diff Engine/Objects/Chest.cpp @ 2497:82d5d92a097c

for MVS2012
author Ritor1
date Thu, 18 Sep 2014 23:59:29 +0600
parents
children 68cdef6879a0
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Engine/Objects/Chest.cpp	Thu Sep 18 23:59:29 2014 +0600
@@ -0,0 +1,806 @@
+#define _CRTDBG_MAP_ALLOC
+#include <stdlib.h>
+#include <crtdbg.h>
+
+#define _CRT_SECURE_NO_WARNINGS
+#include <stdio.h>
+
+#include "ErrorHandling.h"
+
+#include "Items.h"
+#include "Chest.h"
+#include "FrameTableInc.h"
+#include "LOD.h"
+#include "MapInfo.h"
+#include "Actor.h"
+#include "Engine/Graphics/Outdoor.h"
+#include "Engine/Graphics/DecorationList.h"
+#include "Party.h"
+#include "AudioPlayer.h"
+#include "OurMath.h"
+#include "Texts.h"
+#include "ObjectList.h"
+#include "GUIWindow.h"
+#include "Timer.h"
+
+#include "MM7.h"
+#include "SpriteObject.h"
+#include "Mouse.h"
+#include "Engine/Graphics/Viewport.h"
+#include "Engine/Graphics/Level/Decoration.h"
+
+size_t uNumChests; // idb
+struct ChestList *pChestList;
+std::array<Chest, 20> pChests;
+
+
+const int pChestPixelOffsetX[8]  = {42, 18, 18, 42, 42, 42, 18, 42};
+const int pChestPixelOffsetY[8]  = {34, 30, 30, 34, 34, 34, 30, 34};
+const int pChestWidthsByType[8]  = {9, 9, 9, 9, 9, 9, 9, 9};
+const int pChestHeightsByType[8] = {9, 9, 9, 9, 9, 9, 9, 9};
+
+
+//----- (0042041E) --------------------------------------------------------
+bool Chest::Open( signed int uChestID )
+{
+  unsigned int pMapID; // eax@8
+  int pRandom; // edx@16
+  int v6; // eax@16
+  ODMFace *pODMFace; // eax@19
+  BLVFace *pBLVFace; // eax@20
+  int pObjectX; // ebx@21
+  int pObjectZ; // edi@21
+  double dir_x; // st7@23
+  double dir_y; // st6@23
+  double length_vector; // st7@23
+  int pDepth; // ecx@26
+  Vec3_int_ v; // ST4C_12@28
+  bool flag_shout; // edi@28
+  int pSpriteID[4]; // [sp+84h] [bp-40h]@16
+  Vec3_int_ pOut; // [sp+A0h] [bp-24h]@28
+  int pObjectY; // [sp+B0h] [bp-14h]@21
+  int sRotX; // [sp+B4h] [bp-10h]@23
+  float dir_z; // [sp+BCh] [bp-8h]@23
+  int sRotY; // [sp+C0h] [bp-4h]@8
+  SpriteObject pSpellObject; // [sp+14h] [bp-B0h]@28
+
+  assert( uChestID < 20 );
+  if ( ( uChestID < 0 ) && ( uChestID >= 20 ) )
+    return false;
+  Chest* chest = &pChests[uChestID];
+
+  ++pIcons_LOD->uTexturePacksCount;
+  if (!pIcons_LOD->uNumPrevLoadedFiles)
+    pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
+
+  if (!chest->Initialized())
+    Chest::PlaceItems(uChestID);
+
+  if ( !uActiveCharacter )
+    return false;
+  flag_shout = false;
+  pMapID = pMapStats->GetMapInfo(pCurrentMapName);
+  if ( chest->Trapped() && pMapID )
+  {
+    if ( pPlayers[uActiveCharacter]->GetDisarmTrap() < 2 * pMapStats->pInfos[pMapID].LockX5 )
+    {
+      pSpriteID[0] = 811;
+      pSpriteID[1] = 812;
+      pSpriteID[2] = 813;
+      pSpriteID[3] = 814;
+      pRandom = rand() % 4;
+      v6 = PID_ID(EvtTargetObj);
+      if ( PID_TYPE(EvtTargetObj) == OBJECT_Decoration)
+      {
+        pObjectX = pLevelDecorations[v6].vPosition.x;
+        pObjectY = pLevelDecorations[v6].vPosition.y;
+        pObjectZ = pLevelDecorations[v6].vPosition.z + ( pDecorationList->pDecorations[pLevelDecorations[v6].uDecorationDescID].uDecorationHeight / 2 );
+      }
+      if ( PID_TYPE(EvtTargetObj) == OBJECT_BModel)
+      {
+        if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
+        {
+          pODMFace = &pOutdoor->pBModels[EvtTargetObj >> 9].pFaces[(EvtTargetObj >> 3) & 0x3F];
+          pObjectX = ( pODMFace->pBoundingBox.x1 + pODMFace->pBoundingBox.x2 ) / 2;
+          pObjectY = ( pODMFace->pBoundingBox.y1 + pODMFace->pBoundingBox.y2 ) / 2;
+          pObjectZ = ( pODMFace->pBoundingBox.z1 + pODMFace->pBoundingBox.z2 ) / 2;
+        }
+        else//Indoor
+        {
+          pBLVFace = &pIndoor->pFaces[v6];
+          pObjectX = ( pBLVFace->pBounding.x1 + pBLVFace->pBounding.x2 ) / 2;
+          pObjectY = ( pBLVFace->pBounding.y1 + pBLVFace->pBounding.y2 ) / 2;
+          pObjectZ = ( pBLVFace->pBounding.z1 + pBLVFace->pBounding.z2 ) / 2;
+        }
+      }
+      dir_x = (double)pParty->vPosition.x - (double)pObjectX;
+      dir_y = (double)pParty->vPosition.y - (double)pObjectY;
+      dir_z = ( (double)pParty->sEyelevel + (double)pParty->vPosition.z ) - (double)pObjectZ;
+      length_vector = sqrt( (dir_x * dir_x) + (dir_y * dir_y) + (dir_z * dir_z) );
+      if ( length_vector <= 1.0 )
+      {
+        *(float *)&sRotX = 0.0;
+        *(float *)&sRotY = 0.0;
+      }
+      else
+      {
+        sRotY = (signed __int64)sqrt(dir_x * dir_x + dir_y * dir_y);
+        sRotX = stru_5C6E00->Atan2((signed __int64)dir_x, (signed __int64)dir_y);
+        sRotY = stru_5C6E00->Atan2(dir_y * dir_y, (signed __int64)dir_z);
+      }
+      pDepth = 256;
+      if ( length_vector < 256.0 )
+        pDepth = (signed __int64)length_vector / 4;
+      v.x = pObjectX;
+      v.y = pObjectY;
+      v.z = pObjectZ;
+      Vec3_int_::Rotate(pDepth, sRotX, sRotY, v, &pOut.x, &pOut.z, &pOut.y);
+      SpriteObject::sub_42F7EB_DropItemAt(pSpriteID[pRandom], pOut.x, pOut.z, pOut.y, 0, 1, 0, 48, 0);
+
+      pSpellObject.stru_24.Reset();
+      pSpellObject.spell_skill = 0;
+      pSpellObject.spell_level = 0;
+      pSpellObject.spell_id = 0;
+      pSpellObject.field_54 = 0;
+      pSpellObject.uType = pSpriteID[pRandom];
+      pSpellObject.uObjectDescID = 0;
+      if ( pObjectList->uNumObjects )
+      {
+        for ( uint i = 0; i < (signed int)pObjectList->uNumObjects; ++i )
+        {
+          if ( pSpriteID[pRandom] == pObjectList->pObjects[i].uObjectID )
+            pSpellObject.uObjectDescID = i;
+        }
+      }
+      pSpellObject.vPosition.y = pOut.z;
+      pSpellObject.vPosition.x = pOut.x;
+      pSpellObject.vPosition.z = pOut.y;
+      pSpellObject.uSoundID = 0;
+      pSpellObject.uAttributes = 48;
+      pSpellObject.uSectorID = pIndoor->GetSector(pOut.x, pOut.z, pOut.y);
+      pSpellObject.uSpriteFrameID = 0;
+      pSpellObject.spell_caster_pid = 0;
+      pSpellObject.spell_target_pid = 0;
+      pSpellObject.uFacing = 0;
+      pSpellObject.Create(0, 0, 0, 0);
+      pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0);
+      pSpellObject.ExplosionTraps();
+      chest->uFlags &= 0xFEu;
+      if ( uActiveCharacter && !_A750D8_player_speech_timer && !OpenedTelekinesis )
+      {
+        _A750D8_player_speech_timer = 256i64;
+        PlayerSpeechID = SPEECH_5;
+        uSpeakingCharacter = uActiveCharacter;
+      }
+      pIcons_LOD->RemoveTexturesPackFromTextureList();
+      OpenedTelekinesis = false;
+      return false;
+    }
+    chest->uFlags &= 0xFEu;
+    flag_shout = true;
+  }
+  pAudioPlayer->StopChannels(-1, -1);
+  pAudioPlayer->PlaySound(SOUND_OpenChest, 0, 0, -1, 0, 0, 0, 0);
+  if ( flag_shout == true )
+  {
+    if ( !OpenedTelekinesis )
+      pPlayers[uActiveCharacter]->PlaySound(SPEECH_4, 0);
+  }
+  OpenedTelekinesis = false;
+  pChestWindow = pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Chest, uChestID, 0);
+  pBtn_ExitCancel = pChestWindow->CreateButton(471, 445, 169,  35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], pIcons_LOD->GetTexture(uExitCancelTextureId), 0);// Exit
+                    pChestWindow->CreateButton(  7,   8, 460, 343, 1, 0, UIMSG_CHEST_ClickItem, 0, 0, "", 0);
+  pCurrentScreen = SCREEN_CHEST;
+  pEventTimer->Pause();
+  return true;
+}
+
+//----- (0042038D) --------------------------------------------------------
+void Chest::ChestUI_WritePointedObjectStatusString()
+{
+  int v1; // ecx@2
+  POINT cursor; // [sp+8h] [bp-8h]@1
+
+  pMouse->GetCursorPos(&cursor);
+  if ( cursor.y < 350 )
+  {
+    v1 = pRenderer->pActiveZBuffer[cursor.x + pSRZBufferLineOffsets[cursor.y]];
+    if ( v1 != 0 && v1 != -65536 )
+    {
+      if ( v1 )
+      {
+        ItemGen* item = &pChests[pChestWindow->par1C].igChestItems[pChests[pChestWindow->par1C].pInventoryIndices[(v1 & 0xFFFF) - 1] - 1];
+        GameUI_SetFooterString(item->GetDisplayName());
+      }
+    }
+  }
+}
+
+//----- (0042092D) --------------------------------------------------------
+void Chest::DrawChestUI(signed int uChestID)
+    {
+
+    int chestBitmapId; // eax@1
+    unsigned int v5; // eax@1
+    int chest_item_index; // ecx@3
+    unsigned int item_texture_id; // eax@4
+    Texture *item_texture; // esi@4
+    signed int itemPixelWidth; // ecx@4
+    signed int itemPixelHeght; // edx@4
+//    signed int v11; // eax@4
+    int v12; // eax@6
+    int v13; // eax@6
+    unsigned int itemPixelPosX; // ST34_4@8
+    int itemPixelPosY; // edi@8
+    int *v16; // [sp+Ch] [bp-28h]@1
+//    int v17; // [sp+10h] [bp-24h]@4
+    int chest_offs_y; // [sp+14h] [bp-20h]@1
+    signed int chestHeghtCells; // [sp+18h] [bp-1Ch]@1
+    int chest_offs_x; // [sp+1Ch] [bp-18h]@1
+    signed int chestWidthCells; // [sp+20h] [bp-14h]@1
+    signed int item_counter; // [sp+30h] [bp-4h]@1
+
+    v16 = pRenderer->pActiveZBuffer;
+    pRenderer->ClearZBuffer(0, 479);
+    chestBitmapId = pChests[uChestID].uChestBitmapID;
+    chest_offs_x = pChestPixelOffsetX[chestBitmapId];
+    chest_offs_y = pChestPixelOffsetY[chestBitmapId];
+    chestWidthCells = pChestWidthsByType[chestBitmapId];
+    chestHeghtCells = pChestHeightsByType[chestBitmapId];
+    sprintfex(pTmpBuf.data(), "chest%02d", pChestList->pChests[chestBitmapId].uTextureID);
+    v5 = pIcons_LOD->LoadTexture(pTmpBuf.data(), TEXTURE_16BIT_PALETTE);
+    pRenderer->DrawTextureIndexed(8u, 8u, pIcons_LOD->GetTexture(v5));
+
+    for (item_counter = 0; item_counter < chestWidthCells * chestHeghtCells; ++item_counter)
+        {
+        chest_item_index = pChests[uChestID].pInventoryIndices[item_counter];
+        if ( chest_item_index > 0 )
+            {
+            item_texture_id = pIcons_LOD->LoadTexture(
+                //pItemsTable->pItems[*(int *)((char *)&pOtherOverlayList->pOverlays[49].field_4 + 36 * v6 + v3 * 5324)].pIconName,
+                pChests[uChestID].igChestItems[chest_item_index - 1].GetIconName(), TEXTURE_16BIT_PALETTE);
+            item_texture = pIcons_LOD->GetTexture(item_texture_id);
+            itemPixelWidth = item_texture->uTextureWidth;
+            itemPixelHeght = item_texture->uTextureHeight;
+            if ( itemPixelWidth < 14 )
+                itemPixelWidth = 14;
+            v12 = itemPixelWidth - 14;
+            v12 = v12 & 0xFFFFFFE0;
+            v13 = v12 + 32;
+            if ( itemPixelHeght < 14 )
+                itemPixelHeght = 14;
+            itemPixelPosX = chest_offs_x + 32 * (item_counter % chestWidthCells) + ((signed int)(v13 - itemPixelWidth)/2);
+            itemPixelPosY = chest_offs_y + 32 * (item_counter / chestHeghtCells) +
+                ((signed int)(((itemPixelHeght - 14) & 0xFFFFFFE0) + 32- item_texture->uTextureHeight ) /2);
+            pRenderer->DrawTextureTransparent(  itemPixelPosX,   itemPixelPosY,  item_texture);
+            ZBuffer_DoFill2(&v16[itemPixelPosX + pSRZBufferLineOffsets[itemPixelPosY]], item_texture, item_counter + 1);
+            }
+        }
+    pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uExitCancelTextureId));
+    }
+
+
+//----- (0041FE71) --------------------------------------------------------
+bool Chest::CanPlaceItemAt( signed int test_cell_position, int item_id, signed int uChestID )
+    {
+//    int v3; // eax@1
+    unsigned int item_texture_id; // eax@1
+    Texture *item_texture; // ecx@1
+    signed int v6; // eax@1
+//    signed int v7; // edi@3
+    signed int v8; // eax@3
+    int texture_cell_width; // edi@3
+    int texture_cell_height; // ebx@5
+    int _row; // esi@9
+    int _cell_rows; // edx@10
+    int _column; // ecx@11
+//    char *v14; // eax@12
+    int chest_cell_heght; // [sp+Ch] [bp-Ch]@1
+//    signed int v17; // [sp+10h] [bp-8h]@1
+    signed int chest_cell_width; // [sp+14h] [bp-4h]@1
+
+    chest_cell_heght = pChestHeightsByType[pChests[uChestID].uChestBitmapID];
+    chest_cell_width = pChestWidthsByType[pChests[uChestID].uChestBitmapID];
+    item_texture_id = pIcons_LOD->LoadTexture(pItemsTable->pItems[item_id].pIconName, TEXTURE_16BIT_PALETTE);
+    item_texture = pIcons_LOD->GetTexture(item_texture_id);
+    v6 = item_texture->uTextureWidth;
+    if ( v6 < 14 )
+      v6 = 14;
+    texture_cell_width = ((v6 - 14) >> 5) + 1;
+    v8 = item_texture->uTextureHeight;
+    if ( v8 < 14 )
+        v8 = 14;
+    texture_cell_height = ((v8 - 14) >> 5) + 1;
+    if ( !areWeLoadingTexture )
+    {
+      item_texture->Release();
+      pIcons_LOD->SyncLoadedFilesCount();
+    }
+    if ( (texture_cell_width + test_cell_position % chest_cell_width <= chest_cell_width) && 
+        (texture_cell_height + test_cell_position / chest_cell_width <= chest_cell_heght) )
+    { //we not put over borders
+        _row = 0;
+        if ( texture_cell_height <= 0 )
+            return true;
+        _cell_rows = 0;
+        while ( 1 )
+        {
+            _column = 0;
+            if ( texture_cell_width > 0 )
+                {
+                while ( pChests[uChestID].pInventoryIndices[test_cell_position + _cell_rows+_column]==0)
+                    {
+                    ++_column;
+                    if ( _column >= texture_cell_width )
+                        break;
+                    }
+                if (pChests[uChestID].pInventoryIndices[test_cell_position + _cell_rows+_column]!=0)
+                    return false;
+                }
+            _cell_rows += chest_cell_width;
+            ++_row;
+            if ( _row >= texture_cell_height )
+                return true;
+            }
+
+        }
+    return false;
+    }
+// 506128: using guessed type int areWeLoadingTexture;
+
+//----- (0041FF64) --------------------------------------------------------
+int Chest::CountChestItems(signed int uChestID)
+{
+  signed int item_count; // eax@1
+  int max_items; // edx@1
+  item_count = 0;
+  max_items = pChestWidthsByType[pChests[uChestID].uChestBitmapID] * pChestHeightsByType[pChests[uChestID].uChestBitmapID];
+  if ( max_items <= 0 )
+    item_count = -1;
+  else
+  {
+    while ( pChests[uChestID].igChestItems[item_count].uItemID )
+    {
+      ++item_count;
+      if ( item_count >= max_items )
+      {
+        item_count = -1;
+        break;
+      }
+    }
+  }
+  return item_count;
+}
+
+//----- (0041FFA2) --------------------------------------------------------
+int Chest::PutItemInChest(int position, ItemGen *put_item, signed int uChestID)
+{//(rus: положить предмет в ящик)
+  ItemGen *v4; // edi@1
+  int v5; // esi@1
+  int result; // eax@11
+  unsigned int v7; // eax@12
+  int v8; // edx@12
+  Texture *texture; // ecx@12
+  signed int v10; // eax@12
+  signed int v11; // edi@14
+  unsigned int v12; // esi@14
+  int v13; // edi@16
+  void *v14; // edi@21
+  int v15; // edi@21
+  int i; // ecx@21
+  ItemGen *Src; // [sp+Ch] [bp-18h]@1
+  signed int item_in_chest_count; // [sp+10h] [bp-14h]@2
+  int v19; // [sp+14h] [bp-10h]@1
+  int v20; // [sp+18h] [bp-Ch]@19
+  signed int v21; // [sp+1Ch] [bp-8h]@1
+//  signed int v22; // [sp+20h] [bp-4h]@3
+  int v23; // [sp+20h] [bp-4h]@19
+
+  v21 = 0;
+  v4 = put_item;
+  v5 = pChestWidthsByType[pChests[uChestID].uChestBitmapID] * pChestHeightsByType[pChests[uChestID].uChestBitmapID];
+  Src = put_item;
+  v19 = pChestWidthsByType[pChests[uChestID].uChestBitmapID];
+  if ( position == -1 )
+  {
+    item_in_chest_count = CountChestItems(uChestID);
+    if ( item_in_chest_count == -1 )
+      return 0;
+    for( int _i = 0; _i < v5; _i++)
+	{
+      if ( Chest::CanPlaceItemAt(_i, v4->uItemID, pChestWindow->par1C) )
+        v21 = _i;
+    }
+    if ( v21 == v5 )
+    {
+      if ( uActiveCharacter )
+        pPlayers[uActiveCharacter]->PlaySound(SPEECH_NoRoom, 0);
+      return 0;
+    }
+    v7 = pIcons_LOD->LoadTexture(v4->GetIconName(), TEXTURE_16BIT_PALETTE);
+    HIWORD(v8) = 0;
+    texture = pIcons_LOD->GetTexture(v7);
+    v10 = texture->uTextureWidth;
+    if ( texture->uTextureWidth < 14 )
+      v10 = 14;
+    v12 = ((v10 - 14) >> 5) + 1;
+    v11 = texture->uTextureHeight;
+    if ( texture->uTextureHeight < 14 )
+      v11 = 14;
+    v13 = ((v11 - 14) >> 5) + 1;
+    if ( !areWeLoadingTexture )
+    {
+      texture->Release();
+      pIcons_LOD->SyncLoadedFilesCount();
+    }
+    if ( v13 > 0 )
+    {
+      v23 = 0;
+      v20 = v13;
+      do
+      {
+        if ( (signed int)v12 > 0 )
+        {
+          v14 = &pChests[uChestID].pInventoryIndices[v21 + v23];
+          LOWORD(v8) = -1 - v21;
+          v8 <<= 16;
+          LOWORD(v8) = -1 - v21;
+          memset32(v14, v8, v12 >> 1);
+          v15 = (int)((char *)v14 + 4 * (v12 >> 1));
+          for ( i = v12 & 1; i; --i )
+          {
+            *(short *)v15 = v8;
+            v15 += 2;
+          }
+        }
+        v23 += v19;
+        --v20;
+      }
+      while ( v20 );
+    }
+    pChests[uChestID].pInventoryIndices[v21] = item_in_chest_count + 1;
+    memcpy(&pChests[uChestID].igChestItems[item_in_chest_count], put_item, sizeof(ItemGen));
+    result = v21 + 1;
+  }
+  else
+    result = 1;
+  return result;
+}
+// 506128: using guessed type int areWeLoadingTexture;
+
+//----- (0042013E) --------------------------------------------------------
+void Chest::PlaceItemAt( unsigned int put_cell_pos, unsigned int item_at_cell, signed int uChestID )
+{
+  int uItemID; // edi@1
+  int v6; // edx@4
+  unsigned int v7; // eax@5
+  Texture *texture; // ecx@5
+  signed int v9; // eax@5
+  signed int v10; // edi@7
+  unsigned int texture_cell_width; // ebx@7
+  int textute_cell_height; // edi@9
+  int chest_cell_row_pos; // edx@12
+  int chest_cell_width; // [sp+10h] [bp-Ch]@11
+
+  uItemID = pChests[ uChestID].igChestItems[item_at_cell].uItemID;
+  pItemsTable->SetSpecialBonus(&pChests[ uChestID].igChestItems[item_at_cell]);
+  if ( uItemID >= 135 && uItemID <= 159 && !pChests[ uChestID].igChestItems[item_at_cell].uNumCharges)
+  {
+    v6 = rand() % 21 + 10;
+    pChests[ uChestID].igChestItems[item_at_cell].uNumCharges = v6;
+    pChests[ uChestID].igChestItems[item_at_cell].uMaxCharges = v6;
+  }
+  v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE);
+  texture = pIcons_LOD->GetTexture(v7);
+  v9 = texture->uTextureWidth;
+  if ( texture->uTextureWidth < 14 )
+    v9 = 14;
+  texture_cell_width = ((v9 - 14) >> 5) + 1;
+  v10 = texture->uTextureHeight;
+  if ( texture->uTextureHeight < 14 )
+    v10 = 14;
+  textute_cell_height = ((v10 - 14) >> 5) + 1;
+  if ( !areWeLoadingTexture )
+  {
+    texture->Release();
+    pIcons_LOD->SyncLoadedFilesCount();
+  }
+  chest_cell_width = pChestWidthsByType[pChests[ uChestID].uChestBitmapID];
+  chest_cell_row_pos = 0;
+  for(int i = 0; i < textute_cell_height; ++i) 
+  { 
+    for (int j = 0; j < texture_cell_width; ++j)
+      pChests[uChestID].pInventoryIndices[put_cell_pos + chest_cell_row_pos+j]=(signed __int16)-(put_cell_pos+1);
+    chest_cell_row_pos += chest_cell_width;
+  }
+  pChests[uChestID].pInventoryIndices[put_cell_pos] = item_at_cell + 1;
+}
+// 506128: using guessed type int areWeLoadingTexture;
+
+//----- (00420284) --------------------------------------------------------
+void Chest::PlaceItems(signed int uChestID )
+    {
+    int uChestArea; // edi@1
+    int random_chest_pos; // eax@2
+    int test_position; // ebx@11
+    char chest_cells_map[144]; // [sp+Ch] [bp-A0h]@1
+    int chest_item_id; // [sp+9Ch] [bp-10h]@10
+    unsigned int items_counter; // [sp+A4h] [bp-8h]@8
+
+    pRenderer->ClearZBuffer(0, 479);
+    uChestArea = pChestWidthsByType[pChests[uChestID].uChestBitmapID] * pChestHeightsByType[pChests[uChestID].uChestBitmapID];
+    memset(chest_cells_map, 0, 144);
+    //fill cell map at random positions
+    for ( items_counter = 0; items_counter < uChestArea; ++items_counter )
+    {
+        //get random position in chest
+        do
+        random_chest_pos = (unsigned __int8)rand();
+        while ( random_chest_pos >= uChestArea );
+        //if this pos occupied move to next
+        while ( chest_cells_map[random_chest_pos] )
+        {
+            ++random_chest_pos;
+            if ( random_chest_pos == uChestArea )
+                random_chest_pos = 0;
+        }
+        chest_cells_map[random_chest_pos] = items_counter;
+      }
+    items_counter = 0;
+
+    for (items_counter = 0; items_counter<uChestArea; ++items_counter)
+        {
+        chest_item_id = pChests[uChestID].igChestItems[items_counter].uItemID;
+        if ( chest_item_id )
+            {
+            test_position = 0;
+            while ( !Chest::CanPlaceItemAt((unsigned __int8)chest_cells_map[test_position], chest_item_id, uChestID) )
+                {
+                ++test_position;
+                if ( test_position >= uChestArea )
+                    break;
+                }
+            if(test_position<uChestArea)
+                {
+                Chest::PlaceItemAt((unsigned __int8)chest_cells_map[test_position], items_counter, uChestID);
+                if ( pChests[uChestID].uFlags & CHEST_OPENED)
+                    pChests[uChestID].igChestItems[items_counter].SetIdentified();
+                }
+            }
+        }
+    pChests[uChestID].SetInitialized(true);
+    }
+// 420284: using guessed type char Dst[144];
+
+//----- (00448A17) --------------------------------------------------------
+void Chest::ToggleFlag(signed int uChestID, unsigned __int16 uFlag, unsigned int bToggle)
+{
+  if ( uChestID >= 0 && uChestID <= 19 )
+  {
+    if ( bToggle )
+       pChests[uChestID].uFlags |= uFlag;
+    else
+      pChests[uChestID].uFlags &= ~uFlag;
+  }
+}
+
+//----- (00458B03) --------------------------------------------------------
+void ChestList::ToFile()
+{
+  FILE *v2; // eax@1
+  FILE *v3; // edi@1
+
+  v2 = fopen("data\\dchest.bin", "wb");
+  v3 = v2;
+  if ( !v2 )
+    Error("Unable to save dchest.bin!");
+
+  fwrite(this, 4, 1, v2);
+  fwrite(this->pChests, 36, this->uNumChests, v3);
+  fclose(v3);
+}
+
+
+//----- (00458B4F) --------------------------------------------------------
+void ChestList::FromFile(void *data_mm6, void *data_mm7, void *data_mm8)
+{
+  uint num_mm6_chests = data_mm6 ? *(int *)data_mm6 : 0,
+       num_mm7_chests = data_mm7 ? *(int *)data_mm7 : 0,
+       num_mm8_chests = data_mm8 ? *(int *)data_mm8 : 0;
+
+  uNumChests = num_mm6_chests + num_mm7_chests + num_mm8_chests;
+  assert(uNumChests);
+  assert(!num_mm8_chests);
+
+  pChests = (ChestDesc *)malloc(uNumChests * sizeof(ChestDesc));
+  memcpy(pChests,                                   (char *)data_mm7 + 4, num_mm7_chests * sizeof(ChestDesc));
+  memcpy(pChests + num_mm7_chests,                  (char *)data_mm6 + 4, num_mm6_chests * sizeof(ChestDesc));
+  memcpy(pChests + num_mm6_chests + num_mm7_chests, (char *)data_mm8 + 4, num_mm8_chests * sizeof(ChestDesc));
+}
+
+
+//----- (00458B9C) --------------------------------------------------------
+int ChestList::FromFileTxt(const char *Args)
+{
+  //ChestList *v2; // ebx@1
+  __int32 v3; // edi@1
+  FILE *v4; // eax@1
+  unsigned int v5; // esi@3
+  const void *v6; // ST18_4@9
+  void *v7; // eax@9
+  FILE *v8; // ST0C_4@11
+  char *i; // eax@11
+  char v10; // al@14
+  const char *v11; // ST14_4@14
+  char v12; // al@14
+  const char *v13; // ST10_4@14
+  char Buf; // [sp+8h] [bp-2F0h]@3
+  FrameTableTxtLine v16; // [sp+1FCh] [bp-FCh]@4
+  FrameTableTxtLine v17; // [sp+278h] [bp-80h]@4
+  FILE *File; // [sp+2F4h] [bp-4h]@1
+  unsigned int Argsa; // [sp+300h] [bp+8h]@3
+
+  //v2 = this;
+  free(this->pChests);
+  v3 = 0;
+  this->pChests = 0;
+  this->uNumChests = 0;
+  v4 = fopen(Args, "r");
+  File = v4;
+  if ( !v4 )
+    Error("ChestDescriptionList::load - Unable to open file: %s.");
+
+  v5 = 0;
+  Argsa = 0;
+  if ( fgets(&Buf, 490, v4) )
+  {
+    do
+    {
+      *strchr(&Buf, 10) = 0;
+      memcpy(&v17, txt_file_frametable_parser(&Buf, &v16), sizeof(v17));
+	  if ( v17.uPropCount && *v17.pProperties[0] != 47 )
+        ++Argsa;
+    }
+    while ( fgets(&Buf, 490, File) );
+    v5 = Argsa;
+    v3 = 0;
+  }
+  v6 = this->pChests;
+  this->uNumChests = v5;
+  v7 = malloc(36 * v5);
+  this->pChests = (ChestDesc *)v7;
+  if ( v7 == (void *)v3 )
+    Error("ChestDescriptionList::load - Out of Memory!");
+
+  memset(v7, v3, 36 * this->uNumChests);
+  v8 = File;
+  this->uNumChests = v3;
+  fseek(v8, v3, v3);
+  for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) )
+  {
+    *strchr(&Buf, 10) = 0;
+    memcpy(&v17, txt_file_frametable_parser(&Buf, &v16), sizeof(v17));
+	if ( v17.uPropCount && *v17.pProperties[0] != 47 )
+    {
+      strcpy(this->pChests[this->uNumChests].pName, v17.pProperties[0]);
+      v10 = atoi(v17.pProperties[1]);
+      v11 = v17.pProperties[2];
+      this->pChests[this->uNumChests].uWidth = v10;
+      v12 = atoi(v11);
+      v13 = v17.pProperties[3];
+      this->pChests[this->uNumChests].uHeight = v12;
+      this->pChests[this->uNumChests++].uTextureID = atoi(v13);
+    }
+  }
+  fclose(File);
+  return 1;
+}
+
+//----- (00420B13) --------------------------------------------------------
+void __fastcall sub_420B13(int a1, int a2)
+{	//Give item from chest(rus: Взять предмет из ящика)
+    void *v2; // eax@1
+    unsigned int v4; // eax@1
+    Texture *texture; // ecx@1
+    signed int v6; // eax@1
+    signed int v7; // edi@3
+    signed int v8; // eax@3
+    int v9; // edi@3
+    int v10; // eax@5
+    int v11; // esi@8
+    unsigned int v12; // ecx@10
+    void *v13; // edi@10
+    unsigned __int8 v14; // cf@10
+    int v15; // edi@10
+    int i; // ecx@10
+    int v17; // [sp+Ch] [bp-14h]@1
+    int v18; // [sp+10h] [bp-10h]@3
+    int v21; // [sp+1Ch] [bp-4h]@5
+    int v22; // [sp+1Ch] [bp-4h]@8
+
+    v2 = (void *)(5324 * (int)pChestWindow->ptr_1C);
+	v17 = pChestWidthsByType[pChests[(int)pChestWindow->ptr_1C].uChestBitmapID];
+    v4 = pIcons_LOD->LoadTexture(pChests[(int)pChestWindow->ptr_1C].igChestItems[a1].GetIconName(), TEXTURE_16BIT_PALETTE);
+    texture = pIcons_LOD->GetTexture(v4);
+
+    v6 = texture->uTextureWidth;
+    if ( texture->uTextureWidth < 14 )
+      v6 = 14;
+    v7 = v6 - 14;
+    v9 = (v7 >> 5) + 1;
+    v18 = v9;
+
+    v8 = texture->uTextureHeight;
+    if ( texture->uTextureHeight < 14 )
+      v8 = 14;
+    v10 = ((v8 - 14) >> 5) + 1;
+    v21 = v10;
+
+    if ( !areWeLoadingTexture )
+    {
+      texture->Release();
+      pIcons_LOD->SyncLoadedFilesCount();
+      v10 = v21;
+    }
+    if ( v10 > 0 )
+    {
+      v11 = 0;
+      for ( v22 = v10; v22; --v22 )
+      {
+        if ( v9 > 0 )
+        {
+          v12 = v9;
+          v13 = &pChests[(int)pChestWindow->ptr_1C].pInventoryIndices[a2 + v11];
+          v14 = v12 & 1;
+          v12 >>= 1;
+          memset(&pChests[(int)pChestWindow->ptr_1C].pInventoryIndices[a2 + v11], 0, 4 * v12);
+          v15 = (int)((char *)v13 + 4 * v12);
+          for ( i = v14; i; --i )
+          {
+            *(short *)v15 = 0;
+            v15 += 2;
+          }
+          v9 = v18;
+        }
+        v11 += v17;
+      }
+    }
+    pChests[(int)pChestWindow->ptr_1C].igChestItems[a1].Reset();
+}
+// 506128: using guessed type int areWeLoadingTexture;
+//----- (00420E01) --------------------------------------------------------
+void Chest::OnChestLeftClick()
+{
+  int v2; // eax@2
+  int v3; // ebx@4
+  int v4; // esi@6
+  POINT cursor; // [sp+84h] [bp-8h]@2
+  
+  SpriteObject v6; // [sp+Ch] [bp-80h]@1
+  if ( pParty->pPickedItem.uItemID )
+  {
+    if ( Chest::PutItemInChest(-1, &pParty->pPickedItem, pGUIWindow_CurrentMenu->par1C) )
+      pMouse->RemoveHoldingItem();
+  }
+  else
+  {
+    pMouse->GetCursorPos(&cursor);
+    v2 = pRenderer->pActiveZBuffer[cursor.x + pSRZBufferLineOffsets[cursor.y]] & 0xFFFF;
+    if ( v2 )
+    {
+      if ( v2 )
+        v3 = v2 - 1;
+      else
+        v3 = -1;
+      v4 = pChests[(int)pGUIWindow_CurrentMenu->par1C].pInventoryIndices[v3] - 1;
+      if ( pChests[(int)pGUIWindow_CurrentMenu->par1C].igChestItems[v4].GetItemEquipType() == EQUIP_GOLD )
+      {
+        pParty->PartyFindsGold(pChests[(int)pGUIWindow_CurrentMenu->par1C].igChestItems[v4].uSpecEnchantmentType, 0); 
+        viewparams->bRedrawGameUI = 1;
+      }
+      else
+        pParty->SetHoldingItem(&pChests[(int)pGUIWindow_CurrentMenu->par1C].igChestItems[v4]);
+      sub_420B13(v4, v3);
+    }
+  }
+}
\ No newline at end of file