diff Actor.cpp @ 105:56e11be29db1

Слияние
author Ritor1
date Tue, 05 Feb 2013 19:08:52 +0600
parents 1faa29fd4c2d
children 81e93310f73c
line wrap: on
line diff
--- a/Actor.cpp	Tue Feb 05 19:08:22 2013 +0600
+++ b/Actor.cpp	Tue Feb 05 19:08:52 2013 +0600
@@ -1435,7 +1435,7 @@
 void Actor::_43AC45(unsigned int uActorID, int a2)
 {
   Actor *v2; // esi@1
-  char *v3; // edi@4
+  Actor *v3; // edi@4
   int v4; // ebx@8
   int v5; // ST1C_4@8
   int v6; // eax@8
@@ -1451,29 +1451,29 @@
   v9 = 0;
   if ( (signed int)uNumActors > 0 )
   {
-    v3 = (char *)&pActors[0].vPosition.y;
+    v3 = pActors;
     do
     {
-      if ( ((Actor *)(v3 - 144))->CanAct() )
+      if ( v3->CanAct() )
       {
         if ( v9 != uActorID_ )
         {
-          if ( Actor::_43ABB0(v2, (Actor *)(v3 - 144)) )
+          if ( Actor::_43ABB0(v2, v3) )
           {
-            v4 = abs(*((short *)v3 - 1) - v2->vPosition.x);
-            v5 = abs(*(short *)v3 - v2->vPosition.y);
-            v6 = abs(*((short *)v3 + 1) - v2->vPosition.z);
+			v4 = abs(v3->vPosition.x - v2->vPosition.x);
+			v5 = abs(v3->vPosition.y - v2->vPosition.y);
+			v6 = abs(v3->vPosition.z - v2->vPosition.z);
             if ( (double)sub_4621DA(v4, v5, v6) < 4096.0 )
             {
-              *(v3 - 83) = 4;
+				v3->pMonsterInfo.uHostilityType = (MonsterInfo::HostilityRadius)4;
               if ( v7 == 1 )
-                *(v3 - 106) |= 8u;
+				  BYTE2(v3->uAttributes) |= 8u;
             }
           }
         }
       }
       ++v9;
-      v3 += 836;
+      ++v3;
     }
     while ( v9 < (signed int)uNumActors );
   }
@@ -3026,7 +3026,7 @@
   signed int v6; // edx@2
   ActorJob *v7; // eax@2
   signed int v8; // edi@2
-  char *v9; // ecx@2
+  ActorJob *v9; // ecx@2
   __int16 v10; // cx@15
   signed int v12; // [sp+8h] [bp-4h]@1
 
@@ -3039,16 +3039,16 @@
     v6 = 65535;
     v7 = &v4->pScheduledJobs[v3];
     v8 = 7;
-    v9 = (char *)&v7[7].uHour;
-    while ( !(*(v9 - 3) & 1) || (unsigned __int8)*v9 > v12 )
+    v9 = &v7[7];//(char *)&v7[7].uHour;
+	while ( !(v9->uAttributes & 1) || v9->uHour > v12 )
     {
       --v8;
-      v9 -= 12;
+      --v9;
       if ( v8 < 0 )
-        goto LABEL_8;
+        break;
     }
-    v6 = v8;
-LABEL_8:
+	if( v8 >= 0 )
+		v6 = v8;
     if ( !v8 && v6 == 65535 )
       v6 = 7;
     v5 = &v7[v6];
@@ -3692,7 +3692,7 @@
   unsigned int v4; // ebx@1
   int v5; // ecx@1
   unsigned int v6; // eax@1
-  char *v7; // edi@2
+  Actor *v7; // edi@2
   __int16 v8; // ax@3
   int v9; // eax@10
   signed int v10; // eax@13
@@ -3728,25 +3728,25 @@
   v26 = 0;
   if ( (signed int)uNumActors <= 0 )
     goto LABEL_26;
-  v7 = (char *)&pActors[0].uAIState;
+  v7 = pActors;
   do
   {
-    v8 = *(short *)v7;
-    if ( *(short *)v7 == 5 || v8 == 4 || v8 == 11 || v8 == 17 || v8 == 19 || v22 == v5 )
+	v8 = v7->uAIState;
+	if ( v7->uAIState == 5 || v8 == 4 || v8 == 11 || v8 == 17 || v8 == 19 || v22 == v5 )
       goto LABEL_23;
     if ( v24 == v4 || (v9 = 8 * v5, LOBYTE(v9) = 8 * v5 | 3, v24 != v9) )
       goto LABEL_13;
-    if ( ((Actor *)(v7 - 176))->IsAlive() == 1 )
+    if ( v7->IsAlive() == 1 )
     {
       v24 = v4;
       v3->uLastCharacterIDToHit = v4;
 LABEL_13:
-      v10 = v3->GetActorsRelation((Actor *)(v7 - 176));
+      v10 = v3->GetActorsRelation(v7);
       if ( v10 == v4 )
         goto LABEL_23;
       goto LABEL_14;
     }
-    v18 = *((unsigned int *)v7 + 133);
+	v18 = v7->uGroup;
     if ( (v18 != v4 || v3->uGroup != v4) && v18 == v3->uGroup )
       goto LABEL_23;
     v10 = 4;
@@ -3754,9 +3754,9 @@
     if ( v3->pMonsterInfo.uHostilityType )
       v10 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uHostilityType;
     v11 = dword_4DF380[v10];
-    v23 = abs(v3->vPosition.x - *((short *)v7 - 17));
-    v27 = abs(v3->vPosition.y - *((short *)v7 - 16));
-    v12 = abs(v3->vPosition.z - *((short *)v7 - 15));
+	v23 = abs(v3->vPosition.x - v7->vPosition.x);
+	v27 = abs(v3->vPosition.y - v7->vPosition.y);
+	v12 = abs(v3->vPosition.z - v7->vPosition.z);
     v19 = v12;
     if ( v23 <= v11
       && v27 <= v11
@@ -3769,7 +3769,7 @@
     }
     v4 = 0;
 LABEL_23:
-    v7 += 836;
+    ++v7;
     v5 = v26++ + 1;
   }
   while ( v26 < (signed int)uNumActors );