diff mm7_5.cpp @ 1347:84db43e7db93

Merge
author Grumpy7
date Fri, 12 Jul 2013 23:08:35 +0200
parents 22cb507446a4
children 61010a655c94
line wrap: on
line diff
--- a/mm7_5.cpp	Fri Jul 12 23:07:14 2013 +0200
+++ b/mm7_5.cpp	Fri Jul 12 23:08:35 2013 +0200
@@ -2427,9 +2427,9 @@
               Actor::StealFrom(uMessageParam);
             continue;
           }
-          if ( pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 3 )
+          if ( pTurnEngine->turn_stage == 1 || pTurnEngine->turn_stage == 3 )
             continue;
-          if ( !(pTurnEngine->field_18 & 2) )
+          if ( !(pTurnEngine->field_18 & TE_FLAG_2) )
           {
             if ( pActors[uMessageParam].uAIState == 5 )
               stru_50C198.LootActor(&pActors[uMessageParam]);
@@ -2446,9 +2446,9 @@
             _42ECB5_PlayerAttacksActor();
             continue;
           }
-          if ( pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 3 )
+          if ( pTurnEngine->turn_stage == 1 || pTurnEngine->turn_stage == 3 )
             continue;
-          if ( !(pTurnEngine->field_18 & 2) )
+          if ( !(pTurnEngine->field_18 & TE_FLAG_2) )
             _42ECB5_PlayerAttacksActor();
           continue;
         case UIMSG_ExitRest:
@@ -2720,7 +2720,7 @@
           pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0);
           continue;
         case UIMSG_OpenSpellbookPage:
-          if ( pTurnEngine->field_4 == 3 || !uActiveCharacter || uMessageParam == pPlayers[uActiveCharacter]->lastOpenedSpellbookPage )
+          if ( pTurnEngine->turn_stage == 3 || !uActiveCharacter || uMessageParam == pPlayers[uActiveCharacter]->lastOpenedSpellbookPage )
             continue;
           sub_41140B();
           pPlayers[uActiveCharacter]->lastOpenedSpellbookPage = uMessageParam;
@@ -2730,7 +2730,7 @@
           continue;
         case UIMSG_SelectSpell:
         {
-          if (pTurnEngine->field_4 == 3)
+          if (pTurnEngine->turn_stage == 3)
             continue;
           if (!uActiveCharacter)
             continue;
@@ -2768,17 +2768,17 @@
         continue;
 
         case UIMSG_CastSpellFromBook:
-          if ( pTurnEngine->field_4 != 3 )
+          if ( pTurnEngine->turn_stage != 3 )
             _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 0, 0, 0);
         continue;
 
         case UIMSG_SpellScrollUse:
 			__debugbreak();
-          if ( pTurnEngine->field_4 != 3 )
+          if ( pTurnEngine->turn_stage != 3 )
             _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 133, 1, 0);
           continue;
         case UIMSG_SpellBookWindow:
-          if ( pTurnEngine->field_4 == 3 )
+          if ( pTurnEngine->turn_stage == 3 )
             continue;
           if ( bUnderwater == 1 )
           {
@@ -4777,1278 +4777,6 @@
   return v6;
 }
 
-//----- (00406051) --------------------------------------------------------
-__int16 stru262_TurnBased::StartTurn()
-{
-  stru262_TurnBased *v1; // esi@1
-  int v2; // ecx@1
-  int v3; // ebx@1
-  char *v4; // edi@1
-  int v5; // eax@4
-  int v6; // eax@12
-  char *v7; // eax@15
-  TurnBased_QueueElem *v8; // edi@17
-  unsigned int v9; // edx@23
-  char *v10; // eax@26
-  int v11; // eax@30
-  int v12; // ebx@30
-  char *v13; // edi@31
-  int v15; // [sp+Ch] [bp-10h]@5
-  TurnBased_QueueElem *v16; // [sp+10h] [bp-Ch]@3
-  int v17; // [sp+14h] [bp-8h]@2
-  int v18; // [sp+14h] [bp-8h]@16
-  signed int v19; // [sp+18h] [bp-4h]@1
-  int v20; // [sp+18h] [bp-4h]@14
-
-  v1 = this;
-  v2 = 0;
-  v19 = 0;
-  v3 = v1->uActorQueueSize;
-  v1->field_1C = 0;
-  v4 = (char *)&v1->pQueue[v3].field_4;
-  do
-  {
-    v17 = v2;
-    if ( v1->uActorQueueSize <= v2 )
-      goto LABEL_11;
-    v16 = v1->pQueue;
-    while ( 1 )
-    {
-      v5 = v16->uPackedID;
-      if ( PID_TYPE(v16->uPackedID) == OBJECT_Player)
-        break;
-LABEL_8:
-      ++v17;
-      ++v16;
-      if ( v17 >= v1->uActorQueueSize )
-        goto LABEL_11;
-    }
-    v15 = PID_ID(v5);
-    if ( !pPlayers[(PID_ID(v5)) + 1]->CanAct() || v19 != v15 )
-    {
-      v2 = 0;
-      goto LABEL_8;
-    }
-    v2 = 0;
-LABEL_11:
-    if ( v17 == v1->uActorQueueSize )
-    {
-      *(int *)v4 = 100;
-      v6 = 8 * v19;
-      LOBYTE(v6) = PID(OBJECT_Player,v19);
-      *((int *)v4 + 2) = v2;
-      *((int *)v4 - 1) = v6;
-      *((int *)v4 + 1) = v2;
-      ++v3;
-      v4 += 16;
-    }
-    ++v19;
-  }
-  while ( v19 < 4 );
-  v1->uActorQueueSize = v3;
-  v20 = v2;
-  if ( ai_arrays_size > v2 )
-  {
-    v7 = (char *)&v1->pQueue[v3].field_4;
-    do
-    {
-      v18 = v2;
-      if ( v1->uActorQueueSize > v2 )
-      {
-        v8 = v1->pQueue;
-        do
-        {
-          if ( PID_TYPE(v8->uPackedID) == OBJECT_Actor && ai_near_actors_ids[v20] == PID_ID(v8->uPackedID) )
-            break;
-          ++v18;
-          ++v8;
-        }
-        while ( v18 < v1->uActorQueueSize );
-        v2 = 0;
-      }
-      if ( v18 == v1->uActorQueueSize )
-      {
-        v9 = ai_near_actors_ids[v20];
-        *(int *)v7 = 1;
-        *((int *)v7 + 2) = v2;
-        *((int *)v7 - 1) = PID(OBJECT_Actor,v9);
-        *((int *)v7 + 1) = v2;
-        ++v3;
-        v7 += 16;
-      }
-      ++v20;
-    }
-    while ( v20 < ai_arrays_size );
-  }
-  ++v1->field_0;
-  v1->uActorQueueSize = v3;
-  v1->field_10 = 100;
-  if ( v3 > 0 )
-  {
-    v10 = (char *)&v1->pQueue[0].field_4;
-    do
-    {
-      if ( *(int *)v10 <= 0 )
-        *(int *)v10 = 100;
-      ++v2;
-      v10 += 16;
-    }
-    while ( v2 < v1->uActorQueueSize );
-  }
-  LOWORD(v11) = v1->_4063A1();
-  v12 = 0;
-  if ( v1->uActorQueueSize > 0 )
-  {
-    v13 = (char *)&v1->pQueue[0].field_4;
-    do
-    {
-      v11 = PID_TYPE(*((int *)v13 - 1));
-      if ( (char)v11 == 4 )
-        break;
-      if ( *(int *)v13 > 0 )
-        break;
-      LOWORD(v11) = v1->_40680F(v12++);
-      v13 += 16;
-    }
-    while ( v12 < v1->uActorQueueSize );
-  }
-  return v11;
-}
-// 4F75D8: using guessed type int ai_arrays_size;
-
-//----- (004061CA) --------------------------------------------------------
-void stru262_TurnBased::NextTurn()
-{
-  stru262_TurnBased *v1; // esi@1
-  TurnBased_QueueElem *v2; // ebp@1
-  int v3; // ebx@1
-  int v4; // edi@7
-  Actor *v5; // eax@9
-  int v6; // ecx@9
-  signed int v7; // ebx@17
-  int v8; // ebp@27
-  TurnBased_QueueElem *v9; // edi@28
-  int v10; // ecx@30
-  unsigned __int16 v11; // ax@30
-  signed int v12; // edx@35
-  signed int v13; // [sp+10h] [bp-4h]@7
-
-  v1 = this;
-  _404544();
-  v2 = v1->pQueue;
-  v3 = 0;
-  if (PID_TYPE(v1->pQueue[0].uPackedID) == OBJECT_Player)
-    uActiveCharacter = PID_ID(v1->pQueue[0].uPackedID) + 1;
-  else
-    uActiveCharacter = 0;
-  viewparams->bRedrawGameUI = 1;
-  if ( v1->field_1C )
-  {
-    pTurnEngine->field_18 |= 2u;
-    return;
-  }
-  pTurnEngine->field_18 &= 0xFFFFFFFDu;
-  if ( v1->pQueue[0].field_4 <= 0 )
-    return;
-  v4 = 0;
-  v13 = 0;
-  if ( v1->uActorQueueSize <= 0 )
-    goto LABEL_27;
-  do
-  {
-    if (PID_TYPE(v2->uPackedID) != OBJECT_Player)
-    {
-      v5 = &pActors[PID_ID(v2->uPackedID)];
-      LOWORD(v6) = v5->uAIState;
-      if ( (short)v6 == 4
-        || (short)v6 == 8
-        || (short)v6 == 2
-        || (short)v6 == 3
-        || (short)v6 == 12
-        || (short)v6 == 13
-        || (short)v6 == 18
-        || (short)v6 == 17 )
-      {
-        v7 = v5->uCurrentActionLength;
-        v5->uCurrentActionTime += pEventTimer->uTimeElapsed;
-        if ( (signed int)v5->uCurrentActionTime < v7 )
-        {
-          v13 = 1;
-LABEL_19:
-          v3 = 0;
-          goto LABEL_20;
-        }
-        v6 = (signed __int16)v6;
-        if ( (signed __int16)v6 == 4 )
-        {
-          v3 = 0;
-          v5->uAIState = Dead;
-          v5->uCurrentActionTime = 0;
-          v5->uCurrentActionLength = 0;
-          v5->UpdateAnimation();
-        }
-        else
-        {
-          if ( v6 != 8 )
-            goto LABEL_19;
-          v3 = 0;
-          Actor::AI_StandOrBored(PID_ID(v2->uPackedID), ai_near_actors_targets_pid[PID_ID(v2->uPackedID)], 32, 0);
-        }
-      }
-    }
-LABEL_20:
-    ++v4;
-    ++v2;
-  }
-  while ( v4 < v1->uActorQueueSize );
-  if ( v13 != v3 )
-  {
-    v1->field_18 |= 1u;
-    return;
-  }
-LABEL_27:
-  v1->field_18 &= 0xFFFFFFFEu;
-  v8 = 0;
-  if ( v1->uActorQueueSize > v3 )
-  {
-    v9 = v1->pQueue;
-    do
-    {
-      if (PID_TYPE(v9->uPackedID) != OBJECT_Player)
-      {
-        v10 = PID_ID(v9->uPackedID);
-        v11 = pActors[v10].uAIState;
-        if ( v11 != 5 )
-        {
-          if ( v11 != 4 && v11 != 11 && v11 != 19 )
-          {
-            if ( v11 != 17 )
-            {
-              v12 = ai_near_actors_targets_pid[v10];
-              v9->uActionLength = v3;
-              Actor::AI_StandOrBored(v10, v12, 32, (AIDirection *)v3);
-            }
-          }
-        }
-      }
-      ++v8;
-      ++v9;
-    }
-    while ( v8 < v1->uActorQueueSize );
-  }
-  v1->field_4 = 3;
-  pParty->uTimePlayed += __PAIR__(v3, 213);
-  _494035_timed_effects__water_walking_damage__etc();
-  v1->uActionPointsLeft = 130;
-}
-
-//----- (004063A1) --------------------------------------------------------
-int stru262_TurnBased::_4063A1()
-{
-  stru262_TurnBased *v1; // esi@1
-  int v2; // ebp@1
-  signed int result; // eax@1
-  int v4; // edx@1
-  int v5; // edx@3
-  int v6; // edi@4
-  int v7; // ecx@5
-  Actor *v8; // ecx@11
-  unsigned __int16 v9; // dx@12
-  int v10; // edi@16
-  int v11; // edx@17
-  char v12; // zf@18
-
-  v1 = this;
-  _404544();
-  v2 = (int)&v1->pQueue[0].field_4;
-  result = 1;
-  viewparams->bRedrawGameUI = 1;
-  v4 = v1->pQueue[0].field_4;
-  if ( v4 )
-  {
-    if (PID_TYPE(v1->pQueue[0].uPackedID) == OBJECT_Player)
-    {
-      v5 = v1->uActorQueueSize;
-      while ( 1 )
-      {
-        v6 = 0;
-        if ( v5 > 0 )
-        {
-          v7 = (int)&v1->pQueue[0].field_4;
-          do
-          {
-            --*(int *)v7;
-            v5 = v1->uActorQueueSize;
-            ++v6;
-            v7 += 16;
-          }
-          while ( v6 < v5 );
-        }
-        --v1->field_10;
-        if ( v1->field_10 <= 0 )
-          break;
-        if ( !*(int *)v2 )
-          goto LABEL_9;
-      }
-LABEL_24:
-      result = 1;
-    }
-    else
-    {
-      v8 = &pActors[PID_ID(v1->pQueue[0].uPackedID)];
-      if ( v4 > 0 )
-      {
-        do
-        {
-          v9 = v8->uAIState;
-          if ( v9 == 5 )
-            break;
-          if ( v9 == 4 || v9 == 19 || v9 == 11 )
-            break;
-          v10 = 0;
-          if ( v1->uActorQueueSize > 0 )
-          {
-            v11 = (int)&v1->pQueue[0].field_4;
-            do
-            {
-              v12 = (*(int *)v11)-- == 1;
-              if ( v12 )
-                *(int *)(v11 + 4) = 0;
-              ++v10;
-              v11 += 16;
-            }
-            while ( v10 < v1->uActorQueueSize );
-          }
-          --v1->field_10;
-          if ( v1->field_10 <= 0 )
-            goto LABEL_24;
-        }
-        while ( *(int *)v2 > 0 );
-      }
-LABEL_9:
-      result = 0;
-    }
-  }
-  return result;
-}
-
-//----- (00406457) --------------------------------------------------------
-int stru262_TurnBased::_406457(int a2)
-{
-  stru262_TurnBased *v2; // esi@1
-  signed int v3; // eax@1
-  signed int v4; // ecx@2
-  char *v5; // edx@2
-  signed int v6; // eax@2
-  int result; // eax@11
-  int v8; // edx@13
-  int v9; // ecx@14
-  char v10; // zf@15
-
-  v2 = this;
-  v3 = *(&this->field_0 + 4 * (a2 + 2));
-  if ( (*((char *)&this->field_0 + 16 * PID_TYPE(a2 + 2))) == OBJECT_Player)
-  {
-    v4 = PID_ID(v3);
-    v5 = (char *)&pParty->pTurnBasedPlayerRecoveryTimes[PID_ID(v3)];
-    v6 = *(int *)v5;
-    if ( *(int *)v5 )
-      *(int *)v5 = 0;
-    else
-      v6 = pPlayers[v4 + 1]->GetAttackRecoveryTime(0);
-    if ( v6 < 30 )
-      v6 = 30;
-  }
-  else
-  {
-    v6 = pMonsterStats->pInfos[pActors[PID_ID(v3)].pMonsterInfo.uID].uRecoveryTime;
-  }
-  v2->pQueue[a2].field_4 = v6;
-  v2->_404544();
-  if (PID_TYPE(v2->pQueue[0].uPackedID) == OBJECT_Player)
-    uActiveCharacter = PID_ID(v2->pQueue[0].uPackedID) + 1;
-  else
-    uActiveCharacter = 0;
-  result = (int)&v2->pQueue[0].field_4;
-  viewparams->bRedrawGameUI = 1;
-  while ( *(int *)result > 0 )
-  {
-    if ( v2->field_10 <= 0 )
-      break;
-    v8 = 0;
-    if ( v2->uActorQueueSize > 0 )
-    {
-      v9 = (int)&v2->pQueue[0].field_4;
-      do
-      {
-        v10 = (*(int *)v9)-- == 1;
-        if ( v10 )
-          *(int *)(v9 + 4) = 0;
-        ++v8;
-        v9 += 16;
-      }
-      while ( v8 < v2->uActorQueueSize );
-    }
-    --v2->field_10;
-    if ( v2->field_10 <= 0 )
-      break;
-  }
-  return result;
-}
-
-//----- (0040652A) --------------------------------------------------------
-void stru262_TurnBased::_40652A()
-{
-  int *v1; // edx@2
-  Actor *v2; // eax@5
-  unsigned __int16 v3; // si@5
-  unsigned int v4; // esi@8
-  int v5; // [sp+Ch] [bp-4h]@1
-
-  v5 = 0;
-  if ( this->uActorQueueSize > 0 )
-  {
-    v1 = &this->pQueue[0].field_4;
-    do
-    {
-      if ( !*(int *)v1 )
-      {
-        if ( PID_TYPE(*(v1 - 4)) == OBJECT_Player)
-          return;
-        v2 = &pActors[PID_ID(*(v1 - 1))];
-        v3 = v2->uAIState;
-        if (v3 == Standing || v3 == Fleeing || v3 == Fidgeting)
-        {
-          v4 = pMonsterStats->pInfos[v2->pMonsterInfo.uID].uRecoveryTime;
-          *(int *)v1 = v4;
-          if ( (signed __int64)v2->pActorBuffs[7].uExpireTime > 0 )
-            *(int *)v1 = 2 * v4;
-        }
-      }
-      ++v5;
-      v1 += 16;
-    }
-    while ( v5 < this->uActorQueueSize );
-  }
-}
-
-//----- (004065B0) --------------------------------------------------------
-void stru262_TurnBased::_4065B0()
-{
-  stru262_TurnBased *v1; // esi@1
-  signed int v2; // eax@1
-  int v3; // ebx@6
-  int v4; // edi@7
-  unsigned int v5; // edi@14
-
-  v1 = this;
-  LOWORD(v2) = _404544();
-  if ( v1->pQueue[0].field_4 <= 0
-    || ((_4063A1(), v2 = v1->pQueue[0].uPackedID, PID_TYPE(v1->pQueue[0].uPackedID) != OBJECT_Player) ? (uActiveCharacter = 0) : (v2 = (PID_ID(v2)) + 1, uActiveCharacter = v2),
-        viewparams->bRedrawGameUI = 1,
-        v1->pQueue[0].field_4 <= 0) )
-  {
-    v3 = 0;
-    if ( v1->uActorQueueSize > 0 )
-    {
-      v4 = (int)v1->pQueue;
-      do
-      {
-        v2 = *(int *)v4;
-        if ( PID_TYPE(*(char *)v4) == OBJECT_Player || *(int *)(v4 + 4) > 0 )
-          break;
-        if ( *(int *)(v4 + 8) <= 0 )
-        {
-          LOWORD(v2) = v2 & 3;
-          if ( (char)v2 == 3 )
-            LOWORD(v2) = v1->_40680F(v3);
-        }
-        ++v3;
-        v4 += 16;
-      }
-      while ( v3 < v1->uActorQueueSize );
-    }
-  }
-  v5 = 0;
-  if ( v1->uActorQueueSize > 0 )
-  {
-    do
-      v1->_406648(v5++);
-    while ( (signed int)v5 < v1->uActorQueueSize );
-  }
-}
-
-//----- (00406648) --------------------------------------------------------
-void stru262_TurnBased::_406648(unsigned int a2)
-{
-  TurnBased_QueueElem *v1; // ecx@1
-  int v3; // eax@1
-  unsigned int v4; // ebx@2
-  Actor *v5; // esi@2
-  signed int v6; // edi@5
-  int v7; // ecx@6
-  int v8; // eax@6
-  int v9; // eax@7
-  int v10; // eax@8
-  int v11; // eax@9
-  int v12; // eax@10
-  int v13; // eax@11
-  int v14; // eax@14
-  unsigned int v15; // ecx@14
-  unsigned int v16; // edx@14
-  int v17; // eax@17
-  int v18; // eax@20
-  char v19; // al@24
-  unsigned int v21; // [sp-8h] [bp-50h]@16
-  int v22; // [sp-8h] [bp-50h]@17
-  AIDirection *v23; // [sp-4h] [bp-4Ch]@14
-  unsigned int v24; // [sp-4h] [bp-4Ch]@17
-  char v25; // [sp-4h] [bp-4Ch]@20
-  AIDirection a3; // [sp+Ch] [bp-3Ch]@2
-  AIDirection a4; // [sp+28h] [bp-20h]@2
-  TurnBased_QueueElem *v28; // [sp+44h] [bp-4h]@1
-  unsigned int a2a; // [sp+50h] [bp+8h]@2
-
-  v1 = (TurnBased_QueueElem *)((char *)this + 16 * (a2 + 2));
-  v28 = v1;
-  v3 = v1->uPackedID;
-  if (PID_TYPE(v1->uPackedID) != OBJECT_Player)
-  {
-    v4 = PID_ID(v3);
-    a2a = ai_near_actors_targets_pid[PID_ID(v3)];
-    memcpy(&a3, Actor::GetDirectionInfo(v1->uPackedID, ai_near_actors_targets_pid[PID_ID(v3)], &a3, 0), sizeof(a3));
-    memcpy(&a4, &a3, sizeof(a4));
-    v5 = &pActors[PID_ID(v3)];
-    LOWORD(v3) = v5->uAIState;
-    if ( (short)v3 != Dead )
-    {
-      if ( (short)v3 != Disabled )
-      {
-        if ( (short)v3 != Removed )
-        {
-          v6 = v5->uCurrentActionLength;
-          v5->uCurrentActionTime += pEventTimer->uTimeElapsed;
-          if ( (signed int)v5->uCurrentActionTime >= v6 )
-          {
-            v7 = (signed __int16)v3;
-            v8 = (signed __int16)v3 - 2;
-            if ( !v8 )
-            {
-              v19 = stru_50C198.special_ability_use_check(&pActors[v4], v4);
-              stru_50FE08.Add(
-                v28->uPackedID,
-                5120,
-                v5->vPosition.x,
-                v5->vPosition.y,
-                v5->vPosition.z + ((signed int)v5->uActorHeight >> 1),
-                v19,
-                1);
-              goto LABEL_25;
-            }
-            v9 = v8 - 1;
-            if ( v9 )
-            {
-              v10 = v9 - 1;
-              if ( !v10 )
-                goto LABEL_21;
-              v11 = v10 - 4;
-              if ( !v11 )
-                goto LABEL_25;
-              v12 = v11 - 4;
-              if ( v12 )
-              {
-                v13 = v12 - 1;
-                if ( v13 )
-                {
-                  if ( v13 != Dead )
-                  {
-                    if ( v7 != 4 )
-                    {
-                      v14 = rand();
-                      v15 = v4;
-                      v23 = &a4;
-                      v16 = a2a;
-                      if ( !(v14 % 2) )
-                      {
-                        Actor::AI_Bored(v4, a2a, &a4);
-                        return;
-                      }
-                      v21 = 64;
-LABEL_26:
-                      Actor::AI_Stand(v15, v16, v21, v23);
-                      return;
-                    }
-LABEL_21:
-                    v5->uCurrentActionTime = 0;
-                    v5->uCurrentActionLength = 0;
-                    v5->uAIState = Dead;
-                    pActors[v4].UpdateAnimation();
-                    return;
-                  }
-                  v24 = v5->pMonsterInfo.uSpellSkillAndMastery2;
-                  v22 = 3;
-                  v17 = v5->pMonsterInfo.uSpell2ID;
-                }
-                else
-                {
-                  v24 = v5->pMonsterInfo.uSpellSkillAndMastery1;
-                  v22 = 2;
-                  v17 = v5->pMonsterInfo.uSpell1ID;
-                }
-                Actor::AI_SpellAttack(v4, &a4, v17, v22, v24);
-LABEL_25:
-                v16 = a2a;
-                v23 = &a4;
-                v21 = 0;
-                v15 = v4;
-                goto LABEL_26;
-              }
-              v18 = v5->pMonsterInfo.uMissleAttack2Type;
-              v25 = 1;
-            }
-            else
-            {
-              v18 = v5->pMonsterInfo.uMissleAttack1Type;
-              v25 = 0;
-            }
-            Actor::AI_RangedAttack(v4, &a4, v18, v25);
-            goto LABEL_25;
-          }
-        }
-      }
-    }
-  }
-}
-// 50FE08: using guessed type stru298 stru_50FE08;
-
-//----- (0040680F) --------------------------------------------------------
-__int16 stru262_TurnBased::_40680F(int a2)
-{
-  TurnBased_QueueElem *v2; // eax@1
-  unsigned int v3; // eax@1
-  unsigned int v4; // edi@2
-  Actor *v5; // ebx@2
-  unsigned int *v6; // esi@7
-  AIDirection *v7; // esi@10
-  int v8; // eax@10
-  unsigned int v9; // ecx@10
-  signed int v10; // eax@13
-  unsigned __int8 v11; // sf@19
-  unsigned __int8 v12; // of@19
-  int v13; // esi@29
-  bool v14; // eax@29
-  unsigned __int8 v15; // cl@33
-  AIDirection a3; // [sp+Ch] [bp-44h]@10
-  AIDirection v18; // [sp+28h] [bp-28h]@10
-  int a2a; // [sp+44h] [bp-Ch]@2
-  unsigned int v20; // [sp+48h] [bp-8h]@10
-  TurnBased_QueueElem *v21; // [sp+4Ch] [bp-4h]@1
-  signed int v22; // [sp+58h] [bp+8h]@10
-
-  v2 = (TurnBased_QueueElem *)((char *)this + 16 * (a2 + 2));
-  v21 = v2;
-  v2->uActionLength = 0;
-  v3 = v2->uPackedID;
-  if ( (unsigned __int8)v3 & 3 )
-  {
-    v3 = PID_ID(v3);
-    v4 = v3;
-    a2a = v3;
-    v5 = &pActors[v3];
-    LOWORD(v3) = v5->uAIState;
-    if ( (short)v3 != 5 )
-    {
-      if ( (short)v3 != 4 && (short)v3 != 11 && (short)v3 != 19 && (short)v3 != 17 )
-      {
-        v6 = (unsigned int *)&ai_near_actors_targets_pid[(int)v4];
-        Actor::_SelectTarget((unsigned int)v4, &ai_near_actors_targets_pid[(int)v4], true);
-        if ( v5->pMonsterInfo.uHostilityType && !*v6 )
-          v5->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
-        v22 = *v6;
-        v7 = Actor::GetDirectionInfo(PID(OBJECT_Actor,(int)v4), *v6, &a3, 0);
-        v8 = v5->uActorRadius;
-        memcpy(&a3, v7, sizeof(a3));
-        memcpy(&v18, &a3, sizeof(v18));
-        v9 = a3.uDistance - v8;
-        v20 = a3.uDistance - v8;
-        if ( ((a3.uDistance - v8) & 0x80000000u) != 0 )
-        {
-          v9 = 0;
-          v20 = 0;
-        }
-        if (PID_TYPE(v22) == OBJECT_Actor)
-          //v10 = (unsigned __int8)*(&byte_5C8D1A[89 * (pMonsterStats->pInfos[pActors[PID_ID(v22)].pMonsterInfo.uID].uID - 1) / 3] + (v5->pMonsterInfo.uID - 1) / 3);
-          v10 = pFactionTable->relations[(pMonsterStats->pInfos[pActors[PID_ID(v22)].pMonsterInfo.uID].uID) / 3 + 1][(v5->pMonsterInfo.uID - 1) / 3 + 1];
-        else
-          v10 = 4;
-        if ( v10 == 1 )
-        {
-          if ( (double)(signed int)v20 < 307.2 )
-            goto LABEL_25;
-        }
-        else
-        {
-          if ( v10 == 2 )
-          {
-            v12 = __OFSUB__(v9, 1024);
-            v11 = ((v9 - 1024) & 0x80000000u) != 0;
-          }
-          else
-          {
-            if ( v10 == 3 )
-            {
-              v12 = __OFSUB__(v9, 2560);
-              v11 = ((v9 - 2560) & 0x80000000u) != 0;
-            }
-            else
-            {
-              if ( v10 != 4 )
-                goto LABEL_26;
-              v12 = __OFSUB__(v9, 5120);
-              v11 = ((v9 - 5120) & 0x80000000u) != 0;
-            }
-          }
-          if ( v11 ^ v12 )
-          {
-LABEL_25:
-            v5->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
-            goto LABEL_26;
-          }
-        }
-LABEL_26:
-        if ( v5->pMonsterInfo.uHostilityType != 4 || !v22 || (signed int)v9 >= 5120 )
-        {
-          v13 = a2a;
-          goto LABEL_47;
-        }
-        v13 = a2a;
-        v14 = stru_50C198.special_ability_use_check(v5, a2a);
-        if ( v14 == 1 )
-        {
-          if ( v5->pMonsterInfo.uMissleAttack2Type )
-          {
-            Actor::AI_MissileAttack2(v13, v22, &v18);
-            goto LABEL_43;
-          }
-        }
-        else
-        {
-          if ( v14 > 1 && v14 <= 3 )
-          {
-            if ( v14 == 2 )
-              v15 = v5->pMonsterInfo.uSpell1ID;
-            else
-              v15 = v5->pMonsterInfo.uSpell2ID;
-            if ( v15 )
-            {
-              if ( v14 == 2 )
-                Actor::AI_SpellAttack1(v13, v22, &v18);
-              else
-                Actor::AI_SpellAttack2(v13, v22, &v18);
-              goto LABEL_43;
-            }
-            goto LABEL_44;
-          }
-          if ( v5->pMonsterInfo.uMissleAttack1Type )
-          {
-            Actor::AI_MissileAttack1(v13, v22, &v18);
-LABEL_43:
-            //v3 = v21;
-            v21->field_C = 1;
-LABEL_48:
-            v21->uActionLength = v5->uCurrentActionLength;
-            //return (signed __int16)v3;
-			return (signed __int16)&v21;
-          }
-        }
-LABEL_44:
-        if ( (double)(signed int)v20 < 307.2 )
-        {
-          Actor::AI_MeleeAttack(v13, v22, &v18);
-          //v3 = v21;
-          v21->field_C = 3;
-          goto LABEL_48;
-        }
-LABEL_47:
-        Actor::AI_Stand(v13, v22, 0x40u, &v18);
-        //v3 = v21;
-        v21->field_C = 0;
-        goto LABEL_48;
-      }
-    }
-  }
-  return (signed __int16)v3;
-}
-
-//----- (00406A63) --------------------------------------------------------
-void stru262_TurnBased::_406A63()
-{
-  stru262_TurnBased *v1; // ebx@1
-  int v2; // esi@1
-  unsigned __int8 v3; // zf@1
-  unsigned __int8 v4; // sf@1
-  signed int v5; // ecx@4
-  AIDirection a3; // [sp+8h] [bp-44h]@5
-  AIDirection v7; // [sp+24h] [bp-28h]@5
-  unsigned int v8; // [sp+40h] [bp-Ch]@5
-  signed int a2; // [sp+44h] [bp-8h]@1
-  TurnBased_QueueElem *v10; // [sp+48h] [bp-4h]@2
-
-  v1 = this;
-  v2 = 0;
-  this->field_8 = 64;
-  dword_50C994 = 0;
-  uActiveCharacter = 0;
-  v3 = this->uActorQueueSize == 0;
-  v4 = this->uActorQueueSize < 0;
-  a2 = 0;
-  if ( !(v4 | v3) )
-  {
-    v10 = this->pQueue;
-    while ( 1 )
-    {
-      v5 = v10->uPackedID;
-      if (PID_TYPE(v10->uPackedID) == OBJECT_Actor)
-      {
-        v8 = ai_near_actors_targets_pid[PID_ID(v5)];
-        memcpy(&v7, Actor::GetDirectionInfo(v5, v8, &a3, v2), sizeof(v7));
-        if ( !v1->_406D10(a2) )
-          Actor::AI_Stand(PID_ID(v10->uPackedID), v8, 0x20u, &v7);
-      }
-      ++a2;
-      ++v10;
-      if ( a2 >= v1->uActorQueueSize )
-        break;
-      v2 = 0;
-    }
-  }
-}
-// 50C994: using guessed type int dword_50C994;
-
-//----- (00406AFE) --------------------------------------------------------
-void stru262_TurnBased::_406AFE()
-{
-  stru262_TurnBased *v1; // edi@1
-  TurnBased_QueueElem *v2; // ebx@2
-  int v3; // esi@4
-  int v4; // ecx@5
-  AIDirection a3; // [sp+4h] [bp-48h]@5
-  AIDirection v6; // [sp+20h] [bp-2Ch]@5
-  stru262_TurnBased *v7; // [sp+3Ch] [bp-10h]@1
-  unsigned int v8; // [sp+40h] [bp-Ch]@4
-  unsigned int v9; // [sp+44h] [bp-8h]@5
-  int v10; // [sp+48h] [bp-4h]@1
-
-  v10 = 0;
-  v1 = this;
-  v7 = this;
-  if ( this->uActorQueueSize > 0 )
-  {
-    v2 = this->pQueue;
-    do
-    {
-      if (PID_TYPE(v2->uPackedID) == OBJECT_Actor)
-      {
-        v3 = PID_ID(v2->uPackedID);
-        v8 = v3;
-        if ( pActors[v3].CanAct() )
-        {
-          v4 = v2->uPackedID;
-          v9 = ai_near_actors_targets_pid[v3];
-          memcpy(&v6, Actor::GetDirectionInfo(v4, v9, &a3, 0), sizeof(v6));
-          Actor::AI_Stand(v8, v9, 0x20u, &v6);
-          v2->field_C = 0;
-          v2->uActionLength = 0;
-          v1 = v7;
-        }
-      }
-      ++v10;
-      ++v2;
-    }
-    while ( v10 < v1->uActorQueueSize );
-  }
-  v1->field_4 = 2;
-  v1->field_8 = 100;
-}
-
-//----- (00406B9F) --------------------------------------------------------
-int stru262_TurnBased::_406B9F()
-{
-  signed int result; // eax@1
-  unsigned __int8 v2; // zf@1
-  unsigned __int8 v3; // sf@1
-  int v4; // esi@4
-  unsigned int v5; // esi@5
-  Actor *v6; // ebx@5
-  unsigned __int16 v7; // cx@15
-  AIDirection a3; // [sp+0h] [bp-50h]@15
-  AIDirection v9; // [sp+1Ch] [bp-34h]@15
-  signed int a1; // [sp+38h] [bp-18h]@4
-  stru262_TurnBased *thisa; // [sp+3Ch] [bp-14h]@1
-  unsigned int v12; // [sp+40h] [bp-10h]@5
-  unsigned int v13; // [sp+44h] [bp-Ch]@8
-  TurnBased_QueueElem *v14; // [sp+48h] [bp-8h]@2
-  signed int a2; // [sp+4Ch] [bp-4h]@1
-
-  result = 0;
-  thisa = this;
-  v2 = this->uActorQueueSize == 0;
-  v3 = this->uActorQueueSize < 0;
-  a2 = 0;
-  if ( !(v3 | v2) )
-  {
-    v14 = this->pQueue;
-    while ( 1 )
-    {
-      v4 = v14->uPackedID;
-      a1 = v14->uPackedID;
-      if (PID_TYPE(a1) != OBJECT_Player)
-      {
-        v5 = PID_ID(v4);
-        v12 = v5;
-        v6 = &pActors[v5];
-        if ( SHIDWORD(v6->pActorBuffs[5].uExpireTime) < result
-          || SHIDWORD(v6->pActorBuffs[5].uExpireTime) <= result && LODWORD(v6->pActorBuffs[5].uExpireTime) <= result )
-          v13 = result;
-        else
-          v13 = 1;
-        if ( SHIDWORD(v6->pActorBuffs[6].uExpireTime) >= result
-          && (SHIDWORD(v6->pActorBuffs[6].uExpireTime) > result || LODWORD(v6->pActorBuffs[6].uExpireTime) > result) )
-          result = 1;
-        if ( !(v13 != 0 || result || v6->uAIState == 5 || v6->uAIState == 11 || v6->uAIState == 19) )
-        {
-          v13 = ai_near_actors_targets_pid[v5];
-          memcpy(&v9, Actor::GetDirectionInfo(a1, v13, &a3, 0), sizeof(v9));
-          v7 = v6->uAIState;
-          if ( v7 == 6 || v7 == 1 )
-          {
-            if ( (double)(signed int)v9.uDistance < 307.2 )
-              goto LABEL_26;
-          }
-          v6->uCurrentActionTime += pEventTimer->uTimeElapsed;
-          if ( (signed int)v6->uCurrentActionTime > v6->uCurrentActionLength )
-          {
-            if ( v7 == 4 )
-            {
-              v6->uCurrentActionTime = 0;
-              v6->uCurrentActionLength = 0;
-              v6->uAIState = Dead;
-              v6->UpdateAnimation();
-            }
-            if ( !thisa->_406D10(a2) )
-LABEL_26:
-              Actor::AI_Stand(v12, v13, 0x20u, &v9);
-          }
-        }
-      }
-      ++a2;
-      result = (signed int)thisa;
-      ++v14;
-      if ( a2 >= thisa->uActorQueueSize )
-        break;
-      result = 0;
-    }
-  }
-  return result;
-}
-
-//----- (00406D10) --------------------------------------------------------
-bool stru262_TurnBased::_406D10(signed int a2)
-{
-  int v2; // ecx@1
-  //int v3; // ecx@2
-  Actor *actor; // ebx@2
-  //unsigned __int16 v5; // dx@2
-  int *v6; // esi@7
-  TurnBased_QueueElem *v7; // edi@7
-  int v8; // eax@7
-  AIDirection *v9; // esi@10
-  int v10; // eax@10
-  unsigned int v11; // ecx@10
-  unsigned __int8 pHostileType; // al@12
-  unsigned __int8 v13; // sf@16
-  unsigned __int8 v14; // of@16
-  unsigned int v15; // edx@22
-  unsigned int v16; // ecx@23
-  TurnBased_QueueElem *v17; // eax@25
-  double v18; // st7@33
-  double v19; // st6@33
-  int v21; // [sp-8h] [bp-5Ch]@23
-  int v22; // [sp-8h] [bp-5Ch]@26
-  AIDirection *v23; // [sp-4h] [bp-58h]@23
-  int v24; // [sp-4h] [bp-58h]@26
-  AIDirection a3; // [sp+Ch] [bp-48h]@10
-  AIDirection pDir; // [sp+28h] [bp-2Ch]@10
-  int v27; // [sp+44h] [bp-10h]@33
-  unsigned int v28; // [sp+48h] [bp-Ch]@10
-  TurnBased_QueueElem *v29; // [sp+4Ch] [bp-8h]@7
-  unsigned int uActorID; // [sp+50h] [bp-4h]@2
-  unsigned int a2a; // [sp+5Ch] [bp+8h]@7
-
-  __debugbreak();//срабатывает при пошаговом режиме после пяти шагов
-  v2 = *(&this->field_0 + 4 * (a2 + 2));
-  if (PID_TYPE(v2) == OBJECT_Player)
-    return 0;
-  uActorID = PID_ID(v2);
-  //uActorID = v3;
-  actor = &pActors[uActorID];
-  //v5 = v4->uAIState;
-  if ( actor->uAIState == 5 || actor->uAIState == 4 || actor->uAIState == 11 || actor->uAIState == 19 || actor->uAIState == 17 )
-    return 1;
-  v6 = &ai_near_actors_targets_pid[uActorID];
-  v7 = &pTurnEngine->pQueue[a2];
-  v8 = *v6;
-  v29 = &pTurnEngine->pQueue[a2];
-  a2a = v8;
-  Actor::_SelectTarget(uActorID, &ai_near_actors_targets_pid[uActorID], true);
-  if ( actor->pMonsterInfo.uHostilityType && !*v6 )
-    actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
-  v9 = Actor::GetDirectionInfo(v7->uPackedID, a2a, &a3, 0);
-  v10 = actor->uActorRadius;
-  memcpy(&a3, v9, sizeof(a3));
-  memcpy(&pDir, &a3, sizeof(pDir));
-  v11 = a3.uDistance - v10;
-  v28 = a3.uDistance - v10;
-  if ( ((a3.uDistance - v10) & 0x80000000u) != 0 )
-  {
-    v11 = 0;
-    v28 = 0;
-  }
-  pHostileType = actor->pMonsterInfo.uHostilityType;
-  if ( pHostileType == 1 )
-  {
-    if ( (double)(signed int)v28 >= 307.2 )
-      goto LABEL_21;
-    actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
-    goto LABEL_21;
-  }
-  if ( pHostileType == 2 )
-  {
-    v14 = __OFSUB__(v11, 1024);
-    v13 = ((v11 - 1024) & 0x80000000u) != 0;
-  }
-  else
-  {
-    if ( pHostileType != 3 )
-      goto LABEL_21;
-    v14 = __OFSUB__(v11, 2560);
-    v13 = ((v11 - 2560) & 0x80000000u) != 0;
-  }
-  if ( v13 ^ v14 )
-  {
-    actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
-  }
-LABEL_21:
-  if ( (signed __int64)actor->pActorBuffs[4].uExpireTime > 0 )
-  {
-    if ( (signed int)v11 < 10240 )
-    {
-      Actor::AI_Flee(uActorID, a2a, 0, &pDir);
-      v29->field_C = 4;
-      v29->uActionLength = actor->uCurrentActionLength;
-      return 1;
-    }
-    Actor::AI_4032B2(uActorID, a2a, 1024, 0);
-    v29->field_C = 2;
-    v29->uActionLength = actor->uCurrentActionLength;
-    return 1;
-  }
-  if ( actor->pMonsterInfo.uHostilityType != 4 )
-    goto LABEL_46;
-  if ( !(actor->uAttributes & 0x020000) || actor->pMonsterInfo.uAIType == 1 )
-  {
-    if ( actor->pMonsterInfo.uAIType == 1 )
-    {
-      if ( actor->pMonsterInfo.uMovementType == 5 )
-      {
-        Actor::AI_Stand(uActorID, a2a, 32, 0);
-        v29->field_C = 4;
-        v29->uActionLength = actor->uCurrentActionLength;
-        return 1;
-      }
-      Actor::AI_Flee(uActorID, a2a, 32, 0);
-      v29->field_C = 4;
-      v29->uActionLength = actor->uCurrentActionLength;
-      return 1;
-    }
-    if ( actor->pMonsterInfo.uAIType == 2 )
-    {
-      v27 = actor->sCurrentHP;
-      v18 = (double)v27;
-      v19 = (double)(signed int)actor->pMonsterInfo.uHP * 0.2;
-      if ( v19 > v18 && (signed int)v11 < 10240 )
-      {
-        if ( actor->pMonsterInfo.uMovementType == 5 )
-        {
-          Actor::AI_Stand(uActorID, a2a, 32, 0);
-          v29->field_C = 4;
-          v29->uActionLength = actor->uCurrentActionLength;
-          return 1;
-        }
-        Actor::AI_Flee(uActorID, a2a, 32, 0);
-        v29->field_C = 4;
-        v29->uActionLength = actor->uCurrentActionLength;
-        return 1;
-      }
-      goto LABEL_39;
-    }
-    if ( actor->pMonsterInfo.uAIType == 3 )
-    {
-      v27 = actor->sCurrentHP;
-      v18 = (double)v27;
-      v19 = (double)(signed int)actor->pMonsterInfo.uHP * 0.1;
-      if ( v19 > v18 && (signed int)v11 < 10240 )
-      {
-        if ( actor->pMonsterInfo.uMovementType == 5 )
-        {
-          Actor::AI_Stand(uActorID, a2a, 32, 0);
-          v29->field_C = 4;
-          v29->uActionLength = actor->uCurrentActionLength;
-          return 1;
-        }
-        Actor::AI_Flee(uActorID, a2a, 32, 0);
-        v29->field_C = 4;
-        v29->uActionLength = actor->uCurrentActionLength;
-        return 1;
-      }
-      goto LABEL_39;
-    }
-  }
-LABEL_39:
-  if ( (double)(signed int)v28 < 307.2 )
-    return 0;
-  if ( (signed int)v11 < 5120 )
-  {
-    if ( actor->pMonsterInfo.uMissleAttack1Type && (signed int)v11 < 1024 )
-      Actor::AI_Pursue1(uActorID, a2a, uActorID, 32, &pDir);
-    else
-      Actor::AI_Pursue2(uActorID, a2a, 32, &pDir, 307);
-    v29->field_C = 2;
-    v29->uActionLength = actor->uCurrentActionLength;
-     return 1;
-  }
-LABEL_46:
-  if ( !actor->pMonsterInfo.uMovementType )
-  {
-    Actor::AI_4032B2(uActorID, a2a, 1024, 32);
-    v29->field_C = 2;
-    v29->uActionLength = actor->uCurrentActionLength;
-    return 1;
-  }
-  if ( actor->pMonsterInfo.uMovementType == 1 )
-  {
-    Actor::AI_4032B2(uActorID, a2a, 2560, 32);
-    v29->field_C = 2;
-    v29->uActionLength = actor->uCurrentActionLength;
-    return 1;
-  }
-  if ( actor->pMonsterInfo.uMovementType == 2 )
-  {
-    Actor::AI_4032B2(uActorID, a2a, 5120, 32);
-    v29->field_C = 2;
-    v29->uActionLength = actor->uCurrentActionLength;
-    return 1;
-  }
-  if ( actor->pMonsterInfo.uMovementType == 4 )
-  {
-    Actor::AI_4032B2(uActorID, a2a, 10240, 32);
-    v29->field_C = 2;
-    v29->uActionLength = actor->uCurrentActionLength;
-    return 1;
-  }
-  if ( actor->pMonsterInfo.uMovementType == 5 )
-  {
-    Actor::AI_Stand(uActorID, a2a, 32, 0);
-    v29->field_C = 2;
-    v29->uActionLength = actor->uCurrentActionLength;
-    return 1;
-  }
-  return 1;
-}
-
-//----- (00406FA8) --------------------------------------------------------
-void stru262_TurnBased::_406FA8()
-{
-  unsigned __int8 v1; // zf@1
-  unsigned __int8 v2; // sf@1
-  TurnBased_QueueElem *v3; // edi@2
-  int v4; // eax@4
-  Actor *v5; // ebx@4
-  unsigned __int16 v6; // cx@4
-  unsigned int *v7; // edx@8
-  unsigned int v8; // esi@8
-  unsigned __int8 v9; // of@13
-  AIDirection a3; // [sp+Ch] [bp-6Ch]@8
-  AIDirection v11; // [sp+28h] [bp-50h]@8
-  AIDirection a4; // [sp+44h] [bp-34h]@8
-  stru262_TurnBased *v13; // [sp+60h] [bp-18h]@1
-  TurnBased_QueueElem *v14; // [sp+64h] [bp-14h]@2
-  int uActorID; // [sp+68h] [bp-10h]@4
-  unsigned int a2; // [sp+6Ch] [bp-Ch]@8
-  int v17; // [sp+70h] [bp-8h]@1
-  unsigned int v18; // [sp+74h] [bp-4h]@2
-
-  v17 = 0;
-  v1 = this->uActorQueueSize == 0;
-  v2 = this->uActorQueueSize < 0;
-  v13 = this;
-  if ( !(v2 | v1) )
-  {
-    v3 = this->pQueue;
-    v18 = (char *)&pTurnEngine - (char *)this;
-    v14 = this->pQueue;
-    do
-    {
-      if (PID_TYPE(v3->uPackedID) != OBJECT_Player)
-      {
-        v4 = PID_ID(v3->uPackedID);
-        uActorID = v4;
-        v5 = &pActors[v4];
-        v6 = v5->uAIState;
-        if ( v6 != 5 )
-        {
-          if ( v6 != 11 )
-          {
-            if ( v6 != 19 )
-            {
-              if ( v6 != 17 )
-              {
-                v7 = (unsigned int *)&ai_near_actors_targets_pid[v4];
-                a2 = *v7;
-                v8 = a2;
-                Actor::_SelectTarget(v4, (int *)v7, true);
-                memcpy(&v11, Actor::GetDirectionInfo(*(int *)((char *)&v3->uPackedID + v18), v8, &a3, 0), sizeof(v11));
-                memcpy(&a4, &v11, sizeof(a4));
-                v5->uCurrentActionTime += pMiscTimer->uTimeElapsed;
-                if ( (signed int)v5->uCurrentActionTime >= v5->uCurrentActionLength )
-                {
-                  if (v5->uAIState == Dying)
-                  {
-                    v5->uCurrentActionTime = 0;
-                    v5->uCurrentActionLength = 0;
-                    v5->uAIState = Dead;
-                    v5->UpdateAnimation();
-                    return;
-                  }
-                  if ( rand() % 2 )
-                    Actor::AI_Stand(uActorID, a2, 0x40u, &a4);
-                  else
-                    Actor::AI_Bored(uActorID, a2, &a4);
-                }
-              }
-            }
-          }
-        }
-      }
-      ++v17;
-      v3 = v14 + 1;
-      v9 = __OFSUB__(v17, v13->uActorQueueSize);
-      v2 = v17 - v13->uActorQueueSize < 0;
-      ++v14;
-    }
-    while ( v2 ^ v9 );
-  }
-}
 
 //----- (004070EF) --------------------------------------------------------
 bool __fastcall sub_4070EF_prolly_collide_objects(unsigned int uObjID, unsigned int uObj2ID)