diff Player.h @ 821:5e3f4bf3b8e6

* UpdateActorAI clean * VS 2010 fixes
author zipi
date Tue, 26 Mar 2013 15:21:03 +0000
parents cfc65feef029
children 9c3f28b31b4a
line wrap: on
line diff
--- a/Player.h	Tue Mar 26 14:55:43 2013 +0200
+++ b/Player.h	Tue Mar 26 15:21:03 2013 +0000
@@ -485,10 +485,10 @@
   bool CanTrainToNextLevel();
   unsigned int GetExperienceDisplayColor();
   int CalculateIncommingDamage(int resistance, signed int type);
-  ITEM_EQUIP_TYPE   GetEquippedItemEquipType(enum ITEM_EQUIP_TYPE uEquipSlot);
-  PLAYER_SKILL_TYPE GetEquippedItemSkillType(enum ITEM_EQUIP_TYPE uEquipSlot);
+  ITEM_EQUIP_TYPE   GetEquippedItemEquipType(ITEM_EQUIP_TYPE uEquipSlot);
+  PLAYER_SKILL_TYPE GetEquippedItemSkillType(ITEM_EQUIP_TYPE uEquipSlot);
   bool IsUnarmed();
-  bool HasItemEquipped(enum ITEM_EQUIP_TYPE uEquipIndex);
+  bool HasItemEquipped(ITEM_EQUIP_TYPE uEquipIndex);
   bool HasEnchantedItemEquipped(int uEnchantment);
   bool WearsItem(int a1, signed int a2);
   bool StealFromShop(struct ItemGen *a2, int a3, int a4, int a5, int *a6);
@@ -513,14 +513,14 @@
   int _48EA46_calc_special_bonus_by_items(int a2);
   int GetItemsBonus(enum CHARACTER_ATTRIBUTE_TYPE attr, int a3);
   int GetMagicalBonus(enum CHARACTER_ATTRIBUTE_TYPE a2);
-  char GetActualSkillLevel(enum PLAYER_SKILL_TYPE uSkillType);
+  char GetActualSkillLevel(PLAYER_SKILL_TYPE uSkillType);
   int GetSkillBonus(enum CHARACTER_ATTRIBUTE_TYPE a2);
   enum CHARACTER_RACE GetRace();
   PLAYER_SEX GetSexByVoice();
   void SetInitialStats();
   int SetSexByVoice();
   void Reset(PLAYER_CLASS_TYPE classType);
-  enum PLAYER_SKILL_TYPE GetSkillIdxByOrder(signed int order);
+  PLAYER_SKILL_TYPE GetSkillIdxByOrder(signed int order);
   void DecreaseAttribute(int eAttribute);
   int IncreaseAttribute(int eAttribute);
   void Player::Zero();