Mercurial > mm7
diff Actor.cpp @ 1583:75fafd8ced59
Allocator (CMemory) bye-bye
author | Nomad |
---|---|
date | Tue, 10 Sep 2013 21:07:07 +0200 |
parents | e303d8a9bcdc |
children | c58916c53d8e |
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--- a/Actor.cpp Tue Sep 10 18:43:52 2013 +0200 +++ b/Actor.cpp Tue Sep 10 21:07:07 2013 +0200 @@ -32,7 +32,6 @@ #include "stru298.h" #include "Log.h" #include "Texts.h" -#include "Allocator.h" @@ -5401,8 +5400,7 @@ monster_id = a1; x_ = x; v15 = a1; - if (uNumActors < 500 - && ((signed int)pAllocator->uBigBufferSizeAligned >> 10) - ((signed int)pAllocator->uNextFreeOffsetInBigBuffer >> 10) >= 2000 ) + if (uNumActors < 500) { v16 = 0; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )