diff mm7_data.h @ 871:710cf848ad24

Particle engine made working.
author Nomad
date Mon, 01 Apr 2013 13:39:19 +0200
parents d061180f2b42
children 10fa7dad1391 6daea87a3fe3
line wrap: on
line diff
--- a/mm7_data.h	Thu Mar 28 00:37:58 2013 +0400
+++ b/mm7_data.h	Mon Apr 01 13:39:19 2013 +0200
@@ -8,38 +8,6 @@
 
 
 typedef unsigned int uint;
-/*
-#define LOWORD(a) (*((unsigned short *)&a))
-#define SLOWORD(a) (__debugbreak(), *((signed short *)&a))
-#define HIWORD(a) (*((unsigned short *)&a + 1))
-#define SHIWORD(a) (*((short *)&a + 1))
-
-#define LODWORD(a) (*((unsigned int *)&a))
-#define HIDWORD(a) (*((unsigned int *)&a + 1))
-#define SLODWORD(a) (*((int *)&a))
-#define SHIDWORD(a) (*((int *)&a + 1))
-
-#define LOBYTE(a) (*((unsigned char *)&a))
-#define SLOBYTE(a) (*((signed char *)&a))
-
-#define HIBYTE(a) (*((unsigned char *)&a + sizeof(a) - 1))
-
-#define BYTE1(a) (*((unsigned char *)&a + 1))
-#define SBYTE1(a) (*((signed char *)&a + 1))
-
-#define BYTE2(a) (*((unsigned char *)&a + 2))
-#define BYTE3(a) (*((unsigned char *)&a + 3))
-
-#define WORD2(a) (__debugbreak(), *(unsigned short *)((char *)&a + 4))
-
-#define __OFSUB__(a, b) (unsigned __int8)((a) == (b))
-
-
-typedef unsigned __int16 _WORD;
-typedef unsigned __int64 _QWORD;
-*/
-
-
 
 
 
@@ -1749,7 +1717,6 @@
 void __cdecl back_to_game();
 void __cdecl GUI_MainMenuMessageProc();
 double __cdecl get_shading_dist_mist();
-double __cdecl GetPickDepth();
 void Vec3_short__to_RenderVertexSoft(struct RenderVertexSoft *_this, struct Vec3_short_ *a2);
 void __cdecl nullsub_4(); // idb
 void __cdecl nullsub_5(); // idb
@@ -2144,8 +2111,9 @@
 signed int __fastcall SpawnRandomTreasure(struct MapInfo *a1, struct SpawnPointMM7 *a2);
 void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, struct Vec3_int_ *pVelocity);
 
+int fixpoint_sub0(int, int);
+int fixpoint_div(int, int);
 int fixpoint_mul(int, int);
-int fixpoint_div(int, int);
 
 
 #define ErrD3D(hr) do {extern void ErrHR(HRESULT, const char *, const char *, const char *, int); ErrHR(hr, "Direct3D", __FUNCTION__, __FILE__, __LINE__);} while(0)