSkill = 12; + break; + case 69: + uSkill = 1; + break; + } + //v45 = spellnum_; + pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 0); + pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 1); + pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 2); + pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 3); + pParty->pPartyBuffs[uSkill].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)a6_4 * 4.2666669), v15, v60, 0, 0); + //levela = 1; +LABEL_138: + //if ( levela ) +LABEL_139: + pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[spellnum], 0, 0, fromx, fromy, 0, 0, 0); +} \ No newline at end of file