Mercurial > mm7
diff Game.cpp @ 75:6ef241d53522
28.01.13
author | Ritor1 |
---|---|
date | Mon, 28 Jan 2013 14:52:05 +0600 |
parents | 653fdf29c654 |
children | 7ad8eaa172c5 3b2fbcf8d9cc |
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--- a/Game.cpp Fri Jan 25 16:48:21 2013 +0600 +++ b/Game.cpp Mon Jan 28 14:52:05 2013 +0600 @@ -78,10 +78,10 @@ | pParty->sRotationX != pParty->sPrevRotationX | pParty->vPosition.z != pParty->vPrevPosition.z | pParty->sEyelevel != pParty->sPrevEyelevel ) pParty->uFlags |= 2u; pParty->vPrevPosition = pParty->vPosition; - //pParty->vPrevPosition.y = pParty->vPosition.y; + pParty->vPrevPosition.y = pParty->vPosition.y; //v0 = &pRenderer; pParty->sPrevRotationY = pParty->sRotationY; - //pParty->vPrevPosition.z = pParty->vPosition.y; + pParty->vPrevPosition.z = pParty->vPosition.y; pParty->sPrevRotationX = pParty->sRotationX; pParty->sPrevEyelevel = pParty->sEyelevel; pRenderer->BeginSceneD3D();