Mercurial > mm7
diff Render.cpp @ 148:77ad59c17864
Слияние
author | Ritor1 |
---|---|
date | Tue, 12 Feb 2013 09:11:19 +0600 |
parents | c70fea5013aa 3471df3713e2 |
children | 2b0c652cc165 |
line wrap: on
line diff
--- a/Render.cpp Tue Feb 12 09:11:03 2013 +0600 +++ b/Render.cpp Tue Feb 12 09:11:19 2013 +0600 @@ -1735,7 +1735,7 @@ int v63; // [sp+50h] [bp-8h]@3 int v64; // [sp+57h] [bp-1h]@2 int v62; - struct IndoorCameraD3D *pIndoorCameraD3D; + //struct IndoorCameraD3D *pIndoorCameraD3D; v63 = 0; // basic optimizations @@ -1771,9 +1771,9 @@ pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * 512; pTerrainVertices[z * 128 + x].vWorldPosition.y = (64 - (signed)z) * 512; pTerrainVertices[z * 128 + x].vWorldPosition.z = 32 * pOutdoor->pTerrain.pHeightmap[z * 128 + x]; - pIndoorCameraD3D = pGame->pIndoorCameraD3D; - pIndoorCameraD3D->ViewTransform(&pTerrainVertices[z * 128 + x], 1); - pIndoorCameraD3D->Project(&pTerrainVertices[z * 128 + x], 1, 0); + //pIndoorCameraD3D = pGame->pIndoorCameraD3D; + pGame->pIndoorCameraD3D->ViewTransform(&pTerrainVertices[z * 128 + x], 1); + pGame->pIndoorCameraD3D->Project(&pTerrainVertices[z * 128 + x], 1, 0); } } for (unsigned int z = uStartZ; z < uEndZ - 1; ++z)