Mercurial > mm7
diff Engine/Graphics/Outdoor.cpp @ 2496:5abd8fc8f1c6
for ITEM_ARTIFACT_LADYS_ESCORT
author | Ritor1 |
---|---|
date | Thu, 18 Sep 2014 17:38:54 +0600 |
parents | |
children | 68cdef6879a0 |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Engine/Graphics/Outdoor.cpp Thu Sep 18 17:38:54 2014 +0600 @@ -0,0 +1,5000 @@ +#define _CRTDBG_MAP_ALLOC +#include <stdlib.h> +#include <crtdbg.h> + +#define _CRT_SECURE_NO_WARNINGS +#include "ErrorHandling.h" + +#include "stru6.h" +#include "Weather.h" +#include "Sprites.h" +#include "LightmapBuilder.h" +#include "Outdoor.h" +#include "Party.h" +#include "SpriteObject.h" +#include "LOD.h" +#include "PaletteManager.h" +#include "GUIProgressBar.h" +#include "AudioPlayer.h" +#include "DecorationList.h" +#include "OurMath.h" +#include "ObjectList.h" +#include "Game.h" +#include "Actor.h" +#include "Chest.h" +#include "stru123.h" +#include "Timer.h" +#include "Viewport.h" +#include "Events.h" +#include "ParticleEngine.h" +#include "TurnEngine.h" + +#include "MM7.h" +#include "Lights.h" + +#include "GUIWindow.h" +#include "Engine/Graphics/Level/Decoration.h" +#include "ZlibWrapper.h" +#include "MMT.h" + +MapStartPoint uLevel_StartingPointType; // weak + +OutdoorLocation *pOutdoor = new OutdoorLocation; +ODMRenderParams *pODMRenderParams; + + +stru149 stru_8019C8; +std::array<struct Polygon, 2000 + 18000> array_77EC08; + + +struct FogProbabilityTableEntry +{ + unsigned char small_fog_chance; + unsigned char average_fog_chance; + unsigned char dense_fog_chance; + unsigned char __unused; +} fog_probability_table[15] = +{ + { 20, 10, 5, 0}, // MAP_EMERALD_ISLE + { 20, 10, 5, 0}, // MAP_HARMONDALE + { 20, 10, 5, 0}, // MAP_STEADWICK + { 20, 10, 5, 0}, // MAP_PIERPONT + { 20, 10, 5, 0}, // MAP_DEYJA + { 10, 5, 0, 0}, // MAP_BRAKADA_DESERT + { 0, 0, 0, 0}, // MAP_CELESTIA + { 0, 0, 0, 0}, // MAP_THE_PIT + { 20, 30, 50, 0}, // MAP_EVENMORN_ISLE + { 30, 20, 10, 0}, // MAP_MOUNT_NIGHON + { 10, 5, 0, 0}, // MAP_BARROW_DOWNS + { 20, 10, 5, 0}, // MAP_LAND_OF_GIANTS + { 20, 10, 5, 0}, // MAP_TATALIA + { 20, 10, 5, 0}, // MAP_AVLEE + { 0, 100, 0, 0} // MAP_SHOALS +}; + +//for future sky textures? +std::array<int, 9> dword_4EC268={{3,3,3,3,3,3,3,3,3}}; // weak +std::array<int, 7> dword_4EC28C={{3,3,3,3,3,3,3}}; // weak +int dword_4EC2A8=9; // weak +int dword_4EC2AC=7; // weak + + + +//----- (0047A59E) -------------------------------------------------------- +void OutdoorLocation::ExecDraw(unsigned int bRedraw) +{ + + pGame->pIndoorCameraD3D->debug_flags = 0; + if (viewparams->draw_d3d_outlines) + pGame->pIndoorCameraD3D->debug_flags |= ODM_RENDER_DRAW_D3D_OUTLINES; + + if (bRedraw || true/*pRenderer->pRenderD3D*/) + { + //pODMRenderParams->RotationToInts(); + sub_481ED9_MessWithODMRenderParams(); + } + + pODMRenderParams->uMapGridCellX = WorldPosToGridCellX(pParty->vPosition.x); + pODMRenderParams->uMapGridCellZ = WorldPosToGridCellZ(pParty->vPosition.y); + assert(pODMRenderParams->uMapGridCellX <= 127 && pODMRenderParams->uMapGridCellZ <= 127); + + if (bRedraw) + { + sub_487DA9(); + } + if ( pParty->uCurrentMinute != pOutdoor->uLastSunlightUpdateMinute ) + pOutdoor->UpdateSunlightVectors(); + pOutdoor->UpdateFog(); + //pGame->pIndoorCameraD3D->sr_Reset_list_0037C(); + + //if (pRenderer->pRenderD3D) // d3d - redraw always + { + pRenderer->DrawOutdoorSkyD3D(); + pRenderer->DrawBuildingsD3D(); + pRenderer->RenderTerrainD3D(); + //pRenderer->DrawBezierTerrain(); + } + /*else + { + if (!bRedraw) + pRenderer->OnOutdoorRedrawSW(); + else + { + pRenderer->DrawBuildingsSW(); + pRenderer->DrawBezierTerrain(); + sr_sub_486F92_MessWithEdgesAndSpans(); + pODMRenderParams->ApplyLightmapsSW(); + } + }*/ + + + pMobileLightsStack->uNumLightsActive = 0; + pStationaryLightsStack->uNumLightsActive = 0; + /*if ( !pRenderer->pRenderD3D ) + { + pRenderer->ExecOutdoorDrawSW(); + pGame->pIndoorCameraD3D->sr_438240_draw_lits(); + }*/ + pGame->PushStationaryLights(-1); + pGame->PrepareBloodsplats(); + if (bRedraw) + pOutdoor->UpdateDiscoveredArea(WorldPosToGridCellX(pParty->vPosition.x), WorldPosToGridCellZ(pParty->vPosition.y), 1); + pGame->uFlags2 &= 0xFFFFFFFEu; + if (/*pRenderer->pRenderD3D*/true && pRenderer->bUsingSpecular) + pGame->pLightmapBuilder->uFlags |= 1; + else + pGame->pLightmapBuilder->uFlags &= 0xFFFFFFFEu; + + uNumDecorationsDrawnThisFrame = 0; + uNumSpritesDrawnThisFrame = 0; + uNumBillboardsToDraw = 0; + + PrepareActorsDrawList(); + if (!pODMRenderParams->bDoNotRenderDecorations) + pRenderer->PrepareDecorationsRenderList_ODM(); + + pRenderer->DrawSpriteObjects_ODM(); + pRenderer->TransformBillboardsAndSetPalettesODM(); +} + + +//----- (00441CFF) -------------------------------------------------------- +void OutdoorLocation::Draw() +{ + bool redrawWorld = true; + if ( !(pParty->uFlags & 2) && !(pGame->uFlags2 & 1) ) + redrawWorld = false; + pOutdoor->ExecDraw(redrawWorld); + + pGame->DrawParticles(); + //pWeather->Draw();//если раскомментировать скорость снега быстрее + trail_particle_generator.UpdateParticles(); +} + +//----- (00488E23) -------------------------------------------------------- +double OutdoorLocation::GetFogDensityByTime() +{ + if ( pParty->uCurrentHour < 5 )//ночь + { + pWeather->bNight = true; + return 60.0 * 0.016666668; + } + else if ( pParty->uCurrentHour >= 5 && pParty->uCurrentHour < 6 )//рассвет + { + pWeather->bNight = false; + return (60.0 - (double)(60 * pParty->uCurrentHour + pParty->uCurrentMinute - 300)) * 0.016666668; + } + else if ( pParty->uCurrentHour >= 6 && pParty->uCurrentHour < 20 )//день + { + pWeather->bNight = false; + return 0.0; + } + else if ( pParty->uCurrentHour >= 20 && pParty->uCurrentHour < 21 )//сумерки + { + pWeather->bNight = false; + return ((double)(pParty->uCurrentHour - 20) * 60.0 + (double)(signed int)pParty->uCurrentMinute) * 0.016666668; + } + else//ночь + { + pWeather->bNight = true; + return 60.0 * 0.016666668; + } +} + +//----- (00488EB1) -------------------------------------------------------- +int OutdoorLocation::GetSomeOtherTileInfo(int sX, int sY) +{ + //OutdoorLocation *v3; // esi@1 + unsigned int v4; // edi@1 + unsigned int v5; // eax@1 +// int result; // eax@5 + +/* v3 = this; + v4 = WorldPosToGridCellZ(sY); + v5 = WorldPosToGridCellX(sX); + if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 ) + result = 0; + else + result = ActuallyGetSomeOtherTileInfo(v5, v4); + return result;*/ + v4 = WorldPosToGridCellZ(sY); + v5 = WorldPosToGridCellX(sX); + if ( v5 < 0 || v5 > 127 || v4 < 0 || v4 > 127 ) + return 0; + return ActuallyGetSomeOtherTileInfo(v5, v4); +} +// 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int); +// 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int); + +//----- (00488EEF) -------------------------------------------------------- +unsigned int OutdoorLocation::GetTileTexture(signed int sX, signed int sY) +{ + //OutdoorLocation *v3; // esi@1 + signed int v4; // edi@1 + signed int v5; // eax@1 +// unsigned int result; // eax@5 + + /*v3 = this; + v4 = WorldPosToGridCellZ(sZ); + v5 = WorldPosToGridCellX(sX); + if ( v5< 0 || (signed int)v5 > 127 || v4 < 0 || (signed int)v4 > 127 )//if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 ) + result = -1; + else + result = DoGetTileTexture(v5, v4); + return result;*/ + v4 = WorldPosToGridCellZ(sY); + v5 = WorldPosToGridCellX(sX); + if ( v5 < 0 || v5 > 127 || v4 < 0 || v4 > 127 ) + return -1; + return DoGetTileTexture(v5, v4); +} +// 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int); +// 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int); + +//----- (00488F2E) -------------------------------------------------------- +int OutdoorLocation::GetHeightOnTerrain(int sX, int sZ) + /* Функция предоставляет возможность перемещать камеру таким образом, чтобы она имитировала ходьбу по ландшафту. + То есть нам надо менять высоту камеры (координату Y) в зависимости от того, в каком месте ландшафта мы находимся. + Для этого мы сначала должны определить по координатам X и Z камеры квадрат ландшафта в котором мы находимся. + Все это делает функция Terrain::getHeight; в своих параметрах она получает координаты X и Z камеры и возвращает высоту, + на которой должна быть расположена камера, чтобы она оказалась над ландшафтом.*/ +{ + int result; // eax@5 + + if ( sX < 0 || sX > 127 || sZ < 0 || sZ > 127 ) + result = 0; + else + result = DoGetHeightOnTerrain(sX, sZ); + return result; +} + +//----- (00488F5C) -------------------------------------------------------- +bool OutdoorLocation::Initialize(const char *pFilename, int File, size_t uRespawnInterval, int *thisa) +{ + OutdoorLocation *v5; // esi@1 + bool result; // eax@2 + + v5 = this; + if ( pFilename ) + { + Release(); + pBitmaps_LOD->ReleaseAll2(); + pSprites_LOD->DeleteSomeOtherSprites(); + pSpriteFrameTable->ResetSomeSpriteFlags(); + pIcons_LOD->ReleaseAll2(); + + if ( !Load(pFilename, (ODMFace *)File, uRespawnInterval, thisa) ) + { + MessageBoxA(0, "Error!", "Couldn't Load Map!", 0); + CreateDebugLocation(); + } + ::day_attrib = v5->loc_time.day_attrib; + ::day_fogrange_1 = v5->loc_time.day_fogrange_1; + ::day_fogrange_2 = v5->loc_time.day_fogrange_2; + if ( Is_out15odm_underwater() ) + SetUnderwaterFog(); + _6BE134_odm_main_tile_group = v5->pTileTypes[0].tileset; + result = 1; + } + else + { + result = 0; + } + return result; +} + + + +char foot_travel_destinations[15][4] = +{ +// north south east west from + {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_EMERALD_ISLE + {MAP_PIERPONT, MAP_BARROW_DOWNS, MAP_PIERPONT, MAP_STEADWICK}, // MAP_HARMONDALE + {MAP_DEYJA, MAP_BRAKADA_DESERT, MAP_HARMONDALE, MAP_TATALIA}, // MAP_STEADWICK + {MAP_AVLEE, MAP_HARMONDALE, MAP_INVALID, MAP_DEYJA}, // MAP_PIERPONT + {MAP_PIERPONT, MAP_STEADWICK, MAP_PIERPONT, MAP_STEADWICK}, // MAP_DEYJA + {MAP_STEADWICK, MAP_INVALID, MAP_BARROW_DOWNS, MAP_INVALID}, // MAP_BRAKADA_DESERT + {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_CELESTIA + {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_THE_PIT + {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_EVENMORN_ISLE + {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_MOUNT_NIGHON + {MAP_HARMONDALE, MAP_BRAKADA_DESERT, MAP_HARMONDALE, MAP_BRAKADA_DESERT}, // MAP_BARROW_DOWNS + {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_LAND_OF_GIANTS + {MAP_INVALID, MAP_INVALID, MAP_STEADWICK, MAP_INVALID}, // MAP_TATALIA + {MAP_INVALID, MAP_PIERPONT, MAP_PIERPONT, MAP_INVALID}, // MAP_AVLEE + {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID} // MAP_SHOALS +}; +unsigned char foot_travel_times[15][4] = +{ +// north south east west from + {0, 0, 0, 0}, // MAP_EMERALD_ISLE + {5, 5, 7, 5}, // MAP_HARMONDALE + {5, 5, 5, 5}, // MAP_STEADWICK + {5, 5, 0, 5}, // MAP_PIERPONT + {7, 5, 5, 4}, // MAP_DEYJA + {5, 0, 5, 0}, // MAP_BRAKADA_DESERT + {0, 0, 0, 0}, // MAP_CELESTIA + {0, 0, 0, 0}, // MAP_THE_PIT + {0, 0, 0, 0}, // MAP_EVENMORN_ISLE + {0, 0, 0, 0}, // MAP_MOUNT_NIGHON + {5, 7, 7, 5}, // MAP_BARROW_DOWNS + {0, 0, 0, 0}, // MAP_LAND_OF_GIANTS + {0, 0, 5, 0}, // MAP_TATALIA + {0, 7, 5, 0}, // MAP_AVLEE + {0, 0, 0, 0}, // MAP_SHOALS +}; + + +MapStartPoint foot_travel_arrival_points[15][4] = +{ +// north south east west from + {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_EMERALD_ISLE + {MapStartPoint_South, MapStartPoint_North, MapStartPoint_South, MapStartPoint_East}, // MAP_HARMONDALE + {MapStartPoint_South, MapStartPoint_North, MapStartPoint_West, MapStartPoint_East}, // MAP_STEADWICK + {MapStartPoint_East, MapStartPoint_North, MapStartPoint_Party, MapStartPoint_East}, // MAP_PIERPONT + {MapStartPoint_West, MapStartPoint_North, MapStartPoint_West, MapStartPoint_North}, // MAP_DEYJA + {MapStartPoint_South, MapStartPoint_Party, MapStartPoint_West, MapStartPoint_Party}, // MAP_BRAKADA_DESERT + {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_CELESTIA + {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_THE_PIT + {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_EVENMORN_ISLE + {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_MOUNT_NIGHON + {MapStartPoint_South, MapStartPoint_East, MapStartPoint_South, MapStartPoint_East}, // MAP_BARROW_DOWNS + {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_LAND_OF_GIANTS + {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_West, MapStartPoint_Party}, // MAP_TATALIA + {MapStartPoint_Party, MapStartPoint_North, MapStartPoint_North, MapStartPoint_Party}, // MAP_AVLEE + {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_SHOALS +}; + + +//----- (0048902E) -------------------------------------------------------- +bool OutdoorLocation::GetTravelDestination(signed int sPartyX, signed int sPartyZ, char *pOut, signed int a5) +{ + char *mapNumberAsStr; // eax@3 + int mapNumberAsInt; // eax@3 + signed int direction; // esi@7 + signed int destinationMap; // eax@23 + char Str[140]; // [sp+8h] [bp-78h]@3 + + strcpy(Str, this->pLevelFilename);//настоящая локация + _strlwr(Str); + mapNumberAsStr = strtok(Str, "out"); + mapNumberAsStr[2] = 0; + mapNumberAsInt = atoi(mapNumberAsStr); + if ( a5 < 10 || strlen(this->pLevelFilename) != 9 || mapNumberAsInt < 1 || mapNumberAsInt > 15 ) //длина .odm и количество локаций + return 0; + if ( sPartyX < -22528 )//граница карты + direction = 4; + else if ( sPartyX > 22528 ) + direction = 3; + else if ( sPartyZ < -22528 ) + direction = 2; + else if ( sPartyZ > 22528 ) + direction = 1; + else + return false; + + if ( mapNumberAsInt == MAP_AVLEE && direction == 4) // to Shoals + { + if ( pPlayers[1]->HasUnderwaterSuitEquipped() && + pPlayers[2]->HasUnderwaterSuitEquipped() && + pPlayers[3]->HasUnderwaterSuitEquipped() && + pPlayers[4]->HasUnderwaterSuitEquipped()) + { + uDefaultTravelTime_ByFoot = 1; + strcpy(pOut, "out15.odm"); + uLevel_StartingPointType = MapStartPoint_East; + LOWORD(pParty->uFlags) &= 0xFD7Bu; + return true; + } + } + else if ( mapNumberAsInt == MAP_SHOALS && direction == 3 ) //from Shoals + { + uDefaultTravelTime_ByFoot = 1; + strcpy(pOut, "out14.odm");//Авли + uLevel_StartingPointType = MapStartPoint_West; + LOWORD(pParty->uFlags) &= 0xFD7Bu; + return true; + } + destinationMap = foot_travel_destinations[mapNumberAsInt - 1][direction - 1]; + if (destinationMap == MAP_INVALID) + return false; + + assert(destinationMap <= MAP_SHOALS); + + uDefaultTravelTime_ByFoot = foot_travel_times[mapNumberAsInt - 1][direction - 1]; + uLevel_StartingPointType = foot_travel_arrival_points[mapNumberAsInt - 1][direction - 1]; + sprintf(pOut, "out%02d.odm", destinationMap); //локация направления + return true; +} +// 6BD07C: using guessed type int uDefaultTravelTime_ByFoot; +// 6BE35C: using guessed type int uLevel_StartingPointType; + +//----- (0048917E) -------------------------------------------------------- +void OutdoorLocation::MessWithLUN() +{ + this->pSpriteIDs_LUN[0] = -1; + this->pSpriteIDs_LUN[1] = 0; + this->pSpriteIDs_LUN[2] = pSpriteFrameTable->FastFindSprite("LUN1-4"); + this->pSpriteIDs_LUN[3] = 0; + this->pSpriteIDs_LUN[4] = pSpriteFrameTable->FastFindSprite("LUN1-2"); + this->pSpriteIDs_LUN[5] = 0; + this->pSpriteIDs_LUN[6] = pSpriteFrameTable->FastFindSprite("LUN3-4"); + this->pSpriteIDs_LUN[7] = 0; + this->uSpriteID_LUNFULL = pSpriteFrameTable->FastFindSprite("LUNFULL"); + this->uSpriteID_LUN1_2_cp = pSpriteFrameTable->FastFindSprite("LUN1-2"); + this->uSpriteID_LUN1_4_cp = pSpriteFrameTable->FastFindSprite("LUN1-4"); + this->uSpriteID_LUN3_4_cp = pSpriteFrameTable->FastFindSprite("LUN3-4"); + this->field_D60 = -1; + this->field_CF0 = 4; + this->field_CF8 = 4; + this->field_D00 = 4; + this->field_CE8 = 0; + this->field_D3C = (int)this->pSpriteIDs_LUN; + this->field_D40 = 0; + this->field_D44 = 0; + this->field_D48 = 0; + this->field_D4C = 131072; + this->field_D5C = 0; + this->field_D64 = 0; + this->field_D28 = -1; + this->field_D08 = 0; + this->field_D0C = 0; + this->field_D10 = 0; + this->field_D24 = 0; + this->field_D2C = 0; + this->uSpriteID_LUN_SUN = pSpriteFrameTable->FastFindSprite("LUN-SUN"); + this->field_D14 = -131072; + for ( uint i = 0; i < 8; i++ ) + pSpriteFrameTable->InitializeSprite(this->pSpriteIDs_LUN[i]);//v2 += 2; + pSpriteFrameTable->InitializeSprite(this->uSpriteID_LUN_SUN); +} + +//----- (004892E6) -------------------------------------------------------- +void OutdoorLocation::UpdateSunlightVectors() +{ + unsigned int v3; // edi@3 + double v8; // st7@4 + + if ( pParty->uCurrentHour >= 5 && pParty->uCurrentHour < 21 ) + { + v3 = pParty->uCurrentMinute + 60 * (pParty->uCurrentHour - 5); + this->inv_sunlight_y = 0; + this->inv_sunlight_x = stru_5C6E00->Cos((v3 * stru_5C6E00->uIntegerPi) / 960); + this->inv_sunlight_z = stru_5C6E00->Sin((v3 * stru_5C6E00->uIntegerPi) / 960); + this->vSunlight.x = -this->inv_sunlight_x; + this->vSunlight.y = -this->inv_sunlight_y; + this->vSunlight.z = -this->inv_sunlight_z; + if ( v3 >= 480 ) + v8 = 960 - v3; + else + v8 = v3; + this->max_terrain_dimming_level = (int)(20.0 - v8 / 480.0 * 20.0); + this->uLastSunlightUpdateMinute = pParty->uCurrentMinute; + } +} + +//----- (004893C1) -------------------------------------------------------- +void OutdoorLocation::UpdateFog() +{ + fFogDensity = GetFogDensityByTime(); +} + +//----- (004893CF) -------------------------------------------------------- +int OutdoorLocation::GetNumFoodRequiredToRestInCurrentPos(int x, signed int y, int z) +{ + int v7; // eax@4 + int is_on_water; // [sp+8h] [bp-8h]@2 + int bmodel_standing_on_pid; // [sp+Ch] [bp-4h]@2 + + is_on_water = 0; + bmodel_standing_on_pid = 0; + ODM_GetFloorLevel(x, y, z, pParty->uDefaultPartyHeight, &is_on_water, &bmodel_standing_on_pid, 0); + if ( pParty->uFlags & 8 || bmodel_standing_on_pid || is_on_water )//на bmodel,и или на воде + return 2; + v7 = _47ED83(WorldPosToGridCellX(pParty->vPosition.x), WorldPosToGridCellZ(pParty->vPosition.y) - 1); + switch ( pTileTable->pTiles[GetTileIdByTileMapId(v7)].tileset ) + { + case Tileset_Grass://на траве + return 1; + case Tileset_Snow://на снегу + return 3; + case Tilset_Desert://на песке + return 5; + case Tileset_3: + case Tileset_Dirt:// на грязи + return 4; + case Tileset_Water:// on water(на воде) + return 3;//еденицы еды + default: + return 2; + } +} + +//----- (00489487) -------------------------------------------------------- +void OutdoorLocation::SetFog() +{ + strcpy(pOutdoor->pLevelFilename, pCurrentMapName); + + MAP_TYPE map_id = pMapStats->GetMapInfo(pCurrentMapName); + if (map_id == MAP_INVALID || map_id == MAP_CELESTIA || map_id == MAP_THE_PIT || map_id > MAP_SHOALS) + return; + + uint chance = rand() % 100; + + if (chance < fog_probability_table[map_id - 1].small_fog_chance) + { + ::day_fogrange_1 = 4096; + ::day_fogrange_2 = 8192; + ::day_attrib |= DAY_ATTRIB_FOG; + } + else if (chance < fog_probability_table[map_id - 1].small_fog_chance + + fog_probability_table[map_id - 1].average_fog_chance) + { + ::day_fogrange_2 = 4096; + ::day_fogrange_1 = 0; + ::day_attrib |= DAY_ATTRIB_FOG; + } + else if (fog_probability_table[map_id - 1].dense_fog_chance && + chance < fog_probability_table[map_id - 1].small_fog_chance + + fog_probability_table[map_id - 1].average_fog_chance + + fog_probability_table[map_id - 1].dense_fog_chance) + { + ::day_fogrange_2 = 2048; + ::day_fogrange_1 = 0; + ::day_attrib |= DAY_ATTRIB_FOG; + } + else + ::day_attrib &= ~DAY_ATTRIB_FOG; + + if ( Is_out15odm_underwater() ) + SetUnderwaterFog(); + pOutdoor->loc_time.day_fogrange_1 = ::day_fogrange_1; + pOutdoor->loc_time.day_fogrange_2 = ::day_fogrange_2; + pOutdoor->loc_time.day_attrib = ::day_attrib; +} + +//----- (00482170) -------------------------------------------------------- +bool ODMFace::IsBackfaceNotCulled(RenderVertexSoft *a2, struct Polygon *polygon) +{ + unsigned int numOfVertices; // edx@1 + RenderVertexSoft *currVertex; // ecx@2 + double v7; // st7@5 + double v8; // st6@5 + double v9; // st5@5 + float v18; // [sp+8h] [bp-38h]@5 + float v19; // [sp+10h] [bp-30h]@5 + float v20; // [sp+14h] [bp-2Ch]@5 + float v21; // [sp+18h] [bp-28h]@5 + float v22; // [sp+1Ch] [bp-24h]@5 + float v23; // [sp+24h] [bp-1Ch]@5 + float v24; // [sp+28h] [bp-18h]@5 + float v25; // [sp+30h] [bp-10h]@5 + float v26; // [sp+34h] [bp-Ch]@5 + float v27; // [sp+38h] [bp-8h]@5 + float v28; // [sp+3Ch] [bp-4h]@5 + float a3a; // [sp+48h] [bp+8h]@5 + float a3b; // [sp+48h] [bp+8h]@17 + float a3c; // [sp+48h] [bp+8h]@17 + float a3d; // [sp+48h] [bp+8h]@17 + float a3e; // [sp+48h] [bp+8h]@17 + + numOfVertices = polygon->uNumVertices; + if ( numOfVertices < 3 ) + return false; + currVertex = &a2[numOfVertices - 1]; + if ( a2->vWorldPosition.z == a2[1].vWorldPosition.z && a2[1].vWorldPosition.z == currVertex->vWorldPosition.z ) + polygon->flags |= 0x10u; + + v28 = a2[1].vWorldPosition.x - a2->vWorldPosition.x; + v27 = a2[1].vWorldPosition.y - a2->vWorldPosition.y; + a3a = a2[1].vWorldPosition.z - a2->vWorldPosition.z; + + + for (int i = 0; i < numOfVertices; i++) + { + v7 = currVertex->vWorldPosition.x - a2->vWorldPosition.x; + v8 = currVertex->vWorldPosition.y - a2->vWorldPosition.y; + v9 = currVertex->vWorldPosition.z - a2->vWorldPosition.z; + v26 = v27 * v9 - v8 * a3a; + v24 = v7 * a3a - v9 * v28; + v25 = v8 * v28 - v7 * v27; + if ( v24 != 0.0 || v25 != 0.0 || v26 != 0.0 ) + break; + currVertex--; + } + + if ( ((double)pGame->pIndoorCameraD3D->vPartyPos.x - a2->vWorldPosition.x) * v26 + + ((double)pGame->pIndoorCameraD3D->vPartyPos.z - a2->vWorldPosition.z) * v25 + + ((double)pGame->pIndoorCameraD3D->vPartyPos.y - a2->vWorldPosition.y) * v24 > 0.0 ) + { + + v19 = a2[1].vWorldViewPosition.x - a2->vWorldViewPosition.x; + v18 = a2[1].vWorldViewPosition.y - a2->vWorldViewPosition.y; + v20 = a2[1].vWorldViewPosition.z - a2->vWorldViewPosition.z; + v21 = currVertex->vWorldViewPosition.x - a2->vWorldViewPosition.x; + v22 = currVertex->vWorldViewPosition.y - a2->vWorldViewPosition.y; + v23 = currVertex->vWorldViewPosition.z - a2->vWorldViewPosition.z; + + a3b = v23 * v18 - v22 * v20; + polygon->v_18.x = bankersRounding(a3b); + a3c = v21 * v20 - v23 * v19; + polygon->v_18.y = bankersRounding(a3c); + a3d = v22 * v19 - v21 * v18; + polygon->v_18.z = bankersRounding(a3d); + polygon->_normalize_v_18(); + a3e = -((double)polygon->v_18.x * a2->vWorldViewPosition.x) + - (double)polygon->v_18.y * a2->vWorldViewPosition.y + - (double)polygon->v_18.z * a2->vWorldViewPosition.z; + polygon->field_24 = bankersRounding(a3e); + return true; + } + else + return false; +} + +//----- (0047C7A9) -------------------------------------------------------- +void OutdoorLocationTerrain::_47C7A9() +{ + this->field_10 = 0; + this->field_12 = 0; + this->field_16 = 0; + this->field_14 = 0; + this->field_1C = 0; + this->field_18 = 0; +} + +//----- (0047C7C2) -------------------------------------------------------- +void OutdoorLocationTerrain::Release()//очистить локацию +{ + free(this->pHeightmap); + pHeightmap = nullptr; + free(pTilemap); + pTilemap = nullptr; + free(pAttributemap); + pAttributemap = nullptr; + free(pDmap); + pDmap = nullptr; + + _47C7A9(); +} + +//----- (0047C80A) -------------------------------------------------------- +void OutdoorLocationTerrain::FillDMap( int X, int Y, int W, int Z ) +{ + double v6; // st7@1 + double v7; // st7@2 + double v8; // st7@2 + int result; // eax@3 + int v10; // eax@4 + int v11; // ecx@5 + int v12; // ecx@6 + int v13; // edi@7 + int v14; // edx@9 +// int v15; // eax@15 + unsigned __int8 *pMapHeight; // ebx@15 + int v17; // eax@15 + int v18; // ecx@15 + int v19; // esi@15 + int v20; // edi@15 + int v21; // edx@15 + int v22; // ecx@15 + int v23; // ebx@15 + int v24; // ecx@15 + int v25; // ST28_4@15 + double v26; // st7@15 + double v27; // st6@15 + double v28; // st5@15 + double v29; // st7@15 + double v30; // st7@16 + double v31; // st7@17 + int v32; // eax@21 + double v33; // st7@21 + double v34; // st6@21 + double v35; // st5@21 + double v36; // st7@21 + double v37; // st7@22 + double v38; // st7@23 + int v39; // [sp+14h] [bp-34h]@8 + int v40; // [sp+18h] [bp-30h]@15 + int v41; // [sp+1Ch] [bp-2Ch]@15 + int v42; // [sp+20h] [bp-28h]@15 + int v44; // [sp+28h] [bp-20h]@21 + float v45; // [sp+2Ch] [bp-1Ch]@1 + float v46; // [sp+30h] [bp-18h]@1 + float v47; // [sp+34h] [bp-14h]@1 + //int v48; // [sp+38h] [bp-10h]@7 + int v49; // [sp+3Ch] [bp-Ch]@10 + int v50; // [sp+40h] [bp-8h]@9 + float v51; // [sp+44h] [bp-4h]@15 + float v52; // [sp+44h] [bp-4h]@21 + float v53; // [sp+50h] [bp+8h]@15 + float v54; // [sp+50h] [bp+8h]@21 +// int v55; // [sp+54h] [bp+Ch]@15 + float v56; // [sp+54h] [bp+Ch]@15 + float v57; // [sp+54h] [bp+Ch]@21 + + v46 = -64.0; + v47 = -64.0; + v45 = 64.0; + v6 = sqrt(12288.0); + if ( v6 != 0.0 ) + { + v7 = 1.0 / v6; + v45 = 64.0 * v7; + v8 = v7 * -64.0; + v46 = v8; + v47 = v8; + } + result = Y; + if ( Y > Z ) + { + v10 = Z ^ Y; + Z ^= Y ^ Z; + result = Z ^ v10; + } + v11 = X; + if ( X > W ) + { + v12 = W ^ X; + W ^= X ^ W; + v11 = W ^ v12; + } + //v48 = result - 1; + if ( result - 1 <= Z ) + { + v39 = v11 - 1; + for ( v13 = result - 1; v13 <= Z; v13++ ) + { + v50 = v39; + if ( v39 <= W ) + { + result = (v39 - 63) << 9; + v49 = (v39 - 63) << 9; + for ( v14 = v39; v14 <= W; v14++ ) + { + if ( v13 >= 0 && result >= -32256 && v13 <= 127 && result <= 32768 ) + { + //v15 = pOutLocTerrain->field_10; + //v55 = pOutLocTerrain->field_10; + pMapHeight = this->pHeightmap; + v17 = (int)(&pMapHeight[v13 * this->field_10] + v14); + v18 = -v13; + v19 = (64 - v13) << 9; + v20 = 32 * *(char *)v17; + v21 = 32 * *(char *)(v17 + 1); + + v22 = (v18 + 63) << 9; + v41 = v22; + v23 = (int)(&pMapHeight[this->field_10 * (v13 + 1)] + v14); + v24 = v22 - v19; + v40 = 32 * *(char *)v23; + v42 = 32 * *(char *)(v23 + 1); + + v25 = v49 - 512 - v49; + v26 = (double)-((v20 - v21) * v24); + v51 = v26; + v27 = (double)-(v25 * (v42 - v21)); + v53 = v27; + v28 = (double)(v25 * v24); + v56 = v28; + v29 = sqrt(v28 * v28 + v27 * v27 + v26 * v26); + if ( v29 != 0.0 ) + { + v30 = 1.0 / v29; + v51 = v51 * v30; + v53 = v53 * v30; + v56 = v30 * v56; + } + v31 = (v56 * v47 + v53 * v46 + v51 * v45) * 31.0; + if ( v31 < 0.0 ) + v31 = 0.0; + if ( v31 > 31.0 ) + v31 = 31.0; + v44 = 2 * (v14 + v13 * this->field_10); + //pOutLocTerrain = pOutLocTerrain2; + *((char *)this->pDmap + v44 + 1) = (signed __int64)v31; + + v32 = v49 - (v49 - 512); + v33 = (double)-((v42 - v40) * (v19 - v41)); + v52 = v33; + v34 = (double)-(v32 * (v20 - v40)); + v54 = v34; + v35 = (double)(v32 * (v19 - v41)); + v57 = v35; + v36 = sqrt(v35 * v35 + v34 * v34 + v33 * v33); + if ( v36 != 0.0 ) + { + v37 = 1.0 / v36; + v52 = v52 * v37; + v54 = v54 * v37; + v57 = v37 * v57; + } + v38 = (v57 * v47 + v54 * v46 + v52 * v45) * 31.0; + if ( v38 < 0.0 ) + v38 = 0.0; + if ( v38 > 31.0 ) + v38 = 31.0; + //v13 = v48; + *((char *)this->pDmap + v44) = (signed __int64)v38; + //v14 = v50; + result = v49; + } + //++v14; + result += 512; + //v50 = v14; + v49 = result; + } + } + //++v13; + //v48 = v13; + } + //while ( v13 <= Z ); + } +} + +//----- (0047CB57) -------------------------------------------------------- +int OutdoorLocationTerrain::_47CB57(int a1, int a2, int a3) +{ + signed int result; // eax@2 +// unsigned __int16 *v5; // edx@3 +// double v6; // st7@3 +// int v8; // eax@3 +// int v9; // eax@4 +// int v10; // eax@5 +// double v11; // st6@7 +// signed int v12; // edi@7 +// int v13; // esi@9 +// char *v14; // esi@10 +// signed int v15; // ecx@10 +// char v16[256]; // [sp+4h] [bp-124h]@9 +// unsigned __int16 *v17; // [sp+104h] [bp-24h]@3 +// float v22; // [sp+118h] [bp-10h]@3 +// float v23; // [sp+11Ch] [bp-Ch]@3 +// int i; // [sp+120h] [bp-8h]@3 +// unsigned int v25; // [sp+124h] [bp-4h]@5 +// signed int a2a; // [sp+134h] [bp+Ch]@3 +// unsigned int a2b; // [sp+134h] [bp+Ch]@7 +// float a3a; // [sp+138h] [bp+10h]@7 +// int a3b; // [sp+138h] [bp+10h]@9 + + int num_r_bits = 5; + int num_g_bits = 6; + int num_b_bits = 5; + + int r_mask = 0xF800; + int g_mask = 0x7E0; + int b_mask = 0x1F; + + //if ( pRenderer->pRenderD3D ) + result = 0; + /*else + { + __debugbreak(); + v5 = PaletteManager::Get_Dark_or_Red_LUT(a2, 0, 1); + v6 = 0.0; + v22 = 0.0; + v8 = 0; + v17 = v5; + v23 = 0.0; + a2a = 0; + for ( i = 0; i < a3; ++i ) + { + v9 = *(char *)(v8 + a1); + if ( v9 ) + { + v10 = v5[v9]; + v6 = v6 + (double)((signed int)(r_mask & v10) >> (num_b_bits + num_g_bits)); + ++a2a; + v25 = b_mask & v10; + v22 = (double)((signed int)(g_mask & v10) >> num_b_bits) + v22; + v23 = (double)(signed int)(b_mask & v10) + v23; + } + v8 = i + 1; + } + v11 = 1.0 / (double)a2a; + a3a = v11; + v25 = (signed __int64)(a3a * v22); + i = (signed __int64)(a3a * v23); + v12 = 0; + a2b = num_b_bits + num_g_bits; + while ( 1 ) + { + v13 = v17[v12]; + a3b = abs((__int64)(signed __int64)(v11 * v6) - ((signed int)(r_mask & v17[v12]) >> a2b)); + BYTE3(a3b) = abs((signed)v25 - ((signed int)(g_mask & v13) >> num_b_bits)) + a3b; + v16[v12++] = abs((signed)i - (signed)(b_mask & v13)) + BYTE3(a3b); + if ( v12 >= 256 ) + break; + } + result = 0; + v14 = (char *)&pPaletteManager->field_D1600[42][23][116]; + v15 = 0; + do + { + if ( (unsigned __int8)v16[v15] < (signed int)v14 ) + { + v14 = (char *)(unsigned __int8)v16[v15]; + result = v15; + } + ++v15; + } + while ( v15 < 256 ); + }*/ + return result; +} + +//----- (0047CCE2) -------------------------------------------------------- +bool OutdoorLocationTerrain::ZeroLandscape() +{ + memset(this->pHeightmap, 0, 0x4000u); + memset(this->pTilemap, 90, 0x4000u); + memset(this->pAttributemap, 0, 0x4000u); + memset(this->pDmap, 0, 0x8000u); + this->field_12 = 128; + this->field_10 = 128; + this->field_16 = 7; + this->field_14 = 7; + this->field_1C = 127; + this->field_18 = 127; + return true; +} + +//----- (0047CD44) -------------------------------------------------------- +bool OutdoorLocationTerrain::Initialize() +{ + pHeightmap = (unsigned __int8 *)malloc(0x4000u);//height map + pTilemap = (unsigned __int8 *)malloc(0x4000u);//tile map + pAttributemap = (unsigned __int8 *)malloc(0x4000u);//карта атрибутов + pDmap = (struct DMap *)malloc(0x8000u); + if (pHeightmap && pTilemap && pAttributemap && pDmap ) + return true; + else + return false; +} + +//----- (0047CDE2) -------------------------------------------------------- +void OutdoorLocation::CreateDebugLocation() +{ + //OutdoorLocation *v1; // esi@1 + void *v2; // eax@1 + void *v3; // ST14_4@1 + void *v4; // eax@1 + void *v5; // ST14_4@1 + void *v6; // eax@1 + //unsigned int v7; // eax@1 + //char v8; // zf@1 + + //v1 = this; + strcpy(this->pLevelFilename, "blank"); + strcpy(this->pLocationFileName, "i6.odm"); + strcpy(this->pLocationFileDescription, "MM6 Outdoor v1.00"); + this->uNumBModels = 0; + this->pTileTypes[0].tileset = Tileset_Grass; + this->pTileTypes[1].tileset = Tileset_Water; + this->pTileTypes[2].tileset = Tileset_6; + this->pTileTypes[3].tileset = Tileset_RoadGrassCobble; + this->LoadTileGroupIds(); + this->LoadRoadTileset(); + free(this->pBModels); + free(this->pSpawnPoints); + this->pBModels = 0; + this->pSpawnPoints = 0; + this->pTerrain.Initialize(); + this->pTerrain.ZeroLandscape(); + this->pTerrain.FillDMap(0, 0, 128, 128); + free(this->pCmap); + this->pCmap = 0; + v2 = malloc(0x8000u); + v3 = this->pOMAP; + this->pCmap = v2; + free(v3); + this->pOMAP = 0; + v4 = malloc(0x10000u); + this->pOMAP = (unsigned int *)v4; + memset(v4, 0, 0x10000u); + v5 = this->pFaceIDLIST; + this->numFaceIDListElems = 0; + free(v5); + this->pFaceIDLIST = 0; + v6 = malloc(2); + this->pFaceIDLIST = (unsigned __int16 *)v6; + *(short *)v6 = 0; + strcpy(this->pSkyTextureName, pDefaultSkyTexture.data()); + this->sSky_TextureID = pBitmaps_LOD->LoadTexture(this->pSkyTextureName); + strcpy(this->pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture.data()); + //v7 = pBitmaps_LOD->LoadTexture(this->pGroundTileset); + this->sMainTile_BitmapID = pBitmaps_LOD->LoadTexture(this->pGroundTileset); + + if ( this->sSky_TextureID == -1 ) + Error("Invalid Sky Tex Handle"); + + if ( this->sMainTile_BitmapID == -1 ) + Error("Invalid Ground Tex Handle"); +} + +//----- (0047CF9C) -------------------------------------------------------- +void OutdoorLocation::Release() +{ + strcpy(pLevelFilename, "blank"); + strcpy(pLocationFileName, "default.odm"); + strcpy(pLocationFileDescription, "MM6 Outdoor v1.00"); + strcpy(pSkyTextureName, "sky043"); + strcpy(pGroundTileset, "hm005"); + + if (pBModels) + { + for (uint i = 0; i < uNumBModels; ++i) + pBModels[i].Release(); + + free(pBModels); + pBModels = nullptr; + uNumBModels = 0; + } + + free(pSpawnPoints); + pSpawnPoints = nullptr; + uNumSpawnPoints = 0; + + pTerrain.Release(); + + free(pCmap); + pCmap = nullptr; + free(pOMAP); + pOMAP = nullptr; + free(pFaceIDLIST); + pFaceIDLIST = nullptr; + free(pTerrainNormals); + pTerrainNormals = nullptr; +} + +//----- (0047D0A6) -------------------------------------------------------- +bool OutdoorLocation::Load(const char *pFilename, ODMFace *File, size_t pNumItems, int *thisa)//загрузка локации +{ + //OutdoorLocation *pOutdoorLocation; // esi@1 + /*bool result; // eax@9 + bool v7; // ebx@9 + size_t v8; // eax@10 + void *v9; // eax@10 + void *v10; // eax@10 + void *v11; // eax@10 + int v12; // ebx@11 + BSPModel *v13; // eax@12 + void *v14; // eax@12 + BSPModel *v15; // ecx@12 + void *v16; // eax@12 + BSPModel *v17; // ecx@12 + BSPModel *v18; // eax@12 + __int16 v19; // ax@15 + __int16 v20; // ax@16 + int v21; // ecx@16 + ODMFace *v22; // ebx@26 + SpriteObject *pItems; // ecx@27 + unsigned int v24; // eax@28 + //unsigned __int8 v25; // zf@28 + //unsigned __int8 v26; // sf@28 + ODMFace *v27; // eax@28 + const char *i; // edx@29 + unsigned __int16 v29; // ax@33 + unsigned __int16 v30; // ax@37 + int v31; // ecx@37 + int v32; // eax@38 + void *v33; // eax@38 + TileDesc *v34; // eax@43 + unsigned int v35; // eax@43 + unsigned int v36; // edi@43 + unsigned int v37; // edi@45*/ + //size_t v38; // eax@50 + FILE *v39; // eax@50 + //unsigned int v40; // edi@56 + //void *v41; // eax@56 + //void *v42; // ebx@56 + //const void *v43; // ebx@59 + //const void *v44; // ebx@59 + //unsigned int v45; // eax@59 + //BSPModel *v46; // eax@59 + //unsigned int v47; // ecx@59 + //int v48; // ebx@60 + //BSPModel *v49; // eax@61 + //BSPModel *v50; // eax@61 + //BSPModel *v51; // eax@61 + //BSPModel *v52; // eax@61 + //BSPModel *v53; // eax@61 + //BSPModel *v54; // ecx@61 + //BSPModel *v55; // ecx@61 + //BSPModel *v56; // ecx@61 + //void *v57; // ST24_4@61 + //BSPModel *v58; // ecx@61 + //void *v59; // ST18_4@61 + //BSPModel *v60; // eax@61 + //__int16 v61; // ax@64 + unsigned __int16 v62; // ax@65 + //ODMFace *v63; // ecx@65 + //unsigned __int16 v64; // ax@80 + //const char *v65; // ecx@80 + //int v66; // eax@81 + //void *v67; // eax@81 + //int v68; // ecx@81 + //void *v69; // eax@81 + //unsigned int v70; // eax@81 + //SpawnPointMM7 *v71; // eax@81 + //unsigned int v72; // ecx@81 + //size_t v73; // eax@81 + //int v74; // edi@87 + //void *v75; // edi@88 + //unsigned int v76; // edx@94 + //int v77; // ecx@94 + //char *v78; // eax@95 + //unsigned int v79; // edx@97 + //unsigned int v80; // eax@99 + //int v81; // eax@107 + //void *v82; // edi@114 + //size_t v83; // eax@120 + //const void *v84; // edi@120 + //const void *v85; // edi@120 + //BSPModel *v86; // eax@124 + //unsigned int v87; // eax@124 + //BSPModel *v88; // eax@126 + //BSPModel *v89; // eax@127 + //ODMFace *v90; // eax@129 + //const void *v91; // edi@138 + //const void *v92; // edi@141 + //const void *v93; // edi@141 + //const void *v94; // edi@144 + //const void *v95; // edi@144 + //const char *v96; // edi@147 + //unsigned int v97; // eax@147 + //TileDesc *v98; // eax@147 + //unsigned int v99; // eax@147 + //int v100; // ecx@150 + //unsigned int v101; // eax@157 +// int v102; // edi@159 + //void *v103; // [sp-14h] [bp-B94h]@55 + //void *v104; // [sp-10h] [bp-B90h]@59 + //size_t v105; // [sp-Ch] [bp-B8Ch]@59 + //char *v106; // [sp-8h] [bp-B88h]@59 +// int v107; // [sp-4h] [bp-B84h]@12 + int v108; // [sp+0h] [bp-B80h]@10 + char Src[968]; // [sp+10h] [bp-B70h]@110 + char Dst[968]; // [sp+3D8h] [bp-7A8h]@50 + char Str[256]; // [sp+7A0h] [bp-3E0h]@50 + /*char DstBuf; // [sp+8A0h] [bp-2E0h]@10 + __int32 Offset; // [sp+8A4h] [bp-2DCh]@10 + __int32 v114; // [sp+8B0h] [bp-2D0h]@10 + __int32 v115; // [sp+8BCh] [bp-2C4h]@10 + __int32 v116; // [sp+8C8h] [bp-2B8h]@10 + __int32 v117; // [sp+8D4h] [bp-2ACh]@10 + __int32 v118; // [sp+8E0h] [bp-2A0h]@10 + __int32 v119; // [sp+8ECh] [bp-294h]@10 + __int32 v120; // [sp+8F8h] [bp-288h]@10 + __int32 v121; // [sp+904h] [bp-27Ch]@10 + __int32 v122; // [sp+910h] [bp-270h]@10 + __int32 v123; // [sp+91Ch] [bp-264h]@10 + __int32 v124; // [sp+928h] [bp-258h]@26 + __int32 v125; // [sp+934h] [bp-24Ch]@35 + __int32 v126; // [sp+940h] [bp-240h]@38 + __int32 v127; // [sp+94Ch] [bp-234h]@38 + __int32 v128; // [sp+958h] [bp-228h]@38 + __int32 v129; // [sp+964h] [bp-21Ch]@38 + __int32 v130; // [sp+970h] [bp-210h]@38 + __int32 v131; // [sp+97Ch] [bp-204h]@38 + __int32 v132; // [sp+988h] [bp-1F8h]@38 + __int32 v133; // [sp+994h] [bp-1ECh]@38 + __int32 v134; // [sp+9A0h] [bp-1E0h]@38 + __int32 v135; // [sp+9ACh] [bp-1D4h]@38 + __int32 v136; // [sp+9D0h] [bp-1B0h]@10*/ + //char FileName[8]; // [sp+A20h] [bp-160h]@8 + //char v138; // [sp+A28h] [bp-158h]@12 + //int v139; // [sp+B1Ch] [bp-64h]@10 + //char pContainer[32]; // [sp+B20h] [bp-60h]@1 + //int *v141; // [sp+B40h] [bp-40h]@50 + //__int64 v142; // [sp+B44h] [bp-3Ch]@55 + //size_t pSource; // [sp+B4Ch] [bp-34h]@56 + //int v144; // [sp+B50h] [bp-30h]@61 + //int v145; // [sp+B54h] [bp-2Ch]@68 + ODMHeader header; // [sp+B58h] [bp-28h]@50 + //unsigned int pDestLen; // [sp+B68h] [bp-18h]@13 + //FILE *ptr; // [sp+B6Ch] [bp-14h]@12 + //void *v149; // [sp+B70h] [bp-10h]@19 + char *Str2; // [sp+B74h] [bp-Ch]@12 + //int v151; // [sp+B78h] [bp-8h]@59 + //void *uSourceLen; // [sp+B7Ch] [bp-4h]@59 + + //pOutdoorLocation = this; + //strcpy(pContainer, pFilename); + + if (bUnderwater) + { + pPaletteManager->pPalette_tintColor[0] = 0x10; + pPaletteManager->pPalette_tintColor[1] = 0xC2; + pPaletteManager->pPalette_tintColor[2] = 0x99; + pPaletteManager->SetMistColor(37, 143, 92); + } + else + { + pPaletteManager->pPalette_tintColor[0] = 0; + pPaletteManager->pPalette_tintColor[1] = 0; + pPaletteManager->pPalette_tintColor[2] = 0; + if (pPaletteManager->pPalette_mistColor[0] != 0x80 || + pPaletteManager->pPalette_mistColor[1] != 0x80 || + pPaletteManager->pPalette_mistColor[2] != 0x80) + { + pPaletteManager->SetMistColor(128, 128, 128); + pPaletteManager->RecalculateAll(); + } + } + + _6807E0_num_decorations_with_sounds_6807B8 = 0; + /*sprintf(FileName, "levels\\%s", pContainer); + if ( GetFileAttributesA(FileName) != -1 ) + { + result = (bool)fopen(FileName, "rb"); + v7 = result; + File = (ODMFace *)result; + if ( !result ) + return result; + *(int *)thisa = 1; + v8 = strlen(pContainer); + v108 = 2; + *((char *)&v139 + v8) = 0; + viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(pContainer, (enum TEXTURE_TYPE)v108); + fread(&DstBuf, 0x180u, 1u, (FILE *)v7); + fseek((FILE *)v7, Offset, 0); + fread(this, 0xB0u, 1u, (FILE *)v7); + LoadTileGroupIds(); + LoadRoadTileset(); + strcpy(pGroundTileset, "grastyl"); + fseek((FILE *)v7, v114, 0); + fread(&uNumBModels, 4u, 1u, (FILE *)v7); + fseek((FILE *)v7, v115, 0); + fread(&uNumSpriteObjects, 4u, 1u, (FILE *)v7); + fseek((FILE *)v7, v116, 0); + fread(&uNumLevelDecorations, 4u, 1u, (FILE *)v7); + fseek((FILE *)v7, v117, 0); + fread(&uNumActors, 4u, 1u, (FILE *)v7); + fseek((FILE *)v7, v118, 0); + fread(&uNumChests, 4u, 1u, (FILE *)v7); + pTerrain.Initialize(); + fseek((FILE *)v7, v119, 0); + fread(pTerrain.pHeightmap, 1u, 0x4000u, (FILE *)v7); + fseek((FILE *)v7, v120, 0); + fread(pTerrain.pTilemap, 1u, 0x4000u, (FILE *)v7); + fseek((FILE *)v7, v121, 0); + fread(pTerrain.pAttributemap, 1u, 0x4000u, (FILE *)v7); + pTerrain._47C80A(0, 0, 128, 128); + free(ptr_D4); + ptr_D4 = 0; + v9 = malloc(0, 0x8000u, "CMAP"); + v108 = (int)pOMAP; + ptr_D4 = v9; + free((void *)v108); + pOMAP = 0; + v10 = malloc(0, 0x10000u, "OMAP"); + v108 = 0; + pOMAP = (unsigned int *)v10; + fseek((FILE *)v7, v136, v108); + fread(&uNumTerrainNormals, 4u, 1u, (FILE *)v7); + fread(pTerrainSomeOtherData, 1u, 0x20000u, (FILE *)v7); + fread(pTerrainNormalIndices, 1u, 0x10000u, (FILE *)v7); + pTerrainNormals = (Vec3_float_ *)malloc(pTerrainNormals, 12 * uNumTerrainNormals, "TerNorm"); + fread(pTerrainNormals, 1u, 12 * uNumTerrainNormals, (FILE *)v7); + v11 = malloc(pBModels, 188 * uNumBModels, "BDdata"); + v108 = 0; + pBModels = (BSPModel *)v11; + fseek((FILE *)v7, v122, v108); + fread(pBModels, 0xBCu, uNumBModels, (FILE *)v7); + fseek((FILE *)v7, v123, 0); + pNumItems = 0; + if ( (signed int)uNumBModels > 0 ) + { + v12 = 0; + while ( 1 ) + { + pBModels[v12].pVertices.pVertices = 0; + pBModels[v12].pFaces = 0; + pBModels[v12].pFacesOrdering = 0; + pBModels[v12].pNodes = 0; + FileName[0] = 0; + v108 = (int)&pBModels[v12]; + sprintfex(FileName, "%s", v108); + v13 = pBModels; + v138 = 0; + pBModels[v12].pVertices.pVertices = (Vec3_int_ *)malloc(v13[v12].pVertices.pVertices, 12 * v13[v12].pVertices.uNumVertices, + FileName); + pBModels[v12].pFaces = (ODMFace *)malloc(pBModels[v12].pFaces, 308 * pBModels[v12].uNumFaces, + FileName); + pBModels[v12].pFacesOrdering = (unsigned __int16 *)malloc(pBModels[v12].pFacesOrdering, + 2 * pBModels[v12].uNumFaces, FileName); + v14 = malloc(pBModels[v12].pNodes, 8 * pBModels[v12].uNumNodes, FileName); + v15 = pBModels; + v108 = (int)File; + v15[v12].pNodes = (BSPNode *)v14; + fread(pBModels[v12].pVertices.pVertices, 0xCu, pBModels[v12].pVertices.uNumVertices, (FILE *)v108); + fread(pBModels[v12].pFaces, 0x134u, pBModels[v12].uNumFaces, (FILE *)File); + fread(pBModels[v12].pFacesOrdering, 2u, pBModels[v12].uNumFaces, (FILE *)File); + fread(pBModels[v12].pNodes, 8u, pBModels[v12].uNumNodes, (FILE *)File); + v16 = malloc(10 * pBModels[v12].uNumFaces); + v107 = (int)File; + v17 = pBModels; + ptr = (FILE *)v16; + fread(v16, 0xAu, v17[v12].uNumFaces, (FILE *)File); + v18 = pBModels; + Str2 = 0; + if ( (signed int)v18[v12].uNumFaces > 0 ) + break; +LABEL_25: + free(ptr); + ++pNumItems; + ++v12; + if ( (signed int)pNumItems >= (signed int)uNumBModels ) + goto LABEL_26; + } + pDestLen = 0; + pFilename = (char *)ptr; + while ( 1 ) + { + thisa = (int)((char *)v18[v12].pFaces + pDestLen); + if ( !(*(char *)(thisa + 29) & 0x40) ) + break; + v19 = pTextureFrameTable->FindTextureByName(pFilename); + *(short *)(thisa + 272) = v19; + if ( !v19 ) + { + v20 = pBitmaps_LOD->LoadTexture(pFilename); + v21 = thisa; + *(char *)(v21 + 29) &= 0xBFu; +LABEL_19: + *(short *)(v21 + 272) = v20; + v149 = (void *)(v20 != -1 ? &pBitmaps_LOD->pTextures[v20] : 0); + auto pTex = (Texture *)v149; + if (pTex) + pTex->palette_id2 = pPaletteManager->LoadPalette(pTex->palette_id1); + goto LABEL_20; + } + pTextureFrameTable->LoadAnimationSequenceAndPalettes(*(unsigned __int16 *)((char *)&pBModels[v12].pFaces->uTextureID + pDestLen)); +LABEL_20: + if ( *(short *)(thisa + 292) ) + { + if ( ((ODMFace *)thisa)->HasEventHint() ) + *(char *)(thisa + 30) |= 0x10u; + else + *(char *)(thisa + 30) &= 0xEFu; + } + ++Str2; + v18 = pBModels; + pDestLen += 308; + pFilename += 10; + if ( (signed int)Str2 >= (signed int)v18[v12].uNumFaces ) + goto LABEL_25; + } + v20 = pBitmaps_LOD->LoadTexture(pFilename); + v21 = thisa; + goto LABEL_19; + } +LABEL_26: + v22 = File; + fseek((FILE *)File, v124, 0); + fread(pSpriteObjects, 0x70u, uNumSpriteObjects, (FILE *)v22); + if ( (signed int)uNumSpriteObjects > 0 ) + { + pItems = pSpriteObjects; + pNumItems = uNumSpriteObjects; + do + { + v24 = pItems->stru_24.uItemID; + thisa = 0; + v27 = (ODMFace *)(48 * v24); + v25 = pObjectList->uNumObjects == 0; + v26 = (pObjectList->uNumObjects & 0x80000000u) != 0; + LOWORD(v27) = *(short *)((char *)&v27->pFacePlane.vNormal.x + (int)((char *)&pItemsTable + 24)); + File = v27; + pItems->uItemType = (unsigned __int16)v27; + if ( v26 | v25 ) + { +LABEL_33: + v29 = 0; + } + else + { + for ( i = (const char *)&pObjectList->pObjects->uObjectID; (short)v27 != *(short *)i; i = pFilename ) + { + ++thisa; + pFilename = (char *)i + 56; + if ( thisa >= (signed int)pObjectList->uNumObjects ) + goto LABEL_33; + LOWORD(v27) = (short)File; + } + v29 = thisa; + } + pItems->uObjectDescID = v29; + ++pItems; + --pNumItems; + } + while ( pNumItems ); + } + fseek((FILE *)v22, v125, 0); + fread(pLevelDecorations, 0x20u, uNumLevelDecorations, (FILE *)v22); + pNumItems = 0; + if ( (signed int)uNumLevelDecorations > 0 ) + { + thisa = (int)pLevelDecorations; + do + { + fread(FileName, 1u, 0x20u, (FILE *)v22); + v30 = pDecorationList->GetDecorIdByName(FileName); + v31 = thisa; + ++pNumItems; + thisa += 32; + *(short *)v31 = v30; + } + while ( (signed int)pNumItems < (signed int)uNumLevelDecorations ); + } + fseek((FILE *)v22, v126, 0); + fread(pActors, 0x344u, uNumActors, (FILE *)v22); + fseek((FILE *)v22, v127, 0); + fread(pChests, 0x14CCu, uNumChests, (FILE *)v22); + fseek((FILE *)v22, v128, 0); + fread(&field_DC, 4u, 1u, (FILE *)v22); + free(pFaceIDLIST); + v32 = field_DC; + pFaceIDLIST = 0; + v33 = malloc(0, 2 * v32, "IDLIST"); + v108 = (int)v22; + pFaceIDLIST = (unsigned __int16 *)v33; + fread(v33, 2u, field_DC, (FILE *)v108); + fseek((FILE *)v22, v129, 0); + fread(pOMAP, 4u, 0x4000u, (FILE *)v22); + fseek((FILE *)v22, v130, 0); + fread(&uNumSpawnPoints, 4u, 1u, (FILE *)v22); + pSpawnPoints = (SpawnPointMM7 *)malloc(pSpawnPoints, 24 * uNumSpawnPoints, "Spawn"); + fseek((FILE *)v22, v131, 0); + fread(pSpawnPoints, 0x18u, uNumSpawnPoints, (FILE *)v22); + fseek((FILE *)v22, v132, 0); + fread(&ddm, 0x28u, 1u, (FILE *)v22); + fseek((FILE *)v22, v133, 0); + fread(&stru_5E4C90, 1u, 0xC8u, (FILE *)v22); + fseek((FILE *)v22, v134, 0); + fread(&uLastVisitDay, 1u, 0x38u, (FILE *)v22); + fseek((FILE *)v22, v135, 0); + fread(&uLastVisitDay, 1u, 4u, (FILE *)v22); + thisa = (int)pTileTypes; + pTileTable->InitializeTileset(4); + pTileTable->InitializeTileset(pTileTypes[0].uTileGroup); + pTileTable->InitializeTileset(pTileTypes[1].uTileGroup); + pTileTable->InitializeTileset(pTileTypes[2].uTileGroup); + pTileTable->InitializeTileset(pTileTypes[3].uTileGroup); + if ( this != (OutdoorLocation *)-96 && pSkyTextureName[0] ) + { + v108 = 0; + v107 = (int)pSkyTextureName; + } + else + { + v108 = 0; + v107 = (int)pDefaultSkyTexture; + } + sSky_TextureID = pBitmaps_LOD->LoadTexture((const char *)v107, (enum TEXTURE_TYPE)v108); + strcpy(pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture); + v34 = pTileTable->GetTileById(pTileTypes[0].uTileID); + v35 = pBitmaps_LOD->LoadTexture(v34->pTileName); + v36 = sSky_TextureID; + sMainTile_BitmapID = v35; + if ( v36 != -1 ) + pBitmaps_LOD->pTextures[v36].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v36].palette_id1); + + v37 = sMainTile_BitmapID; + if ( v37 != -1 ) + pBitmaps_LOD->pTextures[v37].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v37].palette_id1); + + _47F0E2(); + pGameLoadingUI_ProgressBar->Progress(); + fclose((FILE *)v22); + goto LABEL_150; + }*/ + + assert(sizeof(BSPModel) == 188); + + if (!pGames_LOD->DoesContainerExist(pFilename)) + Error("Unable to find %s in Games.LOD", pFilename); + + + char pMinimapTextureFilename[1024]; + strcpy(pMinimapTextureFilename, pFilename); + pMinimapTextureFilename[strlen(pMinimapTextureFilename) - 4] = 0; + viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(pMinimapTextureFilename, TEXTURE_16BIT_PALETTE); + + //strcpy(FileName, pContainer); + strcpy(Str, pFilename); + strcpy(Str + strlen(Str) - 4, ".odm"); + //v141 = &v139; + //v38 = strlen(pFilename); + //strcpy((char *)&v139 + v38, ".odm"); + v39 = pGames_LOD->FindContainer(Str, 1); + //Str[strlen(Str) - 4] = 0; + + header.uCompressedSize = 0; + header.uDecompressedSize = 0; + //ptr = v39; + header.uVersion = 91969; + header.pMagic[0] = 'm'; + header.pMagic[1] = 'v'; + header.pMagic[2] = 'i'; + header.pMagic[3] = 'i'; + fread(&header, 0x10u, 1u, v39); + if (header.uVersion != 91969 || + header.pMagic[0] != 'm' || + header.pMagic[1] != 'v' || + header.pMagic[2] != 'i' || + header.pMagic[3] != 'i') + { + MessageBoxW(nullptr, L"Can't load file!", + L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:507", 0); + } + //v40 = header.uCompressedSize; + //pSource = header.uDecompressedSize; + //v41 = malloc(header.uDecompressedSize); + uchar* pSrcMem = (unsigned char *)malloc(header.uDecompressedSize); + uchar* pSrc = pSrcMem; + //v42 = v41; + //HIDWORD(v142) = (uint32)pSrc; + if (header.uCompressedSize < header.uDecompressedSize) + { + char* pComressedSrc = (char *)malloc(header.uCompressedSize); + fread(pComressedSrc, header.uCompressedSize, 1, v39); + + uint actualDecompressedSize = header.uDecompressedSize; + zlib::MemUnzip(pSrc, &actualDecompressedSize, pComressedSrc, header.uCompressedSize); + free(pComressedSrc); + } + else + { + fread(pSrc, header.uDecompressedSize, 1, v39); + } + + memcpy(pLevelFilename, pSrc, 0x20); + memcpy(pLocationFileName, pSrc + 0x20, 0x20); + memcpy(pLocationFileDescription, pSrc + 0x40, 0x20); + memcpy(pSkyTextureName, pSrc + 3 * 32, 32); + memcpy(pGroundTileset, pSrc + 0x80, 0x20); + memcpy(pTileTypes, pSrc + 0xA0, 0x10); + pSrc += 0xB0; + + //v43 = (char *)pSrc + 176; + LoadTileGroupIds(); + LoadRoadTileset(); + strcpy(pGroundTileset, "grastyl"); + pGameLoadingUI_ProgressBar->Progress(); + pTerrain.Initialize(); + //v108 = 16384; + //v107 = (int)v43; + //v106 = (char *)pTerrain.pHeightmap; + memcpy(pTerrain.pHeightmap, pSrc, 0x4000); + pSrc += 0x4000; + + //v43 = (char *)v43 + 16384; + //v105 = 16384; + //v104 = (void *)v43; + //v103 = pTerrain.pTilemap; + memcpy(pTerrain.pTilemap, pSrc, 0x4000); + pSrc += 0x4000; + + //v43 = (char *)v43 + 16384; + memcpy(pTerrain.pAttributemap, pSrc, 0x4000); + pSrc += 0x4000; + + //v43 = (char *)v43 + 16384; + //v108 = (int)ptr_D4; + free(pCmap); + pCmap = malloc(0x8000); + pTerrain.FillDMap(0, 0, 128, 128); + + pGameLoadingUI_ProgressBar->Progress(); + memcpy(&uNumTerrainNormals, pSrc, 4); + //v43 = (char *)v43 + 4; + memcpy(pTerrainSomeOtherData.data(), pSrc + 4, 0x20000); + pSrc += 4 + 0x20000; + //v43 = (char *)v43 + 131072; + memcpy(pTerrainNormalIndices.data(), pSrc, 0x10000); + pSrc += 0x10000; + //v43 = (char *)v43 + 65536; + + //pFilename = (char *)(12 * uNumTerrainNormals); + pTerrainNormals = (Vec3_float_ *)malloc(sizeof(Vec3_float_) * uNumTerrainNormals); + memcpy(pTerrainNormals, pSrc, 12 * uNumTerrainNormals); + pSrc += 12 * uNumTerrainNormals; + //v44 = (char *)v43 + (int)pFilename; + //v44 = (char *)v44 + 4; + //v45 = uNumBModels; + //v108 = (int)"BDdata"; + + pGameLoadingUI_ProgressBar->Progress(); + + //v107 = 188 * v45; + //v106 = (char *)pBModels; + //v46 = (BSPModel *)malloc(v106, 188 * v45, "BDdata"); + //v47 = uNumBModels; + memcpy(&uNumBModels, pSrc, 4); + pBModels = (BSPModel *)malloc(188 * uNumBModels); + //pFilename = (char *)(188 * v47); + memcpy(pBModels, pSrc + 4, 188 * uNumBModels); + pSrc += 4 + 188 * uNumBModels; + + pGameLoadingUI_ProgressBar->Progress(); + + //uSourceLen = (char *)v44 + (int)pFilename; + //v151 = 0; + for (uint i = 0; i < uNumBModels; ++i) + { + //v48 = 0; + //BSPModel* model = &pBModels[i]; + + pBModels[i].pVertices.pVertices = nullptr; + pBModels[i].pFaces = nullptr; + pBModels[i].pFacesOrdering = nullptr; + pBModels[i].pNodes = nullptr; + //FileName[0] = 0; + //v108 = (int)&pBModels[i]; + //sprintf(FileName, "%s", v108); + //v49 = pBModels; + //v138 = 0; + //v50 = &pBModels[v48]; + //v108 = (int)FileName; + //v107 = 12 * v50->pVertices.uNumVertices; + //v106 = (char *)v50->pVertices.pVertices; + assert(sizeof(Vec3_int_) == 12); + uint verticesSize = pBModels[i].pVertices.uNumVertices * sizeof(Vec3_int_); + pBModels[i].pVertices.pVertices = (Vec3_int_ *)malloc(verticesSize); + memcpy(pBModels[i].pVertices.pVertices, pSrc, verticesSize); + pSrc += verticesSize; + //v51 = &pBModels[v48]; + //v108 = (int)FileName; + //v107 = 308 * v51->uNumFaces; + //v106 = (char *)v51->pFaces; + assert(sizeof(ODMFace) == 308); + uint facesSize = pBModels[i].uNumFaces * sizeof(ODMFace); + pBModels[i].pFaces = (ODMFace *)malloc(facesSize); + memcpy(pBModels[i].pFaces, pSrc, facesSize); + pSrc += facesSize; + //v52 = &pBModels[v48]; + //v108 = (int)FileName; + //v107 = 2 * v52->uNumFaces; + //v106 = (char *)v52->pFacesOrdering; + uint facesOrderingSize = pBModels[i].uNumFaces * sizeof(short); + pBModels[i].pFacesOrdering = (unsigned __int16 *)malloc(facesOrderingSize); + memcpy(pBModels[i].pFacesOrdering, pSrc, facesOrderingSize); + pSrc += facesOrderingSize; + //v53 = &pBModels[v48]; + //v108 = (int)FileName; + //v107 = 8 * v53->uNumNodes; + //v106 = (char *)v53->pNodes; + assert(sizeof(BSPNode) == 8); + uint nodesSize = pBModels[i].uNumNodes * sizeof(BSPNode); + pBModels[i].pNodes = (BSPNode *)malloc(nodesSize); + memcpy(pBModels[i].pNodes, pSrc, nodesSize); + pSrc += nodesSize; + //v54 = &pBModels[v48]; + //v108 = 12 * v54->pVertices.uNumVertices; + //pFilename = (char *)v108; + //v107 = (int)uSourceLen; + //v106 = (char *)v54->pVertices.pVertices; + //memcpy(v106, uSourceLen, v108); + //uSourceLen = (char *)uSourceLen + (int)pFilename; + //v55 = &pBModels[v48]; + //v105 = 308 * v55->uNumFaces; + //v104 = uSourceLen; + //v103 = v55->pFaces; + //pFilename = (char *)v105; + //memcpy(v103, uSourceLen, v105); + //v56 = &pBModels[v48]; + //uSourceLen = (char *)uSourceLen + (int)pFilename; + //v57 = v56->pFacesOrdering; + //pFilename = (char *)(2 * v56->uNumFaces); + //memcpy(v57, uSourceLen, (size_t)pFilename); + //v58 = &pBModels[v48]; + //uSourceLen = (char *)uSourceLen + (int)pFilename; + //v59 = v58->pNodes; + //pFilename = (char *)(8 * v58->uNumNodes); + //memcpy(v59, uSourceLen, (size_t)pFilename); + //uSourceLen = (char *)uSourceLen + (int)pFilename; + //ptr = (FILE *)malloc(10 * model->uNumFaces); + const char* textureFilenames = (const char *)malloc(10 * pBModels[i].uNumFaces); + //pFilename = (char *)(10 * pBModels[v48].uNumFaces); + memcpy((char *)textureFilenames, pSrc, 10 * pBModels[i].uNumFaces); + pSrc += 10 * pBModels[i].uNumFaces; + //v144 = 0; + //uSourceLen = (char *)uSourceLen + (int)pFilename; + //v60 = pBModels; + for (uint j = 0; j < pBModels[i].uNumFaces; ++j) + { + const char* texFilename = &textureFilenames[j * 10]; + //v149 = 0; + //Str2 = (char *)ptr; + + //ODMFace* face = &pBModels[i].pFaces[j]; + //pFilename = (char *)v149 + (unsigned int)v60[v48].pFaces; + if ( !(pBModels[i].pFaces[j].uAttributes & FACE_DONT_CACHE_TEXTURE)) + { + v62 = pBitmaps_LOD->LoadTexture(texFilename); +// v63 = (ODMFace *)pFilename; + pBModels[i].pFaces[j].uTextureID = v62; + //v145 = (signed __int16)v62 != -1 ? &pBitmaps_LOD->pTextures[(signed __int16)v62] : 0; + //v108 = ((signed __int16)v62 != -1 ? pBitmaps_LOD->pTextures[(signed __int16)v62].palette_id1 : 36); + if ((signed __int16)v62 != -1) + pBitmaps_LOD->pTextures[v62].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v62].palette_id1); + //goto LABEL_69; + //goto LABEL_68; + } + else + { + //v61 = pTextureFrameTable->FindTextureByName(texFilename); + pBModels[i].pFaces[j].uTextureID = pTextureFrameTable->FindTextureByName(texFilename); + if (!pBModels[i].pFaces[j].uTextureID) + { + v62 = pBitmaps_LOD->LoadTexture(texFilename); + //v63 = (ODMFace *)pFilename; + pBModels[i].pFaces[j].uAttributes &= ~FACE_DONT_CACHE_TEXTURE; + //LABEL_68: + pBModels[i].pFaces[j].uTextureID = v62; + //v145 = (signed __int16)v62 != -1 ? &pBitmaps_LOD->pTextures[(signed __int16)v62] : 0; + //v108 = ((signed __int16)v62 != -1 ? pBitmaps_LOD->pTextures[(signed __int16)v62].palette_id1 : 36); + if ((signed __int16)v62 != -1) + pBitmaps_LOD->pTextures[v62].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v62].palette_id1); + //goto LABEL_69; + } + else + pTextureFrameTable->LoadAnimationSequenceAndPalettes(pBModels[i].pFaces[j].uTextureID); + } +//LABEL_69: + if (pBModels[i].pFaces[j].sCogTriggeredID) + { + if (pBModels[i].pFaces[j].HasEventHint()) + pBModels[i].pFaces[j].uAttributes |= FACE_HAS_EVENT; + else + pBModels[i].pFaces[j].uAttributes &= ~FACE_HAS_EVENT; + } + //++v144; + //v60 = pBModels; + //v149 = (char *)v149 + 308; + //Str2 += 10; + //if ( v144 >= (signed int)v60[v48].uNumFaces ) + //goto LABEL_74; + } + +//LABEL_74: + free((void *)textureFilenames); +// ++v151; +// ++v48; +// if ( v151 >= (signed int)uNumBModels ) +// goto LABEL_75; + } +//LABEL_75: + pGameLoadingUI_ProgressBar->Progress(); + + memcpy(&uNumLevelDecorations, pSrc, 4); + //uSourceLen = (char *)uSourceLen + 4; + if (uNumLevelDecorations > 3000) + MessageBoxW(nullptr, L"Can't load file!", + L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:678", 0); + + assert(sizeof(LevelDecoration) == 32); + //pFilename = (char *)(32 * uNumLevelDecorations); + memcpy(pLevelDecorations.data(), pSrc + 4, uNumLevelDecorations * sizeof(LevelDecoration)); + pSrc += 4 + sizeof(LevelDecoration) * uNumLevelDecorations; + + pGameLoadingUI_ProgressBar->Progress(); + + //v151 = 0; + //uSourceLen = (char *)uSourceLen + (int)pFilename; + for (uint i = 0; i < uNumLevelDecorations; ++i) + { + char name[256]; + memcpy(name, pSrc, sizeof(LevelDecoration)); + pSrc += sizeof(LevelDecoration); + + pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(name); + } + + pGameLoadingUI_ProgressBar->Progress(); + + memcpy(&numFaceIDListElems, pSrc, 4); + + //uSourceLen = (char *)uSourceLen + 4; + //v108 = (int)pFaceIDLIST; + free(pFaceIDLIST); + pFaceIDLIST = nullptr; + //v66 = field_DC; + //pFaceIDLIST = 0; + //v67 = malloc(0, 2 * v66, "IDLIST"); + uint faceIDListSize = 2 * numFaceIDListElems; + pFaceIDLIST = (unsigned short *)malloc(faceIDListSize); + //v68 = field_DC; + //pFaceIDLIST = (unsigned __int16 *)v67; + //pFilename = (char *)(2 * v68); + memcpy(pFaceIDLIST, pSrc + 4, faceIDListSize); + pSrc += 4 + faceIDListSize; + + //uSourceLen = (char *)uSourceLen + (int)pFilename; + pGameLoadingUI_ProgressBar->Progress(); + + //v108 = (int)pOMAP; + //free((void *)v108); + //pOMAP = 0; + free(pOMAP); + //v69 = malloc(0, 0x10000u, "OMAP"); + pOMAP = (unsigned int *)malloc(0x10000); + //v108 = 65536; + //pOMAP = (unsigned int *)v69; + memcpy(pOMAP, pSrc, 65536); + pSrc += 65536; + + //uSourceLen = (char *)uSourceLen + 65536; + pGameLoadingUI_ProgressBar->Progress(); + + memcpy(&uNumSpawnPoints, pSrc, 4); + //uSourceLen = (char *)uSourceLen + 4; + pGameLoadingUI_ProgressBar->Progress(); + //v70 = uNumSpawnPoints; + //v108 = (int)"Spawn"; + //v107 = 24 * v70; + //v106 = (char *)pSpawnPoints; + assert(sizeof(SpawnPointMM7) == 24); + uint spawnPointsSize = uNumSpawnPoints * sizeof(SpawnPointMM7); + pSpawnPoints = (SpawnPointMM7 *)malloc(spawnPointsSize); + //v72 = uNumSpawnPoints; + //pSpawnPoints = v71; + memcpy(pSpawnPoints, pSrc + 4, spawnPointsSize); + pSrc += 4 + spawnPointsSize; + + pGameLoadingUI_ProgressBar->Progress(); + + free(pSrcMem); + + //v108 = (int)".ddm"; + //v73 = strlen(pContainer); + strcpy(Str + strlen(Str) - 4, ".ddm"); + //strcpy((char *)v141 + v73, (const char *)v108); + v39 = pNew_LOD->FindContainer(Str, 1);//error + fread(&header, 0x10u, 1, v39); + Str2 = 0; + if (header.uVersion != 91969 || + header.pMagic[0] != 'm' || + header.pMagic[1] != 'v' || + header.pMagic[2] != 'i' || + header.pMagic[3] != 'i' ) + { + MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:746", 0); + Str2 = (char *)1; + } + //v74 = 0; + //pFilename = (char *)header.uCompressedSize; + //v149 = 0; + //pDestLen = header.uDecompressedSize; + if ( !Str2 ) + { + pSrcMem = (unsigned char *)malloc(header.uDecompressedSize); + pSrc = pSrcMem; + //v149 = v75; + if (header.uCompressedSize == header.uDecompressedSize) + fread(pSrc, header.uDecompressedSize, 1u, v39); + else if (header.uCompressedSize < header.uDecompressedSize) + { + void* compressedMem = malloc(header.uCompressedSize); + fread(compressedMem, header.uCompressedSize, 1, v39); + + uint actualDecompressedSize = header.uDecompressedSize; + zlib::MemUnzip(pSrc, &actualDecompressedSize, compressedMem, header.uCompressedSize); + free(compressedMem); + } + else + MessageBoxW(nullptr, L"Can't load file!", + L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:765", 0); + + assert(sizeof(DDM_DLV_Header) == 0x28); + memcpy(&ddm, pSrc, sizeof(DDM_DLV_Header)); + pSrc += sizeof(DDM_DLV_Header); + //v74 = (int)((char *)v75 + 40); + } + uint actualNumFacesInLevel = 0; + for (uint i = 0; i < uNumBModels; ++i) + actualNumFacesInLevel += pBModels[i].uNumFaces; + + //v79 = ddm.uNumFacesInBModels; + if (ddm.uNumFacesInBModels) + { + if ( ddm.uNumBModels ) + { + //v80 = ddm.uNumDecorations; + if (ddm.uNumDecorations) + { + if (ddm.uNumFacesInBModels != actualNumFacesInLevel || + ddm.uNumBModels != uNumBModels || + ddm.uNumDecorations != uNumLevelDecorations ) + Str2 = (char *)1; + } + } + } + + if (dword_6BE364_game_settings_1 & GAME_SETTINGS_2000) + pNumItems = 0x1BAF800; + + if (Str2 || ((unsigned int)((char *)File - ddm.uLastRepawnDay) >= pNumItems || !ddm.uLastRepawnDay)) + { + + if (Str2) + { + memset(Dst, 0, 0x3C8u); + memset(Src, 0, 0x3C8u); + //goto LABEL_112; + } + //v81 = ddm.uLastRepawnDay; + if ((unsigned int)((char *)File - ddm.uLastRepawnDay) >= pNumItems || !ddm.uLastRepawnDay) + { + memcpy(Dst, pSrc, 0x3C8u); + memcpy(Src, pSrc + 968, 0x3C8u); + } + //LABEL_112: + free(pSrcMem); + + ddm.uLastRepawnDay = (int)File; + if (Str2 == 0) + ++ddm.uNumRespawns; + v108 = 0; + *thisa = 1; + v39 = pGames_LOD->FindContainer(Str, 0); + fread(&header, 0x10, 1u, v39); + //pFilename = (char *)header.uCompressedSize; + //pDestLen = header.uDecompressedSize; + //v82 = malloc(header.uDecompressedSize); + pSrcMem = (unsigned char *)malloc(header.uDecompressedSize); + //v149 = v82; + if (header.uCompressedSize == header.uDecompressedSize) + fread(pSrcMem, header.uDecompressedSize, 1, v39); + else if (header.uCompressedSize < header.uDecompressedSize) + { + void* compressedMem = malloc(header.uCompressedSize); + fread(compressedMem, header.uCompressedSize, 1u, v39); + + uint actualDecompressedSize = header.uDecompressedSize; + zlib::MemUnzip(pSrcMem, &actualDecompressedSize, compressedMem, header.uCompressedSize); + free(compressedMem); + } + else + MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:857", 0); + + pSrc = pSrcMem + 40; + //goto LABEL_120; + } + else + *thisa = 0; +//LABEL_120: + //v108 = (int)".odm"; + //v83 = strlen(pContainer); + //strcpy((char *)v141 + v83, (const char *)v108); + memcpy(uFullyRevealedCellOnMap, pSrc, 0x3C8); + //v84 = (const void *)(v74 + 968); + memcpy(uPartiallyRevealedCellOnMap, pSrc + 0x3C8, 0x3C8); + pSrc += 2 * 0x3C8; + //v85 = (char *)v84 + 968; + + pGameLoadingUI_ProgressBar->Progress(); + + if ( *thisa ) + { + memcpy(uFullyRevealedCellOnMap, Dst, 0x3C8u); + memcpy(uPartiallyRevealedCellOnMap, Src, 0x3C8u); + } + + for (uint i = 0; i < uNumBModels; ++i) + { + BSPModel model = pBModels[i]; + for (uint j = 0; j < model.uNumFaces; ++j) + { + ODMFace face = model.pFaces[j]; + memcpy(&face.uAttributes, pSrc, 4); + pSrc += 4; + } + + for (uint j = 0; j < model.uNumFaces; ++j) + { + ODMFace face = model.pFaces[j]; + if (face.sCogTriggeredID) + { + if (face.HasEventHint()) + face.uAttributes |= FACE_HAS_EVENT_HINT; + else + face.uAttributes &= ~FACE_HAS_EVENT_HINT;//~0x00001000 + } + } + } + + pGameLoadingUI_ProgressBar->Progress(); + + for (uint i = 0; i < uNumLevelDecorations; ++i) + { + memcpy(&pLevelDecorations[i].uFlags, pSrc, 2); + pSrc += 2; + } + + pGameLoadingUI_ProgressBar->Progress(); + + memcpy(&uNumActors, pSrc, 4); + if (uNumActors > 500) + MessageBoxW(nullptr, L"Can't load file!", + L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:939", 0); + + pGameLoadingUI_ProgressBar->Progress(); + + assert(sizeof(Actor) == 836); + //pFilename = (char *)(836 * uNumActors); + memcpy(pActors.data(), pSrc + 4, uNumActors * sizeof(Actor)); + pSrc += 4 + uNumActors * sizeof(Actor); + //v92 = (char *)v91 + (int)pFilename; + pGameLoadingUI_ProgressBar->Progress(); + + memcpy(&uNumSpriteObjects, pSrc, 4); + assert(uNumSpriteObjects <= 1000 && "Too many objects"); + assert(sizeof(SpriteObject) == 112); + + pGameLoadingUI_ProgressBar->Progress(); + + //pFilename = (char *)(112 * uNumSpriteObjects); + memcpy(pSpriteObjects.data(), pSrc + 4, uNumSpriteObjects * sizeof(SpriteObject)); + pSrc += 4 + uNumSpriteObjects * sizeof(SpriteObject); + + //v94 = (char *)v93 + (int)pFilename; + pGameLoadingUI_ProgressBar->Progress(); + + memcpy(&uNumChests, pSrc, 4); + //v95 = (char *)v94 + 4; + if (uNumChests > 20) + MessageBoxW(nullptr, L"Can't load file!", + L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:968", 0); + + pGameLoadingUI_ProgressBar->Progress(); + + assert(sizeof(Chest) == 5324); + //pFilename = (char *)(5324 * uNumChests); + memcpy(pChests.data(), pSrc + 4 , uNumChests * sizeof(Chest)); + pSrc += 4 + uNumChests * sizeof(Chest); + //v96 = (char *)v95 + (int)pFilename; + pGameLoadingUI_ProgressBar->Progress(); + + memcpy(&stru_5E4C90_MapPersistVars, pSrc, 0xC8); + pSrc += 0xC8; + + pGameLoadingUI_ProgressBar->Progress(); + memcpy(&loc_time, pSrc, 0x38u); + + free(pSrcMem); + + pTileTable->InitializeTileset(Tileset_Dirt); + pTileTable->InitializeTileset(Tileset_Snow); + pTileTable->InitializeTileset(pTileTypes[0].tileset); + pTileTable->InitializeTileset(pTileTypes[1].tileset); + pTileTable->InitializeTileset(pTileTypes[2].tileset); + pTileTable->InitializeTileset(pTileTypes[3].tileset); + strcpy(pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture.data()); + TileDesc* v98 = pTileTable->GetTileById(pTileTypes[0].uTileID); + sMainTile_BitmapID = pBitmaps_LOD->LoadTexture(v98->pTileName, TEXTURE_DEFAULT); + if (sMainTile_BitmapID != -1) + pBitmaps_LOD->pTextures[sMainTile_BitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[sMainTile_BitmapID].palette_id1); + + _47F0E2(); + +//LABEL_150: + if ( pWeather->bRenderSnow ) //Ritor1: it's include for snow + strcpy(loc_time.sky_texture_name, "sky19"); + else if (loc_time.uLastVisitDay) + { + if ( (signed int)((signed int)(signed __int64)((double)loc_time.uLastVisitDay * 0.234375) / 60 / 60 / 24) % 28 != pParty->uDaysPlayed ) + { + if ( rand() % 100 >= 20 ) + v108 = dword_4EC268[rand() % dword_4EC2A8]; + else + v108 = dword_4EC28C[rand() % dword_4EC2AC]; + sprintf(loc_time.sky_texture_name, "plansky%d", v108); + } + } + else + strcpy(loc_time.sky_texture_name, "plansky3"); + + //v101 = pBitmaps_LOD->LoadTexture(field_4F8); + sSky_TextureID = pBitmaps_LOD->LoadTexture(loc_time.sky_texture_name); + if (sSky_TextureID != -1) + pBitmaps_LOD->pTextures[sSky_TextureID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[sSky_TextureID].palette_id1); + + pPaletteManager->RecalculateAll(); + pSoundList->LoadSound(53, 0); + pSoundList->LoadSound(92, 0); + pSoundList->LoadSound(57, 0); + pSoundList->LoadSound(96, 0); + pSoundList->LoadSound(64, 0); + pSoundList->LoadSound(103, 0); + for (int i=0; i < 3;++i) + { + switch ( pTileTypes[i].tileset ) + { + case Tileset_Grass: + pSoundList->LoadSound(54, 0); + pSoundList->LoadSound(93, 0); + break; + case Tileset_Snow: + pSoundList->LoadSound(58, 0); + pSoundList->LoadSound(97, 0); + break; + case Tilset_Desert: + pSoundList->LoadSound(52, 0); + pSoundList->LoadSound(91, 0); + break; + case Tileset_3: + pSoundList->LoadSound(51, 0); + pSoundList->LoadSound(90, 0); + break; + case Tileset_Water: + pSoundList->LoadSound(62, 0); + pSoundList->LoadSound(101, 0); + break; + case Tileset_6: + pSoundList->LoadSound(49, 0); + pSoundList->LoadSound(88, 0); + break; + case Tileset_Swamp: + pSoundList->LoadSound(61, 0); + pSoundList->LoadSound(100, 0); + break; + } + } + return true; +} + +//----- (0047ECC1) -------------------------------------------------------- +int OutdoorLocation::GetTileIdByTileMapId(signed int a2) +{ + signed int result; // eax@2 + int v3; // eax@3 + + if ( a2 >= 90 ) + { + v3 = (a2 - 90) / 36; + if ( v3 && v3 != 1 && v3 != 2 ) + { + if ( v3 == Tileset_3 ) + result = this->pTileTypes[3].uTileID; + else + result = a2; + } + else + result = this->pTileTypes[v3].uTileID; + } + else + result = 0; + return result; +} + +//----- (0047ED08) -------------------------------------------------------- +unsigned int OutdoorLocation::DoGetTileTexture(signed int sX, signed int sY) +{ + int v3; // esi@5 +// unsigned int result; // eax@9 + + assert(sX < 128 && sY < 128); + + v3 = this->pTerrain.pTilemap[sY * 128 + sX]; + if (v3 < 198) // < Tileset_3 + { + if (v3 >= 90) + v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * ((v3 - 90) / 36) - 90; + } + else + v3 = v3 + this->pTileTypes[3].uTileID - 198; + + #pragma region "New: seasons change" + + if (change_seasons) + switch (pParty->uCurrentMonth) + { + case 11: case 0: case 1: // winter + if (v3 >= 90) // Tileset_Grass begins at TileID = 90 + { + if (v3 <= 95) // some grastyl entries + v3 = 348; + else if (v3 <= 113) // rest of grastyl & all grdrt* + v3 = 348 + (v3 - 96); + } + /*switch (v3) + { + case 102: v3 = 354; break; // grdrtNE -> SNdrtne + case 104: v3 = 356; break; // grdrtNW -> SNdrtnw + case 108: v3 = 360; break; // grdrtN -> SNdrtn + }*/ + break; + + case 2: case 3: case 4: // spring + case 8: case 9: case 10: // autumn + if (v3 >= 90 && v3 <= 113) // just convert all Tileset_Grass to dirt + v3 = 1; + break; + + case 5: case 6: case 7: // summer + //all tiles are green grass by default + break; + + default: assert(pParty->uCurrentMonth >= 0 && pParty->uCurrentMonth < 12); + } + #pragma endregion + + return pTileTable->pTiles[v3].uBitmapID; +} + +//----- (0047ED83) -------------------------------------------------------- +int OutdoorLocation::_47ED83(signed int a2, signed int a3) +{ + assert(a2 < 128 && a3 < 128); + + return *(&this->pTerrain.pTilemap[128 * a3] + a2); +} + +//----- (0047EDB3) -------------------------------------------------------- +int OutdoorLocation::ActuallyGetSomeOtherTileInfo(signed int sX, signed int sY) +{ + assert(sX < 128 && sY < 128); + int v3; // esi@5 + + v3 = this->pTerrain.pTilemap[sY * 128 + sX]; + if ( v3 >= 90 ) + v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * ((v3 - 90) / 36) - 90; + return pTileTable->pTiles[v3].uAttributes; +} + +//----- (0047EE16) -------------------------------------------------------- +int OutdoorLocation::DoGetHeightOnTerrain(signed int sX, signed int sZ) +{ + assert(sX < 128 && sZ < 128); + + return 32 * pTerrain.pHeightmap[sZ * 128 + sX]; +} + +//----- (0047EE49) -------------------------------------------------------- +int OutdoorLocation::GetSoundIdByPosition( signed int X_pos, signed int Y_pos, int running ) + { + signed int v4; // eax@5 + signed int v5; // eax@7 +// int v6; // eax@8 + signed int v8; // eax@9 + int modif=0; + + if ( X_pos < 0 || X_pos > 127 || Y_pos < 0 || Y_pos > 127 ) + v4 = 0; + else + v4 = this->pTerrain.pTilemap[128 * Y_pos + X_pos]; + v5 = GetTileIdByTileMapId(v4); + if (running) + modif=-39; + if ( !v5 ) + return 92+modif; + + switch (pTileTable->pTiles[v5].tileset) + { + case 0: return 93+ modif; + case 1: return 97+ modif; + case 2: return 91+ modif; + case 3: return 90+ modif; + case 4: return 101+ modif; + case 5: return 95+ modif; + case 6: return 88+ modif; + case 7: return 100+ modif; + case 8: return 93+ modif; + default: + v8=pTileTable->pTiles[v5].tileset; + if ( (v8 > 9 && v8 <= 17) || (v8 > 21 && v8 <= 27) ) + return 96+ modif; + else + return 95+ modif; + } + +} + +//----- (0047EF60) -------------------------------------------------------- +int OutdoorLocation::UpdateDiscoveredArea(int X_grid_pos, int Y_grid_poa, int a4) +{ + for (int i = -10; i < 10; i++) + { + int currYpos = Y_grid_poa + i - 20; + for (int j = -10; j < 10; j++) + { + int currXpos = X_grid_pos + j - 20; + int distanceSquared = i * i + j * j; + if ( distanceSquared <= 100 && currYpos >= 0 && currYpos <= 87 && currXpos >= 0 && currXpos <= 87 ) + { + unsigned char v13 = 1 << (7 - currXpos % 8); + this->uPartiallyRevealedCellOnMap[currYpos][currXpos / 8] |= v13; + if ( distanceSquared <= 49 ) + this->uFullyRevealedCellOnMap[currYpos][currXpos / 8] |= v13; + } + } + } + return 1; +} + + +//----- (0047F04C) -------------------------------------------------------- +bool OutdoorLocation::IsMapCellFullyRevealed(signed int x_pos, signed int y_pos) +{ + if ( x_pos < 0 || x_pos >= 88 || y_pos < 0 || y_pos >= 88 ) + return false; + else + return (uFullyRevealedCellOnMap[y_pos][x_pos/8] & (1 << (7 - (x_pos) % 8))) != 0; +} + +//----- (0047F097) -------------------------------------------------------- +bool OutdoorLocation::IsMapCellPartiallyRevealed(signed int x_pos, signed int y_pos) +{ + if ( x_pos < 0 || x_pos >= 88 || y_pos < 0 || y_pos >= 88 ) + return false; + else + return (uPartiallyRevealedCellOnMap[y_pos][x_pos/8] & (1 << (7 - (x_pos) % 8))) != 0; +} + +//----- (0047F0E2) -------------------------------------------------------- +bool OutdoorLocation::_47F0E2() +{ + for ( uint i = 0; i < (signed int)pBitmaps_LOD->uNumLoadedFiles; ++i ) + { + //if ( i != -1 ? (int)&pBitmaps_LOD->pTextures[i] : 0 ) + pBitmaps_LOD->pTextures[i].uDecompressedSize = this->pTerrain._47CB57((int)pBitmaps_LOD->pTextures[i].pLevelOfDetail0_prolly_alpha_mask, + pBitmaps_LOD->pTextures[i].palette_id2, + pBitmaps_LOD->pTextures[i].uTextureWidth * pBitmaps_LOD->pTextures[i].uTextureHeight); + } + return 1; +} + +//----- (0047F138) -------------------------------------------------------- +bool OutdoorLocation::PrepareDecorations() +{ + signed int v1; // ebx@1 + signed int v8; // [sp+Ch] [bp-4h]@1 + + v1 = 0; + v8 = 0; + if ( !_stricmp(pCurrentMapName, "out09.odm") ) + v8 = 1; + + for (uint i = 0; i < uNumLevelDecorations; ++i) + { + LevelDecoration* decor = &pLevelDecorations[i]; + + pDecorationList->InitializeDecorationSprite(decor->uDecorationDescID); + if ( pDecorationList->pDecorations[decor->uDecorationDescID].uSoundID && _6807E0_num_decorations_with_sounds_6807B8 < 9 ) + { + pSoundList->LoadSound(pDecorationList->pDecorations[decor->uDecorationDescID].uSoundID, 0); + _6807B8_level_decorations_ids[_6807E0_num_decorations_with_sounds_6807B8++] = i; + } + if ( v8 && decor->uCog == 20 ) + decor->uFlags |= LEVEL_DECORATION_OBELISK_CHEST; + if ( !decor->uEventID ) + { + if ( decor->IsInteractive() ) + { + if ( v1 < 124 ) + { + decor->_idx_in_stru123 = v1 + 75; + if ( !stru_5E4C90_MapPersistVars._decor_events[v1++] ) + decor->uFlags |= LEVEL_DECORATION_INVISIBLE; + } + } + } + } + + pGameLoadingUI_ProgressBar->Progress(); + return true; +} +// 6807E0: using guessed type int _6807E0_num_decorations_6807B8; + +//----- (0047F223) -------------------------------------------------------- +void OutdoorLocation::ArrangeSpriteObjects() +{ + OutdoorLocation *v5; // [sp+0h] [bp-4h]@1 + + v5 = this; + if ( (signed int)uNumSpriteObjects > 0 ) + { + for ( int i = 0; i < (signed int)uNumSpriteObjects; ++i ) + { + if ( pSpriteObjects[i].uObjectDescID ) + { + if ( !(pSpriteObjects[i].uAttributes & 8) && !(pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uFlags & 0x10) ) + pSpriteObjects[i].vPosition.z = GetTerrainHeightsAroundParty2(pSpriteObjects[i].vPosition.x, pSpriteObjects[i].vPosition.y, (int *)&v5, 0); + if ( pSpriteObjects[i].stru_24.uItemID ) + { + if ( pSpriteObjects[i].stru_24.uItemID != 220 + && pItemsTable->pItems[pSpriteObjects[i].stru_24.uItemID].uEquipType == EQUIP_POTION + && !pSpriteObjects[i].stru_24.uEnchantmentType ) + pSpriteObjects[i].stru_24.uEnchantmentType = rand() % 15 + 5; + pItemsTable->SetSpecialBonus(&pSpriteObjects[i].stru_24); + } + } + } + } + pGameLoadingUI_ProgressBar->Progress(); +} + +//----- (0047F2D3) -------------------------------------------------------- +bool OutdoorLocation::InitalizeActors(int a1) +{ + int alert_status; // [sp+348h] [bp-8h]@1 +// int v9; // [sp+34Ch] [bp-4h]@1 + + alert_status = 0; + for( int i = 0; i < uNumActors; ++i ) + { + if ( !(pActors[i].uAttributes & ACTOR_UNKNOW7) ) + { + if ( alert_status != 1 ) + { + pActors[i].uCurrentActionTime = 0; + pActors[i].uCurrentActionLength = 0; + if ( pActors[i].uAttributes & ACTOR_UNKNOW11 ) + pActors[i].uAIState = AIState::Disabled; + if ( pActors[i].uAIState != AIState::Removed && pActors[i].uAIState != AIState::Disabled && + (pActors[i].sCurrentHP == 0 || pActors[i].pMonsterInfo.uHP == 0) ) + pActors[i].uAIState = AIState::Dead; + pActors[i].vVelocity.x = 0; + pActors[i].vVelocity.y = 0; + pActors[i].vVelocity.z = 0; + pActors[i].UpdateAnimation(); + pActors[i].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; + pActors[i].PrepareSprites(0); + } + else + { + pActors[i].uAIState = AIState::Disabled; + pActors[i].uAttributes |= ACTOR_UNKNOW11; + } + } + else if ( a1 == 0 ) + { + pActors[i].uAIState = AIState::Disabled; + pActors[i].uAttributes |= ACTOR_UNKNOW11; + } + else if ( alert_status != 0 ) + { + pActors[i].uCurrentActionTime = 0; + pActors[i].uCurrentActionLength = 0; + if ( pActors[i].uAttributes & ACTOR_UNKNOW11 ) + pActors[i].uAIState = AIState::Disabled; + if ( pActors[i].uAIState != AIState::Removed && pActors[i].uAIState != AIState::Disabled && + (pActors[i].sCurrentHP == 0 || pActors[i].pMonsterInfo.uHP == 0) ) + pActors[i].uAIState = AIState::Dead; + pActors[i].vVelocity.x = 0; + pActors[i].vVelocity.y = 0; + pActors[i].vVelocity.z = 0; + pActors[i].UpdateAnimation(); + pActors[i].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; + pActors[i].PrepareSprites(0); + } + else + { + pActors[i].uAIState = AIState::Disabled; + pActors[i].uAttributes |= ACTOR_UNKNOW11; + alert_status = GetAlertStatus(); + } + } + + pGameLoadingUI_ProgressBar->Progress(); + //no use for this +// Actor thisa; +// thisa.pMonsterInfo.uID = 45; +// thisa.PrepareSprites(0); + return 1; +} + +//----- (0047F3EA) -------------------------------------------------------- +bool OutdoorLocation::LoadRoadTileset() +{ + pTileTypes[3].uTileID = pTileTable->GetTileForTerrainType(pTileTypes[3].tileset, 1); + pTileTable->InitializeTileset(pTileTypes[3].tileset); + return 1; +} + +//----- (0047F420) -------------------------------------------------------- +bool OutdoorLocation::LoadTileGroupIds() +{ + for (uint i = 0; i < 3; ++i) + pTileTypes[i].uTileID = pTileTable->GetTileForTerrainType(pTileTypes[i].tileset, 1); + + return true; +} + +//----- (0047B42C) -------------------------------------------------------- +void OutdoorLocation::PrepareActorsDrawList() +{ + unsigned int result; // eax@1 + int z; // esi@5 + float v4; // ST48_4@8 + unsigned int v8; // eax@11 + int v9; // edx@11 + signed int v12; // eax@16 + SpriteFrame *v14; // eax@24 + SpriteFrame *v15; // ebx@25 + int v17; // eax@35 + int v18; // ST78_4@36 + int v19; // eax@36 + int v20; // ecx@38 + int v21; // eax@38 + int v22; // ecx@41 + int v23; // ST5C_4@43 + int v24; // esi@44 + signed __int64 v25; // qtt@45 + int v26; // ST54_4@45 + int v27; // ecx@45 + int v34; // ecx@54 + int v41; // [sp+24h] [bp-3Ch]@11 + int v42; // [sp+28h] [bp-38h]@38 + int v43; // [sp+28h] [bp-38h]@45 + int v44; // [sp+2Ch] [bp-34h]@36 + int v45; // [sp+2Ch] [bp-34h]@44 + int v46; // [sp+2Ch] [bp-34h]@45 + int v47; // [sp+30h] [bp-30h]@36 + int v48; // [sp+30h] [bp-30h]@41 + signed int v49; // [sp+34h] [bp-2Ch]@5 + int v50; // [sp+34h] [bp-2Ch]@36 + int v51; // [sp+34h] [bp-2Ch]@41 + int v53; // [sp+38h] [bp-28h]@36 + int y; // [sp+40h] [bp-20h]@5 + int x; // [sp+44h] [bp-1Ch]@5 + int v57; // [sp+48h] [bp-18h]@45 + int v58; // [sp+4Ch] [bp-14h]@45 + int X; // [sp+54h] [bp-Ch]@36 + signed __int16 v62; // [sp+5Ch] [bp-4h]@25 + + //result = 0; + //v59 = 0; + for (int i = 0; i < uNumActors; ++i) + { + //v54 = 0; + //v1 = pActors;//[0].vPosition.z; + //do + //{ + //Actor* actor = &pActors[i]; + //v2 = actor->uAIState; + + pActors[i].uAttributes &= 0xFFFFFFF7;//~0x8 + if (pActors[i].uAIState == Removed || pActors[i].uAIState == Disabled) + continue; + + z = pActors[i].vPosition.z; + v49 = 0; + x = pActors[i].vPosition.x; + y = pActors[i].vPosition.y; + if (pActors[i].uAIState == Summoned) + { + if (PID_TYPE(pActors[i].uSummonerID) != OBJECT_Actor || + pActors[PID_ID(pActors[i].uSummonerID)].pMonsterInfo.uSpecialAbilityDamageDiceSides != 1 ) + { + z += floorf(pActors[i].uActorHeight * 0.5f + 0.5f); + } + else + { + v49 = 1; + pGame->pStru6Instance->_4A7F74(pActors[i].vPosition.x, pActors[i].vPosition.y, z); + v4 = (1.0 - (double)pActors[i].uCurrentActionTime / (double)pActors[i].uCurrentActionLength) * + (double)(2 * pActors[i].uActorHeight); + z -= floorf(v4 + 0.5f); + if ( z > pActors[i].vPosition.z ) + z = pActors[i].vPosition.z; + } + } + v8 = stru_5C6E00->Atan2(pActors[i].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, + pActors[i].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); + LOWORD(v9) = pActors[i].uYawAngle; + v41 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v9 - v8) >> 8) & 7; + if ( pParty->bTurnBasedModeOn ) + { + v12 = pActors[i].uCurrentActionTime; + if ( pActors[i].uCurrentActionAnimation == 1 ) + v12 = 32 * i + pMiscTimer->uTotalGameTimeElapsed; + } + else + { + v12 = pActors[i].uCurrentActionTime; + if ( pActors[i].uCurrentActionAnimation == 1 ) + v12 = 32 * i + pEventTimer->uTotalGameTimeElapsed; + } + if ( (signed __int64)pActors[i].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 || (signed __int64)pActors[i].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 ) + v12 = 0; + if ( pActors[i].uAIState == 17 && !v49 ) + v14 = pSpriteFrameTable->GetFrame(uSpriteID_Spell11, v12); + else if ( pActors[i].uAIState == 16 ) + v14 = pSpriteFrameTable->GetFrameBy_x(pActors[i].pSpriteIDs[pActors[i].uCurrentActionAnimation], v12); + else + v14 = pSpriteFrameTable->GetFrame(pActors[i].pSpriteIDs[pActors[i].uCurrentActionAnimation], v12); + v62 = 0; + v15 = v14; + //v16 = (int *)v14->uFlags; + if (v14->uFlags & 2) + v62 = 2; + if (v14->uFlags & 0x40000) + v62 |= 0x40; + if (v14->uFlags & 0x20000) + LOBYTE(v62) = v62 | 0x80; + if ((256 << v41) & v14->uFlags) + v62 |= 4; + if ( v15->uGlowRadius ) + { + //LOBYTE(v16) = _4E94D3_light_type; + pMobileLightsStack->AddLight(x, y, z, 0, v15->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, _4E94D3_light_type); + } + v17 = (x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; + if (pGame->pIndoorCameraD3D->sRotationX) + { + v18 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; + v47 = (fixpoint_mul(v17, pGame->pIndoorCameraD3D->int_cosine_y) + fixpoint_mul(v18, pGame->pIndoorCameraD3D->int_sine_y)); + v50 = fixpoint_mul(v17, pGame->pIndoorCameraD3D->int_sine_y); + v53 = fixpoint_mul(v18, pGame->pIndoorCameraD3D->int_cosine_y); + v44 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; + v19 = (fixpoint_mul(v44, pGame->pIndoorCameraD3D->int_sine_x) + fixpoint_mul(v47, pGame->pIndoorCameraD3D->int_cosine_x)); + X = fixpoint_mul(v44, pGame->pIndoorCameraD3D->int_sine_x) + fixpoint_mul(v47, pGame->pIndoorCameraD3D->int_cosine_x); + if ( v19 < 262144 || v19 > pODMRenderParams->shading_dist_mist << 16 ) + continue; + v20 = v53 - v50; + v42 = v53 - v50; + v21 = (fixpoint_mul(v44, pGame->pIndoorCameraD3D->int_cosine_x) - fixpoint_mul(v47, pGame->pIndoorCameraD3D->int_sine_x)); + } + else + { + v48 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; + v51 = fixpoint_mul(v17, pGame->pIndoorCameraD3D->int_cosine_y); + v22 = fixpoint_mul(v48, pGame->pIndoorCameraD3D->int_sine_y); + X = v22 + v51; + if ( v22 + v51 < 262144 || v22 + v51 > pODMRenderParams->shading_dist_mist << 16 ) + continue; + v23 = fixpoint_mul(((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16), pGame->pIndoorCameraD3D->int_sine_y); + v20 = fixpoint_mul(v48, pGame->pIndoorCameraD3D->int_cosine_y) - v23; + v42 = fixpoint_mul(v48, pGame->pIndoorCameraD3D->int_cosine_y) - v23; + v21 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; + } + v45 = v21; + v24 = abs(v20); + if ( abs(X) >= v24 ) + { + LODWORD(v25) = 0; + HIDWORD(v25) = SLOWORD(pODMRenderParams->int_fov_rad); + v58 = v25 / X; + v26 = v25 / X; + LODWORD(v25) = 0; + HIDWORD(v25) = SLOWORD(pODMRenderParams->int_fov_rad); + v57 = v25 / X; + v27 = pViewport->uScreenCenterX - ((signed int)(fixpoint_mul(v26, v42) + 0x8000) >> 16); + v43 = pViewport->uScreenCenterX - ((signed int)(fixpoint_mul(v26, v42) + 0x8000) >> 16); + v46 = pViewport->uScreenCenterY - ((signed int)(fixpoint_mul(v25 / X, v45) + 0x8000) >> 16); + result = uNumBillboardsToDraw; + //v28 = &pBillboardRenderList[uNumBillboardsToDraw]; + if (uNumBillboardsToDraw >= 500) + return; + ++uNumBillboardsToDraw; + ++uNumSpritesDrawnThisFrame; + pActors[i].uAttributes |= ACTOR_UNKNOW2; + pBillboardRenderList[uNumBillboardsToDraw - 1].HwSpriteID = v15->pHwSpriteIDs[v41]; + pBillboardRenderList[uNumBillboardsToDraw - 1].uIndoorSectorID = 0; + pBillboardRenderList[uNumBillboardsToDraw - 1].uPalette = v15->uPaletteIndex; + pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v15->scale, v58); + pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = fixpoint_mul(v15->scale, v57); + if ( pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <= 0 ) + { + if ( pActors[i].pActorBuffs[ACTOR_BUFF_MASS_DISTORTION].uExpireTime > 0 ) + { + pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = fixpoint_mul(pGame->pStru6Instance->_4A806F(&pActors[i]), + pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat); + LOWORD(v27) = v43; + } + } + else + { + if ( pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uPower ) + { + pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = fixpoint_mul(65536 / pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uPower, + pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat); + LOWORD(v27) = v43; + } + } + pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceX = v27; + pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceY = v46; + pBillboardRenderList[uNumBillboardsToDraw - 1].world_x = x; + pBillboardRenderList[uNumBillboardsToDraw - 1].world_y = y; + pBillboardRenderList[uNumBillboardsToDraw - 1].world_z = z; + HIWORD(v34) = HIWORD(X); + LOWORD(v34) = 0; + pBillboardRenderList[uNumBillboardsToDraw - 1].dimming_level = 0; + pBillboardRenderList[uNumBillboardsToDraw - 1].sZValue = v34 + PID(OBJECT_Actor, i); + pBillboardRenderList[uNumBillboardsToDraw - 1].field_14_actor_id = i; + //v35 = pMonsterList->pMonsters; + //v36 = pActors[i].pMonsterInfo.uID; + pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v62 | 0x200; + pBillboardRenderList[uNumBillboardsToDraw - 1].pSpriteFrame = v15; + pBillboardRenderList[uNumBillboardsToDraw - 1].sTintColor = pMonsterList->pMonsters[pActors[i].pMonsterInfo.uID - 1].sTintColor;//*((int *)&v35[v36] - 36); + if (pActors[i].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) + pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v62 | 0x200; + } +//LABEL_58: + //++v59; + //v54 += 32; + //result = v59; + //++v1; + //} + //while ( v59 < (signed int)uNumActors ); + } + //return result; +} + +//----- (0044C1E8) -------------------------------------------------------- +bool ODMFace::HasEventHint() +{ + signed int event_index; // eax@1 + _evt_raw* start_evt; + _evt_raw* end_evt; + + event_index = 0; + if ( (uLevelEVT_NumEvents - 1) <= 0 ) + return false; + while ( pLevelEVT_Index[event_index].uEventID != this->sCogTriggeredID ) + { + ++event_index; + if ( event_index >= (signed int)(uLevelEVT_NumEvents - 1) ) + return false; + } + end_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index+1].uEventOffsetInEVT]; + start_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index].uEventOffsetInEVT]; + if ( (end_evt->_e_type != EVENT_Exit) || (start_evt->_e_type!= EVENT_MouseOver) ) + return false; + else + return true; +} +//----- (0046D49E) -------------------------------------------------------- +int ODM_GetFloorLevel(int X, signed int Y, int Z, int __unused, int *pIsOnWater, int *bmodel_pid, int bWaterWalk) +{ + BSPModel *pBModel; // esi@4 + ODMFace *pFace; // ecx@11 +// int v14; // edx@20 + signed int v18; // edx@26 + int v19; // eax@28 +// int v20; // edx@30 +// int v21; // ST1C_4@30 + signed int v22; // edx@30 + signed __int64 v23; // qtt@30 + int v24; // eax@36 + signed int v25; // ecx@38 +// int result; // eax@42 + signed int current_floor_level; // ecx@43 +// int v28; // edi@44 + signed int v29; // edx@44 +// int v30; // esi@45 +// int v31; // eax@45 +// int v33; // ecx@59 +// int v36; // [sp+14h] [bp-2Ch]@24 +// int v38; // [sp+1Ch] [bp-24h]@2 + int v39; // [sp+20h] [bp-20h]@9 + signed int pBModelNum; // [sp+28h] [bp-18h]@1 + int pFaceNum; // [sp+2Ch] [bp-14h]@8 + bool current_vertices_Y; // [sp+30h] [bp-10h]@22 + bool next_vertices_Y; // [sp+34h] [bp-Ch]@24 + signed int v46; // [sp+3Ch] [bp-4h]@1 + signed int number_hits; // [sp+58h] [bp+18h]@22 + signed int next_floor_level; // [sp+58h] [bp+18h]@43 + + v46 = 1; + current_BModel_id[0] = -1; + current_Face_id[0] = -1; + odm_floor_level[0] = GetTerrainHeightsAroundParty2(X, Y, pIsOnWater, bWaterWalk); + + for ( pBModelNum = 0; pBModelNum < pOutdoor->uNumBModels; ++pBModelNum ) + { + pBModel = &pOutdoor->pBModels[pBModelNum]; + if ( X <= pBModel->sMaxX && X >= pBModel->sMinX && + Y <= pBModel->sMaxY && Y >= pBModel->sMinY ) + { + if ( pBModel->uNumFaces > 0 ) + { + v39 = 0; + for ( pFaceNum = 0; pFaceNum < pBModel->uNumFaces; ++pFaceNum ) + { + pFace = &pBModel->pFaces[pFaceNum]; + if ( pFace->Ethereal() ) + continue; + if ( (pFace->uPolygonType == POLYGON_Floor || pFace->uPolygonType == POLYGON_InBetweenFloorAndWall) + && X <= pFace->pBoundingBox.x2 && X >= pFace->pBoundingBox.x1 + && Y <= pFace->pBoundingBox.y2 && Y >= pFace->pBoundingBox.y1 ) + { + for ( uint i = 0; i < pFace->uNumVertices; ++i) + { + odm_floor_face_vert_coord_X[2 * i] = pFace->pXInterceptDisplacements[i] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i]].x; + odm_floor_face_vert_coord_Y[2 * i] = pFace->pYInterceptDisplacements[i] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i]].y; + odm_floor_face_vert_coord_X[2 * i + 1] = pFace->pXInterceptDisplacements[i] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i + 1]].x; + odm_floor_face_vert_coord_Y[2 * i + 1] = pFace->pYInterceptDisplacements[i] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i + 1]].y; + } + odm_floor_face_vert_coord_X[2 * pFace->uNumVertices] = odm_floor_face_vert_coord_X[0]; + odm_floor_face_vert_coord_Y[2 * pFace->uNumVertices] = odm_floor_face_vert_coord_Y[0]; + + current_vertices_Y = odm_floor_face_vert_coord_Y[0] >= Y; + number_hits = 0; + if ( 2 * pFace->uNumVertices > 0 ) + { + for ( int i = 0; i < 2 * pFace->uNumVertices; ++i ) + { + if ( number_hits >= 2 ) + break; + //v36 = odm_floor_face_vert_coord_Y[i + 1]; + next_vertices_Y = odm_floor_face_vert_coord_Y[i + 1] >= Y; + if ( current_vertices_Y != next_vertices_Y )//проверка по Y + { + v18 = odm_floor_face_vert_coord_X[i + 1] >= X ? 0 : 2; + v19 = v18 | (odm_floor_face_vert_coord_X[i] < X); + if ( v19 != 3 ) + { + if ( !v19 ) + ++number_hits; + else + { + LODWORD(v23) = (Y - odm_floor_face_vert_coord_Y[i]) << 16; + HIDWORD(v23) = (Y - odm_floor_face_vert_coord_Y[i]) >> 16; + v22 = ((((odm_floor_face_vert_coord_X[i + 1] - odm_floor_face_vert_coord_X[i]) * v23 / (odm_floor_face_vert_coord_Y[i + 1] + - odm_floor_face_vert_coord_Y[i])) >> 16) + odm_floor_face_vert_coord_X[i]); + if ( v22 >= X) + ++number_hits; + } + } + } + current_vertices_Y = next_vertices_Y; + } + if ( number_hits == 1 ) + { + if ( v46 >= 20 ) + break; + if ( pFace->uPolygonType == POLYGON_Floor ) + v24 = pBModel->pVertices.pVertices[pFace->pVertexIDs[0]].z; + else + { + int a = fixpoint_mul(pFace->zCalc1, X); + int b = fixpoint_mul(pFace->zCalc2, Y); + int c = ((signed __int64)pFace->zCalc3 >> 16); + v24 = a + b + c; + } + v25 = v46++; + odm_floor_level[v25] = v24; + current_BModel_id[v25] = pBModelNum; + current_Face_id[v25] = pFaceNum; + } + } + } + + } + } + } + } + if ( v46 == 1 ) + { + *bmodel_pid = 0; + return odm_floor_level[0]; + } + current_floor_level = 0; + v29 = 0; + if ( v46 <= 1 ) + *bmodel_pid = 0; + else + { + current_floor_level = odm_floor_level[0]; + for ( uint i = 1; i < v46; ++i ) + { + next_floor_level = odm_floor_level[i]; + if ( current_floor_level <= Z + 5 ) + { + if ( next_floor_level > current_floor_level && next_floor_level <= Z + 5 ) + { + current_floor_level = next_floor_level; + v29 = i; + } + } + else if ( next_floor_level < current_floor_level ) + { + current_floor_level = next_floor_level; + v29 = i; + } + } + if ( !v29 ) + *bmodel_pid = 0; + else + *bmodel_pid = current_Face_id[v29] | (current_BModel_id[v29] << 6); + } + if ( v29 ) + { + *pIsOnWater = false; + if ( pOutdoor->pBModels[current_BModel_id[v29]].pFaces[current_Face_id[v29]].Fluid()) + *pIsOnWater = true; + } + if ( odm_floor_level[v29] >= odm_floor_level[0] ) + odm_floor_level[0] = odm_floor_level[v29]; + return odm_floor_level[0]; +} + +//not sure if right- or left-handed coordinate space assumed, so this could be normal of inverse normal +// for a right-handed system, that would be an inverse normal +//----- (0046DCC8) -------------------------------------------------------- +void ODM_GetTerrainNormalAt(int pos_x, int pos_z, Vec3_int_ *out) +{ + uint grid_x = WorldPosToGridCellX(pos_x); + uint grid_z = WorldPosToGridCellZ(pos_z) - 1; + + int grid_pos_x1 = GridCellToWorldPosX(grid_x); + int grid_pos_x2 = GridCellToWorldPosX(grid_x + 1); + int grid_pos_z1 = GridCellToWorldPosZ(grid_z); + int grid_pos_z2 = GridCellToWorldPosZ(grid_z + 1); + + int x1z1_y = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z); + int x2z1_y = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z); + int x2z2_y = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z + 1); + int x1z2_y = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z + 1); + + float side1_dx, side1_dy, side1_dz, + side2_dx, side2_dy, side2_dz; + + int dx = abs(pos_x - grid_pos_x1), + dz = abs(grid_pos_z1 - pos_z); + if (dz >= dx) + { + side2_dx = (double)(grid_pos_x2 - grid_pos_x1); + side2_dz = 0.0;//(double)(grid_pos_z2 - grid_pos_z2); // bug? z2 - z2 + side2_dy = (double)(x2z2_y - x1z2_y); + + side1_dx = 0.0;//(double)(grid_pos_x1 - grid_pos_x1); + side1_dz = (double)(grid_pos_z1 - grid_pos_z2); // z1 - z2 yes + side1_dy = (double)(x1z1_y - x1z2_y); + //Log::Warning(L"%S %S %u\n", __FILE__, __FUNCTION__, __LINE__); + /* |\ + side1 | \ + |____\ + side 2 */ + } + else + { + side2_dx = (double)(grid_pos_x1 - grid_pos_x2); + side2_dz = 0.0;//(double)(grid_pos_z1 - grid_pos_z1); + side2_dy = (double)(x1z1_y - x2z1_y); + + side1_dx = 0.0;//(double)(grid_pos_x2 - grid_pos_x1); + side1_dz = (double)(grid_pos_z2 - grid_pos_z1); + side1_dy = (double)(x2z2_y - x2z1_y); + /* side 2 + _____ + \ | + \ | side 1 + \| */ + } + + float nx = side1_dy * side2_dz - side1_dz * side2_dy; + float ny = side1_dx * side2_dy - side1_dy * side2_dx; + float nz = side1_dz * side2_dx - side1_dx * side2_dz; + + float mag = sqrt(nx * nx + ny * ny + nz * nz); + if (fabsf(mag) < 1e-6f) + { + out->y = 0; + out->x = 0; + out->z = 65536; + } + else + { + float invmag = 1.0 / mag; + out->x = invmag * nx * 65536.0; + out->y = invmag * ny * 65536.0; + out->z = invmag * nz * 65536.0; + } +} +//----- (0046BE0A) -------------------------------------------------------- +void ODM_UpdateUserInputAndOther() +{ + bool v0; // eax@5 + char pOut[32]; // [sp+8h] [bp-20h]@5 + + UpdateObjects(); + ODM_ProcessPartyActions(); + if ( pParty->vPosition.x < -22528 + || pParty->vPosition.x > 22528 + || pParty->vPosition.y < -22528 + || pParty->vPosition.y > 22528 ) + { + strcpy(pOutdoor->pLevelFilename, pCurrentMapName); + v0 = pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pOut, 32); + if ( !bUnderwater && (pParty->uFlags & (PARTY_FLAGS_1_STANDING_ON_WATER | PARTY_FLAGS_1_FALLING | 0x04) || pParty->uFlags & 0x0200 || pParty->bFlying) || !v0 ) + { + if ( pParty->vPosition.x < -22528 ) + pParty->vPosition.x = -22528; + if ( pParty->vPosition.x > 22528 ) + pParty->vPosition.x = 22528; + if ( pParty->vPosition.y < -22528 ) + pParty->vPosition.y = -22528; + if ( pParty->vPosition.y > 22528 ) + pParty->vPosition.y = 22528; + } + else + { + pAudioPlayer->StopChannels(-1, -1); + TravelUI_Load(); + } + } + UpdateActors_ODM(); + check_event_triggers(); +} +//----- (0041F54A) -------------------------------------------------------- +void OutdoorLocation::LoadActualSkyFrame() +{ + if ( pTexture_RestUI_CurrentSkyFrame ) + pTexture_RestUI_CurrentSkyFrame->Release(); + if ( pTexture_RestUI_CurrentHourglassFrame ) + pTexture_RestUI_CurrentHourglassFrame->Release(); + pIcons_LOD->SyncLoadedFilesCount(); + sprintf(pTmpBuf.data(), "TERRA%03d", pParty->uCurrentMinute / 6 + 10 * pParty->uCurrentHour); + pTexture_RestUI_CurrentSkyFrame = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); +} + + +//----- (004626BA) -------------------------------------------------------- +OutdoorLocation::OutdoorLocation() +{ + subconstuctor(); + uLastSunlightUpdateMinute = 0; + + uNumBModels = 0; + pBModels = nullptr; +} + +//----- (004626CD) -------------------------------------------------------- +void OutdoorLocation::subconstuctor() +{ + //OutdoorLocationTerrain::OutdoorLocationTerrain(&this->pTerrain); + field_F0 = 0; + field_F4 = 0x40000000u; + //DLVHeader::DLVHeader(&v1->ddm); + pSpawnPoints = 0; + pBModels = 0; + pCmap = 0; + pFaceIDLIST = 0; + pOMAP = 0; +} + +//----- (00481E55) -------------------------------------------------------- +void ODM_Project(unsigned int uNumVertices) +{ + for ( uint i = 0; i < uNumVertices; i++ ) + { + memcpy(&array_50AC10[i], &array_507D30[i], sizeof(array_50AC10[i])); + array_50AC10[i].vWorldViewProjX = (double)pViewport->uScreenCenterX + - ((double)pODMRenderParams->int_fov_rad * array_507D30[i]._rhw) * array_507D30[i].vWorldViewPosition.y; + array_50AC10[i].vWorldViewProjY = (double)pViewport->uScreenCenterY + - ((double)pODMRenderParams->int_fov_rad * array_507D30[i]._rhw) * array_507D30[i].vWorldViewPosition.z; + } + } +//----- (00485F64) -------------------------------------------------------- +void ODMRenderParams::Initialize() +{ + int v1; // eax@1 + int v2; // eax@2 + signed __int64 v3; // qtt@4 + int v4; // eax@4 + + this->uCameraFovInDegrees = 75; + v1 = stru_5C6E00->uPiMask & 0xD5; + if ( v1 >= (signed int)stru_5C6E00->uIntegerHalfPi ) + v2 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v1]; + else + v2 = stru_5C6E00->pTanTable[v1]; + LODWORD(v3) = (viewparams->uSomeZ - viewparams->uSomeX) << 31; + HIDWORD(v3) = (viewparams->uSomeZ - viewparams->uSomeX) << 15 >> 16; + v4 = (signed int)(v3 / v2) >> 16; + this->int_fov_rad = v4; + this->field_4C = 360000; + this->int_fov_rad_inv = 65536 / v4; + this->field_50 = 115; + //sr_6BE060[1] = 1; + //RotationToInts(); +} +//----- (00473893) -------------------------------------------------------- +void ODM_ProcessPartyActions() +{ + int v1; // edi@1 + int v2; // ebx@1 + int floor_level; // eax@14 + int v6; // esi@45 + ODMFace *face; // ecx@45 + //signed int v33; // eax@143 + int v34; // esi@143 + int v35; // esi@147 + int v36; // eax@155 +// signed int v37; // esi@159 +// signed int v38; // eax@159 +// signed int i; // esi@159 + int v40; // esi@162 + bool v42; // eax@180 + signed int v43; // ecx@184 + signed int v44; // edx@184 + int v45; // ecx@200 + BSPModel *pModel; // eax@203 + bool pModel_; + ODMFace *pODMFace; // esi@203 + int v48; // eax@203 + int v54; // eax@215 + int v55; // eax@217 + unsigned int v66; // esi@263 + signed int v68; // ecx@263 + int v69; // eax@263 +// unsigned int v76; // edi@293 + bool v77; // edx@297 + bool v78; // ecx@303 + int v79; // ecx@314 + __int16 v80; // dx@317 + //int v81; // ebx@318 + //int v82; // ecx@318 + int pTerrainHeight; // eax@321 +// int v86; // [sp-20h] [bp-B4h]@246 + int v87; // [sp-20h] [bp-B4h]@248 + int v97; // [sp+Ch] [bp-88h]@180 + Vec3_int_ v98; + bool not_high_fall; // [sp+1Ch] [bp-78h]@33 + int v102; // [sp+20h] [bp-74h]@1 + int trigger_id; // [sp+24h] [bp-70h]@1 + bool bFeatherFall; // [sp+28h] [bp-6Ch]@4 + int bonus; + int on_ground; // [sp+2Ch] [bp-68h]@24 + bool bWaterWalk; // [sp+30h] [bp-64h]@1 + int ceiling_height; // [sp+3Ch] [bp-58h]@28 + int v110; // [sp+40h] [bp-54h]@180 + int v111; // [sp+44h] [bp-50h]@14 + bool hovering; // [sp+48h] [bp-4Ch]@1 + int v113; // [sp+4Ch] [bp-48h]@1 + bool party_running_flag; // [sp+50h] [bp-44h]@1 + int _walk_speed; // [sp+54h] [bp-40h]@48 + int pX; // [sp+58h] [bp-3Ch]@1 + int pY; // [sp+5Ch] [bp-38h]@1 + int v118; // [sp+60h] [bp-34h]@1 + int _angle_x; // [sp+68h] [bp-2Ch]@48 + unsigned int v122; // [sp+70h] [bp-24h]@180 + int pZ; // [sp+74h] [bp-20h]@1 + bool party_walking_flag; // [sp+78h] [bp-1Ch]@1 + int _angle_y; // [sp+7Ch] [bp-18h]@48 + int v128; // [sp+88h] [bp-Ch]@1 + int v129; // [sp+8Ch] [bp-8h]@92 + + v1 = 0; + trigger_id = 0; + v2 = 0; + //*(float *)&v128 = 0.0; + int fall_speed = pParty->uFallSpeed; + v128 = 0; + v129 = 0; + pX = pParty->vPosition.x; + pY = pParty->vPosition.y; + pZ = pParty->vPosition.z; + v113 = pParty->field_6F0; + hovering = false; + bool partyAtHighSlope = IsTerrainSlopeTooHigh(pParty->vPosition.x, pParty->vPosition.y); + party_running_flag = false; + party_walking_flag = false; + v102 = 0; + pModel_ = false; + bWaterWalk = false; + + if (!pParty->FeatherFallActive())//Проверка падение пера + { + bFeatherFall = false; + for (int i = 0; i < 4; ++i) + if (pParty->pPlayers[i].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT)) // seems like flying boots + { + bFeatherFall = true; + break; + } + } + else + bFeatherFall = true; + + pParty->uFlags &= ~PARTY_FLAGS_1_STANDING_ON_WATER; + if (pParty->WaterWalkActive())//Проверка хождения по воде + { + //LOBYTE(pParty->uFlags) &= 0x7Fu; + bWaterWalk = true; + *(short *)&stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 119] |= 1u; + if (!(pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags & 1) && + pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uCaster - 1].sMana <= 0 ) + bWaterWalk = false; + } + + int bmodel_standing_on_pid; + int is_on_water = false; + floor_level = ODM_GetFloorLevel(pX, pY, pZ, pParty->uPartyHeight, &is_on_water, &bmodel_standing_on_pid, bWaterWalk); + int is_not_on_bmodel = bmodel_standing_on_pid == 0; + + v111 = floor_level; + if ( bFeatherFall ) + pParty->uFallStartY = floor_level; + else + floor_level = pParty->uFallStartY; + + if ( floor_level - pZ > 512 && !bFeatherFall && pZ <= v111 + 1 )//падение на 3D Model + { + if (pParty->uFlags & PARTY_FLAGS_1_LANDING) + pParty->uFlags &= ~PARTY_FLAGS_1_LANDING; + else for (int i = 0; i < 4; ++i) // receive falling damage + { + if ( !pParty->pPlayers[i].HasEnchantedItemEquipped(72) && !pParty->pPlayers[i].WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS) ) + { + pParty->pPlayers[i].ReceiveDamage( + (signed int)((pParty->uFallStartY - pZ) * (unsigned __int64)(pParty->pPlayers[i].GetMaxHealth() / 10)) / 256, DMGT_PHISYCAL); + bonus = 20 - pParty->pPlayers[i].GetParameterBonus(pParty->pPlayers[i].GetActualEndurance()); + pParty->pPlayers[i].SetRecoveryTime((signed __int64)((double)bonus * flt_6BE3A4_debug_recmod1 * 2.133333333333333)); + } + } + } + + ceiling_height = -1; + if ( pParty->bFlying ) + ceiling_height = GetCeilingHeight(pX, pY, pZ + pParty->uPartyHeight, (int)&v102);//высота потолка + //v107 = bmodel_standing_on_pid == 0; + on_ground = v111 + 1; + if ( pZ <= on_ground )//полёт: посадка + { + ceiling_height = -1; + pParty->bFlying = false; + } + else + hovering = true; + not_high_fall = pZ - v111 <= 32; + + if ( bWalkSound && pParty->walk_sound_timer)//timer update + { + if (pParty->walk_sound_timer >= pEventTimer->uTimeElapsed) + pParty->walk_sound_timer -= pEventTimer->uTimeElapsed; + else + pParty->walk_sound_timer = 0; + } + + if (!bUnderwater && pParty->pPartyBuffs[PARTY_BUFF_FLY].uExpireTime <= 0)// конец действия полёта + pParty->bFlying = false; + + if (!hovering)// + { + if ( pParty->floor_face_pid != PID(OBJECT_BModel, bmodel_standing_on_pid) ) + { + if (bmodel_standing_on_pid) + { + if ( (bmodel_standing_on_pid >> 6) < pOutdoor->uNumBModels ) + { + face = pOutdoor->pBModels[bmodel_standing_on_pid >> 6].pFaces; + v6 = bmodel_standing_on_pid & 0x3F; + /*if ( *(char *)(v7->pFacePlane.vNormal.x + 308 * v6 + 31) & 4 ) + { + pParty->field_6F4_packedid = PID(OBJECT_BModel,v108); + v103 = *(short *)(v7->pFacePlane.vNormal.x + 308 * v6 + 292); + }*/ + if ( face[v6].uAttributes & FACE_PRESSURE_PLATE ) + { + pParty->floor_face_pid = PID(OBJECT_BModel, bmodel_standing_on_pid); + trigger_id = face[v6].sCogTriggeredID; // + } + } + } + } + pParty->floor_face_pid = PID(OBJECT_BModel, bmodel_standing_on_pid); + } + + _walk_speed = pParty->uWalkSpeed; + _angle_y = pParty->sRotationY; + _angle_x = pParty->sRotationX; + //v126 = pEventTimer->dt_in_some_format; + /*v119 = (Player **)((unsigned __int64)(pEventTimer->dt_in_some_format + * (signed __int64)((signed int)(pParty->field_20_prolly_turn_speed + * stru_5C6E00->uIntegerPi) + / 180)) >> 16);*/ + __int64 dturn = (unsigned __int64)(pEventTimer->dt_in_some_format * (signed __int64)((signed int)(pParty->y_rotation_speed * stru_5C6E00->uIntegerPi) / 180)) >> 16; + while (pPartyActionQueue->uNumActions) + { + switch (pPartyActionQueue->Next()) + { + case PARTY_FlyUp://полёт вверх + { + if (!pParty->FlyActive() && !bUnderwater) + break; + + pParty->bFlying = false; + if (bUnderwater || + pParty->pPartyBuffs[PARTY_BUFF_FLY].uFlags & 1 || + pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_FLY].uCaster - 1].sMana > 0 ) + { + extern int max_flight_height; + if ( pParty->vPosition.z < max_flight_height || hovering ) + { + pZ += 30; + v113 += 30; + pParty->bFlying = true; + if ( pZ > max_flight_height ) + { + pZ = max_flight_height; + v113 = max_flight_height; + } + v1 = 0; + v2 = 0; + fall_speed = 0; + *(float *)&v128 = 0.0; + if ( v102 && pZ < ceiling_height && (signed int)(pParty->uPartyHeight + pZ) >= ceiling_height )//столкновение с потолком + { + pParty->field_6E0 = 0; + pParty->field_6E4 = 0; + pPartyActionQueue->uNumActions = 0; + pParty->uFlags |= PARTY_FLAGS_1_LANDING; + pParty->vPosition.z = ceiling_height - pParty->uPartyHeight - 31; + pParty->field_6F0 = pZ; + pParty->bFlying = false; + pZ = ceiling_height - pParty->uPartyHeight - 31; + v113 = pParty->field_6F0; + } + pParty->uFallSpeed = 0; + pModel_ = true; + } + } + } + break; + + case PARTY_FlyDown://полёт вниз + if (pParty->FlyActive() || bUnderwater) + { + pParty->bFlying = false; + if ( bUnderwater + || pParty->pPartyBuffs[PARTY_BUFF_FLY].uFlags & 1 + || pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_FLY].uCaster - 1].sMana > 0 )//*(int *)&pParty->pArtifactsFound[6972 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uCaster + 10] > 0 ) + { + pZ -= 30; + v113 -= 30; + pParty->uFallSpeed = 0; + fall_speed = 0; + pParty->bFlying = true; + pModel_ = true; + if ( pZ <= v111 ) + { + pParty->bFlying = false; + pPartyActionQueue->uNumActions = 0; + } + } + } + break; + + case PARTY_TurnLeft: + if (uTurnSpeed) + _angle_y += uTurnSpeed; //descrete turn + else + _angle_y += dturn * fTurnSpeedMultiplier; // time-based smooth turn + + _angle_y &= stru_5C6E00->uDoublePiMask; + break; + + case PARTY_TurnRight: + if (uTurnSpeed) + _angle_y -= uTurnSpeed; + else + _angle_y -= dturn * fTurnSpeedMultiplier; + + _angle_y &= stru_5C6E00->uDoublePiMask; + break; + + case PARTY_FastTurnLeft: + if (uTurnSpeed) + _angle_y += uTurnSpeed; + else + _angle_y += 2.0f * fTurnSpeedMultiplier * (double)dturn; + + _angle_y &= stru_5C6E00->uDoublePiMask; + break; + + case PARTY_FastTurnRight: + if (!uTurnSpeed) + _angle_y -= 2.0f * fTurnSpeedMultiplier * (double)dturn; + else + _angle_y -= uTurnSpeed; + + _angle_y &= stru_5C6E00->uDoublePiMask; + break; + + case PARTY_StrafeLeft://хождение боком в влево + { + *(float *)&v128 = pParty->uWalkSpeed; + + float sin_y = sinf(2 * 3.141592653589 * _angle_y / 2048.0); + int dx = sin_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; + v2 -= 3 * dx / 4; + + float cos_y = cosf(2 * 3.141592653589 * _angle_y / 2048.0); + int dy = cos_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; + v1 += 3 * dy / 4; + + v128 = v1; + party_walking_flag = true; + } + break; + + case PARTY_StrafeRight://хождение боком в вправо + { + *(float *)&v128 = pParty->uWalkSpeed; + + float sin_y = sinf(2 * 3.141592653589 * _angle_y / 2048.0); + int dx = sin_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; + v2 += 3 * dx / 4; + + float cos_y = cosf(2 * 3.141592653589 * _angle_y / 2048.0); + int dy = cos_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; + v1 -= 3 * dy / 4; + + v128 = v1; + party_walking_flag = true; + } + break; + + case PARTY_WalkForward:// идти вперёд + { + *(float *)&v128 = _walk_speed; + + float sin_y = sinf(2 * 3.141592653589 * _angle_y / 2048.0), + cos_y = cosf(2 * 3.141592653589 * _angle_y / 2048.0); + + int dx = cos_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; + int dy = sin_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; + + if ( new_speed ) + { + v2 += dx * 12; + v1 += dy * 12; + } + else + { + v2 += dx; + v1 += dy; + } + + v128 = v1; + party_walking_flag = true; + } + break; + + case PARTY_RunForward://бежать вперёд + { + *(float *)&v128 = _walk_speed; + + float sin_y = sinf(2 * 3.141592653589 * _angle_y / 2048.0); + float cos_y = cosf(2 * 3.141592653589 * _angle_y / 2048.0); + + int dx = cos_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; + int dy = sin_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; + + if (pParty->bFlying)//лететь вперёд + { + v2 += 4 * dx; + v1 += 4 * dy; + + v128 = v1; + } + else if (partyAtHighSlope && !bmodel_standing_on_pid)//сбегание со склона + { + v2 += dx; + v1 += dy; + + v128 = v1; + party_walking_flag = true; + } + else + { + /*v2 += (unsigned __int64)(stru_5C6E00->Cos(_angle_y) + * (signed __int64)(signed int)(2 * (unsigned __int64)(signed __int64)((double)_walk_speed * fWalkSpeedMultiplier))) >> 16; + v1 += (unsigned __int64)((signed int)stru_5C6E00->Sin(_angle_y) + * (signed __int64)(signed int)(2 * (unsigned __int64)(signed __int64)((double)_walk_speed * fWalkSpeedMultiplier))) >> 16;*/ + + v2 += 2 * dx; + v1 += 2 * dy; + + v128 = v1; + party_running_flag = true; + } + } + break; + + + case PARTY_WalkBackward://идти назад + { + *(float *)&v128 = _walk_speed; + + float sin_y = sinf(2 * 3.141592653589 * _angle_y / 2048.0), + cos_y = cosf(2 * 3.141592653589 * _angle_y / 2048.0); + + int dx = cos_y * pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier; + v2 -= dx; + + int dy = sin_y * pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier; + v1 -= dy; + + v128 = v1; + party_walking_flag = true; + } + break; + + + case PARTY_RunBackward://бежать назад + { + float sin_y = sinf(2 * 3.141592653589 * _angle_y / 2048.0), + cos_y = cosf(2 * 3.141592653589 * _angle_y / 2048.0); + + int dx = cos_y * pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier; + int dy = sin_y * pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier; + + if (pParty->bFlying) + { + v2 -= 4 * dx; + v1 -= 4 * dy; + v128 = v1; + } + else + { + v2 -= dx; + v1 -= dy; + + v128 = v1; + party_walking_flag = true; + } + } + break; + + case PARTY_CenterView://смотреть прямо + _angle_x = 0; + break; + + case PARTY_LookUp://смотреть вверх + _angle_x += (signed __int64)(flt_6BE150_look_up_down_dangle * 25.0); + if ( _angle_x > 128 ) + _angle_x = 128; + if (uActiveCharacter) + pPlayers[uActiveCharacter]->PlaySound(SPEECH_63, 0); + break; + + case PARTY_LookDown://смотреть вниз + _angle_x += (signed __int64)(flt_6BE150_look_up_down_dangle * -25.0); + if ( _angle_x < -128 ) + _angle_x = -128; + if (uActiveCharacter) + pPlayers[uActiveCharacter]->PlaySound(SPEECH_64, 0); + break; + + case PARTY_Jump://прыжок + if ( (!partyAtHighSlope || bmodel_standing_on_pid) && !hovering && pParty->field_24 && !(pParty->uFlags & 4) && !(pParty->uFlags & 0x200) ) + { + //v126 = pParty->field_24 << 6; + hovering = true; + fall_speed = (signed __int64)((double)(pParty->field_24 << 6) * 1.5 + (double)fall_speed); + } + break; + + case PARTY_Land://приземление(клавиша Home) + if (pParty->bFlying) + { + pParty->uFlags |= PARTY_FLAGS_1_LANDING; + pParty->uFallSpeed = 0; + } + pParty->bFlying = false; + pPartyActionQueue->uNumActions = 0; + break; + + default: + assert(false); + + + } + } + + pParty->sRotationY = _angle_y; + pParty->sRotationX = _angle_x; + //------------------------------------------- + if ( pParty->bFlying ) + { + v129 = fixpoint_mul(4, stru_5C6E00->Cos(GetTickCount())); + pZ = v113 + v129; + if ( pModel_ ) + pZ = v113; + if (pParty->FlyActive()) + stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID + 119] &= 0xFE; + pParty->uFallStartY = pZ; + } + else if ( pZ < v111 ) + { + if ( is_on_water && fall_speed ) + SpriteObject::sub_42F960_create_object(pX, pY, v111); + fall_speed = 0; + pZ = v111; + pParty->uFallStartY = v111; + v113 = pZ; + if (pParty->FlyActive()) + stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID + 119] |= 1; + } + else + { + v113 = pZ; + if (pParty->FlyActive()) + stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID + 119] |= 1; + } + //------------------------------------------ + if (hovering && !pParty->bFlying)//расчёт скорости падения + { + //v33 = -(pEventTimer->uTimeElapsed * GetGravityStrength()); + v34 = fall_speed + (-(pEventTimer->uTimeElapsed * GetGravityStrength()) << 1); + fall_speed += (-(pEventTimer->uTimeElapsed * GetGravityStrength()) << 1 ); //y(t) = 2*gt + } + else if (!partyAtHighSlope) + v34 = fall_speed; + else if (!hovering) + { + if ( !bmodel_standing_on_pid ) + { + // rolling down the hill + // how it's done: you get a little bit pushed in the air along terrain normal, getting in the air + // and falling to the gravity, gradually sliding downwards. nice trick + pZ = v111; + ODM_GetTerrainNormalAt(pX, pY, &v98); + v35 = fall_speed + (8 * -(pEventTimer->uTimeElapsed * GetGravityStrength())); + v129 = abs(v2 * v98.x + v1 * v98.y + v35 * v98.z) >> 16; + v2 += fixpoint_mul(v129, v98.x); + v1 += fixpoint_mul(v129, v98.y); + v34 = v35 + fixpoint_mul(v129, v98.z); + v128 = v1; + fall_speed = v34; + } + } + else + v34 = fall_speed; + + if ( hovering )//блок для крика падения + { + if ( !bUnderwater && v34 <= 0) + { + if ( v34 < -500 && !pParty->bFlying && pParty->vPosition.z - v111 > 1000 && !pParty->FeatherFallActive()) + { // falling scream + for (int i = 0; i < 4; ++i) + { + if (!pParty->pPlayers[i].HasEnchantedItemEquipped(72) + && !pParty->pPlayers[i].WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS) + && pParty->pPlayers[i].CanAct()) + pParty->pPlayers[i].PlaySound(SPEECH_Falling_scream, 0);//крик падения + } + } + } + } + else + pParty->uFallStartY = pZ; + + if ( v2 * v2 + v1 * v1 < 400 && !partyAtHighSlope ) + { + *(float *)&v128 = 0.0; + v2 = 0; + } +//--(столкновения)------------------------------------------------------------------- + stru_721530.field_84 = -1; + stru_721530.field_70 = 0; + stru_721530.prolly_normal_d = pParty->field_14_radius; + stru_721530.field_8_radius = pParty->field_14_radius / 2; + stru_721530.field_0 = 1; + stru_721530.height = pParty->uPartyHeight - 32; + for ( uint i = 0; i < 100; i++ ) + { + stru_721530.position.x = pX; + stru_721530.position.y = pY; + stru_721530.position.z = stru_721530.height + pZ + 1; + + stru_721530.normal.x = pX; + stru_721530.normal.y = pY; + stru_721530.normal.z = stru_721530.prolly_normal_d + pZ + 1; + + stru_721530.velocity.x = v2; + stru_721530.velocity.y = v128; + stru_721530.velocity.z = fall_speed; + + stru_721530.uSectorID = 0; + v36 = 0; + if ( pParty->bTurnBasedModeOn == true && pTurnEngine->turn_stage == TE_MOVEMENT ) + v36 = 13312; + if ( stru_721530._47050A(v36) ) + break; + _46E889_collide_against_bmodels(1); + //v37 = WorldPosToGridCellZ(pParty->vPosition.y); + //v38 = WorldPosToGridCellX(pParty->vPosition.x); + _46E26D_collide_against_sprites(WorldPosToGridCellX(pParty->vPosition.x), WorldPosToGridCellZ(pParty->vPosition.y)); + _46ED8A_collide_against_sprite_objects(4); + for ( uint actor_id = 0; actor_id < (signed int)uNumActors; ++actor_id ) + Actor::_46DF1A_collide_against_actor(actor_id, 0); + if ( stru_721530.field_7C >= stru_721530.field_6C ) + { + _angle_x = stru_721530.normal2.x; + _angle_y = stru_721530.normal2.y; + v40 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; + } + else + { + _angle_x = pX + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); + _angle_y = pY + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); + //pModel = (BSPModel *)fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); + v40 = fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z) + pZ; + } + v122 = v40; + ODM_GetFloorLevel(_angle_x, _angle_y, v40, pParty->uPartyHeight, &is_on_water, &bmodel_standing_on_pid, 0); + v129 = ODM_GetFloorLevel(_angle_x, pY, v40, pParty->uPartyHeight, &is_on_water, &v97, 0); + int v119 = ODM_GetFloorLevel(pX, _angle_y, v40, pParty->uPartyHeight, &is_on_water, &v110, 0); + bool v42_ = (BSPModel *)IsTerrainSlopeTooHigh(_angle_x, pY); + v42 = IsTerrainSlopeTooHigh(pX, _angle_y); + is_not_on_bmodel = false; + //v118 = v42; + if ( !v97 && !v110 && !bmodel_standing_on_pid ) + is_not_on_bmodel = true; + v43 = 1; + v44 = 1; + if ( bUnderwater || !is_not_on_bmodel ) + { + pX = _angle_x; + if ( v43 ) + pY = _angle_y; + } + else + { + if ( v42_ && v129 > pZ ) + v44 = 0; + if ( v42 && v119 > pZ ) + v43 = 0; + if ( v44 ) + { + pX = _angle_x; + if ( v43 ) + pY = _angle_y; + } + else if ( v43 ) + pY = _angle_y; + else + { + int new_ = ODM_GetFloorLevel(_angle_x, _angle_y, v40, pParty->uPartyHeight, &is_on_water, &bmodel_standing_on_pid, 0); + if ( IsTerrainSlopeTooHigh(_angle_x, _angle_y) && new_ <= pZ ) + { + v43 = 1; + pX = _angle_x; + if ( v43 ) + pY = _angle_y; + } + } + } + if ( stru_721530.field_7C >= stru_721530.field_6C ) + { + if ( !is_not_on_bmodel ) + { + pX = stru_721530.normal2.x; + pY = stru_721530.normal2.y; + } + pZ = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; + break; + } + stru_721530.field_70 += stru_721530.field_7C; + pX = _angle_x; + pY = _angle_y; + v45 = stru_721530.uFaceID; + pZ = v40; + + if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Actor) + { + if (pParty->Invisible()) + pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); + viewparams->bRedrawGameUI = true; + } + + if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration) + { + v129 = stru_5C6E00->Atan2(_angle_x - pLevelDecorations[(signed int)stru_721530.uFaceID >> 3].vPosition.x, + _angle_y - pLevelDecorations[(signed int)stru_721530.uFaceID >> 3].vPosition.y); + v2 = fixpoint_mul(stru_5C6E00->Cos(v129), integer_sqrt(v2 * v2 + v128 * v128)); + v122 = fixpoint_mul(stru_5C6E00->Sin(v129), integer_sqrt(v2 * v2 + v128 * v128)); + v128 = fixpoint_mul(stru_5C6E00->Sin(v129), integer_sqrt(v2 * v2 + v128 * v128)); + } + + if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel) + { + pParty->bFlying = false; + pModel = &pOutdoor->pBModels[(signed int)stru_721530.uFaceID >> 9]; + pODMFace = &pModel->pFaces[((signed int)stru_721530.uFaceID >> 3) & 0x3F]; + v48 = pODMFace->pBoundingBox.z2 - pODMFace->pBoundingBox.z1; + v129 = v48 <= 32; + v119 = pODMFace->pFacePlane.vNormal.z < 46378; + if ( bUnderwater == 1 ) + v119 = 0; + if ( pODMFace->uPolygonType == POLYGON_Floor ) + { + if ( fall_speed < 0 ) + fall_speed = 0; + pZ = pModel->pVertices.pVertices[pODMFace->pVertexIDs[0]].z + 1; + if ( v2 * v2 + v128 * v128 < 400 ) + { + v2 = 0; + *(float *)&v128 = 0.0; + } + if ( pParty->floor_face_pid != v45 && pODMFace->Pressure_Plate() ) + { + pParty->floor_face_pid = v45; + trigger_id = pODMFace->sCogTriggeredID; + } + } + if ( !v129 && (pODMFace->uPolygonType != POLYGON_InBetweenFloorAndWall || v119) )// упёрся в столб + { + v118 = abs(v128 * pODMFace->pFacePlane.vNormal.y + fall_speed * pODMFace->pFacePlane.vNormal.z + + v2 * pODMFace->pFacePlane.vNormal.x) >> 16; + if ((stru_721530.speed >> 3) > v118 ) + v118 = stru_721530.speed >> 3; + v2 += fixpoint_mul(v118, pODMFace->pFacePlane.vNormal.x); + v128 += fixpoint_mul(v118, pODMFace->pFacePlane.vNormal.y); + v54 = 0; + if ( !v119 ) + v54 = fixpoint_mul(v118, pODMFace->pFacePlane.vNormal.z); + pParty->uFallSpeed += v54; + v55 = stru_721530.prolly_normal_d - ((signed int)(pODMFace->pFacePlane.dist + v122 * pODMFace->pFacePlane.vNormal.z + + _angle_y * pODMFace->pFacePlane.vNormal.y + _angle_x * pODMFace->pFacePlane.vNormal.x) >> 16); + if ( v55 > 0 ) + { + pX = _angle_x + fixpoint_mul(pODMFace->pFacePlane.vNormal.x, v55); + pY = _angle_y + fixpoint_mul(pODMFace->pFacePlane.vNormal.y, v55); + if ( !v119 ) + pZ = v122 + fixpoint_mul(pODMFace->pFacePlane.vNormal.z, v55); + } + if ( pParty->floor_face_pid != stru_721530.uFaceID && pODMFace->Pressure_Plate() ) + { + pParty->floor_face_pid = stru_721530.uFaceID; + trigger_id = pODMFace->sCogTriggeredID; // + } + } + if ( pODMFace->uPolygonType == POLYGON_InBetweenFloorAndWall ) + { + v118 = abs(v128 * pODMFace->pFacePlane.vNormal.y + + fall_speed * pODMFace->pFacePlane.vNormal.z + v2 * pODMFace->pFacePlane.vNormal.x) >> 16; + if ((stru_721530.speed >> 3) > v118 ) + v118 = stru_721530.speed >> 3; + v2 += fixpoint_mul(v118, pODMFace->pFacePlane.vNormal.x); + v128 += fixpoint_mul(v118, pODMFace->pFacePlane.vNormal.y); + fall_speed += fixpoint_mul(v118, pODMFace->pFacePlane.vNormal.z); + if ( v2 * v2 + v128 * v128 >= 400 ) + { + if ( pParty->floor_face_pid != stru_721530.uFaceID && pODMFace->Pressure_Plate() ) + { + pParty->floor_face_pid = stru_721530.uFaceID; + trigger_id = pODMFace->sCogTriggeredID; // + } + } + else + { + v2 = 0; + fall_speed = 0; + *(float *)&v128 = 0.0; + } + } + } + v2 = fixpoint_mul(58500, v2); + v128 = fixpoint_mul(58500, v128); + v122 = fixpoint_mul(58500, v122); + fall_speed = fixpoint_mul(58500, fall_speed); + } + + //Воспроизведение звуков ходьбы/бега------------------------ + uint pX_ = abs(pParty->vPosition.x - pX); + uint pY_ = abs(pParty->vPosition.y - pY); + uint pZ_ = abs(pParty->vPosition.z - pZ); + if ( bWalkSound && pParty->walk_sound_timer <= 0 ) + { + pAudioPlayer->_4AA258(804);//stop sound + if ( party_running_flag && (!hovering || not_high_fall) ) + { + if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) >= 16 ) + { + if ( !is_not_on_bmodel && pOutdoor->pBModels[pParty->floor_face_pid >> 9].pFaces[(pParty->floor_face_pid >> 3) & 0x3F].Visible() ) + pAudioPlayer->PlaySound(SOUND_RunAlong3DModel, 804, 1, -1, 0, 0, 0, 0);//бег на 3D Modelи + else + { + v87 = pOutdoor->GetSoundIdByPosition(WorldPosToGridCellX(pParty->vPosition.x), WorldPosToGridCellZ(pParty->vPosition.y) - 1, 1); + pAudioPlayer->PlaySound((SoundID)v87, 804, 1, -1, 0, 0, 0, 0);//бег по земле 56 + } + pParty->walk_sound_timer = 96;//таймер для бега + } + } + else if( party_walking_flag && (!hovering || not_high_fall) ) + { + if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) >= 8 ) + { + if ( !is_not_on_bmodel && pOutdoor->pBModels[pParty->floor_face_pid >> 9].pFaces[(pParty->floor_face_pid >> 3) & 0x3F].Visible() ) + pAudioPlayer->PlaySound(SOUND_WalkAlong3DModel, 804, 1, -1, 0, 0, 0, 0);// хождение на 3D Modelи + else + { + v87 = pOutdoor->GetSoundIdByPosition(WorldPosToGridCellX(pParty->vPosition.x), WorldPosToGridCellZ(pParty->vPosition.y) - 1, 0); + pAudioPlayer->PlaySound((SoundID)v87, 804, 1, -1, 0, 0, 0, 0);// хождение по земле + } + pParty->walk_sound_timer = 144;//таймер для ходьбы + } + } + } + if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) < 8 )//отключить звук ходьбы при остановке + pAudioPlayer->_4AA258(804); +//------------------------------------------------------------------------ + if ( !hovering || !not_high_fall )// или не высокое падение + pParty->uFlags &= ~PARTY_FLAGS_1_FALLING; + else + pParty->uFlags |= PARTY_FLAGS_1_FALLING; + int pMap_X = WorldPosToGridCellX(pParty->vPosition.x); + int pMap_Y = WorldPosToGridCellZ(pParty->vPosition.y) - 1; + unsigned int v114_a = WorldPosToGridCellX(pX); + v66 = WorldPosToGridCellZ(pY) - 1; + unsigned int v122_a = (~(unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(pMap_X, pMap_Y) / 2) & 1; + v122 = (~(unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(v114_a, pMap_Y) / 2) & 1; + v69 = (~(unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(pMap_X, v66) / 2) & 1; + + //-(обновление координат группы)--------------------------------------- + v68 = 0; + if ( v114_a == pMap_X && v66 == pMap_Y && v122 && v69 ) + v68 = 1; + if ( !is_not_on_bmodel ) // на bmodel,и + v68 = 1; + if ( v68 ) + { + pParty->vPosition.x = pX; + pParty->vPosition.y = pY; + pParty->vPosition.z = pZ; + pParty->field_6F0 = v113; + pParty->uFallSpeed = fall_speed; + if ( pZ > 8160 ) //ограничение высоты + { + pZ = 8160; + pParty->uFallStartY = 8160; + pParty->vPosition.z = 8160; + } + + if ( !trigger_id //падение на землю + || (EventProcessor(trigger_id, 0, 1), + pParty->vPosition.x == pX) + && pParty->vPosition.y == pY + && pParty->vPosition.z == pZ ) + { + if ( pParty->vPosition.z < v111 ) + { + pParty->uFallSpeed = 0; + //v73 = v105; + pParty->vPosition.z = on_ground; + if ( pParty->uFallStartY - pZ > 512 && !bFeatherFall && pZ <= on_ground && !bUnderwater )//Fall to the ground(падение на землю с высоты) + { + if ( pParty->uFlags & PARTY_FLAGS_1_LANDING ) + pParty->uFlags &= ~PARTY_FLAGS_1_LANDING; + else + { + for ( uint i = 1; i <= 4; ++i ) + { + pPlayers[i]->ReceiveDamage((signed int)((pParty->uFallStartY - pZ) * (unsigned __int64)(signed __int64)((double)pPlayers[i]->GetMaxHealth() * 0.1)) / 256, + DMGT_PHISYCAL); + v110 = 20 - pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualEndurance()); + pPlayers[i]->SetRecoveryTime((signed __int64)((double)v110 * flt_6BE3A4_debug_recmod1 * 2.133333333333333)); + } + //v73 = pParty->vPosition.z; + } + } + pParty->uFallStartY = pZ; + } + if ( v102 && pParty->vPosition.z < ceiling_height ) + { + if ( (signed int)(pParty->uPartyHeight + pParty->vPosition.z) >= ceiling_height ) + { + pParty->vPosition.z = ceiling_height - pParty->uPartyHeight - 1; + pParty->field_6F0 = ceiling_height - pParty->uPartyHeight - 1; + } + } + pParty->uFlags &= ~0x204; + } + return; + } +//----------------------------------------------------------------- + //v76 = pParty->bFlying; + if ( pParty->bFlying || !not_high_fall || bWaterWalk || !v122_a )// полёт или высокое падение или хождение по воде или + v77 = 1; + else + v77 = v122 != 0; + bool party_drowning_flag = false; + if ( !pParty->bFlying && not_high_fall && !bWaterWalk ) //не полёт и не высокое падение и не хождение по воде + { + if ( v122_a ) + v78 = v69 != 0; + else + { + party_drowning_flag = true;//утопление + v78 = true; + } + } + else + v78 = true; + + if ( v77 ) + pParty->vPosition.x = pX; + if ( v78 ) + pParty->vPosition.y = pY; + + if ( v78 || v77) + { + if ( bWaterWalk ) + { + pParty->uFlags &= ~PARTY_FLAGS_1_STANDING_ON_WATER; + //v79 = 20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 6180178; + //*(short *)&stru_5E4C90._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 119] |= 1u; + v79 = (int)&stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 119]; + *(short *)v79 |= 1; + if ( !v122 || !v69 ) + { + if ( !pParty->bFlying ) + { + v80 = *(short *)v79; + pParty->uFlags |= PARTY_FLAGS_1_STANDING_ON_WATER; + *(short *)v79 = v80 & 0xFFFE; + } + } + } + } + else if ( bWalkSound && pParty->walk_sound_timer <= 0 ) + { + pAudioPlayer->_4AA258(804); + pParty->walk_sound_timer = 64; + } + + //v81 = pZ; + //v82 = pZ; + pParty->vPosition.z = pZ; + if ( pZ > 8160 )//опять ограничение высоты + { + //v82 = 8160; + pParty->uFallStartY = 8160; + pParty->vPosition.z = 8160; + } + LOWORD(pParty->uFlags) &= 0xFDFBu; + pParty->uFallSpeed = fall_speed; + pParty->field_6F0 = v113; + if ( party_drowning_flag )//группа тонет + { + pTerrainHeight = GetTerrainHeightsAroundParty2(pParty->vPosition.x, pParty->vPosition.y, &v110, 1); + if ( pParty->vPosition.z <= pTerrainHeight + 1 )//положение группы всегда +1 + pParty->uFlags |= PARTY_FLAGS_1_WATER_DAMAGE; + } + + if ( !trigger_id//падение на воду + || (EventProcessor(trigger_id, 0, 1), + pParty->vPosition.x == pX) + && pParty->vPosition.y == pY + && pParty->vPosition.z == pZ ) + { + if ( pParty->vPosition.z < v111 ) + { + //v82 = on_ground; + pParty->uFallSpeed = 0; + pParty->vPosition.z = on_ground; + if ( pParty->uFallStartY - pZ > 512 && !bFeatherFall && pZ <= on_ground && !bUnderwater )//Fall to the water(падение на воду с высоты) + { + if ( pParty->uFlags & PARTY_FLAGS_1_LANDING ) + pParty->uFlags &= ~PARTY_FLAGS_1_LANDING; + else + { + for ( uint i = 1; i <= 4; ++i ) + { + v110 = pPlayers[i]->GetMaxHealth(); + pPlayers[i]->ReceiveDamage((signed int)((pParty->uFallStartY - pZ) * (unsigned __int64)(signed __int64)((double)v110 * 0.1)) / 256, + DMGT_PHISYCAL); + v110 = 20 - pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualEndurance()); + pPlayers[i]->SetRecoveryTime((signed __int64)((double)v110 * flt_6BE3A4_debug_recmod1 * 2.133333333333333)); + } + //v82 = pParty->vPosition.z; + } + } + pParty->uFallStartY = pZ; + } + if ( v102 && pParty->vPosition.z < ceiling_height && (signed int)(pParty->uPartyHeight + pParty->vPosition.z) >= ceiling_height ) + { + pParty->vPosition.z = pParty->vPosition.z + pParty->uPartyHeight - ceiling_height + 1; + pParty->field_6F0 = pParty->vPosition.z + pParty->uPartyHeight - ceiling_height + 1; + } + } +} + +//----- (0046D8E3) -------------------------------------------------------- +int GetCeilingHeight(int Party_X, signed int Party_Y, int Party_ZHeight, int pFaceID) +{ + signed int v13; // eax@25 + int v14; // edx@27 + int v16; // ST18_4@29 + signed int v17; // edx@29 + signed __int64 v18; // qtt@29 + int v19; // eax@35 + signed int v20; // ecx@37 + signed int v22; // ebx@42 +// int v24; // edx@44 +// int v25; // eax@44 + int v27; // [sp+10h] [bp-34h]@21 + bool v34; // [sp+30h] [bp-14h]@21 + bool v35; // [sp+34h] [bp-10h]@23 + signed int v37; // [sp+38h] [bp-Ch]@21 + signed int v38; // [sp+38h] [bp-Ch]@42 + signed int v39; // [sp+3Ch] [bp-8h]@1 + + dword_720ED0[0] = -1; + dword_720E80[0] = -1; + v39 = 1; + ceiling_height_level[0] = 10000;//нет потолка + for ( uint i = 0; i < (signed int)pOutdoor->uNumBModels; ++i ) + { + if ( Party_X <= pOutdoor->pBModels[i].sMaxX && Party_X >= pOutdoor->pBModels[i].sMinX + && Party_Y <= pOutdoor->pBModels[i].sMaxY && Party_Y >= pOutdoor->pBModels[i].sMinY ) + { + for ( uint j = 0; j < pOutdoor->pBModels[i].uNumFaces; ++j ) + { + if ( (pOutdoor->pBModels[i].pFaces[j].uPolygonType == POLYGON_Ceiling + || pOutdoor->pBModels[i].pFaces[j].uPolygonType == POLYGON_InBetweenCeilingAndWall) + && !pOutdoor->pBModels[i].pFaces[j].Ethereal() + && Party_X <= pOutdoor->pBModels[i].pFaces[j].pBoundingBox.x2 && Party_X >= pOutdoor->pBModels[i].pFaces[j].pBoundingBox.x1 + && Party_Y <= pOutdoor->pBModels[i].pFaces[j].pBoundingBox.y2 && Party_Y >= pOutdoor->pBModels[i].pFaces[j].pBoundingBox.y1 ) + { + for ( uint v = 0; v < pOutdoor->pBModels[i].pFaces[j].uNumVertices; v++ ) + { + word_720DB0_xs[2 * v] = pOutdoor->pBModels[i].pFaces[j].pXInterceptDisplacements[v] + LOWORD(pOutdoor->pBModels[i].pVertices.pVertices[pOutdoor->pBModels[i].pFaces[j].pVertexIDs[v]].x); + word_720CE0_ys[2 * v] = pOutdoor->pBModels[i].pFaces[j].pXInterceptDisplacements[v] + LOWORD(pOutdoor->pBModels[i].pVertices.pVertices[pOutdoor->pBModels[i].pFaces[j].pVertexIDs[v]].y); + word_720DB0_xs[2 * v + 1] = pOutdoor->pBModels[i].pFaces[j].pXInterceptDisplacements[v] + LOWORD(pOutdoor->pBModels[i].pVertices.pVertices[pOutdoor->pBModels[i].pFaces[j].pVertexIDs[v + 1]].x); + word_720CE0_ys[2 * v + 1] = pOutdoor->pBModels[i].pFaces[j].pXInterceptDisplacements[v] + LOWORD(pOutdoor->pBModels[i].pVertices.pVertices[pOutdoor->pBModels[i].pFaces[j].pVertexIDs[v + 1]].y); + } + v27 = 2 * pOutdoor->pBModels[i].pFaces[j].uNumVertices; + word_720DB0_xs[2 * pOutdoor->pBModels[i].pFaces[j].uNumVertices] = word_720DB0_xs[0]; + word_720CE0_ys[2 * pOutdoor->pBModels[i].pFaces[j].uNumVertices] = word_720CE0_ys[0]; + v34 = word_720CE0_ys[0] >= Party_Y; + v37 = 0; + for ( uint v = 0; v < v27; ++v ) + { + if ( v37 >= 2 ) + break; + v35 = word_720CE0_ys[v + 1] >= Party_Y; + if ( v34 != v35 ) + { + v13 = word_720DB0_xs[v + 1] >= Party_X ? 0 : 2; + v14 = v13 | (word_720DB0_xs[v] < Party_X); + if ( v14 != 3 ) + { + if ( !v14 || ( v16 = word_720CE0_ys[v + 1] - word_720CE0_ys[v], + v17 = Party_Y - word_720CE0_ys[v], + LODWORD(v18) = v17 << 16, + HIDWORD(v18) = v17 >> 16, + (signed int)(((unsigned __int64)(((signed int)word_720DB0_xs[v + 1] + - (signed int)word_720DB0_xs[v]) * v18 / v16) >> 16) + word_720DB0_xs[v]) >= Party_X) ) + ++v37; + } + } + v34 = v35; + } + if ( v37 == 1 ) + { + if ( v39 >= 20 ) + break; + if ( pOutdoor->pBModels[i].pFaces[j].uPolygonType == POLYGON_Ceiling ) + v19 = pOutdoor->pBModels[i].pVertices.pVertices[pOutdoor->pBModels[i].pFaces[j].pVertexIDs[0]].z; + else + v19 = fixpoint_mul(pOutdoor->pBModels[i].pFaces[j].zCalc1, Party_X) + fixpoint_mul(pOutdoor->pBModels[i].pFaces[j].zCalc2, Party_Y) + + HIWORD(pOutdoor->pBModels[i].pFaces[j].zCalc3); + v20 = v39++; + ceiling_height_level[v20] = v19; + dword_720ED0[v20] = i; + dword_720E80[v20] = j; + } + } + } + } + } + if ( !v39 ) + { + pFaceID = 0; + return ceiling_height_level[0]; + } + v22 = 0; + for ( v38 = 0; v38 < v39; ++v38 ) + { + if ( ceiling_height_level[v38] == ceiling_height_level[0] ) + v22 = v38; + else if ( ceiling_height_level[v38] < ceiling_height_level[0] && ceiling_height_level[0] > Party_ZHeight + 15 ) + v22 = v38; + else if ( ceiling_height_level[v38] > ceiling_height_level[0] && ceiling_height_level[v38] <= Party_ZHeight + 15 ) + v22 = v38; + } + if ( v22 ) + { + *(int *)pFaceID = dword_720E80[v22] | (dword_720ED0[v22] << 6); + return ceiling_height_level[v22];//если есть преграда + } + pFaceID = 0; + return ceiling_height_level[v22];// нет никакой преграды +} + + +//----- (00464839) -------------------------------------------------------- +char Is_out15odm_underwater() +{ + return _stricmp(pCurrentMapName, "out15.odm") == 0; +} + +//----- (00464851) -------------------------------------------------------- +void SetUnderwaterFog() +{ + day_fogrange_1 = 50; + day_fogrange_2 = 5000; +} + +//----- (00487DA9) -------------------------------------------------------- +void sub_487DA9() +{ + for (int i = 0; i < 20000; ++i) + array_77EC08[i].field_108 = 0; +} + +//----- (004706C6) -------------------------------------------------------- +void UpdateActors_ODM() +{ + int v3; // ebx@6 + int v5; // eax@10 + //int v6; // ecx@10 + signed int v8; // ebx@17 + // unsigned __int8 v10; // sf@17 + // unsigned __int16 v11; // ax@21 + __int16 v20; // ax@42 + int v25; // eax@45 + signed int v26; // ecx@50 + int v28; // eax@54 + signed int v29; // ebx@57 + signed int v30; // eax@57 + int v31; // edi@57 + signed int i; // ebx@57 + unsigned int v33; // ecx@58 + int v35; // edi@64 + int v36; // eax@64 + unsigned int v39; // edi@71 + ODMFace *face; // edi@75 + int v46; // ecx@82 + signed int v47; // ebx@85 + int v48; // edi@85 + // int v55; // eax@107 + // unsigned int v56; // edi@107 + // int v57; // ST10_4@107 + unsigned int v58; // edi@107 + unsigned int v59; // ebx@107 + // signed int v60; // eax@107 + int v61; // eax@124 + Vec3_int_ v62; // [sp+Ch] [bp-44h]@42 + int v63; // [sp+18h] [bp-38h]@64 + int v64; // [sp+1Ch] [bp-34h]@64 + bool v67; // [sp+28h] [bp-28h]@10 + unsigned int v69; // [sp+30h] [bp-20h]@6 + unsigned int v70; // [sp+34h] [bp-1Ch]@10 + int v71; // [sp+38h] [bp-18h]@62 + int uIsAboveFloor; // [sp+3Ch] [bp-14h]@10 + int v72b; + int uIsFlying; // [sp+44h] [bp-Ch]@8 + unsigned int v75; // [sp+48h] [bp-8h]@1 + int uIsOnWater; // [sp+4Ch] [bp-4h]@10 + + for (v75 = 0; v75 < uNumActors; ++v75) + { + if (pActors[v75].uAIState == Removed + || pActors[v75].uAIState == Disabled + || pActors[v75].uAIState == Summoned + || !pActors[v75].uMovementSpeed) + continue; + v3 = 0; + v69 = 0; + if (MonsterStats::BelongsToSupertype(pActors[v75].pMonsterInfo.uID, MONSTER_SUPERTYPE_WATER_ELEMENTAL)) + v3 = 1; + pActors[v75].uSectorID = 0; + uIsFlying = pActors[v75].pMonsterInfo.uFlying; + if (!pActors[v75].CanAct()) + uIsFlying = 0; + v70 = IsTerrainSlopeTooHigh(pActors[v75].vPosition.x, pActors[v75].vPosition.y); + v5 = ODM_GetFloorLevel(pActors[v75].vPosition.x, pActors[v75].vPosition.y, pActors[v75].vPosition.z, + pActors[v75].uActorHeight, &uIsOnWater, (int *)&v69, v3); + //v6 = pActors[v75].vPosition.z; + uIsAboveFloor = 0; + v67 = v69 == 0; + if (pActors[v75].vPosition.z > v5 + 1) + uIsAboveFloor = 1; + if (pActors[v75].uAIState == Dead && uIsOnWater && !uIsAboveFloor) + { + pActors[v75].uAIState = Removed; + continue; + } + if (pActors[v75].uCurrentActionAnimation == ANIM_Walking) + { + v8 = pActors[v75].uMovementSpeed; + if ((signed __int64)pActors[v75].pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0) + v8 = (signed __int64)((double)v8 * 0.5); + if (pActors[v75].uAIState == Fleeing || pActors[v75].uAIState == Pursuing) + v8 *= 2; + if (pParty->bTurnBasedModeOn == true && pTurnEngine->turn_stage == TE_WAIT) + v8 *= flt_6BE3AC_debug_recmod1_x_1_6; + if (v8 > 1000) + v8 = 1000; + + pActors[v75].vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(pActors[v75].uYawAngle), v8); + pActors[v75].vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(pActors[v75].uYawAngle), v8); + if (uIsFlying) + { + pActors[v75].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pActors[v75].uPitchAngle), v8); + } + //v7 = v68; + } + else + { + pActors[v75].vVelocity.x = fixpoint_mul(55000, pActors[v75].vVelocity.x); + pActors[v75].vVelocity.y = fixpoint_mul(55000, pActors[v75].vVelocity.y); + if (uIsFlying) + pActors[v75].vVelocity.z = fixpoint_mul(55000, pActors[v75].vVelocity.z); + } + if (pActors[v75].vPosition.z < v5) + { + pActors[v75].vPosition.z = v5; + pActors[v75].vVelocity.z = uIsFlying != 0 ? 0x14 : 0; + } + //v17 = 0; + if (!uIsAboveFloor || uIsFlying) + { + if (v70 && !uIsAboveFloor && v67) + { + pActors[v75].vPosition.z = v5; + ODM_GetTerrainNormalAt(pActors[v75].vPosition.x, pActors[v75].vPosition.y, &v62); + v20 = GetGravityStrength(); + //v21 = v62.y; + //v22 = v62.z; + //v23 = v62.y * v0->vVelocity.y; + pActors[v75].vVelocity.z += -8 * LOWORD(pEventTimer->uTimeElapsed) * v20; + int v73 = abs(v62.x * pActors[v75].vVelocity.x + v62.z * pActors[v75].vVelocity.z + v62.y * pActors[v75].vVelocity.y) >> 16; + //v72b = v21; + pActors[v75].vVelocity.x += fixpoint_mul(v73, v62.x); + pActors[v75].vVelocity.y += fixpoint_mul(v73, v62.y); + pActors[v75].vVelocity.z += fixpoint_mul(v73, v62.z); + //v17 = 0; + } + } + else + { + pActors[v75].vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); + } + if (pParty->armageddon_timer != 0 && pActors[v75].CanAct()) + { + pActors[v75].vVelocity.x += rand() % 100 - 50; + pActors[v75].vVelocity.y += rand() % 100 - 50; + pActors[v75].vVelocity.z += rand() % 100 - 20; + v25 = rand(); + pActors[v75].uAIState = Stunned; + pActors[v75].uYawAngle += v25 % 32 - 16; + pActors[v75].UpdateAnimation(); + } + if (pActors[v75].vVelocity.x * pActors[v75].vVelocity.x + pActors[v75].vVelocity.y * pActors[v75].vVelocity.y < 400 && v70 == 0) + { + pActors[v75].vVelocity.y = 0; + pActors[v75].vVelocity.x = 0; + } + stru_721530.field_0 = 1; + if (!uIsFlying) + v26 = 40; + else + v26 = pActors[v75].uActorRadius; + + stru_721530.field_84 = -1; + stru_721530.field_8_radius = v26; + stru_721530.prolly_normal_d = v26; + stru_721530.height = pActors[v75].uActorHeight; + stru_721530.field_70 = 0; + + for (v69 = 0; v69 < 100; ++v69) + { + stru_721530.position.x = pActors[v75].vPosition.x; + stru_721530.normal.x = stru_721530.position.x; + stru_721530.position.y = pActors[v75].vPosition.y; + stru_721530.normal.y = stru_721530.position.y; + v28 = pActors[v75].vPosition.z; + stru_721530.normal.z = v28 + v26 + 1; + stru_721530.position.z = v28 - v26 + stru_721530.height - 1; + if (stru_721530.position.z < stru_721530.normal.z) + stru_721530.position.z = v28 + v26 + 1; + stru_721530.velocity.x = pActors[v75].vVelocity.x; + stru_721530.uSectorID = 0; + stru_721530.velocity.y = pActors[v75].vVelocity.y; + stru_721530.velocity.z = pActors[v75].vVelocity.z; + if (stru_721530._47050A(0)) + break; + _46E889_collide_against_bmodels(1); + v29 = WorldPosToGridCellZ(pActors[v75].vPosition.y); + v30 = WorldPosToGridCellX(pActors[v75].vPosition.x); + _46E26D_collide_against_sprites(v30, v29); + _46EF01_collision_chech_player(0); + _46ED8A_collide_against_sprite_objects(PID(OBJECT_Actor, v75)); + v31 = 0; + for (i = 0; v31 < ai_arrays_size; ++v31) + { + v33 = ai_near_actors_ids[v31]; + if (v33 != v75 && Actor::_46DF1A_collide_against_actor(v33, 40)) + ++i; + } + v71 = i > 1; + if (stru_721530.field_7C < stru_721530.field_6C) + v70 = fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); + //v34 = 0; + v35 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; + v36 = ODM_GetFloorLevel(stru_721530.normal2.x, stru_721530.normal2.y, + stru_721530.normal2.z - stru_721530.prolly_normal_d - 1, + pActors[v75].uActorHeight, (int *)&v63, &v64, 0); + if (uIsOnWater) + { + if (v35 < v36 + 60) + { + if (pActors[v75].uAIState == Dead || pActors[v75].uAIState == Dying || pActors[v75].uAIState == Removed + || pActors[v75].uAIState == Disabled) + { + if (v64) + v61 = v36 + 30; + else + v61 = v5 + 60; + SpriteObject::sub_42F960_create_object(pActors[v75].vPosition.x, pActors[v75].vPosition.y, v61); + pActors[v75].uAIState = Removed; + return; + } + } + } + if (stru_721530.field_7C >= stru_721530.field_6C) + { + pActors[v75].vPosition.x = LOWORD(stru_721530.normal2.x); + pActors[v75].vPosition.y = LOWORD(stru_721530.normal2.y); + pActors[v75].vPosition.z = LOWORD(stru_721530.normal2.z) - LOWORD(stru_721530.prolly_normal_d) - 1; + break; + } + //v72b = fixpoint_mul(stru_721530.field_7C, stru_721530.field_58.x); + pActors[v75].vPosition.x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); + //v72b = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; + pActors[v75].vPosition.y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); + //v72b = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; + pActors[v75].vPosition.z += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); + stru_721530.field_70 += stru_721530.field_7C; + v39 = PID_ID(stru_721530.uFaceID); + switch (PID_TYPE(stru_721530.uFaceID)) + { + case OBJECT_Actor: + if (pTurnEngine->turn_stage != TE_ATTACK && pTurnEngine->turn_stage != TE_MOVEMENT || pParty->bTurnBasedModeOn != TE_WAIT) + { + //if(pParty->bTurnBasedModeOn == 1) + //v34 = 0; + if (pActors[v75].pMonsterInfo.uHostilityType) + { + if (v71 == 0) + Actor::AI_Flee(v75, stru_721530.uFaceID, 0, (AIDirection *)0); + else + Actor::AI_StandOrBored(v75, 4, 0, (AIDirection *)0); + } + else if (v71) + Actor::AI_StandOrBored(v75, 4, 0, (AIDirection *)0); + else if (pActors[v39].pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly) + Actor::AI_Flee(v75, stru_721530.uFaceID, 0, (AIDirection *)0); + else + Actor::AI_FaceObject(v75, stru_721530.uFaceID, 0, (AIDirection *)0); + } + break; + case OBJECT_Player: + if (!pActors[v75].GetActorsRelation(0)) + { + Actor::AI_FaceObject(v75, stru_721530.uFaceID, 0, (AIDirection *)0); + break; + } + //v52 = HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) == 0; + //v53 = SHIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) < 0; + pActors[v75].vVelocity.y = 0; + pActors[v75].vVelocity.x = 0; + //if ( !v53 && (!(v53 | v52) || LODWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) > 0) ) + if ((signed __int64)pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime < 0) + pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); + viewparams->bRedrawGameUI = 1; + break; + case OBJECT_Decoration: + v47 = integer_sqrt(pActors[v75].vVelocity.x * pActors[v75].vVelocity.x + pActors[v75].vVelocity.y * pActors[v75].vVelocity.y); + v48 = stru_5C6E00->Atan2(pActors[v75].vPosition.x - pLevelDecorations[v39].vPosition.x, + pActors[v75].vPosition.y - pLevelDecorations[v39].vPosition.y); + //v49 = v48; + pActors[v75].vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(v48), v47); + pActors[v75].vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(v48), v47); + break; + case OBJECT_BModel: + face = &pOutdoor->pBModels[stru_721530.uFaceID >> 9].pFaces[v39 & 0x3F]; + if (!face->Ethereal()) + { + if (face->uPolygonType == 3) + { + pActors[v75].vVelocity.z = 0; + pActors[v75].vPosition.z = LOWORD(pOutdoor->pBModels[stru_721530.uFaceID >> 9].pVertices.pVertices[face->pVertexIDs[0]].z) + 1; + if (pActors[v75].vVelocity.x * pActors[v75].vVelocity.x + + pActors[v75].vVelocity.y * pActors[v75].vVelocity.y < 400) + { + pActors[v75].vVelocity.y = 0; + pActors[v75].vVelocity.x = 0; + } + } + else + { + v72b = abs(face->pFacePlane.vNormal.y * pActors[v75].vVelocity.y + face->pFacePlane.vNormal.z * pActors[v75].vVelocity.z + + face->pFacePlane.vNormal.x * pActors[v75].vVelocity.x) >> 16; + if ((stru_721530.speed >> 3) > v72b) + v72b = stru_721530.speed >> 3; + + pActors[v75].vVelocity.x += fixpoint_mul(v72b, face->pFacePlane.vNormal.x); + pActors[v75].vVelocity.y += fixpoint_mul(v72b, face->pFacePlane.vNormal.y); + pActors[v75].vVelocity.z += fixpoint_mul(v72b, face->pFacePlane.vNormal.z); + if (face->uPolygonType != 4) + { + v46 = stru_721530.prolly_normal_d + - ((face->pFacePlane.dist + + face->pFacePlane.vNormal.x * pActors[v75].vPosition.x + + face->pFacePlane.vNormal.y * pActors[v75].vPosition.y + + face->pFacePlane.vNormal.z * pActors[v75].vPosition.z) >> 16); + if (v46 > 0) + { + pActors[v75].vPosition.x += fixpoint_mul(v46, face->pFacePlane.vNormal.x); + pActors[v75].vPosition.y += fixpoint_mul(v46, face->pFacePlane.vNormal.y); + pActors[v75].vPosition.z += fixpoint_mul(v46, face->pFacePlane.vNormal.z); + } + pActors[v75].uYawAngle = stru_5C6E00->Atan2(pActors[v75].vVelocity.x, pActors[v75].vVelocity.y); + } + } + } + break; + } + + pActors[v75].vVelocity.x = fixpoint_mul(58500, pActors[v75].vVelocity.x); + pActors[v75].vVelocity.y = fixpoint_mul(58500, pActors[v75].vVelocity.y); + pActors[v75].vVelocity.z = fixpoint_mul(58500, pActors[v75].vVelocity.z); + + v26 = stru_721530.prolly_normal_d; + } + + v58 = ((unsigned int)~pOutdoor->ActuallyGetSomeOtherTileInfo(WorldPosToGridCellX(pActors[v75].vPosition.x), WorldPosToGridCellZ(pActors[v75].vPosition.y) - 1) >> 1) & 1; + v59 = ((unsigned int)~pOutdoor->ActuallyGetSomeOtherTileInfo(WorldPosToGridCellX(pActors[v75].vPosition.x), WorldPosToGridCellZ(pActors[v75].vPosition.y) - 1) >> 1) & 1; + if (WorldPosToGridCellX(pActors[v75].vPosition.x) == WorldPosToGridCellX(pActors[v75].vPosition.x) + && WorldPosToGridCellZ(pActors[v75].vPosition.y) == WorldPosToGridCellZ(pActors[v75].vPosition.y) + && v58 || v67 != 0) + { + if (MonsterStats::BelongsToSupertype(pActors[v75].pMonsterInfo.uID, MONSTER_SUPERTYPE_WATER_ELEMENTAL)) + { + v58 = v58 == 0; + v59 = v59 == 0; + } + if (!uIsFlying && v58 && !v59) + { + pActors[v75].vPosition.x = pActors[v75].vPosition.x; + pActors[v75].vPosition.y = pActors[v75].vPosition.y; + if (pActors[v75].CanAct()) + { + pActors[v75].uYawAngle -= 32; + pActors[v75].uCurrentActionTime = 0; + pActors[v75].uCurrentActionLength = 128; + pActors[v75].uAIState = Fleeing; + } + } + } + } +} + +//----- (0047A384) -------------------------------------------------------- +void ODM_LoadAndInitialize(const char *pLevelFilename, ODMRenderParams *thisa) +{ + int v2; // ebx@3 + unsigned int v3; // eax@3 + MapInfo *v4; // edi@4 + //int v5; // eax@8 + //SpawnPointMM7 *v6; // edx@14 + size_t v7; // eax@19 + //char *v8; // eax@19 + //char *v9; // eax@21 + char Source[120]; // [sp+Ch] [bp-84h]@19 + const char *pFilename; // [sp+84h] [bp-Ch]@1 + //unsigned int v12; // [sp+88h] [bp-8h]@12 + //int v13; // [sp+8Ch] [bp-4h]@11 + int v; + + pFilename = pLevelFilename; + //thisa->AllocSoftwareDrawBuffers(); + pODMRenderParams->Initialize(); + pWeather->bRenderSnow = false; + pRenderer->ClearZBuffer(0, 479); + //thisa = (ODMRenderParams *)1; + GetAlertStatus(); + if (_A750D8_player_speech_timer) + _A750D8_player_speech_timer = 0; + v2 = pMapStats->GetMapInfo(pCurrentMapName); + v3 = 0; + if (v2) + { + v4 = &pMapStats->pInfos[v2]; + v3 = v4->uRespawnIntervalDays; + } + else + v4 = (MapInfo *)1; + day_attrib &= ~DAY_ATTRIB_FOG; + dword_6BE13C_uCurrentlyLoadedLocationID = v2; + pOutdoor->Initialize( + pFilename, + (unsigned int)(signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 0x3C / 0x3C / 0x18 + 1, + v3, + &v); + if (!(dword_6BE364_game_settings_1 & GAME_SETTINGS_2000)) + { + Actor::InitializeActors(); + SpriteObject::InitializeSpriteObjects(); + } + dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_2000; + //v5 = 0; + if (!v2) + v = 0; + if (v == 1) + { + //v13 = 0; + for (uint i = 0; i < pOutdoor->uNumSpawnPoints; ++i) + { + //v12 = 0; + //while ( 1 ) + //{ + SpawnPointMM7* spawn = pOutdoor->pSpawnPoints + i; + //v6 = &pOutdoor->pSpawnPoints[v12 / 0x18]; + if (spawn->uKind == 3) + SpawnEncounter(v4, spawn, 0, 0, 0); + else + v4->SpawnRandomTreasure(spawn); + //++v13; + //v12 += 24; + //if ( v13 >= (signed int)pOutdoor->uNumSpawnPoints ) + // break; + //v5 = 0; + //} + } + RespawnGlobalDecorations(); + } + pOutdoor->PrepareDecorations(); + pOutdoor->ArrangeSpriteObjects(); + pOutdoor->InitalizeActors(v2); + pOutdoor->MessWithLUN(); + v7 = strlen("levels\\"); + strcpy(Source, &pFilename[v7]); + strcpy(pOutdoor->pLevelFilename, Source); + pWeather->Initialize(); + pGame->pIndoorCameraD3D->sRotationY = pParty->sRotationY; + pGame->pIndoorCameraD3D->sRotationX = pParty->sRotationX; + //pODMRenderParams->RotationToInts(); + pOutdoor->UpdateSunlightVectors(); + + float fov_rad; + float fov_rad_inv; + //----- (0042394D) -------------------------------------------------------- + //void IndoorCamera::Initialize(int degFov, unsigned int uViewportWidth, unsigned int uViewportHeight) + { + //pIndoorCamera->Initialize(65, viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X + 1, + // viewparams->uScreen_BttmR_Y - viewparams->uScreen_topL_Y + 1); + + int uViewportWidth = viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X + 1; + + extern float _calc_fov(int viewport_width, int angle_degree); + fov_rad = _calc_fov(uViewportWidth, 65); + fov_rad_inv = 65536.0 / fov_rad; + } + pODMRenderParams->int_fov_rad = (signed __int64)fov_rad; + pODMRenderParams->int_fov_rad_inv = (signed __int64)fov_rad_inv; + + for (int i = 0; i < 20000; ++i) + { + array_77EC08[i].ptr_38 = &stru_8019C8; + + array_77EC08[i].ptr_48 = nullptr; + } + + MM7Initialization(); +} + +//----- (0047C370) -------------------------------------------------------- +unsigned int GetLevelFogColor() +{ + signed __int64 v1; // qax@5 + int v2; // eax@6 + + if (bUnderwater) + return 0xFF258F5C; + + if (day_attrib & DAY_ATTRIB_FOG) + { + if (pWeather->bNight) // night-time fog + { + if (for_refactoring) + { + MessageBoxA(nullptr, "Nomad: decompilation can be inaccurate, please send savegame to Nomad", "", 0); + __debugbreak(); + } + v2 = -(pWeather->bNight != 1); + return (v2 & 0xE0E0E1) - 0xE0E0E1; + } + else + { + v1 = (signed __int64)((1.0 - pOutdoor->fFogDensity) * 200.0 + pOutdoor->fFogDensity * 31.0); + return v1 | (((unsigned int)v1 | (((unsigned int)v1 | 0xFFFFFF00) << 8)) << 8); + } + } + + return 0; +} + +//----- (0047C3D7) -------------------------------------------------------- +int __fastcall sub_47C3D7_get_fog_specular(int a1, int a2, float a3) +{ + int v3; // ecx@1 + signed int v7; // ecx@11 + + v3 = pWeather->bNight; + if (bUnderwater == 1) + v3 = 0; + if (pParty->armageddon_timer || !(day_attrib & DAY_ATTRIB_FOG) && !bUnderwater) + return 0xFF000000; + if (v3) + { + if (a3 < (double)day_fogrange_1) + { + v7 = 0; + if (a3 == 0.0) + v7 = 216; + if (a2) + v7 = 248; + return (-1 - v7) << 24; + } + else + { + if (a3 > (double)day_fogrange_2) + { + v7 = 216; + if (a3 == 0.0) + v7 = 216; + if (a2) + v7 = 248; + return (-1 - v7) << 24; + } + v7 = (signed __int64)((a3 - (double)day_fogrange_1) / ((double)day_fogrange_2 - (double)day_fogrange_1) * 216.0); + } + } + else + { + if (a3 < (double)day_fogrange_1) + { + v7 = 0; + if (a3 == 0.0) + v7 = 216; + if (a2) + v7 = 248; + return (-1 - v7) << 24; + } + else + { + if (a3 > (double)day_fogrange_2) + { + v7 = 216; + if (a3 == 0.0) + v7 = 216; + if (a2) + v7 = 248; + return (-1 - v7) << 24; + } + else + v7 = floorf(((a3 - (double)day_fogrange_1) * 216.0 / ((double)day_fogrange_2 - (double)day_fogrange_1)) + 0.5f); + } + } + if (v7 > 216) + v7 = 216; + else + { + if (a3 == 0.0) + v7 = 216; + } + if (a2) + v7 = 248; + return (-1 - v7) << 24; +} + + +//----- (0047F44B) -------------------------------------------------------- +unsigned int WorldPosToGridCellX(int sWorldPosX) +{ + return (sWorldPosX >> 9) + 64; // sar is in original exe, resulting -880 / 512 = -1 + // and -880 sar 9 = -2 +} + +//----- (0047F458) -------------------------------------------------------- +unsigned int WorldPosToGridCellZ(int sWorldPosZ) +{ + return 64 - (sWorldPosZ >> 9); // sar is in original exe, resulting -880 / 512 = -1 + // and -880 sar 9 = -2 +} + +//----- (0047F469) -------------------------------------------------------- +int GridCellToWorldPosX(int a1) +{ + return (a1 - 64) << 9; +} + +//----- (0047F476) -------------------------------------------------------- +int GridCellToWorldPosZ(int a1) +{ + return (64 - a1) << 9; +} + + + +//----- (00481ED9) -------------------------------------------------------- +void sub_481ED9_MessWithODMRenderParams() +{ + stru_8019C8._48616B_frustum_odm(65536, 0, 0, 0, 65536, 0); + pODMRenderParams->uNumPolygons = 0; + //pODMRenderParams->uNumEdges = 0; + //pODMRenderParams->uNumSpans = 0; + //pODMRenderParams->uNumSurfs = 0; + pODMRenderParams->uNumBillboards = 0; + pODMRenderParams->field_44 = 0; +} + +//----- (004823F4) -------------------------------------------------------- +bool IsTerrainSlopeTooHigh(int pos_x, int pos_z) +{ + //unsigned int v2; // ebx@1 + //unsigned int v3; // edi@1 + //int v4; // eax@1 + //int v6; // esi@5 + //int v7; // ecx@6 + //int v8; // edx@6 + //int v9; // eax@6 + //int y_min; // esi@10 + //int v11; // [sp+14h] [bp-8h]@1 + //int v12; // [sp+18h] [bp-4h]@1 + + //v12 = a1; + //v11 = a2; + unsigned int grid_x = WorldPosToGridCellX(pos_x); + unsigned int grid_z = WorldPosToGridCellZ(pos_z) - 1; + + int party_grid_x1 = GridCellToWorldPosX(grid_x); + //dword_76D56C_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(grid_x + 1); + //dword_76D570_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(grid_x + 1); + //dword_76D574_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(grid_x); + int party_grid_z1 = GridCellToWorldPosZ(grid_z); + //dword_76D55C_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(grid_z); + //dword_76D560_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(grid_z + 1); + //dword_76D564_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(grid_z + 1); + int party_x1z1_y = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z); + int party_x2z1_y = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z); + int party_x2z2_y = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z + 1); + int party_x1z2_y = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z + 1); + //dword_76D554_terrain_cell_world_pos_around_party_y = v4; + if (party_x1z1_y == party_x2z1_y && + party_x2z1_y == party_x2z2_y && + party_x2z2_y == party_x1z2_y) + return false; + + int dx = abs(pos_x - party_grid_x1), + dz = abs(party_grid_z1 - pos_z); + + int y1, y2, y3; + if (dz >= dx) + { + y1 = party_x1z2_y; // lower-left triangle + y2 = party_x2z2_y; // y3 | \ + y3 = party_x1z1_y; // | \ + /* | \ + |______ \ + y1 y2 */ + } + else + { + y1 = party_x2z1_y; // upper-right + y2 = party_x1z1_y; // y2_______ y1 + y3 = party_x2z2_y; // \ | + /* \ | + \ | + y3 */ + } + + int y_min = min(y1, min(y2, y3));// не верно при подъёме на склон + int y_max = max(y1, max(y2, y3)); + return (y_max - y_min) > 512; +} + +//----- (0048257A) -------------------------------------------------------- +int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *pIsOnWater, int bFloatAboveWater) +{ + // int result; // eax@9 + int v8; // ebx@11 + int v9; // eax@11 + int v10; // ecx@11 + int v13; // [sp+10h] [bp-8h]@11 + signed int v14; // [sp+14h] [bp-4h]@3 + int v15; // [sp+24h] [bp+Ch]@11 + + unsigned int grid_x = WorldPosToGridCellX(a1); + unsigned int grid_z = WorldPosToGridCellZ(a2) - 1; + + int grid_x1 = GridCellToWorldPosX(grid_x), + grid_x2 = GridCellToWorldPosX(grid_x + 1); + int grid_z1 = GridCellToWorldPosZ(grid_z), + grid_z2 = GridCellToWorldPosZ(grid_z + 1); + + int y_x1z1 = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z), + y_x2z1 = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z), + y_x2z2 = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z + 1), + y_x1z2 = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z + 1); + //v4 = WorldPosToGridCellX(a1); + //v5 = WorldPosToGridCellZ(v12) - 1; + //dword_76D538_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4); + //dword_76D53C_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4 + 1); + //dword_76D540_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4 + 1); + //dword_76D544_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4); + //dword_76D528_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5); + //dword_76D52C_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5); + //dword_76D530_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5 + 1); + //dword_76D534_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5 + 1); + //dword_76D518_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4, v5); + //dword_76D51C_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4 + 1, v5); + //dword_76D520_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4 + 1, v5 + 1); + //dword_76D524_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4, v5 + 1); + *pIsOnWater = false; + if (pOutdoor->ActuallyGetSomeOtherTileInfo(grid_x, grid_z) & 2) + *pIsOnWater = true; + v14 = 0; + if (!bFloatAboveWater && *pIsOnWater) + v14 = -60; + if (y_x1z1 != y_x2z1 || + y_x2z1 != y_x2z2 || + y_x2z2 != y_x1z2) + { + if (abs(grid_z1 - a2) >= abs(a1 - grid_x1)) + { + v8 = y_x1z2; + v9 = y_x2z2; + v10 = y_x1z1; + v15 = a1 - grid_x1; + v13 = a2 - grid_z2; + } + else + { + v8 = y_x2z1; + v9 = y_x1z1; + v10 = y_x2z2; + v15 = grid_x2 - a1; + v13 = grid_z1 - a2; + } + return v14 + v8 + fixpoint_mul(v13, (v10 - v8) * 128) + fixpoint_mul(v15, (v9 - v8) * 128); + } + else + return y_x1z1; +}