Mercurial > mm7
diff Actor.cpp @ 2300:4c3f91554be8
stru319::GetMagicalResistance renamed to stru319::DoesDmgTypeDoDamage
author | Grumpy7 |
---|---|
date | Sun, 16 Mar 2014 19:58:02 +0100 |
parents | b0f10ef66e00 |
children | df24d11208df |
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--- a/Actor.cpp Sun Mar 16 19:43:28 2014 +0100 +++ b/Actor.cpp Sun Mar 16 19:58:02 2014 +0100 @@ -3643,7 +3643,7 @@ && uDamageAmount != 0 ) player->ReceiveDamage(uDamageAmount, attackElement); int knockbackValue = 20 * v61 / (signed int)pMonster->pMonsterInfo.uHP; - if ( (player->GetSpecialItemBonus(24) || hit_will_stun) && stru_50C198.GetMagicalResistance(pMonster, DMGT_EARTH) ) + if ( (player->GetSpecialItemBonus(24) || hit_will_stun) && stru_50C198.DoesDmgTypeDoDamage(pMonster, DMGT_EARTH) ) { extraRecoveryTime = 20; knockbackValue = 10; @@ -3657,7 +3657,7 @@ ShowStatusBarString(pTmpBuf.data(), 2u); } } - if ( hit_will_paralyze && pMonster->CanAct() && stru_50C198.GetMagicalResistance(pMonster, DMGT_EARTH)) + if ( hit_will_paralyze && pMonster->CanAct() && stru_50C198.DoesDmgTypeDoDamage(pMonster, DMGT_EARTH)) { v43 = player->GetActualSkillLevel(PLAYER_SKILL_MACE); v45 = SkillToMastery(v43);