diff Engine/Game.cpp @ 2499:68cdef6879a0

engine folder
author Ritor1
date Fri, 19 Sep 2014 02:57:42 +0600
parents
children 0ff6a9e9bf7f
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Engine/Game.cpp	Fri Sep 19 02:57:42 2014 +0600
@@ -0,0 +1,7496 @@
+#define _CRTDBG_MAP_ALLOC
+#include <stdlib.h>
+#include <crtdbg.h>
+
+#define _CRT_SECURE_NO_WARNINGS
+#include "Arcomage\Arcomage.h"
+
+#include "Engine/Graphics/Vis.h"
+#include "Engine/Graphics/Weather.h"
+#include "Engine/Graphics/LightmapBuilder.h"
+#include "Engine/Graphics/DecalBuilder.h"
+#include "Engine/Graphics/ParticleEngine.h"
+#include "Mouse.h"
+#include "Keyboard.h"
+#include "Engine/Graphics/GammaControl.h"
+#include "stru6.h"
+#include "Engine/Graphics/stru9.h"
+#include "Engine/Graphics/stru10.h"
+#include "Engine/ErrorHandling.h"
+
+#include "Game.h"
+#include "Party.h"
+#include "Engine/Graphics/Viewport.h"
+#include "Timer.h"
+#include "Engine/Graphics/Outdoor.h"
+#include "Engine/Graphics/Overlays.h"
+#include "AudioPlayer.h"
+#include "LOD.h"
+#include "GUIWindow.h"
+#include "Engine/TurnEngine/TurnEngine.h"
+#include "Bink_Smacker.h"
+#include "Engine/Events.h"
+#include "texts.h"
+#include "GUIFont.h"
+#include "Log.h"
+#include "Engine/Graphics/Lights.h"
+#include "Engine/Spells/CastSpellInfo.h"
+#include "Engine/Tables/FrameTableInc.h"
+#include "Engine/Objects/Actor.h"
+#include "GUIProgressBar.h"
+#include "Engine/Objects/ObjectList.h"
+#include "Engine/Graphics/Level/Decoration.h"
+#include "Engine/Graphics/PaletteManager.h"
+#include "UI\UIHouses.h"
+#include "UI\UIShops.h"
+#include "UI\UIPartyCreation.h"
+#include "SaveLoad.h"
+#include "Engine/Objects/SpriteObject.h"
+#include "mm7.h"
+#include "Engine/Graphics/Sprites.h"
+#include "Registry.h"
+#include "Engine/Objects/Chest.h"
+
+#include "UI\UIGame.h"
+
+#include "Engine/Graphics/DecorationList.h"
+#include "Engine/Tables/IconFrameTable.h"
+#include "Engine/Tables/PlayerFrameTable.h"
+#include "MapsLongTimer.h"
+#include "Engine/Tables/StorylineTextTable.h"
+#include "Engine/Tables/FactionTable.h"
+#include "stru123.h"
+#include "LuaVM.h"
+#include "Engine/Graphics/RenderD3D11.h"
+#include "MMT.h"
+#include "NewUI\MainMenu.h"
+#include <direct.h>
+
+
+
+
+
+Game *pGame;
+
+
+
+
+
+//----- (00435694) --------------------------------------------------------
+void Game::ToggleFlags2(unsigned int uFlag)
+{
+  unsigned int v2; // eax@1
+
+  v2 = this->uFlags2;
+  if ( v2 & uFlag )
+    this->uFlags2 = v2 & ~uFlag;
+  else
+    this->uFlags2 = uFlag | v2;
+}
+
+//----- (0044103C) --------------------------------------------------------
+void Game::Draw()
+{
+  int v4; // edi@26
+
+  uFlags2 &= ~0x02;
+  if ( pParty->_497FC5_check_party_perception_against_level() )
+    uFlags2 |= 2;
+
+  pGame->pIndoorCameraD3D->sRotationX = pParty->sRotationX;
+  pGame->pIndoorCameraD3D->sRotationY = pParty->sRotationY;
+  pGame->pIndoorCameraD3D->vPartyPos.x = pParty->vPosition.x - pParty->y_rotation_granularity * cosf(2 * 3.141592653589 * pParty->sRotationY / 2048.0);
+  pGame->pIndoorCameraD3D->vPartyPos.y = pParty->vPosition.y - pParty->y_rotation_granularity * sinf(2 * 3.141592653589 * pParty->sRotationY / 2048.0);
+  pGame->pIndoorCameraD3D->vPartyPos.z = pParty->vPosition.z + pParty->sEyelevel;//193, but real 353
+
+  //pIndoorCamera->Initialize2();
+  pIndoorCameraD3D->CalculateRotations(pParty->sRotationX, pParty->sRotationY);
+  pIndoorCameraD3D->CreateWorldMatrixAndSomeStuff();
+  pIndoorCameraD3D->_4374E8_ProllyBuildFrustrum();
+
+  if ( pMovie_Track )
+  {
+    /*if ( !pRenderer->pRenderD3D )
+    {
+		pRenderer->BeginSceneD3D();
+		pMouse->DrawCursorToTarget();
+		pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene();
+	}*/
+  }
+  else
+  {
+    if ( pParty->vPosition.x != pParty->vPrevPosition.x || pParty->sRotationY != pParty->sPrevRotationY || pParty->vPosition.y != pParty->vPrevPosition.y 
+       || pParty->sRotationX != pParty->sPrevRotationX || pParty->vPosition.z != pParty->vPrevPosition.z || pParty->sEyelevel != pParty->sPrevEyelevel )
+      pParty->uFlags |= 2u;
+    pParty->vPrevPosition.x = pParty->vPosition.x;
+    pParty->vPrevPosition.y = pParty->vPosition.y;
+    pParty->vPrevPosition.z = pParty->vPosition.z;
+    //v0 = &pRenderer;
+    pParty->sPrevRotationY = pParty->sRotationY;
+    pParty->sPrevRotationX = pParty->sRotationX;
+
+    pParty->sPrevEyelevel = pParty->sEyelevel;
+    pRenderer->BeginSceneD3D();
+
+    //if ( !pRenderer->pRenderD3D )
+      //pMouse->DrawCursorToTarget();
+    if ( !PauseGameDrawing() || viewparams->field_48 == 1 )
+    {
+      //if ( pRenderer->pRenderD3D )
+      {
+        float v2 = (double)(((signed int)pMiscTimer->uTotalGameTimeElapsed >> 2) & 0x1F) * 0.032258064 * 6.0;
+        //v3 = v2 + 6.7553994e15;
+        //pRenderer->field_1036A8_bitmapid = LODWORD(v3);
+        pRenderer->hd_water_current_frame = floorf(v2 + 0.5f);
+      }
+
+      if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
+        pIndoor->Draw();
+      else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
+        pOutdoor->Draw();
+      else 
+        Error("Invalid level type: %u", uCurrentlyLoadedLevelType);
+
+      //if (pRenderer->pRenderD3D)
+      {
+        pDecalBuilder->DrawBloodsplats();
+        pGame->pLightmapBuilder->DrawLightmapsType(2);
+      }
+    }
+    pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene();
+  }
+
+  //DEBUG: force redraw gui
+  viewparams->bRedrawGameUI = true;
+
+
+  pRenderer->BeginScene();
+  //if (pRenderer->pRenderD3D)
+    pMouse->DrawCursorToTarget();
+  if (pOtherOverlayList->bRedraw)
+    viewparams->bRedrawGameUI = true;
+  v4 = viewparams->bRedrawGameUI;
+  GameUI_Footer();
+  if (!viewparams->bRedrawGameUI)
+    GameUI_DrawRightPanelItems();
+  else
+  {
+    GameUI_DrawRightPanelFrames();
+    GameUI_Footer_2();
+    viewparams->bRedrawGameUI = false;
+  }
+  if (!pMovie_Track)//!pVideoPlayer->pSmackerMovie)
+  {
+    GameUI_DrawMinimap(488, 16, 625, 133, viewparams->uMinimapZoom, true);//redraw = pParty->uFlags & 2);
+    if (v4)
+    {
+      if ( !PauseGameDrawing() /*&& pRenderer->pRenderD3D*/) // clear game viewport with transparent color
+        pRenderer->FillRectFast(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pViewport->uViewportBR_X - pViewport->uViewportTL_X,
+                                pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1,
+                                0x7FF);
+      viewparams->field_48 = 0;
+    }
+  }
+
+  viewparams->bRedrawGameUI = pOtherOverlayList->bRedraw;
+  pOtherOverlayList->bRedraw = 0;
+
+  GameUI_DrawPartySpells();
+  if (v4 || pParty->pHirelings[0].evt_C || pParty->pHirelings[1].evt_C )
+    GameUI_DrawHiredNPCs();
+  GameUI_DrawPortraits(v4);
+  GameUI_DrawLifeManaBars();
+  GameUI_DrawCharacterSelectionFrame();
+  if ( _44100D_should_alter_right_panel() )
+    GameUI_DrawRightPanel();
+  if ( !pMovie_Track )
+  {
+    pStru6Instance->DrawPlayerBuffAnims();
+    pOtherOverlayList->DrawTurnBasedIcon(v4);
+    GameUI_DrawTorchlightAndWizardEye();
+  }
+
+
+  static bool render_framerate = false;
+  static float framerate = 0.0f;
+  static uint frames_this_second = 0;
+  static uint last_frame_time = GetTickCount();
+  static uint framerate_time_elapsed = 0;
+
+  if ( pCurrentScreen == SCREEN_GAME && uCurrentlyLoadedLevelType == LEVEL_Outdoor)
+    pWeather->Draw();//Ritor1: my include
+
+  //while(GetTickCount() - last_frame_time < 33 );//FPS control 
+  uint frame_dt = GetTickCount() - last_frame_time;
+  last_frame_time = GetTickCount();
+
+  framerate_time_elapsed += frame_dt;
+  if (framerate_time_elapsed >= 1000)
+  {
+    framerate = frames_this_second *  (1000.0f / framerate_time_elapsed);
+
+    framerate_time_elapsed = 0;
+    frames_this_second = 0;
+    render_framerate = true;
+  }
+
+  ++frames_this_second;
+
+  if ( debug_information )
+  {
+    if (render_framerate)
+    {
+      sprintf(pTmpBuf.data(), "FPS: % .4f", framerate);
+      pPrimaryWindow->DrawText(pFontArrus, 494, 0, Color16(0, 0, 0), pTmpBuf.data(), 0, 0, 0);
+    }
+
+    if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
+    {
+      int sector_id = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
+      sprintf(pTmpBuf.data(), "Party Sector ID:        %u/%u\n", sector_id, pIndoor->uNumSectors);
+      pPrimaryWindow->DrawText(pFontArrus, 16, 16, Color16(255, 255, 255), pTmpBuf.data(), 0, 0, -1);
+    }
+    sprintf(pTmpBuf.data(), "Party Position:         % d % d % d", pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
+    pPrimaryWindow->DrawText(pFontArrus, 16, 16 + 16, Color16(255, 255, 255), pTmpBuf.data(), 0, 0, -1);
+  
+    if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
+    {
+      uint uFaceID;
+      int sector_id = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
+      int floor_level = BLV_GetFloorLevel(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + 40, sector_id, &uFaceID);
+      sprintf(pTmpBuf.data(), "BLV_GetFloorLevel: %d   face_id %d\n", floor_level, uFaceID);
+    }
+    else
+    {
+      int on_water, _a6;
+      int floor_level = ODM_GetFloorLevel(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z, 0, &on_water, &_a6, false);
+      sprintf(pTmpBuf.data(), "ODM_GetFloorLevel: %d   on_water: %s    a6 = %d\n", floor_level, on_water ? "true" : "false", _a6);
+    }
+    pPrimaryWindow->DrawText(pFontArrus, 16, 16 + 16 + 16, Color16(255, 255, 255), pTmpBuf.data(), 0, 0, -1);
+  }
+
+  GUI_UpdateWindows();
+  pParty->UpdatePlayersAndHirelingsEmotions();
+
+  _unused_5B5924_is_travel_ui_drawn = false;
+  if (v4)
+    pMouse->bRedraw = true;
+  pMouse->ReadCursorWithItem();
+  pMouse->DrawCursor();
+  pMouse->Activate();
+  pRenderer->EndScene();
+  pRenderer->Present();
+  pParty->uFlags &= ~2;
+}
+
+//----- (0047A815) --------------------------------------------------------
+void Game::DrawParticles()
+{
+  pParticleEngine->Draw();
+}
+
+//----- (00463149) --------------------------------------------------------
+void Game::Loop()
+{
+  const char *pLocationName; // [sp-4h] [bp-68h]@74
+  bool bLoading; // [sp+10h] [bp-54h]@1
+  signed int v16; // [sp+14h] [bp-50h]@8
+  MSG Msg; // [sp+28h] [bp-3Ch]@20
+  char Source[64]; // [sp+44h] [bp-20h]@76
+
+  bLoading = sCurrentMenuID == MENU_LoadingProcInMainMenu;
+  SetCurrentMenuID((MENU_STATE)-1);
+  if (bLoading)
+  {
+    pParty->Reset();
+    uGameState = GAME_STATE_PLAYING;
+    LoadGame(uLoadGameUI_SelectedSlot);
+  }
+
+  for (uint i = 1; i < 5; ++i)
+    for (uint j = 1; j < 6; ++j)
+    {
+      sprintf(pTmpBuf.data(), "data\\lloyd%d%d.pcx", i, j);
+      remove(pTmpBuf.data());
+    }
+
+  LoadPlayerPortraintsAndVoices();
+  pIcons_LOD->_inlined_sub1();
+  pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
+
+  while ( 2 )
+  {
+    v16 = 1;
+    pMessageQueue_50CBD0->Flush();
+
+    pPartyActionQueue->uNumActions = 0;
+    if (pParty->bTurnBasedModeOn)
+    {
+      pTurnEngine->End(false);
+      pParty->bTurnBasedModeOn = false;
+    }
+    DoPrepareWorld(bLoading, 1);
+    pEventTimer->Resume();
+    dword_6BE364_game_settings_1 |= GAME_SETTINGS_0080_SKIP_USER_INPUT_THIS_FRAME;
+    // uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 0;
+    pCurrentScreen = SCREEN_GAME;
+
+    //if ( pRenderer->pRenderD3D )
+      pGame->pVisInstance->_4C1A02();
+
+    bool game_finished = false;
+    do
+    {
+      while ( PeekMessageA(&Msg, 0, 0, 0, PM_REMOVE) )
+      {
+        if ( Msg.message == WM_QUIT )
+          Game_DeinitializeAndTerminate(0);
+        TranslateMessage(&Msg);
+        DispatchMessageA(&Msg);
+      }
+      if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE)
+      {
+        WaitMessage();
+        continue;
+      }
+      pGame->_44EEA7();
+      GameUI_WritePointedObjectStatusString();
+      Keyboard::ProcessInputActions();
+      GameUI_MsgProc();
+      if ( pArcomageGame->bGameInProgress )
+      {
+        ArcomageGame::Loop();
+        pRenderer->Present();
+        continue;
+      }
+
+      pMediaPlayer->HouseMovieLoop();
+   
+      pEventTimer->Update();
+      pMiscTimer->Update();
+
+      OnTimer(0);
+      GameUI_StatusBar_UpdateTimedString(0);
+      if ( pMiscTimer->bPaused && !pEventTimer->bPaused )
+        pMiscTimer->Resume();
+      if ( pEventTimer->bTackGameTime && !pParty->bTurnBasedModeOn )
+        pEventTimer->bTackGameTime = 0;
+      if ( !pEventTimer->bPaused && uGameState == GAME_STATE_PLAYING)
+      {
+        if ( !pEventTimer->bTackGameTime )
+          _494035_timed_effects__water_walking_damage__etc();
+
+        if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0001)
+          dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0001;
+        else
+        {
+          Actor::UpdateActorAI();
+          UpdateUserInput_and_MapSpecificStuff();
+        }
+      }
+      if ( v16 )
+      {
+        v16 = 0;
+        viewparams->bRedrawGameUI = true;
+      }
+      pAudioPlayer->UpdateSounds();
+      if ( (signed int)uGameState == GAME_STATE_PLAYING )
+      {
+        pGame->Draw();
+        continue;
+      }
+      if (uGameState == GAME_FINISHED)
+      {
+        game_finished = true;
+        continue;
+      }
+      if (uGameState == GAME_STATE_CHANGE_LOCATION)// смена локации
+      {
+        pAudioPlayer->StopChannels(-1, -1);
+        PrepareWorld(0);
+        uGameState = GAME_STATE_PLAYING;
+        continue;
+      }
+      if ( (signed int)uGameState <= GAME_STATE_5 || uGameState == GAME_STATE_GAME_QUITTING_TO_MAIN_MENU )//GAME_STATE_NEWGAME_OUT_GAMEMENU, GAME_STATE_LOADING_GAME
+      {
+        game_finished = true;
+        continue;
+      }
+      if ( uGameState == GAME_STATE_FINAL_WINDOW )
+      {
+        pRenderer->BeginScene();
+        GUI_UpdateWindows();
+        pRenderer->EndScene();
+        pRenderer->Present();
+        continue;
+      }
+      if ( uGameState != GAME_STATE_PARTY_DIED )
+      {
+        pGame->Draw();
+        continue;
+      }
+      if ( uGameState == GAME_STATE_PARTY_DIED )
+      {
+        pAudioPlayer->StopChannels(-1, -1);
+        memset(&pParty->pHirelings[0], 0, 0x4Cu);
+        memset(&pParty->pHirelings[1], 0, 0x4Cu);
+        for ( int i = 0; i < (signed int)pNPCStats->uNumNewNPCs; ++i )
+        {
+          if ( pNPCStats->pNewNPCData[i].field_24 )
+            pNPCStats->pNewNPCData[i].uFlags &= 0xFFFFFF7Fu;
+        }
+        pMediaPlayer->bStopBeforeSchedule = 0;
+        pMediaPlayer->PlayFullscreenMovie(MOVIE_Death, true);
+        if ( pMovie_Track )
+          pMediaPlayer->Unload();
+        SaveGame(0, 0);
+        ++pParty->uNumDeaths;
+        for ( uint i = 0; i < 4; ++i )
+          pParty->pPlayers[i].SetVariable(VAR_Award, 85);
+        pParty->days_played_without_rest = 0;
+        pParty->uTimePlayed += 0x276000ui64;
+        LOWORD(pParty->uFlags) &= ~0x204;
+        pParty->SetGold(0);
+        pOtherOverlayList->Reset();
+        memset(pParty->pPartyBuffs.data(), 0, 0x140u);
+
+        if ( pParty->bTurnBasedModeOn == 1 )
+        {
+          pTurnEngine->End(true);
+          pParty->bTurnBasedModeOn = 0;
+        }
+        for( int i = 0; i < 4; ++i)
+        {
+          memset(pParty->pPlayers[i].pConditions.data(), 0, 0xA0u);//(pConditions, 0, 160)
+          memset(pParty->pPlayers[i].pPlayerBuffs.data(), 0, 0x180u);//(pPlayerBuffs[0], 0, 384)
+          pParty->pPlayers[i].sHealth = 1;
+          uActiveCharacter = 1;
+        }
+        if (_449B57_test_bit(pParty->_quest_bits, PARTY_QUEST_FINISHED_EMERALD_ISLE))
+        {
+          pParty->vPosition.x = -17331;            // respawn in harmondale
+          pParty->vPosition.y = 12547;
+          pParty->vPosition.z = 465;
+          pParty->sRotationY = 0;
+          pLocationName = "out02.odm";
+        }
+        else
+        {
+          pParty->vPosition.x = 12552;             // respawn on emerald isle
+          pParty->vPosition.y = 1816;
+          pParty->vPosition.z = 0;
+          pParty->sRotationY = 512;
+          pLocationName = "out01.odm";
+        }
+        strcpy(Source, pLocationName);
+        pParty->uFallStartY = pParty->vPosition.z;
+        pParty->sRotationX = 0;
+        pParty->uFallSpeed = 0;
+        pParty->field_6E4 = 0;
+        pParty->field_6E0 = 0;
+        if ( _stricmp(Source, pCurrentMapName) )
+        {
+          strcpy(pCurrentMapName, Source);
+          _5B65A8_npcdata_uflags_or_other = pParty->vPosition.x;
+          _5B65AC_npcdata_fame_or_other = pParty->vPosition.y;
+          _5B65B0_npcdata_rep_or_other = pParty->vPosition.z;
+          _5B65B4_npcdata_loword_house_or_other = pParty->sRotationY;
+          _5B65B8_npcdata_hiword_house_or_other = pParty->sRotationX;
+          dword_5B65C0 = 1;
+          PrepareWorld(1);
+        }
+        Actor::InitializeActors();
+
+        int num_conscious_players = 0;
+        int conscious_players_ids[4] = {-1, -1, -1, -1};
+        for (int i = 0; i < 4; ++i)
+        {
+          if (pParty->pPlayers[i].CanAct())
+            conscious_players_ids[num_conscious_players++] = i;
+        }
+        if (num_conscious_players)
+        {
+          int idx = conscious_players_ids[rand() % num_conscious_players];
+          Assert(idx >= 0);
+          pParty->pPlayers[idx].PlaySound(SPEECH_99, 0);
+        }
+
+        ShowStatusBarString(pGlobalTXT_LocalizationStrings[524], 2);// "Once again you've cheated death!.." "Вы снова обхитрили смерть! …"
+        uGameState = GAME_STATE_PLAYING;
+      }
+    }
+    while (!game_finished);
+
+    pEventTimer->Pause();
+    ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows();
+    if ( uGameState == GAME_STATE_LOADING_GAME )
+    {
+      sub_491E3A();
+      LoadPlayerPortraintsAndVoices();
+      uGameState = GAME_STATE_PLAYING;
+      pIcons_LOD->dword_11B84 = pIcons_LOD->uNumLoadedFiles;
+      bLoading = true;
+      continue;
+    }
+    break;
+  }
+  pCurrentScreen = SCREEN_VIDEO;
+  sub_491E3A();
+}
+
+
+//----- (0044F192) --------------------------------------------------------
+void Game::PrepareBloodsplats()
+{
+  for (uint i = 0; i < uNumBloodsplats; ++i)
+  {
+    pBloodsplatContainer->AddBloodsplat(pBloodsplats[i].x, pBloodsplats[i].y, pBloodsplats[i].z,
+        pBloodsplats[i].radius, pBloodsplats[i].r, pBloodsplats[i].g, pBloodsplats[i].b);
+   }
+}
+
+
+//----- (0044F120) --------------------------------------------------------
+void Game::PushStationaryLights(int a2)
+{
+  Game__StationaryLight* pLight;
+ 
+  for( int i=0; i<uNumStationaryLights; ++i ) 
+      {
+       pLight=&pStationaryLights[i];
+       pStationaryLightsStack->AddLight(pLight->vPosition.x, pLight->vPosition.y, pLight->vPosition.z,
+           pLight->flt_18, pLight->vRGBColor.x, pLight->vRGBColor.y, pLight->vRGBColor.z, _4E94D0_light_type);
+      }
+}
+// 4E94D0: using guessed type char _4E94D0_light_type;
+
+//----- (0044F0FD) --------------------------------------------------------
+void Game::_44F0FD()
+{
+  ToggleFlags(0x40u);
+
+  if ( !(uFlags & 0x40) )
+  {
+    uNumBloodsplats = 0;
+    field_E0C = 0;
+  }
+}
+
+//----- (0044F0D8) --------------------------------------------------------
+void Game::ToggleFlags(uint uMask)
+{
+  if (uFlags & uMask)
+    uFlags &= ~uMask;
+  else
+    uFlags |= uMask;
+}
+
+
+//----- (0044F07B) --------------------------------------------------------
+bool Game::_44F07B()
+{
+  if (!pKeyboardInstance->IsKeyBeingHeld(VK_SHIFT) && !pKeyboardInstance->IsKeyBeingHeld(VK_LSHIFT) &&
+      !pKeyboardInstance->IsKeyBeingHeld(VK_LSHIFT) || (pKeyboardInstance->WasKeyPressed(VK_F11) == 0 &&
+       pKeyboardInstance->WasKeyPressed(VK_F11)))
+    return true;
+  return false;
+}
+
+//----- (0044EEA7) --------------------------------------------------------
+bool Game::_44EEA7()
+{
+  //Game *v1; // esi@1
+  //double v2; // st7@2
+  float depth; // ST00_4@9
+  //bool result; // eax@9
+  //unsigned int v5; // eax@14
+  __int64 v6; // kr00_8@21
+  //unsigned int y; // [sp+4h] [bp-24h]@2
+  //unsigned int x; // [sp+8h] [bp-20h]@2
+  Vis_SelectionFilter *v10; // [sp+10h] [bp-18h]@2
+  Vis_SelectionFilter *v11; // [sp+14h] [bp-14h]@2
+  POINT cursor; // [sp+20h] [bp-8h]@1
+
+  //v1 = this;
+  ++qword_5C6DF0;
+  pParticleEngine->UpdateParticles();
+  pMouseInstance->GetCursorPos(&cursor);
+
+  //x = cursor.y;
+  //y = cursor.x;
+  if ( sub_4637E0_is_there_popup_onscreen() )
+  {
+    v11 = &vis_face_filter;
+    v10 = &vis_sprite_filter_2;
+    depth = pGame->pIndoorCameraD3D->GetPickDepth();
+  }
+  else
+  {
+    if ( uFlags2 & GAME_FLAGS_2_TARGETING_MODE )
+    {
+      v11 = &vis_face_filter;
+      v10 = &vis_sprite_filter_1;
+    }
+    else
+    {
+      v11 = &vis_face_filter;
+      v10 = &vis_sprite_filter_4;
+    }
+    depth = 5120.0;
+  }
+  //depth = v2;
+
+  PickMouse(depth, cursor.x, cursor.y, false, v10, v11);
+  pLightmapBuilder->std__vector_000004_size = 0;
+  pLightmapBuilder->std__vector_183808_size = 0;
+  pDecalBuilder->std__vector_pDecals_size = 0;
+  pDecalBuilder->field_308008 = 0;
+  if (!_44F07B())
+    return false;
+
+    if ( uFlags & GAME_FLAGS_1_DRAW_BLV_DEBUGS)
+      pStru10Instance->bDoNotDrawPortalFrustum = false;
+    if ( /*pRenderer->pRenderD3D &&*/ uCurrentlyLoadedLevelType == LEVEL_Outdoor)
+      pRenderer->uFogColor = GetLevelFogColor() & 0xFFFFFF;
+    if (uFlags & 0x0400)
+      uFlags2 |= 0x01;
+    /*if ( !pRenderer->pRenderD3D && uCurrentlyLoadedLevelType == LEVEL_Outdoor && pMobileLightsStack->uNumLightsActive )
+    {
+      uFlags2 |= 0x01;
+      field_E10 = qword_5C6DF0;
+    }*/
+    v6 = qword_5C6DF0 - field_E10;
+    if ( qword_5C6DF0 - field_E10 == 1 )
+      uFlags2 |= v6;
+    if (uNumStationaryLights_in_pStationaryLightsStack != pStationaryLightsStack->uNumLightsActive )
+    {
+      uFlags2 |= 1;
+      uNumStationaryLights_in_pStationaryLightsStack = pStationaryLightsStack->uNumLightsActive;
+    }
+    _44E904();
+    return true;
+}
+
+
+//----- (0044EDE4) --------------------------------------------------------
+bool Game::AlterGamma_BLV(BLVFace *pFace, signed int *pColor)
+{
+  if (uFlags2 & GAME_FLAGS_2_SATURATE_LIGHTMAPS &&
+      pFace->uAttributes & FACE_CAN_SATURATE_COLOR)
+  {
+    *pColor = ReplaceHSV(*pColor, 1.0, fSaturation, -1.0);
+    return true;
+  }
+  else
+    return false;
+}
+
+//----- (0044EE30) --------------------------------------------------------
+bool Game::AlterGamma_ODM(ODMFace *pFace, signed int *pColor)
+{
+  if (uFlags2 & GAME_FLAGS_2_SATURATE_LIGHTMAPS &&
+      pFace->uAttributes & FACE_CAN_SATURATE_COLOR)
+  {
+    *pColor = ReplaceHSV(*pColor, 1.0, fSaturation, -1.0);
+    return true;
+  }
+  else
+    return false;
+}
+
+
+//----- (004645FA) --------------------------------------------------------
+void Game::Deinitialize()
+{
+  WriteWindowsRegistryInt("startinwindow", 1);//pRenderer->bWindowMode);
+  //if (pRenderer->bWindowMode)
+  {
+    WriteWindowsRegistryInt("window X", window->GetX());
+    WriteWindowsRegistryInt("window Y", window->GetY());
+  }
+  WriteWindowsRegistryInt("valAlwaysRun", bAlwaysRun);
+  pItemsTable->Release();
+  pNPCStats->Release();
+
+  if (pMouse)
+    pMouse->Deactivate();
+
+  delete pRenderer;
+  pAudioPlayer->Release();//error
+  pNew_LOD->FreeSubIndexAndIO();
+  pGames_LOD->FreeSubIndexAndIO();
+  ClipCursor(0);
+  Game::Destroy();
+  delete pEventTimer;
+}
+
+//----- (0044EE7C) --------------------------------------------------------
+bool Game::draw_debug_outlines()
+{
+  if (uFlags & 0x04)
+  {
+    pLightmapBuilder->DrawDebugOutlines(-1);
+    pDecalBuilder->DrawDecalDebugOutlines();
+  }
+  return true;
+}
+
+//----- (0044EC23) --------------------------------------------------------
+int Game::_44EC23(struct Polygon *a2, int *a3, signed int a4)
+{
+  double v4; // st7@4
+  //double v5; // ST00_8@4
+  signed int v6; // eax@5
+  //double v7; // ST00_8@6
+  signed int result; // eax@8
+  //double v9; // ST00_8@9
+  //double v10; // ST00_8@11
+  float a2a; // [sp+14h] [bp+8h]@4
+  float a3a; // [sp+18h] [bp+Ch]@4
+  float a3b; // [sp+18h] [bp+Ch]@6
+  float a4a; // [sp+1Ch] [bp+10h]@9
+  float a4b; // [sp+1Ch] [bp+10h]@11
+
+  if ( this->uFlags2 & 2 && a2->field_59 == 5 && a2->pODMFace->uAttributes & 2 )
+  {
+    v4 = (double)a4;
+    a2a = v4;
+    *a3 |= 2u;
+    a3a = (1.0 - this->fSaturation) * v4;
+    //v5 = a3a + 6.7553994e15;
+    //if ( SLODWORD(v5) >= 0 )
+    if (floorf(a3a + 0.5f) >= 0 )
+    {
+      a3b = (1.0 - this->fSaturation) * a2a;
+      //v7 = a3b + 6.7553994e15;
+      //v6 = LODWORD(v7);
+      v6 = floorf(a3b + 0.5f);
+    }
+    else
+      v6 = 0;
+    if ( a4 >= v6 )
+    {
+      a4a = (1.0 - fSaturation) * a2a;
+      //v9 = a4a + 6.7553994e15;
+      //if ( SLODWORD(v9) >= 0 )
+      if (floorf(a4a + 0.5f) >= 0)
+      {
+        a4b = (1.0 - fSaturation) * a2a;
+        //v10 = a4b + 6.7553994e15;
+        //result = LODWORD(v10);
+        result = floorf(a4b + 0.5f);
+      }
+      else
+        result = 0;
+    }
+    else
+      result = a4;
+  }
+  else
+    result = -1;
+  return result;
+}
+
+
+
+//----- (00465C8B) --------------------------------------------------------
+Game *Game::Create()
+{
+  return new Game;
+}
+
+//----- (00465CF3) --------------------------------------------------------
+void Game::Destroy()
+{
+  delete pGame;
+  pGame = nullptr;
+}
+
+//----- (0044ED0A) --------------------------------------------------------
+signed int Game::_44ED0A(BLVFace *a2, int *a3, signed int a4)
+{
+  double v4; // st7@3
+  //double v5; // ST00_8@3
+  signed int v6; // eax@4
+  //double v7; // ST00_8@5
+  signed int result; // eax@7
+  //double v9; // ST00_8@8
+  //double v10; // ST00_8@10
+  float v11; // [sp+14h] [bp+8h]@3
+  float v12; // [sp+18h] [bp+Ch]@3
+  float v13; // [sp+18h] [bp+Ch]@5
+  float v14; // [sp+1Ch] [bp+10h]@8
+  float v15; // [sp+1Ch] [bp+10h]@10
+
+  if ( this->uFlags2 & 2 && a2->uAttributes & 2 )
+  {
+    v4 = (double)a4;
+    v11 = v4;
+    *a3 |= 2u;
+    v12 = (1.0 - this->fSaturation) * v4;
+    //v5 = v12 + 6.7553994e15;
+    if (floorf(v12 + 0.5f)/* SLODWORD(v5)*/ >= 0 )
+    {
+      v13 = (1.0 - this->fSaturation) * v11;
+      //v7 = v13 + 6.7553994e15;
+      //v6 = LODWORD(v7);
+      v6 = floorf(v13 + 0.5f);
+    }
+    else
+      v6 = 0;
+    if ( a4 >= v6 )
+    {
+      v14 = (1.0 - fSaturation) * v11;
+      //v9 = v14 + 6.7553994e15;
+      if (floorf(v14 + 0.5f)/* SLODWORD(v9)*/ >= 0 )
+      {
+        v15 = (1.0 - fSaturation) * v11;
+        //v10 = v15 + 6.7553994e15;
+        //result = LODWORD(v10);
+        result = floorf(v15 + 0.5f);
+      }
+      else
+        result = 0;
+    }
+    else
+      result = a4;
+  }
+  else
+    result = -1;
+  return result;
+}
+
+
+//----- (0044E4B7) --------------------------------------------------------
+Game::Game()
+{
+  uNumStationaryLights = 0;
+  uNumBloodsplats = 0;
+  field_E0C = 0;
+  field_E10 = 0;
+  uNumStationaryLights_in_pStationaryLightsStack = 0;
+  bGammaControlInitialized = false;
+  uFlags = 0;
+  uFlags2 = 0;
+  uSomeGammaStartTime = 0;
+  uSomeGammaDeltaTime = 0;
+
+  //pThreadWardInstance = new ThreadWard;
+  pThreadWardInstance = nullptr;
+  pParticleEngine = new ParticleEngine;
+  pMouse = pMouseInstance = new Mouse;
+  pLightmapBuilder = new LightmapBuilder;
+  pVisInstance = new Vis;
+  pStru6Instance = new stru6;
+  pIndoorCameraD3D = new IndoorCameraD3D;
+  pStru9Instance = new stru9;
+  pStru10Instance = new stru10;
+  //pStru11Instance = new stru11;
+  pStru11Instance = nullptr;
+  //pStru12Instance = new stru12(pStru11Instance);
+  pStru12Instance = nullptr;
+  //pCShow = new CShow;
+  pCShow = nullptr;
+  pKeyboardInstance = new Keyboard;
+  pGammaController = new GammaController;
+
+  uFlags |= 0x0800;
+  uFlags2 |= 0x24;
+
+  _44F0FD();
+}
+
+//----- (0044E7F3) --------------------------------------------------------
+Game::~Game()
+{
+  delete pGammaController;
+  delete pKeyboardInstance;
+/*delete pCShow;
+  delete pStru12Instance;
+  delete pStru11Instance;*/
+  delete pStru10Instance;
+  delete pStru9Instance;
+  delete pIndoorCameraD3D;
+  delete pStru6Instance;
+  delete pVisInstance;
+  delete pLightmapBuilder;
+  delete pMouseInstance;
+  delete pParticleEngine;
+//delete pThreadWardInstance;
+}
+
+//----- (0044E904) --------------------------------------------------------
+void Game::_44E904()
+{
+  //Game *v1; // esi@1
+  unsigned __int64 v2; // qax@1
+  unsigned int v3; // ecx@1
+  int v4; // edi@1
+  unsigned __int8 v5; // cf@7
+  double v6; // st7@13
+  double v7; // st7@15
+  signed __int64 v8; // [sp+Ch] [bp-8h]@1
+
+  //v1 = this;
+  v2 = pEventTimer->Time();
+  v4 = (v2 - uSomeGammaStartTime) >> 32;
+  v3 = v2 - LODWORD(uSomeGammaStartTime);
+  v8 = v2 - uSomeGammaStartTime;
+  if ( v4 < 0
+    || SHIDWORD(v2) < ((unsigned int)v2 < LODWORD(uSomeGammaStartTime)) + HIDWORD(uSomeGammaStartTime) | v4 == 0
+    && v3 <= 0x80 )
+  {
+    if ( v4 < 0 )
+	{
+		v3 = 0;
+		v4 = 0;
+		uSomeGammaStartTime = v2;
+		v8 = __PAIR__(v4, v3);
+	}
+  }
+  else
+  {
+    if ( uSomeGammaDeltaTime )
+    {
+      LODWORD(uSomeGammaDeltaTime) = 0;
+      HIDWORD(uSomeGammaDeltaTime) = 0;
+    }
+    else
+    {
+      LODWORD(uSomeGammaDeltaTime) = v3;
+      HIDWORD(uSomeGammaDeltaTime) = v4;
+    }
+    v5 = __CFADD__(v3, -128);
+    v3 -= 128;
+    v4 = v5 + v4 - 1;
+    uSomeGammaStartTime = v2;
+    v8 = __PAIR__(v4, v3);
+  }
+  if ( uSomeGammaDeltaTime )
+    v6 = (double)(signed __int64)(uSomeGammaDeltaTime - __PAIR__(v4, v3));
+  else
+    v6 = (double)v8;
+  v7 = v6 * 0.0078125;
+  if ( v7 < 0.0 || v7 <= 1.0 )
+  {
+    if ( v7 < 0.0 )
+      v7 = 0.0;
+  }
+  else
+    v7 = 1.0;
+  //if ( pRenderer->pRenderD3D )
+    fSaturation = v7;
+  //else
+  //  fSaturation = (1.0 - 0.5) * v7 + 0.5;
+}
+
+//----- (0044EA17) --------------------------------------------------------
+bool Game::InitializeGammaController()
+{
+  //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT ||
+      //pVersion->pVersionInfo.dwMajorVersion != 4 )
+    pGammaController->InitializeFromSurface(pRenderer->pFrontBuffer4);
+
+  bGammaControlInitialized = true;
+  uSomeGammaStartTime = pEventTimer->Time();
+  return true;
+}
+
+//----- (0044EA5E) --------------------------------------------------------
+bool Game::PickMouse(float fPickDepth, unsigned int uMouseX, unsigned int uMouseY, bool bOutline, Vis_SelectionFilter *sprite_filter, Vis_SelectionFilter *face_filter)
+{
+  /*if (pCurrentScreen != SCREEN_GAME|| !pRenderer->pRenderD3D)
+    return false;*/
+
+  if (!pVisInstance)
+  {
+    MessageBoxW(nullptr, L"The 'Vis' object pointer has not been instatiated, but CGame::Pick() is trying to call through it.", nullptr, 0);
+    return false;
+  }
+
+  if (uMouseX >= (signed int)pViewport->uScreen_TL_X &&
+      uMouseX <= (signed int)pViewport->uScreen_BR_X &&
+      uMouseY >= (signed int)pViewport->uScreen_TL_Y &&
+      uMouseY <= (signed int)pViewport->uScreen_BR_Y)
+  {
+    pVisInstance->PickMouse(fPickDepth, uMouseX, uMouseY, sprite_filter, face_filter);
+
+    if (bOutline)
+      OutlineSelection();
+  }
+
+  return true;
+}
+// 4E28F8: using guessed type int pCurrentScreen;
+
+//----- (0044EB12) --------------------------------------------------------
+bool Game::PickKeyboard(bool bOutline, Vis_SelectionFilter *sprite_filter, Vis_SelectionFilter *face_filter)
+{
+  if (pCurrentScreen == SCREEN_GAME && pVisInstance /*&& pRenderer->pRenderD3D*/)
+  {
+    bool r = pVisInstance->PickKeyboard(&pVisInstance->default_list, sprite_filter, face_filter);
+
+    if (bOutline)
+      OutlineSelection();
+    return r;
+  }
+  return false;
+}
+/*
+Result::Code Game::PickKeyboard(bool bOutline, struct unnamed_F93E6C *a3, struct unnamed_F93E6C *a4)
+{
+ if (dword_4E28F8_PartyCantJumpIfTrue)
+   return Result::Generic;
+
+ pVis->PickKeyboard(a3, a4);
+ if (bOutline)
+   Game_outline_selection((int)this);
+ return Result::Success;
+}
+*/
+// 4E28F8: using guessed type int pCurrentScreen;
+
+//----- (0044EB5A) --------------------------------------------------------
+void Game::OutlineSelection()
+{
+  if (!pVisInstance)
+    return;
+
+  if (!pVisInstance->default_list.uNumPointers)
+    return;
+
+  Vis_ObjectInfo* object_info = pVisInstance->default_list.object_pointers[0];
+  if (object_info)
+    switch (object_info->object_type)
+    {
+      case VisObjectType_Sprite:
+      {
+        Log::Warning(L"Sprite outline currently unsupported");
+        return;
+      }
+
+      case VisObjectType_Face:
+      {
+        if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
+        {
+          ODMFace* face = (ODMFace *)object_info->object;
+          if (face->uAttributes & FACE_OUTLINED)
+            face->uAttributes &= ~FACE_OUTLINED;
+          else
+            face->uAttributes |= FACE_OUTLINED;
+        }
+        else if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
+        {
+          BLVFace* face = (BLVFace *)object_info->object;
+          if (face->uAttributes & FACE_OUTLINED)
+            face->uAttributes &= ~FACE_OUTLINED;
+          else
+            face->uAttributes |= FACE_OUTLINED;
+        }
+        else 
+          Error("Invalid level type", uCurrentlyLoadedLevelType);
+      }
+      break;
+
+      default:
+      {
+        MessageBoxW(nullptr, L"Undefined CObjectInfo type requested in CGame::outline_selection()", nullptr, 0);
+        ExitProcess(0);
+      }
+    }
+}
+//----- (004304E7) --------------------------------------------------------
+void  GameUI_MsgProc()
+{
+  unsigned int v2; // edx@7
+  Actor *pActor; // ecx@13
+  int v4; // ecx@18
+  unsigned int v10; // ecx@73
+  int v14; // eax@98
+  int v18; // eax@106
+  float v19; // ST64_4@121
+  float v21; // ST64_4@126
+  float v22; // ST64_4@127
+  unsigned int v24; // ecx@149
+  GUIWindow *pWindow2; // ecx@248
+  bool pKeyBindingFlag; // eax@269
+  unsigned int v33; // eax@277
+  int v37; // eax@341
+  int v38; // eax@358
+  SHORT v39; // ax@365
+  char *v41; // eax@380
+  int v42; // eax@396
+  signed int v44; // eax@398
+  int v45; // edx@398
+  signed int v46; // ecx@398
+  char v47; // zf@399
+  char v48; // zf@405
+  BLVFace *pBLVFace; // ecx@410
+  ODMFace *pODMFace; // ecx@412
+  CastSpellInfo *pSpellInfo; // ecx@415
+  __int16 v53; // ax@431
+  int v54; // eax@432
+  int v55; // ecx@432
+  int v56; // edx@432
+  int v57; // eax@432
+  Player *pPlayer; // edx@442
+  unsigned int pMapNum; // eax@445
+  signed int v60; // ST64_4@459
+  __int16 v63; // dx@479
+  unsigned int v64; // eax@486
+  int v65; // ecx@486
+  int v66; // eax@488
+  char *v67; // eax@489
+  __int16 v68; // dx@498
+  char *v69; // eax@512
+  int v70; // eax@525
+  int v71; // edi@527
+  NPCData *pNPCData3; // esi@527
+  char *v73; // ecx@533
+  signed int v74; // edi@535
+  int v75; // eax@535
+  int v76; // esi@535
+  int v77; // eax@537
+  Player *pPlayer2; // ecx@549
+  signed int v81; // eax@552
+  signed int v83; // ecx@554
+  signed int v84; // ecx@554
+  GUIButton *pButton; // eax@578
+  unsigned int v86; // eax@583
+  const char *v87; // ecx@595
+  const char *v88; // ecx@596
+  unsigned int v90; // eax@602
+  int v91; // edx@605
+  int v92; // eax@605
+  int v93; // edx@605
+  int pPlayerNum; // edx@611
+  int v95; // eax@611
+  unsigned int v97; // eax@624
+  int v98; // eax@636
+  int v103; // eax@671
+  Player *pPlayer4; // ecx@718
+  int v105; // eax@718
+  Player *pPlayer5; // ST78_4@758
+  unsigned int v107; // eax@758
+  unsigned int v108; // eax@758
+  unsigned int v115; // eax@764
+  int v116; // eax@776
+  unsigned int v118; // eax@785
+  unsigned int v119; // ecx@786
+  unsigned int v121; // [sp-28h] [bp-624h]@711
+  unsigned int v123; // [sp-24h] [bp-620h]@711
+  unsigned int v125; // [sp-20h] [bp-61Ch]@711
+  int v127; // [sp-1Ch] [bp-618h]@107
+  unsigned int v128; // [sp-1Ch] [bp-618h]@711
+  GUIButton *pButton2; // [sp-4h] [bp-600h]@59
+  const char *v161; // [sp-4h] [bp-600h]@637
+  KeyToggleType pKeyToggleType; // [sp+0h] [bp-5FCh]@287
+  char *v173; // [sp+0h] [bp-5FCh]@444
+  char *v174; // [sp+0h] [bp-5FCh]@449
+  const char *v177; // [sp+0h] [bp-5FCh]@629
+  char *v178; // [sp+0h] [bp-5FCh]@637
+  signed int thisb; // [sp+14h] [bp-5E8h]@272
+  Player *pPlayer7; // [sp+14h] [bp-5E8h]@373
+  Player *pPlayer8; // [sp+14h] [bp-5E8h]@377
+  char *pMapName; // [sp+14h] [bp-5E8h]@445
+  Player *pPlayer9; // [sp+14h] [bp-5E8h]@455
+  int thisg; // [sp+14h] [bp-5E8h]@467
+  int thish; // [sp+14h] [bp-5E8h]@528
+  signed int thisi; // [sp+14h] [bp-5E8h]@535
+  MapInfo *pMapInfo; // [sp+14h] [bp-5E8h]@604
+  Player *pPlayer10; // [sp+14h] [bp-5E8h]@641
+  int uMessageParam; // [sp+18h] [bp-5E4h]@7
+  int uAction; // [sp+1Ch] [bp-5E0h]@18
+  NPCData *pNPCData4; // [sp+20h] [bp-5DCh]@23
+  unsigned int uNumSeconds; // [sp+24h] [bp-5D8h]@18
+  char v197; // [sp+2Bh] [bp-5D1h]@101
+  enum UIMessageType uMessage; // [sp+2Ch] [bp-5D0h]@7
+  unsigned int v199; // [sp+30h] [bp-5CCh]@7
+  char *v200; // [sp+34h] [bp-5C8h]@518
+  POINT v202; // [sp+40h] [bp-5BCh]@141
+  POINT a2; // [sp+48h] [bp-5B4h]@127
+  POINT v205; // [sp+58h] [bp-5A4h]@171
+  POINT v207; // [sp+68h] [bp-594h]@155
+  POINT v211; // [sp+88h] [bp-574h]@704
+  int v213; // [sp+98h] [bp-564h]@385
+  char pLevelName[32]; // [sp+9Ch] [bp-560h]@380
+  char pOut[32]; // [sp+BCh] [bp-540h]@370
+  FrameTableTxtLine v216; // [sp+DCh] [bp-520h]@524
+  int v217[9]; // [sp+158h] [bp-4A4h]@652
+  FrameTableTxtLine v218; // [sp+17Ch] [bp-480h]@524
+  char a1[64]; // [sp+1F8h] [bp-404h]@467
+  char Str2[128]; // [sp+238h] [bp-3C4h]@527
+  Actor actor; // [sp+2B8h] [bp-344h]@4
+  int currHour;
+
+  dword_50CDC8 = 0;
+  if ( !pEventTimer->bPaused )
+  {
+    pParty->sEyelevel = pParty->uDefaultEyelevel;
+    pParty->uPartyHeight = pParty->uDefaultPartyHeight;
+  }
+  if ( bDialogueUI_InitializeActor_NPC_ID )
+  {
+    //Actor::Actor(&actor);
+    memset(&actor, 0, 0x344u);
+    dword_5B65D0_dialogue_actor_npc_id = bDialogueUI_InitializeActor_NPC_ID;
+    actor.sNPC_ID = bDialogueUI_InitializeActor_NPC_ID;
+    GameUI_InitializeDialogue(&actor, false);
+    bDialogueUI_InitializeActor_NPC_ID = 0;
+  }
+  if ( pMessageQueue_50CBD0->uNumMessages )
+  {
+    //v1 = "";
+    while ( 2 )
+    {
+      if ( !pMessageQueue_50CBD0->uNumMessages )
+        break;
+
+      pMessageQueue_50CBD0->PopMessage(&uMessage, &uMessageParam, (int *)&v199);
+      switch ( uMessage )
+      {
+        case UIMSG_ChangeGameState:
+          uGameState = GAME_FINISHED;
+          continue;
+        case UIMSG_PlayArcomage:
+          BackToHouseMenu();
+          pArcomageGame->bGameInProgress = 1;
+          ArcomageGame::PrepareArcomage();
+          continue;
+        case UIMSG_StartNPCDialogue:
+          if ( !uActiveCharacter )
+            continue;
+          viewparams->field_48 = 1;
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          dword_5B65D0_dialogue_actor_npc_id = pActors[uMessageParam].sNPC_ID;
+          pActor = &pActors[uMessageParam];
+          //goto _actor_init_dlg;
+          GameUI_InitializeDialogue(pActor, true);
+          continue;
+        case UIMSG_StartHireling1Dialogue:
+        case UIMSG_StartHireling2Dialogue:
+        {
+          if (bNoNPCHiring || pCurrentScreen)
+            continue;
+
+            if ( pMessageQueue_50CBD0->uNumMessages )
+              pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+            uAction = 0;
+            int hireling_idx = uMessage - UIMSG_StartHireling1Dialogue;
+            v4 = 0;
+
+            for (uint i = 0; i < 2; ++i)
+            //pNPCData0 = pParty->pHirelings;
+            //do
+            {
+              if (pParty->pHirelings[i].pName)
+              //{
+                //v6 = uAction++;
+                pTmpBuf[uAction++] = i;
+              //}
+              //++pNPCData0;
+              //++v4;
+            }
+            //while ( (signed int)pNPCData0 < (signed int)&pParty->pPickedItem );
+
+            //_this = 0;
+            for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i)
+            {
+              NPCData* npc = &pNPCStats->pNewNPCData[i];
+              //do
+              //{
+                if (npc->Hired() &&
+                    (!pParty->pHirelings[0].pName || strcmp(npc->pName, pParty->pHirelings[0].pName)) &&
+                    (!pParty->pHirelings[1].pName || strcmp(npc->pName, pParty->pHirelings[1].pName)) )
+                {
+                  //v7 =;
+                  pTmpBuf[uAction++] = i + 2;
+                }
+                //++_this;
+                //++pNPCData4;
+              //}
+              //while ( _this < (signed int)pNPCStats->uNumNewNPCs );
+            }
+
+            if ( (signed int)(hireling_idx + pParty->hirelingScrollPosition) < uAction )
+            {
+              //Actor::Actor(&actor);
+              memset(&actor, 0, 0x344u);
+              actor.sNPC_ID += -1 - pParty->hirelingScrollPosition - hireling_idx;
+              pActor = &actor;
+              GameUI_InitializeDialogue(&actor, true);
+            }
+          }
+          continue;
+
+        case UIMSG_BuyInShop_Identify_Repair:
+          UIShop_Buy_Identify_Repair();
+          continue;
+        case UIMSG_ClickNPCTopic:
+          ClickNPCTopic(uMessageParam);
+          continue;
+        case UIMSG_SelectShopDialogueOption:
+          OnSelectShopDialogueOption(uMessageParam);
+          continue;
+        case UIMSG_SelectNPCDialogueOption:
+          OnSelectNPCDialogueOption((DIALOGUE_TYPE)uMessageParam);
+          continue;
+        case UIMSG_ClickHouseNPCPortrait:
+          _4B4224_UpdateNPCTopics(uMessageParam);
+          continue;
+        case UIMSG_StartNewGame:
+          if ( dword_6BE138 == 124 || uMessageParam )
+          {
+            pIcons_LOD->SyncLoadedFilesCount();
+            pIcons_LOD->RemoveTexturesPackFromTextureList();
+            if ( pMessageQueue_50CBD0->uNumMessages )
+              pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+            pGUIWindow_CurrentMenu->Release();
+            uGameState = GAME_STATE_NEWGAME_OUT_GAMEMENU;
+            pCurrentScreen = SCREEN_GAME;
+            viewparams->bRedrawGameUI = 1;
+          }
+          else
+          {
+            ShowStatusBarString(pGlobalTXT_LocalizationStrings[201], 2);// "Are you sure?  Click again to start a New Game"
+            pAudioPlayer->PlaySound(SOUND_20001, 0, 0, -1, 0, 0, 0, 0);
+            dword_6BE138 = 124;
+          }
+          stru_506E40.Release();
+          continue;
+        case UIMSG_Game_OpenLoadGameDialog:
+          pIcons_LOD->SyncLoadedFilesCount();
+          pIcons_LOD->RemoveTexturesPackFromTextureList();
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          pGUIWindow_CurrentMenu->Release();
+          pCurrentScreen = SCREEN_LOADGAME;
+          LoadUI_Load(1);
+          continue;
+        case UIMSG_Quit:
+          if ( dword_6BE138 == 132 || uMessageParam )
+          {
+            pIcons_LOD->SyncLoadedFilesCount();
+            pIcons_LOD->RemoveTexturesPackFromTextureList();
+            if ( pMessageQueue_50CBD0->uNumMessages )
+              pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+            pGUIWindow_CurrentMenu->Release();
+            pCurrentScreen = SCREEN_GAME;
+            viewparams->bRedrawGameUI = 1;
+            if ( !uMessageParam )
+              pAudioPlayer->PlaySound((SoundID)(SOUND_EnteringAHouse|0x1), 0, 0, -1, 0, 0, 0, 0);
+            uGameState = GAME_STATE_GAME_QUITTING_TO_MAIN_MENU;
+          }
+          else
+          {
+            ShowStatusBarString(pGlobalTXT_LocalizationStrings[82], 2);// "Are you sure?  Click again to quit"
+            pAudioPlayer->PlaySound(SOUND_20001, 0, 0, -1, 0, 0, 0, 0);
+            dword_6BE138 = 132;
+          }
+          stru_506E40.Release();
+          continue;
+        case UIMSG_80:
+			__debugbreak();
+          pIcons_LOD->SyncLoadedFilesCount();
+          pIcons_LOD->RemoveTexturesPackFromTextureList();
+          pGUIWindow_CurrentMenu->Release();
+          pCurrentScreen = SCREEN_OPTIONS;
+          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_8, 0, 0);
+          continue;
+        case UIMSG_ArrowUp:
+          --pSaveListPosition;
+          if ( pSaveListPosition < 0 )
+            pSaveListPosition = 0;
+          GUIWindow::Create(215, 199, 17, 17, WINDOW_PressedButton2, (int)pBtnArrowUp, 0);
+          continue;
+        case UIMSG_DownArrow:
+          ++pSaveListPosition;
+          if ( pSaveListPosition >= uMessageParam )
+            pSaveListPosition = uMessageParam - 1;
+          GUIWindow::Create(215, 323, 17, 17, WINDOW_PressedButton2, (int)pBtnDownArrow, 0);
+          continue;
+        case UIMSG_Cancel:
+          GUIWindow::Create(350, 302, 106, 42, WINDOW_CloseRestWindowBtn, (int)pBtnCancel, 0);
+          continue;
+        case UIMSG_SaveLoadBtn:
+          GUIWindow::Create(241, 302, 106, 42, WINDOW_SaveLoadBtn, (int)pBtnLoadSlot, 0);
+          continue;
+        case UIMSG_SelectLoadSlot:
+          if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
+            pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE);
+          if ( pCurrentScreen != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pSaveListPosition + uMessageParam )
+          {
+            v10 = pSaveListPosition + uMessageParam;
+            if ( dword_6BE138 == pSaveListPosition + uMessageParam )
+            {
+              pMessageQueue_50CBD0->AddGUIMessage(UIMSG_SaveLoadBtn, 0, 0);
+              pMessageQueue_50CBD0->AddGUIMessage(UIMSG_LoadGame, 0, 0);
+            }
+            uLoadGameUI_SelectedSlot = v10;
+            dword_6BE138 = v10;
+          }
+          else
+          {
+            pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu);
+            if ( strcmp(pSavegameHeader[uLoadGameUI_SelectedSlot].pName, pGlobalTXT_LocalizationStrings[72]) )// "Empty"
+              strcpy(pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName);
+            pKeyActionMap->uNumKeysPressed = strlen(pKeyActionMap->pPressedKeysBuffer);
+          }
+          continue;
+        case UIMSG_LoadGame:
+          if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] )
+          {
+            LoadGame(uLoadGameUI_SelectedSlot);
+            uGameState = GAME_STATE_LOADING_GAME;
+          }
+          stru_506E40.Release();
+          continue;
+        case UIMSG_SaveGame:
+          if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
+          {
+            pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE);
+            strcpy((char *)&pSavegameHeader[uLoadGameUI_SelectedSlot], pKeyActionMap->pPressedKeysBuffer);
+          }
+          DoSavegame(uLoadGameUI_SelectedSlot);
+          stru_506E40.Release();
+          continue;
+        case UIMSG_Game_OpenSaveGameDialog:
+          pGUIWindow_CurrentMenu->Release();
+          pCurrentScreen = SCREEN_SAVEGAME;
+          SaveUI_Load();
+          continue;
+        case UIMSG_Game_OpenOptionsDialog://Open
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          pGUIWindow_CurrentMenu->Release();
+          viewparams->field_48 = 1;
+          pCurrentScreen = SCREEN_OPTIONS;
+
+          options_menu_skin.uTextureID_Background     = pIcons_LOD->LoadTexture("ControlBG", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_TurnSpeed[2]   = pIcons_LOD->LoadTexture("con_16x", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_TurnSpeed[1]   = pIcons_LOD->LoadTexture("con_32x", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_TurnSpeed[0]   = pIcons_LOD->LoadTexture("con_Smoo", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_ArrowLeft      = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_ArrowRight     = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_SoundLevels[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_SoundLevels[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_SoundLevels[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_SoundLevels[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_SoundLevels[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_SoundLevels[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_SoundLevels[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_SoundLevels[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_SoundLevels[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_SoundLevels[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_FlipOnExit     = pIcons_LOD->LoadTexture("option04", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_AlwaysRun      = pIcons_LOD->LoadTexture("option03", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_ShowDamage     = pIcons_LOD->LoadTexture("option02", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_WalkSound      = pIcons_LOD->LoadTexture("option01", TEXTURE_16BIT_PALETTE);
+
+          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Options, 0, 0);
+          pGUIWindow_CurrentMenu->CreateButton(22, 270,
+                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureWidth,
+                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureHeight,
+                                               1, 0, UIMSG_SetTurnSpeed, 0x80, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(93, 270,
+                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureWidth,
+                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureHeight,
+                                               1, 0, UIMSG_SetTurnSpeed, 0x40u, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(164, 270,
+                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureWidth,
+                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureHeight,
+                                               1, 0, UIMSG_SetTurnSpeed, 0, 0, "", 0);
+
+          pGUIWindow_CurrentMenu->CreateButton(20, 303,
+                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureWidth,
+                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureHeight,
+                                               1, 0, UIMSG_ToggleWalkSound, 0, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(128, 303,
+                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureWidth,
+                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureHeight,
+                                               1, 0, UIMSG_ToggleShowDamage, 0, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(20, 325,
+                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureWidth,
+                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureHeight,
+                                               1, 0, UIMSG_ToggleAlwaysRun, 0, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(128, 325,
+                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureWidth,
+                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureHeight,
+                                               1, 0, UIMSG_ToggleFlipOnExit, 0, 0, "", 0);
+
+          pBtn_SliderLeft  = pGUIWindow_CurrentMenu->CreateButton(243, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0);
+          pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0);
+          pGUIWindow_CurrentMenu->CreateButton(263, 162, 172, 17, 1, 0, UIMSG_ChangeSoundVolume, 0, 0, "", 0);
+
+          pBtn_SliderLeft  = pGUIWindow_CurrentMenu->CreateButton(243, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0);
+          pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0);
+          pGUIWindow_CurrentMenu->CreateButton(263, 216, 172, 17, 1, 0, UIMSG_ChangeMusicVolume, 0, 0, "", 0);
+
+          pBtn_SliderLeft  = pGUIWindow_CurrentMenu->CreateButton(243, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0);
+          pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0);
+          pGUIWindow_CurrentMenu->CreateButton(263, 270, 172, 17, 1, 0, UIMSG_ChangeVoiceVolume, 0, 0, "", 0);
+
+          pGUIWindow_CurrentMenu->CreateButton(241, 302, 214, 40, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[619], 0); // "Return to Game"
+          pGUIWindow_CurrentMenu->CreateButton( 19, 140, 214, 40, 1, 0, UIMSG_OpenKeyMappingOptions, 0, 0x4Bu, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton( 19, 194, 214, 40, 1, 0, UIMSG_OpenVideoOptions, 0, 86, "", 0);
+          continue;
+
+        case UIMSG_OpenKeyMappingOptions://Open
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          pGUIWindow_CurrentMenu->Release();
+          viewparams->field_48 = 1;
+          pCurrentScreen = SCREEN_KEYBOARD_OPTIONS;
+          uTextureID_Optkb[0] = pIcons_LOD->LoadTexture("optkb", TEXTURE_16BIT_PALETTE);
+          uTextureID_Optkb[1] = pIcons_LOD->LoadTexture("optkb_h", TEXTURE_16BIT_PALETTE);
+          uTextureID_Optkb[2] = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE);
+          uTextureID_Optkb[3] = pIcons_LOD->LoadTexture("optkb_1", TEXTURE_16BIT_PALETTE);
+          uTextureID_Optkb[4] = pIcons_LOD->LoadTexture("optkb_2", TEXTURE_16BIT_PALETTE);
+          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_KeyMappingOptions, 0, 0);
+
+          pGUIWindow_CurrentMenu->CreateButton(241, 302, 214, 40, 1, 0, UIMSG_Escape, 0, 0, "", 0);
+
+          pGUIWindow_CurrentMenu->CreateButton(19, 302, 108, 20, 1, 0, UIMSG_SelectKeyPage1, 0, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(127, 302, 108, 20, 1, 0, UIMSG_SelectKeyPage2, 0, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(127, 324, 108, 20, 1, 0, UIMSG_ResetKeyMapping, 0, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(19, 324, 108, 20, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0, "", 0);
+
+          pGUIWindow_CurrentMenu->CreateButton(129, 148, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 0, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(129, 167, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 1, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(129, 186, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 2, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(129, 205, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 3, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(129, 224, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 4, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(129, 243, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 5, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(129, 262, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 6, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(350, 148, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 7, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(350, 167, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 8, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(350, 186, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 9, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(350, 205, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 10, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(350, 224, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 11, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(350, 243, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 12, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(350, 262, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 13, 0, "", 0);
+
+          uGameMenuUI_CurentlySelectedKeyIdx = -1;
+          KeyboardPageNum = 1;
+          memset(GameMenuUI_InvaligKeyBindingsFlags.data(), 0, sizeof(GameMenuUI_InvaligKeyBindingsFlags));
+          //*(_WORD *)KeyButtonArray[28] = 0;
+          memcpy(pPrevVirtualCidesMapping.data(), pKeyActionMap->pVirtualKeyCodesMapping, 0x78u);
+          continue;
+        case UIMSG_ChangeKeyButton:
+          if ( uGameMenuUI_CurentlySelectedKeyIdx != -1 )
+          {
+            pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0);
+            continue;
+          }
+          v14 = uMessageParam;
+          if ( KeyboardPageNum != 1 )
+            v14 = uMessageParam + 14;
+          uGameMenuUI_CurentlySelectedKeyIdx = v14;
+          pKeyActionMap->EnterText(0, 1, pGUIWindow_CurrentMenu);
+          continue;
+        case UIMSG_ResetKeyMapping:
+          v197 = 1;
+          pKeyActionMap->SetDefaultMapping();
+          for ( uint i = 0; i < 28; i++ )
+          {
+            if ( pKeyActionMap->GetActionVKey((enum InputAction)i) != pPrevVirtualCidesMapping[i] )
+            {
+              if ( v197 )
+              {
+                GUI_ReplaceHotkey(LOBYTE(pPrevVirtualCidesMapping[i]), pKeyActionMap->GetActionVKey((enum InputAction)i), 1);
+                v197 = 0;
+              }
+              else
+                GUI_ReplaceHotkey(LOBYTE(pPrevVirtualCidesMapping[i]), pKeyActionMap->GetActionVKey((enum InputAction)i), 0);
+            }
+            pPrevVirtualCidesMapping[i] = pKeyActionMap->GetActionVKey((enum InputAction)i);
+            GameMenuUI_InvaligKeyBindingsFlags[i] = false;
+          }
+          pAudioPlayer->PlaySound((SoundID)219, 0, 0, -1, 0, 0, 0, 0);
+          continue;
+        case UIMSG_SelectKeyPage1:
+          KeyboardPageNum = 1;
+          continue;
+        case UIMSG_SelectKeyPage2:
+          KeyboardPageNum = 2;
+          continue;
+        case UIMSG_OpenVideoOptions:
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          pGUIWindow_CurrentMenu->Release();
+          viewparams->field_48 = 1;
+          pCurrentScreen = SCREEN_VIDEO_OPTIONS;
+          optvid_base_texture_id = pIcons_LOD->LoadTexture("optvid", TEXTURE_16BIT_PALETTE);
+          bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdH-bs", TEXTURE_16BIT_PALETTE);
+          us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdH-cl", TEXTURE_16BIT_PALETTE);
+          tinting_texture_id = pIcons_LOD->LoadTexture("opvdH-tn", TEXTURE_16BIT_PALETTE);
+          uTextureID_507C20 = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE);
+          uTextureID_507C24 = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE);
+          pTextureIDs_GammaPositions[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE);
+          pTextureIDs_GammaPositions[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE);
+          pTextureIDs_GammaPositions[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE);
+          pTextureIDs_GammaPositions[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE);
+          pTextureIDs_GammaPositions[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE);
+          pTextureIDs_GammaPositions[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE);
+          pTextureIDs_GammaPositions[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE);
+          pTextureIDs_GammaPositions[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE);
+          pTextureIDs_GammaPositions[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE);
+          pTextureIDs_GammaPositions[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE);
+          not_available_bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdG-bs", TEXTURE_16BIT_PALETTE);
+          not_available_us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdG-cl", TEXTURE_16BIT_PALETTE);
+          not_available_tinting_texture_id = pIcons_LOD->LoadTexture("opvdG-tn", TEXTURE_16BIT_PALETTE);
+          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_VideoOptions, 0, 0);
+          pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, 1, 0, UIMSG_Escape, 0, 0, "", 0);
+          //if ( pRenderer->pRenderD3D )
+          {
+            pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x118u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleBloodsplats, 0, 0, "", 0);
+            pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x12Eu, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleColoredLights, 0, 0, "", 0);
+            pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x144u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleTint, 0, 0, "", 0);
+          }
+          /*if ( !pRenderer->bWindowMode )
+          {
+            //v0 = 1;
+            if ( pRenderer->IsGammaSupported() )
+            {
+              pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0x15u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 4u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C20), 0);
+              pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0xD5u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 5u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C24), 0);
+              pGUIWindow_CurrentMenu->CreateButton(42, 162, 170, 18, 1, 0, UIMSG_1A9, 0, 0, "", 0);
+            }
+          }*/
+          continue;
+        case UIMSG_1A9:
+			__debugbreak();
+          if ( uMessageParam == 4 )
+          {
+            //--uGammaPos;
+            if ( (uGammaPos -- -1) < 0 )
+            {
+              uGammaPos = 0;
+              pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0);
+              continue;
+            }
+            v19 = (double)(signed int)uGammaPos * 0.1 + 0.6;
+            pGame->pGammaController->Initialize(v19);
+            GUIWindow::Create(21, 161, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1);
+            pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0);
+            continue;
+          }
+          if ( uMessageParam == 5 )
+          {
+            ++uGammaPos;
+            if ( (signed int)uGammaPos <= 9 )
+            {
+              v21 = (double)(signed int)uGammaPos * 0.1 + 0.6;
+              pGame->pGammaController->Initialize(v21);
+              GUIWindow::Create(213, 161, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1);
+              pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0);
+              continue;
+            }
+            uGammaPos = 9;
+          }
+          else
+          {
+            uGammaPos = (pMouse->GetCursorPos(&a2)->x - 42) / 17;
+            v22 = (double)(signed int)uGammaPos * 0.1 + 0.6;
+            pGame->pGammaController->Initialize(v22);
+          }
+          pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0);
+          continue;
+        case UIMSG_ToggleBloodsplats:
+          pGame->ToggleFlags2(0x20u);
+          continue;
+        case UIMSG_ToggleColoredLights:
+          pRenderer->ToggleColoredLights();
+          continue;
+        case UIMSG_ToggleTint:
+          pRenderer->ToggleTint();
+          continue;
+        case UIMSG_ChangeMusicVolume:
+          if ( uMessageParam == 4 )//-
+          {
+            --uMusicVolimeMultiplier;
+            if ( (char)uMusicVolimeMultiplier < 1 )
+              uMusicVolimeMultiplier = 0;
+            GUIWindow::Create(243, 216, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1);
+            if ( uMusicVolimeMultiplier )
+              pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0);
+            pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
+            continue;
+          }
+          if ( uMessageParam == 5 )//+
+          {
+            ++uMusicVolimeMultiplier;
+            if ( (char)uMusicVolimeMultiplier > 9 )
+              uMusicVolimeMultiplier = 9;
+            GUIWindow::Create(435, 216, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1);
+            if ( uMusicVolimeMultiplier )
+              pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0);
+            pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
+            continue;
+          }
+          uMusicVolimeMultiplier = (pMouse->GetCursorPos(&v202)->x - 263) / 17;//for mouse
+          if ( (char)uMusicVolimeMultiplier > 9 )
+            uMusicVolimeMultiplier = 9;
+          if ( uMusicVolimeMultiplier )
+            pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0);
+          pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
+          continue;
+        case UIMSG_ChangeSoundVolume:
+          if ( uMessageParam == 4 )//reduce sound level button left
+          {
+            --uSoundVolumeMultiplier;
+            if ( (char)uSoundVolumeMultiplier < 1 )
+              uSoundVolumeMultiplier = 0;
+            GUIWindow::Create(243, 162, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1);
+            pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f);
+            pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0);
+			//int v = AIL_redbook_volume(pAudioPlayer->hAILRedbook);
+			//if (v)
+				//__debugbreak();
+            continue;
+          }
+          if ( uMessageParam == 5 )//Increase sound level button right
+          {
+            ++uSoundVolumeMultiplier;
+            if ( (char)uSoundVolumeMultiplier > 8 )
+              uSoundVolumeMultiplier = 9;
+            //v168 = 1;
+            v24 = 435;
+            //v154 = (int)pBtn_SliderRight;
+            GUIWindow::Create(v24, 0xA2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1);
+            pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f);
+            pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0);
+            continue;
+          }
+          uSoundVolumeMultiplier = (pMouse->GetCursorPos(&v207)->x - 263) / 17;
+          if ( (char)uSoundVolumeMultiplier > 8 )
+            uSoundVolumeMultiplier = 9;
+          pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f);
+          pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0);
+          continue;
+        case UIMSG_ToggleFlipOnExit:
+          bFlipOnExit = bFlipOnExit == 0;
+          continue;
+        case UIMSG_ToggleAlwaysRun:
+          bAlwaysRun = bAlwaysRun == 0;
+          continue;
+        case UIMSG_ToggleWalkSound:
+          bWalkSound = bWalkSound == 0;
+          continue;
+        case UIMSG_ToggleShowDamage:
+          bShowDamage = bShowDamage == 0;
+          continue;
+        case UIMSG_ChangeVoiceVolume:
+          if ( uMessageParam == 4 )
+          {
+            --uVoicesVolumeMultiplier;
+            if ( (char)uVoicesVolumeMultiplier < 1 )
+              uVoicesVolumeMultiplier = 0;
+            GUIWindow::Create(243, 270, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1);
+            if ( !uVoicesVolumeMultiplier )
+              continue;
+            pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0);
+            continue;
+          }
+          if ( uMessageParam == 5 )
+          {
+            ++uVoicesVolumeMultiplier;
+            if ( (char)uVoicesVolumeMultiplier > 8 )
+              uVoicesVolumeMultiplier = 9;
+            GUIWindow::Create(435, 270, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1);
+            if ( !uVoicesVolumeMultiplier )
+              continue;
+            pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0);
+            continue;
+          }
+          uVoicesVolumeMultiplier = (pMouse->GetCursorPos(&v205)->x - 263) / 17;
+          if ( (char)uVoicesVolumeMultiplier > 8 )
+            uVoicesVolumeMultiplier = 9;
+          if ( !uVoicesVolumeMultiplier )
+            continue;
+          pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0);
+          continue;
+        case UIMSG_SetTurnSpeed:
+          if ( uMessageParam )
+            pParty->sRotationY = uMessageParam * pParty->sRotationY / uMessageParam;
+          uTurnSpeed = uMessageParam;
+          continue;
+
+        case UIMSG_SetGraphicsMode:
+          /*if ( !bUseLoResSprites )
+          {
+            byte_6BE388_graphicsmode = uMessageParam;
+            MM7Initialization();
+            continue;
+          }
+          if ( uMessageParam )
+          {
+            if ( uMessageParam == 1 )
+            {
+              byte_6BE388_graphicsmode = 0;
+            }
+            else
+            {
+              if ( uMessageParam != 2 )
+                continue;
+              byte_6BE388_graphicsmode = 1;
+            }
+            MM7Initialization();
+            continue;
+          }*/
+          ModalWindow(pNPCTopics[453].pText, UIMSG_0);
+          __debugbreak(); // Nomad: graphicsmode as it was now removed
+          continue;
+
+        case UIMSG_GameMenu_ReturnToGame:
+          pGUIWindow_CurrentMenu->Release();
+          pEventTimer->Resume();
+          pCurrentScreen = SCREEN_GAME;
+          viewparams->bRedrawGameUI = 1;
+          stru_506E40.Release();
+          continue;
+        case UIMSG_OpenQuestBook:
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          if ( pCurrentScreen )
+            pGUIWindow_CurrentMenu->Release();
+          pEventTimer->Pause();
+          pAudioPlayer->StopChannels(-1, -1);
+          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, uMessage, 0);
+          pBooksWindow = GUIWindow::Create(493u, 355u, 0, 0, WINDOW_BooksWindow, (int)pBtn_Quests, 0);
+          bFlashQuestBook = 0;
+          continue;
+        case UIMSG_OpenAutonotes:
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          if ( pCurrentScreen )
+            pGUIWindow_CurrentMenu->Release();
+          pEventTimer->Pause();
+          pAudioPlayer->StopChannels(-1, -1);
+          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, uMessage, 0);
+          pBooksWindow = GUIWindow::Create(527u, 353u, 0, 0, WINDOW_BooksWindow, (int)pBtn_Autonotes, 0);
+          bFlashAutonotesBook = 0;
+          continue;
+        case UIMSG_OpenMapBook:
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          if ( pCurrentScreen )
+            pGUIWindow_CurrentMenu->Release();
+          pEventTimer->Pause();
+          viewparams->sViewCenterX = pParty->vPosition.x;
+          viewparams->sViewCenterY = pParty->vPosition.y;
+          pAudioPlayer->StopChannels(-1, -1);
+          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, uMessage, 0);
+          pBooksWindow = GUIWindow::Create(546, 353, 0, 0, WINDOW_BooksWindow, (int)pBtn_Maps, 0);
+          continue;
+        case UIMSG_OpenCalendar:
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          if ( pCurrentScreen )
+            pGUIWindow_CurrentMenu->Release();
+          pEventTimer->Pause();
+          pAudioPlayer->StopChannels(-1, -1);
+          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, uMessage, 0);
+          pBooksWindow = GUIWindow::Create(570, 354, 0, 0, WINDOW_BooksWindow, (int)pBtn_Calendar, 0);
+          continue;
+        case UIMSG_OpenHistoryBook:
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          if ( pCurrentScreen )
+            pGUIWindow_CurrentMenu->Release();
+          pEventTimer->Pause();
+          pAudioPlayer->StopChannels(-1, -1);
+          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, uMessage, 0);
+          pBooksWindow = GUIWindow::Create(0x258u, 0x169u, 0, 0, WINDOW_BooksWindow, (int)pBtn_History, 0);
+          bFlashHistoryBook = 0;
+          continue;
+        case UIMSG_Escape:// нажатие Escape and return to game
+          back_to_game();
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          switch ( pCurrentScreen )
+          {
+            case SCREEN_E:
+				__debugbreak();
+            case SCREEN_NPC_DIALOGUE:
+            case SCREEN_CHEST:
+            case SCREEN_CHEST_INVENTORY:
+            case SCREEN_CHANGE_LOCATION:
+            case SCREEN_INPUT_BLV:
+            case SCREEN_QUICK_REFERENCE:
+              if ( dword_50CDC8 )
+                break;
+              CloseWindowBackground();
+              uMessageParam = 1;
+              break;
+            case SCREEN_HOUSE:
+              if ( !dword_50CDC8 )
+              {
+                CloseWindowBackground();
+                uMessageParam = 1;
+                break;
+              }
+              break;
+          }
+          if ( !pModalWindow )
+          {
+            pRenderer->ClearZBuffer(0, 479);
+            viewparams->bRedrawGameUI = 1;
+            viewparams->field_48 = 1;
+            if ( pCurrentScreen )
+            {
+              if ( pCurrentScreen > SCREEN_67 )
+              {
+                if ( pCurrentScreen == SCREEN_QUICK_REFERENCE )
+                {
+                  pIcons_LOD->RemoveTexturesPackFromTextureList();
+                  if ( pGUIWindow_Settings )
+                  {
+                    if ( pCurrentScreen == SCREEN_CHARACTERS )
+                      pMouse->SetCursorBitmap("MICON2");
+                    else
+                    {
+                      pGUIWindow_Settings->Release();
+                      pGUIWindow_Settings = 0;
+                      pMouse->SetCursorBitmap("MICON1");
+                      GameUI_Footer_TimeLeft = 0;
+                      _50C9A0_IsEnchantingInProgress = 0;
+                      back_to_game();
+                    }
+                  }
+                  if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
+                    uActiveCharacter = pParty->GetNextActiveCharacter();
+                  pGUIWindow_CurrentMenu->Release();
+                  if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
+                    window_SpeakInHouse = 0;
+                  pGUIWindow_CurrentMenu = 0;
+                  pEventTimer->Resume();
+                  pCurrentScreen = SCREEN_GAME;
+                  viewparams->bRedrawGameUI = 1;
+                  pIcons_LOD->RemoveTexturesFromTextureList();
+                  continue;
+                }
+              }
+              else
+              {
+                if ( pCurrentScreen < SCREEN_64 )
+                {
+                  switch ( pCurrentScreen )
+                  {
+                    case SCREEN_CASTING:
+                      pIcons_LOD->RemoveTexturesPackFromTextureList();
+                      if ( some_active_character )
+                      {
+                        uActiveCharacter = some_active_character;
+                        uActiveCharacter = pParty->GetNextActiveCharacter();
+                        some_active_character = 0;
+                        if ( pParty->bTurnBasedModeOn )
+                          pTurnEngine->ApplyPlayerAction();
+                        _50C9D0_AfterEnchClickEventId = 0;
+                        _50C9D4_AfterEnchClickEventSecondParam = 0;
+                        _50C9D8_AfterEnchClickEventTimeout = 0;
+                      }
+                      if ( ptr_50C9A4_ItemToEnchant && ptr_50C9A4_ItemToEnchant->uItemID )
+                      {
+                        LOBYTE(ptr_50C9A4_ItemToEnchant->uAttributes) &= 0xFu;
+                        _50C9A8_item_enchantment_timer = 0;
+                        ptr_50C9A4_ItemToEnchant = nullptr;
+                      }
+                      if ( pGUIWindow_Settings )
+                      {
+                        if ( pCurrentScreen == SCREEN_CHARACTERS )
+                          pMouse->SetCursorBitmap("MICON2");
+                        else
+                        {
+                          pGUIWindow_Settings->Release();
+                          pGUIWindow_Settings = 0;
+                          pMouse->SetCursorBitmap("MICON1");
+                          GameUI_Footer_TimeLeft = 0;
+                          _50C9A0_IsEnchantingInProgress = 0;
+                          back_to_game();
+                        }
+                       }
+                       if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
+                       uActiveCharacter = pParty->GetNextActiveCharacter();
+                       pGUIWindow_CurrentMenu->Release();
+                       if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
+                        window_SpeakInHouse = 0;
+                       pGUIWindow_CurrentMenu = 0;
+                       pEventTimer->Resume();
+                       pCurrentScreen = SCREEN_GAME;
+                       viewparams->bRedrawGameUI = 1;
+                       pIcons_LOD->RemoveTexturesFromTextureList();
+                       continue;
+                    case SCREEN_BOOKS:
+                      pBooksWindow->Release();
+                      //crt_deconstruct_ptr_6A0118();
+                      pBooksWindow = 0;
+                      pEventTimer->Resume();
+                      if ( pGUIWindow_Settings )
+                      {
+                        if ( pCurrentScreen == SCREEN_CHARACTERS )
+                          pMouse->SetCursorBitmap("MICON2");
+                        else
+                        {
+                          pGUIWindow_Settings->Release();
+                          pGUIWindow_Settings = 0;
+                          pMouse->SetCursorBitmap("MICON1");
+                          GameUI_Footer_TimeLeft = 0;
+                          _50C9A0_IsEnchantingInProgress = 0;
+                          back_to_game();
+                        }
+                      }
+                      if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
+                        uActiveCharacter = pParty->GetNextActiveCharacter();
+                      pGUIWindow_CurrentMenu->Release();
+                      if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
+                        window_SpeakInHouse = 0;
+                      pGUIWindow_CurrentMenu = 0;
+                      pEventTimer->Resume();
+                      pCurrentScreen = SCREEN_GAME;
+                      viewparams->bRedrawGameUI = 1;
+                      pIcons_LOD->RemoveTexturesFromTextureList();
+                      continue;
+                    case SCREEN_SAVEGAME:
+                    case SCREEN_LOADGAME:
+                      pIcons_LOD->RemoveTexturesPackFromTextureList();
+                      //crt_deconstruct_ptr_6A0118();
+                      stru_506E40.Release();
+                      break;
+                    case SCREEN_CHEST_INVENTORY:
+                      pCurrentScreen = SCREEN_CHEST;
+                      continue;
+                    case SCREEN_CHEST:
+                      pWindow2 = pChestWindow;
+                      pWindow2->Release();
+                      pIcons_LOD->RemoveTexturesPackFromTextureList();
+                      pCurrentScreen = SCREEN_GAME;
+                      viewparams->bRedrawGameUI = 1;
+                      pEventTimer->Resume();
+                      continue;
+                    case SCREEN_19:
+						__debugbreak();
+                      pWindow2 = ptr_507BC8;
+                      pWindow2->Release();
+                      pIcons_LOD->RemoveTexturesPackFromTextureList();
+                      pCurrentScreen = SCREEN_GAME;
+                      viewparams->bRedrawGameUI = 1;
+                      pEventTimer->Resume();
+                      continue;
+                    case SCREEN_OPTIONS://Close
+                      options_menu_skin.Relaease();
+                      pIcons_LOD->SyncLoadedFilesCount();
+                      WriteWindowsRegistryInt("soundflag", (char)uSoundVolumeMultiplier);
+                      WriteWindowsRegistryInt("musicflag", (char)uMusicVolimeMultiplier);
+                      WriteWindowsRegistryInt("CharVoices", (char)uVoicesVolumeMultiplier);
+                      WriteWindowsRegistryInt("WalkSound", bWalkSound);
+                      WriteWindowsRegistryInt("ShowDamage", bShowDamage);
+                      //WriteWindowsRegistryInt("graphicsmode", (unsigned __int8)byte_6BE388_graphicsmode);
+                      WriteWindowsRegistryInt("valAlwaysRun", bAlwaysRun);
+                      WriteWindowsRegistryInt("FlipOnExit", bFlipOnExit);
+                      if ( !uTurnSpeed )
+                      {
+                        WriteWindowsRegistryInt("TurnDelta", 3);
+                        stru_506E40.Release();
+                        break;
+                      }
+                      if ( uTurnSpeed == 64 )
+                      {
+                        WriteWindowsRegistryInt("TurnDelta", 2);
+                        stru_506E40.Release();
+                        break;
+                      }
+                      if ( uTurnSpeed != 128 )
+                        {
+                          stru_506E40.Release();
+                          break;
+                        }
+                      WriteWindowsRegistryInt("TurnDelta", 1);
+                      stru_506E40.Release();
+                      break;
+                    case SCREEN_MENU:
+                      pIcons_LOD->SyncLoadedFilesCount();
+                      pIcons_LOD->RemoveTexturesPackFromTextureList();
+                      pIcons_LOD->SyncLoadedFilesCount();
+                      pIcons_LOD->RemoveTexturesPackFromTextureList();
+                      stru_506E40.Release();
+                      break;
+                    case SCREEN_VIDEO_OPTIONS:
+                      //if ( pRenderer->pRenderD3D )
+                      {
+                        WriteWindowsRegistryInt("Colored Lights", pRenderer->bUseColoredLights);
+                        WriteWindowsRegistryInt("Tinting", pRenderer->bTinting);
+                        WriteWindowsRegistryInt("Bloodsplats", (LOBYTE(pGame->uFlags2) >> 5) & 1);
+                      }
+                      /*if ( !pRenderer->bWindowMode )
+                        WriteWindowsRegistryInt("GammaPos", uGammaPos);*/
+
+                      stru_506E40.Release();
+                      break;
+
+                    case SCREEN_KEYBOARD_OPTIONS://Return to game
+                      v197 = 1;
+					  pKeyBindingFlag = false;
+                      for ( uint i = 0; i < 28; ++i )
+                      {
+                        if ( GameMenuUI_InvaligKeyBindingsFlags[i] )
+                          pKeyBindingFlag = true;
+                      }
+                      if ( !pKeyBindingFlag )
+                      {
+                        for ( uint i = 0; i < 5; i++ )
+                        {
+                          if ( uTextureID_Optkb[i] )
+                            pIcons_LOD->pTextures[uTextureID_Optkb[i]].Release();
+                        }
+                        memset(&uTextureID_Optkb, 0, 20);
+                        pIcons_LOD->SyncLoadedFilesCount();
+                        for ( uint i = 0; i < 28; ++i )
+                        {
+                          if ( pKeyActionMap->GetActionVKey((enum InputAction)i) != pPrevVirtualCidesMapping[i] )
+                          {
+                            if ( v197 )
+                            {
+                              GUI_ReplaceHotkey(pKeyActionMap->GetActionVKey((enum InputAction)i), LOBYTE(pPrevVirtualCidesMapping[i]), 1);
+                              v197 = 0;
+                            }
+                            else
+                              GUI_ReplaceHotkey(pKeyActionMap->GetActionVKey((enum InputAction)i), LOBYTE(pPrevVirtualCidesMapping[i]), 0);
+                          }
+                          if ( i > 3 && i != 25 && i != 26 )
+                            pKeyToggleType = TOGGLE_OneTimePress;
+                          else
+                            pKeyToggleType = TOGGLE_Continuously;
+                          pKeyActionMap->SetKeyMapping(i, pPrevVirtualCidesMapping[i], pKeyToggleType);
+                        }
+                        pKeyActionMap->StoreMappings();
+                        stru_506E40.Release();
+                        break;
+                      }
+                      pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0);
+                      break;
+                    case SCREEN_REST://close rest screen
+                      if ( dword_506F14 )
+                      {
+                        Rest(_506F18_num_minutes_to_sleep);
+                        pParty->pPlayers[3].SetAsleep(false);
+                        pParty->pPlayers[2].SetAsleep(false);
+                        pParty->pPlayers[1].SetAsleep(false);
+                        pParty->pPlayers[0].SetAsleep(false);
+                      }
+                      pTexture_RestUI_CurrentSkyFrame->Release();
+                      pTexture_RestUI_CurrentHourglassFrame->Release();
+                      pTexture_RestUI_CurrentHourglassFrame = 0;
+                      pTexture_RestUI_CurrentSkyFrame = 0;
+                      pIcons_LOD->SyncLoadedFilesCount();
+                      pIcons_LOD->RemoveTexturesPackFromTextureList();
+                      if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
+                      {
+                        pOutdoor->UpdateSunlightVectors();
+                        pOutdoor->UpdateFog();
+                      }
+                      _506F18_num_minutes_to_sleep = 0;
+                      dword_506F14 = 0;
+                      if ( pGUIWindow_Settings )
+                      {
+                        if ( pCurrentScreen == SCREEN_CHARACTERS )
+                          pMouse->SetCursorBitmap("MICON2");
+                        else
+                        {
+                          pGUIWindow_Settings->Release();
+                          pGUIWindow_Settings = 0;
+                          pMouse->SetCursorBitmap("MICON1");
+                          GameUI_Footer_TimeLeft = 0;
+                          _50C9A0_IsEnchantingInProgress = 0;
+                          back_to_game();
+                        }
+                      }
+                      if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
+                        uActiveCharacter = pParty->GetNextActiveCharacter();
+                      pGUIWindow_CurrentMenu->Release();
+                      if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
+                        window_SpeakInHouse = 0;
+                      pGUIWindow_CurrentMenu = 0;
+                      pEventTimer->Resume();
+                      pCurrentScreen = SCREEN_GAME;
+                      viewparams->bRedrawGameUI = 1;
+                      pIcons_LOD->RemoveTexturesFromTextureList();
+                      continue;
+                    case SCREEN_E:
+						__debugbreak();
+                      pGUIWindow_CurrentMenu->Release();
+                      pCurrentScreen = SCREEN_HOUSE;
+                      pIcons_LOD->RemoveTexturesPackFromTextureList();
+                      continue;
+                    case SCREEN_HOUSE:
+                      if ( uDialogueType )
+                        uDialogueType = 0;
+                      if ( uGameState == GAME_STATE_CHANGE_LOCATION )
+                      {
+                        while ( HouseDialogPressCloseBtn() )
+                          ;
+                      }
+                      else
+                      {
+                        if ( HouseDialogPressCloseBtn() )
+                          continue;
+                      }
+                      GetHouseGoodbyeSpeech();
+                      pAudioPlayer->PlaySound(SOUND_7, 814, 0, -1, 0, 0, 0, 0);
+                      pMediaPlayer->Unload();
+                      pGUIWindow_CurrentMenu = window_SpeakInHouse;
+                      if ( pGUIWindow_Settings )
+                      {
+                        if ( pCurrentScreen == SCREEN_CHARACTERS )
+                          pMouse->SetCursorBitmap("MICON2");
+                        else
+                        {
+                          pGUIWindow_Settings->Release();
+                          pGUIWindow_Settings = 0;
+                          pMouse->SetCursorBitmap("MICON1");
+                          GameUI_Footer_TimeLeft = 0;
+                          _50C9A0_IsEnchantingInProgress = 0;
+                          back_to_game();
+                        }
+                      }
+                      if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
+                        uActiveCharacter = pParty->GetNextActiveCharacter();
+                      pGUIWindow_CurrentMenu->Release();
+                      if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
+                        window_SpeakInHouse = 0;
+                      pGUIWindow_CurrentMenu = 0;
+                      pEventTimer->Resume();
+                      pCurrentScreen = SCREEN_GAME;
+                      viewparams->bRedrawGameUI = true;
+                      pIcons_LOD->RemoveTexturesFromTextureList();
+                      continue;
+                    case SCREEN_INPUT_BLV://click escape
+                      if ( uCurrentHouse_Animation == 153 )
+                        PlayHouseSound(0x99u, HouseSound_Greeting_2);
+                      pMediaPlayer->Unload();
+                      if ( npcIdToDismissAfterDialogue )
+                      {
+                        pParty->hirelingScrollPosition = 0;
+                        LOBYTE(pNPCStats->pNewNPCData[npcIdToDismissAfterDialogue].uFlags) &= 0x7Fu;
+                        pParty->CountHirelings();
+                        viewparams->bRedrawGameUI = true;
+                        npcIdToDismissAfterDialogue = 0;
+                      }
+                      DialogueEnding();
+                      pCurrentScreen = SCREEN_GAME;
+                      viewparams->bRedrawGameUI = true;
+                      continue;
+                    case SCREEN_NPC_DIALOGUE://click escape
+                      if ( npcIdToDismissAfterDialogue )
+                      {
+                        pParty->hirelingScrollPosition = 0;
+                        LOBYTE(pNPCStats->pNewNPCData[npcIdToDismissAfterDialogue].uFlags) &= 0x7Fu;
+                        pParty->CountHirelings();
+                        viewparams->bRedrawGameUI = true;
+                        npcIdToDismissAfterDialogue = 0;
+                      }
+                      //goto LABEL_317;
+                      DialogueEnding();
+                      pCurrentScreen = SCREEN_GAME;
+                      viewparams->bRedrawGameUI = true;
+                      continue;
+                    case SCREEN_BRANCHLESS_NPC_DIALOG://click escape
+                      memset(GameUI_Footer_TimedString.data(), 0, 0xC8u);
+                      sub_4452BB();
+                      DialogueEnding();
+                      pCurrentScreen = SCREEN_GAME;
+                      viewparams->bRedrawGameUI = true;
+                      continue;
+                    case SCREEN_CHANGE_LOCATION://click escape
+                      if ( pParty->vPosition.x < -22528 )
+                        pParty->vPosition.x = -22528;
+                      if ( pParty->vPosition.x > 22528 )
+                        pParty->vPosition.x = 22528;
+                      if ( pParty->vPosition.y < -22528 )
+                        pParty->vPosition.y = -22528;
+                      if ( pParty->vPosition.y > 22528 )
+                        pParty->vPosition.y = 22528;
+                      DialogueEnding();
+                      pCurrentScreen = SCREEN_GAME;
+                      viewparams->bRedrawGameUI = true;
+                      continue;
+                    case SCREEN_VIDEO:
+                      pMediaPlayer->Unload();
+                      continue;
+                    case SCREEN_CHARACTERS:
+                      CharacterUI_ReleaseButtons();
+                      ReleaseAwardsScrollBar();
+                      pIcons_LOD->RemoveTexturesPackFromTextureList();
+                      if ( pGUIWindow_Settings )
+                      {
+                        if ( pCurrentScreen == SCREEN_CHARACTERS )
+                          pMouse->SetCursorBitmap("MICON2");
+                        else
+                        {
+                          pGUIWindow_Settings->Release();
+                          pGUIWindow_Settings = 0;
+                          pMouse->SetCursorBitmap("MICON1");
+                          GameUI_Footer_TimeLeft = 0;
+                          _50C9A0_IsEnchantingInProgress = 0;
+                          back_to_game();
+                        }
+                      }
+                      if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
+                        uActiveCharacter = pParty->GetNextActiveCharacter();
+                      pGUIWindow_CurrentMenu->Release();
+                      if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
+                        window_SpeakInHouse = 0;
+                      pGUIWindow_CurrentMenu = 0;
+                      pEventTimer->Resume();
+                      pCurrentScreen = SCREEN_GAME;
+                      viewparams->bRedrawGameUI = true;
+                      pIcons_LOD->RemoveTexturesFromTextureList();
+                      continue;
+                    default:
+                      if ( pGUIWindow_Settings )
+                      {
+                        if ( pCurrentScreen == SCREEN_CHARACTERS )
+                          pMouse->SetCursorBitmap("MICON2");
+                        else
+                        {
+                          pGUIWindow_Settings->Release();
+                          pGUIWindow_Settings = 0;
+                          pMouse->SetCursorBitmap("MICON1");
+                          GameUI_Footer_TimeLeft = 0;
+                          _50C9A0_IsEnchantingInProgress = 0;
+                          back_to_game();
+                        }
+                      }
+                      if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
+                        uActiveCharacter = pParty->GetNextActiveCharacter();
+                      pGUIWindow_CurrentMenu->Release();
+                      if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
+                        window_SpeakInHouse = 0;
+                      pGUIWindow_CurrentMenu = 0;
+                      pEventTimer->Resume();
+                      pCurrentScreen = SCREEN_GAME;
+                      viewparams->bRedrawGameUI = 1;
+                      pIcons_LOD->RemoveTexturesFromTextureList();
+                      continue;
+                  }
+                  if ( pGUIWindow_Settings )
+                  {
+                    if ( pCurrentScreen == SCREEN_CHARACTERS )
+                      pMouse->SetCursorBitmap("MICON2");
+                    else
+                    {
+                      pGUIWindow_Settings->Release();
+                      pGUIWindow_Settings = 0;
+                      pMouse->SetCursorBitmap("MICON1");
+                      GameUI_Footer_TimeLeft = 0;
+                      _50C9A0_IsEnchantingInProgress = 0;
+                      back_to_game();
+                    }
+                  }
+                  if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
+                    uActiveCharacter = pParty->GetNextActiveCharacter();
+                  pGUIWindow_CurrentMenu->Release();
+                  if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
+                    window_SpeakInHouse = 0;
+                  pGUIWindow_CurrentMenu = 0;
+                  pEventTimer->Resume();
+                  pCurrentScreen = SCREEN_GAME;
+                  viewparams->bRedrawGameUI = true;
+                  pIcons_LOD->RemoveTexturesFromTextureList();
+                  continue;
+                }
+                CharacterUI_ReleaseButtons();
+                ReleaseAwardsScrollBar();
+                pIcons_LOD->RemoveTexturesPackFromTextureList();
+              }
+              if ( pGUIWindow_Settings )
+              {
+                if ( pCurrentScreen == SCREEN_CHARACTERS )
+                  pMouse->SetCursorBitmap("MICON2");
+                else
+                {
+                  pGUIWindow_Settings->Release();
+                  pGUIWindow_Settings = 0;
+                  pMouse->SetCursorBitmap("MICON1");
+                  GameUI_Footer_TimeLeft = 0;
+                  _50C9A0_IsEnchantingInProgress = 0;
+                  back_to_game();
+                }
+              }
+              if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
+                uActiveCharacter = pParty->GetNextActiveCharacter();
+              pGUIWindow_CurrentMenu->Release();
+              if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
+                window_SpeakInHouse = 0;
+              pGUIWindow_CurrentMenu = 0;
+              pEventTimer->Resume();
+              pCurrentScreen = SCREEN_GAME;
+              viewparams->bRedrawGameUI = true;
+              pIcons_LOD->RemoveTexturesFromTextureList();
+              continue;
+            }
+            if ( !pGUIWindow_Settings )//Draw Menu
+            {
+              dword_6BE138 = -1;
+              GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_GameSettings, (char *)1);
+              pEventTimer->Pause();
+              pAudioPlayer->StopChannels(-1, -1);
+              pCurrentScreen = SCREEN_MENU;
+              
+              ++pIcons_LOD->uTexturePacksCount;
+              if ( !pIcons_LOD->uNumPrevLoadedFiles )
+                pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
+
+              pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_OptionsButtons, 0, 0);
+              uTextureID_Options = pIcons_LOD->LoadTexture("options", TEXTURE_16BIT_PALETTE);
+              uTextureID_New1 = pIcons_LOD->LoadTexture("new1", TEXTURE_16BIT_PALETTE);
+              uTextureID_Load1 = pIcons_LOD->LoadTexture("load1", TEXTURE_16BIT_PALETTE);
+              uTextureID_Save1 = pIcons_LOD->LoadTexture("save1", TEXTURE_16BIT_PALETTE);
+              uTextureID_Controls1 = pIcons_LOD->LoadTexture("controls1", TEXTURE_16BIT_PALETTE);
+              uTextureID_Resume1 = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE);
+              uTextureID_Quit1 = pIcons_LOD->LoadTexture("quit1", TEXTURE_16BIT_PALETTE);
+              pBtn_NewGame = pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x9Bu, 0xD6u, 0x28u, 1, 0, UIMSG_StartNewGame, 0, 0x4Eu,
+                             pGlobalTXT_LocalizationStrings[614],// "New Game"
+                             pIcons_LOD->GetTexture(uTextureID_New1), 0);
+              pBtn_SaveGame = pGUIWindow_CurrentMenu->CreateButton(0x13u, 0xD1u, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenSaveGameDialog, 0, 0x53u,
+                             pGlobalTXT_LocalizationStrings[615],// "Save Game"
+                             pIcons_LOD->GetTexture(uTextureID_Save1), 0);
+              pBtn_LoadGame = pGUIWindow_CurrentMenu->CreateButton(19, 263, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenLoadGameDialog, 0, 0x4Cu,
+                             pGlobalTXT_LocalizationStrings[616],// "Load Game"
+                             pIcons_LOD->GetTexture(uTextureID_Load1), 0);
+              pBtn_GameControls = pGUIWindow_CurrentMenu->CreateButton(241, 155, 214, 40, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0x43u,
+                             pGlobalTXT_LocalizationStrings[617],// ""Sound, Keyboard, Game Options:""
+                             pIcons_LOD->GetTexture(uTextureID_Controls1), 0);
+              pBtn_QuitGame = pGUIWindow_CurrentMenu->CreateButton(241, 209, 214, 40, 1, 0, UIMSG_Quit, 0, 0x51u,
+                             pGlobalTXT_LocalizationStrings[618],// "Quit"
+                             pIcons_LOD->GetTexture(uTextureID_Quit1), 0);
+              pBtn_Resume = pGUIWindow_CurrentMenu->CreateButton(241, 263, 214, 40, 1, 0, UIMSG_GameMenu_ReturnToGame, 0, 0x52u,
+                             pGlobalTXT_LocalizationStrings[619],// "Return to Game"
+                             pIcons_LOD->GetTexture(uTextureID_Resume1), 0);
+              pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(6, 1, 0, 0);
+              viewparams->field_48 = 1;
+
+              stru_506E40.Release();
+              pRenderer->SaveScreenshot("gamma.pcx", 155, 117);
+              stru_506E40.LoadPCXFile("gamma.pcx", 0);
+
+              continue;
+            }
+            pGUIWindow_Settings->Release();
+            pGUIWindow_Settings = 0;
+            pMouse->SetCursorBitmap("MICON1");
+            GameUI_Footer_TimeLeft = 0;
+            _50C9A0_IsEnchantingInProgress = 0;
+            back_to_game();
+            continue;
+          }
+          ModalWindow_Release();
+          continue;
+        case UIMSG_ScrollNPCPanel://Right and Left button for NPCPanel
+          if ( uMessageParam )
+          {
+            GUIWindow::Create(626, 179, 0, 0, WINDOW_PressedButton2, (int)pBtn_NPCRight, 0);
+            v37 = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + (unsigned __int8)pParty->field_70A - 2;
+            if ( pParty->hirelingScrollPosition < v37 )
+            {
+              ++pParty->hirelingScrollPosition;//??? maybe number of the first cell???
+              if ( pParty->hirelingScrollPosition >= v37 )
+                pParty->hirelingScrollPosition = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + pParty->field_70A - 2;
+            }
+          }
+          else
+          {
+            GUIWindow::Create(469, 179, 0, 0, WINDOW_PressedButton2, (int)pBtn_NPCLeft, 0);
+            /*if ( pParty->field_709 )
+            {
+              --pParty->field_709;
+              if ( pParty->field_709 < 1 )
+                pParty->field_709 = 0;
+            }*/
+          }
+          GameUI_DrawHiredNPCs();
+          continue;
+        case UIMSG_TransitionUI_Confirm:
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          dword_50CDC8 = 1;
+          sub_42FBDD();
+          PlayHouseSound(uCurrentHouse_Animation, HouseSound_NotEnoughMoney_TrainingSuccessful);
+
+          if (pMovie_Track)
+            pMediaPlayer->Unload();
+          DialogueEnding();
+          viewparams->bRedrawGameUI = true;
+          if ( dword_59117C_teleportx | dword_591178_teleporty | dword_591174_teleportz | dword_591170_teleport_directiony | dword_59116C_teleport_directionx | dword_591168_teleport_speedz )
+          {
+            if ( dword_59117C_teleportx )
+            {
+              pParty->vPosition.x = dword_59117C_teleportx;
+              _5B65A8_npcdata_uflags_or_other = dword_59117C_teleportx;
+            }
+            if ( dword_591178_teleporty )
+            {
+              pParty->vPosition.y = dword_591178_teleporty;
+              _5B65AC_npcdata_fame_or_other = dword_591178_teleporty;
+            }
+            if ( dword_591174_teleportz )
+            {
+              pParty->vPosition.z = dword_591174_teleportz;
+              _5B65B0_npcdata_rep_or_other = dword_591174_teleportz;
+              pParty->uFallStartY = dword_591174_teleportz;
+            }
+            if ( dword_591170_teleport_directiony )
+            {
+              pParty->sRotationY = dword_591170_teleport_directiony;
+              _5B65B4_npcdata_loword_house_or_other = dword_591170_teleport_directiony;
+            }
+            if ( dword_59116C_teleport_directionx )
+            {
+              pParty->sRotationX = dword_59116C_teleport_directionx;
+              _5B65B8_npcdata_hiword_house_or_other = dword_59116C_teleport_directionx;
+              v38 = dword_591168_teleport_speedz;
+              pParty->uFallSpeed = dword_591168_teleport_speedz;
+              dword_5B65BC = dword_591168_teleport_speedz;
+            }
+            else
+              v38 = dword_5B65BC;
+            if ( *dword_591164_teleport_map_name != 48 )
+            {
+              pGameLoadingUI_ProgressBar->uType = (GUIProgressBar::Type)2;
+              dword_5B65C0 = _5B65A8_npcdata_uflags_or_other | _5B65AC_npcdata_fame_or_other | _5B65B0_npcdata_rep_or_other | _5B65B4_npcdata_loword_house_or_other | _5B65B8_npcdata_hiword_house_or_other | v38;
+              OnMapLeave();
+              Transition_StopSound_Autosave(dword_591164_teleport_map_name, MapStartPoint_Party);
+            }
+          }
+          else
+            EventProcessor(dword_5C3418, 0, 1, dword_5C341C);
+          if ( !_stricmp(byte_6BE3B0.data(), "d05.blv") )
+            pParty->uTimePlayed += 1474560i64;
+          continue;
+        case UIMSG_TransitionWindowCloseBtn:
+          CloseWindowBackground();
+          pMediaPlayer->Unload();
+          DialogueEnding();
+          viewparams->bRedrawGameUI = true;
+          continue;
+        case UIMSG_CycleCharacters:
+          v39 = GetAsyncKeyState(VK_SHIFT);
+          uActiveCharacter = CycleCharacter(v39);
+          viewparams->bRedrawGameUI = true;
+          continue;
+        case UIMSG_OnTravelByFoot:
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          dword_50CDC8 = 1;
+          sub_42FBDD();
+          //pNPCData4 = (NPCData *)GetTravelTime();
+          strcpy(pOutdoor->pLevelFilename, pCurrentMapName);
+          if ( bUnderwater != 1 && pParty->bFlying
+            || pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pOut, 20) != 1 )
+          {
+            viewparams->bRedrawGameUI = 1;
+            CloseWindowBackground();
+            if ( pParty->vPosition.x < -22528 )
+              pParty->vPosition.x = -22528;
+            if ( pParty->vPosition.x > 22528 )
+              pParty->vPosition.x = 22528;
+            if ( pParty->vPosition.y < -22528 )
+              pParty->vPosition.y = -22528;
+            if ( pParty->vPosition.y > 22528 )
+              pParty->vPosition.y = 22528;
+            DialogueEnding();
+            pCurrentScreen = SCREEN_GAME;
+          }
+          else
+          {
+            pParty->field_6E4 = 0;
+            pParty->field_6E0 = 0;
+            CastSpellInfoHelpers::_427D48();
+            DialogueEnding();
+            pEventTimer->Pause();
+            pGameLoadingUI_ProgressBar->Initialize(GUIProgressBar::TYPE_Box);
+            ++pGameLoadingUI_ProgressBar->uProgressMax;
+            SaveGame(1, 0);
+            pGameLoadingUI_ProgressBar->Progress();
+            RestAndHeal(1440 * (signed int)GetTravelTime());
+            if ( pParty->uNumFoodRations )
+            {
+              pParty->RestAndHeal();
+              if ( ((pParty->uNumFoodRations - (signed int)GetTravelTime()) & 0x80000000u) != 0 )
+              {
+                pPlayer7 = pParty->pPlayers.data();
+                do
+                {
+                  pPlayer7->SetCondition(1, 0);
+                  ++pPlayer7;
+                }
+                while ( (signed int)pPlayer7 < (signed int)pParty->pHirelings.data() );
+                ++pParty->days_played_without_rest;
+              }
+              Party::TakeFood((unsigned int)GetTravelTime());
+            }
+            else
+            {
+              pPlayer8 = pParty->pPlayers.data();
+              do
+              {
+                pPlayer8->SetCondition(1, 0);
+                ++pPlayer8;
+              }
+              while ( (signed int)pPlayer8 < (signed int)pParty->pHirelings.data() );
+              ++pParty->days_played_without_rest;
+            }
+            pPaletteManager->ResetNonLocked();
+            pSpriteFrameTable->ResetSomeSpriteFlags();
+            strcpy(pCurrentMapName, pOut);
+            strcpy(pLevelName, pCurrentMapName);
+            v41 = strtok(pLevelName, ".");
+            strcpy(pLevelName, v41);
+            Level_LoadEvtAndStr(pLevelName);
+            pDecalBuilder->Reset(0);
+            LoadLevel_InitializeLevelEvt();
+            uLevelMapStatsID = pMapStats->GetMapInfo(pCurrentMapName);
+            bUnderwater = 0;
+            bNoNPCHiring = 0;
+            pGame->uFlags2 &= 0xFFFFFFF7u;
+            if ( Is_out15odm_underwater() )
+            {
+              bUnderwater = 1;
+              pGame->uFlags2 |= 8u;
+            }
+            if ( !_stricmp(pCurrentMapName, "out15.odm") || !_stricmp(pCurrentMapName, "d47.blv") )
+              bNoNPCHiring = 1;
+            PrepareToLoadODM(1u, (ODMRenderParams *)1);
+            pAudioPlayer->SetMapEAX();
+            bDialogueUI_InitializeActor_NPC_ID = 0;
+            OnMapLoad();
+            pOutdoor->SetFog();
+            TeleportToStartingPoint(uLevel_StartingPointType);
+            pParty->vPosition.z = GetTerrainHeightsAroundParty2(pParty->vPosition.x, pParty->vPosition.y, &v213, 0);
+            pParty->uFallStartY = pParty->vPosition.z;
+            _461103_load_level_sub();
+            pEventTimer->Resume();
+            viewparams->bRedrawGameUI = 1;
+            pCurrentScreen = SCREEN_GAME;
+            pGameLoadingUI_ProgressBar->Release();
+          }
+          viewparams->bRedrawGameUI = 1;
+          continue;
+        case UIMSG_CHANGE_LOCATION_ClickCencelBtn:
+          CloseWindowBackground();
+          if ( pParty->vPosition.x < -22528 )
+            pParty->vPosition.x = -22528;
+          if ( pParty->vPosition.x > 22528 )
+            pParty->vPosition.x = 22528;
+          if ( pParty->vPosition.y < -22528 )
+            pParty->vPosition.y = -22528;
+          if ( pParty->vPosition.y > 22528 )
+            pParty->vPosition.y = 22528;
+          DialogueEnding();
+          pCurrentScreen = SCREEN_GAME;
+          viewparams->bRedrawGameUI = 1;
+          continue;
+        case UIMSG_CastSpell_Telekinesis:
+          //if ( pRenderer->pRenderD3D )
+            LOWORD(v42) = pGame->pVisInstance->get_picked_object_zbuf_val();
+          /*else
+          {
+            uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v210);
+            pPoint = pMouse->GetCursorPos(&v208);
+            v42 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint->y]];
+          }*/
+          v44 = (unsigned __int16)v42;
+          v45 = PID_TYPE(v44);
+          uNumSeconds = v44;
+          v46 = PID_ID(v44);
+          if ( v45 == 3 )
+          {
+            v47 = pActors[v46].uAIState == Dead;
+            if ( !v47 )
+              continue;
+            pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
+            pSpellInfo->uFlags &= ~0x40u;
+            pSpellInfo->uPlayerID_2 = uMessageParam;
+            pSpellInfo->spell_target_pid = v44;
+            pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
+            pGUIWindow_Settings->Release();
+            pGUIWindow_Settings = 0;
+            pMouse->SetCursorBitmap("MICON1");
+            GameUI_Footer_TimeLeft = 0;
+            _50C9A0_IsEnchantingInProgress = 0;
+            back_to_game();
+            continue;
+          }
+          if ( v45 == 2 )
+          {
+            v47 = (pObjectList->pObjects[pSpriteObjects[v46].uObjectDescID].uFlags & 0x10) == 0;
+            if ( !v47 )
+              continue;
+            pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
+            pSpellInfo->uFlags &= ~0x40u;
+            pSpellInfo->uPlayerID_2 = uMessageParam;
+            pSpellInfo->spell_target_pid = v44;
+            pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
+            pGUIWindow_Settings->Release();
+            pGUIWindow_Settings = 0;
+            pMouse->SetCursorBitmap("MICON1");
+            GameUI_Footer_TimeLeft = 0;
+            _50C9A0_IsEnchantingInProgress = 0;
+            back_to_game();
+            continue;
+          }
+          if ( v45 == 5 )
+          {
+            v48 = pLevelDecorations[v46].uEventID == 0;
+          }
+          else
+          {
+            if ( v45 != 6 )
+              continue;
+            if ( uCurrentlyLoadedLevelType != 1 )
+            {
+              pODMFace = &pOutdoor->pBModels[v44 >> 9].pFaces[v46 & 0x3F];
+              if ( !pODMFace->Clickable() || !pODMFace->sCogTriggeredID )
+                continue;
+              v44 = uNumSeconds;
+              pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
+              pSpellInfo->uFlags &= ~0x40u;
+              pSpellInfo->uPlayerID_2 = uMessageParam;
+              pSpellInfo->spell_target_pid = v44;
+              pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
+              pGUIWindow_Settings->Release();
+              pGUIWindow_Settings = 0;
+              pMouse->SetCursorBitmap("MICON1");
+              GameUI_Footer_TimeLeft = 0;
+              _50C9A0_IsEnchantingInProgress = 0;
+              back_to_game();
+              continue;
+            }
+            pBLVFace = &pIndoor->pFaces[v46];
+            if ( !pBLVFace->Clickable() )
+              continue;
+            v48 = pIndoor->pFaceExtras[pBLVFace->uFaceExtraID].uEventID == 0;
+          }
+          if ( v48 )
+            continue;
+          pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
+          pSpellInfo->uFlags &= ~0x40u;
+          pSpellInfo->uPlayerID_2 = uMessageParam;
+          pSpellInfo->spell_target_pid = v44;
+          pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
+          pGUIWindow_Settings->Release();
+          pGUIWindow_Settings = 0;
+          pMouse->SetCursorBitmap("MICON1");
+          GameUI_Footer_TimeLeft = 0;
+          _50C9A0_IsEnchantingInProgress = 0;
+          back_to_game();
+          continue;
+        case UIMSG_CastSpell_Character_Big_Improvement://Preservation and blessing, treatment paralysis, hand hammers(individual upgrade)
+        case UIMSG_CastSpell_Character_Small_Improvement://Fate, cure
+        case UIMSG_HiredNPC_CastSpell:
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          if ( _50C9A0_IsEnchantingInProgress )
+          {
+            uActiveCharacter = uMessageParam;
+            viewparams->bRedrawGameUI = 1;
+          }
+          else
+          {
+            if ( pGUIWindow_Settings )
+            {
+              pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
+              switch ( uMessage )
+              {
+                case UIMSG_CastSpell_Character_Big_Improvement:
+                  pSpellInfo->uFlags &= ~0x02u;
+                  break;
+                case UIMSG_CastSpell_Character_Small_Improvement:
+                  pSpellInfo->uFlags &= ~0x0100u;
+                  break;
+                case UIMSG_HiredNPC_CastSpell:
+                  pSpellInfo->uFlags &= ~0x0200u;
+                  break;
+              }
+              pSpellInfo->uPlayerID_2 = uMessageParam;
+              pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
+              pGUIWindow_Settings->Release();
+              pGUIWindow_Settings = 0;
+              pEventTimer->Resume();
+              pMouse->SetCursorBitmap("MICON1");
+              GameUI_Footer_TimeLeft = 0;
+              _50C9A0_IsEnchantingInProgress = 0;
+            }
+          }
+          continue;
+        case UIMSG_BF:
+			__debugbreak();
+          dword_50CDC8 = 1;
+          sub_42FBDD();
+          SaveGame(1, 0);
+          strcpy(pCurrentMapName, pMapStats->pInfos[uHouse_ExitPic].pFilename);
+          dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001;
+          uGameState = GAME_STATE_CHANGE_LOCATION;
+          //v53 = p2DEvents_minus1_::30[26 * (unsigned int)ptr_507BC0->ptr_1C];
+          v53 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1]._quest_related;
+          if ( v53 < 0 )
+          {
+            v54 = abs(v53) - 1;
+            _5B65B8_npcdata_hiword_house_or_other = 0;
+            dword_5B65BC = 0;
+            v55 = dword_4E4560[v54];
+            _5B65AC_npcdata_fame_or_other = dword_4E4578[v54];
+            v56 = dword_4E4590[v54];
+            v57 = dword_4E45A8[v54];
+            _5B65A8_npcdata_uflags_or_other = v55;
+            _5B65B4_npcdata_loword_house_or_other = v57;
+            _5B65B0_npcdata_rep_or_other = v56;
+            dword_5B65C0 = v55 | _5B65AC_npcdata_fame_or_other | v56 | v57;
+          }
+          HouseDialogPressCloseBtn();
+          //goto LABEL_434;
+          /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
+          {
+            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
+            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v0;
+            *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+            ++pMessageQueue_50CBD0->uNumMessages;
+          }*/
+          pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
+          continue;
+
+        case UIMSG_OnCastTownPortal:
+          pAudioPlayer->StopChannels(-1, -1);
+          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, WINDOW_TownPortal, (char *)uMessageParam);
+        continue;
+
+        case UIMSG_OnCastLloydsBeacon:
+          pAudioPlayer->StopChannels(-1, -1);
+          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, WINDOW_LloydsBeacon, 0);
+        continue;
+
+        case UIMSG_LloydsBeacon_FlippingBtn:
+          bRecallingBeacon = uMessageParam;
+          v127 = uMessageParam + 204;
+          pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0);
+          continue;
+        case UIMSG_HintBeaconSlot:
+          if ( !pGUIWindow_CurrentMenu )
+            continue;
+          pPlayer = pPlayers[_506348_current_lloyd_playerid + 1];
+          uNumSeconds = (unsigned int)&pPlayer->pInstalledBeacons[uMessageParam];
+          if ( bRecallingBeacon )
+          {
+            if ( !*((int *)&pSavegameThumbnails[10 * uMessageParam].pPixels ) )
+              continue;
+            v173 = pMapStats->pInfos[pMapStats->sub_410D99_get_map_index(pPlayer->pInstalledBeacons[uMessageParam].SaveFileID)].pName;
+            sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[474], v173);// "Recall to %s"
+            GameUI_SetFooterString(pTmpBuf.data());
+            continue;
+          }
+          pMapNum = pMapStats->GetMapInfo(pCurrentMapName);
+          pMapName = "Not in Map Stats";
+          if ( pMapNum )
+            pMapName = pMapStats->pInfos[pMapNum].pName;
+          if ( !*((int *)&pSavegameThumbnails[10 * uMessageParam].pPixels ) || !pMapNum )
+          {
+            sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[476], pMapName);// "Set to %s"
+            GameUI_SetFooterString(pTmpBuf.data());
+            continue;
+          }
+          v174 = pMapStats->pInfos[pMapStats->sub_410D99_get_map_index(*(short *)(uNumSeconds + 26))].pName;
+          sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[475], (unsigned int)pMapName, v174);// "Set %s over %s"
+          GameUI_SetFooterString(pTmpBuf.data());
+          continue;
+        case UIMSG_CloseAfterInstallBeacon:
+          dword_50CDC8 = 1;
+          pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
+          /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 )
+            continue;
+          pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
+          pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
+          *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+          ++pMessageQueue_50CBD0->uNumMessages;*/
+          continue;
+        case UIMSG_InstallBeacon:
+          pPlayer9 = pPlayers[_506348_current_lloyd_playerid + 1];
+          if ( !pPlayer9->pInstalledBeacons[uMessageParam].uBeaconTime && bRecallingBeacon )
+            continue;
+          byte_506360 = 1;
+          pPlayer9->CanCastSpell(uRequiredMana);
+          if ( pParty->bTurnBasedModeOn )
+          {
+            v60 = sRecoveryTime;
+            pParty->pTurnBasedPlayerRecoveryTimes[_506348_current_lloyd_playerid] = sRecoveryTime;
+            pPlayer9->SetRecoveryTime(v60);
+            pTurnEngine->ApplyPlayerAction();
+          }
+          else
+          {
+            pPlayer9->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)sRecoveryTime * 2.133333333333333));
+          }
+          pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[lloyds_beacon_spell_id], 0, 0, -1, 0, lloyds_beacon_sound_id, 0, 0);
+          if ( bRecallingBeacon )
+          {
+            if ( _stricmp(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID]) )
+            {
+              SaveGame(1, 0);
+              OnMapLeave();
+              strcpy(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID]);
+              dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001;
+              uGameState = GAME_STATE_CHANGE_LOCATION;
+              _5B65A8_npcdata_uflags_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X;
+              _5B65AC_npcdata_fame_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y;
+              _5B65B0_npcdata_rep_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z;
+              _5B65B4_npcdata_loword_house_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X;
+              _5B65B8_npcdata_hiword_house_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y;
+              dword_5B65C0 = 1;
+            }
+            else
+            {
+              pParty->vPosition.x = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X;
+              pParty->vPosition.y = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y;
+              pParty->vPosition.z = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z;
+              pParty->uFallStartY = pParty->vPosition.z;
+              pParty->sRotationY = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X;
+              pParty->sRotationX = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y;
+            }
+            pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
+            pBooksWindow->Release();
+            pGUIWindow_CurrentMenu->Release();
+            pBooksWindow = 0;
+            pGUIWindow_CurrentMenu = 0;
+          }
+          else
+          {
+            sprintf(a1, "data\\lloyd%d%d.pcx", _506348_current_lloyd_playerid + 1, uMessageParam + 1);
+            pRenderer->SaveScreenshot(a1, 92, 68);
+            LoadThumbnailLloydTexture(uMessageParam, _506348_current_lloyd_playerid + 1);
+            pPlayer9->pInstalledBeacons[uMessageParam].uBeaconTime = pParty->uTimePlayed + (signed __int64)((double)(lloyds_beacon_spell_level << 7) * 0.033333335);
+            pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X = pParty->vPosition.x;
+            pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y = pParty->vPosition.y;
+            pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z = pParty->vPosition.z;
+            pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X = LOWORD(pParty->sRotationY);
+            pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y = LOWORD(pParty->sRotationX);
+            if ( (signed int)pGames_LOD->uNumSubDirs / 2 <= 0 )
+              continue;
+            for ( thisg = 0; thisg < (signed int)pGames_LOD->uNumSubDirs / 2; ++thisg )
+            {
+              if ( !_stricmp(pGames_LOD->pSubIndices[thisg].pFilename, pCurrentMapName) )
+                pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID = thisg;
+            }
+          }
+          continue;
+        case UIMSG_ClickTownInTP:
+          if ( uMessageParam )
+          {
+            switch ( uMessageParam )
+            {
+              case 1:
+                v63 = 208;
+                break;
+              case 2:
+                v63 = 207;
+                break;
+              case 3:
+                v63 = 211;
+                break;
+              case 4:
+                v63 = 209;
+                break;
+              default:
+                if ( uMessageParam != 5 )
+                {
+LABEL_486:
+                  SaveGame(1, 0);
+                  v64 = pMapStats->GetMapInfo(pCurrentMapName);
+                  v65 = uMessageParam;
+                  if ( v64 == TownPortalList[uMessageParam].uMapInfoID )
+                  {
+                    pParty->vPosition.x = TownPortalList[v65].pos.x;
+                    pParty->vPosition.y = TownPortalList[v65].pos.y;
+                    pParty->vPosition.z = TownPortalList[v65].pos.z;
+                    pParty->uFallStartY = pParty->vPosition.z;
+                    pParty->sRotationY = TownPortalList[v65].rot_y;
+                    pParty->sRotationX = TownPortalList[v65].rot_x;
+                  }
+                  else
+                  {
+                    SaveGame(1, 0);
+                    OnMapLeave();
+                    dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001;
+                    uGameState = GAME_STATE_CHANGE_LOCATION;
+                    strcpy(pCurrentMapName, pMapStats->pInfos[TownPortalList[uMessageParam].uMapInfoID].pFilename);
+                    dword_5B65C0 = 1;
+                    _5B65A8_npcdata_uflags_or_other = TownPortalList[uMessageParam].pos.x;
+                    _5B65AC_npcdata_fame_or_other = TownPortalList[uMessageParam].pos.y;
+                    _5B65B0_npcdata_rep_or_other = TownPortalList[uMessageParam].pos.z;
+                    v66 = TownPortalList[uMessageParam].rot_x;
+                    _5B65B4_npcdata_loword_house_or_other = TownPortalList[uMessageParam].rot_y;
+                    _5B65B8_npcdata_hiword_house_or_other = v66;
+                    Actor::InitializeActors();
+                  }
+                  v67 = (char*)pGUIWindow_CurrentMenu->Hint;
+                  if ( v67 )
+                    *((int *)v67 + 17) = 1;
+                  else
+                    pParty->pPlayers[(unsigned __int8)town_portal_caster_id].CanCastSpell(0x14u);
+                  /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
+                  {
+                    pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
+                    pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v0;
+                    *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+                    ++pMessageQueue_50CBD0->uNumMessages;
+                  }*/
+                  pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
+                  continue;
+                }
+                v63 = 210;
+                break;
+            }
+          }
+          else
+          {
+            v63 = 206;
+          }
+          if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v63) )
+            return;
+          goto LABEL_486;
+        case UIMSG_HintTownPortal:
+          if ( uMessageParam )
+          {
+            switch ( uMessageParam )
+            {
+              case 1:
+                v68 = 208;
+                break;
+              case 2:
+                v68 = 207;
+                break;
+              case 3:
+                v68 = 211;
+                break;
+              case 4:
+                v68 = 209;
+                break;
+              default:
+                if ( uMessageParam != 5 )
+                  //goto LABEL_506;
+                {
+                  if ( uMessageParam )
+                  {
+                    switch ( uMessageParam )
+                    {
+                    case 1:
+                      v69 = pMapStats->pInfos[4].pName;
+                      break;
+                    case 2:
+                      v69 = pMapStats->pInfos[3].pName;
+                      break;
+                    case 3:
+                      v69 = pMapStats->pInfos[10].pName;
+                      break;
+                    case 4:
+                      v69 = pMapStats->pInfos[7].pName;
+                      break;
+                    default:
+                    if ( uMessageParam != 5 )
+                    {
+                      __debugbreak(); // warning C4700: uninitialized local variable 'v200' used
+                      sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v200);
+                      GameUI_SetFooterString(pTmpBuf.data());
+                      continue;
+                    }
+                    v69 = pMapStats->pInfos[8].pName;
+                    break;
+                  }
+                }
+                else
+                {
+                  v69 = pMapStats->pInfos[21].pName;
+                }
+                sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v69);
+                GameUI_SetFooterString(pTmpBuf.data());
+                continue;
+              }
+              v68 = 210;
+              break;
+            }
+          }
+          else
+          {
+            v68 = 206;
+          }
+          if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v68) )
+          {
+            pRenderer->DrawTextureRGB(0, 0x160u, pTexture_StatusBar);
+            continue;
+          }
+//LABEL_506:
+          if ( uMessageParam )
+          {
+            switch ( uMessageParam )
+            {
+              case 1:
+                v69 = pMapStats->pInfos[4].pName;
+                break;
+              case 2:
+                v69 = pMapStats->pInfos[3].pName;
+                break;
+              case 3:
+                v69 = pMapStats->pInfos[10].pName;
+                break;
+              case 4:
+                v69 = pMapStats->pInfos[7].pName;
+                break;
+              default:
+                if ( uMessageParam != 5 )
+                  //goto LABEL_519;
+                  {
+                    sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v200);
+                    GameUI_SetFooterString(pTmpBuf.data());
+                    continue;
+                  }
+                v69 = pMapStats->pInfos[8].pName;
+                break;
+            }
+          }
+          else
+          {
+            v69 = pMapStats->pInfos[21].pName;
+          }
+          sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v69);
+          GameUI_SetFooterString(pTmpBuf.data());
+          continue;
+        case UIMSG_ShowFinalWindow:
+          sprintfex(pFinalMessage.data(), "%s\n \n%s\n \n%s", pGlobalTXT_LocalizationStrings[151],// "Congratulations Adventurer."
+            pGlobalTXT_LocalizationStrings[118],// "We hope that you've enjoyed playing Might and Magic VII as much as we did making it. We have saved this screen as MM7_WIN.PCX in your MM7 directory. You can print it out as proof of your accomplishment."
+            pGlobalTXT_LocalizationStrings[167]);// "- The Might and Magic VII Development Team."   
+          ModalWindow(pFinalMessage.data(), UIMSG_OnFinalWindowClose);
+          uGameState = GAME_STATE_FINAL_WINDOW;
+          continue;
+        case UIMSG_OnFinalWindowClose:
+			__debugbreak();
+          uGameState = GAME_STATE_PLAYING;
+          strcpy((char *)pKeyActionMap->pPressedKeysBuffer, "2");
+          __debugbreak(); // missed break/continue?
+        case UIMSG_DD:
+			__debugbreak();
+          sprintf(pTmpBuf.data(), "%s", pKeyActionMap->pPressedKeysBuffer);
+          memcpy(&v216, txt_file_frametable_parser(pKeyActionMap->pPressedKeysBuffer, &v218), sizeof(v216));
+          if ( v216.uPropCount == 1 )
+          {
+            pNPCData4 = (NPCData *)((signed int)pGames_LOD->uNumSubDirs / 2);
+            v70 = atoi(v216.pProperties[0]);
+            if ( v70 <= 0 || v70 >= 77 )
+              continue;
+            v71 = v70;
+            strcpy(Str2, pMapStats->pInfos[v70].pFilename);
+            pNPCData3 = 0;
+            if ( (signed int)pNPCData4 > 0 )
+            {
+              thish = 0;
+              do
+              {
+                if ( !_stricmp(pGames_LOD->pSubIndices[thish].pFilename, Str2) )
+                  break;
+                ++thish;
+                pNPCData3 = (NPCData *)((char *)pNPCData3 + 1);
+              }
+              while ( (signed int)pNPCData3 < (signed int)pNPCData4 );
+              if ( (signed int)pNPCData3 < (signed int)pNPCData4 )
+              {
+                strcpy(pCurrentMapName, pGames_LOD->pSubIndices[(int)pNPCData3].pFilename);
+                dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001;
+                uGameState = GAME_STATE_CHANGE_LOCATION;
+                OnMapLeave();
+                continue;
+              }
+            }
+            sprintf(Str2, "No map found for %s", pMapStats->pInfos[v71].pName);
+            v73 = Str2;
+          }
+          else
+          {
+            if ( v216.uPropCount != 3 )
+              continue;
+            v74 = atoi(v216.pProperties[0]);
+            thisi = atoi(v216.pProperties[1]);
+            v75 = atoi(v216.pProperties[2]);
+            v76 = v75;
+            if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
+            {
+              if ( pIndoor->GetSector(v74, thisi, v75) )
+              {
+                v77 = thisi;
+                pParty->vPosition.x = v74;
+                pParty->vPosition.y = v77;
+                pParty->vPosition.z = v76;
+                pParty->uFallStartY = v76;
+                continue;
+              }
+            }
+            else
+            {
+              if ( v74 > -32768 )
+              {
+                if ( v74 < 32768 )
+                {
+                  v77 = thisi;
+                  if ( thisi > -32768 )
+                  {
+                    if ( thisi < 32768 && v76 >= 0 && v76 < 10000 )
+                    {
+                      pParty->vPosition.x = v74;
+                      pParty->vPosition.y = v77;
+                      pParty->vPosition.z = v76;
+                      pParty->uFallStartY = v76;
+                      continue;
+                    }
+                  }
+                }
+              }
+            }
+            pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
+            v73 = "Can't jump to that location!";
+          }
+          ShowStatusBarString(v73, 6u);
+          continue;
+        case UIMSG_CastQuickSpell:
+          if ( bUnderwater == 1 )
+          {
+            ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!"
+            pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0);
+            continue;
+          }
+          if ( !uActiveCharacter || (pPlayer2 = pPlayers[uActiveCharacter], pPlayer2->uTimeToRecovery) )
+            continue;
+          _42777D_CastSpell_UseWand_ShootArrow(pPlayer2->uQuickSpell, uActiveCharacter - 1, 0, 0, uActiveCharacter);
+          continue;
+        case UIMSG_CastSpell_Monster_Improvement:
+        case UIMSG_CastSpell_Shoot_Monster://FireBlow, Lightning, Ice Lightning, Swarm, 
+          //if ( pRenderer->pRenderD3D )
+          {
+            v81 = pGame->pVisInstance->get_picked_object_zbuf_val();
+          }
+          /*else
+          {
+            uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v206);
+            pPoint2 = pMouse->GetCursorPos(&v201);
+            v81 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint2->y]];
+          }*/
+          v83 = v81;
+          v44 = (unsigned __int16)v81;
+          v84 = v83 >> 16;
+          if ( PID_TYPE(v44) != 3 || v84 >= 5120 )
+            continue;
+          pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
+          if ( uMessage == UIMSG_CastSpell_Shoot_Monster )
+          {
+            pSpellInfo->uFlags &= ~0x08;
+          }
+          else
+          {
+            if ( uMessage == UIMSG_CastSpell_Monster_Improvement )
+              pSpellInfo->uFlags &= ~0x0100u;
+            else
+              pSpellInfo->uFlags &= ~0x0200u;
+          }
+          pSpellInfo->uPlayerID_2 = uMessageParam;
+          pSpellInfo->spell_target_pid = v44;
+          pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
+          pGUIWindow_Settings->Release();
+          pGUIWindow_Settings = 0;
+          pMouse->SetCursorBitmap("MICON1");
+          GameUI_Footer_TimeLeft = 0;
+          _50C9A0_IsEnchantingInProgress = 0;
+          back_to_game();
+          continue;
+        case UIMSG_1C:
+			__debugbreak();
+          if ( !uActiveCharacter || pCurrentScreen )
+            continue;
+          ptr_507BC8 = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_68, uMessageParam, 0);
+          pCurrentScreen = SCREEN_19;
+          pEventTimer->Pause();
+          continue;
+        case UIMSG_STEALFROMACTOR:
+          if ( !uActiveCharacter )
+            continue;
+          if ( pParty->bTurnBasedModeOn != 1 )
+          {
+            if ( pActors[uMessageParam].uAIState == 5 )
+              pActors[uMessageParam].LootActor();
+            else
+              Actor::StealFrom(uMessageParam);
+            continue;
+          }
+          if ( pTurnEngine->turn_stage == TE_WAIT || pTurnEngine->turn_stage == TE_MOVEMENT )
+            continue;
+          if ( !(pTurnEngine->field_18 & TE_HAVE_PENDING_ACTIONS) )
+          {
+            if ( pActors[uMessageParam].uAIState == 5 )
+              pActors[uMessageParam].LootActor();
+            else
+              Actor::StealFrom(uMessageParam);
+          }
+          continue;
+
+        case UIMSG_Attack:
+          if ( !uActiveCharacter )
+            continue;
+          if ( pParty->bTurnBasedModeOn != 1 )
+          {
+            Player::_42ECB5_PlayerAttacksActor();
+            continue;
+          }
+          if ( pTurnEngine->turn_stage == TE_WAIT || pTurnEngine->turn_stage == TE_MOVEMENT )
+            continue;
+          if ( !(pTurnEngine->field_18 & TE_HAVE_PENDING_ACTIONS) )
+            Player::_42ECB5_PlayerAttacksActor();
+          continue;
+        case UIMSG_ExitRest:
+          GUIWindow::Create(pButton_RestUI_Exit->uX, pButton_RestUI_Exit->uY, 0, 0, WINDOW_CloseRestWindowBtn, (int)pButton_RestUI_Exit, pGlobalTXT_LocalizationStrings[81]);// "Exit Rest"
+          continue;
+        case UIMSG_Wait5Minutes:
+          if ( dword_506F14 == 2 )
+          {
+            ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!"
+            pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0);
+            continue;
+          }
+          GUIWindow::Create(pButton_RestUI_Wait5Minutes->uX, pButton_RestUI_Wait5Minutes->uY, 0, 0, WINDOW_PressedButton2,
+            (int)pButton_RestUI_Wait5Minutes, pGlobalTXT_LocalizationStrings[238]);// "Wait 5 Minutes"
+          dword_506F14 = 1;
+          _506F18_num_minutes_to_sleep = 5;
+          continue;
+        case UIMSG_Wait1Hour:
+          if ( dword_506F14 == 2 )
+          {
+            ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!"
+            pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0);
+            continue;
+          }
+          GUIWindow::Create(pButton_RestUI_Wait1Hour->uX, pButton_RestUI_Wait1Hour->uY, 0, 0, WINDOW_PressedButton2,
+            (int)pButton_RestUI_Wait1Hour, pGlobalTXT_LocalizationStrings[239]);// "Wait 1 Hour"
+          dword_506F14 = 1;
+          _506F18_num_minutes_to_sleep = 60;
+          continue;
+        case UIMSG_RentRoom:
+          dword_506F14 = 2;
+          RestUI_Load();
+          v86 = 60 * (_494820_training_time(pParty->uCurrentHour) + 1) - pParty->uCurrentMinute;
+          _506F18_num_minutes_to_sleep = v86;
+          if ( uMessageParam == 111 || uMessageParam == 114 || uMessageParam == 116 ) // 107 = Emerald Isle tavern
+            _506F18_num_minutes_to_sleep = v86 + 12 * 60;
+          dword_506F14 = 2;
+          pParty->RestAndHeal();
+          pParty->days_played_without_rest = 0;
+          pParty->pPlayers[3].SetAsleep(1);
+          pParty->pPlayers[2].SetAsleep(1);
+          pParty->pPlayers[1].SetAsleep(1);
+          pParty->pPlayers[0].SetAsleep(1);
+          continue;
+        case UIMSG_RestWindow:
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          if ( pCurrentScreen )
+            continue;
+          if ( CheckActors_proximity() )
+          {
+            if ( pParty->bTurnBasedModeOn == 1 )
+            {
+              ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!"
+              continue;
+            }
+            v88 = pGlobalTXT_LocalizationStrings[480];// "There are hostile enemies near!"
+            if ( pParty->uFlags & 0x88 )
+              v88 = pGlobalTXT_LocalizationStrings[479];// "You can't rest here!"
+            ShowStatusBarString(v88, 2);
+            if ( !uActiveCharacter )
+              continue;
+            pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)13, 0);
+            continue;
+          }
+          if ( pParty->bTurnBasedModeOn == 1 )
+          {
+            ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!"
+            continue;
+          }
+          if ( !(pParty->uFlags & 0x88) )
+          {
+            RestUI_Load();
+            continue;
+          }
+          if ( pParty->bTurnBasedModeOn == 1 )
+          {
+            ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!"
+            continue;
+          }
+          v88 = pGlobalTXT_LocalizationStrings[480];// "There are hostile enemies near!"
+          if ( pParty->uFlags & 0x88 )
+            v88 = pGlobalTXT_LocalizationStrings[479];// "You can't rest here!"
+          ShowStatusBarString(v88, 2u);
+          if ( !uActiveCharacter )
+            continue;
+          pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)13, 0);
+          continue;
+        case UIMSG_Rest8Hour:
+          if ( dword_506F14 )
+          {
+            ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!"
+            pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0);
+            continue;
+          }
+          if ( pParty->uNumFoodRations < uRestUI_FoodRequiredToRest )
+          {
+            ShowStatusBarString(pGlobalTXT_LocalizationStrings[482], 2u);// "You don't have enough food to rest"
+            if ( uActiveCharacter && pPlayers[uActiveCharacter]->CanAct() )
+              pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_108, 0);
+          }
+          else
+          {
+            pParty->pPlayers[3].pConditions[Condition_Sleep] = pParty->uTimePlayed;
+            pParty->pPlayers[2].pConditions[Condition_Sleep] = pParty->uTimePlayed;
+            pParty->pPlayers[1].pConditions[Condition_Sleep] = pParty->uTimePlayed;
+            pParty->pPlayers[0].pConditions[Condition_Sleep] = pParty->uTimePlayed;
+            v90 = pMapStats->GetMapInfo(pCurrentMapName);
+            if ( !v90 )
+              v90 = rand() % (signed int)pMapStats->uNumMaps + 1;
+            pMapInfo = &pMapStats->pInfos[v90];
+            if ( rand() % 100 + 1 <= pMapInfo->Encounter_percent )
+            {
+              v91 = rand() % 100;
+              v92 = pMapInfo->EncM1percent;
+              v93 = v91 + 1;
+              if ( v93 > v92 )
+                pNPCData4 = (NPCData *)((v93 > v92 + pMapInfo->EncM2percent) + 2);
+              else
+                pNPCData4 = (NPCData *)1;
+              if ( !_45063B_spawn_some_monster(pMapInfo, (int)pNPCData4) )
+                pNPCData4 = 0;
+              if ( pNPCData4 )
+              {
+                pPlayerNum = rand() % 4;
+                pParty->pPlayers[pPlayerNum].pConditions[Condition_Sleep] = 0;
+                v95 = rand();
+                Rest(v95 % 6 + 60);
+                _506F18_num_minutes_to_sleep = 0;
+                dword_506F14 = 0;
+                /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
+                {
+                  pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
+                  pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
+                  *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+                  ++pMessageQueue_50CBD0->uNumMessages;
+                }*/
+                pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
+                ShowStatusBarString(pGlobalTXT_LocalizationStrings[481], 2);// "Encounter!"
+                pAudioPlayer->PlaySound((SoundID)227, 0, 0, -1, 0, 0, 0, 0);
+                continue;
+              }
+            }
+            Party::TakeFood(uRestUI_FoodRequiredToRest);
+            _506F18_num_minutes_to_sleep = 480;
+            dword_506F14 = 2;
+            pParty->RestAndHeal();
+            pParty->days_played_without_rest = 0;
+            pParty->pPlayers[3].SetAsleep(1);
+            pParty->pPlayers[2].SetAsleep(1);
+            pParty->pPlayers[1].SetAsleep(1);
+            pParty->pPlayers[0].SetAsleep(1);
+          }
+          continue;
+        case UIMSG_AlreadyResting:
+          if ( dword_506F14 == 2 )
+          {
+            ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!"
+            pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0);
+            continue;
+          }
+          GUIWindow::Create(pButton_RestUI_WaitUntilDawn->uX, pButton_RestUI_WaitUntilDawn->uY, 0, 0, WINDOW_PressedButton2,
+            (int)pButton_RestUI_WaitUntilDawn, pGlobalTXT_LocalizationStrings[237]);// "Wait until Dawn"
+          v97 = _494820_training_time(pParty->uCurrentHour);
+          dword_506F14 = 1;
+          _506F18_num_minutes_to_sleep = 60 * v97 - pParty->uCurrentMinute;
+          continue;
+        case UIMSG_HintSelectRemoveQuickSpellBtn:
+          if ( quick_spell_at_page && byte_506550 )
+          {
+            v173 = pSpellStats->pInfos[quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage].pName;
+            sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[483], v173);
+          }
+          else
+          {
+            if ( pPlayers[uActiveCharacter]->uQuickSpell )
+              v177 = pGlobalTXT_LocalizationStrings[584];// "Click here to remove your Quick Spell"
+            else
+              v177 = pGlobalTXT_LocalizationStrings[484];// "Select a spell then click here to set a QuickSpell"
+            strcpy(pTmpBuf.data(), v177);
+          }
+          GameUI_SetFooterString(pTmpBuf.data());
+          continue;
+        case UIMSG_SPellbook_ShowHightlightedSpellInfo:
+          if ( !uActiveCharacter || (uNumSeconds = (unsigned int)pPlayers[uActiveCharacter],
+                !*(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + 6734) + uMessageParam + 402)) )
+            continue;
+          if ( sub_4637E0_is_there_popup_onscreen() )
+            dword_507B00_spell_info_to_draw_in_popup = uMessageParam + 1;
+          v98 = *(char *)(uNumSeconds + 6734);
+          if ( quick_spell_at_page - 1 == uMessageParam )
+          {
+            v178 = pSpellStats->pInfos[uMessageParam + 11 * v98 + 1].pName;
+            v161 = pGlobalTXT_LocalizationStrings[485];
+          }
+          else
+          {
+            v178 = pSpellStats->pInfos[uMessageParam + 11 * v98 + 1].pName;
+            v161 = pGlobalTXT_LocalizationStrings[486];
+          }
+          sprintfex(pTmpBuf.data(), v161, v178);
+          GameUI_SetFooterString(pTmpBuf.data());
+          continue;
+        case UIMSG_ClickInstallRemoveQuickSpellBtn:
+          GUIWindow::Create(pBtn_InstallRemoveSpell->uX, pBtn_InstallRemoveSpell->uY, 0, 0, WINDOW_PressedButton2, (int)pBtn_InstallRemoveSpell, 0);
+          if ( !uActiveCharacter )
+            continue;
+          pPlayer10 = pPlayers[uActiveCharacter];
+          if ( !byte_506550 || !quick_spell_at_page )
+          {
+            pPlayer10->uQuickSpell = 0;
+            quick_spell_at_page = 0;
+            pAudioPlayer->PlaySound((SoundID)203, 0, 0, -1, 0, 0, 0, 0);
+            continue;
+          }
+          pPlayers[uActiveCharacter]->uQuickSpell = quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage;
+          AA1058_PartyQuickSpellSound[uActiveCharacter - 1].AddPartySpellSound(pPlayers[uActiveCharacter]->uQuickSpell, uActiveCharacter);
+          if ( uActiveCharacter )
+            pPlayer10->PlaySound(SPEECH_12, 0);
+          byte_506550 = 0;
+          continue;
+        case UIMSG_SpellBook_PressTab://перелистывание страниц клавишей Tab
+        {
+          if ( !uActiveCharacter )
+            continue;
+          int skill_count = 0;
+          uAction = 0;
+          for ( uint i = 0; i < 9; i++ )
+          {
+            if ( pPlayers[uActiveCharacter]->pActiveSkills[PLAYER_SKILL_FIRE + i] )
+            {
+              if ( pPlayers[uActiveCharacter]->lastOpenedSpellbookPage == i )
+                uAction = skill_count;
+              v217[skill_count++] = i;
+            }
+          }
+          if ( !skill_count )//нет скиллов
+            pAudioPlayer->PlaySound((SoundID)(rand() % 2 + 204), 0, 0, -1, 0, 0, 0, 0);
+          else
+          {
+            if ( GetAsyncKeyState(VK_SHIFT) )
+            {
+              --uAction;
+              if ( uAction < 0 )
+                uAction = skill_count - 1;
+            }
+            else
+            {
+              ++uAction;
+              if ( uAction >= skill_count )
+                uAction = 0;
+            }
+            OnCloseSpellBookPage();
+            pPlayers[uActiveCharacter]->lastOpenedSpellbookPage = LOBYTE(v217[uAction]);
+            pGUIWindow_CurrentMenu->OpenSpellBook();
+            pAudioPlayer->PlaySound((SoundID)(rand() % 2 + 204), 0, 0, -1, 0, 0, 0, 0);
+          }
+          continue;
+        }
+        case UIMSG_OpenSpellbookPage:
+          if ( pTurnEngine->turn_stage == TE_MOVEMENT || !uActiveCharacter || uMessageParam == pPlayers[uActiveCharacter]->lastOpenedSpellbookPage )
+            continue;
+          OnCloseSpellBookPage();
+          pPlayers[uActiveCharacter]->lastOpenedSpellbookPage = uMessageParam;
+          pGUIWindow_CurrentMenu->OpenSpellBook();
+          pAudioPlayer->PlaySound((SoundID)(rand() % 2 + 204), 0, 0, -1, 0, 0, 0, 0);
+          continue;
+        case UIMSG_SelectSpell:
+        {
+          if (pTurnEngine->turn_stage == TE_MOVEMENT)
+            continue;
+          if (!uActiveCharacter)
+            continue;
+
+            //  uNumSeconds = (unsigned int)pPlayers[uActiveCharacter];
+          Player* player = pPlayers[uActiveCharacter];
+          if (player->spellbook.pChapters[player->lastOpenedSpellbookPage].bIsSpellAvailable[uMessageParam])
+              //if ( *(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + &lastOpenedSpellbookPage) + uMessageParam + 402) )
+          {
+                if ( quick_spell_at_page - 1 == uMessageParam )
+                {
+                  pGUIWindow_CurrentMenu->Release();
+                  pEventTimer->Resume();
+                  viewparams->bRedrawGameUI = 1;
+                  pCurrentScreen = SCREEN_GAME;
+                  pIcons_LOD->RemoveTexturesPackFromTextureList();
+                  v103 = quick_spell_at_page + 11 * player->lastOpenedSpellbookPage;
+                  /*if ( dword_50C9E8 < 40 )
+                  {
+                    dword_50C9EC[3 * dword_50C9E8] = UIMSG_CastSpellFromBook;
+                    dword_50C9EC[3 * dword_50C9E8 + 1] = v103;
+                    dword_50C9EC[3 * dword_50C9E8 + 2] = uActiveCharacter - 1;
+                    ++dword_50C9E8;
+                  }*/
+                  pMessageQueue_50C9E8->AddGUIMessage(UIMSG_CastSpellFromBook, v103, uActiveCharacter - 1);
+                //  pMessageQueue_50CBD0->AddGUIMessage(UIMSG_CastSpellFromBook, v103, uActiveCharacter - 1);
+                }
+                else
+                {
+                  byte_506550 = 1;
+                  quick_spell_at_page = uMessageParam + 1;
+                }
+          }
+        }
+        continue;
+
+        case UIMSG_CastSpellFromBook:
+          if ( pTurnEngine->turn_stage != TE_MOVEMENT )
+            _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 0, 0, 0);
+        continue;
+
+        case UIMSG_SpellScrollUse:
+			__debugbreak();
+          if ( pTurnEngine->turn_stage != TE_MOVEMENT )
+            _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 133, 1, 0);
+          continue;
+        case UIMSG_SpellBookWindow:
+          if ( pTurnEngine->turn_stage == TE_MOVEMENT )
+            continue;
+          if ( bUnderwater == true )
+          {
+            ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!"
+            pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0);
+          }
+          else
+          {
+            if ( pMessageQueue_50CBD0->uNumMessages )
+              pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+            if ( uActiveCharacter && !pPlayers[uActiveCharacter]->uTimeToRecovery )
+            {
+              if ( pCurrentScreen == SCREEN_GAME )
+              {
+                GUIWindow::Create(476, 450, 0, 0, WINDOW_PressedButton2, (int)pBtn_CastSpell, 0);
+                pCurrentScreen = SCREEN_SPELL_BOOK;
+                pEventTimer->Pause();
+                pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_SpellBook, 0, 0);
+                pAudioPlayer->PlaySound((SoundID)48, 0, 0, -1, 0, 0, 0, 0);
+                viewparams->field_48 = 1;
+                continue;
+              }
+              if ( pCurrentScreen != SCREEN_REST && pCurrentScreen != SCREEN_CHARACTERS
+                && (pCurrentScreen <= SCREEN_63 || pCurrentScreen > SCREEN_67) )
+              {
+                pGUIWindow_CurrentMenu->Release();
+                GUIWindow::Create(476, 450, 0, 0, WINDOW_PressedButton2, (int)pBtn_CastSpell, 0);
+                pCurrentScreen = SCREEN_SPELL_BOOK;
+                pEventTimer->Pause();
+                pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_SpellBook, 0, 0);
+                pAudioPlayer->PlaySound((SoundID)48, 0, 0, -1, 0, 0, 0, 0);
+                viewparams->field_48 = 1;
+                continue;
+              }
+            }
+          }
+          continue;
+        case UIMSG_QuickReference:
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          if ( pCurrentScreen )
+            pGUIWindow_CurrentMenu->Release();
+          ++pIcons_LOD->uTexturePacksCount;
+          if ( !pIcons_LOD->uNumPrevLoadedFiles )
+            pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
+          GUIWindow::Create(0x230u, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_QuickReference, 0);
+          viewparams->bRedrawGameUI = 1;
+          pEventTimer->Pause();
+          pAudioPlayer->StopChannels(-1, -1);
+          pCurrentScreen = SCREEN_QUICK_REFERENCE;
+          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_QuickReference, 5, 0);
+          papredoll_dbrds[2] = pIcons_LOD->LoadTexture("BUTTEXI1", TEXTURE_16BIT_PALETTE);
+          pBtn_ExitCancel = pGUIWindow_CurrentMenu->CreateButton(0x187u, 0x13Cu, 0x4Bu, 0x21u, 1, 0, UIMSG_Escape, 0, 0,
+                         pGlobalTXT_LocalizationStrings[79],// "Exit"
+                         pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); //, v179);
+          continue;
+        case UIMSG_GameMenuButton:
+          if ( pCurrentScreen )
+          {
+            pGUIWindow_CurrentMenu->Release();
+            pEventTimer->Resume();
+            pCurrentScreen = SCREEN_GAME;
+            viewparams->bRedrawGameUI = 1;
+          }
+
+          stru_506E40.Release();
+          pRenderer->SaveScreenshot("gamma.pcx", 155, 117);
+          stru_506E40.LoadPCXFile("gamma.pcx", 0);
+
+          GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, WINDOW_PressedButton, (int)pBtn_GameSettings, 0);
+//LABEL_453:
+          /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 )
+            continue;
+          pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
+          //goto LABEL_770;
+          pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
+          *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+          ++pMessageQueue_50CBD0->uNumMessages;*/
+          pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
+          continue;
+        case UIMSG_ClickAwardScrollBar:
+          books_page_number = 1;
+          if ( pMouse->GetCursorPos(&v211)->y > 178 )
+            books_page_number = -1;
+          continue;
+        case UIMSG_ClickAwardsUpBtn:
+          GUIWindow::Create(pBtn_Up->uX, pBtn_Up->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pBtn_Up, 0);
+          BtnUp_flag = 1;
+          continue;
+        case UIMSG_ClickAwardsDownBtn:
+          GUIWindow::Create(pBtn_Down->uX, pBtn_Down->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pBtn_Down, 0);
+          BtnDown_flag = 1;
+          continue;
+        case UIMSG_ChangeDetaliz:
+          bRingsShownInCharScreen ^= 1;
+          pCharacterScreen_DetalizBtn->Release();
+          pCharacterScreen_DollBtn->Release();
+          if ( bRingsShownInCharScreen )
+          {
+            v128 = pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)->uTextureHeight;
+            v125 = pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)->uTextureWidth;
+            v123 = 445;
+            v121 = 470;
+          }
+          else
+          {
+            v128 = 30;
+            v125 = 30;
+            v123 = 300;
+            v121 = 600;
+          }
+          pCharacterScreen_DetalizBtn = pGUIWindow_CurrentMenu->CreateButton(v121, v123, v125, v128, 1, 0, UIMSG_ChangeDetaliz, 0, 0,
+                         pGlobalTXT_LocalizationStrings[64],// "Detail Toggle"
+                         0);
+          pCharacterScreen_DollBtn = pGUIWindow_CurrentMenu->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0);
+          viewparams->bRedrawGameUI = 1;
+          continue;
+        case UIMSG_ClickPaperdoll:
+          OnPaperdollLeftClick();
+          continue;
+        case UIMSG_ClickStatsBtn:
+          pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100;
+          CharacterUI_ReleaseButtons();
+          ReleaseAwardsScrollBar();
+          GUIWindow::Create(pCharacterScreen_StatsBtn->uX, pCharacterScreen_StatsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_StatsBtn, 0);
+          continue;
+        case UIMSG_ClickSkillsBtn:
+          pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 101;
+          CharacterUI_ReleaseButtons();
+          ReleaseAwardsScrollBar();
+          CharacterUI_SkillsTab_CreateButtons();
+          GUIWindow::Create(pCharacterScreen_SkillsBtn->uX, pCharacterScreen_SkillsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_SkillsBtn, 0);
+          continue;
+        case UIMSG_SkillUp:
+          pPlayer4 = pPlayers[uActiveCharacter];
+          v105 = (int)&pPlayer4->pActiveSkills[uMessageParam];
+          LOWORD(v2) = *(short *)v105;
+          uNumSeconds = v2;
+          if ( pPlayer4->uSkillPoints < (v2 & 0x3F) + 1 )
+          {
+            v87 = pGlobalTXT_LocalizationStrings[488];// "You don't have enough skill points!"
+          }
+          else
+          {
+            if ( (uNumSeconds & 0x3F) < 0x3C )
+            {
+              *(short *)v105 = uNumSeconds + 1;
+              pPlayer4->uSkillPoints -= pPlayer4->pActiveSkills[uMessageParam] & 0x3F;
+              pPlayer4->PlaySound(SPEECH_14, 0);
+              pAudioPlayer->PlaySound((SoundID)20001, 0, 0, -1, 0, 0, 0, 0);
+              continue;
+            }
+            v87 = pGlobalTXT_LocalizationStrings[487];// "You have already mastered this skill!"
+          }
+          ShowStatusBarString(v87, 2);
+          continue;
+        case UIMSG_ClickInventoryBtn:
+          pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103;
+          ReleaseAwardsScrollBar();
+          CharacterUI_ReleaseButtons();
+          GUIWindow::Create(pCharacterScreen_InventoryBtn->uX, pCharacterScreen_InventoryBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_InventoryBtn, 0);
+          continue;
+        case UIMSG_ClickExitCharacterWindowBtn:
+          GUIWindow::Create(pCharacterScreen_ExitBtn->uX, pCharacterScreen_ExitBtn->uY, 0, 0, WINDOW_ExitCharacterWindow, (int)pCharacterScreen_ExitBtn, 0);
+          continue;
+        case UIMSG_ClickAwardsBtn:
+          ReleaseAwardsScrollBar();
+          CharacterUI_ReleaseButtons();
+          CreateAwardsScrollBar();
+          pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 102;
+          GUIWindow::Create(pCharacterScreen_AwardsBtn->uX, pCharacterScreen_AwardsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_AwardsBtn, 0);
+          FillAwardsData();
+          continue;
+        case UIMSG_ClickBooksBtn:
+          switch ( uMessageParam )
+          {
+            case 11://Page UP
+              BtnUp_flag = 1;
+              pButton = pBtn_Book_2;
+              break;
+            case 10://Page DOWN
+              BtnDown_flag = 1;
+              pButton = pBtn_Book_1;
+              break;
+            case 0://Zoom plus
+              pButton = pBtn_Book_1;
+              BtnDown_flag = 1;
+              break;
+            case 1://Zoom minus
+              pButton = pBtn_Book_2;
+              BtnUp_flag = 1;
+              break;
+            case 2://Potions
+              Book_PageBtn3_flag = 1;
+              if ( dword_506364 )
+                continue;
+              pButton = pBtn_Book_3;
+              break;
+            case 3://fountains
+              Book_PageBtn4_flag = 1;
+              if ( dword_506364 )
+                continue;
+              pButton = pBtn_Book_4;
+              break;
+            case 4://obelisks
+              Book_PageBtn5_flag = 1;//Autonotes_Obelisks_page_flag
+              if ( dword_506364 )
+                continue;
+              pButton = pBtn_Book_5;
+              break;
+            case 5://seer
+              Book_PageBtn6_flag = 1;//Autonotes_Seer_page_flag
+              if ( dword_506364 )
+                continue;
+              pButton = pBtn_Book_6;
+              break;
+            case 6://misc
+              pButton = pBtn_Autonotes_Misc;
+              Autonotes_Misc_page_flag = 1;
+              break;
+            case 7://Instructors
+              pButton = pBtn_Autonotes_Instructors;
+              Autonotes_Instructors_page_flag = 1;
+              break;
+            default:
+              continue;
+          }
+          GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1);
+          continue;
+        case UIMSG_SelectCharacter:
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          GameUI_OnPlayerPortraitLeftClick(uMessageParam);
+          continue;
+        case UIMSG_ShowStatus_Funds:
+          v174 = (char *)pParty->uNumGoldInBank;
+          //v158 = pParty->uNumGold + pParty->uNumGoldInBank;
+          sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[489], pParty->uNumGold + pParty->uNumGoldInBank, v174);// "You have %d total gold, %d in the Bank"
+          GameUI_SetFooterString(pTmpBuf.data());
+          continue;
+        case UIMSG_ShowStatus_DateTime:
+          currHour = pParty->uCurrentHour;
+          uNumSeconds = 1;
+          if (pParty->uCurrentHour > 12 )
+          {
+            if (pParty->uCurrentHour >= 24)
+              uNumSeconds = 0;
+            currHour = (currHour - 12);
+          }
+          else 
+          {
+		  	if (pParty->uCurrentHour < 12) // 12:00 is PM
+	            uNumSeconds = 0;
+            if (pParty->uCurrentHour == 0)
+              currHour = 12;
+          }
+          sprintf(pTmpBuf.data(), "%d:%02d%s %s %d %s %d", currHour, pParty->uCurrentMinute, aAMPMNames[uNumSeconds], aDayNames[pParty->uDaysPlayed % 7],
+            7 * pParty->uCurrentMonthWeek + pParty->uDaysPlayed % 7 + 1, aMonthNames[pParty->uCurrentMonth], pParty->uCurrentYear);
+          GameUI_SetFooterString(pTmpBuf.data());
+          continue;
+        case UIMSG_ShowStatus_Food:
+          sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[501], pParty->uNumFoodRations); // "You have %lu food"
+          GameUI_SetFooterString(pTmpBuf.data());
+          continue;
+        case UIMSG_ShowStatus_Player:
+          pPlayer5 = pPlayers[uMessageParam];
+          sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pPlayer5->pName, pClassNames[pPlayer5->classType]);// "%s the %s"
+          strcat(pTmpBuf.data(), ": ");
+          v107 = pPlayer5->GetMajorConditionIdx();
+          strcat(pTmpBuf.data(), aCharacterConditionNames[v107]);
+          GameUI_SetFooterString(pTmpBuf.data());
+          v108 = 8 * uMessageParam - 8;
+          LOBYTE(v108) = v108 | 4;
+          pMouse->uPointingObjectID = PID(OBJECT_Player,v108);
+          continue;
+        case UIMSG_ShowStatus_ManaHP:
+          sprintf(pTmpBuf.data(), "%d / %d %s    %d / %d %s", pPlayers[uMessageParam]->sHealth, pPlayers[uMessageParam]->GetMaxHealth(), 
+                  pGlobalTXT_LocalizationStrings[108], pPlayers[uMessageParam]->sMana, pPlayers[uMessageParam]->GetMaxMana(), 
+                  pGlobalTXT_LocalizationStrings[212]);
+          GameUI_SetFooterString(pTmpBuf.data());
+          continue;
+        case UIMSG_CHEST_ClickItem:
+          if ( pCurrentScreen == SCREEN_CHEST_INVENTORY )
+          {
+            pPlayers[uActiveCharacter]->OnInventoryLeftClick();
+            continue;
+          }
+          Chest::OnChestLeftClick();
+          continue;
+        case UIMSG_InventoryLeftClick:
+          pPlayers[uActiveCharacter]->OnInventoryLeftClick();
+          continue;
+        case UIMSG_MouseLeftClickInGame:
+          /*if ( !pRenderer->pRenderD3D )
+          {
+            if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+            OnGameViewportClick();
+            continue;
+          }*/
+          v115 = pMessageQueue_50CBD0->uNumMessages;
+          if ( !pMessageQueue_50CBD0->uNumMessages )
+          {
+            pMessageQueue_50CBD0->AddGUIMessage(UIMSG_MouseLeftClickInScreen, 0, 0);
+            /*if ( (signed int)v115 < 40 )
+            //goto LABEL_769;
+            {
+              pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen;
+              pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
+              *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+              ++pMessageQueue_50CBD0->uNumMessages;
+              continue;
+            }*/
+            continue;
+          }
+          if ( pMessageQueue_50CBD0->pMessages[0].field_8 )
+          {
+            pMessageQueue_50CBD0->uNumMessages = 1;
+            pMessageQueue_50CBD0->AddGUIMessage(UIMSG_MouseLeftClickInScreen, 0, 0);
+            /*v115 = v0;
+            pMessageQueue_50CBD0->uNumMessages = v0;
+            pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen;
+            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
+            //goto LABEL_771;
+            *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+            ++pMessageQueue_50CBD0->uNumMessages;*/
+            continue;
+          }
+          v115 = 0;
+          pMessageQueue_50CBD0->uNumMessages = 0;
+          pMessageQueue_50CBD0->AddGUIMessage(UIMSG_MouseLeftClickInScreen, 0, 0);
+          /*if ( (signed int)v115 < 40 )
+            //goto LABEL_769;
+          {
+            pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen;
+            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
+            *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+            ++pMessageQueue_50CBD0->uNumMessages;
+            continue;
+          }*/
+          continue;
+        case UIMSG_MouseLeftClickInScreen://срабатывает при нажатии на правую кнопку мыши после UIMSG_MouseLeftClickInGame
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          OnGameViewportClick();
+          continue;
+        case UIMSG_F:
+			__debugbreak();
+          //if ( pRenderer->pRenderD3D )
+          {
+            LOWORD(v116) = pGame->pVisInstance->get_picked_object_zbuf_val();
+          }
+          /*else
+          {
+            uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v209);
+            pPoint3 = pMouse->GetCursorPos(&v204);
+            v116 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint3->y]];
+          }*/
+          pButton2 = (GUIButton *)(unsigned __int16)v116;
+          GUIWindow::Create(0, 0, 0, 0, WINDOW_F, (int)pButton2, 0);
+          continue;
+        case UIMSG_54:
+			__debugbreak();
+          pButton2 = (GUIButton *)uMessageParam;
+          GUIWindow::Create(0, 0, 0, 0, WINDOW_22, (int)pButton2, 0);
+          continue;
+        case UIMSG_Game_Action:
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          OnPressSpace();
+          continue;
+        case UIMSG_ClickZoomOutBtn:
+          if ( pCurrentScreen )
+            continue;
+          pParty->uFlags |= 2u;
+          GUIWindow::Create(519, 136, 0, 0, WINDOW_PressedButton2, (int)pBtn_ZoomOut, 0);
+          uNumSeconds = 131072;
+          v118 = 2 * viewparams->uMinimapZoom;
+          ++viewparams->field_28;
+          viewparams->uMinimapZoom *= 2;
+          if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor)
+          {
+            if ( (signed int)v118 > 4096 )
+            {
+              viewparams->uMinimapZoom = 4096;
+              viewparams->field_28 = 12;
+            }
+            continue;
+          }
+          v119 = 2048;
+          if ( (signed int)v118 <= 2048 )
+          {
+            _576E2C_current_minimap_zoom = v118;
+            dword_576E28 = viewparams->field_28;
+            break;
+          }
+          viewparams->field_28 = 11;
+          viewparams->uMinimapZoom = v119;
+          _576E2C_current_minimap_zoom = v119;
+          dword_576E28 = viewparams->field_28;
+          break;
+        case UIMSG_ClickZoomInBtn:
+          if ( pCurrentScreen )
+            continue;
+          pParty->uFlags |= 2u;
+          GUIWindow::Create(574, 136, 0, 0, WINDOW_PressedButton2, (int)pBtn_ZoomIn, 0);
+          uNumSeconds = 32768;
+          v118 = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16;
+          --viewparams->field_28;
+          viewparams->uMinimapZoom = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16;
+          if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
+          {
+            v119 = 512;
+            if ( (signed int)v118 < 512 )
+            {
+              viewparams->field_28 = 9;
+              v118 = v119;
+              viewparams->uMinimapZoom = v119;
+            }
+            _576E2C_current_minimap_zoom = v118;
+            dword_576E28 = viewparams->field_28;
+          }
+          else
+          {
+            if ( (signed int)v118 < 256 )
+            {
+              viewparams->uMinimapZoom = 256;
+              viewparams->field_28 = 8;
+            }
+          }
+        default:
+          continue;
+      }
+    }
+  }
+  pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50C9E8->uNumMessages;//dword_50C9E8;
+  memcpy(pMessageQueue_50CBD0->pMessages, pMessageQueue_50C9E8->pMessages, sizeof(GUIMessage) * pMessageQueue_50C9E8->uNumMessages);
+  //memcpy(pMessageQueue_50CBD0->pMessages, dword_50C9EC, 12 * dword_50C9E8);
+  //dword_50C9E8 = 0;
+
+
+   pMessageQueue_50C9E8->uNumMessages=0;
+  if ( dword_50C9DC )
+  {
+    /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
+    {
+      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)dword_50C9DC;
+      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = (int)ptr_50C9E0;
+      *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+      ++pMessageQueue_50CBD0->uNumMessages;
+    }*/
+    pMessageQueue_50CBD0->AddGUIMessage((UIMessageType)dword_50C9DC, (int)ptr_50C9E0, 0);
+    dword_50C9DC = 0;
+  }
+  else
+  {
+    if ( _50C9D0_AfterEnchClickEventId > 0 )
+    {
+      _50C9D8_AfterEnchClickEventTimeout -= pEventTimer->uTimeElapsed;
+      if ( _50C9D8_AfterEnchClickEventTimeout <= 0 )
+      {
+        /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
+        {
+          pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)dword_50C9D0;
+          pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = dword_50C9D4;
+          *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+          ++pMessageQueue_50CBD0->uNumMessages;
+        }*/
+        pMessageQueue_50CBD0->AddGUIMessage((UIMessageType)_50C9D0_AfterEnchClickEventId, _50C9D4_AfterEnchClickEventSecondParam, 0);
+        _50C9D0_AfterEnchClickEventId = 0;
+        _50C9D4_AfterEnchClickEventSecondParam = 0;
+        _50C9D8_AfterEnchClickEventTimeout = 0;
+      }
+    }
+  }
+  CastSpellInfoHelpers::_427E01_cast_spell();
+}
+//----- (00435748) --------------------------------------------------------
+void  GUI_MainMenuMessageProc()
+{
+  Player *pPlayer; // ebx@2
+  void *v3; // edi@21
+  signed int v4; // eax@29
+//  int v5; // ecx@29
+//  PLAYER_SKILL_TYPE v6; // edi@37
+  GUIWindow *pWindow; // eax@56
+  GUIButton *pButton; // eax@59
+  int v15; // edi@70
+  char v20; // dl@116
+  unsigned int v21; // eax@116
+  unsigned int v25; // eax@120
+  unsigned int v26; // ecx@127
+//  SoundID pSoundID; // [sp-2Ch] [bp-3Ch]@36
+//  signed int v41; // [sp-10h] [bp-20h]@29
+  int pParam; // [sp+4h] [bp-Ch]@3
+  UIMessageType pUIMessageType; // [sp+8h] [bp-8h]@3
+  int pSex; // [sp+Ch] [bp-4h]@3
+
+  if ( pMessageQueue_50CBD0->uNumMessages )
+  {
+    pPlayer = pParty->pPlayers.data();
+    do
+    {
+      int param2;
+      pMessageQueue_50CBD0->PopMessage(&pUIMessageType, &pParam, &param2);
+      //auto player = &pParty->pPlayers[pParam];
+
+      switch (pUIMessageType) // For buttons of window MainMenu
+      {
+        case UIMSG_MainMenu_ShowPartyCreationWnd:
+          GUIWindow::Create(495, 172, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnNew, 0);
+          SetCurrentMenuID(MENU_NEWGAME);
+          break;
+        case UIMSG_MainMenu_ShowLoadWindow:
+          GUIWindow::Create(495, 227, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnLoad, 0);
+          SetCurrentMenuID(MENU_SAVELOAD);
+          break;
+        case UIMSG_ShowCredits:
+          GUIWindow::Create(495, 282, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnCredits, 0);
+          SetCurrentMenuID(MENU_CREDITS);
+          break;
+        case UIMSG_ExitToWindows:
+          GUIWindow::Create(495, 337, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnExit, 0);
+          SetCurrentMenuID(MENU_EXIT_GAME);
+          break;
+        case UIMSG_PlayerCreation_SelectAttribute:
+          pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem)
+                                                    % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
+          uPlayerCreationUI_SelectedCharacter = pParam;
+          pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
+          break;
+        case UIMSG_PlayerCreation_VoicePrev:
+          pSex = pParty->pPlayers[pParam].GetSexByVoice();
+          do
+          {
+            if (pParty->pPlayers[pParam].uVoiceID == 0)
+              pParty->pPlayers[pParam].uVoiceID = 19;
+            else --pParty->pPlayers[pParam].uVoiceID;
+          }
+          while (pParty->pPlayers[pParam].GetSexByVoice() != pSex);
+          pButton = pCreationUI_BtnPressLeft2[pParam];
+          GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1);
+          pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
+          pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0);
+          break;
+        case UIMSG_PlayerCreation_VoiceNext:
+          pSex = pParty->pPlayers[pParam].GetSexByVoice();
+          do
+          {
+            pParty->pPlayers[pParam].uVoiceID = (pParty->pPlayers[pParam].uVoiceID + 1) % 20;
+          }
+          while (pParty->pPlayers[pParam].GetSexByVoice() != pSex);
+          pButton = pCreationUI_BtnPressRight2[pParam];
+          GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1);
+          pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
+          pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0);
+          break;
+        case UIMSG_PlayerCreation_FacePrev:
+          //pPlayer = &pParty->pPlayers[pParam];
+          if (!pParty->pPlayers[pParam].uCurrentFace)
+            pParty->pPlayers[pParam].uCurrentFace = 19;
+          else
+            pParty->pPlayers[pParam].uCurrentFace -= 1;
+          pParty->pPlayers[pParam].uVoiceID = pParty->pPlayers[pParam].uCurrentFace;
+          pParty->pPlayers[pParam].SetInitialStats();
+          pParty->pPlayers[pParam].SetSexByVoice();
+          pParty->pPlayers[pParam].RandomizeName();
+          v25 = pParam;
+          pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem)
+                                                    % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
+          uPlayerCreationUI_SelectedCharacter = v25;
+          GUIWindow::Create(pCreationUI_BtnPressLeft[v25]->uX, pCreationUI_BtnPressLeft[v25]->uY, 0, 0, WINDOW_PressedButton, (int)pCreationUI_BtnPressLeft[v25], (char *)1);
+          pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0.0, 0);
+          pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0);
+          break;
+        case UIMSG_PlayerCreation_FaceNext:
+          //pPlayer = &pParty->pPlayers[pParam];
+          v20 = (char)((int)pParty->pPlayers[pParam].uCurrentFace + 1) % 20;
+          pParty->pPlayers[pParam].uCurrentFace = v20;
+          pParty->pPlayers[pParam].uVoiceID = v20;
+          pParty->pPlayers[pParam].SetInitialStats();
+          pParty->pPlayers[pParam].SetSexByVoice();
+          pParty->pPlayers[pParam].RandomizeName();
+          v21 = pParam;
+          pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem)
+                                                    % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
+          uPlayerCreationUI_SelectedCharacter = v21;
+          GUIWindow::Create(pCreationUI_BtnPressRight[v21]->uX, pCreationUI_BtnPressRight[v21]->uY, 0, 0, WINDOW_PressedButton, (int)pCreationUI_BtnPressRight[v21], (char *)1);
+          pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
+          pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0);
+          break;
+        case UIMSG_PlayerCreationClickPlus:
+          GUIWindow::Create(613, 393, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnPlus, (char *)1);
+          pPlayer[uPlayerCreationUI_SelectedCharacter].IncreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7);
+          pAudioPlayer->PlaySound((SoundID)20, 0, 0, -1, 0, 0, 0, 0);
+          break;
+        case UIMSG_PlayerCreationClickMinus:
+          GUIWindow::Create(523, 393, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnMinus, (char *)1);
+          pPlayer[uPlayerCreationUI_SelectedCharacter].DecreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7);
+          pAudioPlayer->PlaySound((SoundID)23, 0, 0, -1, 0, 0, 0, 0);
+          break;
+        case UIMSG_PlayerCreationSelectActiveSkill:
+          if ( pPlayer[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(3) == 37 )
+            pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pPlayer[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pParam + 4)] = 1;
+          pAudioPlayer->PlaySound(SOUND_24, 0, 0, -1, 0, 0, 0, 0);
+          break;
+        case UIMSG_PlayerCreationSelectClass:
+          pPlayer[uPlayerCreationUI_SelectedCharacter].Reset((PLAYER_CLASS_TYPE)pParam);
+          pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
+          break;
+        case UIMSG_PlayerCreationClickOK:
+          GUIWindow::Create(580, 431, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnOK, 0);
+          if ( PlayerCreation_GetUnspentAttributePointCount() || !PlayerCreation_Choose4Skills() )
+            GameUI_Footer_TimeLeft = GetTickCount() + 4000;
+          else
+            uGameState = GAME_STATE_STARTING_NEW_GAME;
+          break;
+        case UIMSG_PlayerCreationClickReset:
+          GUIWindow::Create(527, 431, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnReset, 0);
+          pParty->Reset();
+          break;
+        case UIMSG_PlayerCreationRemoveUpSkill:
+          v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem;
+          pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
+          if ( pPlayer[pParam].GetSkillIdxByOrder(2) != 37 )//37 - None(Нет)
+            pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(2)] = 0;
+          break;
+        case UIMSG_PlayerCreationRemoveDownSkill:
+          v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem;
+          pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
+          if ( pPlayer[pParam].GetSkillIdxByOrder(3) != 37 )//37 - None(Нет)
+            pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(3)] = 0;
+          break;
+        case UIMSG_PlayerCreationChangeName:
+          pAudioPlayer->PlaySound((SoundID)24, 0, 0, -1, 0, 0, 0, 0);
+          v3 = (void *)pParam;
+          uPlayerCreationUI_SelectedCharacter = pParam;
+          pKeyActionMap->EnterText(0, 15, pGUIWindow_CurrentMenu);
+          pGUIWindow_CurrentMenu->ptr_1C = v3;
+          break;
+        case UIMSG_ChangeGameState:
+          uGameState = GAME_FINISHED;
+          break;
+        case UIMSG_ChangeCursor:
+          pMouse->SetCursorBitmap("MICON2");
+          break;
+        case UIMSG_3A:
+          SetCurrentMenuID(MENU_DebugBLVLevel);
+          break;
+        case UIMSG_LoadGame:
+          if (!pSavegameUsedSlots[uLoadGameUI_SelectedSlot])
+            break;
+          SetCurrentMenuID(MENU_LoadingProcInMainMenu);
+          break;
+        case UIMSG_SelectLoadSlot:
+            //main menu save/load wnd   clicking on savegame lines
+          if (pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
+            pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE);
+          if ( pCurrentScreen != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pParam + pSaveListPosition )
+          {
+            //load clicked line
+              v26 = pParam + pSaveListPosition;
+              if ( dword_6BE138 == pParam + pSaveListPosition )
+              {
+                pMessageQueue_50CBD0->AddGUIMessage(UIMSG_SaveLoadBtn, 0, 0);
+                pMessageQueue_50CBD0->AddGUIMessage(UIMSG_LoadGame, 0, 0);
+              }
+              uLoadGameUI_SelectedSlot = v26;
+              dword_6BE138 = v26;
+          }
+          else
+          {
+            //typing in the line
+              pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu);
+              strcpy(pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName);
+              pKeyActionMap->uNumKeysPressed = strlen(pKeyActionMap->pPressedKeysBuffer);
+          }
+          break;
+        case UIMSG_SaveLoadBtn:
+          GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 241, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_SaveLoadBtn, (int)pBtnLoadSlot, 0);
+          break;
+        case UIMSG_DownArrow:
+          ++pSaveListPosition;
+          if ( pSaveListPosition >= pParam )
+            pSaveListPosition = pParam - 1;
+          if ( pSaveListPosition < 1 )
+            pSaveListPosition = 0;
+          pWindow = pGUIWindow_CurrentMenu;
+          GUIWindow::Create(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 323, 0, 0, WINDOW_PressedButton2, (int)pBtnDownArrow, 0);
+          break;
+        case UIMSG_Cancel:
+          GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 350, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_LoadGame_CancelBtn, (int)pBtnCancel, 0);
+          break;
+        case UIMSG_ArrowUp:
+          --pSaveListPosition;
+          if ( pSaveListPosition < 0 )
+            pSaveListPosition = 0;
+          pWindow = pGUIWindow_CurrentMenu;
+          GUIWindow::Create(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 197, 0, 0, WINDOW_PressedButton2, (int)pBtnArrowUp, 0);
+          break;
+        case UIMSG_AD:
+          GUIWindow::Create(pMainMenu_BtnNew->uX, pMainMenu_BtnNew->uY, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnNew, 0);
+          SetCurrentMenuID(MENU_LoadingProcInMainMenu);
+          break;
+        case UIMSG_AE:
+          GUIWindow::Create(pMainMenu_BtnExit->uX, pMainMenu_BtnExit->uY, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnExit, 0);
+          SetCurrentMenuID(MENU_DebugBLVLevel);
+          break;
+        case UIMSG_Escape:
+          if ( pModalWindow )
+          {
+            ModalWindow_Release();
+            break;
+          }
+          if ( !(dword_6BE364_game_settings_1 & GAME_SETTINGS_4000))
+            break;
+          v15 = 1;
+          pMediaPlayer->bStopBeforeSchedule = 1;
+          viewparams->bRedrawGameUI = 1;
+          viewparams->field_48 = 1;
+          if ( GetCurrentMenuID() == MENU_MAIN || GetCurrentMenuID() == MENU_MMT_MAIN_MENU
+			 || GetCurrentMenuID() == MENU_CREATEPARTY || GetCurrentMenuID() == MENU_NAMEPANELESC )
+          {
+            //if ( pCurrentScreen == SCREEN_VIDEO )
+              //pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag);			  
+            if (GetCurrentMenuID() == MENU_NAMEPANELESC)  //из панели изменения имени
+            {
+              SetCurrentMenuID(MENU_CREATEPARTY);//в окно создания группы
+              break;
+            }
+            if (GetCurrentMenuID() == MENU_CREDITSPROC)	//из окна Создатели
+            {
+              SetCurrentMenuID(MENU_CREDITSCLOSE);//в закрытие Создатели
+              break;
+            }
+            pMessageQueue_50CBD0->AddGUIMessage(UIMSG_ChangeGameState, 0, 0);
+            break;
+          }
+          if ( GetCurrentMenuID() == MENU_CREDITSPROC && !pCurrentScreen )
+          {
+            //if ( pCurrentScreen == SCREEN_VIDEO )
+              //pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag);
+            if (GetCurrentMenuID() == MENU_NAMEPANELESC)
+            {
+              SetCurrentMenuID(MENU_CREATEPARTY);
+              break;
+            }
+            if (GetCurrentMenuID() == MENU_CREDITSPROC)
+            {
+              SetCurrentMenuID(MENU_CREDITSCLOSE);
+              break;
+            }
+            pMessageQueue_50CBD0->AddGUIMessage(UIMSG_ChangeGameState, 0, 0);
+            break;
+          }
+          if ( pCurrentScreen == SCREEN_LOADGAME )
+          {
+            pIcons_LOD->RemoveTexturesPackFromTextureList();
+            //crt_deconstruct_ptr_6A0118();
+            pTexture_PCX.Release();
+            pTexture_PCX.Load("title.pcx", 0);
+            SetCurrentMenuID(MENU_MAIN);
+            v15 = 1;
+            pGUIWindow_CurrentMenu->Release();
+            pGUIWindow2->Release();
+            pGUIWindow2 = 0;
+            pEventTimer->Resume();
+            pCurrentScreen = SCREEN_GAME;
+            viewparams->bRedrawGameUI = v15;
+            break;
+          }
+          if ( pCurrentScreen == SCREEN_VIDEO )
+          {
+            //pVideoPlayer->Unload();
+          }
+          else
+          {
+            if ( pCurrentScreen != SCREEN_1B )
+            {
+              pGUIWindow_CurrentMenu->Release();
+              pGUIWindow2->Release();
+              pGUIWindow2 = 0;
+              pEventTimer->Resume();
+              pCurrentScreen = SCREEN_GAME;
+              viewparams->bRedrawGameUI = v15;
+              break;
+            }
+            //VideoPlayer::dtor();
+          }
+          break;
+        default:
+          break;
+      }
+    }
+    while ( pMessageQueue_50CBD0->uNumMessages );
+  }
+}
+
+
+
+//----- (0042FBDD) --------------------------------------------------------
+void  sub_42FBDD()
+{
+  pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
+  pRenderer->DrawTextureTransparent(pBtn_YES->uX, pBtn_YES->uY, pBtn_YES->pTextures[0]);
+  pRenderer->Present();
+}
+
+//----- (0042FC15) --------------------------------------------------------
+void  CloseWindowBackground()
+{
+  pAudioPlayer->PlaySound(SOUND_Button2, -2, 0, -1, 0, 0, 0, 0);
+  pRenderer->DrawTextureTransparent(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pBtn_ExitCancel->pTextures[0]);
+  pRenderer->Present();
+}
+
+
+//----- (0046BDC0) --------------------------------------------------------
+void  UpdateUserInput_and_MapSpecificStuff()
+{
+	if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0080_SKIP_USER_INPUT_THIS_FRAME)
+	{
+		dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0080_SKIP_USER_INPUT_THIS_FRAME;
+		return;
+	}
+
+	if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
+		BLV_UpdateUserInputAndOther();
+	else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
+		ODM_UpdateUserInputAndOther();
+
+	area_of_effect__damage_evaluate();
+}
+
+//----- (004646F0) --------------------------------------------------------
+void PrepareWorld(unsigned int _0_box_loading_1_fullscreen)
+{
+	//if ( pRenderer->pRenderD3D )
+	pGame->pVisInstance->_4C1A02();
+	pEventTimer->Pause();
+	pMiscTimer->Pause();
+	pParty->uFlags = 2;
+	CastSpellInfoHelpers::_427D48();
+	ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows();
+	DoPrepareWorld(0, (_0_box_loading_1_fullscreen == 0) + 1);
+	pMiscTimer->Resume();
+	pEventTimer->Resume();
+}
+
+//----- (00464866) --------------------------------------------------------
+void DoPrepareWorld(unsigned int bLoading, int _1_fullscreen_loading_2_box)
+{
+	char *v3; // eax@1
+	unsigned int v5; // eax@3
+	char Str1[20]; // [sp+Ch] [bp-18h]@1
+	unsigned int v9; // [sp+20h] [bp-4h]@1
+
+	v9 = bLoading;
+	ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows();
+	pDecalBuilder->Reset(0);
+	pGameLoadingUI_ProgressBar->Initialize(_1_fullscreen_loading_2_box == 1 ? GUIProgressBar::TYPE_Fullscreen :
+		GUIProgressBar::TYPE_Box);
+	strcpy(Str1, pCurrentMapName);
+	v3 = strtok(Str1, ".");
+	strcpy(Str1, v3);
+	Level_LoadEvtAndStr(Str1);
+	LoadLevel_InitializeLevelEvt();
+	strcpy(Str1, pCurrentMapName);
+	_strrev(Str1);
+	strtok(Str1, ".");
+	_strrev(Str1);
+
+	for (uint i = 0; i < 1000; ++i)
+		pSpriteObjects[i].uObjectDescID = 0;
+
+	v5 = pMapStats->GetMapInfo(pCurrentMapName);
+	bUnderwater = false;
+	uLevelMapStatsID = v5;
+	pGame->uFlags2 &= 0xFFFFFFF7u;
+	if (!_stricmp(pCurrentMapName, "out15.odm"))
+	{
+		bUnderwater = true;
+		pGame->uFlags2 |= GAME_FLAGS_2_ALTER_GRAVITY;
+	}
+	pParty->floor_face_pid = 0;
+	if (_stricmp(Str1, "blv"))
+		PrepareToLoadODM(v9, 0);
+	else
+		PrepareToLoadBLV(v9);
+	pAudioPlayer->SetMapEAX();
+	_461103_load_level_sub();
+	if (!_stricmp(pCurrentMapName, "d11.blv") || !_stricmp(pCurrentMapName, "d10.blv"))
+	{
+		//spawning grounds & walls of mist - no loot & exp from monsters
+
+		for (uint i = 0; i < uNumActors; ++i)
+		{
+			pActors[i].pMonsterInfo.uTreasureType = 0;
+			pActors[i].pMonsterInfo.uTreasureDiceRolls = 0;
+			pActors[i].pMonsterInfo.uExp = 0;
+		}
+	}
+	bDialogueUI_InitializeActor_NPC_ID = 0;
+	OnMapLoad();
+	pGameLoadingUI_ProgressBar->Progress();
+	memset(&pRenderer->pBillboardRenderListD3D, 0, sizeof(pRenderer->pBillboardRenderListD3D));
+	pGameLoadingUI_ProgressBar->Release();
+	_flushall();
+}
+
+void IntegrityTest()
+{
+	static_assert(sizeof(MovieHeader) == 44, "Wrong type size");
+	static_assert(sizeof(SoundDesc_mm6) == 112, "Wrong type size");
+	static_assert(sizeof(SoundDesc) == 120, "Wrong type size");
+	static_assert(sizeof(OverlayDesc) == 8, "Wrong type size");
+	static_assert(sizeof(ChestDesc) == 36, "Wrong type size");
+	static_assert(sizeof(ObjectDesc_mm6) == 52, "Wrong type size");
+	static_assert(sizeof(ObjectDesc) == 56, "Wrong type size");
+	static_assert(sizeof(DecorationDesc) == 84, "Wrong type size");
+	static_assert(sizeof(IconFrame) == 32, "Wrong type size");
+	static_assert(sizeof(PlayerFrame) == 10, "Wrong type size");
+	static_assert(sizeof(TextureFrame) == 20, "Wrong type size");
+	static_assert(sizeof(SpriteFrame) == 60, "Wrong type size");
+	static_assert(sizeof(RenderVertexSoft) == 0x30, "Wrong type size");
+	static_assert(sizeof(RenderBillboard) == 0x34, "Wrong type size");
+	static_assert(sizeof(Texture) == 0x48, "Wrong type size");
+	static_assert(sizeof(RGBTexture) == 0x28, "Wrong type size");
+	//static_assert(sizeof(LODFile_IconsBitmaps) == 0x11BB8 + 4, "Wrong type size"); // + virtual dtor ptr
+	static_assert(sizeof(AudioPlayer) == 0xC84, "Wrong type size");
+	static_assert(sizeof(SoundDesc) == 0x78, "Wrong type size");
+	static_assert(sizeof(stru339_spell_sound) == 0xAFD8, "Wrong type size");
+	//static_assert(sizeof(VideoPlayer) == 0x108 + 4, "Wrong type size");
+	static_assert(sizeof(MovieHeader) == 0x2C, "Wrong type size");
+	static_assert(sizeof(DecorationDesc) == 0x54, "Wrong type size");
+	static_assert(sizeof(ObjectDesc) == 0x38, "Wrong type size");
+	static_assert(sizeof(OverlayDesc) == 0x8, "Wrong type size");
+	static_assert(sizeof(ChestDesc) == 0x24, "Wrong type size");
+	static_assert(sizeof(TileDesc) == 0x1A, "Wrong type size");
+	static_assert(sizeof(MonsterDesc_mm6) == 148, "Wrong type size");
+	static_assert(sizeof(MonsterDesc) == 152, "Wrong type size");
+	static_assert(sizeof(Timer) == 0x28, "Wrong type size");
+	static_assert(sizeof(OtherOverlay) == 0x14, "Wrong type size");
+	static_assert(sizeof(ItemGen) == 0x24, "Wrong type size");
+	static_assert(sizeof(SpriteObject) == 0x70, "Wrong type size");
+	static_assert(sizeof(ItemDesc) == 0x30, "Wrong type size");
+	static_assert(sizeof(ItemsTable) == 0x117A0, "Wrong type size");
+	static_assert(sizeof(Chest) == 0x14CC, "Wrong type size");
+	static_assert(sizeof(MapInfo) == 0x44, "Wrong type size");
+	static_assert(sizeof(SpellInfo) == 0x24, "Wrong type size");
+	static_assert(sizeof(SpellData) == 0x14, "Wrong type size");
+	static_assert(sizeof(SpellBuff) == 0x10, "Wrong type size");
+	static_assert(sizeof(AIDirection) == 0x1C, "Wrong type size");
+	static_assert(sizeof(ActorJob) == 0xC, "Wrong type size");
+	static_assert(sizeof(Actor) == 0x344, "Wrong type size");
+	static_assert(sizeof(LevelDecoration) == 0x20, "Wrong type size");
+	static_assert(sizeof(KeyboardActionMapping) == 0x20C, "Wrong type size");
+	static_assert(sizeof(UIAnimation) == 0xD, "Wrong type size");
+	static_assert(sizeof(SpawnPointMM7) == 0x18, "Wrong type size");
+	static_assert(sizeof(ODMFace) == 0x134, "Wrong type size");
+	static_assert(sizeof(BSPNode) == 0x8, "Wrong type size");
+	static_assert(sizeof(BSPModel) == 0xBC, "Wrong type size");
+	static_assert(sizeof(OutdoorLocation) == 0x1C28C, "Wrong type size");
+	static_assert(sizeof(BLVFace) == 0x60, "Wrong type size");
+	static_assert(sizeof(BLVFaceExtra) == 0x24, "Wrong type size");
+	static_assert(sizeof(BLVSector) == 0x74, "Wrong type size");
+	static_assert(sizeof(BLVLightMM7) == 0x10, "Wrong type size");
+	static_assert(sizeof(BLVDoor) == 0x50, "Wrong type size");
+	static_assert(sizeof(IndoorLocation) == 0x690, "Wrong type size");
+	//static_assert(sizeof(ODMRenderParams) == 0x74, "Wrong type size");
+	static_assert(sizeof(Mouse) == 0x114, "Wrong type size");
+	static_assert(sizeof(Particle_sw) == 0x68, "Wrong type size");
+	static_assert(sizeof(Particle) == 0x68, "Wrong type size");
+	static_assert(sizeof(ParticleEngine) == 0xE430, "Wrong type size");
+	static_assert(sizeof(Lightmap) == 0xC1C, "Wrong type size");
+	static_assert(sizeof(LightmapBuilder) == 0x3CBC38, "Wrong type size");
+	static_assert(sizeof(Vis_SelectionList) == 0x2008, "Wrong type size");
+	static_assert(sizeof(Vis) == 0x20D0, "Wrong type size");
+	static_assert(sizeof(PlayerBuffAnim) == 0x10, "Wrong type size");
+	static_assert(sizeof(ProjectileAnim) == 0x1C, "Wrong type size");
+	static_assert(sizeof(stru6) == 0x5F8, "Wrong type size");
+	static_assert(sizeof(IndoorCameraD3D_Vec3) == 0x10, "Wrong type size");
+	static_assert(sizeof(IndoorCameraD3D_Vec4) == 0x18, "Wrong type size"); //should be 14 (10 vec3 + 4 vdtor)  but 18 coz of his +4 from own vdtor, but it is odd since vdtor already present from vec3
+	//static_assert(sizeof(IndoorCameraD3D) == 0x1A1384, "Wrong type size");
+	static_assert(sizeof(StationaryLight) == 0xC, "Wrong type size");
+	static_assert(sizeof(LightsStack_StationaryLight_) == 0x12C8, "Wrong type size");
+	static_assert(sizeof(MobileLight) == 0x12, "Wrong type size");
+	static_assert(sizeof(LightsStack_MobileLight_) == 0x1C28, "Wrong type size");
+	static_assert(sizeof(Game) == 0xE78, "Wrong type size");
+	static_assert(sizeof(stru141_actor_collision_object) == 0xA8, "Wrong type size");
+	static_assert(sizeof(ActionQueue) == 0x7C, "Wrong type size");
+	static_assert(sizeof(NPCData) == 0x4C, "Wrong type size");
+	static_assert(sizeof(NPCStats) == 0x17FFC, "Wrong type size");
+	static_assert(sizeof(BspRenderer) == 0x53740, "Wrong type size");
+	static_assert(sizeof(PaletteManager) == 0x267AF0, "Wrong type size");
+	static_assert(sizeof(ViewingParams) == 0x26C, "Wrong type size");
+	//static_assert(sizeof(IndoorCamera) == 0x50, "Wrong type size");
+	static_assert(sizeof(Bloodsplat) == 0x28, "Wrong type size");
+	static_assert(sizeof(BloodsplatContainer) == 0xA0C, "Wrong type size");
+	static_assert(sizeof(TrailParticle) == 0x18, "Wrong type size");
+	static_assert(sizeof(EventIndex) == 0xC, "Wrong type size");
+	static_assert(sizeof(_2devent) == 0x34, "Wrong type size");
+	static_assert(sizeof(MapsLongTimer) == 0x20, "Wrong type size");
+	static_assert(sizeof(SavegameHeader) == 0x64, "Wrong type size");
+	static_assert(sizeof(SavegameList) == 0x3138, "Wrong type size");
+	static_assert(sizeof(StorylineText) == 0x160, "Wrong type size");
+	static_assert(sizeof(FactionTable) == 0x1EF1, "Wrong type size");
+	static_assert(sizeof(Decal) == 0xC20, "Wrong type size");
+	static_assert(sizeof(DecalBuilder) == 0x30C038, "Wrong type size");
+	static_assert(sizeof(MonsterInfo) == 0x58, "Wrong type size");
+	static_assert(sizeof(MonsterStats) == 0x5BA0, "Wrong type size");
+	static_assert(sizeof(RenderD3D) == 0x148, "Wrong type size");
+	//  static_assert(sizeof(Render) == 0x129844, "Wrong type size");
+	static_assert(sizeof(Player) == 0x1B3C, "Wrong type size");
+	static_assert(sizeof(PartyTimeStruct) == 0x678, "Wrong type size");
+	static_assert(sizeof(Party) == 0x16238, "Wrong type size");
+	static_assert(sizeof(GUIButton) == 0xBC, "Wrong type size");
+	static_assert(sizeof(GUIWindow) == 0x54, "Wrong type size");
+	static_assert(sizeof(GUIProgressBar) == 0x1B8, "Wrong type size");
+	static_assert(sizeof(GUIFont) == 0x1020, "Wrong type size");
+	// static_assert(sizeof(stru262_TurnBased) == 0x40, "Wrong type size");
+	static_assert(sizeof(ArcomageGame) == 0xFB, "Wrong type size");
+	static_assert(sizeof(CastSpellInfo) == 0x14, "Wrong type size");
+	static_assert(sizeof(ArcomageCard) == 0x6C, "Wrong type size");
+	static_assert(sizeof(stru320) == 0x3FC, "Wrong type size");
+	static_assert(sizeof(TravelInfo) == 0x20, "Wrong type size");
+	static_assert(sizeof(stru336) == 0x798, "Wrong type size");
+	static_assert(sizeof(Vec3_short_) == 6, "Wrong type size");
+	static_assert(sizeof(BLVFace) == 96, "Wrong type size");
+	static_assert(sizeof(BLVFaceExtra) == 36, "Wrong type size");
+	static_assert(sizeof(BLVSector) == 116, "Wrong type size");
+	static_assert(sizeof(LevelDecoration) == 32, "Wrong type size");
+	static_assert(sizeof(BLVLightMM7) == 16, "Wrong type size");
+	static_assert(sizeof(BSPNode) == 8, "Wrong type size");
+	static_assert(sizeof(SpawnPointMM7) == 24, "Wrong type size");
+	static_assert(sizeof(DDM_DLV_Header) == 40, "Wrong type size");
+	static_assert(sizeof(Actor) == 836, "Wrong type size");
+	static_assert(sizeof(SpriteObject) == 112, "Wrong type size");
+	static_assert(sizeof(Chest) == 5324, "Wrong type size");
+	static_assert(sizeof(stru123) == 0xC8, "Wrong type size");
+	static_assert(sizeof(BLVMapOutline) == 12, "Wrong type size");
+	static_assert(sizeof(LODSprite) == 0x28, "Wrong type size");
+}
+
+
+//----- (00464761) --------------------------------------------------------
+void Game_DeinitializeAndTerminate(int exitCode)
+{
+	SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS);
+	ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows();
+	pGame->Deinitialize();
+	pRenderer->Release();
+	delete window;
+	//if ( !DestroyWindow(hWnd) )
+	//  GetLastError();
+	exit(exitCode);
+}
+
+//----- (004647AB) --------------------------------------------------------
+void FinalInitialization()
+{
+	pViewport->SetScreen(viewparams->uSomeX, viewparams->uSomeY, viewparams->uSomeZ, viewparams->uSomeW);
+	pViewport->SetFOV(flt_6BE3A0 * 65536.0f);
+
+	//pIndoorCamera = new IndoorCamera;
+	//pIndoorCamera->Initialize(65, viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X + 1,
+	//                              viewparams->uScreen_BttmR_Y - viewparams->uScreen_topL_Y + 1);
+
+	InitializeTurnBasedAnimations(&stru_50C198);
+	pBitmaps_LOD->_inlined_sub1();
+	pSprites_LOD->_inlined_sub1();
+	pIcons_LOD->_inlined_sub1();
+}
+// 6BE3A0: using guessed type float flt_6BE3A0;
+
+
+
+//----- (00464E17) --------------------------------------------------------
+bool __fastcall CheckMM7CD(char c)
+{
+	char DstBuf[256] = { 0 };
+	char strCommand[256] = { 0 }; // [sp+10Ch] [bp-118h]@1
+	char Filename[20] = { 0 }; // [sp+20Ch] [bp-18h]@1
+
+	wchar_t pMagicPath[1024];
+	swprintf(pMagicPath, wcslen(L"%C:\\anims\\magic7.vid"), L"%C:\\anims\\magic7.vid", c);
+	if (GetFileAttributesW(pMagicPath) == -1)
+		return false;
+
+	wsprintfA(strCommand, "open %c: type cdaudio alias CD", c);
+	if (!mciSendStringA(strCommand, DstBuf, 255, 0))//Uninitialized memory access
+
+	{
+		wsprintfA(strCommand, "info CD UPC wait");
+		mciSendStringA(strCommand, DstBuf, 255, 0);
+		wsprintfA(strCommand, "close CD");
+		mciSendStringA(strCommand, DstBuf, 255, 0);
+	}
+
+	memcpy(Filename, "X:\\anims\\magic7.vid", sizeof(Filename));
+	*Filename = c;
+
+	FILE* f = fopen(Filename, "rb");
+	if (!f)
+		return false;
+
+	if (!fseek(f, 0, SEEK_END))
+	{
+		if (!fseek(f, -100, SEEK_CUR))
+			fread(DstBuf, 1, 0x64u, f);
+
+		fclose(f);
+		return true;
+	}
+	fclose(f);
+	return false;
+}
+
+//----- (00464F1B) --------------------------------------------------------
+signed int __stdcall InsertMM7CDDialogFunc(HWND hDlg, int a2, __int16 a3, int a4)
+{
+	char v4; // zf@3
+	int v6; // eax@10
+	int v7; // eax@11
+	int v8; // eax@12
+	int v9; // eax@13
+	BOOL(__stdcall *v10)(HWND, int, LPCSTR); // edi@15
+	const CHAR *v11; // [sp-Ch] [bp-Ch]@15
+	INT_PTR v12; // [sp-4h] [bp-4h]@5
+
+	if (a2 == 272)
+	{
+		hInsertCDWindow = hDlg;
+		v6 = (GetUserDefaultLangID() & 0x3FF) - 7;
+		if (v6)
+		{
+			v7 = v6 - 3;
+			if (v7)
+			{
+				v8 = v7 - 2;
+				if (v8)
+				{
+					v9 = v8 - 4;
+					if (v9)
+					{
+						if (v9 != 5)
+							return 0;
+						SetWindowTextA(hDlg, "Wloz CD-ROM numer 2");
+						v10 = SetDlgItemTextA;
+						SetDlgItemTextA(hDlg, 1010, "Wloz CD-ROM numer 2 Might and Magic® VII.");
+						v11 = "Odwolaj";
+					}
+					else
+					{
+						SetWindowTextA(hDlg, "Inserire il secondo CD");
+						v10 = SetDlgItemTextA;
+						SetDlgItemTextA(hDlg, 1010, "Inserire il secondo CD di Might and Magic® VII.");
+						v11 = "Annulla";
+					}
+				}
+				else
+				{
+					SetWindowTextA(hDlg, "Insйrez le CD 2");
+					v10 = SetDlgItemTextA;
+					SetDlgItemTextA(hDlg, 1010, "Insйrez Might & Magic® VII CD 2.");
+					v11 = "Supprimer";
+				}
+			}
+			else
+			{
+				SetWindowTextA(hDlg, "Por favor, inserte disco 2");
+				v10 = SetDlgItemTextA;
+				SetDlgItemTextA(hDlg, 1010, "Por favor, inserte disco 2 de Might & Magic® VII.");
+				v11 = "Cancelar";
+			}
+		}
+		else
+		{
+			SetWindowTextA(hDlg, "Bitte CD 2 einlegen");
+			v10 = SetDlgItemTextA;
+			SetDlgItemTextA(hDlg, 1010, "Bitte CD 2 von Might and Magic® VII einlegen.");
+			v11 = "Abbrechen";
+		}
+		v10(hDlg, 2, v11);
+		return 0;
+	}
+	if (a2 == 273)
+	{
+		if (a3 == 2)
+		{
+			v12 = 0;
+			EndDialog(hDlg, v12);
+			return 1;
+		}
+		v4 = a3 == 1;
+	}
+	else
+	{
+		v4 = a2 == 1025;
+	}
+	if (v4)
+	{
+		v12 = 1;
+		EndDialog(hDlg, v12);
+		return 1;
+	}
+	return 0;
+}
+
+//----- (00465061) --------------------------------------------------------
+bool __fastcall FindMM7CD(HWND hWnd, char *pCDDrive)
+{
+	char drive[4] = { 'X', ':', '\\', 0 };
+
+	bool bGotCDFromRegistry = false;
+
+	HKEY hSoftware = nullptr,
+		hNWC = nullptr,
+		hMM7 = nullptr,
+		hVersion = nullptr;
+	if (!RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE", 0, KEY_READ|KEY_WOW64_32KEY, &hSoftware))
+	{
+		if (!RegOpenKeyExA(hSoftware, "New World Computing", 0, KEY_READ|KEY_WOW64_32KEY, &hNWC))
+		{
+			if (!RegOpenKeyExA(hNWC, "Might and Magic VII", 0, KEY_READ|KEY_WOW64_32KEY, &hMM7))
+			{
+				if (!RegOpenKeyExA(hMM7, "1.0", 0, KEY_READ|KEY_WOW64_32KEY, &hVersion))
+				{
+					DWORD cbData = 3;
+					if (!RegQueryValueExA(hVersion, "CDDrive", 0, 0, (BYTE *)drive, &cbData))
+						bGotCDFromRegistry = true;
+				}
+				RegCloseKey(hVersion);
+			}
+			RegCloseKey(hMM7);
+		}
+		RegCloseKey(hNWC);
+	}
+	RegCloseKey(hSoftware);
+
+	if (bGotCDFromRegistry)
+	if (CheckMM7CD(*drive))
+	{
+		cMM7GameCDDriveLetter = *drive;
+		return true;
+	}
+
+	while (true)
+	{
+		for (uint i = 0; i < 26; ++i)
+		{
+			drive[0] = 'A' + i;
+
+			if (GetDriveTypeA(drive) == DRIVE_CDROM)
+			if (CheckMM7CD(*drive))
+			{
+				cMM7GameCDDriveLetter = *drive;
+				WriteWindowsRegistryString("CDDrive", drive);
+				return true;
+			}
+		}
+
+		if (DialogBoxParamA(GetModuleHandleW(nullptr), "InsertCD", hWnd, (DLGPROC)InsertMM7CDDialogFunc, 0))
+			continue;
+		return false;
+	}
+}
+
+//----- (004651F4) --------------------------------------------------------
+bool MM7_Initialize(int game_width, int game_height)
+{
+	wchar_t pCurrentDir[1024];
+	_wgetcwd(pCurrentDir, 1024);
+
+	wchar_t pMM6IniFile[1024];
+	wsprintfW(pMM6IniFile, L"%s\\mm6.ini", pCurrentDir);
+
+	bCanLoadFromCD = GetPrivateProfileIntW(L"settings", L"use_cd", 1, pMM6IniFile);
+	if (bNoCD)
+		bCanLoadFromCD = false;
+	if (bCanLoadFromCD)
+	{
+		Log::Warning(L"Checking for CD...");
+		if (!FindMM7CD(nullptr, &cMM7GameCDDriveLetter))
+			return false;
+		Log::Warning(L"...done.");
+	}
+
+
+	srand(GetTickCount());
+
+	pEventTimer = Timer::Create();
+	pEventTimer->Initialize();
+	window = OSWindow::Create(L"Might and Magic® Trilogy", game_width, game_height);//Create  game window
+
+	bool use_d3d11 = false;
+	if (use_d3d11)
+		pRenderer = RenderD3D11::Create();
+	else
+		pRenderer = Render::Create();//Create DirectX
+	if (!pRenderer)
+	{
+		Log::Warning(L"Render creation failed");
+		return false;
+	}
+	else
+	{
+		//bool bWindowMode = ReadWindowsRegistryInt("startinwindow", false);
+		//uint uDefaultDevice = ReadWindowsRegistryInt("D3D Device", 1);
+
+		if (!pRenderer->Initialize(window/*, bColoredLights, uLevelOfDetail, bTinting*/))
+		{
+			Log::Warning(L"Render failed to initialize");
+			return false;
+		}
+	}
+
+	game_starting_year = 1168;
+
+	pParty = new Party;
+	memset(&pParty->pHirelings, 0, sizeof(pParty->pHirelings));
+	pParty->uWalkSpeed = GetPrivateProfileIntW(L"debug", L"walkspeed", 384, pMM6IniFile);
+	pParty->uDefaultEyelevel = GetPrivateProfileIntW(L"party", L"eyelevel", 160, pMM6IniFile);
+	pParty->sEyelevel = pParty->uDefaultEyelevel;
+	pParty->uDefaultPartyHeight = GetPrivateProfileIntW(L"party", L"height", 192, pMM6IniFile);
+	pParty->uPartyHeight = pParty->uDefaultPartyHeight;
+
+	MM6_Initialize(pMM6IniFile);
+
+	pKeyActionMap = new KeyboardActionMapping;
+
+	OnTimer(1);
+	GameUI_StatusBar_UpdateTimedString(1);
+	pGame = Game::Create();
+	pMouse = pGame->pMouseInstance;
+
+
+	pIcons_LOD = new LODFile_IconsBitmaps;
+	if (!pIcons_LOD->Load("data\\icons.lod", "icons"))
+	{
+		MessageBoxW(nullptr, L"Some files are missing\n\nPlease Reinstall.",
+			L"Files Missing", MB_ICONEXCLAMATION);
+		return false;
+	}
+	pIcons_LOD->dword_011BA4 = 0;
+
+	pEvents_LOD = new LODFile_IconsBitmaps;
+	if (!pEvents_LOD->Load("data\\events.lod", "icons"))
+	{
+		MessageBoxW(nullptr, L"Some files are missing\n\nPlease Reinstall.",
+			L"Files Missing", MB_ICONEXCLAMATION);
+		return false;
+	}
+
+	InitializeGameText();
+
+	pBitmaps_LOD = new LODFile_IconsBitmaps;
+	if (!pBitmaps_LOD->Load("data\\bitmaps.lod", "bitmaps"))
+	{
+		MessageBoxA(nullptr, pGlobalTXT_LocalizationStrings[63],
+			pGlobalTXT_LocalizationStrings[184], MB_ICONEXCLAMATION);
+		return false;
+	}
+
+	pSprites_LOD = new LODFile_Sprites;
+	if (!pSprites_LOD->LoadSprites("data\\sprites.lod"))
+	{
+		MessageBoxA(nullptr,
+			pGlobalTXT_LocalizationStrings[63],
+			pGlobalTXT_LocalizationStrings[184], MB_ICONEXCLAMATION);
+		return false;
+	}
+
+
+#if 0
+	if (_access("../MM_VI/data/icons.lod", 0) == 0)
+	{
+		pIcons_LOD_mm6 = new LODFile_IconsBitmaps;
+		if (!pIcons_LOD_mm6->Load("../MM_VI/data/icons.lod", "icons"))
+		{
+			delete pIcons_LOD_mm6;
+			pIcons_LOD_mm6 = nullptr;
+			Log::Warning(L"Unable to load mm6:icons.lod");
+		}
+	}
+	else
+		Log::Warning(L"Unable to find mm6:icons.lod");
+
+	if (_access("../MM_VI/data/bitmaps.lod", 0) == 0)
+	{
+		pBitmaps_LOD_mm6 = new LODFile_IconsBitmaps;
+		if (!pBitmaps_LOD_mm6->Load("../MM_VI/data/bitmaps.lod", "bitmaps"))
+		{
+			delete pBitmaps_LOD_mm6;
+			pBitmaps_LOD_mm6 = nullptr;
+			Log::Warning(L"Unable to load mm6:bitmaps.lod");
+		}
+	}
+	else
+		Log::Warning(L"Unable to find mm6:bitmaps.lod");
+
+	auto mm6_sprite_container_name = bUseLoResSprites ? "../MM_VI/data/spriteLO.lod"
+		: "../MM_VI/data/sprites.lod";
+	if (_access(mm6_sprite_container_name, 0) == 0)
+	{
+		pSprites_LOD_mm6 = new LODFile_Sprites;
+		if (!pSprites_LOD_mm6->LoadSprites(mm6_sprite_container_name))
+		{
+			delete pSprites_LOD_mm6;
+			pSprites_LOD_mm6 = nullptr;
+			Log::Warning(L"Unable to load mm6:sprites.lod");
+		}
+	}
+	else
+		Log::Warning(L"Unable to find mm6:sprites.lod");
+
+
+	if (_access("../mm8/data/icons.lod", 0) == 0)
+	{
+		pIcons_LOD_mm8 = new LODFile_IconsBitmaps;
+		if (!pIcons_LOD_mm8->Load("../mm8/data/icons.lod", "icons"))
+		{
+			delete pIcons_LOD_mm8;
+			pIcons_LOD_mm8 = nullptr;
+			Log::Warning(L"Unable to load mm8:icons.lod");
+		}
+	}
+	else
+		Log::Warning(L"Unable to find mm8:icons.lod");
+
+
+	if (_access("../mm8/data/bitmaps.lod", 0) == 0)
+	{
+		pBitmaps_LOD_mm8 = new LODFile_IconsBitmaps;
+		if (!pBitmaps_LOD_mm8->Load("../mm8/data/bitmaps.lod", "bitmaps"))
+		{
+			delete pBitmaps_LOD_mm8;
+			pBitmaps_LOD_mm8 = nullptr;
+			Log::Warning(L"Unable to load mm8:bitmaps.lod");
+		}
+	}
+	else
+		Log::Warning(L"Unable to find mm8:bitmaps.lod");
+
+
+	if (_access("../mm8/data/sprites.lod", 0) == 0)
+	{
+		pSprites_LOD_mm8 = new LODFile_Sprites;
+		if (!pSprites_LOD_mm8->LoadSprites("../mm8/data/sprites.lod"))
+		{
+			delete pSprites_LOD_mm8;
+			pSprites_LOD_mm8 = nullptr;
+			Log::Warning(L"Unable to load mm8:sprites.lod");
+		}
+	}
+	else
+		Log::Warning(L"Unable to find mm8:sprites.lod");
+#endif
+
+	{
+		void *sft_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dsft.bin", 1) : nullptr,
+			*sft_mm8 = nullptr;
+		void *sft_mm7 = pEvents_LOD->LoadRaw("dsft.bin", 1);
+		pSpriteFrameTable = new SpriteFrameTable;
+		pSpriteFrameTable->FromFile(sft_mm6, sft_mm7, sft_mm8);
+		free(sft_mm6);
+		free(sft_mm7);
+		free(sft_mm8);
+
+		void *tft_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dtft.bin", 1) : nullptr,
+			*tft_mm8 = nullptr;
+		void *tft_mm7 = pEvents_LOD->LoadRaw("dtft.bin", 1);
+		pTextureFrameTable = new TextureFrameTable;
+		pTextureFrameTable->FromFile(tft_mm6, tft_mm7, tft_mm8);
+		free(tft_mm6);
+		free(tft_mm7);
+		free(tft_mm8);
+
+		void *tiles_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dtile.bin", 1) : nullptr,
+			*tiles_mm8 = nullptr;
+		void *tiles_mm7 = pEvents_LOD->LoadRaw("dtile.bin", 1);
+		pTileTable = new TileTable;
+		pTileTable->FromFile(tiles_mm6, tiles_mm7, tiles_mm8);
+		free(tiles_mm6);
+		free(tiles_mm7);
+		free(tiles_mm8);
+
+		void *pft_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dpft.bin", 1) : nullptr,
+			*pft_mm8 = nullptr;
+		void *pft_mm7 = pEvents_LOD->LoadRaw("dpft.bin", 1);
+		pPlayerFrameTable = new PlayerFrameTable;
+		pPlayerFrameTable->FromFile(pft_mm6, pft_mm7, pft_mm8);
+		free(pft_mm6);
+		free(pft_mm7);
+		free(pft_mm8);
+
+		void *ift_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dift.bin", 1) : nullptr,
+			*ift_mm8 = nullptr;
+		void *ift_mm7 = pEvents_LOD->LoadRaw("dift.bin", 1);
+		pIconsFrameTable = new IconFrameTable;
+		pIconsFrameTable->FromFile(ift_mm6, ift_mm7, ift_mm8);
+		free(ift_mm6);
+		free(ift_mm7);
+		free(ift_mm8);
+
+		void *decs_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("ddeclist.bin", 1) : nullptr,
+			*decs_mm8 = nullptr;
+		void *decs_mm7 = pEvents_LOD->LoadRaw("ddeclist.bin", 1);
+		pDecorationList = new DecorationList;
+		pDecorationList->FromFile(decs_mm6, decs_mm7, decs_mm8);
+		free(decs_mm6);
+		free(decs_mm7);
+		free(decs_mm8);
+
+		void *objs_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dobjlist.bin", 1) : nullptr,
+			*objs_mm8 = nullptr;
+		void *objs_mm7 = pEvents_LOD->LoadRaw("dobjlist.bin", 1);
+		pObjectList = new ObjectList;
+		pObjectList->FromFile(objs_mm6, objs_mm7, objs_mm8);
+		free(objs_mm6);
+		free(objs_mm7);
+		free(objs_mm8);
+
+		void *mons_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dmonlist.bin", 1) : nullptr,
+			*mons_mm8 = nullptr;
+		void *mons_mm7 = pEvents_LOD->LoadRaw("dmonlist.bin", 1);
+		pMonsterList = new MonsterList;
+		pMonsterList->FromFile(mons_mm6, mons_mm7, mons_mm8);
+		free(mons_mm6);
+		free(mons_mm7);
+		free(mons_mm8);
+
+		void *chests_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dchest.bin", 1) : nullptr,
+			*chests_mm8 = nullptr;
+		void *chests_mm7 = pEvents_LOD->LoadRaw("dchest.bin", 1);
+		pChestList = new ChestList;
+		pChestList->FromFile(chests_mm6, chests_mm7, chests_mm8);
+		free(chests_mm6);
+		free(chests_mm7);
+		free(chests_mm8);
+
+		void *overlays_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("doverlay.bin", 1) : nullptr,
+			*overlays_mm8 = nullptr;
+		void *overlays_mm7 = pEvents_LOD->LoadRaw("doverlay.bin", 1);
+		pOverlayList = new OverlayList;
+		pOverlayList->FromFile(overlays_mm6, overlays_mm7, overlays_mm8);
+		free(overlays_mm6);
+		free(overlays_mm7);
+		free(overlays_mm8);
+
+		void *sounds_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dsounds.bin", 1) : nullptr,
+			*sounds_mm8 = nullptr;
+		void *sounds_mm7 = pEvents_LOD->LoadRaw("dsounds.bin", 1);
+		pSoundList = new SoundList;
+		pSoundList->FromFile(sounds_mm6, sounds_mm7, sounds_mm8);
+		free(sounds_mm6);
+		free(sounds_mm7);
+		free(sounds_mm8);
+	}
+
+
+
+
+	if (dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_RUN_IN_WIDOW)
+	{
+		//window->SetWindowedMode(game_width, game_height);
+		pRenderer->SwitchToWindow();
+	}
+	else
+	{
+		__debugbreak(); // Nomad
+		window->SetFullscreenMode();
+		pRenderer->InitializeFullscreen();
+	}
+
+	uSoundVolumeMultiplier = min(9, ReadWindowsRegistryInt("soundflag", 9));
+	uMusicVolimeMultiplier = min(9, ReadWindowsRegistryInt("musicflag", 9));
+	uVoicesVolumeMultiplier = min(9, ReadWindowsRegistryInt("CharVoices", 9));
+	bShowDamage = ReadWindowsRegistryInt("ShowDamage", 1) != 0;
+
+	uGammaPos = min(4, ReadWindowsRegistryInt("GammaPos", 4));
+	pGame->pGammaController->Initialize(uGammaPos * 0.1 + 0.6);
+
+	if (ReadWindowsRegistryInt("Bloodsplats", 1))
+		pGame->uFlags2 |= GAME_FLAGS_2_DRAW_BLOODSPLATS;
+	else
+		pGame->uFlags2 &= ~GAME_FLAGS_2_DRAW_BLOODSPLATS;
+
+	uTurnSpeed = ReadWindowsRegistryInt("TurnDelta", 3);
+
+	if (!bNoSound)
+		pAudioPlayer->Initialize();
+
+	pMediaPlayer = new Media::MPlayer();
+	pMediaPlayer->Initialize(window);
+
+	dword_6BE364_game_settings_1 |= GAME_SETTINGS_4000;
+
+	switch (uTurnSpeed)
+	{
+	case 0: // undefined turn option
+		__debugbreak(); // really shouldn't use this mode
+		uTurnSpeed = (unsigned int)uCPUSpeed < 199 ? 128 : 64; // adjust turn speed to estimated fps
+		break;
+
+	case 1:             // 16x
+		Log::Warning(L"x16 Turn Speed"); // really shouldn't use this mode
+		uTurnSpeed = 128;
+		break;
+
+	case 2:             // 32x
+		Log::Warning(L"x32 Turn Speed"); // really shouldn't use this mode
+		uTurnSpeed = 64;
+		break;
+
+	case 3:             // smooth
+		uTurnSpeed = 0;
+		break;
+	}
+
+	return true;
+}
+
+//----- (00465D0B) --------------------------------------------------------
+void SecondaryInitialization()
+{
+	pMouse->Initialize(window);
+
+	pItemsTable = new ItemsTable;
+	pItemsTable->Initialize();
+
+	//pBitmaps_LOD->can_load_hardware_sprites = 1;
+	//pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
+	pBitmaps_LOD->SetupPalettes(5, 6, 5);
+	//pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
+	pIcons_LOD->SetupPalettes(5, 6, 5);
+	//pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
+	pPaletteManager->SetColorChannelInfo(5, 6, 5);
+
+	pPaletteManager->SetMistColor(128, 128, 128);
+	pPaletteManager->RecalculateAll();
+	//pSprites_LOD->can_load_hardware_sprites = 1;
+	pObjectList->InitializeSprites();
+	pOverlayList->InitializeSprites();
+
+	if (!bNoSound)
+		pSoundList->Initialize();
+
+
+	for (uint i = 0; i < 4; ++i)
+	{
+		static const char *pUIAnimNames[4] =
+		{
+			"glow03", "glow05",
+			"torchA", "wizeyeA"
+		};
+		static unsigned short _4E98D0[4][4] =
+		{
+			{ 479, 0, 329, 0 },
+			{ 585, 0, 332, 0 },
+			{ 468, 0, 0, 0 },
+			{ 606, 0, 0, 0 }
+		};
+
+		pUIAnims[i]->uIconID = pIconsFrameTable->FindIcon(pUIAnimNames[i]);
+		pIconsFrameTable->InitializeAnimation(pUIAnims[i]->uIconID);
+
+		pUIAnims[i]->uAnimLength = 0;
+		pUIAnims[i]->uAnimTime = 0;
+		pUIAnims[i]->x = _4E98D0[i][0];
+		pUIAnims[i]->y = _4E98D0[i][2];
+	}
+
+	for (unsigned int i = 0; i < pObjectList->uNumObjects; ++i)
+	{
+		pObjectList->pObjects[i].uParticleTrailColor = pObjectList->pObjects[i].uParticleTrailColorB |
+			((unsigned int)pObjectList->pObjects[i].uParticleTrailColorG << 8) |
+			((unsigned int)pObjectList->pObjects[i].uParticleTrailColorR << 16);
+	}
+
+	MainMenuUI_Create();
+	pGame->pStru6Instance->LoadAnimations();
+
+	for (uint i = 0; i < 7; ++i)
+	{
+		char container_name[64];
+		sprintf(container_name, "HDWTR%03u", i);
+		pRenderer->pHDWaterBitmapIDs[i] = pBitmaps_LOD->LoadTexture(container_name);
+	}
+
+	pNPCStats = new NPCStats;
+	memset(pNPCStats->pNPCData, 0, 0x94BCu);
+	pNPCStats->Initialize();
+
+	Initialize_GlobalEVT();
+	pBitmaps_LOD->_inlined_sub0();
+	pSprites_LOD->_inlined_sub0();
+	pPaletteManager->LockAll();
+
+	_mkdir("Saves");
+	for (uint i = 0; i < 5; ++i)
+	for (uint j = 0; j < 6; ++j)
+	{
+		sprintf(pTmpBuf.data(), "data\\lloyd%d%d.pcx", i, j);
+		remove(pTmpBuf.data());
+	}
+
+	Initialize_GamesLOD_NewLOD();
+	_576E2C_current_minimap_zoom = 512;
+	dword_576E28 = 9;
+}
+
+bool new_sky = false;            //new sky(need texture)
+int max_flight_height = 4000;    //maximum altitude
+bool use_MMT = false;
+bool for_refactoring = false;
+
+//----- (00462C94) --------------------------------------------------------
+bool MM_Main(const wchar_t *pCmdLine)
+{
+	IntegrityTest();
+
+	char test[1024];
+	sprintfex(test, "^Pi[%s]: знахар^R[ь;ка;]", "Золтан");
+
+	lua = new LuaVM;
+	lua->Initialize();
+
+	bool bNoMargareth = false;
+	if (pCmdLine && *pCmdLine)
+	{
+		//if (wcsstr(pCmdLine, L"-usedefs"))
+		//  bDebugResouces = 1;
+		if (wcsstr(pCmdLine, L"-window"))
+			dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_RUN_IN_WIDOW;
+
+		if (wcsstr(pCmdLine, L"-nointro"))
+			bNoIntro = true;//dword_6BE364_game_settings_1 |= 4;
+		if (wcsstr(pCmdLine, L"-nologo"))
+			bNoLogo = true;//dword_6BE364_game_settings_1 |= 8;
+		if (wcsstr(pCmdLine, L"-nosound"))
+			bNoSound = true; //dword_6BE364_game_settings_1 |= 0x10;
+
+		bWalkSound = ReadWindowsRegistryInt("WalkSound", 1) != 0;
+		if (wcsstr(pCmdLine, L"-nowalksound"))
+			bWalkSound = false;//dword_6BE364_game_settings_1 |= 0x20;
+		if (wcsstr(pCmdLine, L"-novideo"))
+		{
+			dword_6BE364_game_settings_1 |= GAME_SETTINGS_NO_HOUSE_ANIM;
+			bNoVideo = true;
+		}
+		if (wcsstr(pCmdLine, L"-nocd"))
+			bNoCD = true;
+		if (wcsstr(pCmdLine, L"-new_sky"))
+			new_sky = true;
+		if (wcsstr(pCmdLine, L"-nomarg"))
+			bNoMargareth = true;
+	}
+
+	/*v8 = _4AC1C9_get_cpu_speed(0, (Vec4_int_ *)a2);
+	Rect.left = *(int *)v8;
+	Rect.top = *(int *)(v8 + 4);
+	Rect.right = *(int *)(v8 + 8);
+	Rect.bottom = *(int *)(v8 + 12);
+	uCPUSpeed = Rect.bottom;*/
+	uCPUSpeed = 2048; // about 2GHz
+
+	//_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF | _CRTDBG_CHECK_ALWAYS_DF );//Ritor1: for memory test
+
+	if (!MM7_Initialize(640, 480))
+	{
+		Log::Warning(L"MM init: failed");
+		pGame->Deinitialize();
+		return 1;
+	}
+
+	pEventTimer->Pause();
+
+	SetUserInterface(PartyAlignment_Neutral, false);
+
+	ShowLogoVideo();
+	//ShowIntroVideo_and_LoadingScreen();
+	WriteWindowsRegistryInt("Ran once", 1);
+	dword_6BE364_game_settings_1 |= GAME_SETTINGS_4000;
+	pGame->InitializeGammaController();
+	SecondaryInitialization();
+	pRenderer->SetRasterClipRect(0, 0, window->GetWidth() - 1, window->GetHeight() - 1);
+	FinalInitialization();
+
+	//Ritor1: include
+    if (use_MMT)
+	  MMT_MainMenu_Loop();
+
+	Log::Warning(L"MM: entering main loop");
+	while (1)
+	{
+		MainMenuWindow* main_menu_window = MainMenuWindow::Create();
+		window->AddControl(main_menu_window);
+		MainMenu_Loop();
+		uGameState = GAME_STATE_PLAYING;
+		while (1)
+		{
+			if (uGameState == GAME_FINISHED || GetCurrentMenuID() == MENU_EXIT_GAME)
+			{
+				pGame->Deinitialize();
+				return true;
+			}
+
+			if (GetCurrentMenuID() == MENU_NEWGAME)
+			{
+				if (pAudioPlayer->hAILRedbook)
+					AIL_redbook_stop(pAudioPlayer->hAILRedbook);
+				pParty->Reset();
+				pOtherOverlayList->Reset();
+				strcpy(pCurrentMapName, pStartingMapName);
+				pParty->CreateDefaultParty(0);
+				PlayerCreationUI_Initialize();
+				if (PlayerCreationUI_Loop())
+				{
+					DeleteCCharFont();
+					break;
+				}
+				DeleteCCharFont();
+				bFlashQuestBook = true;
+				pMediaPlayer->PlayFullscreenMovie(MOVIE_Emerald, true);
+				SaveNewGame();
+				if (bNoMargareth)
+					_449B7E_toggle_bit(pParty->_quest_bits, PARTY_QUEST_EMERALD_MARGARETH_OFF, 1);
+				pGame->Loop();
+				if (uGameState == GAME_STATE_NEWGAME_OUT_GAMEMENU)
+				{
+					SetCurrentMenuID(MENU_NEWGAME);
+					uGameState = GAME_STATE_PLAYING;
+					continue;
+				}
+				else if (uGameState == GAME_STATE_GAME_QUITTING_TO_MAIN_MENU)
+					break;
+				assert(false && "Invalid game state");
+			}
+			if (GetCurrentMenuID() == MENU_CREDITS)
+			{
+				if (pAudioPlayer->hAILRedbook)
+					AIL_redbook_stop(pAudioPlayer->hAILRedbook);
+				MainMenuUI_Credits_Loop();
+				break;
+			}
+			if (GetCurrentMenuID() == MENU_5 || GetCurrentMenuID() == MENU_LoadingProcInMainMenu)
+			{
+				uGameState = GAME_STATE_PLAYING;
+				pGame->Loop();
+			}
+			else
+			{
+				if (GetCurrentMenuID() == MENU_DebugBLVLevel)
+				{
+					pMouse->ChangeActivation(0);
+					pParty->Reset();
+					pParty->CreateDefaultParty(1);
+
+					__debugbreak();
+					/*extern void CreateDefaultBLVLevel();
+					CreateDefaultBLVLevel();
+
+					OPENFILENAMEA ofn;
+					if ( !GetOpenFileNameA((LPOPENFILENAMEA)&ofn) )
+					{
+					pMouse->ChangeActivation(1);
+					break;
+					}
+					_chdir("..\\");
+					strcpy(pCurrentMapName, ofn.lpstrFileTitle);*/
+					pMouse->ChangeActivation(1);
+					pGame->Loop();
+				}
+			}
+			if (uGameState == GAME_STATE_LOADING_GAME)
+			{
+				SetCurrentMenuID(MENU_5);
+				uGameState = GAME_STATE_PLAYING;
+				continue;
+			}
+			if (uGameState == GAME_STATE_NEWGAME_OUT_GAMEMENU)
+			{
+				SetCurrentMenuID(MENU_NEWGAME);
+				uGameState = GAME_STATE_PLAYING;
+				continue;
+			}
+			if (uGameState == GAME_STATE_GAME_QUITTING_TO_MAIN_MENU)// from the loaded game
+			{
+				pAudioPlayer->StopChannels(-1, -1);
+				uGameState = GAME_STATE_PLAYING;
+				break;
+			}
+		}
+		if (!bNoSound && pAudioPlayer->hAILRedbook)
+		{
+			pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
+			AIL_redbook_stop(pAudioPlayer->hAILRedbook);
+			unsigned int startms, end_ms;
+			AIL_redbook_track_info(pAudioPlayer->hAILRedbook, 14, &startms, &end_ms);
+			AIL_redbook_play(pAudioPlayer->hAILRedbook, startms + 1, end_ms);
+		}
+	}
+	//lua_close(L);
+	pGame->Deinitialize();
+	return 1;
+}
+
+
+
+//----- (00466082) --------------------------------------------------------
+void MM6_Initialize(const wchar_t *pIniFilename)
+{
+	size_t v2; // eax@31
+	size_t v3; // ebx@32
+	size_t v4; // edi@36
+	char pDefaultGroundTexture[16]; // [sp+FCh] [bp-8Ch]@32
+	unsigned int v9; // [sp+184h] [bp-4h]@28
+
+	//_getcwd(v5, 120);
+	//sprintfex(pIniFilename, "%s\\mm6.ini", v5);
+	viewparams = new ViewingParams;
+	game_viewport_x = viewparams->uScreen_topL_X = GetPrivateProfileIntW(L"screen", L"vx1", 8, pIniFilename);
+	game_viewport_y = viewparams->uScreen_topL_Y = GetPrivateProfileIntW(L"screen", L"vy1", 8, pIniFilename);
+	game_viewport_z = viewparams->uScreen_BttmR_X = GetPrivateProfileIntW(L"screen", L"vx2", 468, pIniFilename);
+	game_viewport_w = viewparams->uScreen_BttmR_Y = GetPrivateProfileIntW(L"screen", L"vy2", 351, pIniFilename);
+	game_viewport_width = game_viewport_z - game_viewport_x;
+	game_viewport_height = game_viewport_w - game_viewport_y + 1;
+
+
+	pAudioPlayer = new AudioPlayer;
+	pAudioPlayer->uMixerChannels = GetPrivateProfileIntW(L"settings", L"mixerchannels", 16, pIniFilename);
+	if (pAudioPlayer->uMixerChannels > 16)
+		pAudioPlayer->uMixerChannels = 16;
+
+
+	if (GetPrivateProfileIntW(L"debug", L"nomonster", 0, pIniFilename))
+		dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_NO_ACTORS;
+	if (ReadWindowsRegistryInt("startinwindow", 0))
+		dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_RUN_IN_WIDOW;
+	if (GetPrivateProfileIntW(L"debug", L"showFR", 0, pIniFilename))
+		dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_0002_SHOW_FR;
+	if (GetPrivateProfileIntW(L"debug", L"nodamage", 0, pIniFilename))
+		dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_NO_DAMAGE;
+	if (GetPrivateProfileIntW(L"debug", L"nodecoration", 0, pIniFilename))
+		dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_NO_DECORATIONS;
+
+	wchar_t pStartingMapNameW[1024];
+	GetPrivateProfileStringW(L"file", L"startmap", L"out01.odm", pStartingMapNameW, 0x20u, pIniFilename);
+	sprintf(pStartingMapName, "%S", pStartingMapNameW);
+
+	v9 = 0;
+	if (strlen(pStartingMapName))
+	{
+		do
+		{
+			if (pStartingMapName[v9] == ' ')
+				pStartingMapName[v9] = 0;
+			++v9;
+			v2 = strlen(pStartingMapName);
+		} while (v9 < v2);
+	}
+
+	pODMRenderParams = new ODMRenderParams;
+	pODMRenderParams->outdoor_no_mist = GetPrivateProfileIntW(L"debug", L"noMist", 0, pIniFilename);
+	pODMRenderParams->bNoSky = GetPrivateProfileIntW(L"outdoor", L"nosky", 0, pIniFilename);
+	pODMRenderParams->bDoNotRenderDecorations = GetPrivateProfileIntW(L"render", L"nodecorations", 0, pIniFilename);
+	pODMRenderParams->outdoor_no_wavy_water = GetPrivateProfileIntW(L"outdoor", L"nowavywater", 0, pIniFilename);
+	outdoor_grid_band_1 = GetPrivateProfileIntW(L"outdoor", L"gridband1", 10, pIniFilename);
+	outdoor_grid_band_2 = GetPrivateProfileIntW(L"outdoor", L"gridband2", 15, pIniFilename);
+	outdoor_grid_band_3 = GetPrivateProfileIntW(L"outdoor", L"gridband3", 25, pIniFilename);
+	pODMRenderParams->terrain_gamma = GetPrivateProfileIntW(L"outdoor", L"ter_gamma", 0, pIniFilename);
+	pODMRenderParams->building_gamme = GetPrivateProfileIntW(L"outdoor", L"bld_gamma", 0, pIniFilename);
+	pODMRenderParams->shading_dist_shade = GetPrivateProfileIntW(L"shading", L"dist_shade", 2048, pIniFilename);
+	pODMRenderParams->shading_dist_shademist = GetPrivateProfileIntW(L"shading", L"dist_shademist", 4096, pIniFilename);
+
+	pODMRenderParams->shading_dist_mist = GetPrivateProfileIntW(L"shading", L"dist_mist", 0x2000, pIniFilename);//drawing dist 0x2000
+
+	wchar_t pDefaultSkyTextureW[1024];
+	GetPrivateProfileStringW(L"textures", L"sky", L"plansky1", pDefaultSkyTextureW, 0x10u, pIniFilename);
+	sprintf(pDefaultSkyTexture.data(), "%S", pDefaultSkyTextureW);
+
+	wchar_t pDefaultGroundTextureW[1024];
+	GetPrivateProfileStringW(L"textures", L"default", L"dirt", pDefaultGroundTextureW, 0x10u, pIniFilename);
+	sprintf(pDefaultGroundTexture, "%S", pDefaultGroundTextureW);
+
+	wchar_t pFloat[1024];
+	GetPrivateProfileStringW(L"debug", L"recmod1", L"1.0", pFloat, 0x10u, pIniFilename);
+	swscanf(pFloat, L"%f", &flt_6BE3A4_debug_recmod1);
+
+	GetPrivateProfileStringW(L"debug", L"recmod2", L"1.0", pFloat, 0x10u, pIniFilename);
+	swscanf(pFloat, L"%f", &flt_6BE3A8_debug_recmod2);
+
+	flt_6BE3AC_debug_recmod1_x_1_6 = flt_6BE3A4_debug_recmod1 * 1.666666666666667;
+
+	v3 = 0;
+	if (strlen(pDefaultSkyTexture.data()))
+	{
+		do
+		{
+			if (pDefaultSkyTexture[v3] == ' ')
+				pDefaultSkyTexture[v3] = 0;
+			++v3;
+		} while (v3 < strlen(pDefaultSkyTexture.data()));
+	}
+	v4 = 0;
+	if (strlen(pDefaultGroundTexture))
+	{
+		do
+		{
+			if (pDefaultGroundTexture[v4] == ' ')
+				pDefaultGroundTexture[v4] = 0;
+			++v4;
+		} while (v4 < strlen(pDefaultGroundTexture));
+	}
+
+	MM7Initialization();
+}
+
+//----- (004666D5) --------------------------------------------------------
+void MM7Initialization()
+{
+	if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
+	{
+		/*if (byte_6BE388_graphicsmode == 0)
+		{
+		outdoor_grid_band_1 = 10;
+		outdoor_grid_band_2 = 15;
+		outdoor_grid_band_3 = 20;
+		pODMRenderParams->shading_dist_mist = 8192;
+		pODMRenderParams->bNoSky = false;
+		LOBYTE(viewparams->field_20) = 0;
+		}*/
+		pODMRenderParams->shading_dist_shade = 2048;
+		pODMRenderParams->terrain_gamma = 0;
+		pODMRenderParams->building_gamme = 0;
+		pODMRenderParams->shading_dist_shademist = 4096;
+		pODMRenderParams->outdoor_no_wavy_water = 0;
+		//_47F4D3_initialize_terrain_bezier_stuff(outdoor_grid_band_1, outdoor_grid_band_2, outdoor_grid_band_3);
+		{
+			pODMRenderParams->outdoor_grid_band_3 = outdoor_grid_band_3;
+			pODMRenderParams->uPickDepth = outdoor_grid_band_3 * 512;
+		}
+	}
+	else
+		LOBYTE(viewparams->field_20) = 0;
+	pParty->uFlags |= 2;
+	viewparams->uSomeY = viewparams->uScreen_topL_Y;
+	viewparams->uSomeX = viewparams->uScreen_topL_X;
+	viewparams->uSomeZ = viewparams->uScreen_BttmR_X;
+	viewparams->uSomeW = viewparams->uScreen_BttmR_Y;
+
+	pViewport->SetScreen(viewparams->uScreen_topL_X, viewparams->uScreen_topL_Y, viewparams->uScreen_BttmR_X, viewparams->uScreen_BttmR_Y);
+	if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
+		pODMRenderParams->Initialize();
+}
+
+//----- (004610AA) --------------------------------------------------------
+void __fastcall PrepareToLoadODM(unsigned int bLoading, ODMRenderParams *a2)
+{
+	pGameLoadingUI_ProgressBar->Reset(27);
+	pSoundList->_4A9D79(0);
+	uCurrentlyLoadedLevelType = LEVEL_Outdoor;
+	ODM_LoadAndInitialize(pCurrentMapName, a2);
+	if (!bLoading)
+		TeleportToStartingPoint(uLevel_StartingPointType);
+	viewparams->_443365();
+	PlayLevelMusic();
+}
+// 6BE35C: using guessed type int uLevel_StartingPointType;
+
+
+//----- (004627B7) --------------------------------------------------------
+void MainMenu_Loop()
+{
+	GUIButton *pButton; // eax@27
+	unsigned int pControlParam; // ecx@35
+	unsigned int pY; // [sp-18h] [bp-54h]@39
+	Texture *pTexture; // [sp-14h] [bp-50h]@39
+	GUIWindow *pWindow; // [sp+4h] [bp-38h]@11
+	MSG msg;
+
+	pCurrentScreen = SCREEN_GAME;
+
+	pGUIWindow2 = 0;
+	pAudioPlayer->StopChannels(-1, -1);
+	pMouse->RemoveHoldingItem();
+
+	pIcons_LOD->_inlined_sub2();
+
+	pWindow_MainMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, 0);
+	Texture* pNew = pIcons_LOD->LoadTexturePtr("title_new", TEXTURE_16BIT_PALETTE);
+	Texture* pLoad = pIcons_LOD->LoadTexturePtr("title_load", TEXTURE_16BIT_PALETTE);
+	Texture* pCredits = pIcons_LOD->LoadTexturePtr("title_cred", TEXTURE_16BIT_PALETTE);
+	Texture* pExit = pIcons_LOD->LoadTexturePtr("title_exit", TEXTURE_16BIT_PALETTE);
+
+	pMainMenu_BtnNew = pWindow_MainMenu->CreateButton(495, 172, pNew->uTextureWidth, pNew->uTextureHeight, 1, 0, UIMSG_MainMenu_ShowPartyCreationWnd, 0, 'N', "", pNew, 0);
+	pMainMenu_BtnLoad = pWindow_MainMenu->CreateButton(495, 227, pLoad->uTextureWidth, pLoad->uTextureHeight, 1, 0, UIMSG_MainMenu_ShowLoadWindow, 1, 'L', "", pLoad, 0);
+	pMainMenu_BtnCredits = pWindow_MainMenu->CreateButton(495, 282, pCredits->uTextureWidth, pCredits->uTextureHeight, 1, 0, UIMSG_ShowCredits, 2, 'C', "", pCredits, 0);
+	pMainMenu_BtnExit = pWindow_MainMenu->CreateButton(495, 337, pExit->uTextureWidth, pExit->uTextureHeight, 1, 0, UIMSG_ExitToWindows, 3, 0, "", pExit, 0);
+
+	pTexture_PCX.Release();
+	pTexture_PCX.Load("title.pcx", 0);
+	SetCurrentMenuID(MENU_MAIN);
+	SetForegroundWindow(window->GetApiHandle());
+	SendMessageW(window->GetApiHandle(), WM_ACTIVATEAPP, 1, 0);
+	while (GetCurrentMenuID() == MENU_MAIN || GetCurrentMenuID() == MENU_SAVELOAD)
+	{
+		POINT pt;
+		pMouse->GetCursorPos(&pt);
+		pWindow = pWindow_MainMenu;
+		if (GetCurrentMenuID() == MENU_SAVELOAD)
+		{
+			if (pCurrentScreen != SCREEN_LOADGAME)
+			{
+				pTexture_PCX.Release();
+				pTexture_PCX.Load("lsave640.pcx", 0);
+				pGUIWindow2 = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, 0);
+				pCurrentScreen = SCREEN_LOADGAME;
+				LoadUI_Load(0);
+			}
+			pWindow = pGUIWindow_CurrentMenu;
+		}
+
+		while (PeekMessageW(&msg, 0, 0, 0, PM_REMOVE))
+		{
+			if (msg.message == WM_QUIT)
+				Game_DeinitializeAndTerminate(0);
+			TranslateMessage(&msg);
+			DispatchMessageW(&msg);
+		}
+
+		if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE)
+		{
+			WaitMessage();
+			continue;
+		}
+
+		pRenderer->BeginScene();
+		pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX);
+
+		GUI_MainMenuMessageProc();
+		GUI_UpdateWindows();
+
+		if (GetCurrentMenuID() != MENU_MAIN)
+		{
+			if (GetCurrentMenuID() == MENU_LoadingProcInMainMenu)
+			{
+				pIcons_LOD->RemoveTexturesPackFromTextureList();
+				pGUIWindow_CurrentMenu->Release();
+				pGUIWindow_CurrentMenu = 0;
+				pCurrentScreen = SCREEN_GAME;
+				viewparams->bRedrawGameUI = 1;
+			}
+		}
+		else
+		{
+			if (!pModalWindow)// ???
+			{
+				pButton = pWindow->pControlsHead;
+				for (pButton = pWindow->pControlsHead; pButton; pButton = pButton->pNext)
+				{
+					if (pt.x >= (signed int)pButton->uX && pt.x <= (signed int)pButton->uZ
+						&& pt.y >= (signed int)pButton->uY && pt.y <= (signed int)pButton->uW
+						&& pWindow == pWindow_MainMenu)
+					{
+						pControlParam = pButton->msg_param;
+						switch (pControlParam) // backlight for buttons
+						{
+						case 0:
+							pTexture = pNew;
+							pY = 172;
+							break;
+						case 1:
+							pTexture = pLoad;
+							pY = 227;
+							break;
+						case 2:
+							pTexture = pCredits;
+							pY = 282;
+							break;
+						case 3:
+							pTexture = pExit;
+							pY = 337;
+							break;
+						}
+						pRenderer->DrawTextureIndexed(495, pY, pTexture);
+					}
+				}
+			}
+		}
+		pRenderer->EndScene();
+		pRenderer->Present();
+	}
+	GUI_MainMenuMessageProc();
+	pRenderer->BeginScene();
+	GUI_UpdateWindows();
+	pRenderer->EndScene();
+	pRenderer->Present();
+	pTexture_PCX.Release();
+	if (pGUIWindow2)
+	{
+		pGUIWindow2->Release();
+		pGUIWindow2 = 0;
+	}
+	pWindow_MainMenu->Release();
+	pIcons_LOD->RemoveTexturesPackFromTextureList();
+}
+
+//----- (004BF91E) --------------------------------------------------------
+unsigned int GameOverMenu(void *ecx0)
+{
+	const char *v1; // eax@2
+	unsigned int result; // eax@3
+	const char *v6; // eax@10
+	const char *v7; // edx@10
+	const char *v8; // ecx@12
+	const char *v9; // eax@14
+	unsigned int v10; // eax@25
+	GUIWindow pWindow; // [sp+34h] [bp-9Ch]@1
+	unsigned int v14; // [sp+A4h] [bp-2Ch]@5
+	void *v15; // [sp+A8h] [bp-28h]@1
+	const char *pInString; // [sp+ACh] [bp-24h]@5
+	unsigned int v17; // [sp+B0h] [bp-20h]@5
+	unsigned int v18; // [sp+B4h] [bp-1Ch]@5
+	unsigned int v19; // [sp+B8h] [bp-18h]@5
+	int v20; // [sp+BCh] [bp-14h]@7
+	GUIFont *pFont; // [sp+C4h] [bp-Ch]@1
+	unsigned __int64 v23; // [sp+C8h] [bp-8h]@5
+	MSG msg;
+
+	v15 = ecx0;
+
+	RGBTexture _this; // [sp+Ch] [bp-C4h]@1
+	//RGBTexture::RGBTexture(&this);
+
+	dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_4000;
+	bGameoverLoop = 1;
+	pMediaPlayer->bStopBeforeSchedule = 0;
+	pAudioPlayer->StopChannels(-1, -1);
+	pRenderer->BeginScene();
+	pRenderer->ClearBlack();
+	pRenderer->EndScene();
+	pRenderer->Present();
+	//pMediaPlayer->pResetflag = 0;
+	_449B57_test_bit(pParty->_quest_bits, 99);
+	_this.Load("winbg.pcx", 2);
+	pRenderer->BeginScene();
+	pRenderer->DrawTextureRGB(0, 0, &_this);
+	pRenderer->EndScene();
+	free(_this.pPixels);
+	_this.pPixels = 0;
+	window_SpeakInHouse = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, 0);
+	pWindow.uFrameX = 75;
+	pWindow.uFrameY = 60;
+	pWindow.uFrameWidth = 469;
+	pWindow.uFrameHeight = 338;
+	pWindow.uFrameZ = 543;
+	pWindow.uFrameW = 397;
+	pFont = LoadFont("endgame.fnt", "FONTPAL", NULL);
+	if (pParty->IsPartyGood())
+		v1 = pGlobalTXT_LocalizationStrings[675];//"Splendid job!  With the activation of the Gate, a thousand worlds lie at your feet.  Perhaps on one of them you will find the Ancients themselves, and return with the fruits their great civilization has to offer your world and your kingdom."
+	else
+	{
+		result = pParty->IsPartyEvil();
+		if (!(short)result)
+			return result;
+		v1 = pGlobalTXT_LocalizationStrings[676];//"Brilliant!  The completion of the Heavenly Forge has provided enough Ancient weapons to crush all resistance to your plans.  Soon the world will bow to your every whim!  Still, you can't help but wonder what was beyond the Gate the other side was trying so hard to build."
+	}
+	pInString = v1;
+	v23 = pParty->uTimePlayed - 138240;
+	v19 = (unsigned int)((signed __int64)((double)(pParty->uTimePlayed - 138240) * 0.234375) / 60 / 60) / 24;
+	v14 = (unsigned int)((signed __int64)((double)(pParty->uTimePlayed - 138240) * 0.234375) / 60 / 60) / 24 / 0x1C / 0xC;
+	v18 = (unsigned int)((signed __int64)((double)(pParty->uTimePlayed - 138240) * 0.234375) / 60 / 60) / 24 / 0x1C % 0xC;
+	v17 = v19 % 0x1C;
+	if (!v19)
+		v19 = 1;
+	pRenderer->BeginScene();
+	pWindow.DrawTitleText(pFont, 1, 0x23, 1, pGlobalTXT_LocalizationStrings[9], 3);//Congratulations!
+	v23 = 0i64;
+	v20 = 0;
+	for (uint i = 0; i < 4; i++)
+	{
+		sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[129], pParty->pPlayers[i].pName, pParty->pPlayers[i].GetBaseLevel(), pClassNames[pParty->pPlayers[i].classType]);//%s the Level %u %s
+		pWindow.DrawTitleText(pFont, 1, i * (LOBYTE(pFont->uFontHeight) - 2) + LOBYTE(pFont->uFontHeight) + 46, 1, pTmpBuf.data(), 3);
+		v23 += pParty->pPlayers[i].uExperience;//__PAIR__(*(int *)(i - 4), *(int *)(i - 8));
+	}
+	v23 = (signed __int64)v23 / v19;
+	v6 = FitTextInAWindow(pInString, pFont, &pWindow, 0xC, 0);
+	pWindow.DrawTitleText(pFont, 1, 5 * (LOBYTE(pFont->uFontHeight) + 11), 1, v6, 0);
+	strcpy(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[37]);//Total Time:
+
+	v7 = pGlobalTXT_LocalizationStrings[56];
+	if (v17 != 1)
+		v7 = pGlobalTXT_LocalizationStrings[57];
+
+	v8 = pGlobalTXT_LocalizationStrings[146];//Month
+	if (v18 != 1)
+		v8 = pGlobalTXT_LocalizationStrings[148];//Months
+
+	v9 = pGlobalTXT_LocalizationStrings[245];
+	if (v14 != 1)
+		v9 = pGlobalTXT_LocalizationStrings[132];
+
+	sprintf(pTmpBuf2.data(), " %lu %s, %lu %s, %lu %s ", v14, v9, v18, v8, v17, v7);
+	strcat(pTmpBuf.data(), pTmpBuf2.data());
+	pWindow.DrawTitleText(pFont, 1, pWindow.uFrameHeight - 2 * LOBYTE(pFont->uFontHeight) - 5, 1, pTmpBuf.data(), 3);
+	sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[94], v23);
+	pWindow.DrawTitleText(pFont, 1, pWindow.uFrameHeight, 1, pTmpBuf.data(), 3);
+	dword_6BE364_game_settings_1 |= GAME_SETTINGS_4000;
+	pRenderer->EndScene();
+	pRenderer->Present();
+	//if ( pRenderer->pRenderD3D )
+	pRenderer->pBeforePresentFunction();
+	pRenderer->SaveWinnersCertificate("MM7_Win.Pcx");
+	free(pFont);
+	window_SpeakInHouse->Release();
+	window_SpeakInHouse = 0;
+	if (v15 == (void *)2)
+		result = pMessageQueue_50CBD0->uNumMessages;
+	else
+	{
+		LODWORD(v23) = GetTickCount() + 5000;
+		while ((unsigned int)v23 > GetTickCount())
+			;
+		while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
+		{
+			if (msg.message == WM_QUIT)
+				Game_DeinitializeAndTerminate(0);
+			TranslateMessage(&msg);
+			DispatchMessage(&msg);
+		}
+		if (pMessageQueue_50CBD0->uNumMessages)
+		{
+			LOBYTE(v10) = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+			pMessageQueue_50CBD0->uNumMessages = v10;
+		}
+		pKeyActionMap->ResetKeys();
+		pKeyActionMap->uLastKeyPressed = 0;
+		do
+		{
+			while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
+			{
+				if (msg.message == WM_QUIT)
+					Game_DeinitializeAndTerminate(0);
+				TranslateMessage(&msg);
+				DispatchMessage(&msg);
+			}
+		} while (!pKeyActionMap->uLastKeyPressed);
+		result = pMessageQueue_50CBD0->uNumMessages;
+		if (pMessageQueue_50CBD0->uNumMessages)
+		{
+			result = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+			pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+		}
+	}
+	if (v15)
+	{
+		/*if ( (signed int)result < 40 )
+		{
+		pMessageQueue_50CBD0->pMessages[result].eType = UIMSG_Quit;
+		}*/
+		pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Quit, 1, 0);
+	}
+	else
+	{
+		pMessageQueue_50CBD0->AddGUIMessage(UIMSG_ShowFinalWindow, 1, 0);
+		/*if ( (signed int)result < 40 )
+		{
+		pMessageQueue_50CBD0->pMessages[result].eType = UIMSG_C5;
+		pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1;
+		result = 3 * pMessageQueue_50CBD0->uNumMessages + 3;
+		*(&pMessageQueue_50CBD0->uNumMessages + result) = 0;
+		++pMessageQueue_50CBD0->uNumMessages;
+		}*/
+	}
+	bGameoverLoop = 0;
+	return result;
+}
+
+//----- (00464479) --------------------------------------------------------
+void ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows()
+{
+	int v0; // esi@9
+
+	if (pMouse)
+		pMouse->SetCursorBitmap("MICON1");
+
+	pPaletteManager->ResetNonLocked();
+	pBitmaps_LOD->ReleaseAll2();
+	pSprites_LOD->DeleteSomeOtherSprites();
+	pIcons_LOD->ReleaseAll2();
+
+	if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
+		pIndoor->Release();
+	else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
+		pOutdoor->Release();
+
+	pAudioPlayer->StopChannels(-1, -1);
+	pSoundList->_4A9D79(0);
+	uCurrentlyLoadedLevelType = LEVEL_null;
+	pSpriteFrameTable->ResetSomeSpriteFlags();
+	v0 = uNumVisibleWindows;
+	pParty->armageddon_timer = 0;
+	while (v0 > 0)
+		pWindowList[pVisibleWindowsIdxs[v0--] - 1].Release();
+}
+
+//----- (00461103) --------------------------------------------------------
+void _461103_load_level_sub()
+{
+	int v4; // edx@8
+	signed int v6; // esi@14
+	signed int v8; // ecx@16
+	int v12; // esi@25
+	int v13; // eax@26
+	__int16 v14; // ax@41
+	signed int v17; // [sp+14h] [bp-48h]@3
+	signed int v18; // [sp+14h] [bp-48h]@23
+	int v19; // [sp+18h] [bp-44h]@1
+	signed int v20; // [sp+18h] [bp-44h]@14
+	int v21[16]; // [sp+1Ch] [bp-40h]@17
+
+	GenerateItemsInChest();
+	pGameLoadingUI_ProgressBar->Progress();
+	pParty->uFlags |= 2;
+	pParty->field_7B5_in_arena_quest = 0;
+	dword_5C6DF8 = 1;
+	pNPCStats->uNewlNPCBufPos = 0;
+	v19 = pMapStats->GetMapInfo(pCurrentMapName);
+
+	//v15 = 0;
+	for (uint i = 0; i < uNumActors; ++i)
+		//if ( (signed int)uNumActors > 0 )
+	{
+		//Actor* pActor = &pActors[i];
+		//v2 = (char *)&pActors[0].uNPC_ID;
+		//do
+		//{
+		//v3 = pActors[i].pMonsterInfo.uID;
+		v17 = 0;
+		if (pActors[i].pMonsterInfo.uID >= 115 && pActors[i].pMonsterInfo.uID <= 186
+			|| pActors[i].pMonsterInfo.uID >= 232 && pActors[i].pMonsterInfo.uID <= 249)
+			v17 = 1;
+		//v1 = 0;
+		v4 = (pActors[i].pMonsterInfo.uID - 1) % 3;
+		if (2 == v4)
+		{
+			if (pActors[i].sNPC_ID && pActors[i].sNPC_ID < 5000)
+				continue;
+		}
+		else
+		{
+			if (v4 != 1)
+			{
+				if (v4 == 0 && pActors[i].sNPC_ID == 0)
+					pActors[i].sNPC_ID = 0;
+				continue;
+			}
+		}
+		if (pActors[i].sNPC_ID > 0 && pActors[i].sNPC_ID < 5000)
+			continue;
+		if (v17)
+		{
+			pNPCStats->InitializeAdditionalNPCs(&pNPCStats->pAdditionalNPC[pNPCStats->uNewlNPCBufPos], pActors[i].pMonsterInfo.uID, 0, v19);
+			v14 = LOWORD(pNPCStats->uNewlNPCBufPos) + 5000;
+			++pNPCStats->uNewlNPCBufPos;
+			pActors[i].sNPC_ID = v14;
+			continue;
+		}
+		pActors[i].sNPC_ID = 0;
+		//++v15;
+		//v2 += 836;
+		//}
+		//while ( v15 < (signed int)uNumActors );
+	}
+
+	pGameLoadingUI_ProgressBar->Progress();
+
+	//v5 = uNumActors;
+	v6 = 0;
+	v20 = 0;
+	//v16 = v1;
+
+	for (uint i = 0; i < uNumActors; ++i)
+	{
+		//v7 = (char *)&pActors[0].pMonsterInfo;
+		//do
+		//{
+		for (v8 = 0; v8 < v6; ++v8)
+		{
+			if (v21[v8] == pActors[i].pMonsterInfo.uID - 1)
+				break;
+		}
+
+		if (v8 == v6)
+		{
+			v21[v6++] = pActors[i].pMonsterInfo.uID - 1;
+			v20 = v6;
+			if (v6 == 16)
+				break;
+		}
+		//++v16;
+		//v7 += 836;
+		//}
+		//while ( v16 < (signed int)v5 );
+	}
+
+	pGameLoadingUI_ProgressBar->Progress();
+
+	for (int _v0 = 0; _v0 < v6; ++_v0)
+	{
+		for (v18 = 4; v18; --v18)
+			pSoundList->LoadSound(pMonsterList->pMonsters[v21[_v0]].pSoundSampleIDs[4 - v18], 0);
+		v12 = 0;
+		do
+		v13 = pSoundList->LoadSound(v12++ + word_4EE088_sound_ids[pMonsterStats->pInfos[v21[_v0] + 1].uSpell1ID], 1);
+		while (v13);
+	}
+	//v0 = pGameLoadingUI_ProgressBar;
+	//v1 = 0;
+
+	pGameLoadingUI_ProgressBar->Progress();
+
+	if (dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_NO_ACTORS)
+		uNumActors = 0;
+	if (dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_NO_DECORATIONS)
+		uNumLevelDecorations = 0;
+	init_event_triggers();
+
+	pGameLoadingUI_ProgressBar->Progress();
+
+	pGame->pIndoorCameraD3D->vPartyPos.x = 0;
+	pGame->pIndoorCameraD3D->vPartyPos.y = 0;
+	pGame->pIndoorCameraD3D->vPartyPos.z = 100;
+	pGame->pIndoorCameraD3D->sRotationX = 0;
+	pGame->pIndoorCameraD3D->sRotationY = 0;
+	viewparams->bRedrawGameUI = true;
+	uLevel_StartingPointType = MapStartPoint_Party;
+	pSprites_LOD->_461397();
+	pPaletteManager->LockTestAll();
+	if (pParty->pPickedItem.uItemID != 0)
+		pMouse->SetCursorBitmapFromItemID(pParty->pPickedItem.uItemID);
+}
+
+//----- (0042F3D6) --------------------------------------------------------
+void InitializeTurnBasedAnimations(void *_this)
+{
+	for (unsigned int i = 0; i < pIconIDs_Turn.size(); ++i)
+	{
+		char icon_name[32];
+		sprintf(icon_name, "turn%u", i);
+		pIconIDs_Turn[i] = pIconsFrameTable->FindIcon(icon_name);
+		pIconsFrameTable->InitializeAnimation(pIconIDs_Turn[i]);
+	}
+
+	uIconID_TurnStop = pIconsFrameTable->FindIcon("turnstop");
+	uIconID_TurnHour = pIconsFrameTable->FindIcon("turnhour");
+	uIconID_TurnStart = pIconsFrameTable->FindIcon("turnstart");
+	uIconID_CharacterFrame = pIconsFrameTable->FindIcon("aframe1");
+	uSpriteID_Spell11 = pSpriteFrameTable->FastFindSprite("spell11");
+
+	pIconsFrameTable->InitializeAnimation(uIconID_TurnHour);
+	pIconsFrameTable->InitializeAnimation(uIconID_TurnStop);
+	pIconsFrameTable->InitializeAnimation(uIconID_TurnStart);
+	pIconsFrameTable->InitializeAnimation(uIconID_CharacterFrame);
+}
+
+//----- (00466C40) --------------------------------------------------------
+const wchar_t *MENU_STATE_to_string(MENU_STATE m)
+{
+	switch (m)
+	{
+	case -1:                return L"-1";
+	case MENU_MAIN:         return L"MENU_MAIN";
+	case MENU_NEWGAME:      return L"MENU_NEWGAME";
+	case MENU_CREDITS:      return L"MENU_CREDITS";
+	case MENU_SAVELOAD:     return L"MENU_SAVELOAD";
+	case MENU_EXIT_GAME:    return L"MENU_EXIT_GAME";
+	case MENU_5:            return L"MENU_5";
+	case MENU_CREATEPARTY:  return L"MENU_CREATEPARTY";
+	case MENU_NAMEPANELESC: return L"MENU_NAMEPANELESC";
+	case MENU_CREDITSPROC:  return L"MENU_CREDITSPROC";
+	case MENU_LoadingProcInMainMenu: return L"MENU_LoadingProcInMainMenu";
+	case MENU_DebugBLVLevel:           return L"MENU_DebugBLVLevel";
+	case MENU_CREDITSCLOSE: return L"MENU_CREDITSCLOSE";
+	case MENU_MMT_MAIN_MENU: return L"MENU_MMT_MAIN_MENU";
+	default:                return L"unk";
+	};
+};
+void SetCurrentMenuID(MENU_STATE uMenu)
+{
+	sCurrentMenuID = uMenu;
+
+	Log::Warning(L"CurrentMenu = %s \n", MENU_STATE_to_string(uMenu));
+}
+
+//----- (00466CA0) --------------------------------------------------------
+MENU_STATE GetCurrentMenuID()
+{
+	return sCurrentMenuID;
+}
+
+//----- (0046BDA8) --------------------------------------------------------
+unsigned int  GetGravityStrength()
+{
+	int v0; // eax@1
+
+	v0 = ~LOBYTE(pGame->uFlags2) & 8;
+	LOBYTE(v0) = v0 | 2;
+	return (unsigned int)v0 >> 1;
+}
+
+//----- (00448B45) --------------------------------------------------------
+void  GameUI_StatusBar_UpdateTimedString(unsigned int bForceHide)
+{
+	if (bForceHide || GameUI_Footer_TimeLeft && GetTickCount() >= GameUI_Footer_TimeLeft)
+		GameUI_Footer_TimeLeft = 0;
+}
+
+//----- (0044861E) --------------------------------------------------------
+void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename)
+{
+	unsigned int texture; // eax@2
+
+	if (uFaceCog)
+	{
+		texture = pBitmaps_LOD->LoadTexture(pFilename);
+		if (texture != -1 ? (int)&pBitmaps_LOD->pTextures[texture] : 0)
+		{
+			pBitmaps_LOD->pTextures[texture].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[texture].palette_id1);
+
+			if (uCurrentlyLoadedLevelType == 1)
+			{
+				if ((signed int)pIndoor->uNumFaceExtras > 1)
+				{
+					for (uint i = 1; i < (signed int)pIndoor->uNumFaceExtras; ++i)
+					{
+						if (pIndoor->pFaceExtras[i].sCogNumber == uFaceCog)
+						{
+							if (pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uAttributes & FACE_TEXTURE_FRAME)
+							{
+								pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uBitmapID = pTextureFrameTable->FindTextureByName(pFilename);
+								if (pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uBitmapID)
+								{
+									pTextureFrameTable->LoadAnimationSequenceAndPalettes(pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uBitmapID);
+								}
+								else
+								{
+									pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uBitmapID = texture;
+									pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uAttributes &= 0xFFFFBFFF;
+								}
+							}
+							else
+							{
+								pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uBitmapID = texture;
+							}
+						}
+					}
+				}
+				pParty->uFlags |= 2;
+			}
+			else
+			{
+				for (uint j = 0; j < (unsigned int)pOutdoor->uNumBModels; ++j)
+				{
+					for (uint i = 0; i < pOutdoor->pBModels[j].uNumFaces; ++i)
+					{
+						if (pOutdoor->pBModels[j].pFaces[i].sCogNumber == uFaceCog)
+						{
+							if (pOutdoor->pBModels[j].pFaces[i].uAttributes & FACE_TEXTURE_FRAME)
+							{
+								pOutdoor->pBModels[j].pFaces[i].uTextureID = pTextureFrameTable->FindTextureByName(pFilename);
+								if (pOutdoor->pBModels[j].pFaces[i].uTextureID)
+									pTextureFrameTable->LoadAnimationSequenceAndPalettes(pOutdoor->pBModels[j].pFaces[i].uTextureID);
+								else
+								{
+									pOutdoor->pBModels[j].pFaces[i].uTextureID = texture;
+									pOutdoor->pBModels[j].pFaces[i].uAttributes &= 0xFFFFBFFF;
+								}
+							}
+							else
+								pOutdoor->pBModels[j].pFaces[i].uTextureID = texture;
+						}
+					}
+				}
+			}
+			pParty->uFlags |= 2;
+		}
+	}
+}
+
+//----- (0044892E) --------------------------------------------------------
+void __fastcall sub_44892E_set_faces_bit(int sCogNumber, int bit, int on)
+{
+	if (sCogNumber)
+	{
+		if (uCurrentlyLoadedLevelType == 1)
+		{
+			for (uint i = 1; i < (unsigned int)pIndoor->uNumFaceExtras; ++i)
+			{
+				if (pIndoor->pFaceExtras[i].sCogNumber == sCogNumber)
+				{
+					if (on)
+						pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uAttributes |= bit;
+					else
+						pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uAttributes &= ~bit;
+				}
+			}
+			pParty->uFlags |= 2;
+		}
+		else
+		{
+			for (uint j = 0; j < (unsigned int)pOutdoor->uNumBModels; ++j)
+			{
+				for (uint i = 0; i < (unsigned int)pOutdoor->pBModels[j].uNumFaces; ++i)
+				{
+					if (pOutdoor->pBModels[j].pFaces[i].sCogNumber == sCogNumber)
+					{
+						if (on)
+							pOutdoor->pBModels[j].pFaces[i].uAttributes |= bit;
+						else
+							pOutdoor->pBModels[j].pFaces[i].uAttributes &= ~bit;
+					}
+				}
+			}
+		}
+		pParty->uFlags |= 2;
+	}
+}
+
+//----- (0044882F) --------------------------------------------------------
+void __fastcall SetDecorationSprite(uint16_t uCog, bool bHide, const char *pFileName)
+{
+	for (size_t i = 0; i < uNumLevelDecorations; i++)
+	{
+		if (pLevelDecorations[i].uCog == uCog)
+		{
+			if (pFileName && strcmp(pFileName, "0"))
+			{
+				pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(pFileName);
+				pDecorationList->InitializeDecorationSprite(pLevelDecorations[i].uDecorationDescID);
+			}
+
+			if (bHide)
+				pLevelDecorations[i].uFlags &= ~LEVEL_DECORATION_INVISIBLE;
+			else
+				pLevelDecorations[i].uFlags |= LEVEL_DECORATION_INVISIBLE;
+
+			pParty->uFlags |= 2;
+		}
+	}
+}
+
+//----- (004356FF) --------------------------------------------------------
+void back_to_game()
+{
+	dword_507BF0_is_there_popup_onscreen = 0;
+	dword_4E455C = 1;
+
+	extern int no_rightlick_in_inventory;
+	no_rightlick_in_inventory = false;
+
+	if (pGUIWindow_ScrollWindow)
+		free_book_subwindow();
+	if (!pCurrentScreen && !pGUIWindow_Settings)
+		pEventTimer->Resume();
+	viewparams->bRedrawGameUI = 1;
+}
+
+//----- (00494035) --------------------------------------------------------
+void _494035_timed_effects__water_walking_damage__etc()
+{
+	signed __int64 v0; // qax@1
+	unsigned int v4; // edi@1
+	//  signed int v12; // edi@29
+	int v24; // ecx@60
+	int v26; // ecx@64
+	int v28; // ecx@68
+	int v30; // ecx@72
+	int v32; // ecx@76
+	int v34; // ecx@80
+	int v36; // ecx@84
+	int v38; // ecx@88
+	int v40; // ecx@92
+	int v42; // ecx@96
+	bool v43; // ebx@102
+	bool v46; // edi@111
+	//  unsigned int v56; // [sp-8h] [bp-38h]@55
+	//  int v59; // [sp-4h] [bp-34h]@55
+	//  unsigned int v61; // [sp+14h] [bp-1Ch]@1
+	signed int a2a; // [sp+18h] [bp-18h]@47
+	signed int old_day; // [sp+1Ch] [bp-14h]@47
+	signed int old_hour;
+
+	old_day = pParty->uDaysPlayed;
+	old_hour = pParty->uCurrentHour;
+	//auto prev_time = pEventTimer->uTimeElapsed;
+	pParty->uTimePlayed += pEventTimer->uTimeElapsed;
+	v0 = ((signed __int64)(pParty->uTimePlayed * 0.234375) / 60) / 60i64;
+	v4 = (unsigned int)(((unsigned int)v0 / 24) / 7) >> 2;
+	pParty->uCurrentTimeSecond = (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) % 60;
+	pParty->uCurrentMinute = ((signed __int64)(pParty->uTimePlayed * 0.234375) / 60) % 60;
+	pParty->uCurrentHour = v0 % 24;
+	pParty->uCurrentMonthWeek = ((unsigned int)v0 / 24) / 7 & 3;
+	pParty->uDaysPlayed = (unsigned int)((unsigned int)v0 / 24) % 28;
+	pParty->uCurrentMonth = v4 % 12;
+	pParty->uCurrentYear = v4 / 0xC + game_starting_year;
+	if (pParty->uCurrentHour >= 3 && (old_hour < 3 || pParty->uDaysPlayed > old_day)) // new day dawns
+	{
+		pParty->pHirelings[0].bHasUsedTheAbility = false;
+		pParty->pHirelings[1].bHasUsedTheAbility = false;
+
+		for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i)
+			pNPCStats->pNewNPCData[i].bHasUsedTheAbility = false;
+
+		++pParty->days_played_without_rest;
+		if (pParty->days_played_without_rest > 1)
+		{
+			for (uint i = 0; i < 4; ++i)
+				pParty->pPlayers[i].SetCondWeakWithBlockCheck(0);
+
+			if (pParty->uNumFoodRations)
+				Party::TakeFood(1);
+			else
+			for (uint i = 0; i < 4; ++i)
+				pParty->pPlayers[i].sHealth = pParty->pPlayers[i].sHealth / (pParty->days_played_without_rest + 1) + 1;
+
+			if (pParty->days_played_without_rest > 3)
+			for (uint i = 0; i < 4; ++i)
+			{
+				pParty->pPlayers[i].Zero();
+				if (!pParty->pPlayers[i].IsPertified() && !pParty->pPlayers[i].IsEradicated()
+					&& !pParty->pPlayers[i].IsDead())
+				{
+					if (rand() % 100 < 5 * pParty->days_played_without_rest)
+						pParty->pPlayers[i].SetCondDeadWithBlockCheck(0);
+					if (rand() % 100 < 10 * pParty->days_played_without_rest)
+						pParty->pPlayers[i].SetCondInsaneWithBlockCheck(0);
+				}
+			}
+		}
+		if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
+			pOutdoor->SetFog();
+
+		for (uint i = 0; i < 4; ++i)
+			pParty->pPlayers[i].uNumDivineInterventionCastsThisDay = 0;
+	}
+
+	if (pParty->uFlags & 4 && pParty->field_6FC < (signed __int64)pParty->uTimePlayed)//water damage
+	{
+		pParty->field_6FC = (signed __int64)pParty->uTimePlayed + 128;
+		viewparams->bRedrawGameUI = true;
+		for (uint pl = 1; pl <= 4; ++pl)
+		{
+			if (pPlayers[pl]->WearsItem(ITEM_RELIC_HARECS_LEATHER, EQUIP_ARMOUR)
+				|| pPlayers[pl]->HasEnchantedItemEquipped(71)
+				|| pPlayers[pl]->pPlayerBuffs[PLAYER_BUFF_WATER_WALK].uExpireTime > 0)
+				pPlayers[pl]->PlayEmotion(CHARACTER_EXPRESSION_37, 0);
+			else
+			{
+				if (!pPlayers[pl]->HasUnderwaterSuitEquipped())
+				{
+					pPlayers[pl]->ReceiveDamage((signed __int64)pPlayers[pl]->GetMaxHealth() * 0.1, DMGT_FIRE);
+					if (pParty->uFlags & 4)
+					{
+						strcpy(GameUI_Footer_TimedString.data(), pGlobalTXT_LocalizationStrings[660]);// Вы тонете!
+						GameUI_Footer_TimeLeft = 128;
+					}
+				}
+				else
+					pPlayers[pl]->PlayEmotion(CHARACTER_EXPRESSION_37, 0);
+			}
+		}
+	}
+	if (pParty->uFlags & 0x200 && pParty->field_6FC < (signed __int64)pParty->uTimePlayed) //lava damage
+	{
+		viewparams->bRedrawGameUI = true;
+		pParty->field_6FC = (signed __int64)pParty->uTimePlayed + 128;
+
+		for (uint pl = 1; pl <= 4; pl++)
+		{
+			pPlayers[pl]->ReceiveDamage((signed __int64)pPlayers[pl]->GetMaxHealth() * 0.1, DMGT_FIRE);
+			if (pParty->uFlags & 0x200)
+			{
+				strcpy(GameUI_Footer_TimedString.data(), pGlobalTXT_LocalizationStrings[661]); //Вы горите!
+				GameUI_Footer_TimeLeft = 128;
+			}
+		}
+	}
+	_493938_regenerate();
+	uint party_condition_flag = 4;
+	a2a = pEventTimer->uTimeElapsed;
+	if (pParty->uFlags2 & PARTY_FLAGS_2_RUNNING)//замедление восстановления при беге
+	{
+		a2a *= 0.5f;
+		if (a2a < 1)
+			a2a = 1;
+	}
+
+	for (uint pl = 1; pl <= 4; pl++)
+	{
+		if (pPlayers[pl]->uTimeToRecovery)
+			pPlayers[pl]->Recover(a2a);//восстановление активности
+		if (pPlayers[pl]->GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE) + pPlayers[pl]->sHealth + pPlayers[pl]->uEndurance >= 1
+			|| (signed __int64)pPlayers[pl]->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime > 0)
+		{
+			if (pPlayers[pl]->sHealth < 1)
+				pPlayers[pl]->SetCondition(Condition_Unconcious, 0);
+		}
+		else
+			pPlayers[pl]->SetCondition(Condition_Dead, 0);
+		if (pPlayers[pl]->field_E0)
+		{
+			v24 = pPlayers[pl]->field_E0 - pEventTimer->uTimeElapsed;
+			if (v24 > 0)
+				pPlayers[pl]->field_E0 = v24;
+			else
+			{
+				pPlayers[pl]->field_E0 = 0;
+				viewparams->bRedrawGameUI = true;
+			}
+		}
+		if (pPlayers[pl]->field_E4)
+		{
+			v26 = pPlayers[pl]->field_E4 - pEventTimer->uTimeElapsed;
+			if (v26 > 0)
+				pPlayers[pl]->field_E4 = v26;
+			else
+			{
+				pPlayers[pl]->field_E4 = 0;
+				viewparams->bRedrawGameUI = true;
+			}
+		}
+		if (pPlayers[pl]->field_E8)
+		{
+			v28 = pPlayers[pl]->field_E8 - pEventTimer->uTimeElapsed;
+			if (v28 > 0)
+				pPlayers[pl]->field_E8 = v28;
+			else
+			{
+				pPlayers[pl]->field_E8 = 0;
+				viewparams->bRedrawGameUI = true;
+			}
+		}
+		if (pPlayers[pl]->field_EC)
+		{
+			v30 = pPlayers[pl]->field_EC - pEventTimer->uTimeElapsed;
+			if (v30 > 0)
+				pPlayers[pl]->field_EC = v30;
+			else
+			{
+				pPlayers[pl]->field_EC = 0;
+				viewparams->bRedrawGameUI = true;
+			}
+		}
+		if (pPlayers[pl]->field_F0)
+		{
+			v32 = pPlayers[pl]->field_F0 - pEventTimer->uTimeElapsed;
+			if (v32 > 0)
+				pPlayers[pl]->field_F0 = v32;
+			else
+			{
+				pPlayers[pl]->field_F0 = 0;
+				viewparams->bRedrawGameUI = true;
+			}
+		}
+		if (pPlayers[pl]->field_F4)
+		{
+			v34 = pPlayers[pl]->field_F4 - pEventTimer->uTimeElapsed;
+			if (v34 > 0)
+				pPlayers[pl]->field_F4 = v34;
+			else
+			{
+				pPlayers[pl]->field_F4 = 0;
+				viewparams->bRedrawGameUI = true;
+			}
+		}
+		if (pPlayers[pl]->field_F8)
+		{
+			v36 = pPlayers[pl]->field_F8 - pEventTimer->uTimeElapsed;
+			if (v36 > 0)
+				pPlayers[pl]->field_F8 = v36;
+			else
+			{
+				pPlayers[pl]->field_F8 = 0;
+				viewparams->bRedrawGameUI = true;
+			}
+		}
+		if (pPlayers[pl]->field_FC)
+		{
+			v38 = pPlayers[pl]->field_FC - pEventTimer->uTimeElapsed;
+			if (v38 > 0)
+				pPlayers[pl]->field_FC = v38;
+			else
+			{
+				pPlayers[pl]->field_FC = 0;
+				viewparams->bRedrawGameUI = true;
+			}
+		}
+		if (pPlayers[pl]->field_100)
+		{
+			v40 = pPlayers[pl]->field_100 - pEventTimer->uTimeElapsed;
+			if (v40 > 0)
+				pPlayers[pl]->field_100 = v40;
+			else
+			{
+				pPlayers[pl]->field_100 = 0;
+				viewparams->bRedrawGameUI = true;
+			}
+		}
+		if (pPlayers[pl]->field_104)
+		{
+			v42 = pPlayers[pl]->field_104 - pEventTimer->uTimeElapsed;
+			if (v42 > 0)
+				pPlayers[pl]->field_104 = v42;
+			else
+			{
+				pPlayers[pl]->field_104 = 0;
+				viewparams->bRedrawGameUI = true;
+			}
+		}
+		if (pPlayers[pl]->pConditions[Condition_Sleep] | pPlayers[pl]->pConditions[Condition_Paralyzed]
+			| pPlayers[pl]->pConditions[Condition_Unconcious] | pPlayers[pl]->pConditions[Condition_Dead]
+			| pPlayers[pl]->pConditions[Condition_Pertified] | pPlayers[pl]->pConditions[Condition_Eradicated])
+			--party_condition_flag;
+		v43 = (signed __int64)pPlayers[pl]->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime > 0; //спешка
+
+		for (uint k = 0; k < 24; ++k)
+			pPlayers[pl]->pPlayerBuffs[k].IsBuffExpiredToTime(pParty->uTimePlayed);
+
+		if (v43 && (signed __int64)pPlayers[pl]->pPlayerBuffs[7].uExpireTime <= 0)
+			pPlayers[pl]->SetCondition(Condition_Weak, 0);
+	}
+
+	v46 = (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_HASTE].uExpireTime > 0;
+
+	for (uint i = 0; i < 20; ++i)
+	{
+		if (pParty->pPartyBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed) == 1)
+			viewparams->bRedrawGameUI = true;
+	}
+
+	if (v46 && (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_HASTE].uExpireTime <= 0)
+	{
+		for (uint i = 0; i < 4; ++i)
+			pParty->pPlayers[i].SetCondition(1, 0);
+	}
+
+	for (uint i = 0; i < 2; ++i)//Проверка в сознании ли перс сделавший закл на полёт и хождение по воде
+	{
+		SpellBuff* pBuf = &pParty->pPartyBuffs[Party_Spec_Motion_status_ids[i]];
+		if (pBuf->uExpireTime == 0)
+			continue;
+
+		if (!(pBuf->uFlags & 1))
+		{
+			if (!pPlayers[pBuf->uCaster]->CanAct())
+			{
+				pBuf->Reset();
+				if (Party_Spec_Motion_status_ids[i] == PARTY_BUFF_FLY)
+					pParty->bFlying = false;
+			}
+		}
+	}
+
+	if (!party_condition_flag)
+	{
+		if (pCurrentScreen != SCREEN_REST)
+		{
+			for (uint pl = 1; pl <= 4; pl++)
+			{
+				if (pPlayers[pl]->pConditions[Condition_Sleep])
+				{
+					pPlayers[pl]->pConditions[Condition_Sleep] = 0;
+					party_condition_flag = 1;
+					break;
+				}
+			}
+			if (!party_condition_flag || _5C35C0_force_party_death)
+				uGameState = GAME_STATE_PARTY_DIED;
+		}
+	}
+
+	if (uActiveCharacter)//выбор следующего после пропускающего ход
+	{
+		if (pCurrentScreen != SCREEN_REST)
+		{
+			if (pPlayers[uActiveCharacter]->pConditions[Condition_Sleep]
+				|| pPlayers[uActiveCharacter]->pConditions[Condition_Paralyzed]
+				|| pPlayers[uActiveCharacter]->pConditions[Condition_Unconcious]
+				|| pPlayers[uActiveCharacter]->pConditions[Condition_Dead]
+				|| pPlayers[uActiveCharacter]->pConditions[Condition_Pertified]
+				|| pPlayers[uActiveCharacter]->pConditions[Condition_Eradicated])
+			{
+				viewparams->bRedrawGameUI = true;
+				uActiveCharacter = pParty->GetNextActiveCharacter();
+			}
+		}
+	}
+}
+
+//----- (00493938) --------------------------------------------------------
+void _493938_regenerate()
+{
+	int current_time; // edi@1
+	int last_reg_time; // qax@1
+	int v4; // eax@2
+	int v5; // edi@5
+	long long *v6; // ecx@5
+	char v7; // sf@5
+	int *v8; // ecx@10
+	int v9; // edi@15
+	signed int v10; // eax@15
+	//  __int16 *v11; // edx@16
+	//  int v12; // eax@20
+	int numberOfActorsAffected; // ebx@20
+	unsigned int v14; // esi@21
+	//unsigned int v15; // ecx@21
+	//unsigned int v16; // eax@21
+	//  int v18; // eax@21
+	signed int v19; // eax@21
+	bool recovery_HP; // ebx@25
+	//  ITEM_EQUIP_TYPE v22; // edi@30
+	signed int v25; // eax@33
+	//  int v26; // eax@35
+	//  int v27; // eax@36
+	//  int v28; // eax@37
+	signed int v31; // ecx@53
+	int actorsAffectedByImmolation[100]; // [sp+4h] [bp-22Ch]@20
+	SpriteObject a1; // [sp+194h] [bp-9Ch]@15
+	Vec3_int_ a3; // [sp+204h] [bp-2Ch]@15
+	bool has_dragon_flag; // [sp+210h] [bp-20h]@22
+	bool lich_jar_flag; // [sp+214h] [bp-1Ch]@25
+	bool zombie_flag; // [sp+218h] [bp-18h]@25
+	bool decrease_HP; // [sp+21Ch] [bp-14h]@25
+	bool lich_flag; // [sp+220h] [bp-10h]@25
+	int v49; // [sp+224h] [bp-Ch]@24
+	bool recovery_SP; // [sp+228h] [bp-8h]@25
+	bool redraw_flag; // [sp+22Ch] [bp-4h]@2
+
+	current_time = (signed int)(signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60;
+	last_reg_time = (signed int)(signed __int64)((double)pParty->uLastRegenerationTime * 0.234375) / 60;
+	if (current_time >= (signed int)last_reg_time + 5)
+	{
+		redraw_flag = false;
+		v4 = (current_time - last_reg_time) / 5;
+		if (pParty->FlyActive())
+		{
+			if (pParty->bFlying)
+			{
+				if (!(pParty->pPartyBuffs[PARTY_BUFF_FLY].uFlags & 1))
+				{
+					v5 = v4 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uPower;
+					//cursed_flag = pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_FLY].uCaster - 1].pConditions[Condition_Cursed];//cursed
+					//v7 = cursed_flag < v5;
+					//cursed_flag -= v5;
+
+					v6 = &pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_FLY].uCaster - 1].pConditions[Condition_Cursed];
+
+					if (*v6 < v5)
+					{
+						v6 = 0;
+						pParty->uFlags &= 0xFFFFFFBFu;
+						pParty->bFlying = false;
+						redraw_flag = true;
+					}
+				}
+			}
+		}
+
+		if (pParty->WaterWalkActive())
+		{
+			if (pParty->uFlags & PARTY_FLAGS_1_STANDING_ON_WATER)
+			{
+				if (!(pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags & 1))
+				{ // taking on water
+					v8 = (int *)&pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uCaster - 1].pConditions[Condition_Cursed];//&AA1058_PartyQuickSpellSound[4].pSounds[6972 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uCaster + 2000];
+					v7 = *v8 < v4;
+					*v8 -= v4;
+					if (v7)
+					{
+						*v8 = 0;
+						pParty->uFlags &= ~PARTY_FLAGS_1_STANDING_ON_WATER;
+						redraw_flag = true;
+					}
+				}
+			}
+		}
+
+		if (pParty->ImmolationActive())//Жертва
+		{
+			a3.z = 0;
+			a3.y = 0;
+			a3.x = 0;
+			a1.stru_24.Reset();
+			a1.spell_level = pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].uPower;
+			a1.spell_skill = pParty->ImmolationSkillLevel();
+			v10 = 0;
+			a1.uType = 1070;
+			a1.spell_id = SPELL_FIRE_IMMOLATION;
+			v10 = 0;
+			for (uint i = 0; i > pObjectList->uNumObjects; i++)
+			{
+				if (pObjectList->pObjects[i].uObjectID == stru_4E3ACC[8].uType)
+					v10 = i;
+			}
+			a1.uObjectDescID = v10;
+			a1.field_60_distance_related_prolly_lod = 0;
+			a1.uAttributes = 0;
+			a1.uSectorID = 0;
+			a1.uSpriteFrameID = 0;
+			a1.spell_caster_pid = PID(OBJECT_Player, pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].uCaster);
+			a1.uFacing = 0;
+			a1.uSoundID = 0;
+			numberOfActorsAffected = pParty->_46A89E_immolation_effect(actorsAffectedByImmolation, 100, 307);
+			for (v9 = 0; v9 < numberOfActorsAffected; ++v9)
+			{
+				v14 = actorsAffectedByImmolation[v9];
+				a1.vPosition.x = pActors[v14].vPosition.x;
+				a1.vPosition.y = pActors[v14].vPosition.y;
+				a1.vPosition.z = pActors[v14].vPosition.z;
+				a1.spell_target_pid = PID(OBJECT_Actor, v14);
+				v19 = a1.Create(0, 0, 0, 0);
+				Actor::DamageMonsterFromParty(PID(OBJECT_Item, v19), v14, &a3);
+			}
+		}
+
+		has_dragon_flag = false;
+		if (PartyHasDragon())
+			has_dragon_flag = true;
+
+		for (v49 = 0; v49 < 4; v49++)
+		{
+			recovery_HP = false;
+			recovery_SP = false;
+			decrease_HP = false;
+			lich_flag = false;
+			lich_jar_flag = false;
+			zombie_flag = false;
+
+			for (int v22 = 0; (signed int)v22 < 16; v22++)
+			{
+				if (pParty->pPlayers[v49].HasItemEquipped((ITEM_EQUIP_TYPE)v22))
+				{
+					uint _idx = pParty->pPlayers[v49].pEquipment.pIndices[v22];
+					if (pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uItemID > 134)
+					{
+						if (pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uItemID == ITEM_RELIC_ETHRICS_STAFF)
+							decrease_HP = true;
+						if (pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uItemID == ITEM_ARTIFACT_HERMES_SANDALS)
+						{
+							recovery_HP = true;
+							recovery_SP = true;
+						}
+						if (pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uItemID == ITEM_ARTIFACT_MINDS_EYE)
+							recovery_SP = true;
+						if (pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uItemID == ITEM_ARTIFACT_HEROS_BELT)
+							recovery_HP = true;
+					}
+					else
+					{
+						v25 = pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uSpecEnchantmentType;
+						if (v25 == 37 //of Regeneration("Regenerate 1hp/x while walking, etc")
+							|| v25 == 44 //of Life("HP (+10), Regen hpts")
+							|| v25 == 50 //of The Phoenix("Fire Res (+30), Regen hpts") && 
+							|| v25 == 54)// of The Troll("End (+15), Regen hpts")
+							recovery_HP = true;
+						if (v25 == 38 //of Mana("Regenerate 1sp/x while walking, etc")
+							|| v25 == 47 //of The Eclipse("SP (+10), Regen spts")
+							|| v25 == 55)//of The Unicorn("Luck (+15), Regen spts")
+							recovery_SP = true;
+						if (v25 == 66)// of Plenty("Regenerate 1 hp/x and 1 sp/x while walking, etc.")
+						{
+							recovery_HP = true;
+							recovery_SP = true;
+						}
+					}
+
+					if (recovery_HP &&
+						!pParty->pPlayers[v49].pConditions[Condition_Dead] &&
+						!pParty->pPlayers[v49].pConditions[Condition_Eradicated])
+					{
+						if (pParty->pPlayers[v49].sHealth < pParty->pPlayers[v49].GetMaxHealth())
+							++pParty->pPlayers[v49].sHealth;
+						if (pParty->pPlayers[v49].pConditions[Condition_Unconcious] && pParty->pPlayers[v49].sHealth > 0)
+							pParty->pPlayers[v49].pConditions[Condition_Unconcious] = 0;
+						redraw_flag = true;
+					}
+
+					if (recovery_SP &&
+						!pParty->pPlayers[v49].pConditions[Condition_Dead] &&
+						!pParty->pPlayers[v49].pConditions[Condition_Eradicated])
+					{
+						if (pParty->pPlayers[v49].sMana < pParty->pPlayers[v49].GetMaxMana())
+							++pParty->pPlayers[v49].sMana;
+						redraw_flag = true;
+					}
+
+					if (decrease_HP &&
+						!pParty->pPlayers[v49].pConditions[Condition_Dead] &&
+						!pParty->pPlayers[v49].pConditions[Condition_Eradicated])
+					{
+						--pParty->pPlayers[v49].sHealth;
+						if (!(pParty->pPlayers[v49].pConditions[Condition_Unconcious]) && pParty->pPlayers[v49].sHealth < 0)
+							pParty->pPlayers[v49].pConditions[Condition_Unconcious] = pParty->uTimePlayed;
+						if (pParty->pPlayers[v49].sHealth < 1)
+						{
+							if (pParty->pPlayers[v49].sHealth + pParty->pPlayers[v49].uEndurance + pParty->pPlayers[v49].GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE) >= 1
+								|| (signed __int64)pParty->pPlayers[v49].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime > 0)
+								pParty->pPlayers[v49].pConditions[Condition_Unconcious] = pParty->uTimePlayed;
+							else
+							{
+								if (!pParty->pPlayers[v49].pConditions[Condition_Dead])
+									pParty->pPlayers[v49].pConditions[Condition_Dead] = pParty->uTimePlayed;
+							}
+						}
+						redraw_flag = true;
+					}
+				}
+			}
+
+			//regeneration
+			if (pParty->pPlayers[v49].pPlayerBuffs[PLAYER_BUFF_REGENERATION].uExpireTime > 0
+				&& !pParty->pPlayers[v49].pConditions[Condition_Dead]
+				&& !pParty->pPlayers[v49].pConditions[Condition_Eradicated])
+			{
+				pParty->pPlayers[v49].sHealth += 5 * pParty->pPlayers[v49].pPlayerBuffs[PLAYER_BUFF_REGENERATION].uPower;
+				if (pParty->pPlayers[v49].sHealth > pParty->pPlayers[v49].GetMaxHealth())
+					pParty->pPlayers[v49].sHealth = pParty->pPlayers[v49].GetMaxHealth();
+				if (pParty->pPlayers[v49].pConditions[Condition_Unconcious] && pParty->pPlayers[v49].sHealth > 0)
+					pParty->pPlayers[v49].pConditions[Condition_Unconcious] = 0;
+				redraw_flag = true;
+			}
+
+			//for warlock
+			if (has_dragon_flag && pParty->pPlayers[v49].classType == PLAYER_CLASS_WARLOCK)
+			{
+				if (pParty->pPlayers[v49].sMana < pParty->pPlayers[v49].GetMaxMana())
+					++pParty->pPlayers[v49].sMana;
+				redraw_flag = true;
+			}
+
+			//for lich
+			if (pParty->pPlayers[v49].classType == PLAYER_CLASS_LICH)
+			{
+				for (v31 = 0; v31 < 126; ++v31)
+				{
+					if (pParty->pPlayers[v49].pInventoryItemList[v31].uItemID == ITEM_LICH_JAR_FULL)
+						lich_jar_flag = true;
+				}
+				lich_flag = true;
+			}
+			if (lich_flag && !pParty->pPlayers[v49].pConditions[Condition_Dead]
+				&& !pParty->pPlayers[v49].pConditions[Condition_Eradicated])
+			{
+				if (pParty->pPlayers[v49].sHealth > pParty->pPlayers[v49].GetMaxHealth() / 2)
+					pParty->pPlayers[v49].sHealth = pParty->pPlayers[v49].sHealth - 2;
+				if (pParty->pPlayers[v49].sMana > pParty->pPlayers[v49].GetMaxMana() / 2)
+					pParty->pPlayers[v49].sMana = pParty->pPlayers[v49].sMana - 2;
+			}
+			if (lich_jar_flag)
+			{
+				if (pParty->pPlayers[v49].sMana < pParty->pPlayers[v49].GetMaxMana())
+					++pParty->pPlayers[v49].sMana;
+			}
+
+			//for zombie
+			if (pParty->pPlayers[v49].pConditions[Condition_Zombie])
+				zombie_flag = true;
+			if (zombie_flag && !pParty->pPlayers[v49].pConditions[Condition_Dead]
+				&& !pParty->pPlayers[v49].pConditions[Condition_Eradicated])
+			{
+				if (pParty->pPlayers[v49].sHealth > pParty->pPlayers[v49].GetMaxHealth() / 2)
+					pParty->pPlayers[v49].sHealth = pParty->pPlayers[v49].sHealth - 1;
+				if (pParty->pPlayers[v49].sMana > 0)
+					pParty->pPlayers[v49].sMana = pParty->pPlayers[v49].sMana - 1;
+			}
+		}
+		pParty->uLastRegenerationTime = pParty->uTimePlayed;
+		if (!viewparams->bRedrawGameUI)
+			viewparams->bRedrawGameUI = redraw_flag;
+	}
+}
+
+//----- (00491E3A) --------------------------------------------------------
+void sub_491E3A()
+{
+	signed int v1; // esi@3
+	unsigned int v3; // eax@7
+	unsigned int v4; // edx@8
+	int v6; // edi@17
+
+	//__debugbreak();//Ritor1
+	for (uint pl = 0; pl < 4; pl++)
+	{
+		if (SoundSetAction[24][0])
+		{
+			v3 = 0;
+			for (v1 = 0; v1 < (signed int)pSoundList->sNumSounds; ++v1)
+			{
+				int ps = 2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[pl].uVoiceID) + 4998;//6728
+				if (pSoundList->pSL_Sounds[v1].uSoundID == 2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[pl].uVoiceID) + 4998)
+					v3 = v1;
+			}
+			pSoundList->UnloadSound(v3, 1);
+			for (v4 = 0; (signed int)v4 < (signed int)pSoundList->sNumSounds; ++v4)
+			{
+				if (pSoundList->pSL_Sounds[v4].uSoundID == 2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[pl].uVoiceID) + 4999)
+					pSoundList->UnloadSound(v4, 1);
+			}
+		}
+	}
+	v6 = pIcons_LOD->uNumLoadedFiles - 1;
+	if (v6 >= pIcons_LOD->pFacesLock)
+	{
+		do
+		{
+			pIcons_LOD->pTextures[v6].Release();
+			if (pIcons_LOD->pHardwareTextures)
+			{
+				if (pIcons_LOD->pHardwareTextures[v6])
+				{
+					pIcons_LOD->pHardwareTextures[v6]->Release();
+					pIcons_LOD->pHardwareTextures[v6] = 0;
+				}
+			}
+			if (pIcons_LOD->pHardwareSurfaces)
+			{
+				if (pIcons_LOD->pHardwareSurfaces[v6])
+				{
+					pIcons_LOD->pHardwareSurfaces[v6]->Release();
+					pIcons_LOD->pHardwareSurfaces[v6] = 0;
+				}
+			}
+			--v6;
+		} while (v6 >= pIcons_LOD->pFacesLock);
+	}
+	pIcons_LOD->uNumLoadedFiles = pIcons_LOD->pFacesLock;
+	pIcons_LOD->pFacesLock = 0;
+}
+// 4ED498: using guessed type char byte_4ED498;
+
+//----- (00494820) --------------------------------------------------------
+unsigned int __fastcall _494820_training_time(unsigned int a1)
+{
+	signed int v1; // eax@1
+
+	v1 = 5;
+	if (a1 % 24 >= 5)
+		v1 = 29;
+	return v1 - a1 % 24;
+}
+
+//----- (00494836) --------------------------------------------------------
+int stru339_spell_sound::AddPartySpellSound(int uSoundID, int a6)
+{
+	int v3; // esi@1
+	int result; // eax@1
+	//stru339_spell_sound *v5; // ebx@1
+	//int *v6; // edi@2
+	unsigned int v7; // eax@3
+	int v8; // [sp+Ch] [bp-8h]@3
+	int v9; // [sp+10h] [bp-4h]@2
+	int a2a; // [sp+1Ch] [bp+8h]@1
+	//return 0;
+	v3 = 0;
+	result = word_4EE088_sound_ids[uSoundID];
+	//v5 = this;
+	a2a = word_4EE088_sound_ids[uSoundID];
+	if (word_4EE088_sound_ids[uSoundID])
+	{
+		//v6 = this->pSoundsOffsets;
+		for (v9 = 0; v9 < 2; ++v9)
+		{
+			v7 = a2a++;
+			result = pSoundList->LoadSound(v7, (char *)this + v3, 44744 - v3, &v8, a6);
+			if (!result)
+				break;
+			a6 += 4;
+			result = v8 + 256;
+			this->pSoundsOffsets[v9] = v3;
+			v3 += result;
+			this->pSoundsSizes[v9] = v8 + 256;
+			//++v6;
+		}
+	}
+	return result;
+}
+// 4EE088: using guessed type __int16 word_4EE088_sound_ids[];
+
+//----- (00443E31) --------------------------------------------------------
+void LoadLevel_InitializeLevelStr()
+{
+
+	//  char Args[100]; 
+	int string_num;
+	int max_string_length;
+	//  int current_string_length;
+	int prev_string_offset;
+
+	if (sizeof(pLevelStrOffsets) != 2000)
+		Log::Warning(L"pLevelStrOffsets: deserialization warning");
+	memset(pLevelStrOffsets.data(), 0, 2000);
+
+	max_string_length = 0;
+	string_num = 1;
+	prev_string_offset = 0;
+	pLevelStrOffsets[0] = 0;
+	for (uint i = 0; i < uLevelStrFileSize; ++i)
+	{
+		if (!pLevelStr[i])
+		{
+			pLevelStrOffsets[string_num] = i + 1;
+			++string_num;
+			if (i - prev_string_offset > max_string_length)
+				max_string_length = i - prev_string_offset;
+			prev_string_offset = i;
+		}
+	}
+
+	uLevelStrNumStrings = string_num - 1;
+	if (max_string_length > 800)
+		Error("MAX_EVENT_TEXT_LENGTH needs to be increased to %lu", max_string_length + 1);
+
+	if (uLevelStrNumStrings > 0)
+	{
+		for (uint i = 0; i <uLevelStrNumStrings; ++i)
+		{
+			if (RemoveQuotes(&pLevelStr[pLevelStrOffsets[i]]) != &pLevelStr[pLevelStrOffsets[i]])
+				++pLevelStrOffsets[i];
+		}
+	}
+}
+
+//----- (00443F95) --------------------------------------------------------
+void  OnMapLeave()
+{
+	_evt_raw *test_event;
+	if (uLevelEVT_NumEvents > 0)
+	{
+		for (uint i = 0; i < uLevelEVT_NumEvents; ++i)
+		{
+			test_event = (_evt_raw*)&pLevelEVT[pLevelEVT_Index[i].uEventOffsetInEVT];
+			if (test_event->_e_type == EVENT_OnMapLeave)
+			{
+				EventProcessor(pLevelEVT_Index[i].uEventID, 0, 1, pLevelEVT_Index[i].event_sequence_num);
+			}
+		}
+	}
+}
+
+//----- (00443FDC) --------------------------------------------------------
+void OnMapLoad()
+{
+	int v6; // eax@9
+	unsigned __int64 v8; // qax@26
+	int hours; // ebx@26
+	unsigned __int64 v18; // [sp+Ch] [bp-44h]@12
+	unsigned int seconds; // [sp+14h] [bp-3Ch]@26
+	unsigned __int64 v20; // [sp+1Ch] [bp-34h]@7
+	unsigned int minutes; // [sp+2Ch] [bp-24h]@26
+	unsigned int years; // [sp+34h] [bp-1Ch]@26
+	unsigned int weeks; // [sp+38h] [bp-18h]@26
+	int v26; // [sp+3Ch] [bp-14h]@15
+	unsigned int days; // [sp+3Ch] [bp-14h]@26
+	unsigned int months; // [sp+40h] [bp-10h]@26
+
+	for (uint i = 0; i < uLevelEVT_NumEvents; ++i)
+	{
+		EventIndex pEvent = pLevelEVT_Index[i];
+
+		_evt_raw* _evt = (_evt_raw *)(&pLevelEVT[pEvent.uEventOffsetInEVT]);
+
+		if (_evt->_e_type == EVENT_PlaySound)
+			pSoundList->LoadSound(EVT_DWORD(_evt->v5), 0);
+		else if (_evt->_e_type == EVENT_OnMapReload)
+			EventProcessor(pEvent.uEventID, 0, 0, pEvent.event_sequence_num);
+		else if (_evt->_e_type == EVENT_OnTimer || _evt->_e_type == EVENT_Initialize)
+		{
+			//v3 = &MapsLongTimersList[MapsLongTimers_count];
+			v20 = pOutdoor->loc_time.uLastVisitDay;
+			if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
+				v20 = pIndoor->stru1.uLastVisitDay;
+
+			MapsLongTimersList[MapsLongTimers_count].timer_evt_type = _evt->_e_type;
+			MapsLongTimersList[MapsLongTimers_count].timer_evt_ID = pEvent.uEventID;
+			MapsLongTimersList[MapsLongTimers_count].timer_evt_seq_num = pEvent.event_sequence_num;
+
+			MapsLongTimersList[MapsLongTimers_count].YearsInterval = _evt->v5;
+			MapsLongTimersList[MapsLongTimers_count].MonthsInterval = _evt->v6;
+			MapsLongTimersList[MapsLongTimers_count].WeeksInterval = _evt->v7;
+			MapsLongTimersList[MapsLongTimers_count].HoursInterval = _evt->v8;
+			MapsLongTimersList[MapsLongTimers_count].MinutesInterval = _evt->v9;
+			MapsLongTimersList[MapsLongTimers_count].SecondsInterval = _evt->v10;
+
+
+			v6 = ((unsigned short)_evt->v12 << 8) + _evt->v11;
+
+			MapsLongTimersList[MapsLongTimers_count].time_left_to_fire = ((unsigned short)_evt->v12 << 8) + _evt->v11;
+			MapsLongTimersList[MapsLongTimers_count].IntervalHalfMins = ((unsigned short)_evt->v12 << 8) + _evt->v11;
+			if (MapsLongTimersList[MapsLongTimers_count].timer_evt_type == EVENT_Initialize && !(short)v6)
+			{
+				if (v20)
+					v18 = pParty->uTimePlayed - v20;
+				else
+					v18 = 0;
+				v26 = (signed int)(signed __int64)((double)(signed __int64)v18 * 0.234375) / 60 / 60 / 24;
+
+				if (v26 / 7 / 4 / 12 != 0 && MapsLongTimersList[MapsLongTimers_count].YearsInterval ||
+					v26 / 7 / 4 != 0 && MapsLongTimersList[MapsLongTimers_count].MonthsInterval != 0 ||
+					v26 / 7 != 0 && MapsLongTimersList[MapsLongTimers_count].WeeksInterval != 0 ||
+					v26 != 0 || !v20)
+				{
+					++MapsLongTimers_count;
+					MapsLongTimersList[MapsLongTimers_count].NextStartTime = 0;
+					continue;
+				}
+			}
+			else
+			{
+				v8 = (__int64)((double)pParty->uTimePlayed * 0.234375);
+				seconds = v8 % 60;
+				minutes = (v8 / 60) % 60;
+				hours = ((v8 / 60) / 60) % 24;
+				days = (((v8 / 60) / 60) / 24) % 7;
+				weeks = ((((v8 / 60) / 60) / 24) / 7) % 4;
+				months = (((((v8 / 60) / 60) / 24) / 7) / 4) % 12;
+				years = (((((v8 / 60) / 60) / 24) / 7) / 4) / 12;
+
+				if (MapsLongTimersList[MapsLongTimers_count].YearsInterval)
+					++years;
+				else if (MapsLongTimersList[MapsLongTimers_count].MonthsInterval)
+					++months;
+				else if (MapsLongTimersList[MapsLongTimers_count].WeeksInterval)
+					++weeks;
+				else
+				{
+					++days;
+					hours = MapsLongTimersList[MapsLongTimers_count].HoursInterval;
+					minutes = MapsLongTimersList[MapsLongTimers_count].MinutesInterval;
+					seconds = MapsLongTimersList[MapsLongTimers_count].SecondsInterval;
+				}
+				MapsLongTimersList[MapsLongTimers_count].NextStartTime = (signed __int64)((double)((seconds
+					+ 60 * minutes
+					+ 3600 * hours
+					+ 86400 * days
+					+ 604800 * weeks
+					+ 2419200 * months
+					+ 29030400 * years) << 7)
+					* 0.033333335);
+
+				++MapsLongTimers_count;
+			}
+		}
+	}
+}
+
+//----- (00444360) --------------------------------------------------------
+void Level_LoadEvtAndStr(const char *pLevelName)
+{
+	char pContainerName[120]; // [sp+8h] [bp-98h]@1
+
+	sprintf(pContainerName, "%s.evt", pLevelName);
+	uLevelEVT_Size = LoadEventsToBuffer(pContainerName, pLevelEVT.data(), 9216);
+
+	sprintf(pContainerName, "%s.str", pLevelName);
+	uLevelStrFileSize = LoadEventsToBuffer(pContainerName, pLevelStr.data(), 9216);
+	if (uLevelStrFileSize)
+		LoadLevel_InitializeLevelStr();
+}
+
+//----- (004452BB) --------------------------------------------------------
+void sub_4452BB()
+{
+	pGUIWindow2->Release();
+	pGUIWindow2 = 0;
+	activeLevelDecoration = _591094_decoration;
+	EventProcessor(dword_5C3418, 0, 1, dword_5C341C);
+	activeLevelDecoration = nullptr;
+	pEventTimer->Resume();
+}
+
+//----- (0044100D) --------------------------------------------------------
+bool _44100D_should_alter_right_panel()
+{
+	return pCurrentScreen == SCREEN_NPC_DIALOGUE || pCurrentScreen == SCREEN_CHARACTERS ||
+		pCurrentScreen == SCREEN_HOUSE || pCurrentScreen == SCREEN_E ||
+		pCurrentScreen == SCREEN_CHANGE_LOCATION || pCurrentScreen == SCREEN_INPUT_BLV || pCurrentScreen == SCREEN_CASTING;
+}
+
+//----- (0044987B) --------------------------------------------------------
+void Transition_StopSound_Autosave(const char *pMapName, MapStartPoint start_point)
+{
+	pAudioPlayer->StopChannels(-1, -1);
+	pGameLoadingUI_ProgressBar->Initialize(GUIProgressBar::TYPE_None);
+	if (_stricmp(pCurrentMapName, pMapName))
+		SaveGame(1, 0);
+
+	uGameState = GAME_STATE_CHANGE_LOCATION;
+	strcpy(pCurrentMapName, pMapName);
+	uLevel_StartingPointType = start_point;
+}
+// 6BE35C: using guessed type int uLevel_StartingPointType;
+
+//----- (004451A8) --------------------------------------------------------
+void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4)
+{
+	if (!pGUIWindow2)
+	{
+		if (pParty->uFlags & 2)
+			pGame->Draw();
+		pAudioPlayer->StopChannels(-1, -1);
+		pMiscTimer->Pause();
+		pEventTimer->Pause();
+		dword_5C3418 = a1;
+		dword_5C341C = a2;
+		_591094_decoration = activeLevelDecoration;
+		pGUIWindow2 = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_GreetingNPC, a4, 0);
+		pGUIWindow2->CreateButton(61, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);
+		pGUIWindow2->CreateButton(177, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0);
+		pGUIWindow2->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0);
+		pGUIWindow2->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0);
+	}
+}
+
+
+
+
+//----- (00448B67) --------------------------------------------------------
+void OnTimer(int)
+{
+	if (pEventTimer->bPaused)
+		return;
+
+	long long v13 = (signed __int64)(pParty->uTimePlayed - _5773B8_event_timer) / 128;
+	if (!v13)
+		return;
+
+	//uint _v2v3 = pParty->uTimePlayed;
+	//v3 = HIDWORD(pParty->uTimePlayed);
+	//v2 = LODWORD(pParty->uTimePlayed);
+
+	_5773B8_event_timer = pParty->uTimePlayed;
+
+	for (uint i = 0; i < MapsLongTimers_count; ++i)
+	{
+		//v4 = (char *)&array_5B5928_timers[0].field_C;
+		MapsLongTimer* timer = &MapsLongTimersList[i];
+		//while ( 1 )
+		//{
+		//v5 = *(short *)v4;
+		if (timer->time_left_to_fire)
+		{
+			if (v13 < timer->time_left_to_fire)
+				timer->time_left_to_fire -= v13;
+			else
+			{
+				timer->time_left_to_fire = timer->IntervalHalfMins;
+				EventProcessor(timer->timer_evt_ID, 0, 1, timer->timer_evt_seq_num);
+			}
+		}
+		else
+		{
+			if (timer->NextStartTime < pParty->uTimePlayed)
+			{
+				uint next_trigger_time = 1 * 60 * 60 * 24; // 1 day
+				if (timer->YearsInterval)
+					next_trigger_time = 336 * 60 * 60 * 24; // 1 year
+				else if (timer->MonthsInterval)
+					next_trigger_time = 28 * 60 * 60 * 24; // 1 month
+				else if (timer->WeeksInterval)
+					next_trigger_time = 7 * 60 * 60 * 24; // 1 week
+
+				timer->NextStartTime += (next_trigger_time * 128) / 3.0f;
+				if (timer->NextStartTime < pParty->uTimePlayed) // make sure in wont fire several times in a row if big time interval has lapsed
+					timer->NextStartTime = pParty->uTimePlayed;
+
+				EventProcessor(timer->timer_evt_ID, 0, 1, timer->timer_evt_seq_num);
+			}
+		}
+	}
+}
+
+
+
+
+
+
+
+//----- (0044C28F) --------------------------------------------------------
+bool TeleportToNWCDungeon()
+{
+	if (!_stricmp("nwc.blv", pCurrentMapName))
+		return false;
+
+	_5B65A8_npcdata_uflags_or_other = 0;
+	_5B65AC_npcdata_fame_or_other = 0;
+	_5B65B0_npcdata_rep_or_other = 0;
+	_5B65B4_npcdata_loword_house_or_other = 0;
+	_5B65B8_npcdata_hiword_house_or_other = 0;
+	dword_5B65BC = 0;
+	dword_5B65C0 = 0;
+
+	pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen;
+	Transition_StopSound_Autosave("nwc.blv", MapStartPoint_Party);
+	pCurrentScreen = SCREEN_GAME;
+	return true;
+}
+
+//----- (00401000) --------------------------------------------------------
+void mm7__vector_constructor(void *a1, int objSize, int numObjs, int(*constructor)(int))
+{
+	void *v4; // esi@2
+
+	if (numObjs > 0)
+	{
+		v4 = a1;
+		for (int i = numObjs; i; --i)
+		{
+			constructor((int)v4);
+			v4 = (char *)v4 + objSize;
+		}
+	}
+}
+
+
+