Mercurial > mm7
diff mm7_data.h @ 995:5876a9cafa3e
Various UIs, autonotes title fixed
author | Nomad |
---|---|
date | Tue, 14 May 2013 14:03:07 +0200 |
parents | 3431f6abc786 |
children | eac5af72b614 c45d51b3f4f4 |
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--- a/mm7_data.h Tue May 14 12:35:06 2013 +0200 +++ b/mm7_data.h Tue May 14 14:03:07 2013 +0200 @@ -1022,7 +1022,6 @@ extern unsigned int uIconID_TurnStop; extern unsigned int uIconID_TurnHour; extern int uIconID_CharacterFrame; // idb -extern int dword_50C98C; // weak extern unsigned int uIconID_TurnStart; extern int dword_50C994; // weak extern int dword_50C998_turnbased_icon_1A; // weak @@ -1546,26 +1545,12 @@ void __fastcall ZBuffer_DoFill(int *pZBuffer, Texture *pTex, int uZValue); void __fastcall sub_40F92A(int *pZBuffer, struct Texture *a2, int a3); // idb void __cdecl SetMoonPhaseNames(); -void DrawSpellDescriptionPopup(int spell_index); signed int __fastcall sub_410D99_get_map_index(int a1); -unsigned int __cdecl DrawLloydBeaconsScreen(); -void DrawTownPortalScreen(); -void LoadSpellbook(unsigned int uID); // idb struct GUIWindow *__cdecl sub_41140B(); void __cdecl sub_411473(); -void __cdecl OnCloseSpellBook(); -void __cdecl InitializeBookTextures(); -void __cdecl InitializeBookFonts(); void __fastcall LoadThumbnailLloydTexture(unsigned int uSlot, unsigned int uPlayer); void sub_412AF9(); -void DrawSpellBookContent(); -char DrawBook_History(); -void DrawBook_Quests(); -void DrawBook_Autonotes(); -void DrawBook_Maps(); -void DrawCurrentBook(unsigned int uBook); // idb char *GetDayPart(); -char DrawBook_Calendar(); void SetAttributeNames(); void uGameUIFontMain_initialize(); void uGameUIFontShadow_initialize(); @@ -1611,7 +1596,6 @@ void __fastcall party_finds_gold(unsigned int uNumGold, int _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal); // idb void OnChestLeftClick(); void __cdecl GameUI_WritePointedObjectStatusString(); -struct GUIWindow *__thiscall GameUI_InitializeCharacterWindow(unsigned int _this); struct GUIWindow *__thiscall sub_4219BE(void *a4); bool __cdecl sub_421B2C_PlaceInInventory_or_DropPickedItem(); void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID); // idb @@ -1692,12 +1676,8 @@ void __fastcall sub_4406BC(unsigned int node_id, unsigned int uFirstNode); // idb void __fastcall sub_440BED(struct IndoorLocation_drawstru *_this); bool sub_44100D(); -void GameUI_DrawTorchlightAndWizardEye(); -void GameUI_DrawCharacterSelectionFrame(); void LoadPartyBuffIcons(); -void GameUI_DrawPartySpells(); __int16 __fastcall sub_441A4E(int a1); -void GameUI_DrawMinimap(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned int uZoom, unsigned int bRedrawOdmMinimap); void DrawBook_Map_sub(unsigned int tl_x, unsigned int tl_y, unsigned int br_x, int br_y, int _48074); // idb void Initialize2DA();