diff UI/UIPopup.cpp @ 1678:6faacde46271

DrawPopupWindow
author Ritor1
date Fri, 20 Sep 2013 17:31:37 +0600
parents 96a1f5e0b6cd
children 33c7cc2d48d5
line wrap: on
line diff
--- a/UI/UIPopup.cpp	Fri Sep 20 14:31:42 2013 +0600
+++ b/UI/UIPopup.cpp	Fri Sep 20 17:31:37 2013 +0600
@@ -29,151 +29,96 @@
 
 
 //----- (004179BC) --------------------------------------------------------
-void CharacterUI_DrawTooltip(const char *a1, const char *a2)
+void CharacterUI_DrawTooltip(const char *Title, const char *content)
 {
-  //const char *v2; // ebx@1
-  //const char *v3; // edi@1
-  //unsigned int v4; // eax@1
-  GUIWindow Dst; // [sp+Ch] [bp-5Ch]@1
+  GUIWindow popup_window; // [sp+Ch] [bp-5Ch]@1
   POINT v6; // [sp+60h] [bp-8h]@1
 
-  //v2 = a2;
-  //v3 = a1;
-  memset(&Dst, 0, 0x54u);
-  Dst.uFrameWidth = 384;
-  Dst.uFrameHeight = 256;
-  Dst.uFrameX = 128;
-  Dst.uFrameY = pMouse->GetCursorPos(&v6)->y + 30;
-  Dst.uFrameHeight = pFontSmallnum->CalcTextHeight(a2, &Dst, 24, 0) + 2 * LOBYTE(pFontLucida->uFontHeight) + 24;
-  Dst.uFrameZ = Dst.uFrameX + Dst.uFrameWidth - 1;
-  Dst.uFrameW = Dst.uFrameY + Dst.uFrameHeight - 1;
-  Dst.DrawMessageBox(0);
-  Dst.uFrameX += 12;
-  Dst.uFrameWidth -= 24;
-  Dst.uFrameY += 12;
-  Dst.uFrameHeight -= 12;
-  Dst.uFrameZ = Dst.uFrameX + Dst.uFrameWidth - 1;
-  Dst.uFrameW = Dst.uFrameY + Dst.uFrameHeight - 1;
-  sprintf(pTmpBuf.data(), "\f%05d%s\f00000\n", ui_character_tooltip_header_default_color, a1);
-  Dst.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf.data(), 3u);
-  Dst.DrawText(pFontSmallnum, 1, LOBYTE(pFontLucida->uFontHeight), 0, a2, 0, 0, 0);
+  memset(&popup_window, 0, 0x54u);
+  popup_window.uFrameWidth = 384;
+  popup_window.uFrameHeight = 256;
+  popup_window.uFrameX = 128;
+  popup_window.uFrameY = pMouse->GetCursorPos(&v6)->y + 30;
+  popup_window.uFrameHeight = pFontSmallnum->CalcTextHeight(content, &popup_window, 24, 0) + 2 * LOBYTE(pFontLucida->uFontHeight) + 24;
+  popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1;
+  popup_window.uFrameW = popup_window.uFrameY + popup_window.uFrameHeight - 1;
+  popup_window.DrawMessageBox(0);
+
+  popup_window.uFrameX += 12;
+  popup_window.uFrameWidth -= 24;
+  popup_window.uFrameY += 12;
+  popup_window.uFrameHeight -= 12;
+  popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1;
+  popup_window.uFrameW = popup_window.uFrameY + popup_window.uFrameHeight - 1;
+  sprintf(pTmpBuf.data(), "\f%05d%s\f00000\n", ui_character_tooltip_header_default_color, Title);
+  popup_window.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf.data(), 3);
+  popup_window.DrawText(pFontSmallnum, 1, LOBYTE(pFontLucida->uFontHeight), 0, content, 0, 0, 0);
 }
 
 //----- (004151D9) --------------------------------------------------------
 void __fastcall DrawPopupWindow(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight)
-    {
-    unsigned int v4; // ebx@1
-    Texture *v5; // edi@1
-    signed int uTileWidth; // ecx@1
-    int v7; // eax@5
-    int v8; // ecx@10
-    unsigned int v9; // ebx@14
-    int v10; // [sp+10h] [bp-28h]@5
-    signed int uTileHeight; // [sp+18h] [bp-20h]@1
-    int v12; // [sp+1Ch] [bp-1Ch]@7
-    int v13; // [sp+20h] [bp-18h]@1
-    int a5; // [sp+24h] [bp-14h]@5
-    unsigned int a5a; // [sp+24h] [bp-14h]@11
-    unsigned int a4; // [sp+28h] [bp-10h]@1
-    int uNumXTiles; // [sp+2Ch] [bp-Ch]@3
-    unsigned int uNumXTilesa; // [sp+2Ch] [bp-Ch]@6
-    unsigned int uNumXTilesb; // [sp+2Ch] [bp-Ch]@11
-    unsigned int a2a; // [sp+30h] [bp-8h]@1
-    unsigned int v21; // [sp+34h] [bp-4h]@5
-    unsigned int v22; // [sp+34h] [bp-4h]@11
+{
+  unsigned int uNumTiles; // [sp+2Ch] [bp-Ch]@6
+  unsigned int coord_x; // [sp+2Ch] [bp-Ch]@3
+  unsigned int coord_y; // [sp+34h] [bp-4h]@5
 
-    v4 = uY;
-    a2a = uX;
-    a4 = uX + uWidth;
-    pRenderer->SetTextureClipRect(uX, v4, uX + uWidth, v4 + uHeight);
-    v5 = pIcons_LOD->GetTexture(uTextureID_Parchment);
-    uTileWidth = v5->uTextureWidth;
-    v13 = v5->uTextureWidth;
-    uTileHeight = v5->uTextureHeight;
-    if ( v5->uTextureWidth && v5->uTextureHeight)
+  pRenderer->SetTextureClipRect(uX, uY, uX + uWidth, uY + uHeight);
+  if ( pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth && pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureHeight)
+  {
+    uNumTiles = uWidth / pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth;
+    if ( uWidth % pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth )
+      ++uNumTiles;
+    coord_y = uY;
+    for ( uint j = 0; j <= uHeight / pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureHeight; j++ )
     {
-        uNumXTiles = (signed int)uWidth / uTileWidth;
-        if ( (signed int)uWidth % uTileWidth )
-            ++uNumXTiles;
-        a5 = 0;
-        v21 = v4;
-        v7 = uNumXTiles + 1;
-        v10 = uNumXTiles + 1;
-        do
-            {
-            uNumXTilesa = a2a - v13;
-            if ( v7 > 0 )
-                {
-                v12 = v7;
-                do
-                    {
-                    uNumXTilesa += v13;
-                    pRenderer->DrawTextureIndexed(uNumXTilesa, v21, v5);
-                    --v12;
-                    }
-                    while ( v12 );
-                    v7 = v10;
-                }
-            v21 += uTileHeight;
-            v8 = a5++;
-            }
-            while ( v8 < (signed int)uHeight / uTileHeight );
-            a5a = v4 + uHeight - 32;
-            pRenderer->DrawTextureTransparent(a2a, v4, pIcons_LOD->GetTexture(uTextureID_5076AC));
-            pRenderer->DrawTextureTransparent(a2a, a5a, pIcons_LOD->GetTexture(uTextureID_5076B4));
-            pRenderer->DrawTextureTransparent(a4 - 32, v4, pIcons_LOD->GetTexture(uTextureID_5076A8));
-            pRenderer->DrawTextureTransparent(a4 - 32, a5a, pIcons_LOD->GetTexture(uTextureID_5076B0));
-            uNumXTilesb = a2a + 32;
-            v22 = v4 + uHeight - 10;
-            if ( (signed int)uWidth > 64 )
-                {
-                pRenderer->SetTextureClipRect(a2a + 32, v4, a4 - 32, v4 + uHeight);
-                pRenderer->DrawTextureTransparent(uNumXTilesb, v4, pIcons_LOD->GetTexture(uTextureID_507698));
-                pRenderer->DrawTextureTransparent(uNumXTilesb, v22, pIcons_LOD->GetTexture(uTextureID_5076A4));
-                if ( (signed int)uWidth > 512 )
-                    {
-                    pRenderer->DrawTextureTransparent(a2a + 544, v4, pIcons_LOD->GetTexture(uTextureID_507698));
-                    pRenderer->DrawTextureTransparent(a2a + 544, v22, pIcons_LOD->GetTexture(uTextureID_5076A4));
-                    }
-                }
-            v9 = v4 + 32;
-            if ( (signed int)uHeight > 64 )
-                {
-                pRenderer->SetTextureClipRect(a2a, v9, a4, a5a);
-                pRenderer->DrawTextureTransparent(a2a, v9, pIcons_LOD->GetTexture(uTextureID_5076A0));
-                pRenderer->DrawTextureTransparent(a4 - 10, v9, pIcons_LOD->GetTexture(uTextureID_50769C));
-                }
-            pRenderer->ResetTextureClipRect();
-        }
+      coord_x = uX - pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth;
+      for ( uint i = uNumTiles + 1; i; --i )
+      {
+        coord_x += pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth;
+        pRenderer->DrawTextureIndexed(coord_x, coord_y, pIcons_LOD->GetTexture(uTextureID_Parchment));
+      }
+      coord_y += pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureHeight;
     }
-
-
+    pRenderer->DrawTextureTransparent(uX,               uY,                pIcons_LOD->GetTexture(uTextureID_5076AC));
+    pRenderer->DrawTextureTransparent(uX,               uY + uHeight - 32, pIcons_LOD->GetTexture(uTextureID_5076B4));
+    pRenderer->DrawTextureTransparent(uX + uWidth - 32, uY,                pIcons_LOD->GetTexture(uTextureID_5076A8));
+    pRenderer->DrawTextureTransparent(uX + uWidth - 32, uY + uHeight - 32, pIcons_LOD->GetTexture(uTextureID_5076B0));
+    if ( uWidth > 64 )
+    {
+      pRenderer->SetTextureClipRect(uX + 32, uY, uX + uWidth - 32, uY + uHeight);
+      pRenderer->DrawTextureTransparent(uX + 32, uY,                pIcons_LOD->GetTexture(uTextureID_507698));
+      pRenderer->DrawTextureTransparent(uX + 32, uY + uHeight - 10, pIcons_LOD->GetTexture(uTextureID_5076A4));
+      if ( uWidth > 512 )
+      {
+        pRenderer->DrawTextureTransparent(uX + 544, uY,                pIcons_LOD->GetTexture(uTextureID_507698));
+        pRenderer->DrawTextureTransparent(uX + 544, uY + uHeight - 10, pIcons_LOD->GetTexture(uTextureID_5076A4));
+      }
+    }
+    if ( uHeight > 64 )
+    {
+      pRenderer->SetTextureClipRect(uX, uY + 32, uX + uWidth, uY + uHeight - 32);
+      pRenderer->DrawTextureTransparent(uX,               uY + 32, pIcons_LOD->GetTexture(uTextureID_5076A0));
+      pRenderer->DrawTextureTransparent(uX + uWidth - 10, uY + 32, pIcons_LOD->GetTexture(uTextureID_50769C));
+    }
+    pRenderer->ResetTextureClipRect();
+  }
+}
 
 //----- (0041D895) --------------------------------------------------------
 void GameUI_DrawItemInfo( struct ItemGen* inspect_item )
     {
     ItemGen *v1; // esi@1
     unsigned int v2; // eax@3
-    //char *v3; // edi@5
-    //unsigned int v4; // eax@5
-    //unsigned int v5; // esi@5
     signed int v6; // eax@5
     int v7; // edx@5
-    //unsigned int v9; // eax@12
     char v10; // zf@16
     ItemGen *v11; // eax@16
     ItemGen *v12; // eax@25
-    //unsigned int v13; // ecx@32
-    //unsigned int v14; // eax@32
-    //Render *v15; // edi@33
     const char *v16; // eax@34
     int v17; // eax@36
     int v18; // esi@37
     unsigned __int16 v19; // ax@37
-    //char v20; // al@40
     char v21; // al@44
-    //char v22; // al@48
-    //char v23; // al@51
     int v24; // eax@52
     int v25; // eax@57
     int v26; // eax@60
@@ -193,47 +138,31 @@
     GUIFont *v40; // edx@113
     signed int v41; // [sp-20h] [bp-298h]@113
     int v42; // [sp-1Ch] [bp-294h]@113
-    //char *v43; // [sp-18h] [bp-290h]@46
     unsigned int v44; // [sp-18h] [bp-290h]@113
-    //int v45; // [sp-14h] [bp-28Ch]@46
     const char *v46; // [sp-14h] [bp-28Ch]@58
     char *v47; // [sp-14h] [bp-28Ch]@110
-    //char *v48; // [sp-10h] [bp-288h]@46
     const char *v49; // [sp-10h] [bp-288h]@56
     char *v50; // [sp-10h] [bp-288h]@58
     int v51; // [sp-10h] [bp-288h]@110
     const char *v52; // [sp-Ch] [bp-284h]@36
-    //int v53; // [sp-Ch] [bp-284h]@46
     char *v54; // [sp-Ch] [bp-284h]@56
     int v55; // [sp-Ch] [bp-284h]@58
     int v56; // [sp-Ch] [bp-284h]@110
     unsigned int v57; // [sp-8h] [bp-280h]@36
-    //int v58; // [sp-8h] [bp-280h]@46
     int v59; // [sp-8h] [bp-280h]@56
     int v60; // [sp-8h] [bp-280h]@58
     unsigned int v61; // [sp-8h] [bp-280h]@110
     char out_text[300]; // [sp+8h] [bp-270h]@40
-    //char Dest[100]; // [sp+6Ch] [bp-20Ch]@40
-    //char v64[100]; // [sp+D0h] [bp-1A8h]@40
     char v65[120]; // [sp+134h] [bp-144h]@92
     char Source[40]; // [sp+1ACh] [bp-CCh]@49
     stru351_summoned_item v67;
-    //int v67; // [sp+1D4h] [bp-A4h]@91
-    //int v68; // [sp+1D8h] [bp-A0h]@106
-    //int v69; // [sp+1DCh] [bp-9Ch]@101
-    //int v70; // [sp+1E0h] [bp-98h]@97
-    //int v71; // [sp+1E8h] [bp-90h]@93
-    //int v72; // [sp+1ECh] [bp-8Ch]@91
     int var88; // [sp+1F0h] [bp-88h]@1
     Texture *v73; // [sp+1F4h] [bp-84h]@5
-    //unsigned int v75; // [sp+1F8h] [bp-80h]@5
-    //char *v76; // [sp+1FCh] [bp-7Ch]@5
     int v77; // [sp+200h] [bp-78h]@12
     int v78; // [sp+204h] [bp-74h]@5
     GUIWindow wHintWindow; // [sp+208h] [bp-70h]@2
     POINT a2; // [sp+25Ch] [bp-1Ch]@2
     int v81; // [sp+264h] [bp-14h]@5
-    // GUIFont *pFontComic; // [sp+268h] [bp-10h]@1
     PlayerSpeech v83; // [sp+26Ch] [bp-Ch]@18
     char* v84;
     int v85;
@@ -1748,10 +1677,8 @@
       break;
     case 26: // Class description
     {
-      auto v24 = pClassNames[pPlayers[uActiveCharacter]->classType];
-      auto v7 = pClassDescriptions[pPlayers[uActiveCharacter]->classType];
-      if (v7 && v24)
-        CharacterUI_DrawTooltip(v24, v7);
+      if (pClassDescriptions[pPlayers[uActiveCharacter]->classType] && pClassNames[pPlayers[uActiveCharacter]->classType])
+        CharacterUI_DrawTooltip(pClassNames[pPlayers[uActiveCharacter]->classType], pClassDescriptions[pPlayers[uActiveCharacter]->classType]);
     }
     break;