diff UI/UIPartyCreation.cpp @ 1678:6faacde46271

DrawPopupWindow
author Ritor1
date Fri, 20 Sep 2013 17:31:37 +0600
parents a699ecd7aeb3
children 28cb79ae2f6f
line wrap: on
line diff
--- a/UI/UIPartyCreation.cpp	Fri Sep 20 14:31:42 2013 +0600
+++ b/UI/UIPartyCreation.cpp	Fri Sep 20 17:31:37 2013 +0600
@@ -384,20 +384,8 @@
 void  PlayerCreationUI_Initialize()
 {
   unsigned int v0; // ebx@5
-  unsigned int v1; // eax@6
-  int v2; // ecx@6
-  //unsigned int v3; // eax@8
-  //signed int v4; // ecx@8
   signed int uControlParam; // [sp+10h] [bp-Ch]@7
-  unsigned int uControlParama; // [sp+10h] [bp-Ch]@9
-  unsigned int uControlParamb; // [sp+10h] [bp-Ch]@11
-  unsigned int uControlParamc; // [sp+10h] [bp-Ch]@13
-  signed int uControlParamd; // [sp+10h] [bp-Ch]@15
   signed int uX; // [sp+14h] [bp-8h]@5
-  unsigned int uXa; // [sp+14h] [bp-8h]@9
-  unsigned int uXb; // [sp+14h] [bp-8h]@11
-  unsigned int uXc; // [sp+14h] [bp-8h]@13
-  signed int uXd; // [sp+14h] [bp-8h]@16
 
   pMessageQueue_50CBD0->Flush();
 
@@ -421,11 +409,10 @@
   pTexture_IC_KNIGHT[8] = pIcons_LOD->LoadTexturePtr("IC_SORC", TEXTURE_16BIT_PALETTE);
   pTexture_MAKETOP = pIcons_LOD->LoadTexturePtr("MAKETOP", TEXTURE_16BIT_PALETTE);
   pTexture_MAKESKY = pIcons_LOD->LoadTexturePtr("MAKESKY", TEXTURE_16BIT_PALETTE);
-  for(uX=0;uX < 22;++uX ) // load PlayerPortraits texture
+  for( uX = 0; uX < 22; ++uX ) // load PlayerPortraits texture
   {
     sprintf(pTmpBuf.data(), "%s01", pPlayerPortraitsNames[uX]);
-    v1 = pIcons_LOD->LoadTexture(pTmpBuf.data(), TEXTURE_16BIT_PALETTE);
-    pPlayerPortraits[uX] = &pIcons_LOD->pTextures[v1];
+    pPlayerPortraits[uX] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf.data(), TEXTURE_16BIT_PALETTE)];
 
   }
   pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE);
@@ -444,15 +431,15 @@
   }
   while ( ++uControlParam < 20 );
   pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0);
-  uControlParama = 0;
-  uXa = 8;
+  uControlParam = 0;
+  uX = 8;
   do
   {
-    pGUIWindow_CurrentMenu->CreateButton(uXa, 120, 145, 25, 1, 0, UIMSG_PlayerCreationChangeName, uControlParama, 0, "", 0);
-    uXa += 158;
-    ++uControlParama;
+    pGUIWindow_CurrentMenu->CreateButton(uX, 120, 145, 25, 1, 0, UIMSG_PlayerCreationChangeName, uControlParam, 0, "", 0);
+    uX += 158;
+    ++uControlParam;
   }
-  while ( (signed int)uXa < 640 );
+  while ( (signed int)uX < 640 );
 
   pCreationUI_BtnPressLeft[0]   = pGUIWindow_CurrentMenu->CreateButton( 10,  32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev,  0, 0, "", pTexture_presleft, 0);
   pCreationUI_BtnPressLeft[1]   = pGUIWindow_CurrentMenu->CreateButton(169,  32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev,  1, 0, "", pTexture_presleft, 0);
@@ -471,39 +458,39 @@
   pCreationUI_BtnPressRight2[2] = pGUIWindow_CurrentMenu->CreateButton(391, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 2, 0, "", pTexture_pressrigh, 0);
   pCreationUI_BtnPressRight2[3] = pGUIWindow_CurrentMenu->CreateButton(549, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 3, 0, "", pTexture_pressrigh, 0);
 
-  uControlParamb = 0;
-  uXb = 8;
+  uControlParam = 0;
+  uX = 8;
   do
   {
-    pGUIWindow_CurrentMenu->CreateButton(uXb, 308,          150, v0, 1, 0, UIMSG_48,                            uControlParamb, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXb, v0 + 308,     150, v0, 1, 0, UIMSG_49,                            uControlParamb, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXb, 2 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveUpSkill,   uControlParamb, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXb, 3 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveDownSkill, uControlParamb, 0, "", 0);
-    uXb += 158;
-    ++uControlParamb;
+    pGUIWindow_CurrentMenu->CreateButton(uX, 308,          150, v0, 1, 0, UIMSG_48,                            uControlParam, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, v0 + 308,     150, v0, 1, 0, UIMSG_49,                            uControlParam, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, 2 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveUpSkill,   uControlParam, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, 3 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveDownSkill, uControlParam, 0, "", 0);
+    uX += 158;
+    ++uControlParam;
   }
-  while ( (signed int)uXb < 640 );
+  while ( (signed int)uX < 640 );
 
   pGUIWindow_CurrentMenu->CreateButton(  5, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 0, '1', "", 0);
   pGUIWindow_CurrentMenu->CreateButton(163, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 1, '2', "", 0);
   pGUIWindow_CurrentMenu->CreateButton(321, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 2, '3', "", 0);
   pGUIWindow_CurrentMenu->CreateButton(479, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 3, '4', "", 0);
 
-  uXc = 23;
-  uControlParamc = 2;
+  uX = 23;
+  uControlParam = 2;
   do
   {
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 169,          120, 20, 1, 0, UIMSG_0, uControlParamc - 2, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, v0 + 169,     120, 20, 1, 0, UIMSG_0, uControlParamc - 1, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 2 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 3 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 1, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 4 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 2, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 5 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 3, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 6 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 4, 0, "", 0);
-    uControlParamc += 7;
-    uXc += 158;
+    pGUIWindow_CurrentMenu->CreateButton(uX, 169,          120, 20, 1, 0, UIMSG_0, uControlParam - 2, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, v0 + 169,     120, 20, 1, 0, UIMSG_0, uControlParam - 1, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, 2 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, 3 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 1, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, 4 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 2, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, 5 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 3, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, 6 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 4, 0, "", 0);
+    uControlParam += 7;
+    uX += 158;
   }
-  while ( (signed int)uControlParamc < 30 );
+  while ( (signed int)uControlParam < 30 );
   pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(28, 0, 7, 40);
 
   pGUIWindow_CurrentMenu->CreateButton(323, 417,          65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0,    0, "", 0);
@@ -516,17 +503,17 @@
   pGUIWindow_CurrentMenu->CreateButton(453, v0 + 417,     65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 8,    0, "", 0);
   pGUIWindow_CurrentMenu->CreateButton(453, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 4,    0, "", 0);
 
-  uControlParamd = 0;
+  uControlParam = 0;
   do
   {
-    uXd = -5;
-    if ( uControlParamd <= 3 )
-      uXd = 0;
-    pGUIWindow_CurrentMenu->CreateButton(100 * (uControlParamd / 3) + uXd + 17, v0 * (uControlParamd % 3) + 417, 100, v0, 1, 0, UIMSG_PlayerCreationSelectActiveSkill,
-      uControlParamd, 0, "", 0);
-    ++uControlParamd;
+    uX = -5;
+    if ( uControlParam <= 3 )
+      uX = 0;
+    pGUIWindow_CurrentMenu->CreateButton(100 * (uControlParam / 3) + uX + 17, v0 * (uControlParam % 3) + 417, 100, v0, 1, 0, UIMSG_PlayerCreationSelectActiveSkill,
+      uControlParam, 0, "", 0);
+    ++uControlParam;
   }
-  while ( uControlParamd < 9 );
+  while ( uControlParam < 9 );
 
   pPlayerCreationUI_BtnOK    = pGUIWindow_CurrentMenu->CreateButton(580, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickOK, 0, '\r', "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE), 0);
   pPlayerCreationUI_BtnReset = pGUIWindow_CurrentMenu->CreateButton(527, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickReset, 0, 'C', "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE2), 0);
@@ -546,49 +533,30 @@
 //----- (00497526) --------------------------------------------------------
 bool PlayerCreationUI_Loop()
 {
-  //RGBTexture *pTexture; // ebx@1
-  //UINT v1; // esi@1
-  unsigned int v2; // ecx@3
   LONG uMouseX; // edi@6
   LONG uMouseY; // eax@6
-  GUIButton *pControlsHead; // edx@6
-  //unsigned int pNumMessage; // ecx@7
-  int pControlParam; // esi@12
+  //GUIButton *pControlsHead; // edx@6
+  //int pControlParam; // esi@12
   signed int v8; // edi@30
   int v9; // edx@31
   char *v10; // ebx@37
-  Player *v11; // esi@38
-  //signed int uSpellBookPageCount; // ecx@40
-  int v13; // eax@40
-  //signed int uSkillIdx; // eax@45
-  int v15; // eax@70
-  signed int v16; // ecx@70
-  //unsigned int v18; // [sp-4h] [bp-84h]@48
   ItemGen item; // [sp+Ch] [bp-74h]@37
   char v20[32]; // [sp+30h] [bp-50h]@29
-  //char v21; // [sp+31h] [bp-4Fh]@29
-  //__int16 v22; // [sp+4Dh] [bp-33h]@29
-  char v23; // [sp+4Fh] [bp-31h]@29
   MSG Msg; // [sp+50h] [bp-30h]@17
   POINT v25; // [sp+6Ch] [bp-14h]@6
-  bool v26; // [sp+74h] [bp-Ch]@1
-  //POINT v24; // [sp+78h] [bp-8h]@6
-  //Player *pPlayer;
+  bool party_not_creation_flag; // [sp+74h] [bp-Ch]@1
 
-  //pTexture = &pTexture_PCX;
-  v26 = 0;
+  party_not_creation_flag = false;
   pTexture_PCX.Release();
   pTexture_PCX.Load("makeme.pcx", 0);
 
-  v2 = 6;
   pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
-//LABEL_27:
-  SetCurrentMenuID((MENU_STATE)v2);
+  SetCurrentMenuID(MENU_CREATEPARTY);
   while ( GetCurrentMenuID() == MENU_CREATEPARTY )
   {
     uMouseX = pMouse->GetCursorPos(&v25)->x;
     uMouseY = pMouse->GetCursorPos(&v25)->y;
-    pControlsHead = pGUIWindow_CurrentMenu->pControlsHead;
+    //pControlsHead = pGUIWindow_CurrentMenu->pControlsHead;
 
     //does nothing actually
     /*if ( pControlsHead != (GUIButton *)v1 )
@@ -629,17 +597,13 @@
       pRenderer->Present();
       if ( uGameState == GAME_FINISHED )//if click Esc in PlayerCreation Window
       {
-        v26 = 1;
-        //v2 = 0;
-        //goto LABEL_27;
+        party_not_creation_flag = true;
         SetCurrentMenuID(MENU_MAIN);
         continue;
       }
       if ( uGameState == GAME_STATE_STARTING_NEW_GAME )//if click OK in PlayerCreation Window
       {
         uGameState = GAME_STATE_PLAYING;
-        //v2 = 1;
-        //goto LABEL_27;
         SetCurrentMenuID(MENU_NEWGAME);
         continue;
       }
@@ -649,19 +613,15 @@
   pGUIWindow_CurrentMenu->Release();
   pIcons_LOD->RemoveTexturesPackFromTextureList();
 
-  int v1 = 0;
   memset(v20, 0, 32);
-  do
+  for ( int i = 0; i < 32; i++ )
   {
-    v8 = 0;
-    do
+    for ( v8 = 0; v8 < 10; ++v8 )
     {
       v9 = rand() % 32;
       if ( !v20[v9] )
         break;
-      ++v8;
     }
-    while ( v8 < 10 );
     if ( v8 == 10 )
     {
       v9 = 0;
@@ -672,83 +632,75 @@
         while ( v20[v9] );
       }
     }
-    pParty->field_854[v1++] = v9;
+    pParty->field_854[i] = v9;
     v20[v9] = 1;
   }
-  while ( (signed int)v1 < 32 );
-  //v10 = (char *)&pParty->pPlayers[0].sResMagicBase;
-  
+
   item.Reset();
-  //for ( pPlayer = &pParty->pPlayers[0];  pPlayer < &pParty->pPlayers[4]; pPlayer++)
   for (uint i = 0; i < 4; ++i)
   {
-    auto player = &pParty->pPlayers[i];
-    //v11 = pPlayer;
-    if (player->classType == PLAYER_CLASS_KNIGHT)
-      player->sResMagicBase = 10;
-    //*((short *)v10 + 400) = 0;
-    player->pPlayerBuffs[22].uExpireTime = 0;
+    if (pParty->pPlayers[i].classType == PLAYER_CLASS_KNIGHT)
+      pParty->pPlayers[i].sResMagicBase = 10;
+    pParty->pPlayers[i].pPlayerBuffs[22].uExpireTime = 0;
     for (uint j = 0; j < 9; j++)
     {
-      if (player->pActiveSkills[PLAYER_SKILL_FIRE + j])
+      if (pParty->pPlayers[i].pActiveSkills[PLAYER_SKILL_FIRE + j])
       {
-        player->lastOpenedSpellbookPage = j;
+        pParty->pPlayers[i].lastOpenedSpellbookPage = j;
         break;
       }
     }
     pItemsTable->GenerateItem(2, 40, &item);
-    player->AddItem2(-1, &item);
-    //uSkillIdx = 0;
-    //v24.y = 0;
+    pParty->pPlayers[i].AddItem2(-1, &item);
 
-    player->sHealth = player->GetMaxHealth();
-    player->sMana = player->GetMaxMana();
+    pParty->pPlayers[i].sHealth = pParty->pPlayers[i].GetMaxHealth();
+    pParty->pPlayers[i].sMana = pParty->pPlayers[i].GetMaxMana();
     for (uint j = 0; j < 37; ++j)
     {
-      if (!player->pActiveSkills[j])
+      if (!pParty->pPlayers[i].pActiveSkills[j])
         continue;
 
       switch (j)
       {
-        case PLAYER_SKILL_STAFF:   player->AddItem(-1, 61); break;
-        case PLAYER_SKILL_SWORD:   player->AddItem(-1, 1); break;
-        case PLAYER_SKILL_DAGGER:  player->AddItem(-1, 15); break;
-        case PLAYER_SKILL_AXE:     player->AddItem(-1, 23); break;
-        case PLAYER_SKILL_SPEAR:   player->AddItem(-1, 31); break;
-        case PLAYER_SKILL_BOW:     player->AddItem(-1, 47); break;
-        case PLAYER_SKILL_MACE:    player->AddItem(-1, 50); break;
+        case PLAYER_SKILL_STAFF:   pParty->pPlayers[i].AddItem(-1, 61); break;
+        case PLAYER_SKILL_SWORD:   pParty->pPlayers[i].AddItem(-1, 1); break;
+        case PLAYER_SKILL_DAGGER:  pParty->pPlayers[i].AddItem(-1, 15); break;
+        case PLAYER_SKILL_AXE:     pParty->pPlayers[i].AddItem(-1, 23); break;
+        case PLAYER_SKILL_SPEAR:   pParty->pPlayers[i].AddItem(-1, 31); break;
+        case PLAYER_SKILL_BOW:     pParty->pPlayers[i].AddItem(-1, 47); break;
+        case PLAYER_SKILL_MACE:    pParty->pPlayers[i].AddItem(-1, 50); break;
         case PLAYER_SKILL_BLASTER: Error("No blasters at startup :p");
-        case PLAYER_SKILL_SHIELD:  player->AddItem(-1, 84); break;
-        case PLAYER_SKILL_LEATHER: player->AddItem(-1, 66); break;
-        case PLAYER_SKILL_CHAIN:   player->AddItem(-1, 71); break;
-        case PLAYER_SKILL_PLATE:   player->AddItem(-1, 76); break;
+        case PLAYER_SKILL_SHIELD:  pParty->pPlayers[i].AddItem(-1, 84); break;
+        case PLAYER_SKILL_LEATHER: pParty->pPlayers[i].AddItem(-1, 66); break;
+        case PLAYER_SKILL_CHAIN:   pParty->pPlayers[i].AddItem(-1, 71); break;
+        case PLAYER_SKILL_PLATE:   pParty->pPlayers[i].AddItem(-1, 76); break;
         case PLAYER_SKILL_FIRE:
-          player->AddItem(-1, 0x191);
-          player->spellbook.pFireSpellbook.bIsSpellAvailable[0] = true;
+          pParty->pPlayers[i].AddItem(-1, 0x191);
+          pParty->pPlayers[i].spellbook.pFireSpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_AIR:
-          player->AddItem(-1, 0x19C);
-          player->spellbook.pAirSpellbook.bIsSpellAvailable[0] = true;
+          pParty->pPlayers[i].AddItem(-1, 0x19C);
+          pParty->pPlayers[i].spellbook.pAirSpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_WATER:
-          player->AddItem(-1, 0x1A7);
-		  player->spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true;
+          pParty->pPlayers[i].AddItem(-1, 0x1A7);
+          pParty->pPlayers[i].spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_EARTH:
-          player->AddItem(-1, 0x1B2);
-		  player->spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true;
+          pParty->pPlayers[i].AddItem(-1, 0x1B2);
+          pParty->pPlayers[i].spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_SPIRIT:
-          player->AddItem(-1, 0x1BD);
-		  player->spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true;
+          pParty->pPlayers[i].AddItem(-1, 0x1BD);
+          pParty->pPlayers[i].spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_MIND:
-          player->AddItem(-1, 0x1C8);
-		  player->spellbook.pMindSpellbook.bIsSpellAvailable[0] = true;
+          pParty->pPlayers[i].AddItem(-1, 0x1C8);
+          pParty->pPlayers[i].spellbook.pMindSpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_BODY:
-          player->AddItem(-1, 0x1D3);
-		  player->spellbook.pBodySpellbook.bIsSpellAvailable[0] = true;
+          pParty->pPlayers[i].AddItem(-1, 0x1D3);
+          pParty->pPlayers[i].spellbook.pBodySpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_LIGHT:
         case PLAYER_SKILL_DARK:
@@ -761,23 +713,23 @@
         case PLAYER_SKILL_PERCEPTION:
         case PLAYER_SKILL_TRAP_DISARM:
         case PLAYER_SKILL_LEARNING:
-          player->AddItem(-1, 0xDC);
-		  player->AddItem(-1, 5 * (rand() % 3 + 40));
+          pParty->pPlayers[i].AddItem(-1, 0xDC);
+          pParty->pPlayers[i].AddItem(-1, 5 * (rand() % 3 + 40));
         break;
-        case PLAYER_SKILL_DODGE:   player->AddItem(-1, 115); break;
-        case PLAYER_SKILL_UNARMED: player->AddItem(-1, 110); break;
+        case PLAYER_SKILL_DODGE:   pParty->pPlayers[i].AddItem(-1, 115); break;
+        case PLAYER_SKILL_UNARMED: pParty->pPlayers[i].AddItem(-1, 110); break;
         default:
           break;
       }
 
       for (uint k = 0; k < 138; k++)
       {
-        if (player->pOwnItems[k].uItemID)
-          player->pOwnItems[k].SetIdentified();
+        if (pParty->pPlayers[i].pOwnItems[k].uItemID)
+          pParty->pPlayers[i].pOwnItems[k].SetIdentified();
       }
     }
   }
 
   pAudioPlayer->StopChannels(-1, -1);
-  return v26;
+  return party_not_creation_flag;
 }
\ No newline at end of file