Mercurial > mm7
diff Engine/Graphics/LightsStack.cpp @ 2496:5abd8fc8f1c6
for ITEM_ARTIFACT_LADYS_ESCORT
author | Ritor1 |
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date | Thu, 18 Sep 2014 17:38:54 +0600 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Engine/Graphics/LightsStack.cpp Thu Sep 18 17:38:54 2014 +0600 @@ -0,0 +1,57 @@ +#define _CRTDBG_MAP_ALLOC +#include <stdlib.h> +#include <crtdbg.h> + +#define _CRT_SECURE_NO_WARNINGS +#include <string> +#include "Lights.h" +#include "OSAPI.h" + + +//----- (00467D88) -------------------------------------------------------- +bool LightsStack_MobileLight_::AddLight(__int16 x, __int16 y, __int16 z, __int16 uSectorID, int uRadius, unsigned __int8 r, unsigned __int8 g, unsigned __int8 b, char uLightType) +{ + if (uNumLightsActive >= 400) + { + MessageBoxW(nullptr, L"Too many mobile lights!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\MobileLightStack.cpp:51", 0); + return false; + } + + pLights[uNumLightsActive].vPosition.x = x; + pLights[uNumLightsActive].vPosition.y = y; + pLights[uNumLightsActive].vPosition.z = z; + pLights[uNumLightsActive].uRadius = uRadius; + pLights[uNumLightsActive].field_C = (((uRadius < 0) - 1) & 0x3E) - 31; + pLights[uNumLightsActive].uSectorID = uSectorID; + pLights[uNumLightsActive].field_10 = uRadius * uRadius >> 5; + pLights[uNumLightsActive].uLightColorR = r; + pLights[uNumLightsActive].uLightColorG = g; + pLights[uNumLightsActive].uLightColorB = b; + pLights[uNumLightsActive++].uLightType = uLightType; + + return true; +} + +bool LightsStack_StationaryLight_::AddLight( __int16 x, __int16 y, __int16 z, __int16 a5, unsigned char r, unsigned char g, unsigned char b, char uLightType ) +{ + //unsigned int v9; // eax@1 + //std::string v11; // [sp-18h] [bp-18h]@3 + + //v9 = this->uNumLightsActive; + if ( (signed int)this->uNumLightsActive >= 400 ) + { + MessageBoxW(nullptr, L"Too many stationary lights!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\StationaryLightStack.cpp:45", 0); + return false; + } + + StationaryLight* pLight = &pLights[uNumLightsActive++]; + pLight->vPosition.x = x; + pLight->vPosition.y = y; + pLight->vPosition.z = z; + pLight->uRadius = a5; + pLight->uLightColorR = (unsigned __int8)r; + pLight->uLightColorG = g; + pLight->uLightColorB = b; + pLight->uLightType = uLightType; + return true; +}