diff Items.cpp @ 1104:5d5c78088274

strcmpi to stricmp conversion
author Grumpy7
date Mon, 27 May 2013 21:37:14 +0200
parents 7033eb155558
children 29a8defbad9e 23632c91ed0a
line wrap: on
line diff
--- a/Items.cpp	Mon May 27 21:30:40 2013 +0200
+++ b/Items.cpp	Mon May 27 21:37:14 2013 +0200
@@ -544,107 +544,107 @@
 					break;
 				case 4: //Equip Stat
 					{
-					if ( !_strcmpi(test_string, "weapon") )
+					if ( !_stricmp(test_string, "weapon") )
 						{
 						pItems[item_counter].uEquipType = EQUIP_OFF_HAND;
 						break;
 						}
-					if ( !_strcmpi(test_string, "weapon2") )
+					if ( !_stricmp(test_string, "weapon2") )
 						{
 						pItems[item_counter].uEquipType = EQUIP_MAIN_HAND;
 						break;
 						}
-					if ( !_strcmpi(test_string, "weapon1or2") )
+					if ( !_stricmp(test_string, "weapon1or2") )
 						{
 						pItems[item_counter].uEquipType = EQUIP_OFF_HAND;
 						break;
 						}
-					if ( !(_strcmpi(test_string, "missile")&&_strcmpi(test_string, "bow")))
+					if ( !(_stricmp(test_string, "missile")&&_stricmp(test_string, "bow")))
 						{
 						pItems[item_counter].uEquipType = EQUIP_BOW;
 						break;
 						}
-					if ( !_strcmpi(test_string, "armor") )
+					if ( !_stricmp(test_string, "armor") )
 						{
 						pItems[item_counter].uEquipType = EQUIP_ARMOUR;
 						break;
 						}
-					if ( !_strcmpi(test_string, "shield") )
+					if ( !_stricmp(test_string, "shield") )
 						{
 						pItems[item_counter].uEquipType = EQUIP_SHIELD;
 						break;
 						}
-					if ( !_strcmpi(test_string, "helm") )
+					if ( !_stricmp(test_string, "helm") )
 						{
 						pItems[item_counter].uEquipType = EQUIP_HELMET;
 						break;
 						}
-					if ( !_strcmpi(test_string, "belt") )
+					if ( !_stricmp(test_string, "belt") )
 						{
 						pItems[item_counter].uEquipType = EQUIP_BELT;
 						break;
 						}
-					if ( !_strcmpi(test_string, "cloak") )
+					if ( !_stricmp(test_string, "cloak") )
 						{
 						pItems[item_counter].uEquipType = EQUIP_CLOAK;
 						break;
 						}
-					if ( !_strcmpi(test_string, "gauntlets") )
+					if ( !_stricmp(test_string, "gauntlets") )
 						{
 						pItems[item_counter].uEquipType = EQUIP_GAUNTLETS;
 						break;
 						}
-					if ( !_strcmpi(test_string, "boots") )
+					if ( !_stricmp(test_string, "boots") )
 						{
 						pItems[item_counter].uEquipType = EQUIP_BOOTS;
 						break;
 						}
-					if ( !_strcmpi(test_string, "ring") )
+					if ( !_stricmp(test_string, "ring") )
 						{
 						pItems[item_counter].uEquipType = EQUIP_RING;
 						break;
 						}
-					if ( !_strcmpi(test_string, "amulet") )
+					if ( !_stricmp(test_string, "amulet") )
 						{
 						pItems[item_counter].uEquipType = EQUIP_AMULET;
 						break;
 						}
-					if ( !_strcmpi(test_string, "weaponw") )
+					if ( !_stricmp(test_string, "weaponw") )
 						{
 						pItems[item_counter].uEquipType = EQUIP_WAND;
 						break;
 						}
-					if ( !(_strcmpi(test_string, "herb")&&_strcmpi(test_string, "reagent")))
+					if ( !(_stricmp(test_string, "herb")&&_stricmp(test_string, "reagent")))
 						{
 						pItems[item_counter].uEquipType = EQUIP_REAGENT;
 						break;
 						}
-					if ( !_strcmpi(test_string, "bottle") )
+					if ( !_stricmp(test_string, "bottle") )
 						{
 						pItems[item_counter].uEquipType = EQUIP_POTION;
 						break;
 						}
-					if ( !_strcmpi(test_string, "sscroll") )
+					if ( !_stricmp(test_string, "sscroll") )
 						{
 						pItems[item_counter].uEquipType = EQUIP_SPELL_SCROLL;
 						break;
 						}
-					if ( !_strcmpi(test_string, "book") )
+					if ( !_stricmp(test_string, "book") )
 						{
 						pItems[item_counter].uEquipType = EQUIP_BOOK;
 						break;
 						}
-					if ( !_strcmpi(test_string, "mscroll") )
+					if ( !_stricmp(test_string, "mscroll") )
 						{
 						pItems[item_counter].uEquipType = EQUIP_MESSAGE_SCROLL;
 						break;
 						}
-					if ( !_strcmpi(test_string, "gold") )
+					if ( !_stricmp(test_string, "gold") )
 						{
 						pItems[item_counter].uEquipType = EQUIP_GOLD;
 						break;
 						}
-					if ( !_strcmpi(test_string, "gem") )
+					if ( !_stricmp(test_string, "gem") )
 						{
 						pItems[item_counter].uEquipType = EQUIP_GEM;
 						break;
@@ -654,67 +654,67 @@
 					}
 				case 5: //Skill Group
 					{
-					if ( !_strcmpi(test_string, "staff") )
+					if ( !_stricmp(test_string, "staff") )
 						{
 						pItems[item_counter].uSkillType = PLAYER_SKILL_STAFF;
 						break;
 						}
-					if ( !_strcmpi(test_string, "sword") )
+					if ( !_stricmp(test_string, "sword") )
 						{
 						pItems[item_counter].uSkillType = PLAYER_SKILL_SWORD;
 						break;
 						}
-					if ( !_strcmpi(test_string, "dagger") )
+					if ( !_stricmp(test_string, "dagger") )
 						{
 						pItems[item_counter].uSkillType = PLAYER_SKILL_DAGGER;
 						break;
 						}
-					if ( !_strcmpi(test_string, "axe") )
+					if ( !_stricmp(test_string, "axe") )
 						{
 						pItems[item_counter].uSkillType = PLAYER_SKILL_AXE;
 						break;
 						}
-					if ( !_strcmpi(test_string, "spear") )
+					if ( !_stricmp(test_string, "spear") )
 						{
 						pItems[item_counter].uSkillType = PLAYER_SKILL_SPEAR;
 						break;
 						}
-					if ( !_strcmpi(test_string, "bow") )
+					if ( !_stricmp(test_string, "bow") )
 						{
 						pItems[item_counter].uSkillType = PLAYER_SKILL_BOW;
 						break;
 						}
-					if ( !_strcmpi(test_string, "mace") )
+					if ( !_stricmp(test_string, "mace") )
 						{
 						pItems[item_counter].uSkillType = PLAYER_SKILL_MACE;
 						break;
 						}
-					if ( !_strcmpi(test_string, "blaster") )
+					if ( !_stricmp(test_string, "blaster") )
 						{
 						pItems[item_counter].uSkillType = PLAYER_SKILL_BLASTER;
 						break;
 						}
-					if ( !_strcmpi(test_string, "shield") )
+					if ( !_stricmp(test_string, "shield") )
 						{
 						pItems[item_counter].uSkillType = PLAYER_SKILL_SHIELD;
 						break;
 						}
-					if ( !_strcmpi(test_string, "leather") )
+					if ( !_stricmp(test_string, "leather") )
 						{
 						pItems[item_counter].uSkillType = PLAYER_SKILL_LEATHER;
 						break;
 						}
-					if ( !_strcmpi(test_string, "chain") )
+					if ( !_stricmp(test_string, "chain") )
 						{
 						pItems[item_counter].uSkillType = PLAYER_SKILL_CHAIN;
 						break;
 						}
-					if ( !_strcmpi(test_string, "plate") )
+					if ( !_stricmp(test_string, "plate") )
 						{
 						pItems[item_counter].uSkillType = PLAYER_SKILL_PLATE;
 						break;
 						}
-					if ( !_strcmpi(test_string, "club") )
+					if ( !_stricmp(test_string, "club") )
 						{
 						pItems[item_counter].uSkillType = PLAYER_SKILL_CLUB;
 						break;
@@ -756,17 +756,17 @@
 					break;
 				case 8: //material
 					{
-					if ( !_strcmpi(test_string, "artifact") )
+					if ( !_stricmp(test_string, "artifact") )
 						{
 						pItems[item_counter].uMaterial = MATERIAL_ARTEFACT;
 						break;
 						}
-					if ( !_strcmpi(test_string, "relic") )
+					if ( !_stricmp(test_string, "relic") )
 						{
 						pItems[item_counter].uMaterial = MATERIAL_RELIC;
 						break;
 						}
-					if ( !_strcmpi(test_string, "special") )
+					if ( !_stricmp(test_string, "special") )
 						{
 						pItems[item_counter].uMaterial = MATERIAL_SPECIAL;
 						break;