diff Engine/Graphics/Outdoor.cpp @ 2496:5abd8fc8f1c6

for ITEM_ARTIFACT_LADYS_ESCORT
author Ritor1
date Thu, 18 Sep 2014 17:38:54 +0600
parents
children 68cdef6879a0
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Engine/Graphics/Outdoor.cpp	Thu Sep 18 17:38:54 2014 +0600
@@ -0,0 +1,5000 @@
+#define _CRTDBG_MAP_ALLOC
+#include <stdlib.h>
+#include <crtdbg.h>
+
+#define _CRT_SECURE_NO_WARNINGS
+#include "ErrorHandling.h"
+
+#include "stru6.h"
+#include "Weather.h"
+#include "Sprites.h"
+#include "LightmapBuilder.h"
+#include "Outdoor.h"
+#include "Party.h"
+#include "SpriteObject.h"
+#include "LOD.h"
+#include "PaletteManager.h"
+#include "GUIProgressBar.h"
+#include "AudioPlayer.h"
+#include "DecorationList.h"
+#include "OurMath.h"
+#include "ObjectList.h"
+#include "Game.h"
+#include "Actor.h"
+#include "Chest.h"
+#include "stru123.h"
+#include "Timer.h"
+#include "Viewport.h"
+#include "Events.h"
+#include "ParticleEngine.h"
+#include "TurnEngine.h"
+
+#include "MM7.h"
+#include "Lights.h"
+
+#include "GUIWindow.h"
+#include "Engine/Graphics/Level/Decoration.h"
+#include "ZlibWrapper.h"
+#include "MMT.h"
+
+MapStartPoint uLevel_StartingPointType; // weak
+
+OutdoorLocation *pOutdoor = new OutdoorLocation;
+ODMRenderParams *pODMRenderParams;
+
+
+stru149 stru_8019C8;
+std::array<struct Polygon, 2000 + 18000> array_77EC08;
+
+
+struct FogProbabilityTableEntry
+{
+  unsigned char small_fog_chance;
+  unsigned char average_fog_chance;
+  unsigned char dense_fog_chance;
+  unsigned char __unused;
+} fog_probability_table[15] =
+{
+  { 20,  10,   5,   0}, // MAP_EMERALD_ISLE
+  { 20,  10,   5,   0}, // MAP_HARMONDALE
+  { 20,  10,   5,   0}, // MAP_STEADWICK
+  { 20,  10,   5,   0}, // MAP_PIERPONT
+  { 20,  10,   5,   0}, // MAP_DEYJA
+  { 10,   5,   0,   0}, // MAP_BRAKADA_DESERT
+  {  0,   0,   0,   0}, // MAP_CELESTIA
+  {  0,   0,   0,   0}, // MAP_THE_PIT
+  { 20,  30,  50,   0}, // MAP_EVENMORN_ISLE
+  { 30,  20,  10,   0}, // MAP_MOUNT_NIGHON
+  { 10,   5,   0,   0}, // MAP_BARROW_DOWNS
+  { 20,  10,   5,   0}, // MAP_LAND_OF_GIANTS
+  { 20,  10,   5,   0}, // MAP_TATALIA
+  { 20,  10,   5,   0}, // MAP_AVLEE
+  {  0, 100,   0,   0}  // MAP_SHOALS
+};
+
+//for future sky textures?
+std::array<int, 9> dword_4EC268={{3,3,3,3,3,3,3,3,3}}; // weak
+std::array<int, 7> dword_4EC28C={{3,3,3,3,3,3,3}}; // weak
+int dword_4EC2A8=9; // weak
+int dword_4EC2AC=7; // weak
+
+
+
+//----- (0047A59E) --------------------------------------------------------
+void OutdoorLocation::ExecDraw(unsigned int bRedraw)
+{
+
+  pGame->pIndoorCameraD3D->debug_flags = 0;
+  if (viewparams->draw_d3d_outlines)
+    pGame->pIndoorCameraD3D->debug_flags |= ODM_RENDER_DRAW_D3D_OUTLINES;
+
+  if (bRedraw || true/*pRenderer->pRenderD3D*/)
+  {
+    //pODMRenderParams->RotationToInts();
+    sub_481ED9_MessWithODMRenderParams();
+  }
+
+  pODMRenderParams->uMapGridCellX = WorldPosToGridCellX(pParty->vPosition.x);
+  pODMRenderParams->uMapGridCellZ = WorldPosToGridCellZ(pParty->vPosition.y);
+  assert(pODMRenderParams->uMapGridCellX <= 127 && pODMRenderParams->uMapGridCellZ <= 127);
+
+  if (bRedraw)
+  {
+    sub_487DA9();
+  }
+  if ( pParty->uCurrentMinute != pOutdoor->uLastSunlightUpdateMinute )
+    pOutdoor->UpdateSunlightVectors();
+  pOutdoor->UpdateFog();
+  //pGame->pIndoorCameraD3D->sr_Reset_list_0037C();
+
+  //if (pRenderer->pRenderD3D) // d3d - redraw always
+  {
+    pRenderer->DrawOutdoorSkyD3D();
+    pRenderer->DrawBuildingsD3D();
+    pRenderer->RenderTerrainD3D();
+    //pRenderer->DrawBezierTerrain();
+  }
+  /*else
+  {
+    if (!bRedraw)
+      pRenderer->OnOutdoorRedrawSW();
+    else
+    {
+      pRenderer->DrawBuildingsSW();  
+      pRenderer->DrawBezierTerrain();
+      sr_sub_486F92_MessWithEdgesAndSpans();
+      pODMRenderParams->ApplyLightmapsSW();
+    }
+  }*/
+
+
+  pMobileLightsStack->uNumLightsActive = 0;
+  pStationaryLightsStack->uNumLightsActive = 0;
+  /*if ( !pRenderer->pRenderD3D )
+  {
+    pRenderer->ExecOutdoorDrawSW();
+    pGame->pIndoorCameraD3D->sr_438240_draw_lits();
+  }*/
+  pGame->PushStationaryLights(-1);
+  pGame->PrepareBloodsplats();
+  if (bRedraw)
+    pOutdoor->UpdateDiscoveredArea(WorldPosToGridCellX(pParty->vPosition.x), WorldPosToGridCellZ(pParty->vPosition.y), 1);
+  pGame->uFlags2 &= 0xFFFFFFFEu;
+  if (/*pRenderer->pRenderD3D*/true && pRenderer->bUsingSpecular)
+    pGame->pLightmapBuilder->uFlags |= 1;
+  else
+    pGame->pLightmapBuilder->uFlags &= 0xFFFFFFFEu;
+
+  uNumDecorationsDrawnThisFrame = 0;
+  uNumSpritesDrawnThisFrame = 0;
+  uNumBillboardsToDraw = 0;
+
+  PrepareActorsDrawList();
+  if (!pODMRenderParams->bDoNotRenderDecorations)
+    pRenderer->PrepareDecorationsRenderList_ODM();
+
+  pRenderer->DrawSpriteObjects_ODM();
+  pRenderer->TransformBillboardsAndSetPalettesODM();
+}
+
+
+//----- (00441CFF) --------------------------------------------------------
+void OutdoorLocation::Draw()
+{
+  bool redrawWorld = true;
+  if ( !(pParty->uFlags & 2) && !(pGame->uFlags2 & 1) )
+    redrawWorld = false;
+  pOutdoor->ExecDraw(redrawWorld);
+
+  pGame->DrawParticles();
+  //pWeather->Draw();//если раскомментировать скорость снега быстрее
+  trail_particle_generator.UpdateParticles();
+}
+
+//----- (00488E23) --------------------------------------------------------
+double OutdoorLocation::GetFogDensityByTime()
+{
+  if ( pParty->uCurrentHour < 5 )//ночь
+  {
+    pWeather->bNight = true;
+    return 60.0 * 0.016666668;
+  }
+  else if ( pParty->uCurrentHour >= 5 && pParty->uCurrentHour < 6 )//рассвет
+  {
+    pWeather->bNight = false;
+    return (60.0 - (double)(60 * pParty->uCurrentHour + pParty->uCurrentMinute - 300)) * 0.016666668;
+  }
+  else if ( pParty->uCurrentHour >= 6 && pParty->uCurrentHour < 20 )//день
+  {
+    pWeather->bNight = false;
+     return 0.0;
+  }
+  else if ( pParty->uCurrentHour >= 20 && pParty->uCurrentHour < 21 )//сумерки
+  {
+    pWeather->bNight = false;
+    return ((double)(pParty->uCurrentHour - 20) * 60.0 + (double)(signed int)pParty->uCurrentMinute) * 0.016666668;
+  }
+  else//ночь
+  {
+    pWeather->bNight = true;
+    return 60.0 * 0.016666668;
+  }
+}
+
+//----- (00488EB1) --------------------------------------------------------
+int OutdoorLocation::GetSomeOtherTileInfo(int sX, int sY)
+{
+  //OutdoorLocation *v3; // esi@1
+  unsigned int v4; // edi@1
+  unsigned int v5; // eax@1
+//  int result; // eax@5
+
+/*  v3 = this;
+  v4 = WorldPosToGridCellZ(sY);
+  v5 = WorldPosToGridCellX(sX);
+  if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 )
+    result = 0;
+  else
+    result = ActuallyGetSomeOtherTileInfo(v5, v4);
+  return result;*/
+ v4 = WorldPosToGridCellZ(sY);
+ v5 = WorldPosToGridCellX(sX);
+ if ( v5 < 0 || v5 > 127 || v4 < 0 || v4 > 127 )
+   return 0;
+ return ActuallyGetSomeOtherTileInfo(v5, v4);
+}
+// 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int);
+// 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int);
+
+//----- (00488EEF) --------------------------------------------------------
+unsigned int OutdoorLocation::GetTileTexture(signed int sX, signed int sY)
+{
+  //OutdoorLocation *v3; // esi@1
+  signed int v4; // edi@1
+  signed int v5; // eax@1
+//  unsigned int result; // eax@5
+
+  /*v3 = this;
+  v4 = WorldPosToGridCellZ(sZ);
+  v5 = WorldPosToGridCellX(sX);
+  if ( v5< 0 || (signed int)v5 > 127 || v4 < 0 || (signed int)v4 > 127 )//if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 )
+    result = -1;
+  else
+    result = DoGetTileTexture(v5, v4);
+  return result;*/
+  v4 = WorldPosToGridCellZ(sY);
+  v5 = WorldPosToGridCellX(sX);
+  if ( v5 < 0 || v5 > 127 || v4 < 0 || v4 > 127 )
+    return -1;
+  return DoGetTileTexture(v5, v4);
+}
+// 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int);
+// 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int);
+
+//----- (00488F2E) --------------------------------------------------------
+int OutdoorLocation::GetHeightOnTerrain(int sX, int sZ)
+   /* Функция предоставляет возможность перемещать камеру таким образом, чтобы она имитировала ходьбу по ландшафту. 
+   То есть нам надо менять высоту камеры (координату Y) в зависимости от того, в каком месте ландшафта мы находимся. 
+   Для этого мы сначала должны определить по координатам X и Z камеры квадрат ландшафта в котором мы находимся. 
+   Все это делает функция Terrain::getHeight; в своих параметрах она получает координаты X и Z камеры и возвращает высоту, 
+   на которой должна быть расположена камера, чтобы она оказалась над ландшафтом.*/
+{
+  int result; // eax@5
+
+  if ( sX < 0 || sX > 127 || sZ < 0 || sZ > 127 )
+    result = 0;
+  else
+    result = DoGetHeightOnTerrain(sX, sZ);
+  return result;
+}
+
+//----- (00488F5C) --------------------------------------------------------
+bool OutdoorLocation::Initialize(const char *pFilename, int File, size_t uRespawnInterval, int *thisa)
+{
+  OutdoorLocation *v5; // esi@1
+  bool result; // eax@2
+
+  v5 = this;
+  if ( pFilename )
+  {
+    Release();
+    pBitmaps_LOD->ReleaseAll2();
+    pSprites_LOD->DeleteSomeOtherSprites();
+    pSpriteFrameTable->ResetSomeSpriteFlags();
+    pIcons_LOD->ReleaseAll2();
+
+    if ( !Load(pFilename, (ODMFace *)File, uRespawnInterval, thisa) )
+    {
+      MessageBoxA(0, "Error!", "Couldn't Load Map!", 0);
+      CreateDebugLocation();
+    }
+    ::day_attrib = v5->loc_time.day_attrib;
+    ::day_fogrange_1 = v5->loc_time.day_fogrange_1;
+    ::day_fogrange_2 = v5->loc_time.day_fogrange_2;
+    if ( Is_out15odm_underwater() )
+      SetUnderwaterFog();
+    _6BE134_odm_main_tile_group = v5->pTileTypes[0].tileset;
+    result = 1;
+  }
+  else
+  {
+    result = 0;
+  }
+  return result;
+}
+
+
+
+char foot_travel_destinations[15][4] =
+{
+// north           south               east              west                    from
+  {MAP_INVALID,    MAP_INVALID,        MAP_INVALID,      MAP_INVALID},        // MAP_EMERALD_ISLE
+  {MAP_PIERPONT,   MAP_BARROW_DOWNS,   MAP_PIERPONT,     MAP_STEADWICK},      // MAP_HARMONDALE
+  {MAP_DEYJA,      MAP_BRAKADA_DESERT, MAP_HARMONDALE,   MAP_TATALIA},        // MAP_STEADWICK
+  {MAP_AVLEE,      MAP_HARMONDALE,     MAP_INVALID,      MAP_DEYJA},          // MAP_PIERPONT
+  {MAP_PIERPONT,   MAP_STEADWICK,      MAP_PIERPONT,     MAP_STEADWICK},      // MAP_DEYJA
+  {MAP_STEADWICK,  MAP_INVALID,        MAP_BARROW_DOWNS, MAP_INVALID},        // MAP_BRAKADA_DESERT
+  {MAP_INVALID,    MAP_INVALID,        MAP_INVALID,      MAP_INVALID},        // MAP_CELESTIA
+  {MAP_INVALID,    MAP_INVALID,        MAP_INVALID,      MAP_INVALID},        // MAP_THE_PIT
+  {MAP_INVALID,    MAP_INVALID,        MAP_INVALID,      MAP_INVALID},        // MAP_EVENMORN_ISLE
+  {MAP_INVALID,    MAP_INVALID,        MAP_INVALID,      MAP_INVALID},        // MAP_MOUNT_NIGHON
+  {MAP_HARMONDALE, MAP_BRAKADA_DESERT, MAP_HARMONDALE,   MAP_BRAKADA_DESERT}, // MAP_BARROW_DOWNS
+  {MAP_INVALID,    MAP_INVALID,        MAP_INVALID,      MAP_INVALID},        // MAP_LAND_OF_GIANTS
+  {MAP_INVALID,    MAP_INVALID,        MAP_STEADWICK,    MAP_INVALID},        // MAP_TATALIA
+  {MAP_INVALID,    MAP_PIERPONT,       MAP_PIERPONT,     MAP_INVALID},        // MAP_AVLEE
+  {MAP_INVALID,    MAP_INVALID,        MAP_INVALID,      MAP_INVALID}         // MAP_SHOALS
+};
+unsigned char foot_travel_times[15][4] =
+{
+// north south east  west    from
+  {0,    0,    0,    0},  // MAP_EMERALD_ISLE
+  {5,    5,    7,    5},  // MAP_HARMONDALE
+  {5,    5,    5,    5},  // MAP_STEADWICK
+  {5,    5,    0,    5},  // MAP_PIERPONT
+  {7,    5,    5,    4},  // MAP_DEYJA
+  {5,    0,    5,    0},  // MAP_BRAKADA_DESERT
+  {0,    0,    0,    0},  // MAP_CELESTIA
+  {0,    0,    0,    0},  // MAP_THE_PIT
+  {0,    0,    0,    0},  // MAP_EVENMORN_ISLE
+  {0,    0,    0,    0},  // MAP_MOUNT_NIGHON
+  {5,    7,    7,    5},  // MAP_BARROW_DOWNS
+  {0,    0,    0,    0},  // MAP_LAND_OF_GIANTS
+  {0,    0,    5,    0},  // MAP_TATALIA
+  {0,    7,    5,    0},  // MAP_AVLEE
+  {0,    0,    0,    0},  // MAP_SHOALS
+};
+
+
+MapStartPoint foot_travel_arrival_points[15][4] =
+{
+// north                south                east                 west                     from
+  {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_EMERALD_ISLE
+  {MapStartPoint_South, MapStartPoint_North, MapStartPoint_South, MapStartPoint_East},  // MAP_HARMONDALE
+  {MapStartPoint_South, MapStartPoint_North, MapStartPoint_West,  MapStartPoint_East},  // MAP_STEADWICK
+  {MapStartPoint_East,  MapStartPoint_North, MapStartPoint_Party, MapStartPoint_East},  // MAP_PIERPONT
+  {MapStartPoint_West,  MapStartPoint_North, MapStartPoint_West,  MapStartPoint_North}, // MAP_DEYJA
+  {MapStartPoint_South, MapStartPoint_Party, MapStartPoint_West,  MapStartPoint_Party}, // MAP_BRAKADA_DESERT
+  {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_CELESTIA
+  {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_THE_PIT
+  {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_EVENMORN_ISLE
+  {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_MOUNT_NIGHON
+  {MapStartPoint_South, MapStartPoint_East,  MapStartPoint_South, MapStartPoint_East},  // MAP_BARROW_DOWNS
+  {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_LAND_OF_GIANTS
+  {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_West,  MapStartPoint_Party}, // MAP_TATALIA
+  {MapStartPoint_Party, MapStartPoint_North, MapStartPoint_North, MapStartPoint_Party}, // MAP_AVLEE
+  {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_SHOALS
+};
+
+
+//----- (0048902E) --------------------------------------------------------
+bool OutdoorLocation::GetTravelDestination(signed int sPartyX, signed int sPartyZ, char *pOut, signed int a5)
+{
+  char *mapNumberAsStr; // eax@3
+  int mapNumberAsInt; // eax@3
+  signed int direction; // esi@7
+  signed int destinationMap; // eax@23
+  char Str[140]; // [sp+8h] [bp-78h]@3
+
+  strcpy(Str, this->pLevelFilename);//настоящая локация
+  _strlwr(Str);
+  mapNumberAsStr = strtok(Str, "out");
+  mapNumberAsStr[2] = 0;
+  mapNumberAsInt = atoi(mapNumberAsStr);
+  if ( a5 < 10 || strlen(this->pLevelFilename) != 9 || mapNumberAsInt < 1 || mapNumberAsInt > 15 ) //длина  .odm и количество локаций
+    return 0;
+  if ( sPartyX < -22528 )//граница карты
+    direction = 4;
+  else if ( sPartyX > 22528 )
+    direction = 3;
+  else if ( sPartyZ < -22528 )
+    direction = 2;
+  else if ( sPartyZ > 22528 )
+    direction = 1;
+  else
+    return false;
+
+  if ( mapNumberAsInt == MAP_AVLEE && direction == 4) // to Shoals
+  {
+      if ( pPlayers[1]->HasUnderwaterSuitEquipped() &&
+           pPlayers[2]->HasUnderwaterSuitEquipped() &&
+           pPlayers[3]->HasUnderwaterSuitEquipped() &&
+           pPlayers[4]->HasUnderwaterSuitEquipped())
+      {
+        uDefaultTravelTime_ByFoot = 1;
+        strcpy(pOut, "out15.odm");
+        uLevel_StartingPointType = MapStartPoint_East;
+        LOWORD(pParty->uFlags) &= 0xFD7Bu;
+        return true;
+      }
+  }
+  else if ( mapNumberAsInt == MAP_SHOALS && direction == 3 ) //from Shoals
+  {
+    uDefaultTravelTime_ByFoot = 1;
+    strcpy(pOut, "out14.odm");//Авли
+    uLevel_StartingPointType = MapStartPoint_West;
+    LOWORD(pParty->uFlags) &= 0xFD7Bu;
+    return true;
+  }
+  destinationMap = foot_travel_destinations[mapNumberAsInt - 1][direction - 1];
+  if (destinationMap == MAP_INVALID)
+    return false;
+
+  assert(destinationMap <= MAP_SHOALS);
+
+  uDefaultTravelTime_ByFoot = foot_travel_times[mapNumberAsInt - 1][direction - 1];
+  uLevel_StartingPointType = foot_travel_arrival_points[mapNumberAsInt - 1][direction - 1];
+  sprintf(pOut, "out%02d.odm", destinationMap); //локация направления
+  return true;
+}
+// 6BD07C: using guessed type int uDefaultTravelTime_ByFoot;
+// 6BE35C: using guessed type int uLevel_StartingPointType;
+
+//----- (0048917E) --------------------------------------------------------
+void OutdoorLocation::MessWithLUN()
+{
+  this->pSpriteIDs_LUN[0] = -1;
+  this->pSpriteIDs_LUN[1] = 0;
+  this->pSpriteIDs_LUN[2] = pSpriteFrameTable->FastFindSprite("LUN1-4");
+  this->pSpriteIDs_LUN[3] = 0;
+  this->pSpriteIDs_LUN[4] = pSpriteFrameTable->FastFindSprite("LUN1-2");
+  this->pSpriteIDs_LUN[5] = 0;
+  this->pSpriteIDs_LUN[6] = pSpriteFrameTable->FastFindSprite("LUN3-4");
+  this->pSpriteIDs_LUN[7] = 0;
+  this->uSpriteID_LUNFULL = pSpriteFrameTable->FastFindSprite("LUNFULL");
+  this->uSpriteID_LUN1_2_cp = pSpriteFrameTable->FastFindSprite("LUN1-2");
+  this->uSpriteID_LUN1_4_cp = pSpriteFrameTable->FastFindSprite("LUN1-4");
+  this->uSpriteID_LUN3_4_cp = pSpriteFrameTable->FastFindSprite("LUN3-4");
+  this->field_D60 = -1;
+  this->field_CF0 = 4;
+  this->field_CF8 = 4;
+  this->field_D00 = 4;
+  this->field_CE8 = 0;
+  this->field_D3C = (int)this->pSpriteIDs_LUN;
+  this->field_D40 = 0;
+  this->field_D44 = 0;
+  this->field_D48 = 0;
+  this->field_D4C = 131072;
+  this->field_D5C = 0;
+  this->field_D64 = 0;
+  this->field_D28 = -1;
+  this->field_D08 = 0;
+  this->field_D0C = 0;
+  this->field_D10 = 0;
+  this->field_D24 = 0;
+  this->field_D2C = 0;
+  this->uSpriteID_LUN_SUN = pSpriteFrameTable->FastFindSprite("LUN-SUN");
+  this->field_D14 = -131072;
+  for ( uint i = 0; i < 8; i++ )
+    pSpriteFrameTable->InitializeSprite(this->pSpriteIDs_LUN[i]);//v2 += 2;
+  pSpriteFrameTable->InitializeSprite(this->uSpriteID_LUN_SUN);
+}
+
+//----- (004892E6) --------------------------------------------------------
+void OutdoorLocation::UpdateSunlightVectors()
+{
+  unsigned int v3; // edi@3
+  double v8; // st7@4
+
+  if ( pParty->uCurrentHour >= 5 && pParty->uCurrentHour < 21 )
+  {
+    v3 = pParty->uCurrentMinute + 60 * (pParty->uCurrentHour - 5);
+    this->inv_sunlight_y = 0;
+    this->inv_sunlight_x = stru_5C6E00->Cos((v3 * stru_5C6E00->uIntegerPi) / 960);
+    this->inv_sunlight_z = stru_5C6E00->Sin((v3 * stru_5C6E00->uIntegerPi) / 960);
+    this->vSunlight.x = -this->inv_sunlight_x;
+    this->vSunlight.y = -this->inv_sunlight_y;
+    this->vSunlight.z = -this->inv_sunlight_z;
+    if ( v3 >= 480 )
+      v8 = 960 - v3;
+    else
+      v8 = v3;
+    this->max_terrain_dimming_level = (int)(20.0 - v8 / 480.0 * 20.0);
+    this->uLastSunlightUpdateMinute = pParty->uCurrentMinute;
+  }
+}
+
+//----- (004893C1) --------------------------------------------------------
+void OutdoorLocation::UpdateFog()
+{
+  fFogDensity = GetFogDensityByTime();
+}
+
+//----- (004893CF) --------------------------------------------------------
+int OutdoorLocation::GetNumFoodRequiredToRestInCurrentPos(int x, signed int y, int z)
+{
+  int v7; // eax@4
+  int is_on_water; // [sp+8h] [bp-8h]@2
+  int bmodel_standing_on_pid; // [sp+Ch] [bp-4h]@2
+
+  is_on_water = 0;
+  bmodel_standing_on_pid = 0;
+  ODM_GetFloorLevel(x, y, z, pParty->uDefaultPartyHeight, &is_on_water, &bmodel_standing_on_pid, 0);
+  if ( pParty->uFlags & 8 || bmodel_standing_on_pid || is_on_water )//на bmodel,и или на воде
+    return 2;
+  v7 = _47ED83(WorldPosToGridCellX(pParty->vPosition.x), WorldPosToGridCellZ(pParty->vPosition.y) - 1);
+  switch ( pTileTable->pTiles[GetTileIdByTileMapId(v7)].tileset )
+  {
+    case Tileset_Grass://на траве
+      return 1;
+    case Tileset_Snow://на снегу
+      return 3;
+    case Tilset_Desert://на песке
+      return 5;
+    case Tileset_3:
+    case Tileset_Dirt:// на грязи
+      return 4;
+    case Tileset_Water:// on water(на воде)
+      return 3;//еденицы еды
+    default:
+      return 2;
+  }
+}
+
+//----- (00489487) --------------------------------------------------------
+void OutdoorLocation::SetFog()
+{
+  strcpy(pOutdoor->pLevelFilename, pCurrentMapName);
+
+  MAP_TYPE map_id = pMapStats->GetMapInfo(pCurrentMapName);
+  if (map_id == MAP_INVALID || map_id == MAP_CELESTIA || map_id == MAP_THE_PIT || map_id > MAP_SHOALS)
+    return;
+
+  uint chance = rand() % 100;
+
+  if (chance < fog_probability_table[map_id - 1].small_fog_chance)
+  {
+    ::day_fogrange_1 = 4096;
+    ::day_fogrange_2 = 8192;
+    ::day_attrib |= DAY_ATTRIB_FOG;
+  }
+  else if (chance < fog_probability_table[map_id - 1].small_fog_chance +
+                    fog_probability_table[map_id - 1].average_fog_chance)
+  {
+    ::day_fogrange_2 = 4096;
+    ::day_fogrange_1 = 0;
+    ::day_attrib |= DAY_ATTRIB_FOG;
+  }
+  else if (fog_probability_table[map_id - 1].dense_fog_chance &&
+           chance < fog_probability_table[map_id - 1].small_fog_chance + 
+                    fog_probability_table[map_id - 1].average_fog_chance +
+                    fog_probability_table[map_id - 1].dense_fog_chance)
+  {
+    ::day_fogrange_2 = 2048;
+    ::day_fogrange_1 = 0;
+    ::day_attrib |= DAY_ATTRIB_FOG;
+  }
+  else
+    ::day_attrib &= ~DAY_ATTRIB_FOG;
+
+  if ( Is_out15odm_underwater() )
+    SetUnderwaterFog();
+  pOutdoor->loc_time.day_fogrange_1 = ::day_fogrange_1;
+  pOutdoor->loc_time.day_fogrange_2 = ::day_fogrange_2;
+  pOutdoor->loc_time.day_attrib = ::day_attrib;
+}
+
+//----- (00482170) --------------------------------------------------------
+bool ODMFace::IsBackfaceNotCulled(RenderVertexSoft *a2, struct Polygon *polygon)
+{
+  unsigned int numOfVertices; // edx@1
+  RenderVertexSoft *currVertex; // ecx@2
+  double v7; // st7@5
+  double v8; // st6@5
+  double v9; // st5@5
+  float v18; // [sp+8h] [bp-38h]@5
+  float v19; // [sp+10h] [bp-30h]@5
+  float v20; // [sp+14h] [bp-2Ch]@5
+  float v21; // [sp+18h] [bp-28h]@5
+  float v22; // [sp+1Ch] [bp-24h]@5
+  float v23; // [sp+24h] [bp-1Ch]@5
+  float v24; // [sp+28h] [bp-18h]@5
+  float v25; // [sp+30h] [bp-10h]@5
+  float v26; // [sp+34h] [bp-Ch]@5
+  float v27; // [sp+38h] [bp-8h]@5
+  float v28; // [sp+3Ch] [bp-4h]@5
+  float a3a; // [sp+48h] [bp+8h]@5
+  float a3b; // [sp+48h] [bp+8h]@17
+  float a3c; // [sp+48h] [bp+8h]@17
+  float a3d; // [sp+48h] [bp+8h]@17
+  float a3e; // [sp+48h] [bp+8h]@17
+
+  numOfVertices = polygon->uNumVertices;
+  if ( numOfVertices < 3 )
+    return false;
+  currVertex = &a2[numOfVertices - 1];
+  if ( a2->vWorldPosition.z == a2[1].vWorldPosition.z && a2[1].vWorldPosition.z == currVertex->vWorldPosition.z )
+    polygon->flags |= 0x10u;
+
+  v28 = a2[1].vWorldPosition.x - a2->vWorldPosition.x;
+  v27 = a2[1].vWorldPosition.y - a2->vWorldPosition.y;
+  a3a = a2[1].vWorldPosition.z - a2->vWorldPosition.z;
+
+
+  for (int i = 0; i < numOfVertices; i++)
+  {
+    v7 = currVertex->vWorldPosition.x - a2->vWorldPosition.x;
+    v8 = currVertex->vWorldPosition.y - a2->vWorldPosition.y;
+    v9 = currVertex->vWorldPosition.z - a2->vWorldPosition.z;
+    v26 = v27 * v9 - v8 * a3a;
+    v24 = v7 * a3a - v9 * v28;
+    v25 = v8 * v28 - v7 * v27;
+    if ( v24 != 0.0 || v25 != 0.0 || v26 != 0.0 )
+      break;
+    currVertex--;
+  }
+
+  if ( ((double)pGame->pIndoorCameraD3D->vPartyPos.x - a2->vWorldPosition.x) * v26
+    + ((double)pGame->pIndoorCameraD3D->vPartyPos.z - a2->vWorldPosition.z) * v25
+    + ((double)pGame->pIndoorCameraD3D->vPartyPos.y - a2->vWorldPosition.y) * v24 > 0.0 )
+  {
+
+    v19 = a2[1].vWorldViewPosition.x - a2->vWorldViewPosition.x;
+    v18 = a2[1].vWorldViewPosition.y - a2->vWorldViewPosition.y;
+    v20 = a2[1].vWorldViewPosition.z - a2->vWorldViewPosition.z;
+    v21 = currVertex->vWorldViewPosition.x - a2->vWorldViewPosition.x;
+    v22 = currVertex->vWorldViewPosition.y - a2->vWorldViewPosition.y;
+    v23 = currVertex->vWorldViewPosition.z - a2->vWorldViewPosition.z;
+
+    a3b = v23 * v18 - v22 * v20;
+    polygon->v_18.x = bankersRounding(a3b);
+    a3c = v21 * v20 - v23 * v19;
+    polygon->v_18.y = bankersRounding(a3c);
+    a3d = v22 * v19 - v21 * v18;
+    polygon->v_18.z = bankersRounding(a3d);
+    polygon->_normalize_v_18();
+    a3e = -((double)polygon->v_18.x * a2->vWorldViewPosition.x)
+      - (double)polygon->v_18.y * a2->vWorldViewPosition.y
+      - (double)polygon->v_18.z * a2->vWorldViewPosition.z;
+    polygon->field_24 = bankersRounding(a3e);
+    return true;
+  }
+  else
+    return false;
+}
+
+//----- (0047C7A9) --------------------------------------------------------
+void OutdoorLocationTerrain::_47C7A9()
+{
+  this->field_10 = 0;
+  this->field_12 = 0;
+  this->field_16 = 0;
+  this->field_14 = 0;
+  this->field_1C = 0;
+  this->field_18 = 0;
+}
+
+//----- (0047C7C2) --------------------------------------------------------
+void OutdoorLocationTerrain::Release()//очистить локацию
+{
+  free(this->pHeightmap);
+  pHeightmap = nullptr;
+  free(pTilemap);
+  pTilemap = nullptr;
+  free(pAttributemap);
+  pAttributemap = nullptr;
+  free(pDmap);
+  pDmap = nullptr;
+
+  _47C7A9();
+}
+
+//----- (0047C80A) --------------------------------------------------------
+void OutdoorLocationTerrain::FillDMap( int X, int Y, int W, int Z )
+{
+  double v6; // st7@1
+  double v7; // st7@2
+  double v8; // st7@2
+  int result; // eax@3
+  int v10; // eax@4
+  int v11; // ecx@5
+  int v12; // ecx@6
+  int v13; // edi@7
+  int v14; // edx@9
+//  int v15; // eax@15
+  unsigned __int8 *pMapHeight; // ebx@15
+  int v17; // eax@15
+  int v18; // ecx@15
+  int v19; // esi@15
+  int v20; // edi@15
+  int v21; // edx@15
+  int v22; // ecx@15
+  int v23; // ebx@15
+  int v24; // ecx@15
+  int v25; // ST28_4@15
+  double v26; // st7@15
+  double v27; // st6@15
+  double v28; // st5@15
+  double v29; // st7@15
+  double v30; // st7@16
+  double v31; // st7@17
+  int v32; // eax@21
+  double v33; // st7@21
+  double v34; // st6@21
+  double v35; // st5@21
+  double v36; // st7@21
+  double v37; // st7@22
+  double v38; // st7@23
+  int v39; // [sp+14h] [bp-34h]@8
+  int v40; // [sp+18h] [bp-30h]@15
+  int v41; // [sp+1Ch] [bp-2Ch]@15
+  int v42; // [sp+20h] [bp-28h]@15
+  int v44; // [sp+28h] [bp-20h]@21
+  float v45; // [sp+2Ch] [bp-1Ch]@1
+  float v46; // [sp+30h] [bp-18h]@1
+  float v47; // [sp+34h] [bp-14h]@1
+  //int v48; // [sp+38h] [bp-10h]@7
+  int v49; // [sp+3Ch] [bp-Ch]@10
+  int v50; // [sp+40h] [bp-8h]@9
+  float v51; // [sp+44h] [bp-4h]@15
+  float v52; // [sp+44h] [bp-4h]@21
+  float v53; // [sp+50h] [bp+8h]@15
+  float v54; // [sp+50h] [bp+8h]@21
+//  int v55; // [sp+54h] [bp+Ch]@15
+  float v56; // [sp+54h] [bp+Ch]@15
+  float v57; // [sp+54h] [bp+Ch]@21
+
+  v46 = -64.0;
+  v47 = -64.0;
+  v45 = 64.0;
+  v6 = sqrt(12288.0);
+  if ( v6 != 0.0 )
+  {
+    v7 = 1.0 / v6;
+    v45 = 64.0 * v7;
+    v8 = v7 * -64.0;
+    v46 = v8;
+    v47 = v8;
+  }
+  result = Y;
+  if ( Y > Z )
+  {
+    v10 = Z ^ Y;
+    Z ^= Y ^ Z;
+    result = Z ^ v10;
+  }
+  v11 = X;
+  if ( X > W )
+  {
+    v12 = W ^ X;
+    W ^= X ^ W;
+    v11 = W ^ v12;
+  }
+  //v48 = result - 1;
+  if ( result - 1 <= Z )
+  {
+    v39 = v11 - 1;
+    for ( v13 = result - 1; v13 <= Z; v13++ )
+    {
+      v50 = v39;
+      if ( v39 <= W )
+      {
+        result = (v39 - 63) << 9;
+        v49 = (v39 - 63) << 9;
+        for ( v14 = v39; v14 <= W; v14++ )
+        {
+          if ( v13 >= 0 && result >= -32256 && v13 <= 127 && result <= 32768 )
+          {
+            //v15 = pOutLocTerrain->field_10;
+            //v55 = pOutLocTerrain->field_10;
+            pMapHeight = this->pHeightmap;
+            v17 = (int)(&pMapHeight[v13 * this->field_10] + v14);
+            v18 = -v13;
+            v19 = (64 - v13) << 9;
+            v20 = 32 * *(char *)v17;
+            v21 = 32 * *(char *)(v17 + 1);
+
+            v22 = (v18 + 63) << 9;
+            v41 = v22;
+            v23 = (int)(&pMapHeight[this->field_10 * (v13 + 1)] + v14);
+            v24 = v22 - v19;
+            v40 = 32 * *(char *)v23;
+            v42 = 32 * *(char *)(v23 + 1);
+
+            v25 = v49 - 512 - v49;
+            v26 = (double)-((v20 - v21) * v24);
+            v51 = v26;
+            v27 = (double)-(v25 * (v42 - v21));
+            v53 = v27;
+            v28 = (double)(v25 * v24);
+            v56 = v28;
+            v29 = sqrt(v28 * v28 + v27 * v27 + v26 * v26);
+            if ( v29 != 0.0 )
+            {
+              v30 = 1.0 / v29;
+              v51 = v51 * v30;
+              v53 = v53 * v30;
+              v56 = v30 * v56;
+            }
+            v31 = (v56 * v47 + v53 * v46 + v51 * v45) * 31.0;
+            if ( v31 < 0.0 )
+              v31 = 0.0;
+            if ( v31 > 31.0 )
+              v31 = 31.0;
+            v44 = 2 * (v14 + v13 * this->field_10);
+            //pOutLocTerrain = pOutLocTerrain2;
+            *((char *)this->pDmap + v44 + 1) = (signed __int64)v31;
+
+            v32 = v49 - (v49 - 512);
+            v33 = (double)-((v42 - v40) * (v19 - v41));
+            v52 = v33;
+            v34 = (double)-(v32 * (v20 - v40));
+            v54 = v34;
+            v35 = (double)(v32 * (v19 - v41));
+            v57 = v35;
+            v36 = sqrt(v35 * v35 + v34 * v34 + v33 * v33);
+            if ( v36 != 0.0 )
+            {
+              v37 = 1.0 / v36;
+              v52 = v52 * v37;
+              v54 = v54 * v37;
+              v57 = v37 * v57;
+            }
+            v38 = (v57 * v47 + v54 * v46 + v52 * v45) * 31.0;
+            if ( v38 < 0.0 )
+              v38 = 0.0;
+            if ( v38 > 31.0 )
+              v38 = 31.0;
+            //v13 = v48;
+            *((char *)this->pDmap + v44) = (signed __int64)v38;
+            //v14 = v50;
+            result = v49;
+          }
+          //++v14;
+          result += 512;
+          //v50 = v14;
+          v49 = result;
+        }
+      }
+      //++v13;
+      //v48 = v13;
+    }
+    //while ( v13 <= Z );
+  }
+}
+
+//----- (0047CB57) --------------------------------------------------------
+int OutdoorLocationTerrain::_47CB57(int a1, int a2, int a3)
+{
+  signed int result; // eax@2
+//  unsigned __int16 *v5; // edx@3
+//  double v6; // st7@3
+//  int v8; // eax@3
+//  int v9; // eax@4
+//  int v10; // eax@5
+//  double v11; // st6@7
+//  signed int v12; // edi@7
+//  int v13; // esi@9
+//  char *v14; // esi@10
+//  signed int v15; // ecx@10
+//  char v16[256]; // [sp+4h] [bp-124h]@9
+//  unsigned __int16 *v17; // [sp+104h] [bp-24h]@3
+//  float v22; // [sp+118h] [bp-10h]@3
+//  float v23; // [sp+11Ch] [bp-Ch]@3
+//  int i; // [sp+120h] [bp-8h]@3
+//  unsigned int v25; // [sp+124h] [bp-4h]@5
+//  signed int a2a; // [sp+134h] [bp+Ch]@3
+//  unsigned int a2b; // [sp+134h] [bp+Ch]@7
+//  float a3a; // [sp+138h] [bp+10h]@7
+//  int a3b; // [sp+138h] [bp+10h]@9
+
+  int num_r_bits = 5;
+  int num_g_bits = 6;
+  int num_b_bits = 5;
+
+  int r_mask = 0xF800;
+  int g_mask = 0x7E0;
+  int b_mask = 0x1F;
+
+  //if ( pRenderer->pRenderD3D )
+    result = 0;
+  /*else
+  {
+    __debugbreak();
+    v5 = PaletteManager::Get_Dark_or_Red_LUT(a2, 0, 1);
+    v6 = 0.0;
+    v22 = 0.0;
+    v8 = 0;
+    v17 = v5;
+    v23 = 0.0;
+    a2a = 0;
+    for ( i = 0; i < a3; ++i )
+    {
+      v9 = *(char *)(v8 + a1);
+      if ( v9 )
+      {
+        v10 = v5[v9];
+        v6 = v6 + (double)((signed int)(r_mask & v10) >> (num_b_bits + num_g_bits));
+        ++a2a;
+        v25 = b_mask & v10;
+        v22 = (double)((signed int)(g_mask & v10) >> num_b_bits) + v22;
+        v23 = (double)(signed int)(b_mask & v10) + v23;
+      }
+      v8 = i + 1;
+    }
+    v11 = 1.0 / (double)a2a;
+    a3a = v11;
+    v25 = (signed __int64)(a3a * v22);
+    i = (signed __int64)(a3a * v23);
+    v12 = 0;
+    a2b = num_b_bits + num_g_bits;
+    while ( 1 )
+    {
+      v13 = v17[v12];
+      a3b = abs((__int64)(signed __int64)(v11 * v6) - ((signed int)(r_mask & v17[v12]) >> a2b));
+      BYTE3(a3b) = abs((signed)v25 - ((signed int)(g_mask & v13) >> num_b_bits)) + a3b;
+      v16[v12++] = abs((signed)i - (signed)(b_mask & v13)) + BYTE3(a3b);
+      if ( v12 >= 256 )
+        break;
+    }
+    result = 0;
+    v14 = (char *)&pPaletteManager->field_D1600[42][23][116];
+    v15 = 0;
+    do
+    {
+      if ( (unsigned __int8)v16[v15] < (signed int)v14 )
+      {
+        v14 = (char *)(unsigned __int8)v16[v15];
+        result = v15;
+      }
+      ++v15;
+    }
+    while ( v15 < 256 );
+  }*/
+  return result;
+}
+
+//----- (0047CCE2) --------------------------------------------------------
+bool OutdoorLocationTerrain::ZeroLandscape()
+{
+  memset(this->pHeightmap, 0, 0x4000u);
+  memset(this->pTilemap, 90, 0x4000u);
+  memset(this->pAttributemap, 0, 0x4000u);
+  memset(this->pDmap, 0, 0x8000u);
+  this->field_12 = 128;
+  this->field_10 = 128;
+  this->field_16 = 7;
+  this->field_14 = 7;
+  this->field_1C = 127;
+  this->field_18 = 127;
+  return true;
+}
+
+//----- (0047CD44) --------------------------------------------------------
+bool OutdoorLocationTerrain::Initialize()
+{
+  pHeightmap = (unsigned __int8 *)malloc(0x4000u);//height map
+  pTilemap = (unsigned __int8 *)malloc(0x4000u);//tile map
+  pAttributemap = (unsigned __int8 *)malloc(0x4000u);//карта атрибутов
+  pDmap = (struct DMap *)malloc(0x8000u);
+  if (pHeightmap && pTilemap && pAttributemap && pDmap )
+    return true;
+  else
+    return false;
+}
+
+//----- (0047CDE2) --------------------------------------------------------
+void OutdoorLocation::CreateDebugLocation()
+{
+  //OutdoorLocation *v1; // esi@1
+  void *v2; // eax@1
+  void *v3; // ST14_4@1
+  void *v4; // eax@1
+  void *v5; // ST14_4@1
+  void *v6; // eax@1
+  //unsigned int v7; // eax@1
+  //char v8; // zf@1
+
+  //v1 = this;
+  strcpy(this->pLevelFilename, "blank");
+  strcpy(this->pLocationFileName, "i6.odm");
+  strcpy(this->pLocationFileDescription, "MM6 Outdoor v1.00");
+  this->uNumBModels = 0;
+  this->pTileTypes[0].tileset = Tileset_Grass;
+  this->pTileTypes[1].tileset = Tileset_Water;
+  this->pTileTypes[2].tileset = Tileset_6;
+  this->pTileTypes[3].tileset = Tileset_RoadGrassCobble;
+  this->LoadTileGroupIds();
+  this->LoadRoadTileset();
+  free(this->pBModels);
+  free(this->pSpawnPoints);
+  this->pBModels = 0;
+  this->pSpawnPoints = 0;
+  this->pTerrain.Initialize();
+  this->pTerrain.ZeroLandscape();
+  this->pTerrain.FillDMap(0, 0, 128, 128);
+  free(this->pCmap);
+  this->pCmap = 0;
+  v2 = malloc(0x8000u);
+  v3 = this->pOMAP;
+  this->pCmap = v2;
+  free(v3);
+  this->pOMAP = 0;
+  v4 = malloc(0x10000u);
+  this->pOMAP = (unsigned int *)v4;
+  memset(v4, 0, 0x10000u);
+  v5 = this->pFaceIDLIST;
+  this->numFaceIDListElems = 0;
+  free(v5);
+  this->pFaceIDLIST = 0;
+  v6 = malloc(2);
+  this->pFaceIDLIST = (unsigned __int16 *)v6;
+  *(short *)v6 = 0;
+  strcpy(this->pSkyTextureName, pDefaultSkyTexture.data());
+  this->sSky_TextureID = pBitmaps_LOD->LoadTexture(this->pSkyTextureName);
+  strcpy(this->pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture.data());
+  //v7 = pBitmaps_LOD->LoadTexture(this->pGroundTileset);
+  this->sMainTile_BitmapID = pBitmaps_LOD->LoadTexture(this->pGroundTileset);
+
+  if ( this->sSky_TextureID == -1 )
+    Error("Invalid Sky Tex Handle");
+
+  if ( this->sMainTile_BitmapID == -1 )
+    Error("Invalid Ground Tex Handle");
+}
+
+//----- (0047CF9C) --------------------------------------------------------
+void OutdoorLocation::Release()
+{
+  strcpy(pLevelFilename, "blank");
+  strcpy(pLocationFileName, "default.odm");
+  strcpy(pLocationFileDescription, "MM6 Outdoor v1.00");
+  strcpy(pSkyTextureName, "sky043");
+  strcpy(pGroundTileset, "hm005");
+
+  if (pBModels)
+  {
+    for (uint i = 0; i < uNumBModels; ++i)
+      pBModels[i].Release();
+
+    free(pBModels);
+    pBModels = nullptr;
+    uNumBModels = 0;
+  }
+
+  free(pSpawnPoints);
+  pSpawnPoints = nullptr;
+  uNumSpawnPoints = 0;
+
+  pTerrain.Release();
+
+  free(pCmap);
+  pCmap = nullptr;
+  free(pOMAP);
+  pOMAP = nullptr;
+  free(pFaceIDLIST);
+  pFaceIDLIST = nullptr;
+  free(pTerrainNormals);
+  pTerrainNormals = nullptr;
+}
+
+//----- (0047D0A6) --------------------------------------------------------
+bool OutdoorLocation::Load(const char *pFilename, ODMFace *File, size_t pNumItems, int *thisa)//загрузка локации
+{
+  //OutdoorLocation *pOutdoorLocation; // esi@1
+  /*bool result; // eax@9
+  bool v7; // ebx@9
+  size_t v8; // eax@10
+  void *v9; // eax@10
+  void *v10; // eax@10
+  void *v11; // eax@10
+  int v12; // ebx@11
+  BSPModel *v13; // eax@12
+  void *v14; // eax@12
+  BSPModel *v15; // ecx@12
+  void *v16; // eax@12
+  BSPModel *v17; // ecx@12
+  BSPModel *v18; // eax@12
+  __int16 v19; // ax@15
+  __int16 v20; // ax@16
+  int v21; // ecx@16
+  ODMFace *v22; // ebx@26
+  SpriteObject *pItems; // ecx@27
+  unsigned int v24; // eax@28
+  //unsigned __int8 v25; // zf@28
+  //unsigned __int8 v26; // sf@28
+  ODMFace *v27; // eax@28
+  const char *i; // edx@29
+  unsigned __int16 v29; // ax@33
+  unsigned __int16 v30; // ax@37
+  int v31; // ecx@37
+  int v32; // eax@38
+  void *v33; // eax@38
+  TileDesc *v34; // eax@43
+  unsigned int v35; // eax@43
+  unsigned int v36; // edi@43
+  unsigned int v37; // edi@45*/
+  //size_t v38; // eax@50
+  FILE *v39; // eax@50
+  //unsigned int v40; // edi@56
+  //void *v41; // eax@56
+  //void *v42; // ebx@56
+  //const void *v43; // ebx@59
+  //const void *v44; // ebx@59
+  //unsigned int v45; // eax@59
+  //BSPModel *v46; // eax@59
+  //unsigned int v47; // ecx@59
+  //int v48; // ebx@60
+  //BSPModel *v49; // eax@61
+  //BSPModel *v50; // eax@61
+  //BSPModel *v51; // eax@61
+  //BSPModel *v52; // eax@61
+  //BSPModel *v53; // eax@61
+  //BSPModel *v54; // ecx@61
+  //BSPModel *v55; // ecx@61
+  //BSPModel *v56; // ecx@61
+  //void *v57; // ST24_4@61
+  //BSPModel *v58; // ecx@61
+  //void *v59; // ST18_4@61
+  //BSPModel *v60; // eax@61
+  //__int16 v61; // ax@64
+  unsigned __int16 v62; // ax@65
+  //ODMFace *v63; // ecx@65
+  //unsigned __int16 v64; // ax@80
+  //const char *v65; // ecx@80
+  //int v66; // eax@81
+  //void *v67; // eax@81
+  //int v68; // ecx@81
+  //void *v69; // eax@81
+  //unsigned int v70; // eax@81
+  //SpawnPointMM7 *v71; // eax@81
+  //unsigned int v72; // ecx@81
+  //size_t v73; // eax@81
+  //int v74; // edi@87
+  //void *v75; // edi@88
+  //unsigned int v76; // edx@94
+  //int v77; // ecx@94
+  //char *v78; // eax@95
+  //unsigned int v79; // edx@97
+  //unsigned int v80; // eax@99
+  //int v81; // eax@107
+  //void *v82; // edi@114
+  //size_t v83; // eax@120
+  //const void *v84; // edi@120
+  //const void *v85; // edi@120
+  //BSPModel *v86; // eax@124
+  //unsigned int v87; // eax@124
+  //BSPModel *v88; // eax@126
+  //BSPModel *v89; // eax@127
+  //ODMFace *v90; // eax@129
+  //const void *v91; // edi@138
+  //const void *v92; // edi@141
+  //const void *v93; // edi@141
+  //const void *v94; // edi@144
+  //const void *v95; // edi@144
+  //const char *v96; // edi@147
+  //unsigned int v97; // eax@147
+  //TileDesc *v98; // eax@147
+  //unsigned int v99; // eax@147
+  //int v100; // ecx@150
+  //unsigned int v101; // eax@157
+//  int v102; // edi@159
+  //void *v103; // [sp-14h] [bp-B94h]@55
+  //void *v104; // [sp-10h] [bp-B90h]@59
+  //size_t v105; // [sp-Ch] [bp-B8Ch]@59
+  //char *v106; // [sp-8h] [bp-B88h]@59
+//  int v107; // [sp-4h] [bp-B84h]@12
+  int v108; // [sp+0h] [bp-B80h]@10
+  char Src[968]; // [sp+10h] [bp-B70h]@110
+  char Dst[968]; // [sp+3D8h] [bp-7A8h]@50
+  char Str[256]; // [sp+7A0h] [bp-3E0h]@50
+  /*char DstBuf; // [sp+8A0h] [bp-2E0h]@10
+  __int32 Offset; // [sp+8A4h] [bp-2DCh]@10
+  __int32 v114; // [sp+8B0h] [bp-2D0h]@10
+  __int32 v115; // [sp+8BCh] [bp-2C4h]@10
+  __int32 v116; // [sp+8C8h] [bp-2B8h]@10
+  __int32 v117; // [sp+8D4h] [bp-2ACh]@10
+  __int32 v118; // [sp+8E0h] [bp-2A0h]@10
+  __int32 v119; // [sp+8ECh] [bp-294h]@10
+  __int32 v120; // [sp+8F8h] [bp-288h]@10
+  __int32 v121; // [sp+904h] [bp-27Ch]@10
+  __int32 v122; // [sp+910h] [bp-270h]@10
+  __int32 v123; // [sp+91Ch] [bp-264h]@10
+  __int32 v124; // [sp+928h] [bp-258h]@26
+  __int32 v125; // [sp+934h] [bp-24Ch]@35
+  __int32 v126; // [sp+940h] [bp-240h]@38
+  __int32 v127; // [sp+94Ch] [bp-234h]@38
+  __int32 v128; // [sp+958h] [bp-228h]@38
+  __int32 v129; // [sp+964h] [bp-21Ch]@38
+  __int32 v130; // [sp+970h] [bp-210h]@38
+  __int32 v131; // [sp+97Ch] [bp-204h]@38
+  __int32 v132; // [sp+988h] [bp-1F8h]@38
+  __int32 v133; // [sp+994h] [bp-1ECh]@38
+  __int32 v134; // [sp+9A0h] [bp-1E0h]@38
+  __int32 v135; // [sp+9ACh] [bp-1D4h]@38
+  __int32 v136; // [sp+9D0h] [bp-1B0h]@10*/
+  //char FileName[8]; // [sp+A20h] [bp-160h]@8
+  //char v138; // [sp+A28h] [bp-158h]@12
+  //int v139; // [sp+B1Ch] [bp-64h]@10
+  //char pContainer[32]; // [sp+B20h] [bp-60h]@1
+  //int *v141; // [sp+B40h] [bp-40h]@50
+  //__int64 v142; // [sp+B44h] [bp-3Ch]@55
+  //size_t pSource; // [sp+B4Ch] [bp-34h]@56
+  //int v144; // [sp+B50h] [bp-30h]@61
+  //int v145; // [sp+B54h] [bp-2Ch]@68
+  ODMHeader header; // [sp+B58h] [bp-28h]@50
+  //unsigned int pDestLen; // [sp+B68h] [bp-18h]@13
+  //FILE *ptr; // [sp+B6Ch] [bp-14h]@12
+  //void *v149; // [sp+B70h] [bp-10h]@19
+  char *Str2; // [sp+B74h] [bp-Ch]@12
+  //int v151; // [sp+B78h] [bp-8h]@59
+  //void *uSourceLen; // [sp+B7Ch] [bp-4h]@59
+
+  //pOutdoorLocation = this;
+  //strcpy(pContainer, pFilename);
+
+  if (bUnderwater)
+  {
+    pPaletteManager->pPalette_tintColor[0] = 0x10;
+    pPaletteManager->pPalette_tintColor[1] = 0xC2;
+    pPaletteManager->pPalette_tintColor[2] = 0x99;
+    pPaletteManager->SetMistColor(37, 143, 92);
+  }
+  else
+  {
+    pPaletteManager->pPalette_tintColor[0] = 0;
+    pPaletteManager->pPalette_tintColor[1] = 0;
+    pPaletteManager->pPalette_tintColor[2] = 0;
+    if (pPaletteManager->pPalette_mistColor[0] != 0x80 ||
+        pPaletteManager->pPalette_mistColor[1] != 0x80 ||
+        pPaletteManager->pPalette_mistColor[2] != 0x80)
+    {
+      pPaletteManager->SetMistColor(128, 128, 128);
+      pPaletteManager->RecalculateAll();
+    }
+  }
+
+  _6807E0_num_decorations_with_sounds_6807B8 = 0;
+  /*sprintf(FileName, "levels\\%s", pContainer);
+  if ( GetFileAttributesA(FileName) != -1 )
+  {
+    result = (bool)fopen(FileName, "rb");
+    v7 = result;
+    File = (ODMFace *)result;
+    if ( !result )
+      return result;
+    *(int *)thisa = 1;
+    v8 = strlen(pContainer);
+    v108 = 2;
+    *((char *)&v139 + v8) = 0;
+    viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(pContainer, (enum TEXTURE_TYPE)v108);
+    fread(&DstBuf, 0x180u, 1u, (FILE *)v7);
+    fseek((FILE *)v7, Offset, 0);
+    fread(this, 0xB0u, 1u, (FILE *)v7);
+    LoadTileGroupIds();
+    LoadRoadTileset();
+    strcpy(pGroundTileset, "grastyl");
+    fseek((FILE *)v7, v114, 0);
+    fread(&uNumBModels, 4u, 1u, (FILE *)v7);
+    fseek((FILE *)v7, v115, 0);
+    fread(&uNumSpriteObjects, 4u, 1u, (FILE *)v7);
+    fseek((FILE *)v7, v116, 0);
+    fread(&uNumLevelDecorations, 4u, 1u, (FILE *)v7);
+    fseek((FILE *)v7, v117, 0);
+    fread(&uNumActors, 4u, 1u, (FILE *)v7);
+    fseek((FILE *)v7, v118, 0);
+    fread(&uNumChests, 4u, 1u, (FILE *)v7);
+    pTerrain.Initialize();
+    fseek((FILE *)v7, v119, 0);
+    fread(pTerrain.pHeightmap, 1u, 0x4000u, (FILE *)v7);
+    fseek((FILE *)v7, v120, 0);
+    fread(pTerrain.pTilemap, 1u, 0x4000u, (FILE *)v7);
+    fseek((FILE *)v7, v121, 0);
+    fread(pTerrain.pAttributemap, 1u, 0x4000u, (FILE *)v7);
+    pTerrain._47C80A(0, 0, 128, 128);
+    free(ptr_D4);
+    ptr_D4 = 0;
+    v9 = malloc(0, 0x8000u, "CMAP");
+    v108 = (int)pOMAP;
+    ptr_D4 = v9;
+    free((void *)v108);
+    pOMAP = 0;
+    v10 = malloc(0, 0x10000u, "OMAP");
+    v108 = 0;
+    pOMAP = (unsigned int *)v10;
+    fseek((FILE *)v7, v136, v108);
+    fread(&uNumTerrainNormals, 4u, 1u, (FILE *)v7);
+    fread(pTerrainSomeOtherData, 1u, 0x20000u, (FILE *)v7);
+    fread(pTerrainNormalIndices, 1u, 0x10000u, (FILE *)v7);
+    pTerrainNormals = (Vec3_float_ *)malloc(pTerrainNormals, 12 * uNumTerrainNormals, "TerNorm");
+    fread(pTerrainNormals, 1u, 12 * uNumTerrainNormals, (FILE *)v7);
+    v11 = malloc(pBModels, 188 * uNumBModels, "BDdata");
+    v108 = 0;
+    pBModels = (BSPModel *)v11;
+    fseek((FILE *)v7, v122, v108);
+    fread(pBModels, 0xBCu, uNumBModels, (FILE *)v7);
+    fseek((FILE *)v7, v123, 0);
+    pNumItems = 0;
+    if ( (signed int)uNumBModels > 0 )
+    {
+      v12 = 0;
+      while ( 1 )
+      {
+        pBModels[v12].pVertices.pVertices = 0;
+        pBModels[v12].pFaces = 0;
+        pBModels[v12].pFacesOrdering = 0;
+        pBModels[v12].pNodes = 0;
+        FileName[0] = 0;
+        v108 = (int)&pBModels[v12];
+        sprintfex(FileName, "%s", v108);
+        v13 = pBModels;
+        v138 = 0;
+        pBModels[v12].pVertices.pVertices = (Vec3_int_ *)malloc(v13[v12].pVertices.pVertices, 12 * v13[v12].pVertices.uNumVertices,
+                                                               FileName);
+        pBModels[v12].pFaces = (ODMFace *)malloc(pBModels[v12].pFaces, 308 * pBModels[v12].uNumFaces,
+                                                FileName);
+        pBModels[v12].pFacesOrdering = (unsigned __int16 *)malloc(pBModels[v12].pFacesOrdering,
+                                                                 2 * pBModels[v12].uNumFaces, FileName);
+        v14 = malloc(pBModels[v12].pNodes, 8 * pBModels[v12].uNumNodes, FileName);
+        v15 = pBModels;
+        v108 = (int)File;
+        v15[v12].pNodes = (BSPNode *)v14;
+        fread(pBModels[v12].pVertices.pVertices, 0xCu, pBModels[v12].pVertices.uNumVertices, (FILE *)v108);
+        fread(pBModels[v12].pFaces, 0x134u, pBModels[v12].uNumFaces, (FILE *)File);
+        fread(pBModels[v12].pFacesOrdering, 2u, pBModels[v12].uNumFaces, (FILE *)File);
+        fread(pBModels[v12].pNodes, 8u, pBModels[v12].uNumNodes, (FILE *)File);
+        v16 = malloc(10 * pBModels[v12].uNumFaces);
+        v107 = (int)File;
+        v17 = pBModels;
+        ptr = (FILE *)v16;
+        fread(v16, 0xAu, v17[v12].uNumFaces, (FILE *)File);
+        v18 = pBModels;
+        Str2 = 0;
+        if ( (signed int)v18[v12].uNumFaces > 0 )
+          break;
+LABEL_25:
+        free(ptr);
+        ++pNumItems;
+        ++v12;
+        if ( (signed int)pNumItems >= (signed int)uNumBModels )
+          goto LABEL_26;
+      }
+      pDestLen = 0;
+      pFilename = (char *)ptr;
+      while ( 1 )
+      {
+        thisa = (int)((char *)v18[v12].pFaces + pDestLen);
+        if ( !(*(char *)(thisa + 29) & 0x40) )
+          break;
+        v19 = pTextureFrameTable->FindTextureByName(pFilename);
+        *(short *)(thisa + 272) = v19;
+        if ( !v19 )
+        {
+          v20 = pBitmaps_LOD->LoadTexture(pFilename);
+          v21 = thisa;
+          *(char *)(v21 + 29) &= 0xBFu;
+LABEL_19:
+          *(short *)(v21 + 272) = v20;
+          v149 = (void *)(v20 != -1 ? &pBitmaps_LOD->pTextures[v20] : 0);
+          auto pTex = (Texture *)v149;
+          if (pTex)
+            pTex->palette_id2 = pPaletteManager->LoadPalette(pTex->palette_id1);
+          goto LABEL_20;
+        }
+        pTextureFrameTable->LoadAnimationSequenceAndPalettes(*(unsigned __int16 *)((char *)&pBModels[v12].pFaces->uTextureID + pDestLen));
+LABEL_20:
+        if ( *(short *)(thisa + 292) )
+        {
+          if ( ((ODMFace *)thisa)->HasEventHint() )
+            *(char *)(thisa + 30) |= 0x10u;
+          else
+            *(char *)(thisa + 30) &= 0xEFu;
+        }
+        ++Str2;
+        v18 = pBModels;
+        pDestLen += 308;
+        pFilename += 10;
+        if ( (signed int)Str2 >= (signed int)v18[v12].uNumFaces )
+          goto LABEL_25;
+      }
+      v20 = pBitmaps_LOD->LoadTexture(pFilename);
+      v21 = thisa;
+      goto LABEL_19;
+    }
+LABEL_26:
+    v22 = File;
+    fseek((FILE *)File, v124, 0);
+    fread(pSpriteObjects, 0x70u, uNumSpriteObjects, (FILE *)v22);
+    if ( (signed int)uNumSpriteObjects > 0 )
+    {
+      pItems = pSpriteObjects;
+      pNumItems = uNumSpriteObjects;
+      do
+      {
+        v24 = pItems->stru_24.uItemID;
+        thisa = 0;
+        v27 = (ODMFace *)(48 * v24);
+        v25 = pObjectList->uNumObjects == 0;
+        v26 = (pObjectList->uNumObjects & 0x80000000u) != 0;
+        LOWORD(v27) = *(short *)((char *)&v27->pFacePlane.vNormal.x + (int)((char *)&pItemsTable + 24));
+        File = v27;
+        pItems->uItemType = (unsigned __int16)v27;
+        if ( v26 | v25 )
+        {
+LABEL_33:
+          v29 = 0;
+        }
+        else
+        {
+          for ( i = (const char *)&pObjectList->pObjects->uObjectID; (short)v27 != *(short *)i; i = pFilename )
+          {
+            ++thisa;
+            pFilename = (char *)i + 56;
+            if ( thisa >= (signed int)pObjectList->uNumObjects )
+              goto LABEL_33;
+            LOWORD(v27) = (short)File;
+          }
+          v29 = thisa;
+        }
+        pItems->uObjectDescID = v29;
+        ++pItems;
+        --pNumItems;
+      }
+      while ( pNumItems );
+    }
+    fseek((FILE *)v22, v125, 0);
+    fread(pLevelDecorations, 0x20u, uNumLevelDecorations, (FILE *)v22);
+    pNumItems = 0;
+    if ( (signed int)uNumLevelDecorations > 0 )
+    {
+      thisa = (int)pLevelDecorations;
+      do
+      {
+        fread(FileName, 1u, 0x20u, (FILE *)v22);
+        v30 = pDecorationList->GetDecorIdByName(FileName);
+        v31 = thisa;
+        ++pNumItems;
+        thisa += 32;
+        *(short *)v31 = v30;
+      }
+      while ( (signed int)pNumItems < (signed int)uNumLevelDecorations );
+    }
+    fseek((FILE *)v22, v126, 0);
+    fread(pActors, 0x344u, uNumActors, (FILE *)v22);
+    fseek((FILE *)v22, v127, 0);
+    fread(pChests, 0x14CCu, uNumChests, (FILE *)v22);
+    fseek((FILE *)v22, v128, 0);
+    fread(&field_DC, 4u, 1u, (FILE *)v22);
+    free(pFaceIDLIST);
+    v32 = field_DC;
+    pFaceIDLIST = 0;
+    v33 = malloc(0, 2 * v32, "IDLIST");
+    v108 = (int)v22;
+    pFaceIDLIST = (unsigned __int16 *)v33;
+    fread(v33, 2u, field_DC, (FILE *)v108);
+    fseek((FILE *)v22, v129, 0);
+    fread(pOMAP, 4u, 0x4000u, (FILE *)v22);
+    fseek((FILE *)v22, v130, 0);
+    fread(&uNumSpawnPoints, 4u, 1u, (FILE *)v22);
+    pSpawnPoints = (SpawnPointMM7 *)malloc(pSpawnPoints, 24 * uNumSpawnPoints, "Spawn");
+    fseek((FILE *)v22, v131, 0);
+    fread(pSpawnPoints, 0x18u, uNumSpawnPoints, (FILE *)v22);
+    fseek((FILE *)v22, v132, 0);
+    fread(&ddm, 0x28u, 1u, (FILE *)v22);
+    fseek((FILE *)v22, v133, 0);
+    fread(&stru_5E4C90, 1u, 0xC8u, (FILE *)v22);
+    fseek((FILE *)v22, v134, 0);
+    fread(&uLastVisitDay, 1u, 0x38u, (FILE *)v22);
+    fseek((FILE *)v22, v135, 0);
+    fread(&uLastVisitDay, 1u, 4u, (FILE *)v22);
+    thisa = (int)pTileTypes;
+    pTileTable->InitializeTileset(4);
+    pTileTable->InitializeTileset(pTileTypes[0].uTileGroup);
+    pTileTable->InitializeTileset(pTileTypes[1].uTileGroup);
+    pTileTable->InitializeTileset(pTileTypes[2].uTileGroup);
+    pTileTable->InitializeTileset(pTileTypes[3].uTileGroup);
+    if ( this != (OutdoorLocation *)-96 && pSkyTextureName[0] )
+    {
+      v108 = 0;
+      v107 = (int)pSkyTextureName;
+    }
+    else
+    {
+      v108 = 0;
+      v107 = (int)pDefaultSkyTexture;
+    }
+    sSky_TextureID = pBitmaps_LOD->LoadTexture((const char *)v107, (enum TEXTURE_TYPE)v108);
+    strcpy(pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture);
+    v34 = pTileTable->GetTileById(pTileTypes[0].uTileID);
+    v35 = pBitmaps_LOD->LoadTexture(v34->pTileName);
+    v36 = sSky_TextureID;
+    sMainTile_BitmapID = v35;
+    if ( v36 != -1 )
+      pBitmaps_LOD->pTextures[v36].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v36].palette_id1);
+
+    v37 = sMainTile_BitmapID;
+    if ( v37 != -1 )
+      pBitmaps_LOD->pTextures[v37].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v37].palette_id1);
+
+    _47F0E2();
+    pGameLoadingUI_ProgressBar->Progress();
+    fclose((FILE *)v22);
+    goto LABEL_150;
+  }*/
+
+  assert(sizeof(BSPModel) == 188);
+
+  if (!pGames_LOD->DoesContainerExist(pFilename))
+    Error("Unable to find %s in Games.LOD", pFilename);
+
+
+  char pMinimapTextureFilename[1024];
+  strcpy(pMinimapTextureFilename, pFilename);
+  pMinimapTextureFilename[strlen(pMinimapTextureFilename) - 4] = 0;
+  viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(pMinimapTextureFilename, TEXTURE_16BIT_PALETTE);
+
+  //strcpy(FileName, pContainer);
+  strcpy(Str, pFilename);
+  strcpy(Str + strlen(Str) - 4, ".odm");
+  //v141 = &v139;
+  //v38 = strlen(pFilename);
+  //strcpy((char *)&v139 + v38, ".odm");
+  v39 = pGames_LOD->FindContainer(Str, 1);
+  //Str[strlen(Str) - 4] = 0;
+
+  header.uCompressedSize = 0;
+  header.uDecompressedSize = 0;
+  //ptr = v39;
+  header.uVersion = 91969;
+  header.pMagic[0] = 'm';
+  header.pMagic[1] = 'v';
+  header.pMagic[2] = 'i';
+  header.pMagic[3] = 'i';
+  fread(&header, 0x10u, 1u, v39);
+  if (header.uVersion != 91969 ||
+      header.pMagic[0] != 'm' ||
+      header.pMagic[1] != 'v' ||
+      header.pMagic[2] != 'i' ||
+      header.pMagic[3] != 'i')
+  {
+    MessageBoxW(nullptr, L"Can't load file!",
+                L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:507", 0);
+  }
+  //v40 = header.uCompressedSize;
+  //pSource = header.uDecompressedSize;
+  //v41 = malloc(header.uDecompressedSize);
+  uchar* pSrcMem = (unsigned char *)malloc(header.uDecompressedSize);
+  uchar* pSrc = pSrcMem;
+  //v42 = v41;
+  //HIDWORD(v142) = (uint32)pSrc;
+  if (header.uCompressedSize < header.uDecompressedSize)
+  {
+    char* pComressedSrc = (char *)malloc(header.uCompressedSize);
+    fread(pComressedSrc, header.uCompressedSize, 1, v39);
+
+    uint actualDecompressedSize = header.uDecompressedSize;
+    zlib::MemUnzip(pSrc, &actualDecompressedSize, pComressedSrc, header.uCompressedSize);
+    free(pComressedSrc);
+  }
+  else
+  {
+    fread(pSrc, header.uDecompressedSize, 1, v39);
+  }
+
+  memcpy(pLevelFilename, pSrc, 0x20);
+  memcpy(pLocationFileName, pSrc + 0x20, 0x20);
+  memcpy(pLocationFileDescription, pSrc + 0x40, 0x20);
+  memcpy(pSkyTextureName, pSrc + 3 * 32, 32);
+  memcpy(pGroundTileset, pSrc + 0x80, 0x20);
+  memcpy(pTileTypes, pSrc + 0xA0, 0x10);
+  pSrc += 0xB0;
+
+  //v43 = (char *)pSrc + 176;
+  LoadTileGroupIds();
+  LoadRoadTileset();
+  strcpy(pGroundTileset, "grastyl");
+  pGameLoadingUI_ProgressBar->Progress();
+  pTerrain.Initialize();
+  //v108 = 16384;
+  //v107 = (int)v43;
+  //v106 = (char *)pTerrain.pHeightmap;
+  memcpy(pTerrain.pHeightmap, pSrc, 0x4000);
+  pSrc += 0x4000;
+
+  //v43 = (char *)v43 + 16384;
+  //v105 = 16384;
+  //v104 = (void *)v43;
+  //v103 = pTerrain.pTilemap;
+  memcpy(pTerrain.pTilemap, pSrc, 0x4000);
+  pSrc += 0x4000;
+
+  //v43 = (char *)v43 + 16384;
+  memcpy(pTerrain.pAttributemap, pSrc, 0x4000);
+  pSrc += 0x4000;
+
+  //v43 = (char *)v43 + 16384;
+  //v108 = (int)ptr_D4;
+  free(pCmap);
+  pCmap = malloc(0x8000);
+  pTerrain.FillDMap(0, 0, 128, 128);
+
+  pGameLoadingUI_ProgressBar->Progress();
+  memcpy(&uNumTerrainNormals, pSrc, 4);
+  //v43 = (char *)v43 + 4;
+  memcpy(pTerrainSomeOtherData.data(), pSrc + 4, 0x20000);
+  pSrc += 4 + 0x20000;
+  //v43 = (char *)v43 + 131072;
+  memcpy(pTerrainNormalIndices.data(), pSrc, 0x10000);
+  pSrc += 0x10000;
+  //v43 = (char *)v43 + 65536;
+
+  //pFilename = (char *)(12 * uNumTerrainNormals);
+  pTerrainNormals = (Vec3_float_ *)malloc(sizeof(Vec3_float_) * uNumTerrainNormals);
+  memcpy(pTerrainNormals, pSrc, 12 * uNumTerrainNormals);
+  pSrc += 12 * uNumTerrainNormals;
+  //v44 = (char *)v43 + (int)pFilename;
+  //v44 = (char *)v44 + 4;
+  //v45 = uNumBModels;
+  //v108 = (int)"BDdata";
+
+  pGameLoadingUI_ProgressBar->Progress();
+
+  //v107 = 188 * v45;
+  //v106 = (char *)pBModels;
+  //v46 = (BSPModel *)malloc(v106, 188 * v45, "BDdata");
+  //v47 = uNumBModels;
+  memcpy(&uNumBModels, pSrc, 4);
+  pBModels = (BSPModel *)malloc(188 * uNumBModels);
+  //pFilename = (char *)(188 * v47);
+  memcpy(pBModels, pSrc + 4, 188 * uNumBModels);
+  pSrc += 4 + 188 * uNumBModels;
+  
+  pGameLoadingUI_ProgressBar->Progress();
+
+  //uSourceLen = (char *)v44 + (int)pFilename;
+  //v151 = 0;
+  for (uint i = 0; i < uNumBModels; ++i)
+  {
+    //v48 = 0;
+    //BSPModel* model = &pBModels[i];
+
+    pBModels[i].pVertices.pVertices = nullptr;
+    pBModels[i].pFaces = nullptr;
+    pBModels[i].pFacesOrdering = nullptr;
+    pBModels[i].pNodes = nullptr;
+      //FileName[0] = 0;
+      //v108 = (int)&pBModels[i];
+      //sprintf(FileName, "%s", v108);
+      //v49 = pBModels;
+      //v138 = 0;
+      //v50 = &pBModels[v48];
+      //v108 = (int)FileName;
+      //v107 = 12 * v50->pVertices.uNumVertices;
+      //v106 = (char *)v50->pVertices.pVertices;
+    assert(sizeof(Vec3_int_) == 12);
+    uint verticesSize = pBModels[i].pVertices.uNumVertices * sizeof(Vec3_int_);
+    pBModels[i].pVertices.pVertices = (Vec3_int_ *)malloc(verticesSize);
+    memcpy(pBModels[i].pVertices.pVertices, pSrc, verticesSize);
+    pSrc += verticesSize;
+      //v51 = &pBModels[v48];
+      //v108 = (int)FileName;
+      //v107 = 308 * v51->uNumFaces;
+      //v106 = (char *)v51->pFaces;
+    assert(sizeof(ODMFace) == 308);
+    uint facesSize = pBModels[i].uNumFaces * sizeof(ODMFace);
+    pBModels[i].pFaces = (ODMFace *)malloc(facesSize);
+    memcpy(pBModels[i].pFaces, pSrc, facesSize);
+    pSrc += facesSize;
+      //v52 = &pBModels[v48];
+      //v108 = (int)FileName;
+      //v107 = 2 * v52->uNumFaces;
+      //v106 = (char *)v52->pFacesOrdering;
+    uint facesOrderingSize = pBModels[i].uNumFaces * sizeof(short);
+    pBModels[i].pFacesOrdering = (unsigned __int16 *)malloc(facesOrderingSize);
+    memcpy(pBModels[i].pFacesOrdering, pSrc, facesOrderingSize);
+    pSrc += facesOrderingSize;
+      //v53 = &pBModels[v48];
+      //v108 = (int)FileName;
+      //v107 = 8 * v53->uNumNodes;
+      //v106 = (char *)v53->pNodes;
+    assert(sizeof(BSPNode) == 8);
+    uint nodesSize = pBModels[i].uNumNodes * sizeof(BSPNode);
+    pBModels[i].pNodes = (BSPNode *)malloc(nodesSize);
+    memcpy(pBModels[i].pNodes, pSrc, nodesSize);
+    pSrc += nodesSize;
+      //v54 = &pBModels[v48];
+      //v108 = 12 * v54->pVertices.uNumVertices;
+      //pFilename = (char *)v108;
+      //v107 = (int)uSourceLen;
+      //v106 = (char *)v54->pVertices.pVertices;
+      //memcpy(v106, uSourceLen, v108);
+      //uSourceLen = (char *)uSourceLen + (int)pFilename;
+      //v55 = &pBModels[v48];
+      //v105 = 308 * v55->uNumFaces;
+      //v104 = uSourceLen;
+      //v103 = v55->pFaces;
+      //pFilename = (char *)v105;
+      //memcpy(v103, uSourceLen, v105);
+      //v56 = &pBModels[v48];
+      //uSourceLen = (char *)uSourceLen + (int)pFilename;
+      //v57 = v56->pFacesOrdering;
+      //pFilename = (char *)(2 * v56->uNumFaces);
+      //memcpy(v57, uSourceLen, (size_t)pFilename);
+      //v58 = &pBModels[v48];
+      //uSourceLen = (char *)uSourceLen + (int)pFilename;
+      //v59 = v58->pNodes;
+      //pFilename = (char *)(8 * v58->uNumNodes);
+      //memcpy(v59, uSourceLen, (size_t)pFilename);
+      //uSourceLen = (char *)uSourceLen + (int)pFilename;
+    //ptr = (FILE *)malloc(10 * model->uNumFaces);
+    const char* textureFilenames = (const char *)malloc(10 * pBModels[i].uNumFaces);
+      //pFilename = (char *)(10 * pBModels[v48].uNumFaces);
+    memcpy((char *)textureFilenames, pSrc, 10 * pBModels[i].uNumFaces);
+    pSrc += 10 * pBModels[i].uNumFaces;
+      //v144 = 0;
+      //uSourceLen = (char *)uSourceLen + (int)pFilename;
+      //v60 = pBModels;
+    for (uint j = 0; j < pBModels[i].uNumFaces; ++j)
+    {
+      const char* texFilename = &textureFilenames[j * 10];
+    //v149 = 0;
+    //Str2 = (char *)ptr;
+
+      //ODMFace* face = &pBModels[i].pFaces[j];
+      //pFilename = (char *)v149 + (unsigned int)v60[v48].pFaces;
+      if ( !(pBModels[i].pFaces[j].uAttributes & FACE_DONT_CACHE_TEXTURE))
+      {
+        v62 = pBitmaps_LOD->LoadTexture(texFilename);
+//        v63 = (ODMFace *)pFilename;
+		pBModels[i].pFaces[j].uTextureID = v62;
+		//v145 = (signed __int16)v62 != -1 ? &pBitmaps_LOD->pTextures[(signed __int16)v62] : 0;
+		//v108 = ((signed __int16)v62 != -1 ? pBitmaps_LOD->pTextures[(signed __int16)v62].palette_id1 : 36);
+		if ((signed __int16)v62 != -1)
+			pBitmaps_LOD->pTextures[v62].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v62].palette_id1);
+		//goto LABEL_69;
+		//goto LABEL_68;
+      }
+	  else
+	  {
+		  //v61 = pTextureFrameTable->FindTextureByName(texFilename);
+		  pBModels[i].pFaces[j].uTextureID = pTextureFrameTable->FindTextureByName(texFilename);
+		  if (!pBModels[i].pFaces[j].uTextureID)
+		  {
+			  v62 = pBitmaps_LOD->LoadTexture(texFilename);
+			  //v63 = (ODMFace *)pFilename;
+			  pBModels[i].pFaces[j].uAttributes &= ~FACE_DONT_CACHE_TEXTURE;
+			  //LABEL_68:
+			  pBModels[i].pFaces[j].uTextureID = v62;
+			  //v145 = (signed __int16)v62 != -1 ? &pBitmaps_LOD->pTextures[(signed __int16)v62] : 0;
+			  //v108 = ((signed __int16)v62 != -1 ? pBitmaps_LOD->pTextures[(signed __int16)v62].palette_id1 : 36);
+			  if ((signed __int16)v62 != -1)
+				  pBitmaps_LOD->pTextures[v62].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v62].palette_id1);
+			  //goto LABEL_69;
+		  }
+		  else
+			  pTextureFrameTable->LoadAnimationSequenceAndPalettes(pBModels[i].pFaces[j].uTextureID);
+	  }
+//LABEL_69:
+      if (pBModels[i].pFaces[j].sCogTriggeredID)
+      {
+        if (pBModels[i].pFaces[j].HasEventHint())
+          pBModels[i].pFaces[j].uAttributes |= FACE_HAS_EVENT;
+        else
+          pBModels[i].pFaces[j].uAttributes &= ~FACE_HAS_EVENT;
+      }
+      //++v144;
+      //v60 = pBModels;
+      //v149 = (char *)v149 + 308;
+      //Str2 += 10;
+      //if ( v144 >= (signed int)v60[v48].uNumFaces )
+        //goto LABEL_74;
+      }
+
+//LABEL_74:
+      free((void *)textureFilenames);
+//      ++v151;
+//      ++v48;
+//      if ( v151 >= (signed int)uNumBModels )
+//        goto LABEL_75;
+  }
+//LABEL_75:
+  pGameLoadingUI_ProgressBar->Progress();
+
+  memcpy(&uNumLevelDecorations, pSrc, 4);
+  //uSourceLen = (char *)uSourceLen + 4;
+  if (uNumLevelDecorations > 3000)
+    MessageBoxW(nullptr, L"Can't load file!",
+                L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:678", 0);
+
+  assert(sizeof(LevelDecoration) == 32);
+  //pFilename = (char *)(32 * uNumLevelDecorations);
+  memcpy(pLevelDecorations.data(), pSrc + 4, uNumLevelDecorations * sizeof(LevelDecoration));
+  pSrc += 4 + sizeof(LevelDecoration) * uNumLevelDecorations;
+
+  pGameLoadingUI_ProgressBar->Progress();
+
+  //v151 = 0;
+  //uSourceLen = (char *)uSourceLen + (int)pFilename;
+  for (uint i = 0; i < uNumLevelDecorations; ++i)
+  {
+    char name[256];
+    memcpy(name, pSrc, sizeof(LevelDecoration));
+    pSrc += sizeof(LevelDecoration);
+
+    pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(name);
+  }
+
+  pGameLoadingUI_ProgressBar->Progress();
+
+  memcpy(&numFaceIDListElems, pSrc, 4);
+
+  //uSourceLen = (char *)uSourceLen + 4;
+  //v108 = (int)pFaceIDLIST;
+  free(pFaceIDLIST);
+  pFaceIDLIST = nullptr;
+  //v66 = field_DC;
+  //pFaceIDLIST = 0;
+  //v67 = malloc(0, 2 * v66, "IDLIST");
+  uint faceIDListSize = 2 * numFaceIDListElems;
+  pFaceIDLIST = (unsigned short *)malloc(faceIDListSize);
+  //v68 = field_DC;
+  //pFaceIDLIST = (unsigned __int16 *)v67;
+  //pFilename = (char *)(2 * v68);
+  memcpy(pFaceIDLIST, pSrc + 4, faceIDListSize);
+  pSrc += 4 + faceIDListSize;
+
+  //uSourceLen = (char *)uSourceLen + (int)pFilename;
+  pGameLoadingUI_ProgressBar->Progress();
+
+  //v108 = (int)pOMAP;
+  //free((void *)v108);
+  //pOMAP = 0;
+  free(pOMAP);
+  //v69 = malloc(0, 0x10000u, "OMAP");
+  pOMAP = (unsigned int *)malloc(0x10000);
+  //v108 = 65536;
+  //pOMAP = (unsigned int *)v69;
+  memcpy(pOMAP, pSrc, 65536);
+  pSrc += 65536;
+
+  //uSourceLen = (char *)uSourceLen + 65536;
+  pGameLoadingUI_ProgressBar->Progress();
+
+  memcpy(&uNumSpawnPoints, pSrc, 4);
+  //uSourceLen = (char *)uSourceLen + 4;
+  pGameLoadingUI_ProgressBar->Progress();
+  //v70 = uNumSpawnPoints;
+  //v108 = (int)"Spawn";
+  //v107 = 24 * v70;
+  //v106 = (char *)pSpawnPoints;
+  assert(sizeof(SpawnPointMM7) == 24);
+  uint spawnPointsSize = uNumSpawnPoints * sizeof(SpawnPointMM7);
+  pSpawnPoints = (SpawnPointMM7 *)malloc(spawnPointsSize);
+  //v72 = uNumSpawnPoints;
+  //pSpawnPoints = v71;
+  memcpy(pSpawnPoints, pSrc + 4, spawnPointsSize);
+  pSrc += 4 + spawnPointsSize;
+
+  pGameLoadingUI_ProgressBar->Progress();
+
+  free(pSrcMem);
+
+  //v108 = (int)".ddm";
+  //v73 = strlen(pContainer);
+  strcpy(Str + strlen(Str) - 4, ".ddm");
+  //strcpy((char *)v141 + v73, (const char *)v108);
+  v39 = pNew_LOD->FindContainer(Str, 1);//error
+  fread(&header, 0x10u, 1, v39);
+  Str2 = 0;
+  if (header.uVersion != 91969 ||
+      header.pMagic[0] != 'm' ||
+      header.pMagic[1] != 'v' ||
+      header.pMagic[2] != 'i' ||
+      header.pMagic[3] != 'i' )
+  {
+    MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:746", 0);
+    Str2 = (char *)1;
+  }
+  //v74 = 0;
+  //pFilename = (char *)header.uCompressedSize;
+  //v149 = 0;
+  //pDestLen = header.uDecompressedSize;
+  if ( !Str2 )
+  {
+    pSrcMem = (unsigned char *)malloc(header.uDecompressedSize);
+    pSrc = pSrcMem;
+    //v149 = v75;
+    if (header.uCompressedSize == header.uDecompressedSize)
+      fread(pSrc, header.uDecompressedSize, 1u, v39);
+    else if (header.uCompressedSize < header.uDecompressedSize)
+    {
+      void* compressedMem = malloc(header.uCompressedSize);
+      fread(compressedMem, header.uCompressedSize, 1, v39);
+
+      uint actualDecompressedSize = header.uDecompressedSize;
+      zlib::MemUnzip(pSrc, &actualDecompressedSize, compressedMem, header.uCompressedSize);
+      free(compressedMem);
+    }
+    else
+      MessageBoxW(nullptr, L"Can't load file!",
+                  L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:765", 0);
+
+    assert(sizeof(DDM_DLV_Header) == 0x28);
+    memcpy(&ddm, pSrc, sizeof(DDM_DLV_Header));
+    pSrc += sizeof(DDM_DLV_Header);
+    //v74 = (int)((char *)v75 + 40);
+  }
+  uint actualNumFacesInLevel = 0;
+  for (uint i = 0; i < uNumBModels; ++i)
+    actualNumFacesInLevel += pBModels[i].uNumFaces;
+
+  //v79 = ddm.uNumFacesInBModels;
+  if (ddm.uNumFacesInBModels)
+  {
+    if ( ddm.uNumBModels )
+    {
+      //v80 = ddm.uNumDecorations;
+      if (ddm.uNumDecorations)
+      {
+        if (ddm.uNumFacesInBModels != actualNumFacesInLevel ||
+            ddm.uNumBModels != uNumBModels ||
+            ddm.uNumDecorations != uNumLevelDecorations )
+          Str2 = (char *)1;
+      }
+    }
+  }
+
+  if (dword_6BE364_game_settings_1 & GAME_SETTINGS_2000)
+    pNumItems = 0x1BAF800;
+
+  if (Str2 || ((unsigned int)((char *)File - ddm.uLastRepawnDay) >= pNumItems || !ddm.uLastRepawnDay))
+  {
+
+	  if (Str2)
+	  {
+		  memset(Dst, 0, 0x3C8u);
+		  memset(Src, 0, 0x3C8u);
+		  //goto LABEL_112;
+	  }
+	  //v81 = ddm.uLastRepawnDay;
+	  if ((unsigned int)((char *)File - ddm.uLastRepawnDay) >= pNumItems || !ddm.uLastRepawnDay)
+	  {
+		  memcpy(Dst, pSrc, 0x3C8u);
+		  memcpy(Src, pSrc + 968, 0x3C8u);
+	  }
+	  //LABEL_112:
+		  free(pSrcMem);
+
+		  ddm.uLastRepawnDay = (int)File;
+		  if (Str2 == 0)
+			  ++ddm.uNumRespawns;
+		  v108 = 0;
+		  *thisa = 1;
+		  v39 = pGames_LOD->FindContainer(Str, 0);
+		  fread(&header, 0x10, 1u, v39);
+		  //pFilename = (char *)header.uCompressedSize;
+		  //pDestLen = header.uDecompressedSize;
+		  //v82 = malloc(header.uDecompressedSize);
+		  pSrcMem = (unsigned char *)malloc(header.uDecompressedSize);
+		  //v149 = v82;
+		  if (header.uCompressedSize == header.uDecompressedSize)
+			  fread(pSrcMem, header.uDecompressedSize, 1, v39);
+		  else if (header.uCompressedSize < header.uDecompressedSize)
+		  {
+			  void* compressedMem = malloc(header.uCompressedSize);
+			  fread(compressedMem, header.uCompressedSize, 1u, v39);
+
+			  uint actualDecompressedSize = header.uDecompressedSize;
+			  zlib::MemUnzip(pSrcMem, &actualDecompressedSize, compressedMem, header.uCompressedSize);
+			  free(compressedMem);
+		  }
+		  else
+			  MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:857", 0);
+
+		  pSrc = pSrcMem + 40;
+		  //goto LABEL_120;
+  }
+  else
+	*thisa = 0;
+//LABEL_120:
+  //v108 = (int)".odm";
+  //v83 = strlen(pContainer);
+  //strcpy((char *)v141 + v83, (const char *)v108);
+  memcpy(uFullyRevealedCellOnMap, pSrc, 0x3C8);
+  //v84 = (const void *)(v74 + 968);
+  memcpy(uPartiallyRevealedCellOnMap, pSrc + 0x3C8, 0x3C8);
+  pSrc += 2 * 0x3C8;
+  //v85 = (char *)v84 + 968;
+
+  pGameLoadingUI_ProgressBar->Progress();
+
+  if ( *thisa )
+  {
+    memcpy(uFullyRevealedCellOnMap, Dst, 0x3C8u);
+    memcpy(uPartiallyRevealedCellOnMap, Src, 0x3C8u);
+  }
+
+  for (uint i = 0; i < uNumBModels; ++i)
+  {
+    BSPModel model = pBModels[i];
+    for (uint j = 0; j < model.uNumFaces; ++j)
+    {
+      ODMFace face = model.pFaces[j];
+      memcpy(&face.uAttributes, pSrc, 4);
+      pSrc += 4;
+    }
+
+    for (uint j = 0; j < model.uNumFaces; ++j)
+    {
+      ODMFace face = model.pFaces[j];
+      if (face.sCogTriggeredID)
+      {
+        if (face.HasEventHint())
+          face.uAttributes |= FACE_HAS_EVENT_HINT;
+        else
+          face.uAttributes &= ~FACE_HAS_EVENT_HINT;//~0x00001000
+      }
+    }
+  }
+
+  pGameLoadingUI_ProgressBar->Progress();
+
+  for (uint i = 0; i < uNumLevelDecorations; ++i)
+  {
+    memcpy(&pLevelDecorations[i].uFlags, pSrc, 2);
+    pSrc += 2;
+  }
+
+  pGameLoadingUI_ProgressBar->Progress();
+
+  memcpy(&uNumActors, pSrc, 4);
+  if (uNumActors > 500)
+    MessageBoxW(nullptr, L"Can't load file!",
+                L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:939", 0);
+
+  pGameLoadingUI_ProgressBar->Progress();
+
+  assert(sizeof(Actor) == 836);
+  //pFilename = (char *)(836 * uNumActors);
+  memcpy(pActors.data(), pSrc + 4, uNumActors * sizeof(Actor));
+  pSrc += 4 + uNumActors * sizeof(Actor);
+  //v92 = (char *)v91 + (int)pFilename;
+  pGameLoadingUI_ProgressBar->Progress();
+
+  memcpy(&uNumSpriteObjects, pSrc, 4);
+  assert(uNumSpriteObjects <= 1000 && "Too many objects");
+  assert(sizeof(SpriteObject) == 112);
+
+  pGameLoadingUI_ProgressBar->Progress();
+
+  //pFilename = (char *)(112 * uNumSpriteObjects);
+  memcpy(pSpriteObjects.data(), pSrc + 4, uNumSpriteObjects * sizeof(SpriteObject));
+  pSrc += 4 + uNumSpriteObjects * sizeof(SpriteObject);
+
+  //v94 = (char *)v93 + (int)pFilename;
+  pGameLoadingUI_ProgressBar->Progress();
+
+  memcpy(&uNumChests, pSrc, 4);
+  //v95 = (char *)v94 + 4;
+  if (uNumChests > 20)
+    MessageBoxW(nullptr, L"Can't load file!",
+                L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:968", 0);
+
+  pGameLoadingUI_ProgressBar->Progress();
+
+  assert(sizeof(Chest) == 5324);
+  //pFilename = (char *)(5324 * uNumChests);
+  memcpy(pChests.data(), pSrc + 4 , uNumChests * sizeof(Chest));
+  pSrc += 4 + uNumChests * sizeof(Chest);
+  //v96 = (char *)v95 + (int)pFilename;
+  pGameLoadingUI_ProgressBar->Progress();
+
+  memcpy(&stru_5E4C90_MapPersistVars, pSrc, 0xC8);
+  pSrc += 0xC8;
+
+  pGameLoadingUI_ProgressBar->Progress();
+  memcpy(&loc_time, pSrc, 0x38u);
+
+  free(pSrcMem);
+
+  pTileTable->InitializeTileset(Tileset_Dirt);
+  pTileTable->InitializeTileset(Tileset_Snow);
+  pTileTable->InitializeTileset(pTileTypes[0].tileset);
+  pTileTable->InitializeTileset(pTileTypes[1].tileset);
+  pTileTable->InitializeTileset(pTileTypes[2].tileset);
+  pTileTable->InitializeTileset(pTileTypes[3].tileset);
+  strcpy(pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture.data());
+  TileDesc* v98 = pTileTable->GetTileById(pTileTypes[0].uTileID);
+  sMainTile_BitmapID = pBitmaps_LOD->LoadTexture(v98->pTileName, TEXTURE_DEFAULT);
+  if (sMainTile_BitmapID != -1)
+    pBitmaps_LOD->pTextures[sMainTile_BitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[sMainTile_BitmapID].palette_id1);
+
+  _47F0E2();
+
+//LABEL_150:
+  if ( pWeather->bRenderSnow ) //Ritor1: it's include for snow
+    strcpy(loc_time.sky_texture_name, "sky19");
+  else if (loc_time.uLastVisitDay)
+  {
+    if ( (signed int)((signed int)(signed __int64)((double)loc_time.uLastVisitDay * 0.234375) / 60 / 60 / 24) % 28 != pParty->uDaysPlayed )
+    {
+      if ( rand() % 100 >= 20 )
+        v108 = dword_4EC268[rand() % dword_4EC2A8];
+      else
+        v108 = dword_4EC28C[rand() % dword_4EC2AC];
+      sprintf(loc_time.sky_texture_name, "plansky%d", v108);
+    }
+  }
+  else
+    strcpy(loc_time.sky_texture_name, "plansky3");
+
+  //v101 = pBitmaps_LOD->LoadTexture(field_4F8);
+  sSky_TextureID = pBitmaps_LOD->LoadTexture(loc_time.sky_texture_name);
+  if (sSky_TextureID != -1)
+    pBitmaps_LOD->pTextures[sSky_TextureID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[sSky_TextureID].palette_id1);
+
+  pPaletteManager->RecalculateAll();
+  pSoundList->LoadSound(53, 0);
+  pSoundList->LoadSound(92, 0);
+  pSoundList->LoadSound(57, 0);
+  pSoundList->LoadSound(96, 0);
+  pSoundList->LoadSound(64, 0);
+  pSoundList->LoadSound(103, 0);
+  for (int i=0; i < 3;++i) 
+  {
+    switch ( pTileTypes[i].tileset )
+    {
+      case Tileset_Grass:
+        pSoundList->LoadSound(54, 0);
+        pSoundList->LoadSound(93, 0);
+        break;
+      case Tileset_Snow:
+        pSoundList->LoadSound(58, 0);
+        pSoundList->LoadSound(97, 0);
+        break;
+      case Tilset_Desert:
+        pSoundList->LoadSound(52, 0);
+         pSoundList->LoadSound(91, 0);
+        break;
+      case Tileset_3:
+        pSoundList->LoadSound(51, 0);
+        pSoundList->LoadSound(90, 0);
+        break;
+      case Tileset_Water:
+        pSoundList->LoadSound(62, 0);
+        pSoundList->LoadSound(101, 0);
+        break;
+      case Tileset_6:
+        pSoundList->LoadSound(49, 0);
+        pSoundList->LoadSound(88, 0);
+        break;
+      case Tileset_Swamp:
+        pSoundList->LoadSound(61, 0);
+        pSoundList->LoadSound(100, 0);
+        break;
+    }
+  }
+  return true;
+}
+
+//----- (0047ECC1) --------------------------------------------------------
+int OutdoorLocation::GetTileIdByTileMapId(signed int a2)
+{
+  signed int result; // eax@2
+  int v3; // eax@3
+
+  if ( a2 >= 90 )
+  {
+    v3 = (a2 - 90) / 36;
+    if ( v3 && v3 != 1 && v3 != 2 )
+    {
+      if ( v3 == Tileset_3 )
+        result = this->pTileTypes[3].uTileID;
+      else
+        result = a2;
+    }
+    else
+      result = this->pTileTypes[v3].uTileID;
+  }
+  else
+    result = 0;
+  return result;
+}
+
+//----- (0047ED08) --------------------------------------------------------
+unsigned int OutdoorLocation::DoGetTileTexture(signed int sX, signed int sY)
+{
+  int v3; // esi@5
+//  unsigned int result; // eax@9
+
+  assert(sX < 128 && sY < 128);
+
+ v3 = this->pTerrain.pTilemap[sY * 128 + sX];
+ if (v3 < 198) // < Tileset_3
+ {
+  if (v3 >= 90)
+    v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * ((v3 - 90) / 36) - 90;
+ }
+ else
+   v3 = v3 + this->pTileTypes[3].uTileID - 198;
+
+  #pragma region "New: seasons change"
+
+  if (change_seasons)
+    switch (pParty->uCurrentMonth)
+    {
+      case 11: case 0: case 1: // winter
+        if (v3 >= 90) // Tileset_Grass begins at TileID = 90
+        {
+          if (v3 <= 95) // some grastyl entries
+            v3 = 348;
+          else if (v3 <= 113)  // rest of grastyl & all grdrt*
+            v3 = 348 + (v3 - 96);
+        }
+      /*switch (v3)
+      {
+        case 102: v3 = 354; break;  // grdrtNE -> SNdrtne
+        case 104: v3 = 356; break;  // grdrtNW -> SNdrtnw
+        case 108: v3 = 360; break;  // grdrtN  -> SNdrtn
+      }*/
+      break;
+
+      case 2: case 3: case 4: // spring
+      case 8: case 9: case 10: // autumn
+        if (v3 >= 90 && v3 <= 113) // just convert all Tileset_Grass to dirt
+          v3 = 1;
+      break;
+
+      case 5: case 6: case 7: // summer
+        //all tiles are green grass by default
+      break;
+
+      default: assert(pParty->uCurrentMonth >= 0 && pParty->uCurrentMonth < 12);
+    }
+  #pragma endregion
+
+ return pTileTable->pTiles[v3].uBitmapID;
+}
+
+//----- (0047ED83) --------------------------------------------------------
+int OutdoorLocation::_47ED83(signed int a2, signed int a3)
+{
+  assert(a2 < 128 && a3 < 128);
+
+  return *(&this->pTerrain.pTilemap[128 * a3] + a2);
+}
+
+//----- (0047EDB3) --------------------------------------------------------
+int OutdoorLocation::ActuallyGetSomeOtherTileInfo(signed int sX, signed int sY)
+{
+  assert(sX < 128 && sY < 128);
+  int v3; // esi@5
+
+  v3 = this->pTerrain.pTilemap[sY * 128 + sX];
+  if ( v3 >= 90 )
+    v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * ((v3 - 90) / 36) - 90;
+  return pTileTable->pTiles[v3].uAttributes;
+}
+
+//----- (0047EE16) --------------------------------------------------------
+int OutdoorLocation::DoGetHeightOnTerrain(signed int sX, signed int sZ)
+{
+  assert(sX < 128 && sZ < 128);
+
+  return 32 * pTerrain.pHeightmap[sZ * 128 + sX];
+}
+
+//----- (0047EE49) --------------------------------------------------------
+int OutdoorLocation::GetSoundIdByPosition( signed int X_pos, signed int Y_pos, int running )
+    {
+  signed int v4; // eax@5
+  signed int v5; // eax@7
+//  int v6; // eax@8
+  signed int v8; // eax@9
+  int modif=0;
+
+  if ( X_pos < 0 || X_pos > 127 || Y_pos < 0 || Y_pos > 127 )
+    v4 = 0;
+  else
+    v4 = this->pTerrain.pTilemap[128 * Y_pos + X_pos];
+  v5 = GetTileIdByTileMapId(v4);
+  if (running)
+      modif=-39;
+  if ( !v5 )
+    return 92+modif;
+   
+  switch (pTileTable->pTiles[v5].tileset)
+  {
+  case 0:  return 93+ modif; 
+  case 1:  return 97+ modif; 
+  case 2:  return 91+ modif;
+  case 3:  return 90+ modif;
+  case 4:  return 101+ modif;
+  case 5:  return 95+ modif;
+  case 6:  return 88+ modif;
+  case 7: return 100+ modif;
+  case 8: return 93+ modif;
+ default:
+     v8=pTileTable->pTiles[v5].tileset;
+     if ( (v8 > 9 && v8 <= 17) || (v8 > 21 && v8 <= 27) )
+        return 96+ modif;
+     else
+        return 95+ modif;
+  }
+
+}
+
+//----- (0047EF60) --------------------------------------------------------
+int OutdoorLocation::UpdateDiscoveredArea(int X_grid_pos, int Y_grid_poa, int a4)
+{
+  for (int i = -10; i < 10; i++)
+  {
+    int currYpos = Y_grid_poa + i - 20;
+    for (int j = -10; j < 10; j++)
+    {
+      int currXpos = X_grid_pos + j - 20;
+      int distanceSquared = i * i + j * j;
+      if ( distanceSquared <= 100 && currYpos >= 0 && currYpos <= 87 && currXpos >= 0 && currXpos <= 87 )
+      {
+        unsigned char v13 = 1 << (7 - currXpos % 8);
+        this->uPartiallyRevealedCellOnMap[currYpos][currXpos / 8] |= v13;
+        if ( distanceSquared <= 49 )
+          this->uFullyRevealedCellOnMap[currYpos][currXpos / 8] |= v13;
+      }
+    }
+  }
+  return 1;
+}
+
+
+//----- (0047F04C) --------------------------------------------------------
+bool OutdoorLocation::IsMapCellFullyRevealed(signed int x_pos, signed int y_pos)
+{
+  if ( x_pos < 0 || x_pos >= 88 || y_pos < 0 || y_pos >= 88 )
+    return false;
+  else
+    return (uFullyRevealedCellOnMap[y_pos][x_pos/8] & (1 << (7 - (x_pos) % 8))) != 0;
+}
+
+//----- (0047F097) --------------------------------------------------------
+bool OutdoorLocation::IsMapCellPartiallyRevealed(signed int x_pos, signed int y_pos)
+{
+  if ( x_pos < 0 || x_pos >= 88 || y_pos < 0 || y_pos >= 88 )
+    return false;
+  else
+    return (uPartiallyRevealedCellOnMap[y_pos][x_pos/8] & (1 << (7 - (x_pos) % 8))) != 0;
+}
+
+//----- (0047F0E2) --------------------------------------------------------
+bool OutdoorLocation::_47F0E2()
+{
+  for ( uint i = 0; i < (signed int)pBitmaps_LOD->uNumLoadedFiles; ++i )
+  {
+    //if ( i != -1 ? (int)&pBitmaps_LOD->pTextures[i] : 0 )
+      pBitmaps_LOD->pTextures[i].uDecompressedSize = this->pTerrain._47CB57((int)pBitmaps_LOD->pTextures[i].pLevelOfDetail0_prolly_alpha_mask,
+                                                    pBitmaps_LOD->pTextures[i].palette_id2,
+                                                    pBitmaps_LOD->pTextures[i].uTextureWidth * pBitmaps_LOD->pTextures[i].uTextureHeight);
+  }
+  return 1;
+}
+
+//----- (0047F138) --------------------------------------------------------
+bool OutdoorLocation::PrepareDecorations()
+{
+  signed int v1; // ebx@1
+  signed int v8; // [sp+Ch] [bp-4h]@1
+
+  v1 = 0;
+  v8 = 0;
+  if ( !_stricmp(pCurrentMapName, "out09.odm") )
+    v8 = 1;
+
+  for (uint i = 0; i < uNumLevelDecorations; ++i)
+  {
+    LevelDecoration* decor = &pLevelDecorations[i];
+
+      pDecorationList->InitializeDecorationSprite(decor->uDecorationDescID);
+      if ( pDecorationList->pDecorations[decor->uDecorationDescID].uSoundID && _6807E0_num_decorations_with_sounds_6807B8 < 9 )
+      {
+        pSoundList->LoadSound(pDecorationList->pDecorations[decor->uDecorationDescID].uSoundID, 0);
+        _6807B8_level_decorations_ids[_6807E0_num_decorations_with_sounds_6807B8++] = i;
+      }
+      if ( v8 && decor->uCog == 20 )
+        decor->uFlags |= LEVEL_DECORATION_OBELISK_CHEST;
+      if ( !decor->uEventID )
+      {
+        if ( decor->IsInteractive() )
+        {
+          if ( v1 < 124 )
+          {
+            decor->_idx_in_stru123 = v1 + 75;
+            if ( !stru_5E4C90_MapPersistVars._decor_events[v1++] )
+              decor->uFlags |= LEVEL_DECORATION_INVISIBLE;
+          }
+        }
+      }
+  }
+
+  pGameLoadingUI_ProgressBar->Progress();
+  return true;
+}
+// 6807E0: using guessed type int _6807E0_num_decorations_6807B8;
+
+//----- (0047F223) --------------------------------------------------------
+void OutdoorLocation::ArrangeSpriteObjects()
+{
+  OutdoorLocation *v5; // [sp+0h] [bp-4h]@1
+
+  v5 = this;
+  if ( (signed int)uNumSpriteObjects > 0 )
+  {
+    for ( int i = 0; i < (signed int)uNumSpriteObjects; ++i )
+    {
+      if ( pSpriteObjects[i].uObjectDescID )
+      {
+        if ( !(pSpriteObjects[i].uAttributes & 8) && !(pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uFlags & 0x10) )
+          pSpriteObjects[i].vPosition.z = GetTerrainHeightsAroundParty2(pSpriteObjects[i].vPosition.x, pSpriteObjects[i].vPosition.y, (int *)&v5, 0);
+        if ( pSpriteObjects[i].stru_24.uItemID )
+        {
+          if ( pSpriteObjects[i].stru_24.uItemID != 220
+            && pItemsTable->pItems[pSpriteObjects[i].stru_24.uItemID].uEquipType == EQUIP_POTION
+            && !pSpriteObjects[i].stru_24.uEnchantmentType )
+             pSpriteObjects[i].stru_24.uEnchantmentType = rand() % 15 + 5;
+          pItemsTable->SetSpecialBonus(&pSpriteObjects[i].stru_24);
+        }
+      }
+    }
+  }
+  pGameLoadingUI_ProgressBar->Progress();
+}
+
+//----- (0047F2D3) --------------------------------------------------------
+bool OutdoorLocation::InitalizeActors(int a1)
+{
+  int alert_status; // [sp+348h] [bp-8h]@1
+//  int v9; // [sp+34Ch] [bp-4h]@1
+
+  alert_status = 0;
+  for( int i = 0; i < uNumActors; ++i ) 
+  {
+    if ( !(pActors[i].uAttributes & ACTOR_UNKNOW7) )
+    {
+      if ( alert_status != 1 )
+      {
+        pActors[i].uCurrentActionTime = 0;
+        pActors[i].uCurrentActionLength = 0;
+        if ( pActors[i].uAttributes & ACTOR_UNKNOW11 )
+          pActors[i].uAIState = AIState::Disabled;
+        if ( pActors[i].uAIState != AIState::Removed && pActors[i].uAIState != AIState::Disabled &&
+           (pActors[i].sCurrentHP == 0 || pActors[i].pMonsterInfo.uHP == 0) )
+          pActors[i].uAIState = AIState::Dead;
+        pActors[i].vVelocity.x = 0;
+        pActors[i].vVelocity.y = 0;
+        pActors[i].vVelocity.z = 0;
+        pActors[i].UpdateAnimation();
+        pActors[i].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
+        pActors[i].PrepareSprites(0);
+      }
+      else
+      {
+        pActors[i].uAIState = AIState::Disabled;
+        pActors[i].uAttributes |= ACTOR_UNKNOW11;
+      }
+    }
+    else if ( a1 == 0 )
+    {
+      pActors[i].uAIState = AIState::Disabled;
+      pActors[i].uAttributes |= ACTOR_UNKNOW11;
+    }
+    else if ( alert_status != 0 )
+    {
+      pActors[i].uCurrentActionTime = 0;
+      pActors[i].uCurrentActionLength = 0;
+      if ( pActors[i].uAttributes & ACTOR_UNKNOW11 )
+        pActors[i].uAIState = AIState::Disabled;
+      if ( pActors[i].uAIState != AIState::Removed && pActors[i].uAIState != AIState::Disabled && 
+         (pActors[i].sCurrentHP == 0 || pActors[i].pMonsterInfo.uHP == 0) )
+        pActors[i].uAIState = AIState::Dead;
+      pActors[i].vVelocity.x = 0;
+      pActors[i].vVelocity.y = 0;
+      pActors[i].vVelocity.z = 0;
+      pActors[i].UpdateAnimation();
+      pActors[i].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
+      pActors[i].PrepareSprites(0);
+    }
+    else 
+    {
+      pActors[i].uAIState = AIState::Disabled;
+      pActors[i].uAttributes |= ACTOR_UNKNOW11;
+      alert_status = GetAlertStatus();
+    }
+  }
+
+  pGameLoadingUI_ProgressBar->Progress();
+  //no use for this
+//  Actor thisa;
+//  thisa.pMonsterInfo.uID = 45;
+//  thisa.PrepareSprites(0);
+  return 1;
+}
+
+//----- (0047F3EA) --------------------------------------------------------
+bool OutdoorLocation::LoadRoadTileset()
+{
+  pTileTypes[3].uTileID = pTileTable->GetTileForTerrainType(pTileTypes[3].tileset, 1);
+  pTileTable->InitializeTileset(pTileTypes[3].tileset);
+  return 1;
+}
+
+//----- (0047F420) --------------------------------------------------------
+bool OutdoorLocation::LoadTileGroupIds()
+{
+  for (uint i = 0; i < 3; ++i)
+    pTileTypes[i].uTileID = pTileTable->GetTileForTerrainType(pTileTypes[i].tileset, 1);
+
+  return true;
+}
+
+//----- (0047B42C) --------------------------------------------------------
+void OutdoorLocation::PrepareActorsDrawList()
+{
+  unsigned int result; // eax@1
+  int z; // esi@5
+  float v4; // ST48_4@8
+  unsigned int v8; // eax@11
+  int v9; // edx@11
+  signed int v12; // eax@16
+  SpriteFrame *v14; // eax@24
+  SpriteFrame *v15; // ebx@25
+  int v17; // eax@35
+  int v18; // ST78_4@36
+  int v19; // eax@36
+  int v20; // ecx@38
+  int v21; // eax@38
+  int v22; // ecx@41
+  int v23; // ST5C_4@43
+  int v24; // esi@44
+  signed __int64 v25; // qtt@45
+  int v26; // ST54_4@45
+  int v27; // ecx@45
+  int v34; // ecx@54
+  int v41; // [sp+24h] [bp-3Ch]@11
+  int v42; // [sp+28h] [bp-38h]@38
+  int v43; // [sp+28h] [bp-38h]@45
+  int v44; // [sp+2Ch] [bp-34h]@36
+  int v45; // [sp+2Ch] [bp-34h]@44
+  int v46; // [sp+2Ch] [bp-34h]@45
+  int v47; // [sp+30h] [bp-30h]@36
+  int v48; // [sp+30h] [bp-30h]@41
+  signed int v49; // [sp+34h] [bp-2Ch]@5
+  int v50; // [sp+34h] [bp-2Ch]@36
+  int v51; // [sp+34h] [bp-2Ch]@41
+  int v53; // [sp+38h] [bp-28h]@36
+  int y; // [sp+40h] [bp-20h]@5
+  int x; // [sp+44h] [bp-1Ch]@5
+  int v57; // [sp+48h] [bp-18h]@45
+  int v58; // [sp+4Ch] [bp-14h]@45
+  int X; // [sp+54h] [bp-Ch]@36
+  signed __int16 v62; // [sp+5Ch] [bp-4h]@25
+
+  //result = 0;
+  //v59 = 0;
+  for (int i = 0; i < uNumActors; ++i)
+  {
+    //v54 = 0;
+    //v1 = pActors;//[0].vPosition.z;
+    //do
+    //{
+    //Actor* actor = &pActors[i];
+	  //v2 = actor->uAIState;
+
+    pActors[i].uAttributes &= 0xFFFFFFF7;//~0x8
+    if (pActors[i].uAIState == Removed || pActors[i].uAIState == Disabled)
+      continue;
+
+	  z = pActors[i].vPosition.z;
+      v49 = 0;
+	  x = pActors[i].vPosition.x;
+	  y = pActors[i].vPosition.y;
+      if (pActors[i].uAIState == Summoned)
+      {
+		if (PID_TYPE(pActors[i].uSummonerID) != OBJECT_Actor ||
+             pActors[PID_ID(pActors[i].uSummonerID)].pMonsterInfo.uSpecialAbilityDamageDiceSides != 1 )
+        {
+          z += floorf(pActors[i].uActorHeight * 0.5f + 0.5f);
+        }
+        else
+        {
+          v49 = 1;
+		  pGame->pStru6Instance->_4A7F74(pActors[i].vPosition.x, pActors[i].vPosition.y, z);
+          v4 = (1.0 - (double)pActors[i].uCurrentActionTime / (double)pActors[i].uCurrentActionLength) *
+			   (double)(2 * pActors[i].uActorHeight);
+          z -= floorf(v4 + 0.5f);
+          if ( z > pActors[i].vPosition.z )
+            z = pActors[i].vPosition.z;
+        }
+      }
+      v8 = stru_5C6E00->Atan2(pActors[i].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x,
+                              pActors[i].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y);
+	  LOWORD(v9) = pActors[i].uYawAngle;
+      v41 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v9 - v8) >> 8) & 7;
+      if ( pParty->bTurnBasedModeOn )
+      {
+        v12 = pActors[i].uCurrentActionTime;
+        if ( pActors[i].uCurrentActionAnimation == 1 )
+          v12 = 32 * i + pMiscTimer->uTotalGameTimeElapsed;
+      }
+      else
+      {
+        v12 = pActors[i].uCurrentActionTime;
+        if ( pActors[i].uCurrentActionAnimation == 1 )
+          v12 = 32 * i + pEventTimer->uTotalGameTimeElapsed;
+      }
+      if ( (signed __int64)pActors[i].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 || (signed __int64)pActors[i].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 )
+        v12 = 0;
+      if ( pActors[i].uAIState == 17 && !v49 )
+        v14 = pSpriteFrameTable->GetFrame(uSpriteID_Spell11, v12);
+      else if ( pActors[i].uAIState == 16 )
+        v14 = pSpriteFrameTable->GetFrameBy_x(pActors[i].pSpriteIDs[pActors[i].uCurrentActionAnimation], v12);
+      else
+        v14 = pSpriteFrameTable->GetFrame(pActors[i].pSpriteIDs[pActors[i].uCurrentActionAnimation], v12);
+      v62 = 0;
+      v15 = v14;
+      //v16 = (int *)v14->uFlags;
+      if (v14->uFlags & 2)
+        v62 = 2;
+      if (v14->uFlags & 0x40000)
+        v62 |= 0x40;
+      if (v14->uFlags & 0x20000)
+        LOBYTE(v62) = v62 | 0x80;
+      if ((256 << v41) & v14->uFlags)
+        v62 |= 4;
+      if ( v15->uGlowRadius )
+      {
+        //LOBYTE(v16) = _4E94D3_light_type;
+        pMobileLightsStack->AddLight(x, y, z, 0, v15->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, _4E94D3_light_type);
+      }
+      v17 = (x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16;
+      if (pGame->pIndoorCameraD3D->sRotationX)
+      {
+        v18 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16;
+        v47 = (fixpoint_mul(v17, pGame->pIndoorCameraD3D->int_cosine_y) + fixpoint_mul(v18, pGame->pIndoorCameraD3D->int_sine_y));
+        v50 = fixpoint_mul(v17, pGame->pIndoorCameraD3D->int_sine_y);
+        v53 = fixpoint_mul(v18, pGame->pIndoorCameraD3D->int_cosine_y);
+        v44 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16;
+        v19 = (fixpoint_mul(v44, pGame->pIndoorCameraD3D->int_sine_x) + fixpoint_mul(v47, pGame->pIndoorCameraD3D->int_cosine_x));
+        X = fixpoint_mul(v44, pGame->pIndoorCameraD3D->int_sine_x) + fixpoint_mul(v47, pGame->pIndoorCameraD3D->int_cosine_x);
+        if ( v19 < 262144 || v19 > pODMRenderParams->shading_dist_mist << 16 )
+          continue;
+        v20 = v53 - v50;
+        v42 = v53 - v50;
+        v21 = (fixpoint_mul(v44, pGame->pIndoorCameraD3D->int_cosine_x) - fixpoint_mul(v47, pGame->pIndoorCameraD3D->int_sine_x));
+      }
+      else
+      {
+        v48 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16;
+        v51 = fixpoint_mul(v17, pGame->pIndoorCameraD3D->int_cosine_y);
+        v22 = fixpoint_mul(v48, pGame->pIndoorCameraD3D->int_sine_y);
+        X = v22 + v51;
+        if ( v22 + v51 < 262144 || v22 + v51 > pODMRenderParams->shading_dist_mist << 16 )
+          continue;
+        v23 = fixpoint_mul(((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16), pGame->pIndoorCameraD3D->int_sine_y);
+        v20 = fixpoint_mul(v48, pGame->pIndoorCameraD3D->int_cosine_y) - v23;
+        v42 = fixpoint_mul(v48, pGame->pIndoorCameraD3D->int_cosine_y) - v23;
+        v21 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16;
+      }
+      v45 = v21;
+      v24 = abs(v20);
+      if ( abs(X) >= v24 )
+      {
+        LODWORD(v25) = 0;
+        HIDWORD(v25) = SLOWORD(pODMRenderParams->int_fov_rad);
+        v58 = v25 / X;
+        v26 = v25 / X;
+        LODWORD(v25) = 0;
+        HIDWORD(v25) = SLOWORD(pODMRenderParams->int_fov_rad);
+        v57 = v25 / X;
+        v27 = pViewport->uScreenCenterX - ((signed int)(fixpoint_mul(v26, v42) + 0x8000) >> 16);
+        v43 = pViewport->uScreenCenterX - ((signed int)(fixpoint_mul(v26, v42) + 0x8000) >> 16);
+        v46 = pViewport->uScreenCenterY - ((signed int)(fixpoint_mul(v25 / X, v45) + 0x8000) >> 16);
+        result = uNumBillboardsToDraw;
+        //v28 = &pBillboardRenderList[uNumBillboardsToDraw];
+        if (uNumBillboardsToDraw >= 500)
+          return;
+        ++uNumBillboardsToDraw;
+        ++uNumSpritesDrawnThisFrame;
+        pActors[i].uAttributes |= ACTOR_UNKNOW2;
+        pBillboardRenderList[uNumBillboardsToDraw - 1].HwSpriteID = v15->pHwSpriteIDs[v41];
+        pBillboardRenderList[uNumBillboardsToDraw - 1].uIndoorSectorID = 0;
+        pBillboardRenderList[uNumBillboardsToDraw - 1].uPalette = v15->uPaletteIndex;
+        pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v15->scale, v58);
+        pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = fixpoint_mul(v15->scale, v57);
+        if ( pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <= 0 )
+        {
+          if ( pActors[i].pActorBuffs[ACTOR_BUFF_MASS_DISTORTION].uExpireTime > 0 )
+          {
+            pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = fixpoint_mul(pGame->pStru6Instance->_4A806F(&pActors[i]),
+                   pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat);
+            LOWORD(v27) = v43;
+          }
+        }
+        else
+        {
+          if ( pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uPower )
+          {
+            pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = fixpoint_mul(65536 / pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uPower,
+                     pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat);
+            LOWORD(v27) = v43;
+          }
+        }
+        pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceX = v27;
+        pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceY = v46;
+        pBillboardRenderList[uNumBillboardsToDraw - 1].world_x = x;
+        pBillboardRenderList[uNumBillboardsToDraw - 1].world_y = y;
+        pBillboardRenderList[uNumBillboardsToDraw - 1].world_z = z;
+        HIWORD(v34) = HIWORD(X);
+        LOWORD(v34) = 0;
+        pBillboardRenderList[uNumBillboardsToDraw - 1].dimming_level = 0;
+        pBillboardRenderList[uNumBillboardsToDraw - 1].sZValue = v34 + PID(OBJECT_Actor, i);
+        pBillboardRenderList[uNumBillboardsToDraw - 1].field_14_actor_id = i;
+        //v35 = pMonsterList->pMonsters;
+        //v36 = pActors[i].pMonsterInfo.uID;
+        pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v62 | 0x200;
+        pBillboardRenderList[uNumBillboardsToDraw - 1].pSpriteFrame = v15;
+        pBillboardRenderList[uNumBillboardsToDraw - 1].sTintColor = pMonsterList->pMonsters[pActors[i].pMonsterInfo.uID - 1].sTintColor;//*((int *)&v35[v36] - 36);
+        if (pActors[i].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime)
+          pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v62 | 0x200;
+      }
+//LABEL_58:
+      //++v59;
+      //v54 += 32;
+      //result = v59;
+      //++v1;
+    //}
+    //while ( v59 < (signed int)uNumActors );
+  }
+  //return result;
+}
+
+//----- (0044C1E8) --------------------------------------------------------
+bool ODMFace::HasEventHint()
+{
+  signed int event_index; // eax@1
+  _evt_raw* start_evt;
+  _evt_raw* end_evt;
+
+  event_index = 0;
+  if ( (uLevelEVT_NumEvents - 1) <= 0 )
+    return false;
+  while ( pLevelEVT_Index[event_index].uEventID != this->sCogTriggeredID )
+  {
+    ++event_index;
+    if ( event_index >= (signed int)(uLevelEVT_NumEvents - 1) )
+      return false;
+  }
+  end_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index+1].uEventOffsetInEVT];
+  start_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index].uEventOffsetInEVT];
+  if ( (end_evt->_e_type != EVENT_Exit) || (start_evt->_e_type!= EVENT_MouseOver) )
+    return false;
+  else
+    return true;
+}
+//----- (0046D49E) --------------------------------------------------------
+int ODM_GetFloorLevel(int X, signed int Y, int Z, int __unused, int *pIsOnWater, int *bmodel_pid, int bWaterWalk)
+{
+  BSPModel *pBModel; // esi@4
+  ODMFace *pFace; // ecx@11
+//  int v14; // edx@20
+  signed int v18; // edx@26
+  int v19; // eax@28
+//  int v20; // edx@30
+//  int v21; // ST1C_4@30
+  signed int v22; // edx@30
+  signed __int64 v23; // qtt@30
+  int v24; // eax@36
+  signed int v25; // ecx@38
+//  int result; // eax@42
+  signed int current_floor_level; // ecx@43
+//  int v28; // edi@44
+  signed int v29; // edx@44
+//  int v30; // esi@45
+//  int v31; // eax@45
+//  int v33; // ecx@59
+//  int v36; // [sp+14h] [bp-2Ch]@24
+//  int v38; // [sp+1Ch] [bp-24h]@2
+  int v39; // [sp+20h] [bp-20h]@9
+  signed int pBModelNum; // [sp+28h] [bp-18h]@1
+  int pFaceNum; // [sp+2Ch] [bp-14h]@8
+  bool current_vertices_Y; // [sp+30h] [bp-10h]@22
+  bool next_vertices_Y; // [sp+34h] [bp-Ch]@24
+  signed int v46; // [sp+3Ch] [bp-4h]@1
+  signed int number_hits; // [sp+58h] [bp+18h]@22
+  signed int next_floor_level; // [sp+58h] [bp+18h]@43
+
+  v46 = 1;
+  current_BModel_id[0] = -1;
+  current_Face_id[0] = -1;
+  odm_floor_level[0] = GetTerrainHeightsAroundParty2(X, Y, pIsOnWater, bWaterWalk);
+  
+  for ( pBModelNum = 0; pBModelNum < pOutdoor->uNumBModels; ++pBModelNum )
+  {
+    pBModel = &pOutdoor->pBModels[pBModelNum];
+    if ( X <= pBModel->sMaxX && X >= pBModel->sMinX &&
+         Y <= pBModel->sMaxY && Y >= pBModel->sMinY )
+    {
+      if ( pBModel->uNumFaces > 0 )
+      {
+        v39 = 0;
+        for ( pFaceNum = 0; pFaceNum < pBModel->uNumFaces; ++pFaceNum )
+        {
+          pFace = &pBModel->pFaces[pFaceNum];
+          if ( pFace->Ethereal() )
+            continue;
+          if ( (pFace->uPolygonType == POLYGON_Floor || pFace->uPolygonType == POLYGON_InBetweenFloorAndWall)
+            && X <= pFace->pBoundingBox.x2 && X >= pFace->pBoundingBox.x1
+            && Y <= pFace->pBoundingBox.y2 && Y >= pFace->pBoundingBox.y1 )
+          {
+            for ( uint i = 0; i < pFace->uNumVertices; ++i)
+            {
+              odm_floor_face_vert_coord_X[2 * i] = pFace->pXInterceptDisplacements[i] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i]].x;
+              odm_floor_face_vert_coord_Y[2 * i] = pFace->pYInterceptDisplacements[i] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i]].y;
+              odm_floor_face_vert_coord_X[2 * i + 1] = pFace->pXInterceptDisplacements[i] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i + 1]].x;
+              odm_floor_face_vert_coord_Y[2 * i + 1] = pFace->pYInterceptDisplacements[i] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i + 1]].y;
+            }
+            odm_floor_face_vert_coord_X[2 * pFace->uNumVertices] = odm_floor_face_vert_coord_X[0];
+            odm_floor_face_vert_coord_Y[2 * pFace->uNumVertices] = odm_floor_face_vert_coord_Y[0];
+
+            current_vertices_Y = odm_floor_face_vert_coord_Y[0] >= Y;
+            number_hits = 0;
+            if ( 2 * pFace->uNumVertices > 0 )
+            {
+              for ( int i = 0; i < 2 * pFace->uNumVertices; ++i )
+              {
+                if ( number_hits >= 2 )
+                  break;
+                //v36 = odm_floor_face_vert_coord_Y[i + 1];
+                next_vertices_Y = odm_floor_face_vert_coord_Y[i + 1] >= Y;
+                if ( current_vertices_Y != next_vertices_Y )//проверка по Y
+                {
+                  v18 = odm_floor_face_vert_coord_X[i + 1] >= X ? 0 : 2;
+                  v19 = v18 | (odm_floor_face_vert_coord_X[i] < X);
+                  if ( v19 != 3 )
+                  {
+                    if ( !v19 )
+                      ++number_hits;
+                    else
+                    {
+                      LODWORD(v23) = (Y - odm_floor_face_vert_coord_Y[i]) << 16;
+                      HIDWORD(v23) = (Y - odm_floor_face_vert_coord_Y[i]) >> 16;
+                      v22 = ((((odm_floor_face_vert_coord_X[i + 1] - odm_floor_face_vert_coord_X[i]) * v23 / (odm_floor_face_vert_coord_Y[i + 1]
+                              - odm_floor_face_vert_coord_Y[i])) >> 16) + odm_floor_face_vert_coord_X[i]);
+                      if ( v22 >= X) 
+                        ++number_hits;
+                    }
+                  }
+                }
+                current_vertices_Y = next_vertices_Y;
+              }
+              if ( number_hits == 1 )
+              {
+                if ( v46 >= 20 )
+                  break;
+                if ( pFace->uPolygonType == POLYGON_Floor )
+                  v24 = pBModel->pVertices.pVertices[pFace->pVertexIDs[0]].z;
+                else
+                {
+                  int a = fixpoint_mul(pFace->zCalc1, X);
+                  int b = fixpoint_mul(pFace->zCalc2, Y);
+                  int c = ((signed __int64)pFace->zCalc3 >> 16);
+                  v24 = a + b + c;
+                }
+                v25 = v46++;
+                odm_floor_level[v25] = v24;
+                current_BModel_id[v25] = pBModelNum;
+                current_Face_id[v25] = pFaceNum;
+              }
+            }
+          }
+
+        }
+      }
+    }
+  }
+  if ( v46 == 1 )
+  {
+    *bmodel_pid = 0;
+    return odm_floor_level[0];
+  }
+  current_floor_level = 0;
+  v29 = 0;
+  if ( v46 <= 1 )
+    *bmodel_pid = 0;
+  else
+  {
+    current_floor_level = odm_floor_level[0];
+    for ( uint i = 1; i < v46; ++i )
+    {
+      next_floor_level = odm_floor_level[i];
+      if ( current_floor_level <= Z + 5 )
+      {
+        if ( next_floor_level > current_floor_level && next_floor_level <= Z + 5 )
+        {
+          current_floor_level = next_floor_level;
+          v29 = i;
+        }
+      }
+      else if ( next_floor_level < current_floor_level )
+      {
+        current_floor_level = next_floor_level;
+        v29 = i;
+      }
+    }
+    if ( !v29 )
+      *bmodel_pid = 0;
+    else
+      *bmodel_pid = current_Face_id[v29] | (current_BModel_id[v29] << 6);
+  }
+  if ( v29 )
+  {
+    *pIsOnWater = false;
+    if ( pOutdoor->pBModels[current_BModel_id[v29]].pFaces[current_Face_id[v29]].Fluid())
+      *pIsOnWater = true;
+  }
+  if ( odm_floor_level[v29] >= odm_floor_level[0] )
+    odm_floor_level[0] = odm_floor_level[v29];
+  return odm_floor_level[0];
+}
+
+//not sure if right- or left-handed coordinate space assumed, so this could be normal of inverse normal
+// for a right-handed system, that would be an inverse normal
+//----- (0046DCC8) --------------------------------------------------------
+void ODM_GetTerrainNormalAt(int pos_x, int pos_z, Vec3_int_ *out)
+{
+  uint grid_x = WorldPosToGridCellX(pos_x);
+  uint grid_z = WorldPosToGridCellZ(pos_z) - 1;
+
+  int grid_pos_x1 = GridCellToWorldPosX(grid_x);
+  int grid_pos_x2 = GridCellToWorldPosX(grid_x + 1);
+  int grid_pos_z1 = GridCellToWorldPosZ(grid_z);
+  int grid_pos_z2 = GridCellToWorldPosZ(grid_z + 1);
+
+  int x1z1_y = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z);
+  int x2z1_y = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z);
+  int x2z2_y = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z + 1);
+  int x1z2_y = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z + 1);
+
+  float side1_dx, side1_dy, side1_dz,
+        side2_dx, side2_dy, side2_dz;
+
+  int dx = abs(pos_x - grid_pos_x1),
+       dz = abs(grid_pos_z1 - pos_z);
+  if (dz >= dx)
+  {
+    side2_dx = (double)(grid_pos_x2 - grid_pos_x1);
+    side2_dz = 0.0;//(double)(grid_pos_z2 - grid_pos_z2);  // bug?  z2 - z2 
+    side2_dy = (double)(x2z2_y - x1z2_y);
+
+    side1_dx = 0.0;//(double)(grid_pos_x1 - grid_pos_x1);
+    side1_dz = (double)(grid_pos_z1 - grid_pos_z2);  //       z1 - z2 yes
+    side1_dy = (double)(x1z1_y - x1z2_y);
+    //Log::Warning(L"%S %S %u\n", __FILE__, __FUNCTION__, __LINE__);
+    /*       |\
+       side1 |  \
+             |____\
+             side 2      */
+  }
+  else
+  {
+    side2_dx = (double)(grid_pos_x1 - grid_pos_x2);
+    side2_dz = 0.0;//(double)(grid_pos_z1 - grid_pos_z1);
+    side2_dy = (double)(x1z1_y - x2z1_y);
+
+    side1_dx = 0.0;//(double)(grid_pos_x2 - grid_pos_x1);
+    side1_dz = (double)(grid_pos_z2 - grid_pos_z1);
+    side1_dy = (double)(x2z2_y - x2z1_y);
+    /*   side 2
+         _____
+         \    |
+           \  | side 1
+             \|       */
+  }
+  
+  float nx = side1_dy * side2_dz - side1_dz * side2_dy;
+  float ny = side1_dx * side2_dy - side1_dy * side2_dx;
+  float nz = side1_dz * side2_dx - side1_dx * side2_dz;
+
+  float mag = sqrt(nx * nx + ny * ny + nz * nz);
+  if (fabsf(mag) < 1e-6f)
+  {
+    out->y = 0;
+    out->x = 0;
+    out->z = 65536;
+  }
+  else
+  {
+    float invmag = 1.0 / mag;
+    out->x = invmag * nx * 65536.0;
+    out->y = invmag * ny * 65536.0;
+    out->z = invmag * nz * 65536.0;
+  }
+}
+//----- (0046BE0A) --------------------------------------------------------
+void ODM_UpdateUserInputAndOther()
+{
+  bool v0; // eax@5
+  char pOut[32]; // [sp+8h] [bp-20h]@5
+
+  UpdateObjects();
+  ODM_ProcessPartyActions();
+  if ( pParty->vPosition.x < -22528
+    || pParty->vPosition.x > 22528
+    || pParty->vPosition.y < -22528
+    || pParty->vPosition.y > 22528 )
+  {
+    strcpy(pOutdoor->pLevelFilename, pCurrentMapName);
+    v0 = pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pOut, 32);
+    if ( !bUnderwater && (pParty->uFlags & (PARTY_FLAGS_1_STANDING_ON_WATER | PARTY_FLAGS_1_FALLING | 0x04) || pParty->uFlags & 0x0200 || pParty->bFlying) || !v0 )
+    {
+      if ( pParty->vPosition.x < -22528 )
+        pParty->vPosition.x = -22528;
+      if ( pParty->vPosition.x > 22528 )
+        pParty->vPosition.x = 22528;
+      if ( pParty->vPosition.y < -22528 )
+        pParty->vPosition.y = -22528;
+      if ( pParty->vPosition.y > 22528 )
+        pParty->vPosition.y = 22528;
+    }
+    else
+    {
+      pAudioPlayer->StopChannels(-1, -1);
+      TravelUI_Load();
+    }
+  }
+  UpdateActors_ODM();
+  check_event_triggers();
+}
+//----- (0041F54A) --------------------------------------------------------
+void OutdoorLocation::LoadActualSkyFrame()
+{
+  if ( pTexture_RestUI_CurrentSkyFrame )
+    pTexture_RestUI_CurrentSkyFrame->Release();
+  if ( pTexture_RestUI_CurrentHourglassFrame )
+    pTexture_RestUI_CurrentHourglassFrame->Release();
+  pIcons_LOD->SyncLoadedFilesCount();
+  sprintf(pTmpBuf.data(), "TERRA%03d", pParty->uCurrentMinute / 6 + 10 * pParty->uCurrentHour);
+  pTexture_RestUI_CurrentSkyFrame = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE);
+}
+
+
+//----- (004626BA) --------------------------------------------------------
+OutdoorLocation::OutdoorLocation()
+{
+  subconstuctor();
+  uLastSunlightUpdateMinute = 0;
+
+  uNumBModels = 0;
+  pBModels = nullptr;
+}
+
+//----- (004626CD) --------------------------------------------------------
+void OutdoorLocation::subconstuctor()
+{
+  //OutdoorLocationTerrain::OutdoorLocationTerrain(&this->pTerrain);
+  field_F0 = 0;
+  field_F4 = 0x40000000u;
+  //DLVHeader::DLVHeader(&v1->ddm);
+  pSpawnPoints = 0;
+  pBModels = 0;
+  pCmap = 0;
+  pFaceIDLIST = 0;
+  pOMAP = 0;
+}
+
+//----- (00481E55) --------------------------------------------------------
+void ODM_Project(unsigned int uNumVertices)
+{
+  for ( uint i = 0; i < uNumVertices; i++ )
+   {
+    memcpy(&array_50AC10[i], &array_507D30[i], sizeof(array_50AC10[i]));
+    array_50AC10[i].vWorldViewProjX = (double)pViewport->uScreenCenterX 
+        - ((double)pODMRenderParams->int_fov_rad * array_507D30[i]._rhw) * array_507D30[i].vWorldViewPosition.y;
+    array_50AC10[i].vWorldViewProjY = (double)pViewport->uScreenCenterY
+        - ((double)pODMRenderParams->int_fov_rad * array_507D30[i]._rhw) * array_507D30[i].vWorldViewPosition.z;
+   }
+ }
+//----- (00485F64) --------------------------------------------------------
+void ODMRenderParams::Initialize()
+{
+  int v1; // eax@1
+  int v2; // eax@2
+  signed __int64 v3; // qtt@4
+  int v4; // eax@4
+
+  this->uCameraFovInDegrees = 75;
+  v1 = stru_5C6E00->uPiMask & 0xD5;
+  if ( v1 >= (signed int)stru_5C6E00->uIntegerHalfPi )
+    v2 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v1];
+  else
+    v2 = stru_5C6E00->pTanTable[v1];
+  LODWORD(v3) = (viewparams->uSomeZ - viewparams->uSomeX) << 31;
+  HIDWORD(v3) = (viewparams->uSomeZ - viewparams->uSomeX) << 15 >> 16;
+  v4 = (signed int)(v3 / v2) >> 16;
+  this->int_fov_rad = v4;
+  this->field_4C = 360000;
+  this->int_fov_rad_inv = 65536 / v4;
+  this->field_50 = 115;
+  //sr_6BE060[1] = 1;
+  //RotationToInts();
+}
+//----- (00473893) --------------------------------------------------------
+void ODM_ProcessPartyActions()
+{
+  int v1; // edi@1
+  int v2; // ebx@1
+  int floor_level; // eax@14
+  int v6; // esi@45
+  ODMFace *face; // ecx@45
+  //signed int v33; // eax@143
+  int v34; // esi@143
+  int v35; // esi@147
+  int v36; // eax@155
+//  signed int v37; // esi@159
+//  signed int v38; // eax@159
+//  signed int i; // esi@159
+  int v40; // esi@162
+  bool v42; // eax@180
+  signed int v43; // ecx@184
+  signed int v44; // edx@184
+  int v45; // ecx@200
+  BSPModel *pModel; // eax@203
+  bool pModel_;
+  ODMFace *pODMFace; // esi@203
+  int v48; // eax@203
+  int v54; // eax@215
+  int v55; // eax@217
+  unsigned int v66; // esi@263
+  signed int v68; // ecx@263
+  int v69; // eax@263
+//  unsigned int v76; // edi@293
+  bool v77; // edx@297
+  bool v78; // ecx@303
+  int v79; // ecx@314
+  __int16 v80; // dx@317
+  //int v81; // ebx@318
+  //int v82; // ecx@318
+  int pTerrainHeight; // eax@321
+//  int v86; // [sp-20h] [bp-B4h]@246
+  int v87; // [sp-20h] [bp-B4h]@248
+  int v97; // [sp+Ch] [bp-88h]@180
+  Vec3_int_ v98;
+  bool not_high_fall; // [sp+1Ch] [bp-78h]@33
+  int v102; // [sp+20h] [bp-74h]@1
+  int trigger_id; // [sp+24h] [bp-70h]@1
+  bool bFeatherFall; // [sp+28h] [bp-6Ch]@4
+  int bonus;
+  int on_ground; // [sp+2Ch] [bp-68h]@24
+  bool bWaterWalk; // [sp+30h] [bp-64h]@1
+  int ceiling_height; // [sp+3Ch] [bp-58h]@28
+  int v110; // [sp+40h] [bp-54h]@180
+  int v111; // [sp+44h] [bp-50h]@14
+  bool hovering; // [sp+48h] [bp-4Ch]@1
+  int v113; // [sp+4Ch] [bp-48h]@1
+  bool party_running_flag; // [sp+50h] [bp-44h]@1
+  int _walk_speed; // [sp+54h] [bp-40h]@48
+  int pX; // [sp+58h] [bp-3Ch]@1
+  int pY; // [sp+5Ch] [bp-38h]@1
+  int v118; // [sp+60h] [bp-34h]@1
+  int _angle_x; // [sp+68h] [bp-2Ch]@48
+  unsigned int v122; // [sp+70h] [bp-24h]@180
+  int pZ; // [sp+74h] [bp-20h]@1
+  bool party_walking_flag; // [sp+78h] [bp-1Ch]@1
+  int _angle_y; // [sp+7Ch] [bp-18h]@48
+  int v128; // [sp+88h] [bp-Ch]@1
+  int v129; // [sp+8Ch] [bp-8h]@92
+
+  v1 = 0;
+  trigger_id = 0;
+  v2 = 0;
+  //*(float *)&v128 = 0.0;
+  int fall_speed = pParty->uFallSpeed;
+  v128 = 0;
+  v129 = 0;
+  pX = pParty->vPosition.x;
+  pY = pParty->vPosition.y;
+  pZ = pParty->vPosition.z;
+  v113 = pParty->field_6F0;
+  hovering = false;
+  bool partyAtHighSlope = IsTerrainSlopeTooHigh(pParty->vPosition.x, pParty->vPosition.y);
+  party_running_flag = false;
+  party_walking_flag = false;
+  v102 = 0;
+  pModel_ = false;
+  bWaterWalk = false;
+
+  if (!pParty->FeatherFallActive())//Проверка падение пера
+  {
+    bFeatherFall = false;
+    for (int i = 0; i < 4; ++i)
+      if (pParty->pPlayers[i].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT))  // seems like flying boots
+      {
+        bFeatherFall = true;
+        break;
+      }
+  }
+  else
+    bFeatherFall = true;
+
+  pParty->uFlags &= ~PARTY_FLAGS_1_STANDING_ON_WATER;
+  if (pParty->WaterWalkActive())//Проверка хождения по воде
+  {
+    //LOBYTE(pParty->uFlags) &= 0x7Fu;
+    bWaterWalk = true;
+    *(short *)&stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 119] |= 1u;
+    if (!(pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags & 1) &&
+          pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uCaster - 1].sMana <= 0 )
+      bWaterWalk = false;
+  }
+
+  int bmodel_standing_on_pid;
+  int is_on_water = false;
+  floor_level = ODM_GetFloorLevel(pX, pY, pZ, pParty->uPartyHeight, &is_on_water, &bmodel_standing_on_pid, bWaterWalk);
+  int is_not_on_bmodel = bmodel_standing_on_pid == 0;
+
+  v111 = floor_level;
+  if ( bFeatherFall )
+    pParty->uFallStartY = floor_level;
+  else
+    floor_level = pParty->uFallStartY;
+
+  if ( floor_level - pZ > 512 && !bFeatherFall && pZ <= v111 + 1 )//падение на 3D Model
+  {
+    if (pParty->uFlags & PARTY_FLAGS_1_LANDING)
+      pParty->uFlags &= ~PARTY_FLAGS_1_LANDING;
+    else for (int i = 0; i < 4; ++i)     // receive falling damage
+    {
+      if ( !pParty->pPlayers[i].HasEnchantedItemEquipped(72) && !pParty->pPlayers[i].WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS) )
+      {
+        pParty->pPlayers[i].ReceiveDamage(
+            (signed int)((pParty->uFallStartY - pZ) * (unsigned __int64)(pParty->pPlayers[i].GetMaxHealth() / 10)) / 256, DMGT_PHISYCAL);
+        bonus = 20 - pParty->pPlayers[i].GetParameterBonus(pParty->pPlayers[i].GetActualEndurance());
+        pParty->pPlayers[i].SetRecoveryTime((signed __int64)((double)bonus * flt_6BE3A4_debug_recmod1 * 2.133333333333333));
+      }
+    }
+  }
+
+  ceiling_height = -1;
+  if ( pParty->bFlying )
+    ceiling_height = GetCeilingHeight(pX, pY, pZ + pParty->uPartyHeight, (int)&v102);//высота потолка
+  //v107 = bmodel_standing_on_pid == 0;
+  on_ground = v111 + 1;
+  if ( pZ <= on_ground )//полёт: посадка
+  {
+    ceiling_height = -1;
+    pParty->bFlying = false;
+  }
+  else
+    hovering = true;
+  not_high_fall = pZ - v111 <= 32;
+
+  if ( bWalkSound && pParty->walk_sound_timer)//timer update
+  {
+    if (pParty->walk_sound_timer >= pEventTimer->uTimeElapsed)
+      pParty->walk_sound_timer -= pEventTimer->uTimeElapsed;
+    else
+      pParty->walk_sound_timer = 0;
+  }
+
+  if (!bUnderwater && pParty->pPartyBuffs[PARTY_BUFF_FLY].uExpireTime <= 0)// конец действия полёта
+    pParty->bFlying = false;
+
+  if (!hovering)//
+  {
+    if ( pParty->floor_face_pid != PID(OBJECT_BModel, bmodel_standing_on_pid) )
+    {
+      if (bmodel_standing_on_pid)
+      {
+        if ( (bmodel_standing_on_pid >> 6) < pOutdoor->uNumBModels )
+        {
+          face = pOutdoor->pBModels[bmodel_standing_on_pid >> 6].pFaces;
+          v6 = bmodel_standing_on_pid & 0x3F;
+          /*if ( *(char *)(v7->pFacePlane.vNormal.x + 308 * v6 + 31) & 4 )
+          {
+            pParty->field_6F4_packedid = PID(OBJECT_BModel,v108);
+            v103 = *(short *)(v7->pFacePlane.vNormal.x + 308 * v6 + 292);
+          }*/
+          if ( face[v6].uAttributes & FACE_PRESSURE_PLATE )
+          {
+            pParty->floor_face_pid = PID(OBJECT_BModel, bmodel_standing_on_pid);
+            trigger_id = face[v6].sCogTriggeredID; //
+          }
+        }
+      }
+    }
+    pParty->floor_face_pid = PID(OBJECT_BModel, bmodel_standing_on_pid);
+  }
+
+  _walk_speed = pParty->uWalkSpeed;
+  _angle_y = pParty->sRotationY;
+  _angle_x = pParty->sRotationX;
+  //v126 = pEventTimer->dt_in_some_format;
+  /*v119 = (Player **)((unsigned __int64)(pEventTimer->dt_in_some_format
+                                      * (signed __int64)((signed int)(pParty->field_20_prolly_turn_speed
+                                                                    * stru_5C6E00->uIntegerPi)
+                                                       / 180)) >> 16);*/
+  __int64 dturn = (unsigned __int64)(pEventTimer->dt_in_some_format * (signed __int64)((signed int)(pParty->y_rotation_speed * stru_5C6E00->uIntegerPi) / 180)) >> 16;
+  while (pPartyActionQueue->uNumActions)
+  {
+    switch (pPartyActionQueue->Next())
+    {
+      case PARTY_FlyUp://полёт вверх
+      {
+        if (!pParty->FlyActive() && !bUnderwater)
+          break;
+
+        pParty->bFlying = false;
+        if (bUnderwater ||
+            pParty->pPartyBuffs[PARTY_BUFF_FLY].uFlags & 1 ||
+            pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_FLY].uCaster - 1].sMana > 0 )
+        {
+          extern int max_flight_height;
+          if ( pParty->vPosition.z < max_flight_height || hovering )
+          {
+            pZ += 30;
+            v113 += 30;
+            pParty->bFlying = true;
+            if ( pZ > max_flight_height )
+            {
+              pZ = max_flight_height;
+              v113 = max_flight_height;
+            }
+            v1 = 0;
+            v2 = 0;
+            fall_speed = 0;
+            *(float *)&v128 = 0.0;
+            if ( v102 && pZ < ceiling_height && (signed int)(pParty->uPartyHeight + pZ) >= ceiling_height )//столкновение с потолком
+            {
+              pParty->field_6E0 = 0;
+              pParty->field_6E4 = 0;
+              pPartyActionQueue->uNumActions = 0;
+              pParty->uFlags |= PARTY_FLAGS_1_LANDING;
+              pParty->vPosition.z = ceiling_height - pParty->uPartyHeight - 31;
+              pParty->field_6F0 = pZ;
+              pParty->bFlying = false;
+              pZ = ceiling_height - pParty->uPartyHeight - 31;
+              v113 = pParty->field_6F0;
+            }
+            pParty->uFallSpeed = 0;
+            pModel_ = true;
+          }
+        }
+      }
+      break;
+
+      case PARTY_FlyDown://полёт вниз
+        if (pParty->FlyActive() || bUnderwater)
+        {
+          pParty->bFlying = false;
+          if ( bUnderwater
+            || pParty->pPartyBuffs[PARTY_BUFF_FLY].uFlags & 1
+            || pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_FLY].uCaster - 1].sMana > 0 )//*(int *)&pParty->pArtifactsFound[6972 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uCaster + 10] > 0 )
+          {
+            pZ -= 30;
+            v113 -= 30;
+            pParty->uFallSpeed = 0;
+            fall_speed = 0;
+            pParty->bFlying = true;
+            pModel_ = true;
+            if ( pZ <= v111 )
+            {
+              pParty->bFlying = false;
+              pPartyActionQueue->uNumActions = 0;
+            }
+          }
+        }
+        break;
+
+      case PARTY_TurnLeft:
+        if (uTurnSpeed)
+          _angle_y += uTurnSpeed;   //descrete turn
+        else
+          _angle_y += dturn * fTurnSpeedMultiplier;  // time-based smooth turn
+
+        _angle_y &= stru_5C6E00->uDoublePiMask;
+      break;
+
+      case PARTY_TurnRight:
+        if (uTurnSpeed)
+          _angle_y -= uTurnSpeed;
+        else
+          _angle_y -= dturn * fTurnSpeedMultiplier;
+
+        _angle_y &= stru_5C6E00->uDoublePiMask;
+      break;
+
+      case PARTY_FastTurnLeft:
+        if (uTurnSpeed)
+          _angle_y += uTurnSpeed;
+        else
+          _angle_y += 2.0f * fTurnSpeedMultiplier * (double)dturn;
+
+        _angle_y &= stru_5C6E00->uDoublePiMask;
+      break;
+
+      case PARTY_FastTurnRight:
+        if (!uTurnSpeed)
+          _angle_y -= 2.0f * fTurnSpeedMultiplier * (double)dturn;
+        else
+          _angle_y -= uTurnSpeed;
+
+        _angle_y &= stru_5C6E00->uDoublePiMask;
+      break;
+
+      case PARTY_StrafeLeft://хождение боком в влево
+      {
+        *(float *)&v128 = pParty->uWalkSpeed;
+
+        float sin_y = sinf(2 * 3.141592653589 * _angle_y / 2048.0);
+        int dx = sin_y * pParty->uWalkSpeed * fWalkSpeedMultiplier;
+        v2 -= 3 * dx / 4;
+        
+        float cos_y = cosf(2 * 3.141592653589 * _angle_y / 2048.0);
+        int dy = cos_y * pParty->uWalkSpeed * fWalkSpeedMultiplier;
+        v1 += 3 * dy / 4;
+
+        v128 = v1;
+        party_walking_flag = true;
+      }
+      break;
+
+      case PARTY_StrafeRight://хождение боком в вправо
+      {
+        *(float *)&v128 = pParty->uWalkSpeed;
+
+        float sin_y = sinf(2 * 3.141592653589 * _angle_y / 2048.0);
+        int dx = sin_y * pParty->uWalkSpeed * fWalkSpeedMultiplier;
+        v2 += 3 * dx / 4;
+        
+        float cos_y = cosf(2 * 3.141592653589 * _angle_y / 2048.0);
+        int dy = cos_y * pParty->uWalkSpeed * fWalkSpeedMultiplier;
+        v1 -= 3 * dy / 4;
+
+        v128 = v1;
+        party_walking_flag = true;
+      }
+      break;
+
+      case PARTY_WalkForward:// идти вперёд
+      {
+        *(float *)&v128 = _walk_speed;
+
+        float sin_y = sinf(2 * 3.141592653589 * _angle_y / 2048.0),
+              cos_y = cosf(2 * 3.141592653589 * _angle_y / 2048.0);
+
+        int dx = cos_y * pParty->uWalkSpeed * fWalkSpeedMultiplier;
+        int dy = sin_y * pParty->uWalkSpeed * fWalkSpeedMultiplier;
+
+        if ( new_speed )
+        {
+          v2 += dx * 12;
+          v1 += dy * 12;
+        }
+        else
+        {
+          v2 += dx;
+          v1 += dy;
+        }
+
+        v128 = v1;
+        party_walking_flag = true;
+      }
+      break;
+
+      case PARTY_RunForward://бежать вперёд
+      {
+        *(float *)&v128 = _walk_speed;
+
+        float sin_y = sinf(2 * 3.141592653589 * _angle_y / 2048.0);
+        float cos_y = cosf(2 * 3.141592653589 * _angle_y / 2048.0);
+
+        int dx = cos_y * pParty->uWalkSpeed * fWalkSpeedMultiplier;
+        int dy = sin_y * pParty->uWalkSpeed * fWalkSpeedMultiplier;
+
+        if (pParty->bFlying)//лететь вперёд
+        {
+          v2 += 4 * dx;
+          v1 += 4 * dy;
+
+          v128 = v1;
+        }
+        else if (partyAtHighSlope && !bmodel_standing_on_pid)//сбегание со склона
+        {
+          v2 += dx;
+          v1 += dy;
+
+          v128 = v1;
+          party_walking_flag = true;
+        }
+        else
+        {
+          /*v2 += (unsigned __int64)(stru_5C6E00->Cos(_angle_y)
+                           * (signed __int64)(signed int)(2 * (unsigned __int64)(signed __int64)((double)_walk_speed * fWalkSpeedMultiplier))) >> 16;
+          v1 += (unsigned __int64)((signed int)stru_5C6E00->Sin(_angle_y)
+                           * (signed __int64)(signed int)(2 * (unsigned __int64)(signed __int64)((double)_walk_speed * fWalkSpeedMultiplier))) >> 16;*/
+
+          v2 += 2 * dx;
+          v1 += 2 * dy;
+          
+          v128 = v1;
+          party_running_flag = true;
+        }
+      }
+      break;
+
+
+      case PARTY_WalkBackward://идти назад
+      {
+        *(float *)&v128 = _walk_speed;
+
+        float sin_y = sinf(2 * 3.141592653589 * _angle_y / 2048.0),
+              cos_y = cosf(2 * 3.141592653589 * _angle_y / 2048.0);
+
+        int dx = cos_y * pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier;
+        v2 -= dx;
+        
+        int dy = sin_y * pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier;
+        v1 -= dy;
+
+        v128 = v1;
+        party_walking_flag = true;
+      }
+      break;
+
+
+      case PARTY_RunBackward://бежать назад
+      {
+        float sin_y = sinf(2 * 3.141592653589 * _angle_y / 2048.0),
+              cos_y = cosf(2 * 3.141592653589 * _angle_y / 2048.0);
+
+        int dx = cos_y * pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier;        
+        int dy = sin_y * pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier;
+
+        if (pParty->bFlying)
+        {
+          v2 -= 4 * dx;
+          v1 -= 4 * dy;
+          v128 = v1;
+        }
+        else
+        {
+          v2 -= dx;
+          v1 -= dy;
+
+          v128 = v1;
+          party_walking_flag = true;
+        }
+      }
+      break;
+
+      case PARTY_CenterView://смотреть прямо
+        _angle_x = 0;
+      break;
+
+      case PARTY_LookUp://смотреть вверх
+        _angle_x += (signed __int64)(flt_6BE150_look_up_down_dangle * 25.0);
+        if ( _angle_x > 128 )
+          _angle_x = 128;
+        if (uActiveCharacter)
+          pPlayers[uActiveCharacter]->PlaySound(SPEECH_63, 0);
+      break;
+
+      case PARTY_LookDown://смотреть вниз
+        _angle_x += (signed __int64)(flt_6BE150_look_up_down_dangle * -25.0);
+        if ( _angle_x < -128 )
+          _angle_x = -128;
+        if (uActiveCharacter)
+          pPlayers[uActiveCharacter]->PlaySound(SPEECH_64, 0);
+      break;
+
+      case PARTY_Jump://прыжок
+        if ( (!partyAtHighSlope || bmodel_standing_on_pid) && !hovering && pParty->field_24 && !(pParty->uFlags & 4) && !(pParty->uFlags & 0x200) )
+        {
+          //v126 = pParty->field_24 << 6;
+          hovering = true;
+          fall_speed = (signed __int64)((double)(pParty->field_24 << 6) * 1.5 + (double)fall_speed);
+        }
+      break;
+
+      case PARTY_Land://приземление(клавиша Home)
+        if (pParty->bFlying)
+        {
+          pParty->uFlags |= PARTY_FLAGS_1_LANDING;
+          pParty->uFallSpeed = 0;
+        }
+        pParty->bFlying = false;
+        pPartyActionQueue->uNumActions = 0;
+      break;
+
+      default:
+        assert(false);
+
+
+    }
+  }
+
+  pParty->sRotationY = _angle_y;
+  pParty->sRotationX = _angle_x;
+  //-------------------------------------------
+  if ( pParty->bFlying )
+  {
+    v129 = fixpoint_mul(4, stru_5C6E00->Cos(GetTickCount()));
+    pZ = v113 + v129;
+    if ( pModel_ )
+      pZ = v113;
+    if (pParty->FlyActive())
+      stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID + 119] &= 0xFE;
+    pParty->uFallStartY = pZ;
+  }
+  else if ( pZ < v111 )
+  {
+    if ( is_on_water && fall_speed )
+      SpriteObject::sub_42F960_create_object(pX, pY, v111);
+    fall_speed = 0;
+    pZ = v111;
+    pParty->uFallStartY = v111;
+    v113 = pZ;
+    if (pParty->FlyActive())
+      stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID + 119] |= 1;
+  }
+  else
+  {
+    v113 = pZ;
+    if (pParty->FlyActive())
+      stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID + 119] |= 1;
+  }
+  //------------------------------------------
+  if (hovering && !pParty->bFlying)//расчёт скорости падения
+  {
+    //v33 = -(pEventTimer->uTimeElapsed * GetGravityStrength());
+    v34 = fall_speed + (-(pEventTimer->uTimeElapsed * GetGravityStrength()) << 1);
+    fall_speed += (-(pEventTimer->uTimeElapsed * GetGravityStrength()) << 1 ); //y(t) = 2*gt
+  }
+  else if (!partyAtHighSlope)
+    v34 = fall_speed;
+  else if (!hovering)
+  {
+    if ( !bmodel_standing_on_pid )
+    {
+      // rolling down the hill
+      // how it's done: you get a little bit pushed in the air along terrain normal, getting in the air
+      // and falling to the gravity, gradually sliding downwards. nice trick
+      pZ = v111;
+      ODM_GetTerrainNormalAt(pX, pY, &v98);
+      v35 = fall_speed + (8 * -(pEventTimer->uTimeElapsed * GetGravityStrength()));
+      v129 = abs(v2 * v98.x + v1 * v98.y + v35 * v98.z) >> 16;
+      v2 += fixpoint_mul(v129, v98.x);
+      v1 += fixpoint_mul(v129, v98.y);
+      v34 = v35 + fixpoint_mul(v129, v98.z);
+      v128 = v1;
+      fall_speed = v34;
+    }
+  }
+  else
+    v34 = fall_speed;
+
+  if ( hovering )//блок для крика падения
+  {
+    if ( !bUnderwater && v34 <= 0)
+    {
+      if ( v34 < -500 && !pParty->bFlying && pParty->vPosition.z - v111 > 1000 && !pParty->FeatherFallActive())
+      { // falling scream
+        for (int i = 0; i < 4; ++i)
+        {
+          if (!pParty->pPlayers[i].HasEnchantedItemEquipped(72)
+           && !pParty->pPlayers[i].WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS)
+           && pParty->pPlayers[i].CanAct())
+            pParty->pPlayers[i].PlaySound(SPEECH_Falling_scream, 0);//крик падения
+        }
+      }
+    }
+  }
+  else
+    pParty->uFallStartY = pZ;
+
+  if ( v2 * v2 + v1 * v1 < 400 && !partyAtHighSlope )
+  {
+    *(float *)&v128 = 0.0;
+    v2 = 0;
+  }
+//--(столкновения)-------------------------------------------------------------------
+  stru_721530.field_84 = -1;
+  stru_721530.field_70 = 0;
+  stru_721530.prolly_normal_d = pParty->field_14_radius;
+  stru_721530.field_8_radius = pParty->field_14_radius / 2;
+  stru_721530.field_0 = 1;
+  stru_721530.height = pParty->uPartyHeight - 32;
+  for ( uint i = 0; i < 100; i++ )
+  {
+    stru_721530.position.x = pX;
+    stru_721530.position.y = pY;
+    stru_721530.position.z = stru_721530.height + pZ + 1;
+
+    stru_721530.normal.x = pX;
+    stru_721530.normal.y = pY;
+    stru_721530.normal.z = stru_721530.prolly_normal_d + pZ + 1;
+
+    stru_721530.velocity.x = v2;
+    stru_721530.velocity.y = v128;
+    stru_721530.velocity.z = fall_speed;
+
+    stru_721530.uSectorID = 0;
+    v36 = 0;
+    if ( pParty->bTurnBasedModeOn == true && pTurnEngine->turn_stage == TE_MOVEMENT )
+      v36 = 13312;
+    if ( stru_721530._47050A(v36) )
+      break;
+    _46E889_collide_against_bmodels(1);
+    //v37 = WorldPosToGridCellZ(pParty->vPosition.y);
+    //v38 = WorldPosToGridCellX(pParty->vPosition.x);
+    _46E26D_collide_against_sprites(WorldPosToGridCellX(pParty->vPosition.x), WorldPosToGridCellZ(pParty->vPosition.y));
+    _46ED8A_collide_against_sprite_objects(4);
+    for ( uint actor_id = 0; actor_id < (signed int)uNumActors; ++actor_id )
+      Actor::_46DF1A_collide_against_actor(actor_id, 0);
+    if ( stru_721530.field_7C >= stru_721530.field_6C )
+    {
+      _angle_x = stru_721530.normal2.x;
+      _angle_y = stru_721530.normal2.y;
+      v40 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1;
+    }
+    else
+    {
+      _angle_x = pX + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x);
+      _angle_y = pY + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y);
+      //pModel = (BSPModel *)fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z);
+      v40 = fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z) + pZ;
+    }
+    v122 = v40;
+    ODM_GetFloorLevel(_angle_x, _angle_y, v40, pParty->uPartyHeight, &is_on_water, &bmodel_standing_on_pid, 0);
+    v129 = ODM_GetFloorLevel(_angle_x, pY, v40, pParty->uPartyHeight, &is_on_water, &v97, 0);
+    int v119 = ODM_GetFloorLevel(pX, _angle_y, v40, pParty->uPartyHeight, &is_on_water, &v110, 0);
+    bool v42_ = (BSPModel *)IsTerrainSlopeTooHigh(_angle_x, pY);
+    v42 = IsTerrainSlopeTooHigh(pX, _angle_y);
+    is_not_on_bmodel = false;
+    //v118 = v42;
+    if ( !v97 && !v110 && !bmodel_standing_on_pid )
+      is_not_on_bmodel = true;
+    v43 = 1;
+    v44 = 1;
+    if ( bUnderwater || !is_not_on_bmodel )
+    {
+      pX = _angle_x;
+      if ( v43 )
+        pY = _angle_y;
+    }
+    else
+    {
+      if ( v42_ && v129 > pZ )
+        v44 = 0;
+      if ( v42 && v119 > pZ )
+        v43 = 0;
+      if ( v44 )
+      {
+        pX = _angle_x;
+        if ( v43 )
+          pY = _angle_y;
+      }
+      else if ( v43 )
+        pY = _angle_y;
+      else
+      {
+        int new_ = ODM_GetFloorLevel(_angle_x, _angle_y, v40, pParty->uPartyHeight, &is_on_water, &bmodel_standing_on_pid, 0);
+        if ( IsTerrainSlopeTooHigh(_angle_x, _angle_y) && new_ <= pZ )
+        {
+          v43 = 1;
+          pX = _angle_x;
+          if ( v43 )
+            pY = _angle_y;
+        }
+      }
+    }
+    if ( stru_721530.field_7C >= stru_721530.field_6C )
+    {
+      if ( !is_not_on_bmodel )
+      {
+        pX = stru_721530.normal2.x;
+        pY = stru_721530.normal2.y;
+      }
+      pZ = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1;
+      break;
+    }
+    stru_721530.field_70 += stru_721530.field_7C;
+    pX = _angle_x;
+    pY = _angle_y;
+    v45 = stru_721530.uFaceID;
+    pZ = v40;
+
+    if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Actor)
+    {
+      if (pParty->Invisible())
+        pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset();
+      viewparams->bRedrawGameUI = true;
+    }
+
+    if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration)
+    {
+      v129 = stru_5C6E00->Atan2(_angle_x - pLevelDecorations[(signed int)stru_721530.uFaceID >> 3].vPosition.x,
+                               _angle_y - pLevelDecorations[(signed int)stru_721530.uFaceID >> 3].vPosition.y);
+      v2 = fixpoint_mul(stru_5C6E00->Cos(v129), integer_sqrt(v2 * v2 + v128 * v128));
+      v122 = fixpoint_mul(stru_5C6E00->Sin(v129), integer_sqrt(v2 * v2 + v128 * v128));
+      v128 = fixpoint_mul(stru_5C6E00->Sin(v129), integer_sqrt(v2 * v2 + v128 * v128));
+    }
+
+    if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel)
+    {
+      pParty->bFlying = false;
+      pModel = &pOutdoor->pBModels[(signed int)stru_721530.uFaceID >> 9];
+      pODMFace = &pModel->pFaces[((signed int)stru_721530.uFaceID >> 3) & 0x3F];
+      v48 = pODMFace->pBoundingBox.z2 - pODMFace->pBoundingBox.z1;
+      v129 = v48 <= 32;
+      v119 = pODMFace->pFacePlane.vNormal.z < 46378;
+      if ( bUnderwater == 1 )
+        v119 = 0;
+      if ( pODMFace->uPolygonType == POLYGON_Floor )
+      {
+        if ( fall_speed < 0 )
+          fall_speed = 0;
+        pZ = pModel->pVertices.pVertices[pODMFace->pVertexIDs[0]].z + 1;
+        if ( v2 * v2 + v128 * v128 < 400 )
+        {
+          v2 = 0;
+          *(float *)&v128 = 0.0;
+        }
+        if ( pParty->floor_face_pid != v45 && pODMFace->Pressure_Plate() )
+        {
+          pParty->floor_face_pid = v45;
+          trigger_id = pODMFace->sCogTriggeredID; 
+        }
+      }
+      if ( !v129 && (pODMFace->uPolygonType != POLYGON_InBetweenFloorAndWall || v119) )// упёрся в столб
+      {
+        v118 = abs(v128 * pODMFace->pFacePlane.vNormal.y + fall_speed * pODMFace->pFacePlane.vNormal.z
+             + v2 * pODMFace->pFacePlane.vNormal.x) >> 16;
+        if ((stru_721530.speed >> 3) > v118 )
+          v118 = stru_721530.speed >> 3;
+        v2 += fixpoint_mul(v118, pODMFace->pFacePlane.vNormal.x);
+        v128 += fixpoint_mul(v118, pODMFace->pFacePlane.vNormal.y);
+        v54 = 0;
+        if ( !v119 )
+          v54 = fixpoint_mul(v118, pODMFace->pFacePlane.vNormal.z);
+        pParty->uFallSpeed += v54;
+        v55 = stru_721530.prolly_normal_d - ((signed int)(pODMFace->pFacePlane.dist + v122 * pODMFace->pFacePlane.vNormal.z
+                    + _angle_y * pODMFace->pFacePlane.vNormal.y + _angle_x * pODMFace->pFacePlane.vNormal.x) >> 16);
+        if ( v55 > 0 )
+        {
+          pX = _angle_x + fixpoint_mul(pODMFace->pFacePlane.vNormal.x, v55);
+          pY = _angle_y + fixpoint_mul(pODMFace->pFacePlane.vNormal.y, v55);
+          if ( !v119 )
+            pZ = v122 + fixpoint_mul(pODMFace->pFacePlane.vNormal.z, v55);
+        }
+        if ( pParty->floor_face_pid != stru_721530.uFaceID && pODMFace->Pressure_Plate() )
+        {
+          pParty->floor_face_pid = stru_721530.uFaceID;
+          trigger_id = pODMFace->sCogTriggeredID; //
+        }
+      }
+      if ( pODMFace->uPolygonType == POLYGON_InBetweenFloorAndWall )
+      {
+        v118 = abs(v128 * pODMFace->pFacePlane.vNormal.y
+             + fall_speed * pODMFace->pFacePlane.vNormal.z + v2 * pODMFace->pFacePlane.vNormal.x) >> 16;
+        if ((stru_721530.speed >> 3) > v118 )
+          v118 = stru_721530.speed >> 3;
+        v2 += fixpoint_mul(v118, pODMFace->pFacePlane.vNormal.x);
+        v128 += fixpoint_mul(v118, pODMFace->pFacePlane.vNormal.y);
+        fall_speed += fixpoint_mul(v118, pODMFace->pFacePlane.vNormal.z);
+        if ( v2 * v2 + v128 * v128 >= 400 )
+        {
+          if ( pParty->floor_face_pid != stru_721530.uFaceID && pODMFace->Pressure_Plate() )
+          {
+            pParty->floor_face_pid = stru_721530.uFaceID;
+            trigger_id = pODMFace->sCogTriggeredID; //
+          }
+        }
+        else
+        {
+          v2 = 0;
+          fall_speed = 0;
+          *(float *)&v128 = 0.0;
+        }
+      }
+    }
+    v2 = fixpoint_mul(58500, v2);
+    v128 = fixpoint_mul(58500, v128);
+    v122 = fixpoint_mul(58500, v122);
+    fall_speed = fixpoint_mul(58500, fall_speed);
+  }
+
+  //Воспроизведение звуков ходьбы/бега------------------------
+  uint pX_ = abs(pParty->vPosition.x - pX);
+  uint pY_ = abs(pParty->vPosition.y - pY);
+  uint pZ_ = abs(pParty->vPosition.z - pZ);
+  if ( bWalkSound && pParty->walk_sound_timer <= 0 )
+  {
+    pAudioPlayer->_4AA258(804);//stop sound
+    if ( party_running_flag && (!hovering || not_high_fall) )
+    {
+      if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) >= 16 )
+      {
+        if ( !is_not_on_bmodel && pOutdoor->pBModels[pParty->floor_face_pid >> 9].pFaces[(pParty->floor_face_pid >> 3) & 0x3F].Visible() )
+          pAudioPlayer->PlaySound(SOUND_RunAlong3DModel, 804, 1, -1, 0, 0, 0, 0);//бег на 3D Modelи
+        else
+        {
+          v87 = pOutdoor->GetSoundIdByPosition(WorldPosToGridCellX(pParty->vPosition.x), WorldPosToGridCellZ(pParty->vPosition.y) - 1, 1);
+          pAudioPlayer->PlaySound((SoundID)v87, 804, 1, -1, 0, 0, 0, 0);//бег по земле 56
+        }
+        pParty->walk_sound_timer = 96;//таймер для бега
+      }
+    }
+    else if( party_walking_flag && (!hovering || not_high_fall) )
+    {
+      if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) >= 8 )
+      {
+        if ( !is_not_on_bmodel && pOutdoor->pBModels[pParty->floor_face_pid >> 9].pFaces[(pParty->floor_face_pid >> 3) & 0x3F].Visible() )
+          pAudioPlayer->PlaySound(SOUND_WalkAlong3DModel, 804, 1, -1, 0, 0, 0, 0);// хождение на 3D Modelи
+        else
+        {
+          v87 = pOutdoor->GetSoundIdByPosition(WorldPosToGridCellX(pParty->vPosition.x), WorldPosToGridCellZ(pParty->vPosition.y) - 1, 0);
+          pAudioPlayer->PlaySound((SoundID)v87, 804, 1, -1, 0, 0, 0, 0);// хождение по земле
+        }
+        pParty->walk_sound_timer = 144;//таймер для ходьбы
+      }
+    }
+  }
+  if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) < 8 )//отключить  звук ходьбы при остановке
+    pAudioPlayer->_4AA258(804);
+//------------------------------------------------------------------------
+  if ( !hovering || !not_high_fall )//  или не высокое падение
+    pParty->uFlags &= ~PARTY_FLAGS_1_FALLING;
+  else
+    pParty->uFlags |= PARTY_FLAGS_1_FALLING;
+  int pMap_X = WorldPosToGridCellX(pParty->vPosition.x);
+  int pMap_Y = WorldPosToGridCellZ(pParty->vPosition.y) - 1;
+  unsigned int v114_a = WorldPosToGridCellX(pX);
+  v66 = WorldPosToGridCellZ(pY) - 1;
+  unsigned int v122_a = (~(unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(pMap_X, pMap_Y) / 2) & 1;
+  v122 = (~(unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(v114_a, pMap_Y) / 2) & 1;
+  v69 = (~(unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(pMap_X, v66) / 2) & 1;
+
+  //-(обновление координат группы)---------------------------------------
+  v68 = 0;
+  if ( v114_a == pMap_X && v66 == pMap_Y && v122 && v69 )
+    v68 = 1;
+  if ( !is_not_on_bmodel ) // на bmodel,и
+    v68 = 1;
+  if ( v68 )
+  {
+    pParty->vPosition.x = pX;
+    pParty->vPosition.y = pY;
+    pParty->vPosition.z = pZ;
+    pParty->field_6F0 = v113;
+    pParty->uFallSpeed = fall_speed;
+    if ( pZ > 8160 ) //ограничение высоты
+    {
+      pZ = 8160;
+      pParty->uFallStartY = 8160;
+      pParty->vPosition.z = 8160;
+    }
+
+    if ( !trigger_id //падение на землю
+      || (EventProcessor(trigger_id, 0, 1),
+         pParty->vPosition.x == pX)
+      && pParty->vPosition.y == pY
+      && pParty->vPosition.z == pZ )
+    {
+      if ( pParty->vPosition.z < v111 )
+      {
+        pParty->uFallSpeed = 0;
+        //v73 = v105;
+        pParty->vPosition.z = on_ground;
+        if ( pParty->uFallStartY - pZ > 512 && !bFeatherFall && pZ <= on_ground && !bUnderwater )//Fall to the ground(падение на землю с высоты)
+        {
+          if ( pParty->uFlags & PARTY_FLAGS_1_LANDING )
+            pParty->uFlags &= ~PARTY_FLAGS_1_LANDING;
+          else
+          {
+            for ( uint i = 1; i <= 4; ++i )
+            {
+              pPlayers[i]->ReceiveDamage((signed int)((pParty->uFallStartY - pZ) * (unsigned __int64)(signed __int64)((double)pPlayers[i]->GetMaxHealth() * 0.1)) / 256,
+                DMGT_PHISYCAL);
+              v110 = 20 - pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualEndurance());
+              pPlayers[i]->SetRecoveryTime((signed __int64)((double)v110 * flt_6BE3A4_debug_recmod1 * 2.133333333333333));
+            }
+            //v73 = pParty->vPosition.z;
+          }
+        }
+        pParty->uFallStartY = pZ;
+      }
+      if ( v102 && pParty->vPosition.z < ceiling_height )
+      {
+        if ( (signed int)(pParty->uPartyHeight + pParty->vPosition.z) >= ceiling_height )
+        {
+          pParty->vPosition.z = ceiling_height - pParty->uPartyHeight - 1;
+          pParty->field_6F0 = ceiling_height - pParty->uPartyHeight - 1;
+        }
+      }
+      pParty->uFlags &= ~0x204;
+    }
+    return;
+  }
+//-----------------------------------------------------------------
+  //v76 = pParty->bFlying;
+  if ( pParty->bFlying || !not_high_fall || bWaterWalk || !v122_a )// полёт или высокое падение или хождение по воде или 
+    v77 = 1;
+  else
+    v77 = v122 != 0;
+  bool party_drowning_flag = false;
+  if ( !pParty->bFlying && not_high_fall && !bWaterWalk ) //не полёт и не высокое падение и не хождение по воде
+  {
+    if ( v122_a )
+      v78 = v69 != 0;
+    else
+    {
+      party_drowning_flag = true;//утопление
+      v78 = true;
+    }
+  }
+  else
+    v78 = true;
+
+  if ( v77 )
+    pParty->vPosition.x = pX;
+  if ( v78 )
+    pParty->vPosition.y = pY;
+
+  if ( v78 || v77)
+  {
+    if ( bWaterWalk )
+    {
+      pParty->uFlags &= ~PARTY_FLAGS_1_STANDING_ON_WATER;
+      //v79 = 20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 6180178;
+      //*(short *)&stru_5E4C90._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 119] |= 1u;
+      v79 = (int)&stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 119];
+      *(short *)v79 |= 1;
+      if ( !v122 || !v69 )
+      {
+        if ( !pParty->bFlying )
+        {
+          v80 = *(short *)v79;
+          pParty->uFlags |= PARTY_FLAGS_1_STANDING_ON_WATER;
+          *(short *)v79 = v80 & 0xFFFE;
+        }
+      }
+    }
+  }
+  else if ( bWalkSound && pParty->walk_sound_timer <= 0 )
+  {
+    pAudioPlayer->_4AA258(804);
+    pParty->walk_sound_timer = 64;
+  }
+
+  //v81 = pZ;
+  //v82 = pZ;
+  pParty->vPosition.z = pZ;
+  if ( pZ > 8160 )//опять ограничение высоты
+  {
+    //v82 = 8160;
+    pParty->uFallStartY = 8160;
+    pParty->vPosition.z = 8160;
+  }
+  LOWORD(pParty->uFlags) &= 0xFDFBu;
+  pParty->uFallSpeed = fall_speed;
+  pParty->field_6F0 = v113;
+  if ( party_drowning_flag )//группа тонет
+  {
+    pTerrainHeight = GetTerrainHeightsAroundParty2(pParty->vPosition.x, pParty->vPosition.y, &v110, 1);
+    if ( pParty->vPosition.z <= pTerrainHeight + 1 )//положение группы всегда +1
+      pParty->uFlags |= PARTY_FLAGS_1_WATER_DAMAGE;
+  }
+
+  if ( !trigger_id//падение на воду
+    || (EventProcessor(trigger_id, 0, 1),
+       pParty->vPosition.x == pX)
+    && pParty->vPosition.y == pY
+    && pParty->vPosition.z == pZ )
+  {
+    if ( pParty->vPosition.z < v111 )
+    {
+      //v82 = on_ground;
+      pParty->uFallSpeed = 0;
+      pParty->vPosition.z = on_ground;
+      if ( pParty->uFallStartY - pZ > 512 && !bFeatherFall && pZ <= on_ground && !bUnderwater )//Fall to the water(падение на воду с высоты)
+      {
+        if ( pParty->uFlags & PARTY_FLAGS_1_LANDING )
+          pParty->uFlags &= ~PARTY_FLAGS_1_LANDING;
+        else
+        {
+          for ( uint i = 1; i <= 4; ++i )
+          {
+            v110 = pPlayers[i]->GetMaxHealth();
+            pPlayers[i]->ReceiveDamage((signed int)((pParty->uFallStartY - pZ) * (unsigned __int64)(signed __int64)((double)v110 * 0.1)) / 256,
+              DMGT_PHISYCAL);
+            v110 = 20 - pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualEndurance());
+            pPlayers[i]->SetRecoveryTime((signed __int64)((double)v110 * flt_6BE3A4_debug_recmod1 * 2.133333333333333));
+          }
+          //v82 = pParty->vPosition.z;
+        }
+      }
+      pParty->uFallStartY = pZ;
+    }
+    if ( v102 && pParty->vPosition.z < ceiling_height && (signed int)(pParty->uPartyHeight + pParty->vPosition.z) >= ceiling_height )
+    {
+      pParty->vPosition.z = pParty->vPosition.z + pParty->uPartyHeight - ceiling_height + 1;
+      pParty->field_6F0 = pParty->vPosition.z + pParty->uPartyHeight - ceiling_height + 1;
+    }
+  }
+}
+
+//----- (0046D8E3) --------------------------------------------------------
+int GetCeilingHeight(int Party_X, signed int Party_Y, int Party_ZHeight, int pFaceID)
+{
+  signed int v13; // eax@25
+  int v14; // edx@27
+  int v16; // ST18_4@29
+  signed int v17; // edx@29
+  signed __int64 v18; // qtt@29
+  int v19; // eax@35
+  signed int v20; // ecx@37
+  signed int v22; // ebx@42
+//  int v24; // edx@44
+//  int v25; // eax@44
+  int v27; // [sp+10h] [bp-34h]@21
+  bool v34; // [sp+30h] [bp-14h]@21
+  bool v35; // [sp+34h] [bp-10h]@23
+  signed int v37; // [sp+38h] [bp-Ch]@21
+  signed int v38; // [sp+38h] [bp-Ch]@42
+  signed int v39; // [sp+3Ch] [bp-8h]@1
+
+  dword_720ED0[0] = -1;
+  dword_720E80[0] = -1;
+  v39 = 1;
+  ceiling_height_level[0] = 10000;//нет потолка
+  for ( uint i = 0; i < (signed int)pOutdoor->uNumBModels; ++i )
+  {
+    if ( Party_X <= pOutdoor->pBModels[i].sMaxX && Party_X >= pOutdoor->pBModels[i].sMinX
+      && Party_Y <= pOutdoor->pBModels[i].sMaxY && Party_Y >= pOutdoor->pBModels[i].sMinY )
+    {
+      for ( uint j = 0; j < pOutdoor->pBModels[i].uNumFaces; ++j )
+      {
+        if ( (pOutdoor->pBModels[i].pFaces[j].uPolygonType == POLYGON_Ceiling
+           || pOutdoor->pBModels[i].pFaces[j].uPolygonType == POLYGON_InBetweenCeilingAndWall)
+           && !pOutdoor->pBModels[i].pFaces[j].Ethereal()
+           && Party_X <= pOutdoor->pBModels[i].pFaces[j].pBoundingBox.x2 && Party_X >= pOutdoor->pBModels[i].pFaces[j].pBoundingBox.x1
+           && Party_Y <= pOutdoor->pBModels[i].pFaces[j].pBoundingBox.y2 && Party_Y >= pOutdoor->pBModels[i].pFaces[j].pBoundingBox.y1 )
+        {
+          for ( uint v = 0; v < pOutdoor->pBModels[i].pFaces[j].uNumVertices; v++ )
+          {
+            word_720DB0_xs[2 * v] = pOutdoor->pBModels[i].pFaces[j].pXInterceptDisplacements[v] + LOWORD(pOutdoor->pBModels[i].pVertices.pVertices[pOutdoor->pBModels[i].pFaces[j].pVertexIDs[v]].x);
+            word_720CE0_ys[2 * v] = pOutdoor->pBModels[i].pFaces[j].pXInterceptDisplacements[v] + LOWORD(pOutdoor->pBModels[i].pVertices.pVertices[pOutdoor->pBModels[i].pFaces[j].pVertexIDs[v]].y);
+            word_720DB0_xs[2 * v + 1] = pOutdoor->pBModels[i].pFaces[j].pXInterceptDisplacements[v] + LOWORD(pOutdoor->pBModels[i].pVertices.pVertices[pOutdoor->pBModels[i].pFaces[j].pVertexIDs[v + 1]].x);
+            word_720CE0_ys[2 * v + 1] = pOutdoor->pBModels[i].pFaces[j].pXInterceptDisplacements[v] + LOWORD(pOutdoor->pBModels[i].pVertices.pVertices[pOutdoor->pBModels[i].pFaces[j].pVertexIDs[v + 1]].y);
+          }
+          v27 = 2 * pOutdoor->pBModels[i].pFaces[j].uNumVertices;
+          word_720DB0_xs[2 * pOutdoor->pBModels[i].pFaces[j].uNumVertices] = word_720DB0_xs[0];
+          word_720CE0_ys[2 * pOutdoor->pBModels[i].pFaces[j].uNumVertices] = word_720CE0_ys[0];
+          v34 = word_720CE0_ys[0] >= Party_Y;
+          v37 = 0;
+          for ( uint v = 0; v < v27; ++v )
+          {
+            if ( v37 >= 2 )
+              break;
+            v35 = word_720CE0_ys[v + 1] >= Party_Y;
+            if ( v34 != v35 )
+            {
+              v13 = word_720DB0_xs[v + 1] >= Party_X ? 0 : 2;
+              v14 = v13 | (word_720DB0_xs[v] < Party_X);
+              if ( v14 != 3 )
+              {
+                if ( !v14 || ( v16 = word_720CE0_ys[v + 1] - word_720CE0_ys[v],
+                  v17 = Party_Y - word_720CE0_ys[v],
+                  LODWORD(v18) = v17 << 16,
+                  HIDWORD(v18) = v17 >> 16,
+                  (signed int)(((unsigned __int64)(((signed int)word_720DB0_xs[v + 1]
+                  - (signed int)word_720DB0_xs[v]) * v18 / v16) >> 16) + word_720DB0_xs[v]) >= Party_X) )
+                  ++v37;
+              }
+            }
+            v34 = v35;
+          }
+          if ( v37 == 1 )
+          {
+            if ( v39 >= 20 )
+              break;
+            if ( pOutdoor->pBModels[i].pFaces[j].uPolygonType == POLYGON_Ceiling )
+              v19 = pOutdoor->pBModels[i].pVertices.pVertices[pOutdoor->pBModels[i].pFaces[j].pVertexIDs[0]].z;
+            else
+              v19 = fixpoint_mul(pOutdoor->pBModels[i].pFaces[j].zCalc1, Party_X) + fixpoint_mul(pOutdoor->pBModels[i].pFaces[j].zCalc2, Party_Y)
+                  + HIWORD(pOutdoor->pBModels[i].pFaces[j].zCalc3);
+            v20 = v39++;
+            ceiling_height_level[v20] = v19;
+            dword_720ED0[v20] = i;
+            dword_720E80[v20] = j;
+          }
+        }
+      }
+    }
+  }
+  if ( !v39 )
+  {
+    pFaceID = 0;
+    return ceiling_height_level[0];
+  }
+  v22 = 0;
+  for ( v38 = 0; v38 < v39; ++v38 )
+  {
+    if ( ceiling_height_level[v38] == ceiling_height_level[0] )
+      v22 = v38;
+    else if ( ceiling_height_level[v38] < ceiling_height_level[0] && ceiling_height_level[0] > Party_ZHeight + 15 )
+      v22 = v38;
+    else if ( ceiling_height_level[v38] > ceiling_height_level[0] && ceiling_height_level[v38] <= Party_ZHeight + 15 )
+      v22 = v38;
+  }
+  if ( v22 )
+  {
+    *(int *)pFaceID = dword_720E80[v22] | (dword_720ED0[v22] << 6);
+    return ceiling_height_level[v22];//если есть преграда
+  }
+  pFaceID = 0;
+  return ceiling_height_level[v22];// нет никакой преграды
+}
+
+
+//----- (00464839) --------------------------------------------------------
+char Is_out15odm_underwater()
+{
+  return _stricmp(pCurrentMapName, "out15.odm") == 0;
+}
+
+//----- (00464851) --------------------------------------------------------
+void SetUnderwaterFog()
+{
+  day_fogrange_1 = 50;
+  day_fogrange_2 = 5000;
+}
+
+//----- (00487DA9) --------------------------------------------------------
+void sub_487DA9()
+{
+	for (int i = 0; i < 20000; ++i)
+		array_77EC08[i].field_108 = 0;
+}
+
+//----- (004706C6) --------------------------------------------------------
+void UpdateActors_ODM()
+{
+	int v3; // ebx@6
+	int v5; // eax@10
+	//int v6; // ecx@10
+	signed int v8; // ebx@17
+	//  unsigned __int8 v10; // sf@17
+	//  unsigned __int16 v11; // ax@21
+	__int16 v20; // ax@42
+	int v25; // eax@45
+	signed int v26; // ecx@50
+	int v28; // eax@54
+	signed int v29; // ebx@57
+	signed int v30; // eax@57
+	int v31; // edi@57
+	signed int i; // ebx@57
+	unsigned int v33; // ecx@58
+	int v35; // edi@64
+	int v36; // eax@64
+	unsigned int v39; // edi@71
+	ODMFace *face; // edi@75
+	int v46; // ecx@82
+	signed int v47; // ebx@85
+	int v48; // edi@85
+	//  int v55; // eax@107
+	//  unsigned int v56; // edi@107
+	//  int v57; // ST10_4@107
+	unsigned int v58; // edi@107
+	unsigned int v59; // ebx@107
+	//  signed int v60; // eax@107
+	int v61; // eax@124
+	Vec3_int_ v62; // [sp+Ch] [bp-44h]@42
+	int v63; // [sp+18h] [bp-38h]@64
+	int v64; // [sp+1Ch] [bp-34h]@64
+	bool v67; // [sp+28h] [bp-28h]@10
+	unsigned int v69; // [sp+30h] [bp-20h]@6
+	unsigned int v70; // [sp+34h] [bp-1Ch]@10
+	int v71; // [sp+38h] [bp-18h]@62
+	int uIsAboveFloor; // [sp+3Ch] [bp-14h]@10
+	int v72b;
+	int uIsFlying; // [sp+44h] [bp-Ch]@8
+	unsigned int v75; // [sp+48h] [bp-8h]@1
+	int uIsOnWater; // [sp+4Ch] [bp-4h]@10
+
+	for (v75 = 0; v75 < uNumActors; ++v75)
+	{
+		if (pActors[v75].uAIState == Removed
+			|| pActors[v75].uAIState == Disabled
+			|| pActors[v75].uAIState == Summoned
+			|| !pActors[v75].uMovementSpeed)
+			continue;
+		v3 = 0;
+		v69 = 0;
+		if (MonsterStats::BelongsToSupertype(pActors[v75].pMonsterInfo.uID, MONSTER_SUPERTYPE_WATER_ELEMENTAL))
+			v3 = 1;
+		pActors[v75].uSectorID = 0;
+		uIsFlying = pActors[v75].pMonsterInfo.uFlying;
+		if (!pActors[v75].CanAct())
+			uIsFlying = 0;
+		v70 = IsTerrainSlopeTooHigh(pActors[v75].vPosition.x, pActors[v75].vPosition.y);
+		v5 = ODM_GetFloorLevel(pActors[v75].vPosition.x, pActors[v75].vPosition.y, pActors[v75].vPosition.z,
+			pActors[v75].uActorHeight, &uIsOnWater, (int *)&v69, v3);
+		//v6 = pActors[v75].vPosition.z;
+		uIsAboveFloor = 0;
+		v67 = v69 == 0;
+		if (pActors[v75].vPosition.z > v5 + 1)
+			uIsAboveFloor = 1;
+		if (pActors[v75].uAIState == Dead && uIsOnWater && !uIsAboveFloor)
+		{
+			pActors[v75].uAIState = Removed;
+			continue;
+		}
+		if (pActors[v75].uCurrentActionAnimation == ANIM_Walking)
+		{
+			v8 = pActors[v75].uMovementSpeed;
+			if ((signed __int64)pActors[v75].pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0)
+				v8 = (signed __int64)((double)v8 * 0.5);
+			if (pActors[v75].uAIState == Fleeing || pActors[v75].uAIState == Pursuing)
+				v8 *= 2;
+			if (pParty->bTurnBasedModeOn == true && pTurnEngine->turn_stage == TE_WAIT)
+				v8 *= flt_6BE3AC_debug_recmod1_x_1_6;
+			if (v8 > 1000)
+				v8 = 1000;
+
+			pActors[v75].vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(pActors[v75].uYawAngle), v8);
+			pActors[v75].vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(pActors[v75].uYawAngle), v8);
+			if (uIsFlying)
+			{
+				pActors[v75].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pActors[v75].uPitchAngle), v8);
+			}
+			//v7 = v68;
+		}
+		else
+		{
+			pActors[v75].vVelocity.x = fixpoint_mul(55000, pActors[v75].vVelocity.x);
+			pActors[v75].vVelocity.y = fixpoint_mul(55000, pActors[v75].vVelocity.y);
+			if (uIsFlying)
+				pActors[v75].vVelocity.z = fixpoint_mul(55000, pActors[v75].vVelocity.z);
+		}
+		if (pActors[v75].vPosition.z < v5)
+		{
+			pActors[v75].vPosition.z = v5;
+			pActors[v75].vVelocity.z = uIsFlying != 0 ? 0x14 : 0;
+		}
+		//v17 = 0;
+		if (!uIsAboveFloor || uIsFlying)
+		{
+			if (v70 && !uIsAboveFloor && v67)
+			{
+				pActors[v75].vPosition.z = v5;
+				ODM_GetTerrainNormalAt(pActors[v75].vPosition.x, pActors[v75].vPosition.y, &v62);
+				v20 = GetGravityStrength();
+				//v21 = v62.y;
+				//v22 = v62.z;
+				//v23 = v62.y * v0->vVelocity.y;
+				pActors[v75].vVelocity.z += -8 * LOWORD(pEventTimer->uTimeElapsed) * v20;
+				int v73 = abs(v62.x * pActors[v75].vVelocity.x + v62.z * pActors[v75].vVelocity.z + v62.y * pActors[v75].vVelocity.y) >> 16;
+				//v72b = v21;
+				pActors[v75].vVelocity.x += fixpoint_mul(v73, v62.x);
+				pActors[v75].vVelocity.y += fixpoint_mul(v73, v62.y);
+				pActors[v75].vVelocity.z += fixpoint_mul(v73, v62.z);
+				//v17 = 0;
+			}
+		}
+		else
+		{
+			pActors[v75].vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength();
+		}
+		if (pParty->armageddon_timer != 0 && pActors[v75].CanAct())
+		{
+			pActors[v75].vVelocity.x += rand() % 100 - 50;
+			pActors[v75].vVelocity.y += rand() % 100 - 50;
+			pActors[v75].vVelocity.z += rand() % 100 - 20;
+			v25 = rand();
+			pActors[v75].uAIState = Stunned;
+			pActors[v75].uYawAngle += v25 % 32 - 16;
+			pActors[v75].UpdateAnimation();
+		}
+		if (pActors[v75].vVelocity.x * pActors[v75].vVelocity.x + pActors[v75].vVelocity.y * pActors[v75].vVelocity.y < 400 && v70 == 0)
+		{
+			pActors[v75].vVelocity.y = 0;
+			pActors[v75].vVelocity.x = 0;
+		}
+		stru_721530.field_0 = 1;
+		if (!uIsFlying)
+			v26 = 40;
+		else
+			v26 = pActors[v75].uActorRadius;
+
+		stru_721530.field_84 = -1;
+		stru_721530.field_8_radius = v26;
+		stru_721530.prolly_normal_d = v26;
+		stru_721530.height = pActors[v75].uActorHeight;
+		stru_721530.field_70 = 0;
+
+		for (v69 = 0; v69 < 100; ++v69)
+		{
+			stru_721530.position.x = pActors[v75].vPosition.x;
+			stru_721530.normal.x = stru_721530.position.x;
+			stru_721530.position.y = pActors[v75].vPosition.y;
+			stru_721530.normal.y = stru_721530.position.y;
+			v28 = pActors[v75].vPosition.z;
+			stru_721530.normal.z = v28 + v26 + 1;
+			stru_721530.position.z = v28 - v26 + stru_721530.height - 1;
+			if (stru_721530.position.z < stru_721530.normal.z)
+				stru_721530.position.z = v28 + v26 + 1;
+			stru_721530.velocity.x = pActors[v75].vVelocity.x;
+			stru_721530.uSectorID = 0;
+			stru_721530.velocity.y = pActors[v75].vVelocity.y;
+			stru_721530.velocity.z = pActors[v75].vVelocity.z;
+			if (stru_721530._47050A(0))
+				break;
+			_46E889_collide_against_bmodels(1);
+			v29 = WorldPosToGridCellZ(pActors[v75].vPosition.y);
+			v30 = WorldPosToGridCellX(pActors[v75].vPosition.x);
+			_46E26D_collide_against_sprites(v30, v29);
+			_46EF01_collision_chech_player(0);
+			_46ED8A_collide_against_sprite_objects(PID(OBJECT_Actor, v75));
+			v31 = 0;
+			for (i = 0; v31 < ai_arrays_size; ++v31)
+			{
+				v33 = ai_near_actors_ids[v31];
+				if (v33 != v75 && Actor::_46DF1A_collide_against_actor(v33, 40))
+					++i;
+			}
+			v71 = i > 1;
+			if (stru_721530.field_7C < stru_721530.field_6C)
+				v70 = fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z);
+			//v34 = 0;
+			v35 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1;
+			v36 = ODM_GetFloorLevel(stru_721530.normal2.x, stru_721530.normal2.y,
+				stru_721530.normal2.z - stru_721530.prolly_normal_d - 1,
+				pActors[v75].uActorHeight, (int *)&v63, &v64, 0);
+			if (uIsOnWater)
+			{
+				if (v35 < v36 + 60)
+				{
+					if (pActors[v75].uAIState == Dead || pActors[v75].uAIState == Dying || pActors[v75].uAIState == Removed
+						|| pActors[v75].uAIState == Disabled)
+					{
+						if (v64)
+							v61 = v36 + 30;
+						else
+							v61 = v5 + 60;
+						SpriteObject::sub_42F960_create_object(pActors[v75].vPosition.x, pActors[v75].vPosition.y, v61);
+						pActors[v75].uAIState = Removed;
+						return;
+					}
+				}
+			}
+			if (stru_721530.field_7C >= stru_721530.field_6C)
+			{
+				pActors[v75].vPosition.x = LOWORD(stru_721530.normal2.x);
+				pActors[v75].vPosition.y = LOWORD(stru_721530.normal2.y);
+				pActors[v75].vPosition.z = LOWORD(stru_721530.normal2.z) - LOWORD(stru_721530.prolly_normal_d) - 1;
+				break;
+			}
+			//v72b = fixpoint_mul(stru_721530.field_7C, stru_721530.field_58.x);
+			pActors[v75].vPosition.x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x);
+			//v72b = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16;
+			pActors[v75].vPosition.y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y);
+			//v72b = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16;
+			pActors[v75].vPosition.z += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z);
+			stru_721530.field_70 += stru_721530.field_7C;
+			v39 = PID_ID(stru_721530.uFaceID);
+			switch (PID_TYPE(stru_721530.uFaceID))
+			{
+			case OBJECT_Actor:
+				if (pTurnEngine->turn_stage != TE_ATTACK && pTurnEngine->turn_stage != TE_MOVEMENT || pParty->bTurnBasedModeOn != TE_WAIT)
+				{
+					//if(pParty->bTurnBasedModeOn == 1)
+					//v34 = 0;
+					if (pActors[v75].pMonsterInfo.uHostilityType)
+					{
+						if (v71 == 0)
+							Actor::AI_Flee(v75, stru_721530.uFaceID, 0, (AIDirection *)0);
+						else
+							Actor::AI_StandOrBored(v75, 4, 0, (AIDirection *)0);
+					}
+					else if (v71)
+						Actor::AI_StandOrBored(v75, 4, 0, (AIDirection *)0);
+					else if (pActors[v39].pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly)
+						Actor::AI_Flee(v75, stru_721530.uFaceID, 0, (AIDirection *)0);
+					else
+						Actor::AI_FaceObject(v75, stru_721530.uFaceID, 0, (AIDirection *)0);
+				}
+				break;
+			case OBJECT_Player:
+				if (!pActors[v75].GetActorsRelation(0))
+				{
+					Actor::AI_FaceObject(v75, stru_721530.uFaceID, 0, (AIDirection *)0);
+					break;
+				}
+				//v52 = HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) == 0;
+				//v53 = SHIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) < 0;
+				pActors[v75].vVelocity.y = 0;
+				pActors[v75].vVelocity.x = 0;
+				//if ( !v53 && (!(v53 | v52) || LODWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) > 0) )
+				if ((signed __int64)pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime < 0)
+					pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset();
+				viewparams->bRedrawGameUI = 1;
+				break;
+			case OBJECT_Decoration:
+				v47 = integer_sqrt(pActors[v75].vVelocity.x * pActors[v75].vVelocity.x + pActors[v75].vVelocity.y * pActors[v75].vVelocity.y);
+				v48 = stru_5C6E00->Atan2(pActors[v75].vPosition.x - pLevelDecorations[v39].vPosition.x,
+					pActors[v75].vPosition.y - pLevelDecorations[v39].vPosition.y);
+				//v49 = v48;
+				pActors[v75].vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(v48), v47);
+				pActors[v75].vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(v48), v47);
+				break;
+			case OBJECT_BModel:
+				face = &pOutdoor->pBModels[stru_721530.uFaceID >> 9].pFaces[v39 & 0x3F];
+				if (!face->Ethereal())
+				{
+					if (face->uPolygonType == 3)
+					{
+						pActors[v75].vVelocity.z = 0;
+						pActors[v75].vPosition.z = LOWORD(pOutdoor->pBModels[stru_721530.uFaceID >> 9].pVertices.pVertices[face->pVertexIDs[0]].z) + 1;
+						if (pActors[v75].vVelocity.x * pActors[v75].vVelocity.x
+							+ pActors[v75].vVelocity.y * pActors[v75].vVelocity.y < 400)
+						{
+							pActors[v75].vVelocity.y = 0;
+							pActors[v75].vVelocity.x = 0;
+						}
+					}
+					else
+					{
+						v72b = abs(face->pFacePlane.vNormal.y * pActors[v75].vVelocity.y + face->pFacePlane.vNormal.z * pActors[v75].vVelocity.z
+							+ face->pFacePlane.vNormal.x * pActors[v75].vVelocity.x) >> 16;
+						if ((stru_721530.speed >> 3) > v72b)
+							v72b = stru_721530.speed >> 3;
+
+						pActors[v75].vVelocity.x += fixpoint_mul(v72b, face->pFacePlane.vNormal.x);
+						pActors[v75].vVelocity.y += fixpoint_mul(v72b, face->pFacePlane.vNormal.y);
+						pActors[v75].vVelocity.z += fixpoint_mul(v72b, face->pFacePlane.vNormal.z);
+						if (face->uPolygonType != 4)
+						{
+							v46 = stru_721530.prolly_normal_d
+								- ((face->pFacePlane.dist
+								+ face->pFacePlane.vNormal.x * pActors[v75].vPosition.x
+								+ face->pFacePlane.vNormal.y * pActors[v75].vPosition.y
+								+ face->pFacePlane.vNormal.z * pActors[v75].vPosition.z) >> 16);
+							if (v46 > 0)
+							{
+								pActors[v75].vPosition.x += fixpoint_mul(v46, face->pFacePlane.vNormal.x);
+								pActors[v75].vPosition.y += fixpoint_mul(v46, face->pFacePlane.vNormal.y);
+								pActors[v75].vPosition.z += fixpoint_mul(v46, face->pFacePlane.vNormal.z);
+							}
+							pActors[v75].uYawAngle = stru_5C6E00->Atan2(pActors[v75].vVelocity.x, pActors[v75].vVelocity.y);
+						}
+					}
+				}
+				break;
+			}
+
+			pActors[v75].vVelocity.x = fixpoint_mul(58500, pActors[v75].vVelocity.x);
+			pActors[v75].vVelocity.y = fixpoint_mul(58500, pActors[v75].vVelocity.y);
+			pActors[v75].vVelocity.z = fixpoint_mul(58500, pActors[v75].vVelocity.z);
+
+			v26 = stru_721530.prolly_normal_d;
+		}
+
+		v58 = ((unsigned int)~pOutdoor->ActuallyGetSomeOtherTileInfo(WorldPosToGridCellX(pActors[v75].vPosition.x), WorldPosToGridCellZ(pActors[v75].vPosition.y) - 1) >> 1) & 1;
+		v59 = ((unsigned int)~pOutdoor->ActuallyGetSomeOtherTileInfo(WorldPosToGridCellX(pActors[v75].vPosition.x), WorldPosToGridCellZ(pActors[v75].vPosition.y) - 1) >> 1) & 1;
+		if (WorldPosToGridCellX(pActors[v75].vPosition.x) == WorldPosToGridCellX(pActors[v75].vPosition.x)
+			&& WorldPosToGridCellZ(pActors[v75].vPosition.y) == WorldPosToGridCellZ(pActors[v75].vPosition.y)
+			&& v58 || v67 != 0)
+		{
+			if (MonsterStats::BelongsToSupertype(pActors[v75].pMonsterInfo.uID, MONSTER_SUPERTYPE_WATER_ELEMENTAL))
+			{
+				v58 = v58 == 0;
+				v59 = v59 == 0;
+			}
+			if (!uIsFlying && v58 && !v59)
+			{
+				pActors[v75].vPosition.x = pActors[v75].vPosition.x;
+				pActors[v75].vPosition.y = pActors[v75].vPosition.y;
+				if (pActors[v75].CanAct())
+				{
+					pActors[v75].uYawAngle -= 32;
+					pActors[v75].uCurrentActionTime = 0;
+					pActors[v75].uCurrentActionLength = 128;
+					pActors[v75].uAIState = Fleeing;
+				}
+			}
+		}
+	}
+}
+
+//----- (0047A384) --------------------------------------------------------
+void ODM_LoadAndInitialize(const char *pLevelFilename, ODMRenderParams *thisa)
+{
+	int v2; // ebx@3
+	unsigned int v3; // eax@3
+	MapInfo *v4; // edi@4
+	//int v5; // eax@8
+	//SpawnPointMM7 *v6; // edx@14
+	size_t v7; // eax@19
+	//char *v8; // eax@19
+	//char *v9; // eax@21
+	char Source[120]; // [sp+Ch] [bp-84h]@19
+	const char *pFilename; // [sp+84h] [bp-Ch]@1
+	//unsigned int v12; // [sp+88h] [bp-8h]@12
+	//int v13; // [sp+8Ch] [bp-4h]@11
+	int v;
+
+	pFilename = pLevelFilename;
+	//thisa->AllocSoftwareDrawBuffers();
+	pODMRenderParams->Initialize();
+	pWeather->bRenderSnow = false;
+	pRenderer->ClearZBuffer(0, 479);
+	//thisa = (ODMRenderParams *)1;
+	GetAlertStatus();
+	if (_A750D8_player_speech_timer)
+		_A750D8_player_speech_timer = 0;
+	v2 = pMapStats->GetMapInfo(pCurrentMapName);
+	v3 = 0;
+	if (v2)
+	{
+		v4 = &pMapStats->pInfos[v2];
+		v3 = v4->uRespawnIntervalDays;
+	}
+	else
+		v4 = (MapInfo *)1;
+	day_attrib &= ~DAY_ATTRIB_FOG;
+	dword_6BE13C_uCurrentlyLoadedLocationID = v2;
+	pOutdoor->Initialize(
+		pFilename,
+		(unsigned int)(signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 0x3C / 0x3C / 0x18 + 1,
+		v3,
+		&v);
+	if (!(dword_6BE364_game_settings_1 & GAME_SETTINGS_2000))
+	{
+		Actor::InitializeActors();
+		SpriteObject::InitializeSpriteObjects();
+	}
+	dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_2000;
+	//v5 = 0;
+	if (!v2)
+		v = 0;
+	if (v == 1)
+	{
+		//v13 = 0;
+		for (uint i = 0; i < pOutdoor->uNumSpawnPoints; ++i)
+		{
+			//v12 = 0;
+			//while ( 1 )
+			//{
+			SpawnPointMM7* spawn = pOutdoor->pSpawnPoints + i;
+			//v6 = &pOutdoor->pSpawnPoints[v12 / 0x18];
+			if (spawn->uKind == 3)
+				SpawnEncounter(v4, spawn, 0, 0, 0);
+			else
+				v4->SpawnRandomTreasure(spawn);
+			//++v13;
+			//v12 += 24;
+			//if ( v13 >= (signed int)pOutdoor->uNumSpawnPoints )
+			//  break;
+			//v5 = 0;
+			//}
+		}
+		RespawnGlobalDecorations();
+	}
+	pOutdoor->PrepareDecorations();
+	pOutdoor->ArrangeSpriteObjects();
+	pOutdoor->InitalizeActors(v2);
+	pOutdoor->MessWithLUN();
+	v7 = strlen("levels\\");
+	strcpy(Source, &pFilename[v7]);
+	strcpy(pOutdoor->pLevelFilename, Source);
+	pWeather->Initialize();
+	pGame->pIndoorCameraD3D->sRotationY = pParty->sRotationY;
+	pGame->pIndoorCameraD3D->sRotationX = pParty->sRotationX;
+	//pODMRenderParams->RotationToInts();
+	pOutdoor->UpdateSunlightVectors();
+
+	float fov_rad;
+	float fov_rad_inv;
+	//----- (0042394D) --------------------------------------------------------
+	//void IndoorCamera::Initialize(int degFov, unsigned int uViewportWidth, unsigned int uViewportHeight)
+	{
+		//pIndoorCamera->Initialize(65, viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X + 1,
+		//                              viewparams->uScreen_BttmR_Y - viewparams->uScreen_topL_Y + 1);
+
+		int uViewportWidth = viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X + 1;
+
+		extern float _calc_fov(int viewport_width, int angle_degree);
+		fov_rad = _calc_fov(uViewportWidth, 65);
+		fov_rad_inv = 65536.0 / fov_rad;
+	}
+	pODMRenderParams->int_fov_rad = (signed __int64)fov_rad;
+	pODMRenderParams->int_fov_rad_inv = (signed __int64)fov_rad_inv;
+
+	for (int i = 0; i < 20000; ++i)
+	{
+		array_77EC08[i].ptr_38 = &stru_8019C8;
+
+		array_77EC08[i].ptr_48 = nullptr;
+	}
+
+	MM7Initialization();
+}
+
+//----- (0047C370) --------------------------------------------------------
+unsigned int GetLevelFogColor()
+{
+	signed __int64 v1; // qax@5
+	int v2; // eax@6
+
+	if (bUnderwater)
+		return 0xFF258F5C;
+
+	if (day_attrib & DAY_ATTRIB_FOG)
+	{
+		if (pWeather->bNight) // night-time fog
+		{
+          if (for_refactoring)
+           {
+              MessageBoxA(nullptr, "Nomad: decompilation can be inaccurate, please send savegame to Nomad", "", 0);
+              __debugbreak();
+           }
+			v2 = -(pWeather->bNight != 1);
+			return (v2 & 0xE0E0E1) - 0xE0E0E1;
+		}
+		else
+		{
+			v1 = (signed __int64)((1.0 - pOutdoor->fFogDensity) * 200.0 + pOutdoor->fFogDensity * 31.0);
+			return v1 | (((unsigned int)v1 | (((unsigned int)v1 | 0xFFFFFF00) << 8)) << 8);
+		}
+	}
+
+	return 0;
+}
+
+//----- (0047C3D7) --------------------------------------------------------
+int __fastcall sub_47C3D7_get_fog_specular(int a1, int a2, float a3)
+{
+	int v3; // ecx@1
+	signed int v7; // ecx@11
+
+	v3 = pWeather->bNight;
+	if (bUnderwater == 1)
+		v3 = 0;
+	if (pParty->armageddon_timer || !(day_attrib & DAY_ATTRIB_FOG) && !bUnderwater)
+		return 0xFF000000;
+	if (v3)
+	{
+		if (a3 < (double)day_fogrange_1)
+		{
+			v7 = 0;
+			if (a3 == 0.0)
+				v7 = 216;
+			if (a2)
+				v7 = 248;
+			return (-1 - v7) << 24;
+		}
+		else
+		{
+			if (a3 > (double)day_fogrange_2)
+			{
+				v7 = 216;
+				if (a3 == 0.0)
+					v7 = 216;
+				if (a2)
+					v7 = 248;
+				return (-1 - v7) << 24;
+			}
+			v7 = (signed __int64)((a3 - (double)day_fogrange_1) / ((double)day_fogrange_2 - (double)day_fogrange_1) * 216.0);
+		}
+	}
+	else
+	{
+		if (a3 < (double)day_fogrange_1)
+		{
+			v7 = 0;
+			if (a3 == 0.0)
+				v7 = 216;
+			if (a2)
+				v7 = 248;
+			return (-1 - v7) << 24;
+		}
+		else
+		{
+			if (a3 > (double)day_fogrange_2)
+			{
+				v7 = 216;
+				if (a3 == 0.0)
+					v7 = 216;
+				if (a2)
+					v7 = 248;
+				return (-1 - v7) << 24;
+			}
+			else
+				v7 = floorf(((a3 - (double)day_fogrange_1) * 216.0 / ((double)day_fogrange_2 - (double)day_fogrange_1)) + 0.5f);
+		}
+	}
+	if (v7 > 216)
+		v7 = 216;
+	else
+	{
+		if (a3 == 0.0)
+			v7 = 216;
+	}
+	if (a2)
+		v7 = 248;
+	return (-1 - v7) << 24;
+}
+
+
+//----- (0047F44B) --------------------------------------------------------
+unsigned int WorldPosToGridCellX(int sWorldPosX)
+{
+	return (sWorldPosX >> 9) + 64; // sar is in original exe, resulting -880 / 512 = -1
+	//                               and -880 sar 9 = -2
+}
+
+//----- (0047F458) --------------------------------------------------------
+unsigned int WorldPosToGridCellZ(int sWorldPosZ)
+{
+	return 64 - (sWorldPosZ >> 9); // sar is in original exe, resulting -880 / 512 = -1
+	//                               and -880 sar 9 = -2
+}
+
+//----- (0047F469) --------------------------------------------------------
+int GridCellToWorldPosX(int a1)
+{
+	return (a1 - 64) << 9;
+}
+
+//----- (0047F476) --------------------------------------------------------
+int GridCellToWorldPosZ(int a1)
+{
+	return (64 - a1) << 9;
+}
+
+
+
+//----- (00481ED9) --------------------------------------------------------
+void  sub_481ED9_MessWithODMRenderParams()
+{
+	stru_8019C8._48616B_frustum_odm(65536, 0, 0, 0, 65536, 0);
+	pODMRenderParams->uNumPolygons = 0;
+	//pODMRenderParams->uNumEdges = 0;
+	//pODMRenderParams->uNumSpans = 0;
+	//pODMRenderParams->uNumSurfs = 0;
+	pODMRenderParams->uNumBillboards = 0;
+	pODMRenderParams->field_44 = 0;
+}
+
+//----- (004823F4) --------------------------------------------------------
+bool IsTerrainSlopeTooHigh(int pos_x, int pos_z)
+{
+	//unsigned int v2; // ebx@1
+	//unsigned int v3; // edi@1
+	//int v4; // eax@1
+	//int v6; // esi@5
+	//int v7; // ecx@6
+	//int v8; // edx@6
+	//int v9; // eax@6
+	//int y_min; // esi@10
+	//int v11; // [sp+14h] [bp-8h]@1
+	//int v12; // [sp+18h] [bp-4h]@1
+
+	//v12 = a1;
+	//v11 = a2;
+	unsigned int grid_x = WorldPosToGridCellX(pos_x);
+	unsigned int grid_z = WorldPosToGridCellZ(pos_z) - 1;
+
+	int party_grid_x1 = GridCellToWorldPosX(grid_x);
+	//dword_76D56C_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(grid_x + 1);
+	//dword_76D570_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(grid_x + 1);
+	//dword_76D574_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(grid_x);
+	int party_grid_z1 = GridCellToWorldPosZ(grid_z);
+	//dword_76D55C_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(grid_z);
+	//dword_76D560_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(grid_z + 1);
+	//dword_76D564_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(grid_z + 1);
+	int party_x1z1_y = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z);
+	int party_x2z1_y = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z);
+	int party_x2z2_y = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z + 1);
+	int party_x1z2_y = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z + 1);
+	//dword_76D554_terrain_cell_world_pos_around_party_y = v4;
+	if (party_x1z1_y == party_x2z1_y &&
+		party_x2z1_y == party_x2z2_y &&
+		party_x2z2_y == party_x1z2_y)
+		return false;
+
+	int dx = abs(pos_x - party_grid_x1),
+		dz = abs(party_grid_z1 - pos_z);
+
+	int y1, y2, y3;
+	if (dz >= dx)
+	{
+		y1 = party_x1z2_y;  //  lower-left triangle
+		y2 = party_x2z2_y;  //  y3 | \ 
+		y3 = party_x1z1_y;  //     |   \ 
+		/*     |     \
+		|______ \
+		y1           y2   */
+	}
+	else
+	{
+		y1 = party_x2z1_y;  // upper-right
+		y2 = party_x1z1_y;  //  y2_______ y1
+		y3 = party_x2z2_y;  //    \     |
+		/*      \   |
+		\ |
+		y3     */
+	}
+
+	int y_min = min(y1, min(y2, y3));// не верно при подъёме на склон
+	int y_max = max(y1, max(y2, y3));
+	return (y_max - y_min) > 512;
+}
+
+//----- (0048257A) --------------------------------------------------------
+int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *pIsOnWater, int bFloatAboveWater)
+{
+	//  int result; // eax@9
+	int v8; // ebx@11
+	int v9; // eax@11
+	int v10; // ecx@11
+	int v13; // [sp+10h] [bp-8h]@11
+	signed int v14; // [sp+14h] [bp-4h]@3
+	int v15; // [sp+24h] [bp+Ch]@11
+
+	unsigned int grid_x = WorldPosToGridCellX(a1);
+	unsigned int grid_z = WorldPosToGridCellZ(a2) - 1;
+
+	int grid_x1 = GridCellToWorldPosX(grid_x),
+		grid_x2 = GridCellToWorldPosX(grid_x + 1);
+	int grid_z1 = GridCellToWorldPosZ(grid_z),
+		grid_z2 = GridCellToWorldPosZ(grid_z + 1);
+
+	int y_x1z1 = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z),
+		y_x2z1 = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z),
+		y_x2z2 = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z + 1),
+		y_x1z2 = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z + 1);
+	//v4 = WorldPosToGridCellX(a1);
+	//v5 = WorldPosToGridCellZ(v12) - 1;
+	//dword_76D538_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4);
+	//dword_76D53C_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4 + 1);
+	//dword_76D540_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4 + 1);
+	//dword_76D544_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4);
+	//dword_76D528_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5);
+	//dword_76D52C_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5);
+	//dword_76D530_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5 + 1);
+	//dword_76D534_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5 + 1);
+	//dword_76D518_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4, v5);
+	//dword_76D51C_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4 + 1, v5);
+	//dword_76D520_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4 + 1, v5 + 1);
+	//dword_76D524_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4, v5 + 1);
+	*pIsOnWater = false;
+	if (pOutdoor->ActuallyGetSomeOtherTileInfo(grid_x, grid_z) & 2)
+		*pIsOnWater = true;
+	v14 = 0;
+	if (!bFloatAboveWater && *pIsOnWater)
+		v14 = -60;
+	if (y_x1z1 != y_x2z1 ||
+		y_x2z1 != y_x2z2 ||
+		y_x2z2 != y_x1z2)
+	{
+		if (abs(grid_z1 - a2) >= abs(a1 - grid_x1))
+		{
+			v8 = y_x1z2;
+			v9 = y_x2z2;
+			v10 = y_x1z1;
+			v15 = a1 - grid_x1;
+			v13 = a2 - grid_z2;
+		}
+		else
+		{
+			v8 = y_x2z1;
+			v9 = y_x1z1;
+			v10 = y_x2z2;
+			v15 = grid_x2 - a1;
+			v13 = grid_z1 - a2;
+		}
+		return v14 + v8 + fixpoint_mul(v13, (v10 - v8) * 128) + fixpoint_mul(v15, (v9 - v8) * 128);
+	}
+	else
+		return y_x1z1;
+}