Mercurial > mm7
diff Player.cpp @ 501:6fa3ff8ef729
SubtractVariables
author | Ritor1 |
---|---|
date | Fri, 01 Mar 2013 17:37:47 +0600 |
parents | 59649750a054 |
children | 7c86030324a5 |
line wrap: on
line diff
--- a/Player.cpp Thu Feb 28 10:36:37 2013 +0600 +++ b/Player.cpp Fri Mar 01 17:37:47 2013 +0600 @@ -1744,7 +1744,6 @@ unsigned int uSlota; // [sp+14h] [bp+4h]@1 pIndices = &this->pInventoryIndices[uSlot]; - v3 = &this->pInventoryItems[*pIndices-1]; v4 = v3->uItemID; v3->Reset(); @@ -8893,11 +8892,11 @@ //&& (&dword_722F10)[4 * val] ) && pQuestTable[val-1] ) { - v17 = pPlayers[uPlayerIdx + 1]; + //v17 = pPlayers[uPlayerIdx + 1]; bFlashQuestBook = 1; v34 = 1; v3 = 1; - v17->PlaySound(SPEECH_93, 0); + pPlayers[uPlayerIdx + 1]->PlaySound(SPEECH_93, 0); } v15 = (char *)pParty->_quest_bits; LABEL_44: @@ -9279,11 +9278,11 @@ //----- (0044B9C4) -------------------------------------------------------- -void Player::SubtractVariable(enum VariableType var, void *a3) +bool Player::SubtractVariable(enum VariableType VarNum, signed int pValue) { unsigned int v3; // ebx@1 signed int v4; // esi@1 - enum VariableType v5; // eax@8 + bool result; // eax@8 int v6; // esi@11 int v7; // edi@14 signed int v8; // eax@17 @@ -9293,10 +9292,10 @@ char *v12; // ecx@27 __int64 v13; // qax@27 unsigned __int8 v14; // cf@27 - char *v15; // edx@29 + int *v15; // edx@29 char *v16; // eax@90 char *v17; // ecx@94 - void *v18; // esi@97 + int v18; // esi@97 signed int v19; // edx@97 char *v20; // ecx@98 int v21; // eax@100 @@ -9324,52 +9323,53 @@ } v4 = v24; LABEL_8: - v5 = var; - if ( (signed int)var > 222 ) - { - if ( (signed int)var <= 307 ) - { - if ( var == 307 ) - { - pParty->uNumDeaths -= (unsigned int)a3; - return; - } - if ( var == 223 ) + result = false; + if ( (signed int)VarNum > 222 ) + { + if ( (signed int)VarNum <= 307 ) + { + if ( VarNum == 307 ) + { + pParty->uNumDeaths -= (unsigned int)pValue; + return pValue; + } + if ( VarNum == 223 ) { v11 = (char *)pParty->_autonote_bits; - v22 = (short)a3 - 1; + v22 = (short)pValue - 1; } else { - if ( var != 231 ) + if ( VarNum != 231 ) { - switch ( var ) + switch ( VarNum ) { case 232: - var = (VariableType)0; - GetNewNPCData(uDialogue_SpeakingActorNPC_ID, (int)&var); - dword_5B65CC = 0; - if ( (void *)var == a3 ) + VarNum = (VariableType)0; + GetNewNPCData(uDialogue_SpeakingActorNPC_ID, (int)&VarNum); + result = (bool) pValue; + dword_5B65CC = 0; + if ( (int)VarNum == pValue ) { - dword_5B65CC = (int)a3; + dword_5B65CC = (int)pValue; } else { pParty->field_709 = 0; - LOBYTE(pNPCStats->pNewNPCData[(int)a3].uFlags) &= 0x7Fu; + LOBYTE(pNPCStats->pNewNPCData[(int)pValue].uFlags) &= 0x7Fu; sub_44A56A(); viewparams->bRedrawGameUI = 1; } break; case 241: - v18 = a3; + v18 = pValue; v19 = 0; if ( (signed int)pNPCStats->uNumNewNPCs > 0 ) { v20 = (char *)&pNPCStats->pNewNPCData[0].uFlags; do { - if ( *((void **)v20 + 4) == v18 ) + if ( *((void **)v20 + 4) == (void *)v18 ) { v21 = *(int *)v20; if ( (char)*(int *)v20 < 0 ) @@ -9383,17 +9383,21 @@ } while ( v19 < (signed int)pNPCStats->uNumNewNPCs ); } - if ( (void *)pParty->pHirelings[0].uProfession == v18 ) + if ( pParty->pHirelings[0].uProfession == v18 ) memset(pParty->pHirelings, 0, 0x4Cu); - if ( (void *)pParty->pHirelings[1].uProfession == v18 ) + if ( pParty->pHirelings[1].uProfession == v18 ) memset(&pParty->pHirelings[1], 0, 0x4Cu); pParty->field_709 = 0; sub_44A56A(); break; case 243: v17 = (char *)&this->uSkillPoints; - if ( (unsigned int)a3 <= *(int *)v17 ) - *(int *)v17 -= (int)a3; + result = *v17; + if ( (unsigned int)pValue <= *(int *)v17 ) + { + *(int *)v17 -= (int)pValue; + result = v17; + } else *(int *)v17 = 0; break; @@ -9401,70 +9405,80 @@ v16 = (char *)&pOutdoor->ddm; if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) v16 = (char *)&pIndoor->dlv; - *((int *)v16 + 2) -= (int)a3; + *((int *)v16 + 2) -= (int)pValue; if ( *((int *)v16 + 2) < -10000 ) *((int *)v16 + 2) = -10000; break; case 306: - if ( (unsigned int)a3 <= pParty->uNumGoldInBank ) - pParty->uNumGoldInBank -= (unsigned int)a3; + result = VarNum - 306; + if ( (unsigned int)pValue <= pParty->uNumGoldInBank ) + { + result = (bool)pValue; + pParty->uNumGoldInBank -= (unsigned int)pValue; + } else LABEL_88: dword_5B65C4 = 1; break; } - return; + return result; } v11 = this->field_1A50; LABEL_112: - v22 = (signed __int16)a3; + v22 = (signed __int16)pValue; } _449B7E_toggle_bit((unsigned char *)v11, v22, 0); - return; - } - switch ( var ) + return result; + } + switch ( VarNum ) { case 308: - pParty->uNumBountiesCollected -= (unsigned int)a3; + result = (bool)pValue; + pParty->uNumBountiesCollected -= (unsigned int)pValue; break; case 309: - pParty->uNumPrisonTerms -= (int)a3; + result = (bool)pValue; + pParty->uNumPrisonTerms -= (int)pValue; break; case 310: - pParty->uNumArenaPageWins -= (char)a3; + result = (bool)pValue; + pParty->uNumArenaPageWins -= (char)pValue; break; case 311: - pParty->uNumArenaSquireWins -= (char)a3; + result = (bool)pValue; + pParty->uNumArenaSquireWins -= (char)pValue; break; case 312: - pParty->uNumArenaKnightWins -= (char)a3; + result = (bool)pValue; + pParty->uNumArenaKnightWins -= (char)pValue; break; case 313: - pParty->uNumArenaLordWins -= (char)a3; + result = (bool)pValue; + pParty->uNumArenaLordWins -= (char)pValue; break; } } else { - if ( (signed int)var >= 123 ) - { - byte_5E4C15[var] -= (char)a3; + if ( (signed int)VarNum >= 123 ) + { + byte_5E4C15[VarNum] -= (char)pValue; } else { - switch ( var ) + switch ( VarNum ) { case VAR_RandomGold: - v6 = rand() % (signed int)a3 + 1; + v6 = rand() % (signed int)pValue + 1; if ( v6 > pParty->uNumGold ) v6 = pParty->uNumGold; Party::TakeGold(v6); sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[503], v6); ShowStatusBarString(pTmpBuf, 2u); GameUI_DrawFoodAndGold(); - return; + return result; case VAR_RandomFood: - v7 = rand() % (signed int)a3 + 1; + v7 = rand() % (signed int)pValue + 1; if ( v7 > pParty->uNumFoodRations ) v7 = pParty->uNumFoodRations; Party::TakeFood(v7); @@ -9473,162 +9487,162 @@ GameUI_DrawFoodAndGold(); goto LABEL_17; default: - return; + return result; case VAR_CurrentHP: - ReceiveDamage((signed int)a3, 4); + ReceiveDamage((signed int)pValue, 4); goto LABEL_17; case VAR_CurrentSP: v9 = (char *)&this->sMana; - v10 = this->sMana - (signed int)a3 < 0; - *(int *)v9 -= (int)a3; + v10 = this->sMana - (signed int)pValue < 0; + *(int *)v9 -= (int)pValue; if ( v10 ) *(int *)v9 = 0; goto LABEL_17; case VAR_ACModifier: - this->sACModifier -= (unsigned __int8)a3; + this->sACModifier -= (unsigned __int8)pValue; goto LABEL_17; case VAR_BaseLevel: - this->uLevel -= (unsigned __int8)a3; + this->uLevel -= (unsigned __int8)pValue; goto LABEL_17; case VAR_LevelModifier: - this->sLevelModifier -= (unsigned __int8)a3; + this->sLevelModifier -= (unsigned __int8)pValue; goto LABEL_17; case VAR_Age: - this->sAgeModifier -= (signed __int16)a3; - return; + this->sAgeModifier -= (signed __int16)pValue; + return result; case VAR_Award: v11 = this->_guilds_member_bits; goto LABEL_112; case VAR_Experience: v12 = (char *)&this->uExperience; - v13 = (signed int)a3; - v14 = *(int *)v12 < (unsigned int)a3; - *(int *)v12 -= (int)a3; + v13 = (signed int)pValue; + v14 = *(int *)v12 < (unsigned int)pValue; + *(int *)v12 -= (int)pValue; *((int *)v12 + 1) -= v14 + HIDWORD(v13); goto LABEL_17; case VAR_QBits_QuestsDone: - _449B7E_toggle_bit(pParty->_quest_bits, (__int16)a3, 0); + _449B7E_toggle_bit(pParty->_quest_bits, (__int16)pValue, 0); pPlayers[v4 + 1]->PlaySound(SPEECH_96, 0); - return; + return true; case VAR_PlayerItemInHands: - v15 = (char *)this->pInventoryIndices; + v15 = this->pInventoryIndices; break; case VAR_FixedGold: - if ( (unsigned int)a3 > pParty->uNumGold ) + if ( (unsigned int)pValue > pParty->uNumGold ) goto LABEL_88; - Party::TakeGold((unsigned int)a3); - return; + Party::TakeGold((unsigned int)pValue); + return result; case VAR_MightBonus: case VAR_ActualMight: - this->uMightBonus -= (unsigned __int16)a3; + this->uMightBonus -= (unsigned __int16)pValue; goto LABEL_72; case VAR_IntellectBonus: case VAR_ActualIntellect: - this->uIntelligenceBonus -= (unsigned __int16)a3; + this->uIntelligenceBonus -= (unsigned __int16)pValue; goto LABEL_72; case VAR_PersonalityBonus: case VAR_ActualPersonality: - this->uWillpowerBonus -= (unsigned __int16)a3; + this->uWillpowerBonus -= (unsigned __int16)pValue; goto LABEL_72; case VAR_EnduranceBonus: case VAR_ActualEndurance: - this->uEnduranceBonus -= (unsigned __int16)a3; + this->uEnduranceBonus -= (unsigned __int16)pValue; goto LABEL_72; case VAR_SpeedBonus: case VAR_ActualSpeed: - this->uSpeedBonus -= (unsigned __int16)a3; + this->uSpeedBonus -= (unsigned __int16)pValue; goto LABEL_72; case VAR_AccuracyBonus: case VAR_ActualAccuracy: - this->uAccuracyBonus -= (unsigned __int16)a3; + this->uAccuracyBonus -= (unsigned __int16)pValue; goto LABEL_72; case VAR_LuckBonus: case VAR_ActualLuck: - this->uLuckBonus -= (unsigned __int16)a3; + this->uLuckBonus -= (unsigned __int16)pValue; goto LABEL_72; case VAR_BaseMight: - this->uMight -= (unsigned __int16)a3; + this->uMight -= (unsigned __int16)pValue; goto LABEL_45; case VAR_BaseIntellect: - this->uIntelligence -= (unsigned __int16)a3; + this->uIntelligence -= (unsigned __int16)pValue; goto LABEL_45; case VAR_BasePersonality: - this->uWillpower -= (unsigned __int16)a3; + this->uWillpower -= (unsigned __int16)pValue; goto LABEL_45; case VAR_BaseEndurance: - this->uEndurance -= (unsigned __int16)a3; + this->uEndurance -= (unsigned __int16)pValue; goto LABEL_45; case VAR_BaseSpeed: - this->uSpeed -= (unsigned __int16)a3; + this->uSpeed -= (unsigned __int16)pValue; goto LABEL_45; case VAR_BaseAccuracy: - this->uAccuracy -= (unsigned __int16)a3; + this->uAccuracy -= (unsigned __int16)pValue; goto LABEL_45; case VAR_BaseLuck: - this->uLuck -= (unsigned __int16)a3; + this->uLuck -= (unsigned __int16)pValue; goto LABEL_45; case VAR_FireResistance: - this->sResFireBase -= (signed __int16)a3; + this->sResFireBase -= (signed __int16)pValue; goto LABEL_45; case VAR_AirResistance: - this->sResAirBase -= (signed __int16)a3; + this->sResAirBase -= (signed __int16)pValue; goto LABEL_45; case VAR_WaterResistance: - this->sResWaterBase -= (signed __int16)a3; + this->sResWaterBase -= (signed __int16)pValue; goto LABEL_45; case VAR_EarthResistance: - this->sResEarthBase -= (signed __int16)a3; + this->sResEarthBase -= (signed __int16)pValue; goto LABEL_45; case VAR_SpiritResistance: - this->sResSpiritBase -= (signed __int16)a3; + this->sResSpiritBase -= (signed __int16)pValue; goto LABEL_45; case VAR_MindResistance: - this->sResMindBase -= (signed __int16)a3; + this->sResMindBase -= (signed __int16)pValue; goto LABEL_45; case VAR_BodyResistance: - this->sResBodyBase -= (signed __int16)a3; + this->sResBodyBase -= (signed __int16)pValue; goto LABEL_45; case VAR_LightResistance: - this->sResLightBase -= (signed __int16)a3; + this->sResLightBase -= (signed __int16)pValue; goto LABEL_45; case VAR_DarkResistance: - this->sResDarkBase -= (signed __int16)a3; + this->sResDarkBase -= (signed __int16)pValue; goto LABEL_45; case VAR_MagicResistance: - this->sResMagicBase -= (signed __int16)a3; + this->sResMagicBase -= (signed __int16)pValue; goto LABEL_45; case VAR_FireResistanceBonus: - this->sResFireBonus -= (signed __int16)a3; + this->sResFireBonus -= (signed __int16)pValue; goto LABEL_45; case VAR_AirResistanceBonus: - this->sResAirBonus -= (signed __int16)a3; + this->sResAirBonus -= (signed __int16)pValue; LABEL_45: v25 = 0; v23 = 92; goto LABEL_73; case VAR_WaterResistanceBonus: - this->sResWaterBonus -= (signed __int16)a3; + this->sResWaterBonus -= (signed __int16)pValue; goto LABEL_72; case VAR_EarthResistanceBonus: - this->sResEarthBonus -= (signed __int16)a3; + this->sResEarthBonus -= (signed __int16)pValue; goto LABEL_72; case VAR_SpiritResistanceBonus: - this->sResSpiritBonus -= (signed __int16)a3; + this->sResSpiritBonus -= (signed __int16)pValue; goto LABEL_72; case VAR_MindResistanceBonus: - this->sResMindBonus -= (signed __int16)a3; + this->sResMindBonus -= (signed __int16)pValue; goto LABEL_72; case VAR_BodyResistanceBonus: - this->sResBodyBonus -= (signed __int16)a3; + this->sResBodyBonus -= (signed __int16)pValue; goto LABEL_72; case VAR_LightResistanceBonus: - this->sResLightBonus -= (signed __int16)a3; + this->sResLightBonus -= (signed __int16)pValue; goto LABEL_72; case VAR_DarkResistanceBonus: - this->sResDarkBonus -= (signed __int16)a3; + this->sResDarkBonus -= (signed __int16)pValue; goto LABEL_72; case VAR_MagicResistanceBonus: - this->sResMagicBonus -= (signed __int16)a3; + this->sResMagicBonus -= (signed __int16)pValue; LABEL_72: v25 = 0; v23 = SPEECH_91; @@ -9636,7 +9650,7 @@ pPlayers[v4 + 1]->PlaySound((PlayerSpeech)v23, v25); goto LABEL_17; case VAR_FixedFood: - Party::TakeFood((unsigned int)a3); + Party::TakeFood((unsigned int)pValue); goto LABEL_17; case VAR_StaffSkill: case VAR_SwordSkill: @@ -9668,7 +9682,7 @@ case VAR_DiplomacySkill: case VAR_DisarmTrapSkill: case VAR_LearningSkill: - *((short *)&this->pConditions[16] + var) -= (unsigned __int8)a3; + *((short *)&this->pConditions[16] + VarNum) -= (unsigned __int8)pValue; goto LABEL_17; case VAR_Cursed: case VAR_Weak: @@ -9687,28 +9701,33 @@ case VAR_Dead: case VAR_Stoned: case VAR_Eradicated: - *((int *)this + 2 * var - 210) = 0; - *((int *)this + 2 * v5 - 209) = 0; + *((int *)this + 2 * VarNum - 210) = 0; + *((int *)this + 2 * result - 209) = 0; LABEL_17: pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); v8 = 8 * v4 + 400; LOBYTE(v8) = (8 * v4 - 112) | 4; pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); - return; - } - do - { - if ( *(void **)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v15 + 5] == a3 ) + return result; + } + //do + for (v3 = 1; v3 < 126; v3++) + { + if ( *(&this->pInventoryItems[pInventoryIndices[v3] - 1].uItemID) == pValue )//pValue = ItemID, pInventoryItems[3] = 222 { - RemoveItemAtInventoryIndex(v3); - return; + RemoveItemAtInventoryIndex(v3);// &this->pInventoryIndices[puSlot], pInventoryIndices[1] = 4 + return true; } - ++v3; - v15 += 4; - } - while ( (signed int)v3 < 126 ); - if ( (void *)pParty->pPickedItem.uItemID == a3 ) - pMouse->RemoveHoldingItem(); + //++v3; + //v15 ++; + } + //while ( (signed int)v3 < 126 ); + if ( pParty->pPickedItem.uItemID == pValue ) + { + pMouse->RemoveHoldingItem(); + return true; + } + return false; } } }