diff Engine/Graphics/Weather.cpp @ 2496:5abd8fc8f1c6

for ITEM_ARTIFACT_LADYS_ESCORT
author Ritor1
date Thu, 18 Sep 2014 17:38:54 +0600
parents
children 68cdef6879a0
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Engine/Graphics/Weather.cpp	Thu Sep 18 17:38:54 2014 +0600
@@ -0,0 +1,179 @@
+#define _CRTDBG_MAP_ALLOC
+#include <stdlib.h>
+#include <crtdbg.h>
+
+#define _CRT_SECURE_NO_WARNINGS
+#include <stdlib.h>
+
+#include "Weather.h"
+#include "Viewport.h"
+#include "Render.h"
+
+#include "mm7_data.h"   ////TODO: remove this once LOWORD/HIWRD stuff is refactored
+
+
+
+
+struct Weather *pWeather = new Weather;
+
+
+
+//----- (004C2AA6) --------------------------------------------------------
+int Weather::DrawSnow()
+{
+
+//  if (!FORCE_16_BITS)
+  //  __debugbreak(); // function expects 16bit target buffer, will fail otherwise
+  for ( uint i = 0; i < 700; ++i )
+  {
+    int x = 2 * i;
+    int y = 2 * i + 1;
+    this->Screen_Coord[x] += rand() % 3 + 1;
+    this->Screen_Coord[y] += rand() % 2 + 1;
+    if ( this->Screen_Coord[x] < (signed int)(viewparams->uScreen_BttmR_X - 1) )//467
+    {
+      if ( this->Screen_Coord[x] < (signed int)viewparams->uScreen_topL_X )//8
+        this->Screen_Coord[x] = viewparams->uScreen_BttmR_X - rand() % 8;
+    }
+    else
+      this->Screen_Coord[x] = viewparams->uScreen_topL_X + rand() % 8;
+    if ( this->Screen_Coord[y] < (signed int)viewparams->uScreen_topL_Y//8
+      || this->Screen_Coord[y] >= (signed int)viewparams->uScreen_BttmR_Y )//351
+    {
+      this->Screen_Coord[y] = viewparams->uScreen_topL_Y;
+      this->Screen_Coord[x] = viewparams->uScreen_topL_X + (rand() % (signed int)((viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X) - 2));
+    }
+    //v1[this->Screen_Coord[2 * i] + 640 * this->Screen_Coord[2 * i + 1]] = 0xFFFFu;
+    pRenderer->WritePixel16(this->Screen_Coord[x], this->Screen_Coord[y], 0xFFFF);//snowflake - point(снежинка - точка)
+  }
+
+  for ( uint i = 700; i < 950; ++i )
+  {
+    int x = 2 * i;
+    int y = 2 * i + 1;
+    this->Screen_Coord[x] += rand() % 5 - 3;//x
+    this->Screen_Coord[y] += 4;//y
+    if ( this->Screen_Coord[x] < (signed int)viewparams->uScreen_topL_X )
+      this->Screen_Coord[x] = viewparams->uScreen_BttmR_X - rand() % 4 - 2;
+    if ( this->Screen_Coord[x] >= (signed int)(viewparams->uScreen_BttmR_X - 2) )
+      this->Screen_Coord[x] = rand() % 4 + viewparams->uScreen_topL_X + 2;
+    if ( this->Screen_Coord[y] < (signed int)viewparams->uScreen_topL_Y || this->Screen_Coord[y] >= (signed int)(viewparams->uScreen_BttmR_Y - 1) )
+    {
+      this->Screen_Coord[y] = viewparams->uScreen_topL_Y;
+      this->Screen_Coord[x] = viewparams->uScreen_topL_X + (rand() % (signed int)((viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X) - 2));
+    }
+	pRenderer->WritePixel16(this->Screen_Coord[x],     this->Screen_Coord[y],     0xFFFF);//x, y  квадратная снежинка)
+	pRenderer->WritePixel16(this->Screen_Coord[x] + 1, this->Screen_Coord[y],     0xFFFF);//x + 1, y
+	pRenderer->WritePixel16(this->Screen_Coord[x],     this->Screen_Coord[y] + 1, 0xFFFF);//x , y + 1
+	pRenderer->WritePixel16(this->Screen_Coord[x] + 1, this->Screen_Coord[y] + 1, 0xFFFF);//x + 1, y + 1
+
+    //v1[this->Screen_Coord[2 * i] + 640 * this->Screen_Coord[2 * i + 1]] = 0xFFFFu;
+    //v1[this->Screen_Coord[2 * i] + 640 * this->Screen_Coord[2 * i + 1] + 1] = 0xFFFFu;
+    //v1[this->Screen_Coord[2 * i] + 640 * (this->Screen_Coord[2 * i + 1] + 1)] = 0xFFFFu;
+    //v1[this->Screen_Coord[2 * i] + 640 * this->Screen_Coord[2 * i + 1] + 641] = 0xFFFFu;
+  }
+
+  for ( uint i = 0; i < 50; i++)
+  {
+    this->Screen_Coord[1901 + (i * 2)] += 8;
+    this->Screen_Coord[1901 + ((i * 2) -1)] += rand() % 11 - 5;
+    if ( this->Screen_Coord[1901 + ((i * 2) -1)] < (signed int)viewparams->uScreen_topL_X || this->Screen_Coord[1901 + ((i * 2) -1)] >= (signed int)(viewparams->uScreen_BttmR_X - 5) )
+    {
+      this->Screen_Coord[1901 + (i * 2)] = viewparams->uScreen_topL_Y;
+      this->Screen_Coord[1901 + ((i * 2) -1)] = viewparams->uScreen_topL_X + (rand() % (signed int)((viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X) - 5));
+    }
+    if ( this->Screen_Coord[1901 + (i * 2)] < (signed int)viewparams->uScreen_topL_Y || this->Screen_Coord[1901 + (i * 2)] >= (signed int)(viewparams->uScreen_BttmR_Y - 5) )
+    {
+      this->Screen_Coord[1901 + (i * 2)] = viewparams->uScreen_topL_Y;
+      this->Screen_Coord[1901 + ((i * 2) -1)] = viewparams->uScreen_topL_X + (rand() % (signed int)((viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X) - 5));
+    }
+	pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)], this->Screen_Coord[1901 + (i * 2)], 0xFFFF);//x, y
+	pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)], this->Screen_Coord[1901 + (i * 2)] + 1, 0xFFFF);//x, y + 1
+	pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)], this->Screen_Coord[1901 + (i * 2)] + 2, 0xFFFF);//x, y + 2
+	pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)], this->Screen_Coord[1901 + (i * 2)] + 3, 0xFFFF);//x, y + 3
+
+	pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 1, this->Screen_Coord[1901 + (i * 2)], 0xFFFF);//x + 1, y
+	pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 1, this->Screen_Coord[1901 + (i * 2)] + 1, 0xFFFF);//x + 1, y + 1
+	pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 1, this->Screen_Coord[1901 + (i * 2)] + 2, 0xFFFF);//x + 1, y + 2
+	pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 1, this->Screen_Coord[1901 + (i * 2)] + 3, 0xFFFF);//x + 1, y + 3
+
+	pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 2, this->Screen_Coord[1901 + (i * 2)], 0xFFFF);//x + 2, y
+	pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 2, this->Screen_Coord[1901 + (i * 2)] + 1, 0xFFFF);//x + 2, y + 1
+	pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 2, this->Screen_Coord[1901 + (i * 2)] + 2, 0xFFFF);//x + 2, y + 2
+	pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 2, this->Screen_Coord[1901 + (i * 2)] + 3, 0xFFFF);//x + 2, y + 3
+
+	pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 3, this->Screen_Coord[1901 + (i * 2)], 0xFFFF);//x + 3, y
+	pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 3, this->Screen_Coord[1901 + (i * 2)] + 1, 0xFFFF);//x + 3, y + 1
+	pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 3, this->Screen_Coord[1901 + (i * 2)] + 2, 0xFFFF);//x + 3, y + 2
+	pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 3, this->Screen_Coord[1901 + (i * 2)] + 3, 0xFFFF);//x + 3, y + 3
+
+    //v1[this->Screen_Coord[1901 + ((i * 2) -1)] + 640 * this->Screen_Coord[1901 + (i * 2)]] = 0xFFFFu;//x, y
+    //v1[this->Screen_Coord[1901 + ((i * 2) -1)] + 640 * (this->Screen_Coord[1901 + (i * 2)] + 1)] = 0xFFFFu;//x, y + 1
+    //v1[this->Screen_Coord[1901 + ((i * 2) -1)] + 640 * (this->Screen_Coord[1901 + (i * 2)] + 2)] = 0xFFFFu;//x, y + 2
+    //v1[this->Screen_Coord[1901 + ((i * 2) -1)] + 640 * (this->Screen_Coord[1901 + (i * 2)] + 3)] = 0xFFFFu;//x, y + 3
+
+    //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 1] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y, x + 1
+    //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 641] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 1, x + 1
+    //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 1281] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 2, x + 1
+    //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 1921] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 3, x + 1
+
+    //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 2] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y, x + 2
+    //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 642] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 1, x + 2
+    //*(&v1[128 * (5 * this->Screen_Coord[1901 + (i * 2)]) + 1282] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 2, x + 2
+    //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 1922] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 3, x + 2
+
+    //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 3] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y, x + 3
+    //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 643] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 1, x + 3
+    //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 1283] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 2, x + 3
+    //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 1923] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 3, x + 3
+  }
+  return 0;
+}
+
+//----- (004C2EA0) --------------------------------------------------------
+int Weather::Initialize()
+{
+  signed int v3; // ebx@1
+  signed int v4; // ebp@1
+
+  v3 = pViewport->uScreen_BR_X - pViewport->uScreen_TL_X - 4;
+  v4 = pViewport->uScreen_BR_Y - pViewport->uScreen_TL_Y - 4;
+  for ( uint i = 0; i < 1000; i++ )
+  {
+    this->Screen_Coord[2 * i] = LOWORD(pViewport->uViewportTL_X) + rand() % v3;
+    this->Screen_Coord[(2 * (i + 1)) - 1] = LOWORD(pViewport->uViewportTL_Y) + rand() % v4;
+  }
+  return 0;
+}
+
+//----- (004C2EFA) --------------------------------------------------------
+int Weather::Draw()
+{
+  if ( bRenderSnow || bSnow )
+    DrawSnow();
+  return 0;
+}
+
+//----- (004C2F0B) --------------------------------------------------------
+bool Weather::OnPlayerTurn(__int16 a2)
+{
+  unsigned int screen_width; // esi@3
+
+  if ( this->bRenderSnow != true )
+    return 0;
+  screen_width = viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X;
+
+  for ( uint i = 0; i < 1000; ++i )
+  {
+    this->Screen_Coord[2 * i] += a2;
+    if ( this->Screen_Coord[2 * i] < (signed int)viewparams->uScreen_BttmR_X - 4 )
+    {
+      if ( this->Screen_Coord[2 * i] >= (signed int)viewparams->uScreen_topL_X )
+        continue;
+      this->Screen_Coord[2 * i] += screen_width;
+    }
+    else
+      this->Screen_Coord[2 * i] = this->Screen_Coord[2 * i] - screen_width + 4;
+  }
+  return 1;
+}
\ No newline at end of file