Mercurial > mm7
diff TurnEngine.cpp @ 1347:84db43e7db93
Merge
author | Grumpy7 |
---|---|
date | Fri, 12 Jul 2013 23:08:35 +0200 |
parents | f0b95fb02b83 |
children | e33188605eeb |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/TurnEngine.cpp Fri Jul 12 23:08:35 2013 +0200 @@ -0,0 +1,1351 @@ + +#include "MM7.h" +#include "mm7_data.h" +#include "Actor.h" +#include "Player.h" +#include "Party.h" +#include "AudioPlayer.h" +#include "SpriteObject.h" +#include "Time.h" +#include "stru298.h" +#include "IconFrameTable.h" +#include "Viewport.h" +#include "FactionTable.h" + +#include "TurnEngine.h" + + +#include "TurnEngine.h" +struct stru262_TurnBased *pTurnEngine = new stru262_TurnBased; + + +//----- (00404544) -------------------------------------------------------- +void stru262_TurnBased::SortTurnQueue() + { + + int active_actors; + TurnBased_QueueElem *v7; // eax@16 + TurnBased_QueueElem *v8; // ecx@18 + TurnBased_QueueElem temp_elem; + int i,j; + unsigned int p_type; + unsigned int p_id; + + active_actors = this->uActorQueueSize; + + for( i=0; i<uActorQueueSize; ++i) + { + p_type = PID_TYPE(pQueue[i].uPackedID); + p_id = PID_ID(pQueue[i].uPackedID); + + if ( p_type == OBJECT_Actor ) + { + pActors[p_id].uAttributes |= 0x80u; + if ( !pActors[p_id].CanAct() ) + { + --active_actors; + pQueue[i].field_4 = 1001; + pActors[p_id].uAttributes &= ~0x80; + } + } + else if ( p_type == OBJECT_Player) + { + if ( !pParty->pPlayers[p_id].CanAct() ) + { + --active_actors; + pQueue[i].field_4 = 1001; + } + } + } + //sort +if (uActorQueueSize>0) + { + for( i=0; i<uActorQueueSize-1; ++i) + { + v7=&pQueue[i]; + for(j=i+1; j<uActorQueueSize;++j ) + { + v8=&pQueue[j]; + if ( v8->field_4 < v7->field_4 || + ((v8->field_4 == v7->field_4) && + ( + ((PID_TYPE(v8->uPackedID) == OBJECT_Player) && (PID_TYPE(v7->uPackedID) == OBJECT_Actor)) || + ((PID_TYPE(v8->uPackedID) == PID_TYPE(v7->uPackedID)) && (PID_ID(v8->uPackedID) < PID_ID(v7->uPackedID))) + ) + ) + ) + { + memcpy(&temp_elem,v7,sizeof(TurnBased_QueueElem)); + memcpy(v7,v8, sizeof(TurnBased_QueueElem)); + memcpy(v8, &temp_elem, sizeof(TurnBased_QueueElem)); + } + } + } + } + uActorQueueSize = active_actors; + if ( PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player) + { + uActiveCharacter = PID_ID(pQueue[0].uPackedID)+1; + field_18 |= TE_PLAYER_TURN; + } + else + { + uActiveCharacter = 0; + field_18 &= ~TE_PLAYER_TURN; + } + for(i=0; i<uActorQueueSize; ++i) + { + if ( PID_TYPE(pQueue[i].uPackedID) == OBJECT_Player) + pParty->pPlayers[PID_ID(pQueue[i].uPackedID)].uTimeToRecovery = (signed __int64)((double)pQueue[i].field_4 * 0.46875); + } + + + } + +//----- (0040471C) -------------------------------------------------------- +void stru262_TurnBased::_40471C() + { + if ( pParty->bTurnBasedModeOn == 1 ) + { + if ( pTurnEngine->turn_stage == 2 ) + _406457(0); + } + } + +//----- (004059DB) -------------------------------------------------------- +void stru262_TurnBased::Start() + { + + int v3; // esi@1 + unsigned int actor_id; // esi@7 + Actor *pActor; // edi@7 + unsigned int v8; // edx@10 + signed int v16; // qax@19 + int v17; // edx@22 + AIDirection v30; // [sp+Ch] [bp-68h]@10 + AIDirection v31; // [sp+28h] [bp-4Ch]@10 + AIDirection a3; // [sp+44h] [bp-30h]@10 + Player *pPlayer; // [sp+6Ch] [bp-8h]@1 + int v40b; + int activ_players[4]; + int players_recovery_time[4]; + int a_players_count; + int i,j; + int temp; + + pTurnEngine->field_18 &= ~TE_FLAG_2; + pEventTimer->TrackGameTime(); + pAudioPlayer->StopChannels(-1, -1); + pAudioPlayer->PlaySound(SOUND_207, 0, 0, -1, 0, 0, 0, 0); + pPlayer = pParty->pPlayers; + dword_50C998_turnbased_icon_1A = 8 * pIconsFrameTable->pIcons[uIconID_TurnStart].uAnimLength; + dword_50C994 = 0; + + this->field_10 = 100; + this->field_0 = 0; + this->field_8 = 64; + this->turn_stage = 1; + this->uActorQueueSize = 0; + + for ( v3 = 0; v3 < 4 ; ++v3 ) + { + if ( pParty->pPlayers[v3].CanAct() ) + { + this->pQueue[this->uActorQueueSize].uPackedID = PID(OBJECT_Player,v3); + this->pQueue[this->uActorQueueSize].field_C = 2; + this->pQueue[this->uActorQueueSize].uActionLength = 0; + pParty->pTurnBasedPlayerRecoveryTimes[this->uActorQueueSize] = 0; + ++this->uActorQueueSize; + } + } + + for ( v3 = 0; v3 < ai_arrays_size ; ++v3 ) + { + actor_id = ai_near_actors_ids[v3]; + if (actor_id == 10) + continue; + if ( pActors[actor_id].CanAct() ) + { + if ( pActors[actor_id].uAttributes & 0x8000 ) + { + v8 = ai_near_actors_targets_pid[actor_id]; + pActors[actor_id].uAttributes |= 0x80; + memcpy(&v31, Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), v8, &a3, 0), sizeof(AIDirection)); + memcpy(&v30, &v31, sizeof(AIDirection)); + Actor::AI_StandOrBored(actor_id, 4, 32, &v30); + this->pQueue[this->uActorQueueSize].uPackedID = PID(OBJECT_Actor,actor_id); + this->pQueue[this->uActorQueueSize].field_C = 2; + this->pQueue[this->uActorQueueSize].uActionLength = 0; + ++this->uActorQueueSize; + } + } + } + + a_players_count=0; + for ( v40b = 0; v40b < this->uActorQueueSize; ++v40b ) + { + //v13 = PID_TYPE(this->pQueue[0].uPackedID); + if ( PID_TYPE(this->pQueue[v40b].uPackedID) == OBJECT_Player ) + { + if ( pPlayers[PID_ID(this->pQueue[v40b].uPackedID) + 1]->uTimeToRecovery != 0 ) + { + //v33 = pPlayers[(this->pQueue[0].uPackedID >> 3) + 1]->uTimeToRecovery; + v16 = (signed int)((double)pPlayers[PID_ID(this->pQueue[v40b].uPackedID) + 1]->uTimeToRecovery * 0.46875); + this->pQueue[v40b].field_4 = v16; + } + else + { + activ_players[a_players_count] = v40b; + ++a_players_count; + } + } + else if ( PID_TYPE(this->pQueue[v40b].uPackedID) == OBJECT_Actor ) + { + v17 = rand() % 99; + if ( v17 < 33 ) + this->pQueue[v40b].field_4 = 1; + else + this->pQueue[v40b].field_4= (v17 >= 66)? 5 : 3; + } + else + { + this->pQueue[v40b].field_4 = 666; + } + this->pQueue[v40b].field_4 += 16; + } + + if ( a_players_count > 0 ) + { + for (i=0; i<a_players_count; ++i) + players_recovery_time[i] = pParty->pPlayers[PID_ID(this->pQueue[activ_players[i]].uPackedID)].GetAttackRecoveryTime(0); + //sort players by recovery time + for (i=0; i < a_players_count-1; ++i) + { + for(j=i+1; j<a_players_count;++j ) + { + if (players_recovery_time[j] < players_recovery_time[i]) //swap values + { + temp = players_recovery_time[i]; + players_recovery_time[i] = players_recovery_time[j]; + players_recovery_time[j] = temp; + + temp = activ_players[i]; + activ_players[i] = activ_players[j]; + activ_players[j] = temp; + } + } + } + + for (i=0; i<a_players_count; ++i) + { + this->pQueue[activ_players[i]].field_4 = i+2; + } + } + this->SortTurnQueue(); + } + + + +//----- (00405CFF) -------------------------------------------------------- +void stru262_TurnBased::End(bool bPlaySound) + { + + ObjectType objType; // eax@13 + int objID; // esi@13 + int i; + + this->turn_stage = 0; + + for( i=0; i<uActorQueueSize; ++i) + { + if ( PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor ) + pActors[PID_ID(pQueue[i].uPackedID)].uAttributes &= ~0x80; + } + + for( i=0; i<uNumSpriteObjects; ++i) + { + if (pSpriteObjects[i].uAttributes & 4) + pSpriteObjects[i].uAttributes &= ~0x04; + } + + for( i=0; i<uActorQueueSize; ++i) + { + objType = (ObjectType)PID_TYPE(pQueue[i].uPackedID); + objID = PID_ID(pQueue[i].uPackedID); + if ( objType == OBJECT_Player ) + { + pPlayers[objID + 1]->uTimeToRecovery = (signed __int64)((double)pQueue[i].field_4 * 2.133333333333333); + } + else if ( objType == OBJECT_Actor ) + { + pActors[objID].pMonsterInfo.uRecoveryTime = (signed __int64)((double)pQueue[i].field_4 * 2.133333333333333); + } + } + + pAudioPlayer->StopChannels(-1, -1); + if ( bPlaySound != 0 ) + pAudioPlayer->PlaySound(SOUND_206, 0, 0, -1, 0, 0, 0, 0); + pTurnEngine->field_18 &= ~TE_FLAG_2; + pEventTimer->StopGameTime(); + dword_50C994 = 0; + dword_50C998_turnbased_icon_1A = 0; + } +// 50C994: using guessed type int dword_50C994; +// 50C998: using guessed type int dword_50C998_turnbased_icon_1A; + +//----- (00405E14) -------------------------------------------------------- +void stru262_TurnBased::_405E14() + { + AIDirection *v6; // esi@21 + int v7; // eax@21 + AIDirection a3; // [sp+4h] [bp-68h]@21 + AIDirection v14; // [sp+20h] [bp-4Ch]@21 + AIDirection v15; // [sp+3Ch] [bp-30h]@21 + Actor *curr_actor; // [sp+58h] [bp-14h]@2 + int target_pid; // [sp+5Ch] [bp-10h]@6 + int shrinked; + int i,j; + + for (i =0; i<uNumActors; ++i ) + { + curr_actor=&pActors[i]; + shrinked=pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime > 0; + for (j =0; j<22; ++j) //check expired spell Buffs + { + if(j != 10) + pActors[i].pActorBuffs[j].IsBuffExpiredToTime(pParty->uTimePlayed); + } + if (shrinked && pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <=0) //buff 3 expired + { + pActors[i].uActorHeight = pMonsterList->pMonsters[pActors[i].pMonsterInfo.uID - 1].uMonsterHeight; + } + if(!(curr_actor->uAttributes&0x80)&& + (!curr_actor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime)&& + (!curr_actor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime)) + { + curr_actor->uCurrentActionTime += pMiscTimer->uTimeElapsed; + if (curr_actor->uCurrentActionTime>=curr_actor->uCurrentActionLength) + { + target_pid = ai_near_actors_targets_pid[i]; + v6 = Actor::GetDirectionInfo(PID(OBJECT_Actor,i), target_pid, &a3, 0); + memcpy(&v15, v6, sizeof(AIDirection)); + memcpy(&v14, &v15, sizeof(AIDirection)); + v7 = curr_actor->uAIState; + if(v7==AIState::Dying) + { + curr_actor->uCurrentActionTime = 0; + curr_actor->uCurrentActionLength = 0; + curr_actor->uAIState = Dead; + curr_actor->UpdateAnimation(); + } + else if ( (v7 > AIState::Removed)&&(v7 < AIState::Disabled)) + { + Actor::AI_StandOrBored(i, target_pid, 32, &v14); + } + } + } + } + + if ( turn_stage == 1 ) + { + if ( field_8 == 64 ) + { + _406A63(); + } + else if ( field_8 > 0 ) + { + _406B9F(); + } + else + { + _406AFE(); + field_10 = 100; + } + field_8 -= pEventTimer->uTimeElapsed; + } + else if ( turn_stage == 2 ) + { + if ( !(field_18 & TE_FLAG_1) ) + { + if ( field_10 == 100 ) + { + StartTurn(); + _40652A(); + } + if ( field_10 > 0 || pQueue[0].field_4 <= 0 ) + { + _4065B0(); + _40652A(); + } + } + else + NextTurn(); + } + else if ( turn_stage == 3 ) + { + if ( uActionPointsLeft <= 0 || field_18 & TE_FLAG_8 ) + { + field_18 &= ~TE_FLAG_8; + turn_stage = 1; + field_8 = 64; + } + else + { + _406FA8(); + } + } + } + + +//----- (00406051) -------------------------------------------------------- + void stru262_TurnBased::StartTurn() + { + int player_num, actor_num, i, j; + + field_1C = 0; + for(player_num=0; player_num<4; ++player_num) + { + for(j=0; j<uActorQueueSize; ++j) + { + if (PID_TYPE(pQueue[j].uPackedID)== OBJECT_Player) + { + if (pPlayers[PID_ID(pQueue[j].uPackedID) + 1]->CanAct() && (player_num != PID_ID(pQueue[j].uPackedID)) ) + break; + } + } + if (j==uActorQueueSize ) + { + pQueue[uActorQueueSize].uPackedID = PID(OBJECT_Player,player_num); + pQueue[uActorQueueSize].field_4 = 100; + pQueue[uActorQueueSize].uActionLength = 0; + pQueue[uActorQueueSize].field_C = 0; + ++uActorQueueSize; + } + } + + for(actor_num=0; actor_num<ai_arrays_size; ++actor_num) + { + for(j=0; j<uActorQueueSize; ++j) + { + if ((PID_TYPE(pQueue[j].uPackedID)== OBJECT_Actor)&& + ai_near_actors_ids[actor_num] == PID_ID(pQueue[j].uPackedID)) + break; + } + if (j==uActorQueueSize ) + { + pQueue[uActorQueueSize].uPackedID = PID(OBJECT_Actor,ai_near_actors_ids[actor_num]); + pQueue[uActorQueueSize].field_4 = 1; + pQueue[uActorQueueSize].uActionLength = 0; + pQueue[uActorQueueSize].field_C = 0; + ++uActorQueueSize; + } + } + + ++field_0; + field_10 = 100; + + for(i=0; i<uActorQueueSize; ++i) + { + if (pQueue[i].field_4 == 0 ) + pQueue[i].field_4 = 100; + } + + _4063A1(); + for(i=0; i<uActorQueueSize; ++i) + { + if ((PID_TYPE(pQueue[i].uPackedID)==OBJECT_Player)||(pQueue[i].field_4 > 0)) + break; + _40680F(i); + } + } +// 4F75D8: using guessed type int ai_arrays_size; + + //----- (004061CA) -------------------------------------------------------- + void stru262_TurnBased::NextTurn() + { + Actor *curr_actor; // eax@9 + int ai_state; // ecx@9 + int v13; // [sp+10h] [bp-4h]@7 + int i; + int monster_ai_state; + int monster; // eax@5 + + SortTurnQueue(); + if (PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player) + uActiveCharacter = PID_ID(pQueue[0].uPackedID) + 1; + else + uActiveCharacter = 0; + viewparams->bRedrawGameUI = 1; + + if ( field_1C ) + { + pTurnEngine->field_18 |= TE_FLAG_2; + return; + } + pTurnEngine->field_18 &= ~TE_FLAG_2; + if ( pQueue[0].field_4 <= 0 ) + return; + + v13 = 0; + if (uActorQueueSize > 0 ) + { + + for (i=0; i<uActorQueueSize; ++i ) + { + if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor) + { + curr_actor = &pActors[PID_ID(pQueue[i].uPackedID)]; + ai_state = curr_actor->uAIState; + if ( (ai_state == AIState::Dying) || (ai_state == AIState::Stunned) || (ai_state == AIState::AttackingMelee) || + (ai_state == AIState::AttackingRanged1) || (ai_state == AIState::AttackingRanged2) || + (ai_state == AIState::AttackingRanged3) || (ai_state == AIState::AttackingRanged4) || (ai_state ==AIState::Summoned)) + { + curr_actor->uCurrentActionTime += pEventTimer->uTimeElapsed; + if ( curr_actor->uCurrentActionTime < curr_actor->uCurrentActionLength ) + { + v13 = 1; + } + else if ( ai_state == 4 )// Dying + { + curr_actor->uAIState = AIState::Dead; + curr_actor->uCurrentActionTime = 0; + curr_actor->uCurrentActionLength = 0; + curr_actor->UpdateAnimation(); + } + else + { + if ( ai_state == 8 ) //Stunned + Actor::AI_StandOrBored(PID_ID(pQueue[i].uPackedID), ai_near_actors_targets_pid[PID_ID(pQueue[i].uPackedID)], 32, 0); + } + } + } + } + if ( v13 != 0 ) + { + field_18 |= TE_FLAG_1; + return; + } + } + + field_18 &= ~TE_FLAG_1; + for (i=0; i<uActorQueueSize; ++i ) + { + if(PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor) + { + monster=PID_ID(pQueue[i].uPackedID); + monster_ai_state=pActors[monster].uAIState; + if ((monster_ai_state != AIState::Dead) && + (monster_ai_state != AIState::Dying) && + (monster_ai_state != AIState::Removed) && + (monster_ai_state != AIState::Summoned) && + (monster_ai_state != AIState::Disabled)) + { + pQueue[i].uActionLength = 0; + Actor::AI_StandOrBored(monster, ai_near_actors_targets_pid[monster], 32, nullptr); + } + } + } + turn_stage = 3; + pParty->uTimePlayed += 213i64; + _494035_timed_effects__water_walking_damage__etc(); + uActionPointsLeft = 130; + } + + //----- (004063A1) -------------------------------------------------------- + int stru262_TurnBased::_4063A1() + { + int v9; // dx@12 + int j; + + SortTurnQueue(); + viewparams->bRedrawGameUI = 1; + if ( pQueue[0].field_4 ) + { + if (PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player) + { + do + { + for (j=0; j<uActorQueueSize; ++j ) + { + --pQueue[j].field_4; + } + --field_10; + if (field_10 == 0) + return 1; + } + while (pQueue[0].field_4 > 0); + } + else + { + v9 = pActors[PID_ID(pQueue[0].uPackedID)].uAIState; + if (!(v9 == AIState::Dying || v9 == AIState::Dead || + v9 == AIState::Disabled || v9 == AIState::Removed)) + { + do + { + for (j=0; j<uActorQueueSize; ++j ) + { + --pQueue[j].field_4; + if (pQueue[j].field_4 == 1) + pQueue[j].uActionLength = 0; + } + --field_10; + if (field_10 == 0) + return 1; + } + while (pQueue[0].field_4 > 0); + } + } + } + return 0; + } + +//----- (00406457) -------------------------------------------------------- +void stru262_TurnBased::_406457( int a2 ) + { + stru262_TurnBased *v2; // esi@1 + signed int v3; // eax@1 + signed int v4; // ecx@2 + char *v5; // edx@2 + signed int v6; // eax@2 + int result; // eax@11 + int v8; // edx@13 + int v9; // ecx@14 + char v10; // zf@15 + int i; + + if ( PID_TYPE(pQueue[a2].uPackedID) == OBJECT_Player) + { + v4 = PID_ID(pQueue[a2].uPackedID); + if ( pParty->pTurnBasedPlayerRecoveryTimes[v4] ) + pParty->pTurnBasedPlayerRecoveryTimes[v4] = 0; + else + v6 = pPlayers[v4 + 1]->GetAttackRecoveryTime(0); + if ( v6 < 30 ) + v6 = 30; + } + else + { + v6 = pMonsterStats->pInfos[pActors[PID_ID(pQueue[a2].uPackedID)].pMonsterInfo.uID].uRecoveryTime; + } + + pQueue[a2].field_4 = v6; + SortTurnQueue(); + if (PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player) + uActiveCharacter = PID_ID(pQueue[0].uPackedID) + 1; + else + uActiveCharacter = 0; + viewparams->bRedrawGameUI = 1; + if (pQueue[0].field_4 > 0) + { + while(field_10 > 0) + { + for (i=0; i<uActorQueueSize; ++i) + { + --pQueue[i].field_4; + if (pQueue[i].field_4==0) + pQueue[i].uActionLength=0; + } + --field_10; + } + } + } + +//----- (0040652A) -------------------------------------------------------- +void stru262_TurnBased::_40652A() + { + int i; + int monster_ai_state; + Actor *monster; // eax@5 + + for (i=0; i<uActorQueueSize; ++i ) + { + if (pQueue[i].field_4 == 0) + { + if(PID_TYPE(pQueue[i].uPackedID) == OBJECT_Player) + break; + monster=&pActors[PID_ID(pQueue[i].uPackedID)]; + monster_ai_state=monster->uAIState; + if (monster_ai_state == AIState::Standing || + monster_ai_state == AIState::Fleeing || + monster_ai_state == AIState::Fidgeting) + { + pQueue[i].field_4 = pMonsterStats->pInfos[monster->pMonsterInfo.uID].uRecoveryTime; + if (monster->pActorBuffs[7].uExpireTime > 0) + pQueue[i].field_4*=2; + } + } + } + } + +//----- (004065B0) -------------------------------------------------------- +void stru262_TurnBased::_4065B0() +{ + int i; + + SortTurnQueue(); + if (pQueue[0].field_4 <= 0) + { + for (i=0; i<uActorQueueSize; ++i ) + { + if ((PID_TYPE(pQueue[i].uPackedID)==OBJECT_Player)|| (pQueue[i].field_4 > 0) ) + break; + if ((pQueue[i].uActionLength<=0) && (PID_TYPE(pQueue[i].uPackedID)==OBJECT_Actor)) + _40680F(i); + } + } + else + { + _4063A1(); + if (PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player) + uActiveCharacter = PID_ID(pQueue[0].uPackedID) + 1; + else + uActiveCharacter = 0; + viewparams->bRedrawGameUI = 1; + } + + for (i=0; i<uActorQueueSize; ++i ) + AIRangedAttacks(i); +} + +//----- (00406648) -------------------------------------------------------- +void stru262_TurnBased::AIRangedAttacks( unsigned int queue_index ) + { + TurnBased_QueueElem *v1; // ecx@1 + int v3; // eax@1 + unsigned int v4; // ebx@2 + Actor *v5; // esi@2 + signed int v6; // edi@5 + int v7; // ecx@6 + int v8; // eax@6 + int v9; // eax@7 + int v10; // eax@8 + int v11; // eax@9 + int v12; // eax@10 + int v13; // eax@11 + int v14; // eax@14 + unsigned int v15; // ecx@14 + unsigned int v16; // edx@14 + int v17; // eax@17 + int v18; // eax@20 + char v19; // al@24 + unsigned int v21; // [sp-8h] [bp-50h]@16 + int v22; // [sp-8h] [bp-50h]@17 + AIDirection *v23; // [sp-4h] [bp-4Ch]@14 + unsigned int v24; // [sp-4h] [bp-4Ch]@17 + char v25; // [sp-4h] [bp-4Ch]@20 + AIDirection a3; // [sp+Ch] [bp-3Ch]@2 + AIDirection a4; // [sp+28h] [bp-20h]@2 + TurnBased_QueueElem *v28; // [sp+44h] [bp-4h]@1 + unsigned int a2a; // [sp+50h] [bp+8h]@2 + + v1 = &pQueue[queue_index]; + v28 = v1; + v3 = v1->uPackedID; + if (PID_TYPE(pQueue[queue_index].uPackedID) == OBJECT_Actor) + { + v4 = PID_ID(v3); + a2a = ai_near_actors_targets_pid[PID_ID(pQueue[queue_index].uPackedID)]; + memcpy(&a3, Actor::GetDirectionInfo(v1->uPackedID, ai_near_actors_targets_pid[PID_ID(v3)], &a3, 0), sizeof(a3)); + memcpy(&a4, &a3, sizeof(a4)); + v5 = &pActors[PID_ID(v3)]; + LOWORD(v3) = v5->uAIState; + if (( (short)v3 != AIState::Dead )&& ( (short)v3 != AIState::Disabled )&&( (short)v3 != AIState::Removed )) + { + v5->uCurrentActionTime += pEventTimer->uTimeElapsed; + if ( (signed int)v5->uCurrentActionTime >= v5->uCurrentActionLength ) + { + switch (v3) + { + case AIState::AttackingMelee: + v19 = stru_50C198.special_ability_use_check(&pActors[v4], v4); + stru_50FE08.Add( v28->uPackedID, 5120, v5->vPosition.x, v5->vPosition.y, v5->vPosition.z + ((signed int)v5->uActorHeight >> 1), v19, 1); + Actor::AI_Stand(v4, a2a, 0, &a4); + break; + case AIState::AttackingRanged1: + Actor::AI_RangedAttack(v4, &a4, v5->pMonsterInfo.uMissleAttack1Type, 0); + Actor::AI_Stand(v4, a2a, 0,&a4); + break; + case AIState::Dying: + v5->uCurrentActionTime = 0; + v5->uCurrentActionLength = 0; + v5->uAIState = Dead; + pActors[v4].UpdateAnimation(); + break; + case AIState::Stunned: + Actor::AI_Stand(v4, a2a, 0,&a4); + break; + case AIState::AttackingRanged2: + Actor::AI_RangedAttack(v4, &a4, v5->pMonsterInfo.uMissleAttack2Type, 1); + Actor::AI_Stand(v4, a2a, 0,&a4); + break; + case AIState::AttackingRanged3: + Actor::AI_SpellAttack(v4, &a4, v5->pMonsterInfo.uSpell1ID, 2, v5->pMonsterInfo.uSpellSkillAndMastery1); + Actor::AI_Stand(v4, a2a, 0, &a4); + break; + case AIState::AttackingRanged4: + Actor::AI_SpellAttack(v4, &a4, v5->pMonsterInfo.uSpell2ID, 3, v5->pMonsterInfo.uSpellSkillAndMastery2); + Actor::AI_Stand(v4, a2a, 0, &a4); + break; + default: + if ( !(rand() % 2) ) + Actor::AI_Bored(v4, a2a, &a4); + else + Actor::AI_Stand(v4, a2a, 64,&a4); + } + } + } + + } + + } +// 50FE08: using guessed type stru298 stru_50FE08; + +//----- (0040680F) -------------------------------------------------------- +void stru262_TurnBased::_40680F( int a2 ) + { + TurnBased_QueueElem *v2; // eax@1 + unsigned int v3; // eax@1 + unsigned int v4; // edi@2 + Actor *v5; // ebx@2 + unsigned int *v6; // esi@7 + AIDirection *v7; // esi@10 + int v8; // eax@10 + unsigned int v9; // ecx@10 + signed int v10; // eax@13 + unsigned __int8 v11; // sf@19 + unsigned __int8 v12; // of@19 + int v13; // esi@29 + bool v14; // eax@29 + unsigned __int8 v15; // cl@33 + AIDirection a3; // [sp+Ch] [bp-44h]@10 + AIDirection v18; // [sp+28h] [bp-28h]@10 + int a2a; // [sp+44h] [bp-Ch]@2 + unsigned int v20; // [sp+48h] [bp-8h]@10 + TurnBased_QueueElem *v21; // [sp+4Ch] [bp-4h]@1 + signed int v22; // [sp+58h] [bp+8h]@10 + + v2 = &pQueue[a2]; + v21 = v2; + v2->uActionLength = 0; + v3 = v2->uPackedID; + if ( (unsigned __int8)v3 & 3 ) + { + v3 = PID_ID(v3); + v4 = v3; + a2a = v3; + v5 = &pActors[v3]; + LOWORD(v3) = v5->uAIState; + if ( (short)v3 != 5 ) + { + if ( (short)v3 != 4 && (short)v3 != 11 && (short)v3 != 19 && (short)v3 != 17 ) + { + v6 = (unsigned int *)&ai_near_actors_targets_pid[(int)v4]; + Actor::_SelectTarget((unsigned int)v4, &ai_near_actors_targets_pid[(int)v4], true); + if ( v5->pMonsterInfo.uHostilityType && !*v6 ) + v5->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; + v22 = *v6; + v7 = Actor::GetDirectionInfo(PID(OBJECT_Actor,(int)v4), *v6, &a3, 0); + v8 = v5->uActorRadius; + memcpy(&a3, v7, sizeof(a3)); + memcpy(&v18, &a3, sizeof(v18)); + v9 = a3.uDistance - v8; + v20 = a3.uDistance - v8; + if ( ((a3.uDistance - v8) & 0x80000000u) != 0 ) + { + v9 = 0; + v20 = 0; + } + if (PID_TYPE(v22) == OBJECT_Actor) + //v10 = (unsigned __int8)*(&byte_5C8D1A[89 * (pMonsterStats->pInfos[pActors[PID_ID(v22)].pMonsterInfo.uID].uID - 1) / 3] + (v5->pMonsterInfo.uID - 1) / 3); + v10 = pFactionTable->relations[(pMonsterStats->pInfos[pActors[PID_ID(v22)].pMonsterInfo.uID].uID) / 3 + 1][(v5->pMonsterInfo.uID - 1) / 3 + 1]; + else + v10 = 4; + if ( v10 == 1 ) + { + if ( (double)(signed int)v20 < 307.2 ) + goto LABEL_25; + } + else + { + if ( v10 == 2 ) + { + v12 = __OFSUB__(v9, 1024); + v11 = ((v9 - 1024) & 0x80000000u) != 0; + } + else + { + if ( v10 == 3 ) + { + v12 = __OFSUB__(v9, 2560); + v11 = ((v9 - 2560) & 0x80000000u) != 0; + } + else + { + if ( v10 != 4 ) + goto LABEL_26; + v12 = __OFSUB__(v9, 5120); + v11 = ((v9 - 5120) & 0x80000000u) != 0; + } + } + if ( v11 ^ v12 ) + { +LABEL_25: + v5->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; + goto LABEL_26; + } + } +LABEL_26: + if ( v5->pMonsterInfo.uHostilityType != 4 || !v22 || (signed int)v9 >= 5120 ) + { + v13 = a2a; + goto LABEL_47; + } + v13 = a2a; + v14 = stru_50C198.special_ability_use_check(v5, a2a); + if ( v14 == 1 ) + { + if ( v5->pMonsterInfo.uMissleAttack2Type ) + { + Actor::AI_MissileAttack2(v13, v22, &v18); + goto LABEL_43; + } + } + else + { + if ( v14 > 1 && v14 <= 3 ) + { + if ( v14 == 2 ) + v15 = v5->pMonsterInfo.uSpell1ID; + else + v15 = v5->pMonsterInfo.uSpell2ID; + if ( v15 ) + { + if ( v14 == 2 ) + Actor::AI_SpellAttack1(v13, v22, &v18); + else + Actor::AI_SpellAttack2(v13, v22, &v18); + goto LABEL_43; + } + goto LABEL_44; + } + if ( v5->pMonsterInfo.uMissleAttack1Type ) + { + Actor::AI_MissileAttack1(v13, v22, &v18); +LABEL_43: + //v3 = v21; + v21->field_C = 1; +LABEL_48: + v21->uActionLength = v5->uCurrentActionLength; + //return (signed __int16)v3; + return; + } + } +LABEL_44: + if ( (double)(signed int)v20 < 307.2 ) + { + Actor::AI_MeleeAttack(v13, v22, &v18); + //v3 = v21; + v21->field_C = 3; + goto LABEL_48; + } +LABEL_47: + Actor::AI_Stand(v13, v22, 64, &v18); + //v3 = v21; + v21->field_C = 0; + goto LABEL_48; + } + } + } + } + +//----- (00406A63) -------------------------------------------------------- +void stru262_TurnBased::_406A63() + { + + AIDirection a3; // [sp+8h] [bp-44h]@5 + AIDirection v7; // [sp+24h] [bp-28h]@5 + unsigned int target_pid; // [sp+40h] [bp-Ch]@5 + int i; + + this->field_8 = 64; + dword_50C994 = 0; + uActiveCharacter = 0; + for (i=0; i<uActorQueueSize; ++i ) + { + if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor) + { + target_pid = ai_near_actors_targets_pid[PID_ID(pQueue[i].uPackedID)]; + memcpy(&v7, Actor::GetDirectionInfo(pQueue[i].uPackedID, target_pid, &a3, 0), sizeof(AIDirection)); + if ( !ActorTurn(i) ) + Actor::AI_Stand(PID_ID(pQueue[i].uPackedID), target_pid, 32, &v7); + } + } + } +// 50C994: using guessed type int dword_50C994; + +//----- (00406AFE) -------------------------------------------------------- +void stru262_TurnBased::_406AFE() + { + AIDirection a3; // [sp+4h] [bp-48h]@5 + AIDirection v7; // [sp+20h] [bp-2Ch]@5 + unsigned int target_pid; + int i; + + for (i=0; i<uActorQueueSize; ++i ) + { + if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor) + { + target_pid = ai_near_actors_targets_pid[PID_ID(pQueue[i].uPackedID)]; + memcpy(&v7, Actor::GetDirectionInfo(pQueue[i].uPackedID, target_pid, &a3, 0), sizeof(AIDirection)); + Actor::AI_Stand(PID_ID(pQueue[i].uPackedID), target_pid, 32, &v7); + pQueue[i].field_C = 0; + pQueue[i].uActionLength = 0; + } + } + turn_stage = 2; + field_8 = 100; + + } + +//----- (00406B9F) -------------------------------------------------------- +void stru262_TurnBased::_406B9F() + { + unsigned int v5; // esi@5 + Actor *v6; // ebx@5 + AIDirection a3; // [sp+0h] [bp-50h]@15 + AIDirection v9; // [sp+1Ch] [bp-34h]@15 + unsigned int v12; // [sp+40h] [bp-10h]@5 + unsigned int v13; // [sp+44h] [bp-Ch]@8 + int i; + + for (i=0; i<uActorQueueSize; ++i ) + { + if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor) + { + v6 = &pActors[PID_ID(pQueue[i].uPackedID)]; + if ( !(v6->pActorBuffs[5].uExpireTime > 0|| (v6->pActorBuffs[6].uExpireTime > 0) || + v6->uAIState == AIState::Dead || v6->uAIState == AIState::Removed || v6->uAIState == AIState::Disabled) ) + { + v13 = ai_near_actors_targets_pid[PID_ID(pQueue[i].uPackedID)]; + memcpy(&v9, Actor::GetDirectionInfo(pQueue[i].uPackedID, v13, &a3, 0), sizeof(AIDirection)); + if ( v6->uAIState == AIState::Pursuing || v6->uAIState == AIState::Tethered ) + { + if ( (double)(signed int)v9.uDistance < 307.2 ) + Actor::AI_Stand(PID_ID(pQueue[i].uPackedID), v13, 32, &v9); + } + else + { + v6->uCurrentActionTime += pEventTimer->uTimeElapsed; + if ( v6->uCurrentActionTime > v6->uCurrentActionLength ) + { + if ( v6->uAIState == AIState::Dying ) + { + v6->uCurrentActionTime = 0; + v6->uCurrentActionLength = 0; + v6->uAIState = AIState::Dead; + v6->UpdateAnimation(); + } + if ( !ActorTurn(i) ) + Actor::AI_Stand(PID_ID(pQueue[i].uPackedID), v13, 32, &v9); + } + } + } + } + } + } + +//----- (00406D10) -------------------------------------------------------- +bool stru262_TurnBased::ActorTurn(signed int a2) + { + int v2; // ecx@1 + //int v3; // ecx@2 + Actor *actor; // ebx@2 + //unsigned __int16 v5; // dx@2 + int *v6; // esi@7 + TurnBased_QueueElem *v7; // edi@7 + int v8; // eax@7 + AIDirection *v9; // esi@10 + int v10; // eax@10 + unsigned int v11; // ecx@10 + unsigned __int8 pHostileType; // al@12 + unsigned __int8 v13; // sf@16 + unsigned __int8 v14; // of@16 + unsigned int v15; // edx@22 + unsigned int v16; // ecx@23 + TurnBased_QueueElem *v17; // eax@25 + double v18; // st7@33 + double v19; // st6@33 + AIDirection a3; // [sp+Ch] [bp-48h]@10 + AIDirection pDir; // [sp+28h] [bp-2Ch]@10 + int v27; // [sp+44h] [bp-10h]@33 + unsigned int v28; // [sp+48h] [bp-Ch]@10 + TurnBased_QueueElem *v29; // [sp+4Ch] [bp-8h]@7 + unsigned int uActorID; // [sp+50h] [bp-4h]@2 + unsigned int a2a; // [sp+5Ch] [bp+8h]@7 + + // __debugbreak();//срабатывает при пошаговом режиме после пяти шагов + v2 = pQueue[a2].uPackedID; + if (PID_TYPE(v2) == OBJECT_Player) + return 0; + uActorID = PID_ID(v2); + //uActorID = v3; + actor = &pActors[uActorID]; + //v5 = v4->uAIState; + if ( actor->uAIState == 5 || actor->uAIState == 4 || actor->uAIState == 11 || actor->uAIState == 19 || actor->uAIState == 17 ) + return 1; + v6 = &ai_near_actors_targets_pid[uActorID]; + v7 = &pTurnEngine->pQueue[a2]; + v8 = *v6; + v29 = &pTurnEngine->pQueue[a2]; + a2a = v8; + Actor::_SelectTarget(uActorID, &ai_near_actors_targets_pid[uActorID], true); + if ( actor->pMonsterInfo.uHostilityType && !*v6 ) + actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; + v9 = Actor::GetDirectionInfo(v7->uPackedID, a2a, &a3, 0); + v10 = actor->uActorRadius; + memcpy(&a3, v9, sizeof(a3)); + memcpy(&pDir, &a3, sizeof(pDir)); + v11 = a3.uDistance - v10; + v28 = a3.uDistance - v10; + if ( ((a3.uDistance - v10) & 0x80000000u) != 0 ) + { + v11 = 0; + v28 = 0; + } + pHostileType = actor->pMonsterInfo.uHostilityType; + if ( pHostileType == 1 ) + { + if ( (double)(signed int)v28 >= 307.2 ) + goto LABEL_21; + actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; + goto LABEL_21; + } + if ( pHostileType == 2 ) + { + v14 = __OFSUB__(v11, 1024); + v13 = ((v11 - 1024) & 0x80000000u) != 0; + } + else + { + if ( pHostileType != 3 ) + goto LABEL_21; + v14 = __OFSUB__(v11, 2560); + v13 = ((v11 - 2560) & 0x80000000u) != 0; + } + if ( v13 ^ v14 ) + { + actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; + } +LABEL_21: + if ( (signed __int64)actor->pActorBuffs[4].uExpireTime > 0 ) + { + if ( (signed int)v11 < 10240 ) + { + Actor::AI_Flee(uActorID, a2a, 0, &pDir); + v29->field_C = 4; + v29->uActionLength = actor->uCurrentActionLength; + return 1; + } + Actor::AI_4032B2(uActorID, a2a, 1024, 0); + v29->field_C = 2; + v29->uActionLength = actor->uCurrentActionLength; + return 1; + } + if ( actor->pMonsterInfo.uHostilityType != 4 ) + goto LABEL_46; + if ( !(actor->uAttributes & 0x020000) || actor->pMonsterInfo.uAIType == 1 ) + { + if ( actor->pMonsterInfo.uAIType == 1 ) + { + if ( actor->pMonsterInfo.uMovementType == 5 ) + { + Actor::AI_Stand(uActorID, a2a, 32, 0); + v29->field_C = 4; + v29->uActionLength = actor->uCurrentActionLength; + return 1; + } + Actor::AI_Flee(uActorID, a2a, 32, 0); + v29->field_C = 4; + v29->uActionLength = actor->uCurrentActionLength; + return 1; + } + if ( actor->pMonsterInfo.uAIType == 2 ) + { + v27 = actor->sCurrentHP; + v18 = (double)v27; + v19 = (double)(signed int)actor->pMonsterInfo.uHP * 0.2; + if ( v19 > v18 && (signed int)v11 < 10240 ) + { + if ( actor->pMonsterInfo.uMovementType == 5 ) + { + Actor::AI_Stand(uActorID, a2a, 32, 0); + v29->field_C = 4; + v29->uActionLength = actor->uCurrentActionLength; + return 1; + } + Actor::AI_Flee(uActorID, a2a, 32, 0); + v29->field_C = 4; + v29->uActionLength = actor->uCurrentActionLength; + return 1; + } + goto LABEL_39; + } + if ( actor->pMonsterInfo.uAIType == 3 ) + { + v27 = actor->sCurrentHP; + v18 = (double)v27; + v19 = (double)(signed int)actor->pMonsterInfo.uHP * 0.1; + if ( v19 > v18 && (signed int)v11 < 10240 ) + { + if ( actor->pMonsterInfo.uMovementType == 5 ) + { + Actor::AI_Stand(uActorID, a2a, 32, 0); + v29->field_C = 4; + v29->uActionLength = actor->uCurrentActionLength; + return 1; + } + Actor::AI_Flee(uActorID, a2a, 32, 0); + v29->field_C = 4; + v29->uActionLength = actor->uCurrentActionLength; + return 1; + } + goto LABEL_39; + } + } +LABEL_39: + if ( (double)(signed int)v28 < 307.2 ) + return 0; + if ( (signed int)v11 < 5120 ) + { + if ( actor->pMonsterInfo.uMissleAttack1Type && (signed int)v11 < 1024 ) + Actor::AI_Pursue1(uActorID, a2a, uActorID, 32, &pDir); + else + Actor::AI_Pursue2(uActorID, a2a, 32, &pDir, 307); + v29->field_C = 2; + v29->uActionLength = actor->uCurrentActionLength; + return 1; + } +LABEL_46: + if ( actor->pMonsterInfo.uMovementType == 0 ) + { + Actor::AI_4032B2(uActorID, a2a, 1024, 32); + v29->field_C = 2; + v29->uActionLength = actor->uCurrentActionLength; + return 1; + } + if ( actor->pMonsterInfo.uMovementType == 1 ) + { + Actor::AI_4032B2(uActorID, a2a, 2560, 32); + v29->field_C = 2; + v29->uActionLength = actor->uCurrentActionLength; + return 1; + } + if ( actor->pMonsterInfo.uMovementType == 2 ) + { + Actor::AI_4032B2(uActorID, a2a, 5120, 32); + v29->field_C = 2; + v29->uActionLength = actor->uCurrentActionLength; + return 1; + } + if ( actor->pMonsterInfo.uMovementType == 4 ) + { + Actor::AI_4032B2(uActorID, a2a, 10240, 32); + v29->field_C = 2; + v29->uActionLength = actor->uCurrentActionLength; + return 1; + } + if ( actor->pMonsterInfo.uMovementType == 5 ) + { + Actor::AI_Stand(uActorID, a2a, 32, 0); + v29->field_C = 2; + v29->uActionLength = actor->uCurrentActionLength; + return 1; + } + return 1; + } + +//----- (00406FA8) -------------------------------------------------------- +void stru262_TurnBased::_406FA8() + { + unsigned __int8 v1; // zf@1 + unsigned __int8 v2; // sf@1 + TurnBased_QueueElem *v3; // edi@2 + int v4; // eax@4 + Actor *v5; // ebx@4 + unsigned __int16 v6; // cx@4 + unsigned int *v7; // edx@8 + unsigned int v8; // esi@8 + unsigned __int8 v9; // of@13 + AIDirection a3; // [sp+Ch] [bp-6Ch]@8 + AIDirection v11; // [sp+28h] [bp-50h]@8 + AIDirection a4; // [sp+44h] [bp-34h]@8 + stru262_TurnBased *v13; // [sp+60h] [bp-18h]@1 + TurnBased_QueueElem *v14; // [sp+64h] [bp-14h]@2 + int uActorID; // [sp+68h] [bp-10h]@4 + unsigned int a2; // [sp+6Ch] [bp-Ch]@8 + int v17; // [sp+70h] [bp-8h]@1 + unsigned int v18; // [sp+74h] [bp-4h]@2 + + v17 = 0; + v1 = this->uActorQueueSize == 0; + v2 = this->uActorQueueSize < 0; + v13 = this; + if ( !(v2 | v1) ) + { + v3 = this->pQueue; + v18 = (char *)&pTurnEngine - (char *)this; + v14 = this->pQueue; + do + { + if (PID_TYPE(v3->uPackedID) != OBJECT_Player) + { + v4 = PID_ID(v3->uPackedID); + uActorID = v4; + v5 = &pActors[v4]; + v6 = v5->uAIState; + if ( v6 != 5 ) // Dead + { + if ( v6 != 11 )// Removed + { + if ( v6 != 19 ) //Disabled + { + if ( v6 != 17 ) //Summoned + { + v7 = (unsigned int *)&ai_near_actors_targets_pid[v4]; + a2 = *v7; + v8 = a2; + Actor::_SelectTarget(v4, (int *)v7, true); + memcpy(&v11, Actor::GetDirectionInfo(*(int *)((char *)&v3->uPackedID + v18), v8, &a3, 0), sizeof(AIDirection)); + memcpy(&a4, &v11, sizeof(AIDirection)); + v5->uCurrentActionTime += pMiscTimer->uTimeElapsed; + if ( (signed int)v5->uCurrentActionTime >= v5->uCurrentActionLength ) + { + if (v5->uAIState == Dying) + { + v5->uCurrentActionTime = 0; + v5->uCurrentActionLength = 0; + v5->uAIState = Dead; + v5->UpdateAnimation(); + return; + } + if ( rand() % 2 ) + Actor::AI_Stand(uActorID, a2, 64, &a4); + else + Actor::AI_Bored(uActorID, a2, &a4); + } + } + } + } + } + } + ++v17; + v3 = v14 + 1; + v9 = __OFSUB__(v17, v13->uActorQueueSize); + v2 = v17 - v13->uActorQueueSize < 0; + ++v14; + } + while ( v2 ^ v9 ); + } + } +