Mercurial > mm7
diff Engine/Graphics/RenderD3D11.cpp @ 2496:5abd8fc8f1c6
for ITEM_ARTIFACT_LADYS_ESCORT
author | Ritor1 |
---|---|
date | Thu, 18 Sep 2014 17:38:54 +0600 |
parents | |
children | 68cdef6879a0 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Engine/Graphics/RenderD3D11.cpp Thu Sep 18 17:38:54 2014 +0600 @@ -0,0 +1,325 @@ +#include <d3dcompiler.h> +#include <comdef.h> // _com_error + +#include "ErrorHandling.h" +#include "RenderD3D11.h" +#include "mm7_data.h" + +#define ErrorD3D(x)\ +{\ + HRESULT hr = x;\ + if (FAILED(hr))\ + {\ + _com_error com_error(hr);\ + Error("HRESULT = %08X\n%S", hr, com_error.ErrorMessage());\ + }\ +} + + +RenderD3D11::RenderD3D11() {} +RenderD3D11::~RenderD3D11() {} + + +void RenderD3D11::ClearBlack() {__debugbreak();} +void RenderD3D11::SaveWinnersCertificate(const char *a1) {__debugbreak();} +void RenderD3D11::Present() {__debugbreak();} +void RenderD3D11::_49FD3A_fullscreen() {__debugbreak();} +bool RenderD3D11::InitializeFullscreen() {__debugbreak(); return 0;} +void RenderD3D11::CreateZBuffer() {__debugbreak();} +void RenderD3D11::Release() {__debugbreak();} +void RenderD3D11::RasterLine2D(signed int uX, signed int uY, signed int uZ, signed int uW, unsigned __int16 uColor) {__debugbreak();} +void RenderD3D11::ClearZBuffer(int a2, int a3) {__debugbreak();} +void RenderD3D11::SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) {__debugbreak();} +bool RenderD3D11::LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags) {__debugbreak(); return 0;} +void RenderD3D11::GetTargetPixelFormat(DDPIXELFORMAT *pOut) {__debugbreak();} +void RenderD3D11::LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow) {__debugbreak();} +void RenderD3D11::UnlockBackBuffer() {__debugbreak();} +void RenderD3D11::LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow) {__debugbreak();} +void RenderD3D11::UnlockFrontBuffer() {__debugbreak();} +void RenderD3D11::RestoreFrontBuffer() {__debugbreak();} +void RenderD3D11::RestoreBackBuffer() {__debugbreak();} +void RenderD3D11::BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags) {__debugbreak();} +void RenderD3D11::BltBackToFontFast(int a2, int a3, RECT *a4) {__debugbreak();} +void RenderD3D11::BeginSceneD3D() {__debugbreak();} +unsigned int RenderD3D11::GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6) {__debugbreak(); return 0;} +void RenderD3D11::DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture) {__debugbreak();} +void RenderD3D11::DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders) {__debugbreak();} +void RenderD3D11::DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, struct Texture *pTex, int uPackedID, unsigned int uColor, int a8) {__debugbreak();} +void RenderD3D11::MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) {__debugbreak();} +void RenderD3D11::MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) {__debugbreak();} +void RenderD3D11::DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() {__debugbreak();} +void RenderD3D11::DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level) {__debugbreak();} +void RenderD3D11::_4A4CC9_AddSomeBillboard(struct stru6_stru1_indoor_sw_billboard *a1, int diffuse) {__debugbreak();} +void RenderD3D11::TransformBillboardsAndSetPalettesODM() {__debugbreak();} +void RenderD3D11::DrawBillboardList_BLV() {__debugbreak();} +void RenderD3D11::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) {__debugbreak();} +bool RenderD3D11::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) {__debugbreak(); return 0;} +bool RenderD3D11::MoveSpriteToDevice(Sprite *pSprite) {__debugbreak(); return 0;} +void RenderD3D11::ScreenFade(unsigned int color, float t) {__debugbreak();} +void RenderD3D11::SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) {__debugbreak();} +void RenderD3D11::ResetTextureClipRect() {__debugbreak();} +void RenderD3D11::CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture) {__debugbreak();} +void RenderD3D11::DrawTextureIndexed(unsigned int uX, unsigned int uY, struct Texture *a4) {__debugbreak();} +void RenderD3D11::ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5) {__debugbreak();} +void RenderD3D11::DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal) {__debugbreak();} +void RenderD3D11::DrawTextureTransparent(unsigned int uX, unsigned int uY, struct Texture *pTexture) {__debugbreak();} +void RenderD3D11::DrawAura(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8) {__debugbreak();} +void RenderD3D11::_4A65CC(unsigned int x, unsigned int y, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8) {__debugbreak();} +void RenderD3D11::DrawTransparentRedShade(unsigned int a2, unsigned int a3, struct Texture *a4) {__debugbreak();} +void RenderD3D11::DrawTransparentGreenShade(signed int a2, signed int a3, struct Texture *pTexture) {__debugbreak();} +void RenderD3D11::DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices) {__debugbreak();} +void RenderD3D11::DrawMasked(signed int a2, signed int a3, struct Texture *pTexture, unsigned __int16 mask) {__debugbreak();} +void RenderD3D11::GetLeather(unsigned int a2, unsigned int a3, struct Texture *a4, __int16 height) {__debugbreak();} +void RenderD3D11::DrawTextPalette(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8) {__debugbreak();} +void RenderD3D11::DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) {__debugbreak();} +void RenderD3D11::FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) {__debugbreak();} +void RenderD3D11::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) {__debugbreak();} +void RenderD3D11::DrawTranslucent(unsigned int a2, unsigned int a3, struct Texture *a4) {__debugbreak();} +void RenderD3D11::DrawBuildingsD3D() {__debugbreak();} +void RenderD3D11::DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID) {__debugbreak();} +void RenderD3D11::DrawOutdoorSkyD3D() {__debugbreak();} +void RenderD3D11::DrawOutdoorSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) {__debugbreak();} +void RenderD3D11::DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) {__debugbreak();} +void RenderD3D11::PrepareDecorationsRenderList_ODM() {__debugbreak();} +void RenderD3D11::DrawSpriteObjects_ODM() {__debugbreak();} +void RenderD3D11::RenderTerrainD3D() {__debugbreak();} +void RenderD3D11::ChangeBetweenWinFullscreenModes() {__debugbreak();} +bool RenderD3D11::AreRenderSurfacesOk() {__debugbreak(); return 0;} +void RenderD3D11::SaveScreenshot(const char *pFilename, unsigned int width, unsigned int height) {__debugbreak();} +void RenderD3D11::PackScreenshot(unsigned int width, unsigned int height, void *out_data, unsigned int data_size, unsigned int *screenshot_size) {__debugbreak();} +void RenderD3D11::SavePCXScreenshot() {__debugbreak();} +int RenderD3D11::_46À6ÀÑ_GetActorsInViewport(int pDepth) {__debugbreak(); return 0;} +void RenderD3D11::BeginLightmaps() {__debugbreak();} +void RenderD3D11::EndLightmaps() {__debugbreak();} +void RenderD3D11::BeginLightmaps2() {__debugbreak();} +void RenderD3D11::EndLightmaps2() {__debugbreak();} +bool RenderD3D11::DrawLightmap(struct Lightmap *pLightmap, struct Vec3_float_ *pColorMult, float z_bias) {__debugbreak(); return 0;} +void RenderD3D11::BeginDecals() {__debugbreak();} +void RenderD3D11::EndDecals() {__debugbreak();} +void RenderD3D11::DrawDecal(struct Decal *pDecal, float z_bias) {__debugbreak();} +void RenderD3D11::do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff) {__debugbreak();} +void RenderD3D11::DrawLines(const RenderVertexD3D3 *vertices, unsigned int num_vertices) {__debugbreak();} +void RenderD3D11::DrawSpecialEffectsQuad(const RenderVertexD3D3 *vertices, IDirect3DTexture2 *texture) {__debugbreak();} +void RenderD3D11::am_Blt_Copy(RECT *pSrcRect, POINT *pTargetXY, int a3) {__debugbreak();} +void RenderD3D11::am_Blt_Chroma(RECT *pSrcRect, POINT *pTargetPoint, int a3, int blend_mode) {__debugbreak();} + +void RenderD3D11::Sub01() {__debugbreak();} + + + + + +void RenderD3D11::PresentBlackScreen() +{ + ClearTarget(0xFF000000); + ErrorD3D(pSwapChain->Present(0, 0)); +} + +void RenderD3D11::BeginScene() {} +void RenderD3D11::EndScene() {} + +void RenderD3D11::ClearTarget(unsigned int uColor) +{ + float clear_color[] = + { + ((uColor & 0x00FF0000) >> 16) / 255.0f, + ((uColor & 0x0000FF00) >> 8) / 255.0f, + ((uColor & 0x000000FF) >> 0) / 255.0f, + ((uColor & 0xFF000000) >> 24) / 255.0f + }; + d3dc->ClearRenderTargetView(primary_srv, clear_color); +} + + +void RenderD3D11::DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4) +{ + __debugbreak(); +} + +bool RenderD3D11::IsGammaSupported() +{ + return false; +} + +struct +{ + unsigned char restore_resolution; + unsigned char _saved_screen_bpp; + unsigned short _saved_screen_width; + unsigned short _saved_screen_height; +} on_exit; + +void ChangeResolution(int new_width, int new_height, int new_bpp) +{ + if (!on_exit.restore_resolution) + { + on_exit.restore_resolution = true; + + auto hdc = GetDC(nullptr); + { + on_exit._saved_screen_width = GetDeviceCaps(hdc, HORZRES); + on_exit._saved_screen_height = GetDeviceCaps(hdc, VERTRES); + on_exit._saved_screen_bpp = GetDeviceCaps(hdc, BITSPIXEL); + } + ReleaseDC(nullptr, hdc); + } + + DEVMODEA dm; + dm.dmSize = sizeof(dm); + dm.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; + dm.dmBitsPerPel = new_bpp; + dm.dmPelsWidth = new_width; + dm.dmPelsHeight = new_height; + + if (ChangeDisplaySettingsA(&dm, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) + Error("ChangeDisplaySettingsA"); +} + +__declspec(noreturn) void ExitApp() +{ + if (on_exit.restore_resolution) + ChangeResolution(on_exit._saved_screen_width, on_exit._saved_screen_height, on_exit._saved_screen_bpp); + + ExitProcess(0); +} + + + +bool RenderD3D11::SwitchToWindow() +{ + if (on_exit.restore_resolution) + { + on_exit.restore_resolution = false; + ChangeResolution(on_exit._saved_screen_width, on_exit._saved_screen_height, on_exit._saved_screen_bpp); + } + return true; +} + + + + +bool RenderD3D11::Initialize(OSWindow *window) +{ + this->window = window; + + auto d3d_lib = LoadLibraryW(L"d3d11.dll"); + if (!d3d_lib) + return Error("d3d11.dll is missing"), false; + + + DXGI_SWAP_CHAIN_DESC swapChainDesc; + memset(&swapChainDesc, 0, sizeof(swapChainDesc)); + swapChainDesc.BufferDesc.Width = window->GetWidth(); + swapChainDesc.BufferDesc.Height = window->GetHeight(); + //swapChainDesc.BufferDesc.RefreshRate.Numerator = 0; + //swapChainDesc.BufferDesc.RefreshRate.Denominator = 0; + swapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + //swapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; + //swapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED; + swapChainDesc.SampleDesc.Count = 1; + //swapChainDesc.SampleDesc.Quality = 0; + swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; + swapChainDesc.BufferCount = 2; + swapChainDesc.OutputWindow = window->GetApiHandle(); + swapChainDesc.Windowed = true; + //swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; + //swapChainDesc.Flags = 0; + + + D3D_FEATURE_LEVEL requested_feature_level = D3D_FEATURE_LEVEL_11_0, + received_feature_level; + + unsigned int device_flags = 0;//D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT; + #ifndef NODEBUG + device_flags |= 0/*D3D11_CREATE_DEVICE_DEBUG | D3D11_CREATE_DEVICE_DEBUGGABLE*/; + #endif + + HRESULT (__stdcall *dll_D3D11CreateDeviceAndSwapChain)(IDXGIAdapter* pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, CONST D3D_FEATURE_LEVEL* pFeatureLevels, UINT FeatureLevels, UINT SDKVersion, CONST DXGI_SWAP_CHAIN_DESC* pSwapChainDesc, IDXGISwapChain** ppSwapChain, ID3D11Device** ppDevice, D3D_FEATURE_LEVEL* pFeatureLevel, ID3D11DeviceContext** ppImmediateContext); + dll_D3D11CreateDeviceAndSwapChain = (decltype(dll_D3D11CreateDeviceAndSwapChain))GetProcAddress(d3d_lib, "D3D11CreateDeviceAndSwapChain"); + ErrorD3D(dll_D3D11CreateDeviceAndSwapChain(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, device_flags, nullptr, 0, D3D11_SDK_VERSION, &swapChainDesc, &pSwapChain, &d3dd, &received_feature_level, &d3dc)); + + if (received_feature_level < D3D_FEATURE_LEVEL_10_0) + { + MessageBoxA(nullptr, "Received Direct3D 9 or lower", "", 0); + __debugbreak(); + } + /*if (fullscreen) + { + extern void ChangeResolution(int new_dith, int new_height, int new_bpp); + ChangeResolution(target_window->GetWidth(), target_window->GetHeight(), 32); + + target_window->SetPosition(0, 0); + target_window->SetTopmost(true); + } + ErrorD3D(pSwapChain->SetFullscreenState(fullscreen, nullptr));*/ + + + ID3D11Texture2D *pSwapChainSurface; + { + ErrorD3D(pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void **)&pSwapChainSurface)); + ErrorD3D(d3dd->CreateRenderTargetView(pSwapChainSurface, nullptr, &primary_srv)); + } + pSwapChainSurface->Release(); + + + D3D11_TEXTURE2D_DESC z_desc; + memset(&z_desc, 0, sizeof(z_desc)); + z_desc.Width = window->GetWidth(); + z_desc.Height = window->GetHeight(); + z_desc.MipLevels = 1; + z_desc.ArraySize = 1; + z_desc.Format = DXGI_FORMAT_D32_FLOAT; + z_desc.SampleDesc.Count = 1; + //z_desc.SampleDesc.Quality = 0; + //z_desc.Usage = D3D11_USAGE_DEFAULT; + z_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL; + //z_desc.CPUAccessFlags = 0; + //z_desc.MiscFlags = 0; + + ID3D11Texture2D *depth_surface; + ErrorD3D(d3dd->CreateTexture2D(&z_desc, nullptr, &depth_surface)); + + D3D11_DEPTH_STENCIL_VIEW_DESC depth_srv_desc; + memset(&depth_srv_desc, 0, sizeof(depth_srv_desc)); + depth_srv_desc.Format = DXGI_FORMAT_D32_FLOAT; + depth_srv_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; + //depth_srv_desc.Texture2D.MipSlice = 0; + ErrorD3D(d3dd->CreateDepthStencilView(depth_surface, &depth_srv_desc, &depth_srv)); + + d3dc->OMSetRenderTargets(1, &primary_srv, depth_srv); + d3dc->ClearDepthStencilView(depth_srv, D3D11_CLEAR_DEPTH, 1.0f, 0); + + + + D3D11_RASTERIZER_DESC d3drs_desc; + memset(&d3drs_desc, 0, sizeof(d3drs_desc)); + d3drs_desc.FillMode = D3D11_FILL_SOLID; + d3drs_desc.CullMode = D3D11_CULL_NONE; + //d3drs_desc.FrontCounterClockwise = false; + //d3drs_desc.DepthBias = 0; + //d3drs_desc.DepthBiasClamp = 0.0f; + //d3drs_desc.SlopeScaledDepthBias = 0.0f; + //d3drs_desc.DepthClipEnable = true; + //d3drs_desc.ScissorEnable = false; + //d3drs_desc.MultisampleEnable = false; + //d3drs_desc.AntialiasedLineEnable = false; + + ID3D11RasterizerState *d3drs; + ErrorD3D(d3dd->CreateRasterizerState(&d3drs_desc, &d3drs)); + d3dc->RSSetState(d3drs); + d3drs->Release(); + + + + D3D11_VIEWPORT viewport; + memset(&viewport, 0, sizeof(viewport)); + viewport.TopLeftX = game_viewport_x; + viewport.TopLeftY = game_viewport_y; + viewport.Width = game_viewport_width; + viewport.Height = game_viewport_height; + //viewport.MinDepth = 0; + viewport.MaxDepth = 1; + d3dc->RSSetViewports(1, &viewport); + + return true; +} \ No newline at end of file