Mercurial > mm7
diff mm7_5.cpp @ 969:4d1259ef6ab2
Слияние
author | Ritor1 |
---|---|
date | Wed, 08 May 2013 09:45:57 +0600 |
parents | 96f7beed452f e655624e4b7c |
children | e3123a1dea82 |
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--- a/mm7_5.cpp Wed May 08 09:45:49 2013 +0600 +++ b/mm7_5.cpp Wed May 08 09:45:57 2013 +0600 @@ -3298,50 +3298,24 @@ //----- (00435748) -------------------------------------------------------- void __cdecl GUI_MainMenuMessageProc() { - //AudioPlayer *v0; // ebp@2 - //Player *pPlayer1; // ebx@2 - unsigned int v2; // ecx@18 + Player *pPlayer; // ebx@2 void *v3; // edi@21 signed int v4; // eax@29 int v5; // ecx@29 PLAYER_SKILL_TYPE v6; // edi@37 GUIWindow *pWindow; // eax@56 - unsigned int v8; // edx@56 - //Player *pCurrentPlayer; // edi@57 - signed int v10; // eax@58 GUIButton *pButton; // eax@59 - //unsigned __int8 v12; // sf@62 - //signed int v13; // eax@64 - unsigned int v14; // eax@66 int v15; // edi@70 char v16; // zf@73 - int v17; // eax@73 - int v19; // edi@116 char v20; // dl@116 unsigned int v21; // eax@116 - Player *v22; // ecx@116 - char *v23; // ebx@118 - int v24; // eax@118 unsigned int v25; // eax@120 unsigned int v26; // ecx@127 - unsigned int v27; // eax@129 - unsigned __int8 v28; // of@129 SoundID pSoundID; // [sp-2Ch] [bp-3Ch]@36 - signed int v30; // [sp-28h] [bp-38h]@36 - unsigned int v31; // [sp-24h] [bp-34h]@36 - signed int v32; // [sp-20h] [bp-30h]@36 - signed int v34; // [sp-1Ch] [bp-2Ch]@36 - int v36; // [sp-18h] [bp-28h]@36 - unsigned int v38; // [sp-14h] [bp-24h]@36 - int v39; // [sp-14h] [bp-24h]@56 - signed int v40; // [sp-10h] [bp-20h]@15 signed int v41; // [sp-10h] [bp-20h]@29 - int v42; // [sp-10h] [bp-20h]@36 - int v43; // [sp-10h] [bp-20h]@56 int uNum; // [sp+4h] [bp-Ch]@3 UIMessageType pUIMessageType; // [sp+8h] [bp-8h]@3 - //int pSex; // [sp+Ch] [bp-4h]@3 - Player *pPlayer; + int pSex; // [sp+Ch] [bp-4h]@3 if ( pMessageQueue_50CBD0->uNumMessages ) { @@ -3351,7 +3325,6 @@ int param2; pMessageQueue_50CBD0->PopMessage(&pUIMessageType, &uNum, ¶m2); auto player = &pParty->pPlayers[uNum]; - auto sex = player->GetSexByVoice(); switch (pUIMessageType) // For buttons of window MainMenu { @@ -3378,33 +3351,31 @@ pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); break; case UIMSG_PlayerCreation_VoicePrev: + pSex = player->GetSexByVoice(); do { if (player->uVoiceID == 0) player->uVoiceID = 19; else --player->uVoiceID; } - while (player->GetSexByVoice() != sex); + while (player->GetSexByVoice() != pSex); pButton = pCreationUI_BtnPressLeft2[uNum]; GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, 1); pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); player->PlaySound(SPEECH_PickMe, 0); break; case UIMSG_PlayerCreation_VoiceNext: - { - //auto player = &pParty->pPlayers[uNum]; - //auto sex = player->GetSexByVoice(); - do - { - player->uVoiceID = (player->uVoiceID + 1) % 20; - } - while (player->GetSexByVoice() != sex); - pButton = pCreationUI_BtnPressRight2[uNum]; - GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, 1); - pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); - player->PlaySound(SPEECH_PickMe, 0); - break; - } + pSex = player->GetSexByVoice(); + do + { + player->uVoiceID = (player->uVoiceID + 1) % 20; + } + while (player->GetSexByVoice() != pSex); + pButton = pCreationUI_BtnPressRight2[uNum]; + GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, 1); + pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); + player->PlaySound(SPEECH_PickMe, 0); + break; case UIMSG_PlayerCreation_FacePrev: pPlayer = &pParty->pPlayers[uNum]; if (!pPlayer->uFace) @@ -3420,10 +3391,8 @@ % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * uNum; uPlayerCreationUI_SelectedCharacter = v25; GUIWindow::Create(pCreationUI_BtnPressLeft[v25]->uX, pCreationUI_BtnPressLeft[v25]->uY, 0, 0, WINDOW_PressedButton, (int)pCreationUI_BtnPressLeft[v25], 1); - //v0 = pAudioPlayer; pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0.0, 0); pPlayer->PlaySound(SPEECH_PickMe, 0); - //v1 = (char *)pParty->pPlayers; break; case UIMSG_PlayerCreation_FaceNext: pPlayer = &pParty->pPlayers[uNum]; @@ -3438,10 +3407,8 @@ % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * uNum; uPlayerCreationUI_SelectedCharacter = v21; GUIWindow::Create(pCreationUI_BtnPressRight[v21]->uX, pCreationUI_BtnPressRight[v21]->uY, 0, 0, WINDOW_PressedButton, (int)pCreationUI_BtnPressRight[v21], 1); - //v0 = pAudioPlayer; pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); pPlayer->PlaySound(SPEECH_PickMe, 0); - //v1 = (char *)pParty->pPlayers; break; case UIMSG_PlayerCreationClickPlus: GUIWindow::Create(613, 393, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnPlus, 1); @@ -3454,14 +3421,12 @@ pAudioPlayer->PlaySound((SoundID)23, 0, 0, -1, 0, 0, 0, 0); break; case UIMSG_PlayerCreationSelectActiveSkill: - { - auto _t = &pPlayer[uPlayerCreationUI_SelectedCharacter]; - v6 = _t->GetSkillIdxByOrder(uNum + 4); - if ( _t->GetSkillIdxByOrder(3) == 37 ) - pParty->pPlayers[0].pActiveSkills[v6 + 3486 * uPlayerCreationUI_SelectedCharacter] = 1; - pAudioPlayer->PlaySound((SoundID)24, 0, 0, -1, 0, 0, 0, 0); - break; - } + pPlayer = &pPlayer[uPlayerCreationUI_SelectedCharacter]; + v6 = pPlayer->GetSkillIdxByOrder(uNum + 4); + if ( pPlayer->GetSkillIdxByOrder(3) == 37 ) + pParty->pPlayers[0].pActiveSkills[v6 + 3486 * uPlayerCreationUI_SelectedCharacter] = 1; + pAudioPlayer->PlaySound((SoundID)24, 0, 0, -1, 0, 0, 0, 0); + break; case UIMSG_PlayerCreationSelectClass: pPlayer[uPlayerCreationUI_SelectedCharacter].Reset((PLAYER_CLASS_TYPE)uNum); pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); @@ -3612,7 +3577,6 @@ pTexture_PCX.Load("title.pcx", 0); SetCurrentMenuID(MENU_MAIN); v15 = 1; -//LABEL_81: pGUIWindow_CurrentMenu->Release(); pGUIWindow2->Release(); pGUIWindow2 = 0; @@ -3628,7 +3592,6 @@ else { if ( pCurrentScreen != SCREEN_1B ) - //goto LABEL_81; { pGUIWindow_CurrentMenu->Release(); pGUIWindow2->Release(); @@ -3643,8 +3606,6 @@ break; case UIMSG_PlayerCreationRemoveDownSkill: uPlayerCreationUI_SelectedCharacter = uNum; - //v41 = 3; - //v1 = (char *)pParty->pPlayers; pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * uNum; pParty->pPlayers[0].pActiveSkills[(&pPlayer[uPlayerCreationUI_SelectedCharacter])->GetSkillIdxByOrder(3)