diff Outdoor.cpp @ 105:56e11be29db1

Слияние
author Ritor1
date Tue, 05 Feb 2013 19:08:52 +0600
parents 41145af69341 170259c8c71f
children 23b213c3f8e1
line wrap: on
line diff
--- a/Outdoor.cpp	Tue Feb 05 19:08:22 2013 +0600
+++ b/Outdoor.cpp	Tue Feb 05 19:08:52 2013 +0600
@@ -89,27 +89,27 @@
     if ( !pRenderer->pRenderD3D )
     {
       pRenderer->OnOutdoorRedrawSW();
-      goto LABEL_16;
     }
-    //goto LABEL_14;
-	pRenderer->DrawSkyD3D();
-    pRenderer->DrawBuildingsD3D();
-    pRenderer->DrawBezierTerrain();
-    goto LABEL_16;
+	else
+	{
+		pRenderer->DrawSkyD3D();
+		pRenderer->DrawBuildingsD3D();
+		pRenderer->DrawBezierTerrain();
+	}
   }
-  if ( pRenderer->pRenderD3D )
+  else if ( pRenderer->pRenderD3D )
   {
-//LABEL_14:
     pRenderer->DrawSkyD3D();
     pRenderer->DrawBuildingsD3D();
     pRenderer->DrawBezierTerrain();// Ritor1: sometimes crash
-    goto LABEL_16;
   }
-  pRenderer->DrawBuildingsSW();
-  pRenderer->DrawBezierTerrain();
-  sr_sub_486F92_MessWithEdgesAndSpans();
-  pOutdoorCamera->_487355();
-LABEL_16:
+  else
+  {
+	pRenderer->DrawBuildingsSW();
+	pRenderer->DrawBezierTerrain();
+	sr_sub_486F92_MessWithEdgesAndSpans();
+	pOutdoorCamera->_487355();
+  }
   pMobileLightsStack->uNumLightsActive = 0;
   pStationaryLightsStack->uNumLightsActive = 0;
   if ( !pRenderer->pRenderD3D )
@@ -1772,7 +1772,7 @@
   for (uint i = 0; i < uNumBModels; ++i)
   {
     //v48 = 0;
-    auto model = pBModels + i;
+    auto model = &pBModels[i];
 
     model->pVertices.pVertices = nullptr;
     model->pFaces = nullptr;
@@ -1856,7 +1856,7 @@
     //v149 = 0;
     //Str2 = (char *)ptr;
 
-      auto face = model->pFaces + j;
+      auto *face = &model->pFaces[j];
       //pFilename = (char *)v149 + (unsigned int)v60[v48].pFaces;
       if (~face->uAttributes & 0x40)
       {
@@ -2130,16 +2130,16 @@
   //v151 = 0;
   for (uint i = 0; i < uNumBModels; ++i)
   {
-    auto model = pBModels + i;
+    auto model = pBModels[i];
     //pNumItems = 0;
     //do
     //{
       //v86 = pBModels;
       //thisa = 0;
       //v87 = (unsigned int)((char *)v86 + pNumItems);
-    for (uint j = 0; j < model->uNumFaces; ++j)
+    for (uint j = 0; j < model.uNumFaces; ++j)
     {
-      auto face = model->pFaces + j;
+      auto face = model.pFaces[j];
 
       //if ( *(int *)(v87 + 76) > 0 )
       //{
@@ -2147,7 +2147,7 @@
         //do
         //{
           //v106 = (char *)&File->uAttributes + *(int *)(v87 + 84);
-      memcpy(&face->uAttributes, pSrc, 4);
+      memcpy(&face.uAttributes, pSrc, 4);
       pSrc += 4;
           //v88 = pBModels;
           //++File;
@@ -2160,20 +2160,20 @@
 
       //v89 = pBModels;
       //thisa = 0;
-    for (uint j = 0; j < model->uNumFaces; ++j)
+    for (uint j = 0; j < model.uNumFaces; ++j)
     {
-      auto face = model->pFaces + j;
+      auto face = model.pFaces[j];
         //pFilename = 0;
         //do
         //{
           //v90 = (ODMFace *)&pFilename[*(unsigned int *)((char *)&v89->pFaces + pNumItems)];
           //File = v90;
-      if (face->sCogTriggeredID)
+      if (face.sCogTriggeredID)
       {
-        if (face->HasEventHint())
-          BYTE2(face->uAttributes) |= 0x10u;
+        if (face.HasEventHint())
+          BYTE2(face.uAttributes) |= 0x10u;
         else
-          BYTE2(face->uAttributes) &= 0xEFu;
+          BYTE2(face.uAttributes) &= 0xEFu;
       }
           //++thisa;
           //v89 = pBModels;
@@ -2789,7 +2789,7 @@
 bool OutdoorLocation::InitalizeActors(int a1)
 {
   int v2; // ebx@1
-  char *v3; // esi@2
+  Actor *v3; // esi@2
   int v4; // eax@3
   __int16 v5; // ax@11
   int v8; // [sp+348h] [bp-8h]@1
@@ -2800,50 +2800,67 @@
   v9 = 0;
   if ( (signed int)uNumActors > 0 )
   {
-    v3 = (char *)&pActors[0].uAttributes;
-    while ( 1 )
-    {
-      v4 = *(int *)v3;
-      if ( !(v4 & 0x100000) )
-        break;
-      if ( a1 == v2 )
-        goto LABEL_8;
-      if ( v8 != v2 )
-        goto LABEL_9;
-      *((short *)v3 + 70) = 19;
-      *(int *)v3 = v4 | 0x10000;
-      v8 = GetAlertStatus();
-LABEL_17:
-      ++v9;
-      v3 += 836;
-      if ( v9 >= (signed int)uNumActors )
-        goto LABEL_18;
-    }
-    if ( v8 != 1 )
+    v3 = pActors;//[0].uAttributes;
+    while ( v9 < (signed int)uNumActors )
     {
-LABEL_9:
-      *((int *)v3 + 37) = v2;
-      *((short *)v3 + 62) = v2;
-      if ( v4 & 0x10000 )
-        *((short *)v3 + 70) = 19;
-      v5 = *((short *)v3 + 70);
-      if ( v5 != 11 && v5 != 19 && (*((short *)v3 + 2) == (short)v2 || *((int *)v3 + 18) == v2) )
-        *((short *)v3 + 70) = 5;
-      *((short *)v3 + 56) = v2;
-      *((short *)v3 + 57) = v2;
-      *((short *)v3 + 58) = v2;
-      ((Actor *)(v3 - 36))->UpdateAnimation();
-      v3[25] = 0;
-      ((Actor *)(v3 - 36))->PrepareSprites(0);
-      v2 = 0;
-      goto LABEL_17;
+      v4 = v3->uAttributes;
+      if ( !(v4 & 0x100000) )
+	  {
+        if ( v8 != 1 )
+		{
+			v3->uCurrentActionTime = v2;
+			v3->uCurrentActionLength = v2;
+			if ( v4 & 0x10000 )
+			v3->uAIState = (AIState) 19;
+			v5 = v3->uAIState;
+			if ( v5 != 11 && v5 != 19 && (v3->sCurrentHP == (short)v2 || v3->pMonsterInfo.uHP == v2) )
+			v3->uAIState = (AIState) 5;
+			v3->vVelocity.x = v2;
+			v3->vVelocity.y = v2;
+			v3->vVelocity.z = v2;
+			v3->UpdateAnimation();
+			v3->pMonsterInfo.uHostilityType = (MonsterInfo::HostilityRadius)0;
+			v3->PrepareSprites(0);
+			v2 = 0;
+		}
+		else
+		{
+			v3->uAIState = (AIState) 19;
+			v3->uAttributes = v4 | 0x10000;
+		}
+	  }
+      else if ( a1 == v2 )
+	  {
+	    v3->uAIState = (AIState) 19;
+	    v3->uAttributes = v4 | 0x10000;
+	  }
+	  else if ( v8 != v2 )
+	  {
+		  v3->uCurrentActionTime = v2;
+		  v3->uCurrentActionLength = v2;
+		  if ( v4 & 0x10000 )
+			v3->uAIState = (AIState) 19;
+		  v5 = v3->uAIState;
+		  if ( v5 != 11 && v5 != 19 && (v3->sCurrentHP == (short)v2 || v3->pMonsterInfo.uHP == v2) )
+			v3->uAIState = (AIState) 5;
+		  v3->vVelocity.x = v2;
+		  v3->vVelocity.y = v2;
+		  v3->vVelocity.z = v2;
+		  v3->UpdateAnimation();
+		  v3->pMonsterInfo.uHostilityType = (MonsterInfo::HostilityRadius)0;
+		  v3->PrepareSprites(0);
+		  v2 = 0;
+	  }
+	  else 
+	  {
+		v3->uAIState = (AIState) 19;
+        v3->uAttributes = v4 | 0x10000;
+        v8 = GetAlertStatus();
+	  }
+      ++v9;
+      ++v3;
     }
-LABEL_8:
-    *((short *)v3 + 70) = 19;
-    *(int *)v3 = v4 | 0x10000;
-    goto LABEL_17;
   }
-LABEL_18:
   pGameLoadingUI_ProgressBar->Progress();
 
   Actor thisa;
@@ -2876,7 +2893,7 @@
 unsigned int OutdoorLocation::DrawActors()
 {
   unsigned int result; // eax@1
-  char *v1; // edi@2
+  Actor *v1; // edi@2
   __int16 v2; // ax@3
   int v3; // esi@5
   float v4; // ST48_4@8
@@ -2944,23 +2961,23 @@
   if ( (signed int)uNumActors > 0 )
   {
     v54 = 0;
-    v1 = (char *)&pActors[0].vPosition.z;
+    v1 = pActors;//[0].vPosition.z;
     do
     {
-      v2 = *((short *)v1 + 15);
-      *(int *)(v1 - 110) &= 0xFFFFFFF7u;
+	  v2 = v1->uAIState;
+	  v1->uAttributes &= 0xFFFFFFF7u;
       if ( v2 == 11 || v2 == 19 )
         goto LABEL_58;
-      v3 = *(short *)v1;
+	  v3 = v1->vPosition.z;
       v49 = 0;
-      x = *((short *)v1 - 2);
-      y = *((short *)v1 - 1);
-      v61 = *(short *)v1;
+	  x = v1->vPosition.x;
+	  y = v1->vPosition.y;
+	  v61 = v1->vPosition.z;
       if ( v2 == 17 )
       {
-        if ( (v1[666] & 7) != 3 || pActors[*(int *)(v1 + 666) >> 3].pMonsterInfo.uSpecialAbilityDamageDiceSides != 1 )
+		if ( (v1->uSummonerID & 7) != 3 || pActors[v1->uSummonerID >> 3].pMonsterInfo.uSpecialAbilityDamageDiceSides != 1 )
         {
-          v6 = (double)*((short *)v1 - 4) * 0.5;
+			v6 = (double)v1->uActorHeight * 0.5;
           v7 = v6 + 6.7553994e15;
           v3 += LODWORD(v7);
           v61 = v3;
@@ -2968,31 +2985,31 @@
         else
         {
           v49 = 1;
-          pGame->pStru6Instance->_4A7F74(*((short *)v1 - 2), *((short *)v1 - 1), v3);
+		  pGame->pStru6Instance->_4A7F74(v1->vPosition.x, v1->vPosition.y, v3);
           v4 = (1.0 - (double)*(signed int *)(v1 + 38) / (double)*((short *)v1 + 7))
-             * (double)(2 * (signed int)*((short *)v1 - 4));
+			  * (double)(2 * (signed int)v1->uActorHeight);
           v5 = v4 + 6.7553994e15;
           v3 -= LODWORD(v5);
           v61 = v3;
-          if ( v3 > *(short *)v1 )
+          if ( v3 > v1->vPosition.z )
           {
-            v61 = *(short *)v1;
-            v3 = *(short *)v1;
+            v61 = v1->vPosition.z;
+            v3 = v1->vPosition.z;
           }
         }
       }
       v8 = stru_5C6E00->Atan2(
-             *((short *)v1 - 2) - pIndoorCamera->pos.x,
-             *((short *)v1 - 1) - pIndoorCamera->pos.y);
-      LOWORD(v9) = *((short *)v1 + 4);
+             v1->vPosition.x - pIndoorCamera->pos.x,
+             v1->vPosition.y - pIndoorCamera->pos.y);
+	  LOWORD(v9) = v1->uYawAngle;
       v41 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v9 - v8) >> 8) & 7;
-      v10 = *((short *)v1 + 16);
+	  v10 = v1->uCurrentActionAnimation;
       if ( pParty->bTurnBasedModeOn )
       {
         if ( v10 != 1 )
         {
 LABEL_17:
-          v12 = *(int *)(v1 + 38);
+			v12 = v1->uCurrentActionTime;
           goto LABEL_18;
         }
         v11 = pMiscTimer->uTotalGameTimeElapsed;
@@ -3005,9 +3022,9 @@
       }
       v12 = v54 + v11;
 LABEL_18:
-      if ( *(_QWORD *)(v1 + 146) > 0i64 || *(_QWORD *)(v1 + 162) > 0i64 )
+      if ( (signed __int64)v1->pActorBuffs[5].uExpireTime > 0 || (signed __int64)v1->pActorBuffs[6].uExpireTime > 0 )
         v12 = 0;
-      v13 = *((short *)v1 + 15);
+	  v13 = v1->uAIState;
       if ( v13 == 17 && !v49 )
       {
         v40 = v12;
@@ -3017,7 +3034,7 @@
         goto LABEL_25;
       }
       v40 = v12;
-      v39 = *(short *)&v1[2 * v10 + 42];
+	  v39 = v1->pSpriteIDs[v10];
       if ( v13 != 16 )
         goto LABEL_24;
       v14 = pSpriteFrameTable->GetFrameBy_x(v39, v12);
@@ -3094,20 +3111,20 @@
           return result;
         ++uNumBillboardsToDraw;
         ++uNumSpritesDrawnThisFrame;
-        *(int *)(v1 - 110) |= 8u;
+		v1->uAttributes |= 8u;
         v28->uHwSpriteID = v15->pHwSpriteIDs[v41];
         v29 = v15->uPaletteIndex;
         v28->uIndoorSectorID = 0;
         v28->uPalette = v29;
         v28->field_0 = (unsigned __int64)(v15->scale * (signed __int64)v58) >> 16;
-        v30 = *(int *)(v1 + 118) == 0;
-        v31 = *(int *)(v1 + 118) < 0;
+        v30 = HIDWORD(v1->pActorBuffs[3].uExpireTime) == 0;
+        v31 = SHIDWORD(v1->pActorBuffs[3].uExpireTime) < 0;
         v28->field_4 = (unsigned __int64)(v15->scale * (signed __int64)v57) >> 16;
-        if ( v31 || v31 | v30 && *(int *)(v1 + 114) <= 0u )
+        if ( v31 || v31 | v30 && LODWORD(v1->pActorBuffs[3].uExpireTime) <= 0u )
         {
-          if ( *(_QWORD *)(v1 + 226) > 0i64 )
+          if ( (signed __int64)v1->pActorBuffs[10].uExpireTime > 0i64 )
           {
-            v52 = (unsigned __int64)(pGame->pStru6Instance->_4A806F((Actor *)(v1 - 146))
+            v52 = (unsigned __int64)(pGame->pStru6Instance->_4A806F(v1)
                                    * (signed __int64)v28->field_4) >> 16;
 LABEL_53:
             LOWORD(v27) = v43;
@@ -3116,10 +3133,10 @@
         }
         else
         {
-          v32 = *((short *)v1 + 61);
+          v32 = v1->pActorBuffs[3].uPower;
           if ( v32 )
           {
-            v33 = *((short *)v1 + 61);
+            v33 = v1->pActorBuffs[3].uPower;
             v28->field_0 = (unsigned __int64)(65536 / (unsigned __int16)v32 * (signed __int64)v28->field_0) >> 16;
             v52 = (unsigned __int64)(65536 / v33 * (signed __int64)v28->field_4) >> 16;
             goto LABEL_53;
@@ -3136,20 +3153,20 @@
         v28->sZValue = v34 + (8 * v59 | 3);
         v28->field_14 = v59;
         v35 = pMonsterList->pMonsters;
-        v36 = *((short *)v1 - 25);
-        v37 = *(int *)(v1 + 150) == 0;
-        v38 = *(int *)(v1 + 150) < 0;
+		v36 = v1->pMonsterInfo.uID;
+        v37 = HIDWORD(v1->pActorBuffs[5].uExpireTime) == 0;
+        v38 = SHIDWORD(v1->pActorBuffs[5].uExpireTime) < 0;
         v28->field_1E = v62 | 0x200;
         v28->pSpriteFrame = v15;
         v28->uTintColor = *((int *)&v35[v36] - 36);
-        if ( !v38 && (!(v38 | v37) || *(int *)(v1 + 146)) )
+        if ( !v38 && (!(v38 | v37) || LODWORD(v1->pActorBuffs[5].uExpireTime)) )
           v28->field_1E = v62 | 0x200;
       }
 LABEL_58:
       ++v59;
       v54 += 32;
       result = v59;
-      v1 += 836;
+      ++v1;
     }
     while ( v59 < (signed int)uNumActors );
   }