Mercurial > mm7
diff Arcomage.cpp @ 1186:569216b4f54d
more on arcomage 2
author | Gloval |
---|---|
date | Fri, 07 Jun 2013 08:51:31 +0400 |
parents | 24454b5c9268 |
children | f30e67ca6f72 |
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line diff
--- a/Arcomage.cpp Fri Jun 07 01:32:17 2013 +0400 +++ b/Arcomage.cpp Fri Jun 07 08:51:31 2013 +0400 @@ -114,8 +114,17 @@ stru272 array_4FABD0[10]; +char byte_5052A8[108]; +int dword_505314[108]; // weak + +char byte_5054C8[32]; // idb +char byte_5054E8[108]; int dword_505554[108]; -char byte_5054E8[108]; + +char pArcomagePlayer2Name[8]; +char pArcomagePlayer1Name[8]; +char pDeckMaster[12]; + /* 267 */ #pragma pack(push, 1) @@ -133,6 +142,8 @@ }; #pragma pack(pop) + + char am_byte_4E185D; // weak int amuint_4E1860; // weak @@ -152,12 +163,15 @@ int dword_4DF3A4; // weak char byte_4FAA2C; // weak +char byte_4FAA2D; // weak + int amuint_4FAA6C; // idb char am_byte_4FAA77; // weak - +signed int dword_4FABBC; // idb unsigned int amuint_4FABC0; // idb +int dword_4FABC8; // weak //----- (0040DD2F) -------------------------------------------------------- @@ -212,27 +226,28 @@ } //----- (0040E01A) -------------------------------------------------------- -int stru272_stru0::_40E01A(int a2) +int stru272_stru0::_40E01A( stru272_stru2* a2 ) { auto a1 = this; if ( a1->signature == SIG_trpg ) { - a1->field_4 = *(int *)(a2 + 32); - a1->field_C = *(int *)a2 << 16; - a1->field_10 = *(int *)(a2 + 4) << 16; - a1->field_14 = *(int *)(a2 + 8) << 16; - a1->field_18 = *(int *)(a2 + 12) << 16; - a1->field_1C = *(int *)(a2 + 16); - a1->field_20 = *(int *)(a2 + 20); - a1->field_24 = *(int *)(a2 + 24); - a1->field_28 = *(float *)(a2 + 28) * 65536.0; - LODWORD(a1->field_2C) = *(int *)(a2 + 36); - a1->field_34 = (signed __int64)(*(float *)(a2 + 40) * 65536.0); - a1->field_38 = (signed __int64)(*(float *)(a2 + 44) * 65536.0); - a1->field_3C = *(int *)(a2 + 48); - a1->field_40 = *(int *)(a2 + 52); -// a1->field_54 = *(int *)(a2 + 56); + a1->field_4 = a2->field_20; + a1->field_C = a2->field_0 << 16; + a1->field_10 = a2->field_4 << 16; + a1->field_14 = a2->field_8 << 16; + a1->field_18 = a2->field_C << 16; + a1->field_1C = a2->field_10; + a1->field_20 = a2->field_14; + a1->field_24 = a2->field_18; + a1->field_28 = (float)(a2->field_1Cf * 65536.0); + a1->field_2C = a2->field_24f; + a1->field_34 = (int)(a2->field_28f * 65536.0); + a1->field_38 = (int)(a2->field_2Cf * 65536.0); + a1->field_3C = a2->field_30; + a1->field_40 = a2->field_34; + a1->field_54 = a2->field_38; a1->field_59 = 1; + return 0; } else @@ -265,78 +280,94 @@ //----- (0040E133) -------------------------------------------------------- int stru272_stru0::_40E133() { + stru272_stru0 *v1; // edi@1 int v3; // ST18_4@3 double v4; // st7@3 double v5; // st6@4 char v6; // bl@8 - int v7; // esi@8 + stru272_stru1 *v7; // esi@8 int v8; // ecx@10 signed int v9; // eax@10 int v10; // ecx@10 signed int v11; // eax@10 - signed int v12; // edx@12 - signed int v13; // edx@12 - int v14; // [sp+8h] [bp-10h]@8 - int v15; // [sp+Ch] [bp-Ch]@8 - float v16; // [sp+14h] [bp-4h]@3 + int v12; // ebx@12 + int v13; // ST1C_4@12 + int v14; // ebx@12 + int v15; // ST1C_4@12 + signed int v16; // edx@12 + int v17; // ebx@12 + int v18; // ST1C_4@12 + signed int v19; // edx@12 + int v20; // [sp+8h] [bp-10h]@8 + int v21; // [sp+Ch] [bp-Ch]@8 + float v22; // [sp+14h] [bp-4h]@3 v1 = this; if ( this->signature != SIG_trpg ) return 2; v3 = this->field_8; - v16 = this->field_30; - v4 = (double)v3; + v22 = this->field_30; + v4 = v3; if ( v3 > 0 ) { - v5 = v16 + this->field_2C; - v16 = v5; + v5 = v22 + this->field_2C; + v22 = v5; if ( v5 > v4 ) - v16 = v4; + v22 = v4; } - if ( v16 >= 1.0 || this->field_58 ) + if ( v22 >= 1.0 || this->field_58 ) { v6 = 0; - // v7 = this->field_54; - v14 = (signed __int64)this->field_28; - v15 = this->field_4; - while ( *(int *)v7 <= 0 ) + v7 = this->field_54; + v20 = this->field_28; + v21 = this->field_4; + while ( v7->field_0 <= 0 ) { - if ( v16 >= 1.0 ) + if ( v22 >= 1.0 ) { - *(int *)v7 = v1->field_3C + rand() % (v1->field_40 - v1->field_3C + 1); - *(int *)(v7 + 20) = (rand() % 17 - 8) << 16; - *(int *)(v7 + 24) = (rand() % 17 - 8) << 16; - v12 = v1->field_C + rand() % (v1->field_14 - 1 - v1->field_C + 1); - *(int *)(v7 + 12) = v12; - *(int *)(v7 + 4) = v12 >> 16; - v16 = v16 - 1.0; - v13 = v1->field_10 + rand() % (v1->field_18 - 1 - v1->field_10 + 1); - *(int *)(v7 + 16) = v13; - *(int *)(v7 + 8) = v13 >> 16; + v12 = v1->field_40; + v13 = v1->field_3C; + v7->field_0 = v13 + rand() % (v12 - v13 + 1); + v7->field_14 = (rand() % 17 - 8) << 16; + v7->field_18 = (rand() % 17 - 8) << 16; + v14 = v1->field_14 - 1; + v15 = v1->field_C; + v16 = v15 + rand() % (v14 - v15 + 1); + v7->field_C = v16; + v7->field_4.x = v16 >> 16; + + v17 = v1->field_18 - 1; + v18 = v1->field_10; + v22 = v22 - 1.0; + v19 = v18 + rand() % (v17 - v18 + 1); + v7->field_10 = v19; + v7->field_4.y = v19 >> 16; --v1->field_8; goto LABEL_13; } LABEL_14: - v7 += 28; - --v15; - if ( !v15 ) + ++v7; + --v21; + if ( !v21 ) { v1->field_58 = v6; - v1->field_30 = v16; + v1->field_30 = v22; return 0; } } - v8 = *(int *)(v7 + 20); - --*(int *)v7; - v9 = v8 + *(int *)(v7 + 12); - v10 = v14 + *(int *)(v7 + 24); - *(int *)(v7 + 12) = v9; - *(int *)(v7 + 4) = v9 >> 16; - v11 = v10 + *(int *)(v7 + 16); - *(int *)(v7 + 24) = v10; - *(int *)(v7 + 16) = v11; - *(int *)(v7 + 8) = v11 >> 16; + v8 = v7->field_14; + --v7->field_0; + v9 = v8 + v7->field_C; + + v10 = v20 + v7->field_18; + v7->field_C = v9; + v7->field_4.x = v9 >> 16; + + v11 = v10 + v7->field_10; + v7->field_18 = v10; + v7->field_10 = v11; + v7->field_4.y = v11 >> 16; LABEL_13: v6 = 1; goto LABEL_14; @@ -1522,7 +1553,6 @@ pArcomageGame->field_F6 = 1; byte_4FAA24 = 1; am_40A346(amuint_4FAA6C); - Sleep(10000); LABEL_8: while ( byte_4FAA24 ) { @@ -1788,11 +1818,11 @@ am_40A198(); v2 = dword_4FABC8; } - /*if ( !array_4FABD0[9].field_4[v2 + 4232] ) - { - v3 = dword_505314[v2]; - v5 = 1; - }*/ + if ( !byte_5052A8[v2] ) + { + v3 = dword_505314[v2]; + v5 = 1; + } ++v2; dword_4FABC8 = v2; } @@ -1802,20 +1832,15 @@ if ( result != -1 ) { amuint_4FAA4C = result; - am_Players[0].cards_at_hand[result + 47 * v4] = v3; - v7 = 188 * v4 + 8 * result; -// *(int *)((char *)am_Players[0].arr_6C[0] + v7) = rand_interval(-4, 4); - result = rand_interval(-4, 4); -// *(int *)((char *)&am_Players[0].arr_6C[0][1] + v7) = result; + am_Players[a1].cards_at_hand[result] = v3; + am_Players[a1].arr_6C[result].field_0 = rand_interval(-4, 4); + am_Players[a1].arr_6C[result].field_4 = rand_interval(-4, 4); pArcomageGame->field_F6 = 1; byte_4FAA2D = 1; } } -// 4FAA2D: using guessed type char byte_4FAA2D; -// 4FAA4C: using guessed type int amuint_4FAA4C; -// 4FABC8: using guessed type int dword_4FABC8; -// 505314: using guessed type int dword_505314[]; + //----- (0040A324) -------------------------------------------------------- int GetEmptyCardSlotIndex( int player_num ) @@ -5492,23 +5517,23 @@ { array_4FABD0[v6].field_1 = 1; } - array_4FABD0[v6].field_4 = v3->x - 20; - array_4FABD0[v6].field_C = v3->x + 20; - array_4FABD0[v6].field_8 = v3->y - 20; - array_4FABD0[v6].field_10 = v3->y + 20; - array_4FABD0[v6].field_14 = -60; - array_4FABD0[v6].field_18 = 60; - array_4FABD0[v6].field_1C = 180; - array_4FABD0[v6].field_20f = 0.5; - array_4FABD0[v6].field_24 = 150; - array_4FABD0[v6].field_28f = 50.0; - array_4FABD0[v6].field_2Cf = 3.0; - array_4FABD0[v6].field_30f = 8.0; - array_4FABD0[v6].field_34 = 5; - array_4FABD0[v6].field_38 = 15; - array_4FABD0[v6].field_3C = &array_4FABD0[v6].field_44[0]; + array_4FABD0[v6].field_4.field_0 = v3->x - 20; + array_4FABD0[v6].field_4.field_8 = v3->x + 20; + array_4FABD0[v6].field_4.field_4 = v3->y - 20; + array_4FABD0[v6].field_4.field_C = v3->y + 20; + array_4FABD0[v6].field_4.field_10 = -60; + array_4FABD0[v6].field_4.field_14 = 60; + array_4FABD0[v6].field_4.field_18 = 180; + array_4FABD0[v6].field_4.field_1Cf = 0.5; + array_4FABD0[v6].field_4.field_20 = 150; + array_4FABD0[v6].field_4.field_24f= 50.0; + array_4FABD0[v6].field_4.field_28f = 3.0; + array_4FABD0[v6].field_4.field_2Cf = 8.0; + array_4FABD0[v6].field_4.field_30 = 5; + array_4FABD0[v6].field_4.field_34 = 15; + array_4FABD0[v6].field_4.field_38 = &array_4FABD0[v6].field_44[0]; v8 = array_4FABD0[v6].field_40; - v8->_40E01A(array_4FABD0[v6].field_4); + v8->_40E01A(&array_4FABD0[v6].field_4); if ( 10 * v2 > 150 ) v2 = 15;