Mercurial > mm7
diff Engine/Graphics/IRender.h @ 2525:4cc81f981afb
Everything except game can use d3d11
author | a.parshin |
---|---|
date | Fri, 10 Oct 2014 18:28:04 +0300 |
parents | c7264ab7132f |
children | b1c516bf1102 |
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--- a/Engine/Graphics/IRender.h Fri Oct 10 17:42:05 2014 +0300 +++ b/Engine/Graphics/IRender.h Fri Oct 10 18:28:04 2014 +0300 @@ -86,7 +86,7 @@ virtual void DrawMasked(signed int a2, signed int a3, struct Texture *pTexture, unsigned __int16 mask) = 0; virtual void GetLeather(unsigned int a2, unsigned int a3, struct Texture *a4, __int16 height) = 0; - virtual void DrawTextPalette(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8) = 0; + virtual void DrawTextAlpha(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, bool present_time_transparency) = 0; virtual void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) = 0; virtual void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) = 0;