diff Events.cpp @ 2275:8193a64c7461

Слияние
author Ritor1
date Fri, 14 Mar 2014 09:32:42 +0600
parents fd788d2e9585
children 9551756f46c4
line wrap: on
line diff
--- a/Events.cpp	Fri Mar 14 09:32:25 2014 +0600
+++ b/Events.cpp	Fri Mar 14 09:32:42 2014 +0600
@@ -282,17 +282,8 @@
 {
   unsigned int v3; // eax@5
   signed int v4; // esi@7
-  //char *v5; // eax@8
-  Player *v6; // ecx@8
-  //char *v7; // ebp@8
-  //signed int v8; // edx@10
-  //int v9; // edi@12
-  //ByteArray *v10; // esi@12
   int v11; // eax@14
   char *v12; // eax@15
-  //char *v13; // edi@21
-  int v14; // ebp@21
-  int v15; // edi@21
   const char *v16; // esi@21
   bool v17; // edx@21
   int v18; // ecx@22
@@ -302,11 +293,9 @@
   int v22; // edx@40
   int v23; // eax@40
   unsigned __int16 v24; // ax@45
-  int v25; // eax@54
   LevelDecoration *v26; // eax@55
   int v27; // eax@57
   int v28; // ecx@57
-  //int v29; // edx@58
   int pEventID; // eax@58
   int pNPC_ID; // ecx@58
   int pIndex; // esi@58
@@ -317,12 +306,8 @@
   int v37; // esi@62
   int v38; // eax@78
   int v39; // ecx@78
-  size_t v40; // edx@78
-  Actor *v41; // esi@79
   int v42; // eax@84
   int v43; // ecx@84
-  size_t v44; // edx@84
-  Actor *v45; // esi@85
   void *v46; // eax@91
   GUIWindow *v47; // eax@93
   GUIButton *v48; // ecx@93
@@ -357,16 +342,9 @@
   signed int v77; // ebp@186
   int v78; // edx@186
   Player *v79; // esi@187
-  //signed int v80; // ebp@200
-  //int v81; // edx@200
   Player *v82; // esi@201
   int v83; // eax@212
   int v84; // ebp@220
-  signed int v85; // ebp@224
-  char v86; // al@224
-  Player *v87; // esi@227
-  Player *v88; // ecx@231
-  int v89; // ecx@232
   int v90; // eax@243
   const char *v91; // ecx@247
   int v92; // eax@251
@@ -378,37 +356,24 @@
   unsigned int v98; // edx@265
   const char *v99; // esi@267
   int v100; // edx@267
-  //char *v101; // edi@281
   unsigned int v102; // esi@281
   int v103; // edi@284
   int v104; // eax@288
   int v105; // edx@294
   int v106; // [sp-20h] [bp-4C8h]@278
-  signed int v107; // [sp-1Ch] [bp-4C4h]@278
-  unsigned int v108; // [sp-18h] [bp-4C0h]@278
   signed int v109; // [sp-14h] [bp-4BCh]@278
   signed int v110; // [sp-10h] [bp-4B8h]@278
-  int v111; // [sp-Ch] [bp-4B4h]@278
-  // Event *v112; // [sp-8h] [bp-4B0h]@5
   int v113; // [sp-8h] [bp-4B0h]@106
   int v114; // [sp-8h] [bp-4B0h]@117
-  signed int v115; // [sp-8h] [bp-4B0h]@231
-  unsigned int v116; // [sp-8h] [bp-4B0h]@278
   int v117; // [sp-4h] [bp-4ACh]@106
   int v118; // [sp-4h] [bp-4ACh]@117
-  int v119; // [sp-4h] [bp-4ACh]@231
-  int v120; // [sp-4h] [bp-4ACh]@278
   int v121; // [sp-4h] [bp-4ACh]@294
   int curr_seq_num; // [sp+10h] [bp-498h]@4
-  //char *v123; // [sp+14h] [bp-494h]@0
-  signed int v124; // [sp+18h] [bp-490h]@7
-  //signed int v125; // [sp+1Ch] [bp-48Ch]@155
   int v126; // [sp+1Ch] [bp-48Ch]@262
   int player_choose; // [sp+20h] [bp-488h]@4
   int v128; // [sp+24h] [bp-484h]@21
   int v129; // [sp+24h] [bp-484h]@262
   signed int v130; // [sp+28h] [bp-480h]@0
-  //int v131; // [sp+2Ch] [bp-47Ch]@1
   int v132; // [sp+30h] [bp-478h]@262
   signed int v133; // [sp+34h] [bp-474h]@1
   int v134; // [sp+38h] [bp-470h]@262
@@ -422,7 +387,6 @@
   char Str[120]; // [sp+ECh] [bp-3BCh]@21
   Actor Dst; // [sp+164h] [bp-344h]@53
 
-  //v131 = uEventID;
   v133 = 0;
   EvtTargetObj = targetObj;
   dword_5B65C4_cancelEventProcessing = 0;
@@ -434,158 +398,129 @@
     return;
   }	*/
   if ( !uEventID )
-    {
+  {
     if ( !GameUI_Footer_TimeLeft )
       ShowStatusBarString(pGlobalTXT_LocalizationStrings[521], 2u);// Nothing here
     return;
-    }
+  }
   player_choose = (uActiveCharacter == 0)?6:4;  //4 - active or  6 - random player if active =0
   curr_seq_num = entry_line;
 
   if ( activeLevelDecoration )
-    {
+  {
     uSomeEVT_NumEvents = uGlobalEVT_NumEvents;
     pSomeEVT = pGlobalEVT.data();
     memcpy(pSomeEVT_Events.data(), pGlobalEVT_Index.data(), sizeof(EventIndex)*4400); //4400 evts
-    }
+  }
   else
-    {
+  {
     uSomeEVT_NumEvents = uLevelEVT_NumEvents;
     pSomeEVT = pLevelEVT.data();
     memcpy(pSomeEVT_Events.data(), pLevelEVT_Index.data(), sizeof(EventIndex)*4400);
-    }
+  }
 
-  v4 = 0;
-  v124 = 0;
-  //for (uint i = 0; i < uSomeEVT_NumEvents; ++i)
-  //  {
-    //v6 = v123;
-    //v7 = "";
-    while ( 1 )
+  for ( v4 = 0; v4 < uSomeEVT_NumEvents; ++v4 )
+  {
+    if ( dword_5B65C4_cancelEventProcessing )
     {
-    if ( dword_5B65C4_cancelEventProcessing )
-      goto LABEL_301;
-    //v8 = v4;
+      if ( v133 == 1 )
+        OnMapLeave();
+      return;
+    }
     if ( pSomeEVT_Events[v4].uEventID == uEventID && pSomeEVT_Events[v4].event_sequence_num == curr_seq_num )
       {
-      //v9 = pSomeEVT_Events[v8].uEventOffsetInEVT;
-      //v10 = (ByteArray *)&v5[v9];
       _evt_raw * _evt = (_evt_raw *)(pSomeEVT + pSomeEVT_Events[v4].uEventOffsetInEVT);
 
       switch (_evt->_e_type)
-        {
+      {
       case EVENT_CheckSeason:
-        //
         if ( !sub_4465DF_check_season(_evt->v5) )
-                {
+        {
           ++curr_seq_num;
-          v4 = v124;
+          //v4 = v124;
           break;
-                }
-        v124 = -1;
+        }
+        v4 = -1;
         curr_seq_num = _evt->v6 - 1;
           ++curr_seq_num;
         break;
       case EVENT_ShowMovie:
-        {
+      {
         strcpy(Source, (char *)&_evt->v7);
         v12 = (char *)&item.uExpireTime + strlen(Source) + 7;
         if ( *v12 == 32 )
           *v12 = 0;
-		if (pVideoPlayer->bBufferLoaded)
+        if (pVideoPlayer->bBufferLoaded)
           pVideoPlayer->Unload();
         pVideoPlayer->bStopBeforeSchedule = 0;
         pVideoPlayer->pResetflag = 0;
 
         v128 = pCurrentScreen;
-        //v13 = &pSomeEVT[v9];
-        //v14 = (unsigned __int8)v13[5];
-        //v15 = (unsigned __int8)v13[6];
-        v14 = _evt->v5;
-        v15 = _evt->v6;
         strcpy(Str, Source);
         v16 = RemoveQuotes(Str);
-		pVideoPlayer->MovieLoop(v16, 0, v14, 1);
+		pVideoPlayer->MovieLoop(v16, 0, _evt->v5, 1);
         if ( !_stricmp(v16, "arbiter good") )
                 {
                   pParty->alignment = PartyAlignment_Good;
           v18 = 0;
           LOBYTE(v17) = 1;
           SetUserInterface(PartyAlignment_Good, v17);
-          if ( !v15 || v128 == 3 )
-            {
+          if ( !_evt->v6 || v128 == 3 )
+          {
             pCurrentScreen = v128;
             if ( v128 == 3 )
               pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen;
             if ( v128 == 13 )
               pVideoPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1u);
-            }
-
+          }
           ++curr_seq_num;
-          v4 = v124;
-
-          //v6 = v123;
-          //v7 = "";
           break;
-          }
+        }
         if ( !_stricmp(v16, "arbiter evil") )
-          {
+        {
           v18 = 2;
           pParty->alignment = PartyAlignment_Evil;
           LOBYTE(v17) = 1;
           SetUserInterface(PartyAlignment_Evil, v17);
-          if ( !v15 || v128 == 3 )
-            {
+          if ( !_evt->v6 || v128 == 3 )
+          {
             pCurrentScreen = v128;
             if ( v128 == 3 )
               pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen;
             if ( v128 == 13 )
               pVideoPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1u);
-            }
+          }
           ++curr_seq_num;
-          v4 = v124;
-
-          //v6 = v123;
-          //v7 = "";
-
           break;
-          }
+        }
         if ( !_stricmp(v16, "pcout01") )    // moving to harmondale from emerald isle
-                {
+        {
           Rest(0x2760u);
           pParty->RestAndHeal();
           pParty->days_played_without_rest = 0;
-                }
-        if ( !v15 || v128 == 3 )
-          {
+        }
+        if ( !_evt->v6 || v128 == 3 )
+        {
           pCurrentScreen = v128;
           if ( v128 == 3 )
             pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen;
           if ( v128 == 13 )
-            pVideoPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1u);
-          }
+            pVideoPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1);
+        }
         ++curr_seq_num;
-        v4 = v124;
-
-        //v6 = v123;
-        //v7 = "";
         }
         break;
       case EVENT_CheckSkill:
-        {
+      {
         v19 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((unsigned int)_evt->v10 << 8)) << 8)) << 8);
         if ( player_choose < 0 )
           goto LABEL_47;
         if ( player_choose <= 3 )
-          {
           v24 = pParty->pPlayers[0].pActiveSkills[3486 * player_choose + _evt->v5];
-          }
         else
           {
           if ( player_choose == 4 )
-            {
             v24 = pPlayers[uActiveCharacter]->pActiveSkills[_evt->v5];
-            }
           else
             {
             if ( player_choose == 5 )
@@ -605,15 +540,12 @@
                 if ( v20 >= 4 )
                   {
                   ++curr_seq_num;
-                  v4 = v124;
-
-                  //v6 = v123;
-                  //v7 = "";
                   break;
                   }
                 }
-              v11 = _evt->v11;
-              goto LABEL_130;
+              curr_seq_num = _evt->v11 - 1;
+              ++curr_seq_num;
+              break;
               }
 LABEL_47:
             //v10 = (ByteArray *)&v5[v9];
@@ -626,14 +558,11 @@
         v139 = v24 & 0x100;
         if ( (v24 & 0x3F) >= v19 && *(&v136 + _evt->v6) )
           {
-          v11 = _evt->v11;
-          goto LABEL_130;
+              curr_seq_num = _evt->v11 - 1;
+              ++curr_seq_num;
+              break;
           }
         ++curr_seq_num;
-        v4 = v124;
-
-        //v6 = v123;
-        //v7 = "";
         }
         break;
 
@@ -647,29 +576,19 @@
           GameUI_InitializeDialogue(&Dst, false);
           }
         else
-          {
           bDialogueUI_InitializeActor_NPC_ID = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((unsigned int)_evt->v8 << 8)) << 8)) << 8);
-          }
         ++curr_seq_num;
-        v4 = v124;
-
-        //v6 = v123;
-        //v7 = "";
         break;
       case EVENT_ChangeEvent:
-        v25 = EVT_DWORD(_evt->v5);
-        if ( v25 )
-          {
+        if ( EVT_DWORD(_evt->v5) )
           stru_5E4C90_MapPersistVars._decor_events[activeLevelDecoration->_idx_in_stru123] = _evt->v5 - 124;
-          }
         else
-          {
+        {
           v26 = (LevelDecoration *)activeLevelDecoration;
           stru_5E4C90_MapPersistVars._decor_events[activeLevelDecoration ->_idx_in_stru123] = 0;
           v26->uFlags |= LEVEL_DECORATION_INVISIBLE;
-          }
+        }
         ++curr_seq_num;
-        v4 = v124;
 
         break;
       case EVENT_SetNPCGreeting:
@@ -677,10 +596,6 @@
         pNPCStats->pNewNPCData[v27].uFlags &= 0xFFFFFFFCu;
         pNPCStats->pNewNPCData[v27].greet = EVT_DWORD(_evt->v9);
         ++curr_seq_num;
-        v4 = v124;
-
-        //v6 = v123;
-        //v7 = "";
         break;
             case EVENT_SetNPCTopic:
             {
@@ -723,79 +638,48 @@
               }
               ++curr_seq_num;
             }
-            v4 = v124;
             break;
       case EVENT_NPCSetItem:
         sub_448518_npc_set_item(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13);
         ++curr_seq_num;
-        v4 = v124;
-
         break;
       case EVENT_SetActorItem:
         Actor::GiveItem(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13);
         ++curr_seq_num;
-        v4 = v124;
         break;
       case EVENT_SetNPCGroupNews:
         pNPCStats->pGroups_copy[_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8)] = _evt->v9 + ((uint)_evt->v10 << 8);
         ++curr_seq_num;
-        v4 = v124;
         break;
       case EVENT_SetActorGroup:
         __debugbreak();
         *(&pActors[0].uGroup + 0x11000000 * _evt->v8 + 209 * (_evt->v5 + ((_evt->v6 + ((uint)_evt->v7 << 8)) << 8))) = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
         ++curr_seq_num;
-        v4 = v124;
         break;
       case EVENT_ChangeGroup:
         v38 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
         v39 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
-        v40 = uNumActors;
         __debugbreak();
-        if ( (signed int)uNumActors > 0 )
-          {
-          v41 = pActors.data();//[0].uGroup;
-          do
-            {
-            if ( v41->uGroup == v38 )
-              v41->uGroup = v39;
-            ++v41;
-            --v40;
-            }
-            while ( v40 );
-          }
+        for ( uint actor_id = 0; actor_id < uNumActors; actor_id++ )
+        {
+          if ( pActors[actor_id].uGroup == v38 )
+            pActors[actor_id].uGroup = v39;
+        }
         ++curr_seq_num;
-        v4 = v124;
-
-        //v6 = v123;
-        //v7 = "";
         break;
       case EVENT_ChangeGroupAlly:
         v42 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
         v43 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
-        v44 = uNumActors;
         __debugbreak();
-        if ( (signed int)uNumActors > 0 )
-          {
-          v45 = pActors.data();//[0].uAlly;
-          do
-            {
-            if ( v45->uGroup == v42 )
-              v45->uAlly = v43;
-            ++v45;
-            --v44;
-            }
-            while ( v44 );
-          }
+        for ( uint actor_id = 0; actor_id < uNumActors; actor_id++ )
+        {
+          if ( pActors[actor_id].uGroup == v42 )
+            pActors[actor_id].uAlly = v43;
+        }
         ++curr_seq_num;
-        v4 = v124;
-
-        //v6 = v123;
-        //v7 = "";
         break;
       case EVENT_MoveNPC:
         {
-
         pNPCStats->pNewNPCData[EVT_DWORD(_evt->v5)].Location2D =EVT_DWORD(_evt->v9);
         if ( window_SpeakInHouse )
           {
@@ -812,7 +696,7 @@
               pAudioPlayer->PlaySound((SoundID)0, 0, 0, -1, 0, 0, 0, 0);
               window_SpeakInHouse = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_HouseInterior, 165, 0);
               v48 = window_SpeakInHouse->pControlsHead;
-              if ( v48 )
+              if ( window_SpeakInHouse->pControlsHead )
                 {
                 do
                   {
@@ -835,9 +719,7 @@
           }
 
         }
-                ++curr_seq_num;
-        v4 = v124;
-
+        ++curr_seq_num;
         break;
       case EVENT_Jmp:
         curr_seq_num = _evt->v5 - 1;
@@ -852,33 +734,28 @@
           pParty->pPlayers[uActiveCharacter].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0);
         else if ( _evt->v5 == 5 ) //all players
           {
-          for(int i=0; i<4; ++i)
+          for(int i = 0; i < 4; ++i)
             pParty->pPlayers[i].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0);
           }
         else  //random player
           pParty->pPlayers[rand() % 4].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0);
           ++curr_seq_num;
-          v4 = v124;
-
           break;
       case EVENT_CharacterAnimation:
-        if ( _evt->v5 <= 3u ) //someone
+        if ( _evt->v5 <= 3 ) //someone
           pParty->pPlayers[_evt->v5].PlaySound((PlayerSpeech) _evt->v6, 0);
         else if ( _evt->v5 == 4 ) //active
           pParty->pPlayers[uActiveCharacter].PlaySound((PlayerSpeech) _evt->v6, 0);
         else if ( _evt->v5 == 5 ) //all
-          for(int i=0; i<4; ++i)
+          for(int i = 0; i < 4; ++i)
             pParty->pPlayers[i].PlaySound((PlayerSpeech) _evt->v6, 0);
         else  //random
           pParty->pPlayers[rand() % 4].PlaySound((PlayerSpeech) _evt->v6, 0);
         ++curr_seq_num;
-        v4 = v124;
-
         break;
       case EVENT_ForPartyMember:
         player_choose = _evt->v5;
         ++curr_seq_num;
-        v4 = v124;
         break;
       case EVENT_SummonItem:
         sub_42F7EB_DropItemAt(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8),
@@ -888,10 +765,6 @@
           _evt->v21 + ((_evt->v22 + ((_evt->v23 + ((uint)_evt->v24 << 8)) << 8)) << 8),
           _evt->v25, _evt->v26, 0, 0);
         ++curr_seq_num;
-        v4 = v124;
-
-        //v6 = v123;
-        //v7 = "";
         break;
       case EVENT_Compare:
         pValue = EVT_DWORD(_evt->v7);
@@ -899,7 +772,7 @@
         {
           if ( pPlayers[player_choose]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) )
           {
-            v124 = -1;
+           // v124 = -1;
             curr_seq_num = _evt->v11 - 1;
           }
         }
@@ -909,19 +782,19 @@
           {
             if ( pPlayers[uActiveCharacter]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) )
             {
-              v124 = -1;
+             // v124 = -1;
               curr_seq_num = _evt->v11 - 1;
             }
           }
         }
         else  if ( player_choose == 5 )//all
         {
-          v130=0;
+          v130 = 0;
           for(int i = 1; i < 5; ++i)
           {
             if ( pPlayers[i]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) )
             {
-              v124 = -1;
+             // v124 = -1;
               curr_seq_num = _evt->v11 - 1;
               break;
             }
@@ -932,21 +805,21 @@
         {
           if ( pPlayers[rand() % 4 + 1]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) )
           {
-            v124 = -1;
+           // v124 = -1;
             curr_seq_num = _evt->v11 - 1;
           }
         }
         ++curr_seq_num;
-        v4 = v124;
+        v4 = -1;
         break;
       case EVENT_IsActorAlive:
          if  (IsActorAlive(EVT_BYTE(_evt->v5), EVT_DWORD(_evt->v6), EVT_BYTE(_evt->v10)))
-           {
-           v124 = -1;
+         {
+           //v124 = -1;
            curr_seq_num = _evt->v11 - 1;
-           }
+         }
          ++curr_seq_num;
-         v4 = v124;
+         v4 = -1;
          break;
       case EVENT_Substract:
         pValue = EVT_DWORD(_evt->v7);
@@ -1029,18 +902,11 @@
         else  if ( player_choose == 5 )//all
         {
           for(int i = 1; i < 5; ++i)
-          {
             pPlayers[i]->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
-          }
         }
         else if ( player_choose == 6 ) //random
-        {
-          player_choose = rand() % 4;
-          pParty->pPlayers[player_choose].SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
-        }
-//substract:
+          pParty->pPlayers[rand() % 4].SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
         ++curr_seq_num;
-        v4 = v124;
         break;
       case EVENT_Set:
         pValue = EVT_DWORD(_evt->v7);
@@ -1053,18 +919,13 @@
         }
         else if ( player_choose == 5 )//all
         {
-                  //recheck v130
+          //recheck v130
           for ( int i = 1; i < 5; ++i )
             pPlayers[i]->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
         }
         else if ( player_choose == 6 ) //random
-        {
-          player_choose = rand() % 4;
-          pPlayer = &pParty->pPlayers[player_choose];
-          pPlayer->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
-        }
+          pParty->pPlayers[rand() % 4].SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
         ++curr_seq_num;
-        v4 = v124;
         break;
       case EVENT_Add:
         pValue = EVT_DWORD(_evt->v7);
@@ -1084,10 +945,7 @@
             pPlayers[i]->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
         }
         else if ( player_choose == 6 ) //random
-        {
-          player_choose = rand() % 4;
-          pParty->pPlayers[player_choose].AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
-        }
+          pParty->pPlayers[rand() % 4].AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
         v83 = EVT_WORD(_evt->v5);
         if (v83 == 21 ||  // gold well on emerald isle
             v83 == 22 || v83 == 23 || v83 == 24 )
@@ -1096,36 +954,25 @@
           viewparams->bRedrawGameUI = true;
         }
         ++curr_seq_num;
-        v4 = v124;
         break;
       case EVENT_InputString:
         if ( !entry_line )
-          {
+        {
           strcpy(GameUI_Footer_TimedString.data(), &pLevelStr[pLevelStrOffsets[EVT_DWORD(_evt->v5 )]]);
-          v105 = curr_seq_num;
-          v121 = 26;
-LABEL_295:
-          sub_4451A8_press_any_key(uEventID, v105, v121);
-LABEL_301:
+          sub_4451A8_press_any_key(uEventID, curr_seq_num, 26);
           if ( v133 == 1 )
             OnMapLeave();
           return;
-          }
+        }
         v84 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8);
         if ( !_stricmp(GameUI_Footer_TimedString.data(), &pLevelStr[pLevelStrOffsets[_evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8)]])
           || !_stricmp(GameUI_Footer_TimedString.data(), &pLevelStr[pLevelStrOffsets[v84]]) )
-          {
+        {
           v11 = _evt->v17;
-LABEL_130:
-          //v124 = -1;
-LABEL_131:
           curr_seq_num = v11 - 1;
-          }
+        }
         ++curr_seq_num;
-        v4 = v124;
-
-        //v6 = v123;
-        //v7 = "";
+        v4 = -1;
         break;
       case EVENT_RandomGoTo:
         //v124 = -1;
@@ -1133,219 +980,131 @@
           + (_evt->v10 != 0)));
                 curr_seq_num = v11 - 1;
                 ++curr_seq_num;
-                v4 = v124;
+                v4 = -1;
                 break;
       case EVENT_ReceiveDamage:
-        v85 = EVT_DWORD(_evt->v7 );
-        v86 = _evt->v5;
-        if ( (unsigned __int8)v86 <= 3 )
-          {
-          v119 = _evt->v6;
-          v115 = EVT_DWORD(_evt->v7 );
-          v89 = (unsigned __int8)v86;
-          v88 = &pParty->pPlayers[v89];
-          v88->ReceiveDamage(v115, (DAMAGE_TYPE)v119);
-          ++curr_seq_num;
-          v4 = v124;
-          break;
-          }
-        if ( v86 == 4 )
-          {
-          if ( !uActiveCharacter )
-            {
-            ++curr_seq_num;
-            v4 = v124;
-
-            //v6 = v123;
-            //v7 = "";
-            break;
-            }
-          v119 = _evt->v6;
-          v88 = pPlayers[uActiveCharacter];
-          v115 = EVT_DWORD(_evt->v7 );
-          v88->ReceiveDamage(v115, (DAMAGE_TYPE)v119);
+        if ( (unsigned __int8)_evt->v5 <= 3 )
+        {
+          pParty->pPlayers[(unsigned __int8)_evt->v5].ReceiveDamage(EVT_DWORD(_evt->v7 ), (DAMAGE_TYPE)_evt->v6);
           ++curr_seq_num;
-          v4 = v124;
           break;
-          }
-        if ( v86 != 5 )
+        }
+        if ( _evt->v5 == 4 )
+        {
+          if ( !uActiveCharacter )
           {
-          v119 = _evt->v6;
-          v115 = EVT_DWORD(_evt->v7 );
-          v89 = rand() % 4;
-          v88 = &pParty->pPlayers[v89];
-          v88->ReceiveDamage(v115, (DAMAGE_TYPE)v119);
+            ++curr_seq_num;
+            break;
+          }
+          pPlayers[uActiveCharacter]->ReceiveDamage(EVT_DWORD(_evt->v7 ), (DAMAGE_TYPE)_evt->v6);
           ++curr_seq_num;
-          v4 = v124;
-
-          //v6 = v123;
-          //v7 = "";
           break;
-          }
-        v87 = pParty->pPlayers.data();
-        do
-          {
-          v87->ReceiveDamage(v85, (DAMAGE_TYPE)_evt->v6);
-          ++v87;
-          }
-          while ( (signed int)v87 < (signed int)pParty->pHirelings.data() );
+        }
+        if ( _evt->v5 != 5 )
+        {
+          pParty->pPlayers[rand() % 4].ReceiveDamage(EVT_DWORD(_evt->v7 ), (DAMAGE_TYPE)_evt->v6);
           ++curr_seq_num;
-          v4 = v124;
-
-          //v6 = v123;
-          //v7 = "";
+          break;
+        }
+        for ( uint pl_id = 0;pl_id < 4; pl_id++ )
+          pParty->pPlayers[pl_id].ReceiveDamage(EVT_DWORD(_evt->v7 ), (DAMAGE_TYPE)_evt->v6);
+          ++curr_seq_num;
           break;
       case EVENT_ToggleIndoorLight:
         pIndoor->ToggleLight(EVT_DWORD(_evt->v5 ), _evt->v9);
         ++curr_seq_num;
-        v4 = v124;
-
-        //v6 = v123;
-        //v7 = "";
         break;
       case EVENT_SetFacesBit:
         sub_44892E_set_faces_bit(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13);
         ++curr_seq_num;
-        v4 = v124;
-
-        //v6 = v123;
-        //v7 = "";
         break;
       case EVENT_ToggleChestFlag:
         Chest::ToggleFlag(EVT_DWORD(_evt->v5 ), EVT_DWORD(_evt->v9 ), _evt->v13);
         ++curr_seq_num;
-        v4 = v124;
-
-        //v6 = v123;
-        //v7 = "";
         break;
       case EVENT_ToggleActorFlag:
         Actor::ToggleFlag(EVT_DWORD(_evt->v5 ), EVT_DWORD(_evt->v9 ), _evt->v13);
         ++curr_seq_num;
-        v4 = v124;
-
-        //v6 = v123;
-        //v7 = "";
         break;
       case EVENT_ToggleActorGroupFlag:
         ToggleActorGroupFlag(EVT_DWORD(_evt->v5 ),  EVT_DWORD(_evt->v9 ), _evt->v13);
         ++curr_seq_num;
-        v4 = v124;
-
-        //v6 = v123;
-        //v7 = "";
         break;
       case EVENT_SetSnow:
         if ( !_evt->v5 )
           pWeather->bRenderSnow = _evt->v6 != 0;
         ++curr_seq_num;
-        v4 = v124;
-
-        //v6 = v123;
-        //v7 = "";
         break;
       case EVENT_StatusText:
         v90 = EVT_DWORD(_evt->v5 );
         if ( activeLevelDecoration )
-          {
+        {
           if ( activeLevelDecoration == (LevelDecoration*)1 )
-            {
             current_npc_text = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90];
-            }
           if ( canShowMessages == 1 )
             {
             v91 = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90];
             //LABEL_248:
-            ShowStatusBarString(v91, 2u);
+            ShowStatusBarString(v91, 2);
             }
-          }
+        }
         else
-          {
+        {
           if ( canShowMessages == 1 )
-            {
+          {
             v91 = &pLevelStr[pLevelStrOffsets[v90]];
-            ShowStatusBarString(v91, 2u);
-            }
+            ShowStatusBarString(v91, 2);
           }
+        }
         ++curr_seq_num;
-        v4 = v124;
-
-        //v6 = v123;
-        //v7 = "";
         break;
       case EVENT_ShowMessage:
-        v92 = EVT_DWORD(_evt->v5 );
         if ( activeLevelDecoration )
-          {
-          v93 = (char *)pNPCTopics[v92-1].pText;//(&dword_721664)[8 * v92];
+        {
+          current_npc_text = pNPCTopics[EVT_DWORD(_evt->v5 )-1].pText;//(&dword_721664)[8 * v92];
           byte_5B0938[0] = 0;
-          current_npc_text = v93;
-          }
+        }
         else
-          {
-          strcpy(byte_5B0938.data(), &pLevelStr[pLevelStrOffsets[v92]]);
-          }
+          strcpy(byte_5B0938.data(), &pLevelStr[pLevelStrOffsets[EVT_DWORD(_evt->v5 )]]);
         ++curr_seq_num;
-        v4 = v124;
-
-        //v6 = v123;
-        //v7 = "";
         break;
       case EVENT_CastSpell:
               EventCastSpell(_evt->v5, _evt->v6, _evt->v7, EVT_DWORD(_evt->v8 ),
                     EVT_DWORD(_evt->v12 ), EVT_DWORD(_evt->v16 ), EVT_DWORD(_evt->v20 ),
                     EVT_DWORD(_evt->v24 ), EVT_DWORD(_evt->v28 ));
               ++curr_seq_num;
-              v4 = v124;
               break;
       case EVENT_SetTexture:
         sub_44861E_set_texture(EVT_DWORD(_evt->v5 ), (char *)&_evt->v9);
         ++curr_seq_num;
-        v4 = v124;
-
-        //v6 = v123;
-        //v7 = "";
         break;
       case EVENT_SetSprite:
         SetDecorationSprite(EVT_DWORD(_evt->v5 ), _evt->v9, (char *)&_evt->v10);
         ++curr_seq_num;
-        v4 = v124;
-
-        //v6 = v123;
-        //v7 = "";
         break;
       case EVENT_SummonMonsters:
         sub_448CF4_spawn_monsters(_evt->v5, _evt->v6, _evt->v7,EVT_DWORD(_evt->v8 ),
                     EVT_DWORD(_evt->v12 ), EVT_DWORD(_evt->v16 ), EVT_DWORD(_evt->v20 ),
                     EVT_DWORD(_evt->v24 ));
         ++curr_seq_num;
-        v4 = v124;
-
-        //v6 = v123;
-        //v7 = "";
         break;
       case EVENT_MouseOver:
       case EVENT_LocationName:
         --curr_seq_num;
         ++curr_seq_num;
-        v4 = v124;
-
-        //v6 = v123;
-        //v7 = "";
         break;
       case EVENT_ChangeDoorState:
         Door_switch_animation(_evt->v5, _evt->v6);
         ++curr_seq_num;
-        v4 = v124;
         break;
       case EVENT_OpenChest:
         if ( !Chest::Open(_evt->v5) )
-          goto LABEL_301;
+        {
+          if ( v133 == 1 )
+            OnMapLeave();
+          return;
+        }
         ++curr_seq_num;
-        v4 = v124;
-
-        //v6 = v123;
-        //v7 = "";
         break;
       case EVENT_MoveToMap:
         v94 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
@@ -1363,20 +1122,20 @@
           TransitionUI_Load(_evt->v29, _evt->v30, v135, v132, v126, v129, v95, v134, (char *)&_evt->v31);
           dword_5C3418 = uEventID;
           dword_5C341C = curr_seq_num + 1;
-          goto LABEL_301;
+          if ( v133 == 1 )
+            OnMapLeave();
+          return;
           }
         _5B65AC_npcdata_fame_or_other = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
         _5B65A8_npcdata_uflags_or_other = v94;
         _5B65B0_npcdata_rep_or_other = v126;
         if ( v129 == -1 )
-          {
           v98 = _5B65B4_npcdata_loword_house_or_other;
-          }
         else
-          {
+        {
           v98 = v129 & stru_5C6E00->uDoublePiMask;
           _5B65B4_npcdata_loword_house_or_other = v129 & stru_5C6E00->uDoublePiMask;
-          }
+        }
         v99 = (char *)&_evt->v31;
         _5B65B8_npcdata_hiword_house_or_other = v95;
         dword_5B65BC = v97;
@@ -1393,13 +1152,6 @@
             if ( _5B65B4_npcdata_loword_house_or_other != -1 )
               pParty->sRotationY = _5B65B4_npcdata_loword_house_or_other;
             _5B65B4_npcdata_loword_house_or_other = -1;
-            v120 = 0;
-            v116 = 0;
-            v111 = 0;
-            v110 = 0;
-            v109 = -1;
-            v108 = 0;
-            v107 = 0;
             pParty->sRotationX = v95;
             pParty->uFallSpeed = v134;
             dword_5B65C0 = 0;
@@ -1409,8 +1161,7 @@
             _5B65AC_npcdata_fame_or_other = 0;
             _5B65A8_npcdata_uflags_or_other = 0;
             v106 = 232;
-LABEL_280:
-            pAudioPlayer->PlaySound((SoundID)v106, v107, v108, v109, v110, v111, v116, v120);
+            pAudioPlayer->PlaySound((SoundID)v106, 0, 0, -1, 0, 0, 0, 0);
             }
           }
         else
@@ -1444,34 +1195,22 @@
             }
           }
         ++curr_seq_num;
-        v4 = v124;
-
-        //v6 = v123;
-        //v7 = "";
         break;
       case EVENT_PlaySound:
-        v120 = 0;
-        v116 = 0;
-        v111 = 0;
         v110 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8);
         v109 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
-        v108 = 0;
-        v107 = 0;
         v106 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
-        goto LABEL_280;
+        pAudioPlayer->PlaySound((SoundID)v106, 0, 0, v109, v110, 0, 0, 0);
+        ++curr_seq_num;
+        break;
       case EVENT_GiveItem:
         item.Reset();
-        //v101 = &pSomeEVT[v9];
-        v102 = _evt->v7
-          + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8);
+        v102 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8);
         pItemsTable->GenerateItem(_evt->v5, _evt->v6, &item);
         if ( v102 )
           item.uItemID = v102;
         pParty->SetHoldingItem(&item);
         ++curr_seq_num;
-        v4 = v124;
-        //v6 = v123;
-        //v7 = "";
         break;
       case EVENT_SpeakInHouse:
         if ( EnterHouse((enum HOUSE_ID)EVT_DWORD(_evt->v5)))
@@ -1490,34 +1229,25 @@
           window_SpeakInHouse->CreateButton(  0,   0,  0, 0, 1,  0, UIMSG_CycleCharacters, 0, '\t', "", 0);
           }
         ++curr_seq_num;
-        v4 = v124;
-
-        //v6 = v123;
-        //v7 = "";
         break;
       case EVENT_PressAnyKey:
-        v121 = 33;
-        v105 = curr_seq_num + 1;
-        goto LABEL_295;
+        sub_4451A8_press_any_key(uEventID, curr_seq_num + 1, 33);
+        if ( v133 == 1 )
+          OnMapLeave();
+        return;
       case EVENT_Exit:
         if ( v133 == 1 )
               OnMapLeave();
         return;
       default:
         ++curr_seq_num;
-        v4 = v124;
-
-        //v6 = v123;
-        //v7 = "";
         break;
         }
       }
-    ++v4;
-    v124 = v4;
-    if ( v4 >= uSomeEVT_NumEvents )
-       goto LABEL_301;
-    //}
     }
+    if ( v133 == 1 )
+      OnMapLeave();
+    return;
   }
 
 //----- (00444732) --------------------------------------------------------
@@ -1540,8 +1270,8 @@
     {
       if ( pLevelEVT_Index[event_index].uEventID == uEventID )
       {
-    test_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index].uEventOffsetInEVT];
-    last_evt=test_evt;
+        test_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index].uEventOffsetInEVT];
+        last_evt=test_evt;
         event_pos = pLevelEVT_Index[event_index+1].uEventOffsetInEVT;
         if ( test_evt->_e_type == EVENT_MouseOver )
           break;
@@ -1550,7 +1280,7 @@
       if ( event_index >= uLevelEVT_NumEvents )
        return NULL;
     }
-  test_evt=(_evt_raw*)&pLevelEVT[event_pos];
+    test_evt=(_evt_raw*)&pLevelEVT[event_pos];
     if ( test_evt->_e_type== EVENT_SpeakInHouse )
     {
       str_index = EVT_DWORD(test_evt->v5);
@@ -1558,10 +1288,10 @@
     }
     else
     {
-      for ( i = event_index+1; pLevelEVT_Index[i].uEventID  == uEventID; ++i )
+      for ( i = event_index + 1; pLevelEVT_Index[i].uEventID  == uEventID; ++i )
       {
         event_pos = pLevelEVT_Index[i].uEventOffsetInEVT;
-    test_evt=(_evt_raw*)&pLevelEVT[event_pos];
+        test_evt=(_evt_raw*)&pLevelEVT[event_pos];
         if ( test_evt->_e_type == EVENT_SpeakInHouse )
         {
           str_index = EVT_DWORD(test_evt->v5);