Mercurial > mm7
diff mm7_4.cpp @ 194:650d96af8855
Vis overhaul; sprites can be picked by mouse
author | Nomad |
---|---|
date | Sat, 16 Feb 2013 18:32:37 +0200 |
parents | 9b77686e2239 |
children | e6e348d66a75 |
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--- a/mm7_4.cpp Sat Feb 16 13:28:34 2013 +0400 +++ b/mm7_4.cpp Sat Feb 16 18:32:37 2013 +0200 @@ -31,7 +31,6 @@ #include "Time.h" #include "IconFrameTable.h" #include "GUIProgressBar.h" -#include "stru157.h" #include "Bink_Smacker.h" #include "TileFrameTable.h" #include "PlayerFrameTable.h" @@ -14719,9 +14718,11 @@ v0->uScreenSpaceY = a6; LOWORD(v25) = 0; LOBYTE(v26) = v41; - v0->sZValue = v25 + (8 * i | 3); - //v27 = pMonsterList->pMonsters; - //v28 = p->pMonsterInfo.uID; + + //v0->sZValue = v25 + (8 * i | OBJECT_Actor); + v0->actual_z = HIWORD(x); + v0->object_pid = v8 * i | OBJECT_Actor; + v29 = HIDWORD(p->pActorBuffs[5].uExpireTime) == 0; v30 = HIDWORD(p->pActorBuffs[5].uExpireTime) < 0; v0->field_1E = v41;