diff Engine/Graphics/Texture.cpp @ 2496:5abd8fc8f1c6

for ITEM_ARTIFACT_LADYS_ESCORT
author Ritor1
date Thu, 18 Sep 2014 17:38:54 +0600
parents
children 68cdef6879a0
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Engine/Graphics/Texture.cpp	Thu Sep 18 17:38:54 2014 +0600
@@ -0,0 +1,1960 @@
+#define _CRTDBG_MAP_ALLOC
+#include <stdlib.h>
+#include <crtdbg.h>
+
+#define _CRT_SECURE_NO_WARNINGS
+#include <stdlib.h>
+
+#include "Texture.h"
+#include "FrameTableInc.h"
+#include "LOD.h"
+#include "PaletteManager.h"
+#include "ErrorHandling.h"
+#include "ZlibWrapper.h"
+
+#include "mm7_data.h"
+
+#include "OurMath.h"
+
+
+
+
+
+
+
+
+struct TextureFrameTable *pTextureFrameTable;
+
+
+
+
+
+std::array<Texture *, 2> pTexture_LloydBeacons;
+Texture *pTexture_50635C;
+Texture *pTex_book_button8_off;
+Texture *pTex_book_button8_on;
+Texture *pTex_book_button7_off;
+Texture *pTex_book_button7_on;
+Texture *pTex_book_button6_off;
+Texture *pTex_book_button6_on;
+Texture *pTex_book_button5_off;
+Texture *pTex_book_button5_on;
+Texture *pTex_book_button4_off;
+Texture *pTex_book_button4_on;
+Texture *pTex_book_button3_off;
+Texture *pTex_book_button3_on;
+Texture *pTex_book_button2_off;
+Texture *pTex_book_button1_off;
+Texture *pTex_book_button2_on;
+Texture *pTex_book_button1_on;
+std::array<Texture *, 6> pTexture_TownPortalIcons; // [0]Harmonale, [1]Pierpont, [2]Nighon, [3]Evenmorn Island, [4]Celestia, [5]The Pit
+std::array<Texture *, 12> SBPageCSpellsTextureList;
+std::array<Texture *, 12> SBPageSSpellsTextureList;
+Texture *pSBQuickSpellBtnTextr;
+Texture *pSpellBookClickCloseBtnTextr;
+Texture *pSBClickQuickSpellBtnTextr;
+Texture *pSpellBookCloseBtnTextr;
+std::array<std::array<Texture *, 2>, 9> pTextures_tabs;
+Texture *pTexture_mapbordr; // idb
+Texture *pTexture_pagemask; // idb
+std::array<Texture *, 9> pSpellBookPagesTextr;
+Texture *pSpellBookPagesTextr_9;
+Texture *pSpellBookPagesTextr_10;
+Texture *pSpellBookPagesTextr_11;
+Texture *pSpellBookPagesTextr_12;
+Texture *pSpellBookPagesTextr_13;
+Texture *pTexture_AutonotesBook;
+Texture *pTexture_CurrentBook;
+Texture *pTex_moon_new;
+Texture *pTex_moon_4;
+Texture *pTex_moon_2;
+Texture *pTex_moon_2_2;
+Texture *pTex_moon_ful;
+
+
+
+RGBTexture stru_506E40; // weak
+RGBTexture pTexture_PCX;
+
+
+int uTextureID_RestUI_restb4; // weak
+int uTextureID_RestUI_restexit; // weak
+int uTextureID_RestUI_restb3; // weak
+int uTextureID_RestUI_restb1; // weak
+int uTextureID_RestUI_restb2; // weak
+int uTextureID_RestUI_restmain; // weak
+unsigned int uTextureID_Leather;
+int uTextureID_ar_dn_dn; // weak
+int uTextureID_ar_dn_up; // weak
+int uTextureID_ar_up_dn; // weak
+int uTextureID_ar_up_up; // weak
+
+
+int uTextureID_507698; // weak
+int uTextureID_50769C; // weak
+int uTextureID_5076A0; // weak
+int uTextureID_5076A4; // weak
+int uTextureID_5076A8; // weak
+int uTextureID_5076AC; // weak
+int uTextureID_5076B0; // weak
+int uTextureID_5076B4; // weak
+int uTextureID_Parchment; // weak
+unsigned int uTextureID_mhp_yel;
+unsigned int uTextureID_mhp_red;
+unsigned int uTextureID_mhp_grn;
+unsigned int uTextureID_mhp_capr;
+unsigned int uTextureID_mhp_capl;
+unsigned int uTextureID_mhp_bd;
+unsigned int uTextureID_BUTTDESC2;
+unsigned int uTextureID_x_x_u;
+unsigned int uTextureID_BUTTMAKE2;
+unsigned int uTextureID_BUTTMAKE;
+unsigned int uTextureID_BUTTYES2;
+unsigned int uTextureID_x_ok_u;
+std::array<Texture *, 22> pPlayerPortraits;
+std::array<Texture *, 9> pTexture_IC_KNIGHT;
+Texture *pTexture_MAKESKY;
+Texture *pTexture_MAKETOP;
+std::array<Texture *, 20> pTextures_arrowr;
+std::array<Texture *, 20> pTextures_arrowl;
+Texture *pTexture_presleft;
+Texture *pTexture_pressrigh;
+Texture *pTexture_buttminu;
+Texture *pTexture_buttplus;
+unsigned int uTextureID_Quit1; // weak
+unsigned int uTextureID_Resume1; // weak
+unsigned int uTextureID_Controls1; // weak
+unsigned int uTextureID_Save1; // weak
+unsigned int uTextureID_Load1; // weak
+unsigned int uTextureID_New1; // weak
+unsigned int uTextureID_Options; // weak
+
+
+unsigned int uTextureID_ib_td5_A;
+unsigned int uTextureID_ib_td4_A;
+unsigned int uTextureID_ib_td3_A;
+unsigned int uTextureID_ib_td2_A;
+unsigned int uTextureID_ib_td1_A;
+int uTextureID_CharacterUI_InventoryBackground; // weak
+int uTextureID_50795C; // weak
+
+
+unsigned int uTextureID_Btn_GameSettings;
+
+
+unsigned int uTextureID_Btn_Rest;
+unsigned int uTextureID_Btn_CastSpell;
+unsigned int uTextureID_Btn_ZoomIn;
+unsigned int uTextureID_Btn_ZoomOut;
+unsigned int uTextureID_FONTPAL;
+unsigned int uTextureID_Btn_NPCRight;
+unsigned int uTextureID_Btn_NPCLeft;
+std::array<unsigned int, 8> pTextureIDs_pMapDirs;
+
+
+unsigned int uTextureID_BarRed;
+unsigned int uTextureID_BarYellow;
+unsigned int uTextureID_BarGreen;
+unsigned int uTextureID_BarBlue;
+
+
+unsigned int uTextureID_right_panel; // weak
+
+
+RGBTexture *pTexture_StatusBar = new RGBTexture;
+RGBTexture *pTexture_LeftFrame = new RGBTexture;
+RGBTexture *pTexture_TopFrame = new RGBTexture;
+RGBTexture *pTexture_BottomFrame = new RGBTexture;
+RGBTexture *pTexture_RightFrame = new RGBTexture;
+
+
+unsigned int uTextureID_right_panel_loop;
+
+
+Texture *pTexture_Leather;
+Texture *pTexture_RestUI_CurrentSkyFrame; // idb
+Texture *pTexture_RestUI_CurrentHourglassFrame; // idb
+
+
+std::array<unsigned int, 5> uTextureID_Optkb;
+
+unsigned int optvid_base_texture_id;
+unsigned int bloodsplats_texture_id;
+unsigned int us_colored_lights_texture_id;
+unsigned int tinting_texture_id;
+unsigned int uTextureID_507C20; // weak
+unsigned int uTextureID_507C24; // weak
+std::array<unsigned int, 10> pTextureIDs_GammaPositions;
+unsigned int not_available_bloodsplats_texture_id;
+unsigned int not_available_us_colored_lights_texture_id;
+unsigned int not_available_tinting_texture_id;
+
+
+unsigned int uTextureID_detaliz_close_button; // weak
+unsigned int uTextureID_MAGNIF_B; // weak
+unsigned int uTextureID_BACKDOLL; // weak
+unsigned int uTextureID_BACKHAND; // weak
+
+stru355 stru_4E82A4 = {0x20, 0x41, 0, 0x20, 0xFF0000, 0xFF00, 0xFF, 0xFF000000};
+stru355 stru_4EFCBC = {0x20, 0x41, 0, 0x10, 0x7C00, 0x3E0, 0x1F, 0x8000};
+
+Texture pTex_F7CE30;
+
+
+RGBTexture stru_5773C4; // idb
+
+
+
+
+
+
+
+
+
+
+
+/*  245 */
+#pragma pack(push, 1)
+struct PCXHeader1
+{
+  char magic;
+  char version;
+  char encoding;
+  char bpp;
+  __int16 left;
+  __int16 up;
+  __int16 right;
+  __int16 bottom;
+  __int16 hres;
+  __int16 vres;
+};
+#pragma pack(pop)
+
+/*  246 */
+#pragma pack(push, 1)
+struct PCXHeader2
+{
+  char reserved;
+  char planes;
+  __int16 pitch;
+  __int16 palette_info;
+};
+#pragma pack(pop)
+
+
+
+
+
+
+
+
+
+//----- (0044E054) --------------------------------------------------------
+void TextureFrameTable::ToFile()
+{
+  TextureFrameTable *v1; // esi@1
+  FILE *v2; // eax@1
+  FILE *v3; // edi@1
+
+  v1 = this;
+  v2 = fopen("data\\dtft.bin", "wb");
+  v3 = v2;
+  if ( !v2 )
+    Error("Unable to save dtft.bin!");
+  fwrite(v1, 4u, 1u, v2);
+  fwrite(v1->pTextures, 0x14u, v1->sNumTextures, v3);
+  fclose(v3);
+}
+
+//----- (0044E0A0) --------------------------------------------------------
+void TextureFrameTable::FromFile(void *data_mm6, void *data_mm7, void *data_mm8)
+{
+  uint num_mm6_frames = data_mm6 ? *(int *)data_mm6 : 0,
+       num_mm7_frames = data_mm7 ? *(int *)data_mm7 : 0,
+       num_mm8_frames = data_mm8 ? *(int *)data_mm8 : 0;
+
+  sNumTextures = num_mm6_frames + num_mm7_frames + num_mm8_frames;
+  Assert(sNumTextures);
+  Assert(!num_mm8_frames);
+
+  pTextures = (TextureFrame *)malloc(sNumTextures * sizeof(TextureFrame));
+
+  memcpy(pTextures,                                   (char *)data_mm7 + 4, num_mm7_frames * sizeof(TextureFrame));
+  memcpy(pTextures + num_mm7_frames,                  (char *)data_mm6 + 4, num_mm6_frames * sizeof(TextureFrame));
+  memcpy(pTextures + num_mm6_frames + num_mm7_frames, (char *)data_mm8 + 4, num_mm8_frames * sizeof(TextureFrame));
+}
+
+//----- (0044E0ED) --------------------------------------------------------
+void TextureFrameTable::LoadAnimationSequenceAndPalettes( signed int uIconID )
+{
+  //TextureFrameTable *v3; // ebx@1
+  unsigned int i; // edi@3
+
+  //v3 = this;
+  if ( (uIconID <= this->sNumTextures) && uIconID >= 0 )
+  {
+    for ( i = uIconID; ; ++i )
+    {
+      this->pTextures[i].uTextureID = pBitmaps_LOD->LoadTexture(this->pTextures[i].pTextureName, TEXTURE_DEFAULT);
+
+      if (this->pTextures[i].uTextureID != -1)
+        pBitmaps_LOD->pTextures[this->pTextures[i].uTextureID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[this->pTextures[i].uTextureID].palette_id1);
+      //result = (unsigned int)v3->pTextures;
+      //if ( !(*(char *)(result + i * 20 + 18) & 1) )
+      if( this->pTextures[i].uFlags & 1)
+        break;
+    }
+  }
+  return;
+}
+
+//----- (0044E163) --------------------------------------------------------
+signed int TextureFrameTable::FindTextureByName(const char *Str2)
+{
+  if ( (signed int)this->sNumTextures <= 0 )
+    return -1;
+  for ( int i = 0; (signed int)i < (signed int)this->sNumTextures; ++i )
+  {
+    if ( !_stricmp(this->pTextures[i].pTextureName, Str2) )
+      return i;
+  }
+  return -1;
+}
+
+//----- (0044E19A) --------------------------------------------------------
+int TextureFrameTable::GetFrameTexture(int uFrameID, signed int a3)
+{
+  int v3; // esi@1
+  TextureFrame *v4; // edi@1
+  TextureFrame *v5; // ecx@1
+  __int16 v6; // dx@2
+  int v7; // edx@3
+  char *i; // eax@3
+  int v9; // ecx@5
+  unsigned int result; // eax@6
+
+  v3 = uFrameID;
+  v4 = this->pTextures;
+  v5 = &v4[uFrameID];
+  if ( v5->uFlags & 1 && (v6 = v5->uAnimLength) != 0 )
+  {
+    v7 = (a3 >> 3) % v6;
+    for ( i = (char *)&v5->uAnimTime; ; i += 20 )
+    {
+      v9 = *(short *)i;
+      if ( v7 <= v9 )
+        break;
+      v7 -= v9;
+      ++v3;
+    }
+    result = v4[v3].uTextureID;
+  }
+  else
+  {
+    result = v5->uTextureID;
+  }
+  return result;
+}
+
+
+
+
+
+
+//----- (0040F806) --------------------------------------------------------
+void *Texture::UnzipPalette()
+{
+  Texture *v1; // esi@1
+
+  void *v2; // edi@1
+  Texture *pSource; // [sp+0h] [bp-4h]@1
+
+  pSource = this;
+  v1 = this;
+  v2 = malloc(this->uDecompressedSize);
+  zlib::MemUnzip(v2, (unsigned int *)&pSource, v1->pLevelOfDetail0_prolly_alpha_mask, v1->uTextureSize);
+  return v2;
+}
+
+//----- (0040F77C) --------------------------------------------------------
+void Texture::Release()
+{
+  if (this)
+  {
+    pName[0] = 0;
+
+    if (pBits & 0x0400)
+    {
+		__debugbreak();
+	}
+	
+	  free(pLevelOfDetail0_prolly_alpha_mask);
+      free(pPalette16);
+      free(pPalette24);
+    
+
+    pLevelOfDetail0_prolly_alpha_mask = nullptr;
+    pLevelOfDetail1 = nullptr;
+    pLevelOfDetail2 = nullptr;
+    pLevelOfDetail3 = nullptr;
+
+    pPalette16 = nullptr;
+    pPalette24 = nullptr;
+
+    uSizeOfMaxLevelOfDetail = 0;
+    uTextureSize = 0;
+    uTextureHeight = 0;
+    uTextureWidth = 0;
+    uHeightLn2 = 0;
+    uWidthLn2 = 0;
+    palette_id1 = 0;
+    palette_id2 = 0;
+    pBits &= 0xFFFF0000;
+  }
+}
+
+//----- (0040F5F5) --------------------------------------------------------
+int RGBTexture::Reload(const char *pContainer)
+{
+  //RGBTexture *v2; // esi@1
+  FILE *v3; // eax@3
+  FILE *v4; // edi@3
+  void *v5; // ebx@7
+  signed int result; // eax@11
+  unsigned int v7; // ecx@12
+  unsigned __int16 *v8; // ST20_4@14
+  int v9; // eax@14
+  char color_map[48]; // [sp+8h] [bp-98h]@9
+  Texture DstBuf; // [sp+38h] [bp-68h]@1
+  PCXHeader1 header1; // [sp+80h] [bp-20h]@9
+  PCXHeader2 header2; // [sp+90h] [bp-10h]@9
+  FILE *File; // [sp+98h] [bp-8h]@3
+  size_t Count; // [sp+9Ch] [bp-4h]@6
+  void *uSourceLena; // [sp+A8h] [bp+8h]@7
+
+ // v2 = this;
+  if ( !this->pPixels )
+    return 2;
+  v3 = pIcons_LOD->FindContainer(pContainer, 0);
+  v4 = v3;
+  File = v3;
+  if ( !v3 )
+    Error("Unable to load %s", pContainer);
+
+  fread(&DstBuf, 1, 0x30, v3);
+  Count = DstBuf.uTextureSize;
+  if ( DstBuf.uDecompressedSize )
+  {
+    v5 = malloc(DstBuf.uDecompressedSize);
+    uSourceLena = malloc(DstBuf.uTextureSize);
+    fread(uSourceLena, 1, Count, File);
+    zlib::MemUnzip(v5, &DstBuf.uDecompressedSize, uSourceLena, DstBuf.uTextureSize);
+    DstBuf.uTextureSize = DstBuf.uDecompressedSize;
+    free(uSourceLena);
+  }
+  else
+  {
+    v5 = malloc(DstBuf.uTextureSize);
+    fread(v5, 1, Count, v4);
+  }
+  memcpy(&header1, v5, 0x10u);
+  memcpy(color_map, (char *)v5 + 16, 0x30);
+  memcpy(&header2, (char *)v5 + 64, 6);
+  if ( header1.bpp != 8 )
+    return 3;
+  v7 = (signed __int16)(header1.right - header1.left + 1);
+  if ( (signed int)(v7 * (signed __int16)(header1.bottom - header1.up + 1)) <= (signed int)this->uNumPixels )
+  {
+    this->uWidth = header1.right - header1.left + 1;
+    v8 = this->pPixels;
+    v9 = v7 * this->uHeight;
+    this->uNumPixels = v9;
+    this->uHeight = v9;
+    this->DecodePCX((char *)v5, v8, v7);
+    free(v5);
+    result = 0;
+  }
+  else
+  {
+    result = -1;
+  }
+  return result;
+}
+
+//----- (0040F5BE) --------------------------------------------------------
+Texture::Texture()
+{
+  pName[0] = 0;
+  uSizeOfMaxLevelOfDetail = 0;
+  uTextureSize = 0;
+  uTextureHeight = 0;
+  uTextureWidth = 0;
+  uHeightLn2 = 0;
+  uWidthLn2 = 0;
+  palette_id1 = 0;
+  palette_id2 = 0;
+  pLevelOfDetail0_prolly_alpha_mask = nullptr;
+  pLevelOfDetail3 = nullptr;
+  pLevelOfDetail2 = nullptr;
+  pLevelOfDetail1 = nullptr;
+  pPalette16 = nullptr;
+  pPalette24 = nullptr;
+}
+
+//----- (0040F414) --------------------------------------------------------
+int RGBTexture::Load(const char *pContainer, int mode)
+{
+  FILE *file; // eax@1
+  void *v6; // ebx@5
+  char color_map[48]; // [sp+Ch] [bp-98h]@7
+  Texture DstBuf; // [sp+3Ch] [bp-68h]@1
+  PCXHeader1 header1; // [sp+84h] [bp-20h]@7
+  PCXHeader2 header2; // [sp+94h] [bp-10h]@7
+  size_t Count; // [sp+A0h] [bp-4h]@4
+  char *Str1a; // [sp+ACh] [bp+8h]@5
+
+  file = pIcons_LOD->FindContainer(pContainer, 0);
+  if ( !file )
+    Error("Unable to load %s", pContainer);
+
+  fread(&DstBuf, 1, 0x30u, file);
+  Count = DstBuf.uTextureSize;
+  if ( DstBuf.uDecompressedSize )
+  {
+    Str1a = (char *)malloc(DstBuf.uDecompressedSize);
+    v6 = malloc(DstBuf.uTextureSize);
+    fread(v6, 1, Count, file);
+    zlib::MemUnzip(Str1a, &DstBuf.uDecompressedSize, v6, DstBuf.uTextureSize);
+    DstBuf.uTextureSize = DstBuf.uDecompressedSize;
+    free(v6);
+  }
+  else
+  {
+    Str1a = (char *)malloc(DstBuf.uTextureSize);
+    fread(Str1a, 1, Count, file);
+  }
+  memcpy(&header1, Str1a, 0x10u);
+  memcpy(color_map, Str1a + 16, 0x30u);
+  memcpy(&header2, Str1a + 64, 6);
+  if ( header1.bpp != 8 )
+    return 3;
+  this->uWidth = header1.right - header1.left + 1;
+  this->uHeight = header1.bottom - header1.up + 1;
+  this->uNumPixels = (signed __int16)this->uWidth * (signed __int16)this->uHeight;
+  this->pPixels = (unsigned __int16 *)malloc(2 * this->uNumPixels + 4);
+  if ( this->pPixels )
+  {
+    if ( mode )
+	  {
+      if ( mode != 2 )
+      {
+        if ( !this->pPixels )
+          return 2;
+        this->DecodePCX(Str1a, this->pPixels, this->uWidth);
+        free(Str1a);
+        return 0;
+      }
+      this->_allocation_flags |= 1;
+      this->pPixels = (unsigned __int16 *)malloc(2 * this->uNumPixels + 4);
+      if ( !this->pPixels )
+        return 2;
+      this->DecodePCX(Str1a, this->pPixels, this->uWidth);
+      free(Str1a);
+      return 0;	
+	  }
+    free(this->pPixels);
+  }
+  if ( !mode )
+  {
+    this->pPixels = (unsigned __int16 *)malloc(2 * this->uNumPixels + 4);
+    if ( !this->pPixels )
+      return 2;
+    this->DecodePCX(Str1a, this->pPixels, this->uWidth);
+    free(Str1a);
+    return 0;	
+  }
+  if ( mode != 2 )
+  {
+    if ( !this->pPixels )
+      return 2;
+    this->DecodePCX(Str1a, this->pPixels, this->uWidth);
+    free(Str1a);
+    return 0;
+  }
+  this->_allocation_flags |= 1;
+  this->pPixels = (unsigned __int16 *)malloc(2 * this->uNumPixels + 4);
+  if ( !this->pPixels )
+    return 2;
+  this->DecodePCX(Str1a, this->pPixels, this->uWidth);
+  free(Str1a);
+  return 0;
+}
+
+//----- (0040F037) --------------------------------------------------------
+signed int RGBTexture::DecodePCX(char *pPcx, unsigned __int16 *pOutPixels, unsigned int uNumPixels)
+{
+//  signed int result; // eax@2
+  unsigned char test_byte; // edx@3
+  unsigned int read_offset; // ebx@37
+  unsigned int row_position; // edi@40
+  unsigned char value; // cl@63
+  char count; // [sp+50h] [bp-Ch]@43
+  unsigned short current_line; // [sp+54h] [bp-8h]@38
+  unsigned short *dec_position; 
+  unsigned short *temp_dec_position; 
+  PCXHeader1 psx_head1;
+  PCXHeader2 psx_head2;
+//	short int width, height;
+	BYTE  color_map[48];	// Colormap for 16-color images
+
+ 
+ memcpy(&psx_head1, pPcx , 16);
+ memcpy(&color_map, pPcx + 16, 48);
+ memcpy(&psx_head2, pPcx + 64, 6);
+
+
+ if (psx_head1.bpp!=8)
+		return 3; 
+ uWidth=(short int )(psx_head1.right-psx_head1.left+1);  // word @ 000014
+ uHeight=(short int )(psx_head1.bottom-psx_head1.up+1);  // word @ 000016
+ 
+
+ uNumPixels=uWidth*uHeight;		  // dword @ 000010
+ 
+ memset(pOutPixels, 0, uNumPixels * sizeof(__int16));
+  short i=1;
+  while ( (1<<i) !=uWidth)
+  {
+	  ++i;
+      if (i >= 15)
+	  break;
+  }
+  field_18=i;
+  short i_=1;
+  while ( (1<<i_) !=uHeight)
+  {
+	  ++i_;
+      if (i_ >= 15)
+	  break;
+  }
+  field_1A=i_;
+  switch (field_18)
+	  {
+  case 2:   field_1C = 3;    break;
+  case 3:   field_1C = 7;    break;
+  case 4:   field_1C = 15;   break;
+  case 5:   field_1C = 31;   break;
+  case 6:   field_1C = 63;   break;
+  case 7:   field_1C = 127;  break;
+  case 8:   field_1C = 255;  break;
+  case 9:   field_1C = 511;  break;
+  case 10:  field_1C = 1023; break;
+  case 11:  field_1C = 2047; break;
+  case 12:  field_1C = 4095; break;
+	  }
+
+  switch (field_1A)
+	  {
+  case 2:   field_1E = 3;    break;
+  case 3:   field_1E = 7;    break;
+  case 4:   field_1E = 15;   break;
+  case 5:   field_1E = 31;   break;
+  case 6:   field_1E = 63;   break;
+  case 7:   field_1E = 127;  break;
+  case 8:   field_1E = 255;  break;
+  case 9:   field_1E = 511;  break;
+  case 10:  field_1E = 1023; break;
+  case 11:  field_1E = 2047; break;
+  case 12:  field_1E = 4095; break;
+	  }
+
+  unsigned int r_mask = 0xF800;
+  unsigned int num_r_bits = 5;
+  unsigned int g_mask = 0x07E0;
+  unsigned int num_g_bits = 6;
+  unsigned int b_mask = 0x001F;
+  unsigned int num_b_bits = 5;
+  //При сохранении изображения подряд идущие пиксели одинакового цвета объединяются и вместо указания цвета для каждого пикселя
+  //указывается цвет группы пикселей и их количество.
+ read_offset = 128;
+ if (psx_head2.planes != 3)
+ 	  return 0;
+  current_line = 0;
+  if ( uHeight > 0 )
+  {
+   dec_position = pOutPixels;
+   do
+   {
+    temp_dec_position = dec_position;
+    row_position = 0;
+	//decode red line
+    if (psx_head2.pitch)
+    {
+     do
+     {
+      test_byte = pPcx[read_offset];
+      ++read_offset;
+      if ((test_byte & 0xC0) == 0xC0)//имеется ли объединение
+      {	
+	    value = pPcx[read_offset];
+       	++read_offset; 
+      
+       if ((test_byte & 0x3F) > 0)
+       {
+        count = test_byte & 0x3F;//количество одинаковых пикселей
+        do
+        {
+         ++row_position;
+          //*temp_dec_position =0xFF000000;
+          //*temp_dec_position|=(unsigned long)value<<16;
+         *temp_dec_position |= r_mask & ((unsigned __int8)value << (num_g_bits + num_r_bits + num_b_bits - 8));
+         temp_dec_position++;
+         if (row_position == psx_head2.pitch)
+           break;
+        }
+        while (count-- != 1);
+       }
+      }
+      else
+      {
+       ++row_position;
+	   //*temp_dec_position =0xFF000000; 
+	  //*temp_dec_position|= (unsigned long)test_byte<<16;
+       
+       *temp_dec_position |= r_mask & ((unsigned __int8)test_byte << (num_g_bits + num_r_bits + num_b_bits - 8));
+
+       temp_dec_position++;
+      }
+    
+     }
+     while (row_position < psx_head2.pitch);
+    }
+ 
+    temp_dec_position = dec_position;
+	row_position=0;
+	//decode green line
+    while (row_position <  psx_head2.pitch)
+    {
+     test_byte = *(pPcx + read_offset);
+     ++read_offset;
+     if ((test_byte & 0xC0) == 0xC0)
+     {
+      value = *(pPcx + read_offset);
+	  ++read_offset;
+      if ((test_byte & 0x3F) > 0)
+      {
+       count = test_byte & 0x3F;
+       do
+       {
+        //*temp_dec_position|= (unsigned int)value<<8;
+		//temp_dec_position++;
+         
+         *temp_dec_position|= g_mask & (unsigned __int16)((unsigned __int8)value << (num_g_bits + num_b_bits - 8));
+         
+       temp_dec_position++;
+        ++row_position;
+        if (row_position == psx_head2.pitch)
+			break;
+  
+       }
+       while (count-- != 1);
+      }
+     }
+     else
+     {
+      //*temp_dec_position |=(unsigned int) test_byte<<8;
+	  //temp_dec_position++;
+       
+         *temp_dec_position|= g_mask & (unsigned __int16)((unsigned __int8)test_byte << (num_g_bits + num_b_bits - 8));
+       temp_dec_position++;
+      ++row_position;
+     }
+    }
+
+    temp_dec_position = dec_position;
+	row_position=0;
+	//decode blue line
+    while (row_position < psx_head2.pitch)
+    {
+     test_byte = *(pPcx + read_offset);
+	 read_offset++;
+     if ((test_byte & 0xC0) ==  0xC0)
+     {
+       value = *(pPcx + read_offset);
+	  ++read_offset;
+      if ((test_byte & 0x3F) > 0)
+      {
+       count = test_byte & 0x3F;
+       do
+       {
+        //*temp_dec_position|= value;
+		 //temp_dec_position++;
+
+         *temp_dec_position |= value >> (8 - num_b_bits);
+       temp_dec_position++;
+
+        ++row_position;
+        if (row_position == psx_head2.pitch)
+		 break;
+       }
+       while (count-- != 1);
+      }
+     }
+     else
+     {
+      //*temp_dec_position|= test_byte;
+	   //temp_dec_position++;
+         *temp_dec_position |= test_byte >> (8 - num_b_bits);
+       temp_dec_position++;
+
+      ++row_position;
+     }
+     
+    }
+    ++current_line;
+    dec_position += uWidth;
+   }
+   while (current_line < uHeight);
+  }
+   return 0;
+/*
+  RGBTexture *v4; // esi@1
+  signed int result; // eax@2
+  unsigned __int16 v6; // ax@3
+  unsigned __int16 *v7; // ecx@3
+  unsigned int v8; // edx@3
+  signed int v9; // ecx@3
+  signed int v10; // ecx@8
+  signed int v11; // ebx@37
+  unsigned __int16 *v12; // eax@40
+  int v13; // edi@40
+  int v14; // ebx@41
+  char v15; // bl@42
+  unsigned __int16 *v16; // eax@50
+  int v17; // ebx@51
+  char v18; // bl@52
+  unsigned __int16 *v19; // eax@61
+  unsigned __int8 v20; // dl@62
+  unsigned __int8 v21; // dl@63
+  unsigned __int8 v22; // cl@63
+  char color_map[48]; // [sp+8h] [bp-54h]@1
+  PCXHeader1 header1; // [sp+38h] [bp-24h]@1
+  PCXHeader2 header2; // [sp+48h] [bp-14h]@1
+  unsigned int v26; // [sp+50h] [bp-Ch]@43
+  int v27; // [sp+54h] [bp-8h]@38
+  unsigned __int16 *v28; // [sp+58h] [bp-4h]@3
+  int pOutPixelsa; // [sp+68h] [bp+Ch]@41
+  int pOutPixelsb; // [sp+68h] [bp+Ch]@51
+
+  v4 = this;
+  memcpy(&header1, pPcx, 0x10u);
+  memcpy(color_map, pPcx + 16, 0x30u);
+  memcpy(&header2, pPcx + 64, 6u);
+  if ( header1.bpp == 8 )
+  {
+    v6 = header1.right - header1.left + 1;
+    LOWORD(v7) = header1.bottom - header1.up + 1;
+    v4->uWidth = v6;
+    v4->uHeight = (unsigned __int16)v7;
+    v7 = (unsigned __int16 *)(signed __int16)v7;
+    v28 = v7;
+    v4->uNumPixels = (signed __int16)v7 * (signed __int16)v6;
+    HIWORD(v8) = 0;
+    v9 = 1;
+    while ( 1 << v9 != (signed __int16)v6 )
+    {
+      ++v9;
+      if ( v9 >= 15 )
+        goto LABEL_8;
+    }
+    v4->field_18 = v9;
+LABEL_8:
+    v10 = 1;
+    while ( (unsigned __int16 *)(1 << v10) != v28 )
+    {
+      ++v10;
+      if ( v10 >= 15 )
+        goto LABEL_13;
+    }
+    v4->field_1A = v10;
+LABEL_13:
+    switch ( v4->field_18 )
+    {
+      case 2:
+        v4->field_1C = 3;
+        break;
+      case 3:
+        v4->field_1C = 7;
+        break;
+      case 4:
+        v4->field_1C = 15;
+        break;
+      case 5:
+        v4->field_1C = 31;
+        break;
+      case 6:
+        v4->field_1C = 63;
+        break;
+      case 7:
+        v4->field_1C = 127;
+        break;
+      case 8:
+        v4->field_1C = 255;
+        break;
+      case 9:
+        v4->field_1C = 511;
+        break;
+      case 10:
+        v4->field_1C = 1023;
+        break;
+      case 11:
+        v4->field_1C = 2047;
+        break;
+      case 12:
+        v4->field_1C = 4095;
+        break;
+      default:
+        break;
+    }
+    switch ( v4->field_1A )
+    {
+      case 2:
+        v4->field_1E = 3;
+        break;
+      case 3:
+        v4->field_1E = 7;
+        break;
+      case 4:
+        v4->field_1E = 15;
+        break;
+      case 5:
+        v4->field_1E = 31;
+        break;
+      case 6:
+        v4->field_1E = 63;
+        break;
+      case 7:
+        v4->field_1E = 127;
+        break;
+      case 8:
+        v4->field_1E = 255;
+        break;
+      case 9:
+        v4->field_1E = 511;
+        break;
+      case 10:
+        v4->field_1E = 1023;
+        break;
+      case 11:
+        v4->field_1E = 2047;
+        break;
+      case 12:
+        v4->field_1E = 4095;
+        break;
+      default:
+        break;
+    }
+    v11 = 128;
+    if ( header2.planes == 3 )
+    {
+      v27 = 0;
+      if ( (signed int)v28 > 0 )
+      {
+        v28 = pOutPixels;
+        do
+        {
+          v12 = v28;
+          v13 = 0;
+          if ( header2.pitch )
+          {
+            do
+            {
+              LOBYTE(v8) = pPcx[v11];
+              v14 = v11 + 1;
+              pOutPixelsa = v14;
+              if ( (v8 & 0xC0) == -64 )
+              {
+                pOutPixelsa = v14 + 1;
+                v15 = pPcx[v14];
+                if ( (signed int)(v8 & 0x3F) > 0 )
+                {
+                  v26 = v8 & 0x3F;
+                  do
+                  {
+                    ++v13;
+                    *v12 = LOWORD(pRenderer->uTargetRMask) & ((unsigned __int8)v15 << (LOBYTE(pRenderer->uTargetGBits)
+                                                                                    + LOBYTE(pRenderer->uTargetRBits)
+                                                                                    + LOBYTE(pRenderer->uTargetBBits)
+                                                                                    - 8));
+                    ++v12;
+                    if ( v13 == (unsigned __int16)header2.pitch )
+                      v12 = &v12[uNumPixels - (unsigned __int16)header2.pitch - 1];
+                    --v26;
+                  }
+                  while ( v26 );
+                }
+              }
+              else
+              {
+                LOWORD(v8) = (unsigned __int8)v8;
+                v8 = pRenderer->uTargetRMask & (v8 << (LOBYTE(pRenderer->uTargetGBits)
+                                                    + LOBYTE(pRenderer->uTargetRBits)
+                                                    + LOBYTE(pRenderer->uTargetBBits)
+                                                    - 8));
+                ++v13;
+                *v12 = v8;
+                ++v12;
+              }
+              v11 = pOutPixelsa;
+            }
+            while ( v13 < (unsigned __int16)header2.pitch );
+          }
+          v16 = v28;
+          while ( v13 < 2 * (unsigned __int16)header2.pitch )
+          {
+            LOBYTE(v8) = pPcx[v11];
+            v17 = v11 + 1;
+            pOutPixelsb = v17;
+            if ( (v8 & 0xC0) == -64 )
+            {
+              pOutPixelsb = v17 + 1;
+              v18 = pPcx[v17];
+              if ( (signed int)(v8 & 0x3F) > 0 )
+              {
+                v26 = v8 & 0x3F;
+                do
+                {
+                  *v16 |= pRenderer->uTargetGMask & (unsigned __int16)((unsigned __int8)v18 << (LOBYTE(pRenderer->uTargetGBits)
+                                                                                             + LOBYTE(pRenderer->uTargetBBits)
+                                                                                             - 8));
+                  ++v13;
+                  ++v16;
+                  if ( v13 == (unsigned __int16)header2.pitch )
+                    v16 = &v16[uNumPixels - (unsigned __int16)header2.pitch - 1];
+                  --v26;
+                }
+                while ( v26 );
+              }
+            }
+            else
+            {
+              LOWORD(v8) = (unsigned __int8)v8;
+              v8 = pRenderer->uTargetGMask & (v8 << (LOBYTE(pRenderer->uTargetGBits) + LOBYTE(pRenderer->uTargetBBits) - 8));
+              *v16 |= v8;
+              ++v13;
+              ++v16;
+            }
+            v11 = pOutPixelsb;
+          }
+          v19 = v28;
+          while ( v13 < 3 * (unsigned __int16)header2.pitch )
+          {
+            v20 = pPcx[v11++];
+            if ( (v20 & 0xC0) == -64 )
+            {
+              v21 = v20 & 0x3F;
+              v22 = pPcx[v11++];
+              if ( (signed int)v21 > 0 )
+              {
+                v26 = v21;
+                do
+                {
+                  *v19 |= v22 >> (8 - LOBYTE(pRenderer->uTargetBBits));
+                  ++v13;
+                  ++v19;
+                  if ( v13 == (unsigned __int16)header2.pitch )
+                  {
+                    v8 = uNumPixels - (unsigned __int16)header2.pitch;
+                    v19 = &v19[uNumPixels - (unsigned __int16)header2.pitch - 1];
+                  }
+                  --v26;
+                }
+                while ( v26 );
+              }
+            }
+            else
+            {
+              *v19 |= v20 >> (8 - LOBYTE(pRenderer->uTargetBBits));
+              ++v13;
+              ++v19;
+            }
+          }
+          ++v27;
+          v28 += uNumPixels;
+        }
+        while ( v27 < v4->uHeight );
+      }
+    }
+    result = 0;
+  }
+  else
+  {
+    result = 3;
+  }
+  return result;
+  */
+}
+
+//----- (0040EAD8) --------------------------------------------------------
+unsigned int RGBTexture::LoadFromFILE(FILE *pFile, unsigned int mode, unsigned int bCloseFile)
+{
+//  signed int result; // eax@2
+//  unsigned char test_byte; // edx@3
+  //unsigned int read_offset; // ebx@37
+//  unsigned int row_position; // edi@40
+//  unsigned char value; // cl@63
+//  char count; // [sp+50h] [bp-Ch]@43
+//  unsigned short current_line; // [sp+54h] [bp-8h]@38
+//  unsigned short *dec_position; 
+//  unsigned short *temp_dec_position; 
+  PCXHeader1 psx_head1;
+  PCXHeader2 psx_head2;
+//	short int width, height;
+	BYTE  color_map[48];	// Colormap for 16-color images
+
+  unsigned int num_r_bits = 5;
+  unsigned int num_g_bits = 6;
+  unsigned int num_b_bits = 5;
+
+  unsigned int r_mask = 0xF800;
+  unsigned int g_mask = 0x07E0;
+  unsigned int b_mask = 0x001F;
+
+  if (!pFile)
+    return 1;
+  
+ 
+ fread(&psx_head1, 1, 16, pFile);
+ fread(&color_map, 1, 48, pFile);
+ fread(&psx_head2, 1, 6, pFile);
+
+  if (psx_head1.bpp!=8)
+		return 3; 
+ uWidth=(short int )(psx_head1.right-psx_head1.left+1);  // word @ 000014
+ uHeight=(short int )(psx_head1.bottom-psx_head1.up+1);  // word @ 000016
+ 
+
+ uNumPixels=uWidth*uHeight;		  // dword @ 000010
+
+
+      if ( mode == 0 )
+      {
+        free(pPixels);
+        pPixels = (unsigned __int16 *)malloc(2 * uNumPixels + 4);
+      }
+      else
+      {
+        if ( mode != 1 && mode == 2 )
+        {
+          pPixels = (unsigned __int16 *)malloc((uNumPixels + 2) * sizeof(unsigned __int16));
+          _allocation_flags |= 1;
+        }
+      }
+
+      ushort* pOutPixels = pPixels;
+ 
+ memset(pOutPixels, 0, uNumPixels * sizeof(__int16));
+
+  short i=1;
+  while ( (1<<i) !=uWidth)
+  {
+	  ++i;
+      if (i >= 15)
+	  break;
+  }
+  field_18=i;
+  short i_=1;
+  while ( (1<<i_) !=uHeight)
+  {
+	  ++i_;
+      if (i_ >= 15)
+	  break;
+  }
+  field_1A=i_;
+  switch (field_18)
+	  {
+  case 2:   field_1C = 3;    break;
+  case 3:   field_1C = 7;    break;
+  case 4:   field_1C = 15;   break;
+  case 5:   field_1C = 31;   break;
+  case 6:   field_1C = 63;   break;
+  case 7:   field_1C = 127;  break;
+  case 8:   field_1C = 255;  break;
+  case 9:   field_1C = 511;  break;
+  case 10:  field_1C = 1023; break;
+  case 11:  field_1C = 2047; break;
+  case 12:  field_1C = 4095; break;
+	  }
+
+  switch (field_1A)
+	  {
+  case 2:   field_1E = 3;    break;
+  case 3:   field_1E = 7;    break;
+  case 4:   field_1E = 15;   break;
+  case 5:   field_1E = 31;   break;
+  case 6:   field_1E = 63;   break;
+  case 7:   field_1E = 127;  break;
+  case 8:   field_1E = 255;  break;
+  case 9:   field_1E = 511;  break;
+  case 10:  field_1E = 1023; break;
+  case 11:  field_1E = 2047; break;
+  case 12:  field_1E = 4095; break;
+	  }
+
+  fseek(pFile, 128 - 70, SEEK_CUR);
+
+
+  for (uint y = 0; y < uHeight; ++y)
+  {
+    unsigned __int16 *pDst = pPixels + y * uWidth;
+
+    uint x = 0;
+    do
+    {
+      uint ctrl = 0;
+      fread(&ctrl, 1, 1, pFile);
+      if ((ctrl & 0xC0) == 0xC0)
+      {
+        uint uNumPixels = ctrl & 0x3F;
+        uint clr = 0;
+        fread(&clr, 1, 1, pFile);
+        for (uint i = 0; i < uNumPixels; ++i)
+          pDst[x++] = r_mask & (clr << (num_g_bits + num_r_bits + num_b_bits - 8));
+      }
+      else
+      {
+        pDst[x++] = r_mask & (ctrl << (num_g_bits + num_r_bits + num_b_bits - 8));
+      }
+    } while (x < psx_head2.pitch);
+
+    x = 0;
+    do
+    {
+      uint ctrl = 0;
+      fread(&ctrl, 1, 1, pFile);
+      if ((ctrl & 0xC0) == 0xC0)
+      {
+        uint uNumPixels = ctrl & 0x3F;
+        uint clr = 0;
+        fread(&clr, 1, 1, pFile);
+        for (uint i = 0; i < uNumPixels; ++i)
+          pDst[x++] |= g_mask & (clr << (num_g_bits + num_b_bits - 8));
+      }
+      else
+      {
+        pDst[x++] |= g_mask & (ctrl << (num_g_bits + num_b_bits - 8));
+      }
+    } while (x < psx_head2.pitch);
+
+    x = 0;
+    do
+    {
+      uint ctrl = 0;
+      fread(&ctrl, 1, 1, pFile);
+      if ((ctrl & 0xC0) == 0xC0)
+      {
+        uint uNumPixels = ctrl & 0x3F;
+        uint clr = 0;
+        fread(&clr, 1, 1, pFile);
+        for (uint i = 0; i < uNumPixels; ++i)
+          pDst[x++] |= b_mask & (clr >> (8 - num_b_bits));
+      }
+      else
+      {
+        pDst[x++] |= b_mask & (ctrl >> (8 - num_b_bits));
+      }
+    } while (x < psx_head2.pitch);
+  }
+
+  if (bCloseFile)
+    fclose(pFile);
+  return 0;
+}
+
+//----- (0040E51F) --------------------------------------------------------
+void RGBTexture::Release()
+{
+  this->pName[0] = 0;
+  //if ( !(this->_allocation_flags & 1) )
+    //free(this->pPixels);
+  //else
+    free(this->pPixels);
+  this->_allocation_flags = 0;
+  this->pPixels = 0;
+  this->uNumPixels = 0;
+  this->uHeight = 0;
+  this->uWidth = 0;
+  this->field_1A = 0;
+  this->field_18 = 0;
+}
+
+//----- (0040E55E) --------------------------------------------------------
+int RGBTexture::LoadPCXFile(const char *Filename, unsigned int a3)
+{
+  signed int result; // eax@2
+  char *v6; // eax@3
+  int v7; // edx@3
+  char v8; // cl@4
+  signed int v14; // ecx@19
+  signed int v15; // ecx@24
+//  int v16; // eax@57
+//  unsigned __int16 *v17; // ecx@57
+//  unsigned __int16 *v18; // edi@57
+//  signed int x; // eax@59
+//  unsigned __int16 *v20; // edi@64
+//  signed int v21; // eax@66
+//  unsigned __int16 *v22; // edi@71
+//  signed int v23; // eax@73
+//  int v24; // eax@78
+  char v25[48]; // [sp+Ch] [bp-54h]@3
+  PCXHeader1 pcx_header1;
+  PCXHeader2 pcx_header2;
+  int y; // [sp+54h] [bp-Ch]@3
+  FILE *File; // [sp+5Ch] [bp-4h]@1
+
+  unsigned int num_r_bits = 5;
+  unsigned int num_g_bits = 6;
+  unsigned int num_b_bits = 5;
+
+  unsigned int r_mask = 0xF800;
+  unsigned int g_mask = 0x07E0;
+  unsigned int b_mask = 0x001F;
+
+
+  File = fopen(Filename, "rb");
+  if ( !File )
+    return 1;
+  
+  fread(&pcx_header1, sizeof(pcx_header1), 1, File);
+  fread(&v25,48,1,File);
+  fread(&pcx_header2, 4, 1, File);
+
+  v6 = (char *)Filename;
+  v7 = (char *)this - Filename;
+  uint i = 0;
+  for ( i; i < 15; ++i )
+  {
+    v8 = *v6;
+    if ( !*v6 )
+      break;
+    if ( v8 == 46 )
+      break;
+    (v6++)[v7] = v8;
+  }
+  this->pName[i] = 0;
+  if ( pcx_header1.bpp != 8 )
+    return 3;
+  this->uWidth = pcx_header1.right - pcx_header1.left + 1;
+  this->uHeight = pcx_header1.bottom - pcx_header1.up + 1;
+  this->uNumPixels = (signed __int16)this->uWidth * (signed __int16)this->uHeight;
+  if ( !a3 )
+  {
+    free(this->pPixels);
+    this->pPixels = (unsigned __int16 *)malloc(2 * this->uNumPixels + 4);
+  }
+  if ( a3 == 2 )
+  {
+    this->_allocation_flags |= 1;
+    this->pPixels = (unsigned __int16 *)malloc((uNumPixels + 2) * sizeof(unsigned __int16));
+  }
+  if ( this->pPixels )
+  {
+    for ( v14 = 1; v14 < 15; ++v14 )
+    {
+      if ( 1 << v14 == this->uWidth )
+        this->field_18 = v14;
+    }
+    for ( v15 = 1; v15 < 15; ++v15 )
+    {
+      if ( 1 << v15 == this->uHeight  )
+        this->field_1A = v15;
+    }
+    switch ( this->field_18 )
+    {
+      case 2: this->field_1C = 3; break;
+      case 3: this->field_1C = 7; break;
+      case 4: this->field_1C = 15; break;
+      case 5: this->field_1C = 31; break;
+      case 6: this->field_1C = 63; break;
+      case 7: this->field_1C = 127; break;
+      case 8: this->field_1C = 255; break;
+      case 9: this->field_1C = 511; break;
+      case 10: this->field_1C = 1023; break;
+      case 11: this->field_1C = 2047; break;
+      case 12: this->field_1C = 4095; break;
+      default: break;
+    }
+    switch ( this->field_1A )
+    {
+      case 2: this->field_1E = 3; break;
+      case 3: this->field_1E = 7; break;
+      case 4: this->field_1E = 15; break;
+      case 5: this->field_1E = 31; break;
+      case 6: this->field_1E = 63; break;
+      case 7: this->field_1E = 127; break;
+      case 8: this->field_1E = 255; break;
+      case 9: this->field_1E = 511; break;
+      case 10: this->field_1E = 1023; break;
+      case 11: this->field_1E = 2047; break;
+      case 12: this->field_1E = 4095; break;
+      default: break;
+    }
+    fseek(File, 128, 0);
+    ftell(File);
+    if ( pcx_header2.planes == 1 )
+      Error("24bit PCX Only!");
+
+    if ( pcx_header2.planes == 3 )
+    {
+      for ( y = 0; y < this->uHeight; ++y )
+      {
+        unsigned __int16 *pDst = pPixels + y * uWidth;
+        uint x = 0;
+        do
+        {
+          uint ctrl = 0;
+          fread(&ctrl, 1, 1, File);
+          if ( (ctrl & 0xC0) == 0xC0 )
+          {
+            uint uNumPixels = ctrl & 0x3F;
+            uint clr = 0;
+            ctrl &= 0x3F;
+            fread(&clr, 1, 1, File);
+            for ( uint i = 0; i < uNumPixels; ++i )
+              pDst[x++] = r_mask & (clr << (num_r_bits + num_g_bits + num_b_bits - 8));
+          }
+          else
+            pDst[x++] = r_mask & (ctrl << (num_g_bits + num_r_bits + num_b_bits - 8));
+        }
+        while ( x < pcx_header2.pitch );
+
+        x = 0;
+        do
+        {
+          uint ctrl = 0;
+          fread(&ctrl, 1, 1, File);
+          if ( (ctrl & 0xC0) == 0xC0 )
+          {
+            uint uNumPixels = ctrl & 0x3F;
+            uint clr = 0;
+            ctrl &= 0x3F;
+            fread(&clr, 1, 1, File);
+            for ( uint i = 0; i < uNumPixels; ++i )
+              pDst[x++] |= g_mask & (clr << (num_g_bits + num_b_bits - 8));
+          }
+          else
+            pDst[x++] |= g_mask & (ctrl << (num_g_bits + num_b_bits - 8));
+        }
+        while (x < pcx_header2.pitch);
+
+        x = 0;
+        do
+        {
+          uint ctrl = 0;
+          fread(&ctrl, 1, 1, File);
+          if ( (ctrl & 0xC0) == 0xC0 )
+          {
+            uint uNumPixels = ctrl & 0x3F;
+            uint clr = 0;
+            fread(&clr, 1, 1, File);
+            for ( uint i = 0; i < uNumPixels; ++i )
+              pDst[x++] |= b_mask & (clr >> (8 - num_b_bits));
+          }
+          else
+            pDst[x++] |= b_mask & (ctrl >> (8 - num_b_bits));
+        }
+        while (x < pcx_header2.pitch);
+      }
+    }
+    fclose(File);
+    result = 0;
+  }
+  else
+  {
+    result = 2;
+  }
+  return result;
+}
+
+//----- (0040D73D) --------------------------------------------------------
+RGBTexture::RGBTexture()
+{
+  pName[0] = 0;
+  pPixels = 0;
+  uNumPixels = 0;
+  uHeight = 0;
+  uWidth = 0;
+  field_1A = 0;
+  field_18 = 0;
+  _allocation_flags = 0;
+}
+//----- (0044E1EC) --------------------------------------------------------
+int TextureFrameTable::FromFileTxt(const char *Args)
+{
+  TextureFrameTable *v2; // ebx@1
+  FILE *v3; // eax@1
+  int v4; // esi@3
+  const void *v5; // ST0C_4@10
+  void *v6; // eax@10
+  FILE *v7; // ST0C_4@12
+  char *i; // eax@12
+  signed int v9; // esi@15
+  int v10; // eax@17
+  int v11; // edx@22
+  int v12; // ecx@23
+  int v13; // eax@24
+  signed int j; // eax@27
+  TextureFrame *v15; // edx@28
+  int v16; // esi@28
+  int k; // ecx@29
+  char Buf; // [sp+Ch] [bp-2F8h]@3
+  FrameTableTxtLine v20; // [sp+200h] [bp-104h]@4
+  int v21; // [sp+27Ch] [bp-88h]@4
+  char *Str1; // [sp+280h] [bp-84h]@5
+  char *Str; // [sp+284h] [bp-80h]@15
+  int v24; // [sp+2F8h] [bp-Ch]@3
+  int v25; // [sp+2FCh] [bp-8h]@3
+  FILE *File; // [sp+300h] [bp-4h]@1
+  int Argsa; // [sp+30Ch] [bp+8h]@28
+
+  v2 = this;
+  v3 = fopen(Args, "r");
+  File = v3;
+  if ( !v3 )
+    Error("CTextureFrameTable::load - Unable to open file: %s.", Args);
+
+  v4 = 0;
+  v24 = 0;
+  v25 = 1;
+  if ( fgets(&Buf, 490, v3) )
+  {
+    do
+    {
+      *strchr(&Buf, 10) = 0;
+      memcpy(&v21, txt_file_frametable_parser(&Buf, &v20), 0x7Cu);
+      __debugbreak(); // warning C4700: uninitialized local variable 'Str1' used
+      if ( v21 && *Str1 != 47 )
+      {
+        if ( v21 < 2 )
+          Error("CTextureFrameTable::load, too few arguments, %s line %i.", Args, v25);
+        ++v24;
+      }
+      ++v25;
+    }
+    while ( fgets(&Buf, 490, File) );
+    v4 = v24;
+  }
+  v5 = v2->pTextures;
+  v2->sNumTextures = v4;
+  v6 = malloc(20 * v4);
+  v2->pTextures = (TextureFrame *)v6;
+  if ( !v6 )
+    Error("CTextureFrameTable::load - Out of Memory!");
+  v7 = File;
+  v2->sNumTextures = 0;
+  fseek(v7, 0, 0);
+  for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) )
+  {
+    *strchr(&Buf, 10) = 0;
+    memcpy(&v21, txt_file_frametable_parser(&Buf, &v20), 0x7Cu);
+    if ( v21 && *Str1 != 47 )
+    {
+      strcpy(v2->pTextures[v2->sNumTextures].pTextureName, Str1);
+      __debugbreak(); // warning C4700: uninitialized local variable 'Str' used
+      v2->pTextures[v2->sNumTextures].uAnimTime = atoi(Str);
+      v9 = 2;
+      for ( v2->pTextures[v2->sNumTextures].uFlags = 0; v9 < v21; ++v9 )
+      {
+        if ( !_stricmp((&Str1)[4 * v9], "New") )
+        {
+          //v10 = (int)&v2->pTextures[v2->sNumTextures].uFlags;
+          v2->pTextures[v2->sNumTextures].uFlags |= 2;
+        }
+      }
+      ++v2->sNumTextures;
+    }
+  }
+  fclose(File);
+  v11 = 0;
+  if ( (signed int)(v2->sNumTextures - 1) > 0 )
+  {
+    v12 = 0;
+    do
+    {
+      v13 = (int)&v2->pTextures[v12];
+      if ( !(*(char *)(v13 + 38) & 2) )
+        *(char *)(v13 + 18) |= 1u;
+      ++v11;
+      ++v12;
+    }
+    while ( v11 < (signed int)(v2->sNumTextures - 1) );
+  }
+  for ( j = 0; j < (signed int)v2->sNumTextures; *(short *)(Argsa + 16) = v16 )
+  {
+    v15 = v2->pTextures;
+    Argsa = (int)&v15[j];
+    v16 = *(short *)(Argsa + 14);
+    if ( *(char *)(Argsa + 18) & 1 )
+    {
+      ++j;
+      for ( k = (int)&v15[j]; *(char *)(k + 18) & 1; k += 20 )
+      {
+        v16 += *(short *)(k + 14);
+        ++j;
+      }
+      LOWORD(v16) = v15[j].uAnimTime + v16;
+    }
+    ++j;
+  }
+  return 1;
+}
+
+//----- (00451007) --------------------------------------------------------
+int stru350::sub_451007_scale_image_bicubic(unsigned short *pSrc, int srcWidth, int srcHeight, int srcPitch,          //changing this to some library function might be a good idea
+	unsigned short *pDst, int dstWidth, int dstHeight, int dstPitch,
+	int a10, int a11)
+{
+	int result; // eax@1
+	float v17; // ST3C_4@12
+	float v18; // ST38_4@12
+	unsigned int v19; // esi@12
+	int v21; // eax@18
+	unsigned int v22; // ecx@25
+	unsigned int v23; // eax@29
+	unsigned int heightRatioPlusOne; // [sp+Ch] [bp-7Ch]@12
+	unsigned int widthRatio; // [sp+Ch] [bp-7Ch]@218
+	unsigned int heightRatio; // [sp+14h] [bp-74h]@12
+	unsigned int widthRatioPlusOne; // [sp+14h] [bp-74h]@218
+	//  int v160; // [sp+3Ch] [bp-4Ch]@13
+	unsigned __int16 *v175; // [sp+4Ch] [bp-3Ch]@13
+	unsigned __int16 *v193; // [sp+5Ch] [bp-2Ch]@7
+	//signed int v231; // [sp+78h] [bp-10h]@7
+	__int64 v240; // [sp+7Ch] [bp-Ch]@12
+	unsigned int v251; // [sp+80h] [bp-8h]@218
+	unsigned int v252; // [sp+84h] [bp-4h]@218
+	float a6s; // [sp+A0h] [bp+18h]@218
+	float a6t; // [sp+A0h] [bp+18h]@218
+	unsigned int a6b; // [sp+A0h] [bp+18h]@218
+	int field_0_bits;
+	int field_20_bits;
+
+	int field0value = this->field_0.field_C;
+	switch (field0value)
+	{
+	case 8: field_0_bits = 1;
+		break;
+	case 16: field_0_bits = 2;
+		break;
+	case 32: field_0_bits = 4;
+		break;
+	default:
+		return field0value;
+	}
+	int field20value = this->field_20.field_C;
+	switch (field20value)
+	{
+	case 8: field_20_bits = 1;
+		break;
+	case 16: field_20_bits = 2;
+		break;
+	case 32: field_20_bits = 4;
+		break;
+	default:
+		return field20value;
+	}
+
+	result = (int)pDst;
+	v193 = pDst;
+	if (dstHeight <= 0)
+		return result;
+
+	//do
+	for (int height = 0; height < dstHeight; height++)
+	{
+		for (int width = 0; width < dstWidth; width++)
+		{
+			a6s = (double)width / (double)dstWidth * (double)srcWidth;
+			widthRatio = bankersRounding(a6s);
+			a6t = (double)(width + 1) / (double)dstWidth * (double)srcWidth;
+			widthRatioPlusOne = bankersRounding(a6t);
+
+			v17 = (double)height / (double)dstHeight * (double)srcHeight;
+			heightRatio = bankersRounding(v17);
+			v18 = (double)(height + 1) / (double)dstHeight * (double)srcHeight;
+			heightRatioPlusOne = bankersRounding(v18);
+
+			v251 = 0;
+			v19 = (heightRatioPlusOne - heightRatio) * (widthRatioPlusOne - widthRatio);
+			v252 = 0;
+			a6b = 0;
+			v240 = 0i64;
+
+			v175 = (unsigned short*)((char *)pSrc + field_0_bits * (widthRatio + srcPitch * heightRatio));
+			for (int heightDiff = 0; heightDiff < heightRatioPlusOne - heightRatio; heightDiff++)
+			{
+				//int ratioDiff = widthRatioPlusOne - widthRatio;
+				for (int ratioDiff = 0; ratioDiff < widthRatioPlusOne - widthRatio; ratioDiff++)
+				{
+					if (field0value == 32)
+						v21 = _450FB1(((int*)v175)[ratioDiff]);
+					else if (field0value == 16)
+						v21 = _450FB1(((_WORD*)v175)[ratioDiff]);
+					else if (field0value == 8)
+						v21 = _450FB1(((unsigned __int8*)v175)[ratioDiff]);
+					v240 += ((unsigned int)v21 >> 24);
+					a6b += BYTE2(v21);
+					v252 += BYTE1(v21);
+					v251 += (unsigned __int8)v21;
+				}
+				if (field0value == 32)
+					v175 += 2 * srcPitch;
+				else if (field0value == 16)
+					v175 += srcPitch;
+				else if (field0value == 8)
+					v175 = (unsigned short*)((char *)v175 + 2 * srcPitch);
+			}
+
+			v22 = (unsigned int)v240 / ((heightRatioPlusOne - heightRatio) * (widthRatioPlusOne - widthRatio));
+			if (v19)
+			{
+				a6b /= v19;
+				v252 /= v19;
+				v251 /= v19;
+			}
+			if (v22 != 255)
+				v22 &= 0x7FFFFFFFu;
+			v23 = _450F55(v251 | ((v252 | ((a6b | (v22 << 8)) << 8)) << 8));
+			*(_DWORD *)v193 = v23; //Invalid memory access
+			v193 = (unsigned __int16 *)((char *)v193 + field_20_bits);
+		}
+		v193 = (unsigned __int16 *)((char *)v193 + field_20_bits * (dstPitch - dstWidth));
+		//++v231;
+		result = height;
+	}
+	//while(v231 < dstHeight);
+	return result;
+}
+
+
+//----- (00450DDE) --------------------------------------------------------
+stru350 *stru350::_450DDE()
+{
+	_450DF1(&stru_4E82A4, &stru_4E82A4);
+	return this;
+}
+
+//----- (00450DF1) --------------------------------------------------------
+bool stru350::_450DF1(const stru355 *p1, const stru355 *p2)
+{
+	//stru350 *v3; // esi@1
+	//void *result; // eax@1
+	unsigned int v5; // ecx@2
+	int v6; // edi@2
+	int v7; // edx@2
+	unsigned int v8; // ecx@8
+	int v9; // edi@8
+	int v10; // edx@8
+	int v11; // ecx@12
+	int v12; // edi@12
+	unsigned int v13; // ecx@12
+	int v14; // edx@12
+	int v15; // ecx@16
+	unsigned int v16; // edx@16
+	int v17; // ecx@16
+	int v18; // edi@16
+	char v19; // zf@20
+	unsigned int v20; // ecx@21
+	int v21; // edi@21
+	int v22; // edx@21
+	unsigned int v23; // ecx@27
+	int v24; // edi@27
+	int v25; // edx@27
+	int v26; // ecx@31
+	int v27; // edi@31
+	unsigned int v28; // ecx@31
+	int v29; // edx@31
+	int v30; // ebx@35
+	int v31; // ecx@35
+	int v32; // edi@35
+	int v33; // edx@35
+	unsigned int i; // ecx@35
+	int v35; // ecx@39
+	unsigned int v36; // edx@39
+	int v37; // ecx@39
+	int v38; // ebx@39
+
+	//v3 = this;
+	memcpy(&field_0, p1, sizeof(stru355));
+	memcpy(&field_20, p2, sizeof(stru355));
+	//result = memcpy(&v3->field_20, p2, 0x20u);
+	//LOBYTE(result) = 1;
+	if (field_0.field_4 & 1)
+	{
+		v5 = field_0.field_1C;
+		v6 = 0;
+		v7 = 0;
+		while (!(v5 & 1))
+		{
+			++v6;
+			v5 >>= 1;
+		}
+		do
+		{
+			v5 >>= 1;
+			++v7;
+		} while (v5 & 1);
+		field_40 = 32 - v7 - v6;
+	}
+	else
+	{
+		field_40 = 0;
+	}
+	v8 = field_0.field_10;
+	v9 = 0;
+	v10 = 0;
+	while (!(v8 & 1))
+	{
+		++v9;
+		v8 >>= 1;
+	}
+	do
+	{
+		v8 >>= 1;
+		++v10;
+	} while (v8 & 1);
+	v11 = 24 - v10 - v9;
+	v12 = 0;
+	field_48 = v11;
+	v13 = field_0.field_14;
+	v14 = 0;
+	while (!(v13 & 1))
+	{
+		++v12;
+		v13 >>= 1;
+	}
+	do
+	{
+		v13 >>= 1;
+		++v14;
+	} while (v13 & 1);
+	v15 = 16 - v14;
+	v16 = field_0.field_18;
+	field_50 = v15 - v12;
+	v17 = 0;
+	v18 = 0;
+	while (!(v16 & 1))
+	{
+		++v17;
+		v16 >>= 1;
+	}
+	do
+	{
+		v16 >>= 1;
+		++v18;
+	} while (v16 & 1);
+	v19 = (field_20.field_4 & 1) == 0;
+	field_58 = v17 - v18 + 8;
+	if (v19)
+	{
+		field_44 = 0;
+	}
+	else
+	{
+		v20 = field_20.field_1C;
+		v21 = 0;
+		v22 = 0;
+		while (!(v20 & 1))
+		{
+			++v21;
+			v20 >>= 1;
+		}
+		do
+		{
+			v20 >>= 1;
+			++v22;
+		} while (v20 & 1);
+		field_44 = 32 - v22 - v21;
+	}
+	v23 = field_20.field_10;
+	v24 = 0;
+	v25 = 0;
+	while (!(v23 & 1))
+	{
+		++v24;
+		v23 >>= 1;
+	}
+	do
+	{
+		v23 >>= 1;
+		++v25;
+	} while (v23 & 1);
+	v26 = 24 - v25 - v24;
+	v27 = 0;
+	field_4C = v26;
+	v28 = field_20.field_14;
+	v29 = 0;
+	while (!(v28 & 1))
+	{
+		++v27;
+		v28 >>= 1;
+	}
+	do
+	{
+		v28 >>= 1;
+		++v29;
+	} while (v28 & 1);
+	v30 = 0;
+	v31 = 16 - v29 - v27;
+	v32 = field_20.field_18;
+	field_54 = v31;
+	v33 = 0;
+	for (i = v32; !(i & 1); i >>= 1)
+		++v30;
+	do
+	{
+		i >>= 1;
+		++v33;
+	} while (i & 1);
+	v35 = 32 - v33;
+	v36 = v32;
+	field_5C = v35 - v30;
+	v37 = 0;
+	v38 = 0;
+	while (!(v36 & 1))
+	{
+		++v37;
+		v36 >>= 1;
+	}
+	do
+	{
+		v36 >>= 1;
+		++v38;
+	} while (v36 & 1);
+	field_5C = v37 - v38 + 8;
+	return true;
+}
+
+//----- (00450F55) --------------------------------------------------------
+unsigned int stru350::_450F55(int a2)
+{
+	int v2 = a2 & stru_4E82A4.field_1C;
+	if (field_20.field_4 & 1)
+		v2 = (unsigned int)v2 >> this->field_44;
+	return v2 & field_20.field_1C |
+		field_20.field_10 & ((a2 & (unsigned int)stru_4E82A4.field_10) >> field_4C) |
+		field_20.field_14 & ((a2 & (unsigned int)stru_4E82A4.field_14) >> field_54) |
+		field_20.field_18 & ((a2 & (unsigned int)stru_4E82A4.field_18) >> field_5C);
+}
+
+//----- (00450FB1) --------------------------------------------------------
+int stru350::_450FB1(int a2)
+{
+	int v2 = 0;
+	int v4 = field_0.field_4 & 1;
+	if (v4)
+		v2 = a2 & field_0.field_1C;
+	if (v4)
+		v2 <<= field_40;
+	return v2 | ((a2 & field_0.field_10) << field_48) | ((a2 & field_0.field_14) << field_50) | ((a2 & field_0.field_18) << field_58);
+}
+