Mercurial > mm7
diff ParticleEngine.cpp @ 49:5a08b193507f
22.01.13
author | Ritor1 |
---|---|
date | Tue, 22 Jan 2013 17:37:50 +0600 |
parents | a9e9c6989d04 |
children | 2ee78ed62d37 |
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line diff
--- a/ParticleEngine.cpp Mon Jan 21 14:37:14 2013 +0600 +++ b/ParticleEngine.cpp Tue Jan 22 17:37:50 2013 +0600 @@ -748,11 +748,7 @@ v14.uScreenSpaceX = v13->uScreenSpaceX; v14.uScreenSpaceY = v13->uScreenSpaceY; v14.sZValue = v13->sZValue; - pRenderer->MakeParticleBillboardAndPush_ODM( - &v14, - 0, - v13->uLightColor, - v13->_rotation); + pRenderer->MakeParticleBillboardAndPush_ODM(&v14, 0, v13->uLightColor, v13->_rotation); return; } if ( BYTE1(v8) & 2 ) @@ -763,11 +759,7 @@ v1->pLines.pLineVertices[2 * v9].pos.x = (double)*(signed int *)(v7 - 18); v1->pLines.pLineVertices[2 * v1->pLines.uNumLines].pos.y = (double)*(signed int *)(v7 - 14); v15 = *(short *)v7; - v1->pLines.pLineVertices[2 * v1->pLines.uNumLines].pos.z = 1.0 - - 1.0 - / ((double)v15 - * 1000.0 - / (double)pOutdoorCamera->shading_dist_mist); + v1->pLines.pLineVertices[2 * v1->pLines.uNumLines].pos.z = 1.0 - 1.0 / ((double)v15 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); v1->pLines.pLineVertices[2 * v1->pLines.uNumLines].rhw = 1.0; v1->pLines.pLineVertices[2 * v1->pLines.uNumLines].diffuse = *(int *)(v7 + 18); v1->pLines.pLineVertices[2 * v1->pLines.uNumLines].specular = 0; @@ -776,11 +768,7 @@ v1->pLines.pLineVertices[2 * v1->pLines.uNumLines + 1].pos.x = (double)*(signed int *)(v7 - 10); v1->pLines.pLineVertices[2 * v1->pLines.uNumLines + 1].pos.y = (double)*(signed int *)(v7 - 6); v15 = *(short *)v7; - v1->pLines.pLineVertices[2 * v1->pLines.uNumLines + 1].pos.z = 1.0 - - 1.0 - / ((double)v15 - * 1000.0 - / (double)pOutdoorCamera->shading_dist_mist); + v1->pLines.pLineVertices[2 * v1->pLines.uNumLines + 1].pos.z = 1.0 - 1.0 / ((double)v15 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); v1->pLines.pLineVertices[2 * v1->pLines.uNumLines + 1].rhw = 1.0; v1->pLines.pLineVertices[2 * v1->pLines.uNumLines + 1].diffuse = *(int *)(v7 + 18); v1->pLines.pLineVertices[2 * v1->pLines.uNumLines + 1].specular = 0; @@ -795,11 +783,7 @@ v14.uScreenSpaceX = *(int *)(v7 - 18); v14.uScreenSpaceY = *(int *)(v7 - 14); v14.sZValue = *(int *)(v7 - 2); - pRenderer->MakeParticleBillboardAndPush_ODM( - &v14, - pBitmaps_LOD->pHardwareTextures[*(int *)(v7 - 46)], - *(int *)(v7 + 18), - *(int *)(v7 - 22)); + pRenderer->MakeParticleBillboardAndPush_ODM(&v14, pBitmaps_LOD->pHardwareTextures[*(int *)(v7 - 46)], *(int *)(v7 + 18), *(int *)(v7 - 22)); } if ( *(v7 - 81) & 8 ) { @@ -808,10 +792,7 @@ v14.uScreenSpaceX = *(int *)(v7 - 18); v14.uScreenSpaceY = *(int *)(v7 - 14); v14.sZValue = *(int *)(v7 - 2); - pRenderer->MakeParticleBillboardAndPush_ODM( - &v14, - pSprites_LOD->pHardwareSprites[*(int *)(v7 - 46)].pTexture, - *(int *)(v7 + 18), + pRenderer->MakeParticleBillboardAndPush_ODM(&v14, pSprites_LOD->pHardwareSprites[*(int *)(v7 - 46)].pTexture, *(int *)(v7 + 18), *(int *)(v7 - 22)); } }