Mercurial > mm7
diff UI/UICharacter.cpp @ 1822:5f9eeb7bf8e6
Finishing Player.cpp, fixing some bugs
author | Grumpy7 |
---|---|
date | Wed, 09 Oct 2013 08:06:26 +0200 |
parents | 0f1543750bf8 |
children | 211dfe2d8db1 |
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--- a/UI/UICharacter.cpp Tue Oct 08 07:41:00 2013 +0200 +++ b/UI/UICharacter.cpp Wed Oct 09 08:06:26 2013 +0200 @@ -1137,9 +1137,11 @@ pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlaus[uPlayerID - 1])); } //--------------------------------(Shoulder/Плечи)--------------------------------------------- - item = player->GetArmorItem(); - switch ( item->uItemID ) + if (player->GetItem(&PlayerEquipment::uArmor)) { + item = player->GetArmorItem(); + switch ( item->uItemID ) + { case ITEM_ARTIFACT_GOVERNORS_ARMOR: index = 15; break; @@ -1155,107 +1157,108 @@ default: index = item->uItemID - 66; break; - } - if ( index >= 0 && index < 17 ) - { - if ( player->GetItem(&PlayerEquipment::uMainHand) - && (player->GetMainHandItem()->GetItemEquipType() == EQUIP_MAIN_HAND - || player->GetMainHandItem()->GetPlayerSkillType() == PLAYER_SKILL_SPEAR - && !player->GetItem(&PlayerEquipment::uShield) ))//без щита + } + if ( index >= 0 && index < 17 ) { - v94 = paperdoll_armor_texture[pBodyComplection][index][2]; - if ( paperdoll_armor_texture[pBodyComplection][index][2] == pIcons_LOD->FindTextureByName("pending") ) - { - v94 = paperdoll_armor_texture[pBodyComplection][index][1]; - item_X = pPaperdoll_BodyX + paperdoll_shoulder_coord[pBodyComplection][index][0]; - item_Y = pPaperdoll_BodyY + paperdoll_shoulder_coord[pBodyComplection][index][1]; - } - else + if ( player->GetItem(&PlayerEquipment::uMainHand) + && (player->GetMainHandItem()->GetItemEquipType() == EQUIP_MAIN_HAND + || player->GetMainHandItem()->GetPlayerSkillType() == PLAYER_SKILL_SPEAR + && !player->GetItem(&PlayerEquipment::uShield) ))//без щита { - item_X = pPaperdoll_BodyX + paperdoll_shoulder_second_coord[pBodyComplection][index][0]; - item_Y = pPaperdoll_BodyY + paperdoll_shoulder_second_coord[pBodyComplection][index][1]; - } - if ( v94 != pIcons_LOD->FindTextureByName("pending") ) - { - if ( !(item->uAttributes & 0xF0) ) + v94 = paperdoll_armor_texture[pBodyComplection][index][2]; + if ( paperdoll_armor_texture[pBodyComplection][index][2] == pIcons_LOD->FindTextureByName("pending") ) { - if ( item->uAttributes & 2 ) - pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(v94)); - else - { - if ( item->uAttributes & 1 ) - pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(v94)); - else - pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(v94)); - } + v94 = paperdoll_armor_texture[pBodyComplection][index][1]; + item_X = pPaperdoll_BodyX + paperdoll_shoulder_coord[pBodyComplection][index][0]; + item_Y = pPaperdoll_BodyY + paperdoll_shoulder_coord[pBodyComplection][index][1]; } else { - if ( paperdoll_armor_texture[pBodyComplection][index][2] != pIcons_LOD->FindTextureByName("pending") ) + item_X = pPaperdoll_BodyX + paperdoll_shoulder_second_coord[pBodyComplection][index][0]; + item_Y = pPaperdoll_BodyY + paperdoll_shoulder_second_coord[pBodyComplection][index][1]; + } + if ( v94 != pIcons_LOD->FindTextureByName("pending") ) + { + if ( !(item->uAttributes & 0xF0) ) { - if ( item->uAttributes & 0xF0 ) + if ( item->uAttributes & 2 ) + pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(v94)); + else + { + if ( item->uAttributes & 1 ) + pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(v94)); + else + pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(v94)); + } + } + else + { + if ( paperdoll_armor_texture[pBodyComplection][index][2] != pIcons_LOD->FindTextureByName("pending") ) { - if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) - container = "sptext01"; - if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) - container = "sp28a"; - if ( ( item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) - container = "sp30a"; - if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) - container = "sp91a"; - _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; - if ( _50C9A8_item_enchantment_timer <= 0 ) + if ( item->uAttributes & 0xF0 ) { - _50C9A8_item_enchantment_timer = 0; - item->uAttributes &= 0xFFFFFF0Fu; - ptr_50C9A4_ItemToEnchant = 0; + if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) + container = "sptext01"; + if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) + container = "sp28a"; + if ( ( item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) + container = "sp30a"; + if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) + container = "sp91a"; + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) + { + _50C9A8_item_enchantment_timer = 0; + item->uAttributes &= 0xFFFFFF0Fu; + ptr_50C9A4_ItemToEnchant = 0; + } + pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v94), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), + GetTickCount() * 0.1, 0, 255); } - pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v94), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), - GetTickCount() * 0.1, 0, 255); } } } } - } - else//без ничего или с щитом - { - //v94 = paperdoll_armor_texture[pBodyComplection][index][1]; - if ( paperdoll_armor_texture[pBodyComplection][index][1] != pIcons_LOD->FindTextureByName("pending") ) + else//без ничего или с щитом { - item_X = pPaperdoll_BodyX + paperdoll_shoulder_coord[pBodyComplection][index][0]; - item_Y = pPaperdoll_BodyY + paperdoll_shoulder_coord[pBodyComplection][index][1]; - if ( !(item->uAttributes & 0xF0) ) + //v94 = paperdoll_armor_texture[pBodyComplection][index][1]; + if ( paperdoll_armor_texture[pBodyComplection][index][1] != pIcons_LOD->FindTextureByName("pending") ) { - if ( item->uAttributes & 2 ) - pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1])); + item_X = pPaperdoll_BodyX + paperdoll_shoulder_coord[pBodyComplection][index][0]; + item_Y = pPaperdoll_BodyY + paperdoll_shoulder_coord[pBodyComplection][index][1]; + if ( !(item->uAttributes & 0xF0) ) + { + if ( item->uAttributes & 2 ) + pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1])); + else + { + if ( item->uAttributes & 1 ) + pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1])); + else + pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1])); + } + } else { - if ( item->uAttributes & 1 ) - pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1])); - else - pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1])); + if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) + container = "sptext01"; + if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) + container = "sp28a"; + if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) + container = "sp30a"; + if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) + container = "sp91a"; + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) + { + _50C9A8_item_enchantment_timer = 0; + item->uAttributes &= 0xFFFFFF0Fu; + ptr_50C9A4_ItemToEnchant = 0; + } + pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1]), + pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); } } - else - { - if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) - container = "sptext01"; - if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) - container = "sp28a"; - if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) - container = "sp30a"; - if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) - container = "sp91a"; - _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; - if ( _50C9A8_item_enchantment_timer <= 0 ) - { - _50C9A8_item_enchantment_timer = 0; - item->uAttributes &= 0xFFFFFF0Fu; - ptr_50C9A4_ItemToEnchant = 0; - } - pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1]), - pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); - } } } }