diff mm7_5.cpp @ 402:74205b91647b

Слияние
author Ritor1
date Sat, 23 Feb 2013 15:10:34 +0600
parents 787b2c441840 35a62d1948d4
children a05e12cac518
line wrap: on
line diff
--- a/mm7_5.cpp	Sat Feb 23 15:09:28 2013 +0600
+++ b/mm7_5.cpp	Sat Feb 23 15:10:34 2013 +0600
@@ -9587,7 +9587,7 @@
         v8 = v1->pQueue;
         do
         {
-          if ( (v8->uPackedID & 7) == OBJECT_Actor && ai_array_4F7DB0_actor_ids[v20] == v8->uPackedID >> 3 )
+          if ( (v8->uPackedID & 7) == OBJECT_Actor && ai_near_actors_ids[v20] == v8->uPackedID >> 3 )
             break;
           ++v18;
           ++v8;
@@ -9597,7 +9597,7 @@
       }
       if ( v18 == v1->uActorQueueSize )
       {
-        v9 = ai_array_4F7DB0_actor_ids[v20];
+        v9 = ai_near_actors_ids[v20];
         *(int *)v7 = 1;
         *((int *)v7 + 2) = v2;
         *((int *)v7 - 1) = 8 * v9 | 3;
@@ -13869,7 +13869,7 @@
   }
   v2 = 1;
   v31 = 1;
-  pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+  pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
 LABEL_15:
   dword_506568 = 0;
   pRenderer->DrawTextureTransparent(pViewport->uViewportX + 398, pViewport->uViewportY + 113, pTexture_506394);
@@ -13879,7 +13879,7 @@
     if ( dword_506568 != v2 )
     {
       v31 = v2;
-      pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+      pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
     }
   }
   else
@@ -13903,7 +13903,7 @@
     if ( dword_506568 != 2 )
     {
       v31 = v2;
-      pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+      pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
     }
   }
   else
@@ -13927,7 +13927,7 @@
     if ( dword_506568 != 3 )
     {
       v31 = v2;
-      pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+      pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
     }
   }
   else
@@ -13951,7 +13951,7 @@
     if ( dword_506568 != 4 )
     {
       v31 = v2;
-      pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+      pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
     }
   }
   else
@@ -13975,7 +13975,7 @@
     if ( dword_506568 != 5 )
     {
       v31 = v2;
-      pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+      pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
     }
   }
   else
@@ -14211,7 +14211,7 @@
     //v6 = dword_506534;
   }
   if ( dword_506548 | dword_506544 | dword_506540 | dword_50653C | dword_506538 | dword_506534 )
-    pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+    pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
   dword_506548 = 0;
   dword_506544 = 0;
   dword_506534 = 0;
@@ -15079,7 +15079,7 @@
       case WINDOW_5E: // window that initiates savegame loading
       {
         if (pWindow->Hint != (char *)1)
-          pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+          pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
         auto pGUIButton3 = (GUIButton *)pWindow->ptr_1C;
         pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pGUIButton3->pTextures[0]);
         pHint = pWindow->Hint;
@@ -15102,7 +15102,7 @@
         if ( pWindowType == WINDOW_60 )//96
         {
           if ( pWindow->Hint != (char *)1 )
-            pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+            pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
           pGUIButton = (GUIButton *)pWindow->ptr_1C;
           pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pGUIButton->pTextures[0]);
           pHint = pWindow->Hint;
@@ -15183,7 +15183,7 @@
           GUIButton2.uWidth = 171;
           GUIButton2.uHeight = 37;
           GUIButton2.pParent = pButton_RestUI_WaitUntilDawn->pParent;
-          pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+          pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
           pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, *((Texture **)pWindow->ptr_1C + 15));
           viewparams->bRedrawGameUI = 1;
           GUIButton2.DrawLabel(pGlobalTXT_LocalizationStrings[183], pFontCreate, 0, 0);//   8 
@@ -15195,7 +15195,7 @@
           continue;
         }
         if ( pWindow->Hint != (char *)1 )//pWindowType == WINDOW_61
-          pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+          pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
         v32 = pWindow->ptr_1C;
         pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, *((Texture **)v32 + 16));
         //goto LABEL_138;
@@ -15219,7 +15219,7 @@
       if ( pWindowType == WINDOW_5F )
       {
         if ( pWindow->Hint != (char *)1 )
-          pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+          pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
         v32 = pWindow->ptr_1C;
         pRenderer->DrawTextureTransparent(pWindow->uFrameX, pWindow->uFrameY, *((Texture **)v32 + 15));
 //LABEL_138:
@@ -15285,7 +15285,7 @@
         if ( pWindowType == WINDOW_5A ) // Press buttons in title menu and in game, and escape in game
         {
           if ( pWindow->Hint != (char *)1 )
-            pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+            pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
           pButtonPtr_1C = (GUIButton *)pWindow->ptr_1C;
           if ( pButtonPtr_1C->uX >= 0 )//if ( (pButtonPtr_1C->uX & 0x80000000u) == 0 )
           {
@@ -15336,7 +15336,7 @@
         if ( pWindowType == WINDOW_5B )//Change button in Character window
         {
           if ( pWindow->Hint != (char *)1 )
-            pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+            pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
           pButtonPtr_1C = (GUIButton *)pWindow->ptr_1C;
           pTexture2 = pButtonPtr_1C->pTextures[1];
 //LABEL_94:
@@ -15361,7 +15361,7 @@
         if ( pWindowType == WINDOW_VoiceSwitcherButton ) // Change page in AutonotesBook
         {
           if ( pWindow->Hint != (char *)1 )
-            pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+            pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
           pButtonPtr_1C = (GUIButton *)pWindow->ptr_1C;
           pRenderer->DrawTextureTransparent(pWindow->uFrameX, pWindow->uFrameY, pButtonPtr_1C->pTextures[0]);
           //goto LABEL_80;
@@ -15381,7 +15381,7 @@
         if ( pWindowType == WINDOW_5D )
         {
           if ( pWindow->Hint != (char *)1 )
-            pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+            pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
           pRenderer->DrawTextureTransparent(pWindow->uFrameX, pWindow->uFrameY, *((Texture **)pWindow->ptr_1C + 16));
           viewparams->bRedrawGameUI = 1;
           //goto LABEL_134;