diff Events.cpp @ 310:4c2cdda88562

m
author Gloval
date Wed, 20 Feb 2013 01:40:18 +0400
parents 72faa54ff319
children ea55d6414029
line wrap: on
line diff
--- a/Events.cpp	Wed Feb 20 00:28:52 2013 +0400
+++ b/Events.cpp	Wed Feb 20 01:40:18 2013 +0400
@@ -261,7 +261,7 @@
 	int v119; // [sp-4h] [bp-4ACh]@231
 	int v120; // [sp-4h] [bp-4ACh]@278
 	int v121; // [sp-4h] [bp-4ACh]@294
-	int v122; // [sp+10h] [bp-498h]@4
+	int curr_seq_num; // [sp+10h] [bp-498h]@4
 	//char *v123; // [sp+14h] [bp-494h]@0
 	//signed int v124; // [sp+18h] [bp-490h]@7
 	signed int v125; // [sp+1Ch] [bp-48Ch]@155
@@ -294,8 +294,8 @@
 			ShowStatusBarString(pGlobalTXT_LocalizationStrings[521], 2u);// Nothing here
 		return;
 		}
-	v127 = 2 * (uActiveCharacter == 0) + 4;
-	v122 = dword_597F18;
+	v127 = 2 * (uActiveCharacter == 0) + 4;  //4 and 6
+	curr_seq_num = dword_597F18;
 	if ( _5C3420_pDecoration )
 		{
 		uSomeEVT_NumEvents = uGlobalEVT_NumEvents;
@@ -322,18 +322,18 @@
 		if ( dword_5B65C4 )
 			goto LABEL_301;
 		//v8 = v4;
-		if ( pSomeEVT_Events[i/*v4*/].uEventID == uEventID && pSomeEVT_Events[i/*v4*/].event_sequence_num == v122 )
+		if ( pSomeEVT_Events[i/*v4*/].uEventID == uEventID && pSomeEVT_Events[i/*v4*/].event_sequence_num == curr_seq_num )
 			{
 			//v9 = pSomeEVT_Events[v8].uEventOffsetInEVT;
 			//v10 = (ByteArray *)&v5[v9];
 			auto _evt = (_evt_raw *)(pSomeEVT + pSomeEVT_Events[i/*v4*/].uEventOffsetInEVT);
 
-			switch (_evt->v4)
+			switch (_evt->_e_type)
 				{
 			case EVENT_CheckSeason:
 				if ( !sub_4465DF_check_season(_evt->v5) )
 					{
-					++v122;
+					++curr_seq_num;
 					//v4 = v124;
 					//v5 = pSomeEVT;
 					//v6 = v123;
@@ -379,7 +379,7 @@
 						}
 					if (pAsyncMouse)
 						pAsyncMouse->Resume();
-					++v122;
+					++curr_seq_num;
 					//v4 = v124;
 					//v5 = pSomeEVT;
 					//v6 = v123;
@@ -402,7 +402,7 @@
 						}
 					if (pAsyncMouse)
 						pAsyncMouse->Resume();
-					++v122;
+					++curr_seq_num;
 					//v4 = v124;
 					//v5 = pSomeEVT;
 					//v6 = v123;
@@ -426,7 +426,7 @@
 					}
 				if (pAsyncMouse)
 					pAsyncMouse->Resume();
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -466,7 +466,7 @@
 								++v20;
 								if ( v20 >= 4 )
 									{
-									++v122;
+									++curr_seq_num;
 									//v4 = v124;
 									//v5 = pSomeEVT;
 									//v6 = v123;
@@ -491,7 +491,7 @@
 					v11 = _evt->v11;
 					goto LABEL_130;
 					}
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -516,7 +516,7 @@
 					bDialogueUI_InitializeActor_NPC_ID = _evt->v5
 						+ ((_evt->v6 + ((_evt->v7 + ((unsigned int)_evt->v8 << 8)) << 8)) << 8);
 					}
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -534,7 +534,7 @@
 					stru_5E4C90._decor_events[_5C3420_pDecoration->_idx_in_stru123 - 75] = 0;
 					LOBYTE(v26->field_2) |= 0x20u;
 					}
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -545,13 +545,15 @@
 				v28 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
 				pNPCStats->pNewNPCData[v27].uFlags &= 0xFFFFFFFCu;
 				pNPCStats->pNewNPCData[v27].greet = v28;
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
 				//v7 = "";
 				break;
 			case EVENT_SetNPCTopic:
+				{
+			
 				v29 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
 				v30 = _evt->v10 + ((_evt->v11 + ((_evt->v12 + ((uint)_evt->v13 << 8)) << 8)) << 8);
 				v31 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
@@ -618,7 +620,8 @@
 							}
 						}
 					}
-				++v122;
+				++curr_seq_num;
+				}
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -627,7 +630,7 @@
 			case EVENT_NPCSetItem:
 				sub_448518_npc_set_item(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8),
 					_evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), _evt->v13);
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -636,7 +639,7 @@
 			case EVENT_SetActorItem:
 				Actor::GiveItem(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8),
 					_evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), _evt->v13);
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -644,7 +647,7 @@
 				break;
 			case EVENT_SetNPCGroupNews:
 				pNPCStats->pGroups_copy[_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8)] = _evt->v9 + ((uint)_evt->v10 << 8);
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -653,7 +656,7 @@
 			case EVENT_SetActorGroup:
 				__debugbreak();
 				*(&pActors[0].uGroup + 0x11000000 * _evt->v8 + 209 * (_evt->v5 + ((_evt->v6 + ((uint)_evt->v7 << 8)) << 8))) = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -676,7 +679,7 @@
 						}
 						while ( v40 );
 					}
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -699,13 +702,15 @@
 						}
 						while ( v44 );
 					}
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
 				//v7 = "";
 				break;
 			case EVENT_MoveNPC:
+				{
+
 				pNPCStats->pNewNPCData[_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8)].Location2D = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
 				if ( ptr_507BC0 )
 					{
@@ -745,7 +750,8 @@
 							pVideoPlayer->bLoopPlaying = 0;
 						}
 					}
-				++v122;
+				++curr_seq_num;
+				}
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -753,8 +759,8 @@
 				break;
 			case EVENT_Jmp:
 				//v124 = -1;
-				v122 = _evt->v5 - 1;
-				++v122;
+				curr_seq_num = _evt->v5 - 1;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -769,7 +775,7 @@
 					v53 = (unsigned __int8)v50;
 					v52 = &pParty->pPlayers[v53];
 					v52->PlayEmotion((CHARACTER_EXPRESSION_ID)v113, v117);
-					++v122;
+					++curr_seq_num;
 					//v4 = v124;
 					//v5 = pSomeEVT;
 					//v6 = v123;
@@ -782,7 +788,7 @@
 					v113 = _evt->v6;
 					v52 = pPlayers[uActiveCharacter];
 					v52->PlayEmotion((CHARACTER_EXPRESSION_ID)v113, v117);
-					++v122;
+					++curr_seq_num;
 					//v4 = v124;
 					//v5 = pSomeEVT;
 					//v6 = v123;
@@ -796,7 +802,7 @@
 					v53 = rand() % 4;
 					v52 = &pParty->pPlayers[v53];
 					v52->PlayEmotion((CHARACTER_EXPRESSION_ID)v113, v117);
-					++v122;
+					++curr_seq_num;
 					//v4 = v124;
 					//v5 = pSomeEVT;
 					//v6 = v123;
@@ -811,7 +817,7 @@
 					}
 					while ( (signed int)v51 < (signed int)pParty->pHirelings );
 					//LABEL_291:
-					++v122;
+					++curr_seq_num;
 					//v4 = v124;
 					//v5 = pSomeEVT;
 					//v6 = v123;
@@ -842,7 +848,7 @@
 					v56 = &pParty->pPlayers[v57];
 LABEL_120:
 					v56->PlaySound((PlayerSpeech)v114, v118);
-					++v122;
+					++curr_seq_num;
 					//v4 = v124;
 					//v5 = pSomeEVT;
 					//v6 = v123;
@@ -856,7 +862,7 @@
 					++v55;
 					}
 				//while ( (signed int)v55 < (signed int)pParty->pHirelings );
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -864,7 +870,7 @@
 				break;
 			case EVENT_ForPartyMember:
 				v127 = _evt->v5;
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -877,7 +883,7 @@
 					_evt->v17 + ((_evt->v18 + ((_evt->v19 + ((uint)_evt->v20 << 8)) << 8)) << 8),
 					_evt->v21 + ((_evt->v22 + ((_evt->v23 + ((uint)_evt->v24 << 8)) << 8)) << 8),
 					_evt->v25, _evt->v26, 0, 0);
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -898,7 +904,7 @@
 						++v59;
 						if ( (signed int)v59 >= (signed int)pParty->pHirelings )
 							{
-							++v122;
+							++curr_seq_num;
 							//v4 = v124;
 							//v5 = pSomeEVT;
 							//v6 = v123;
@@ -941,7 +947,7 @@
 LABEL_140:
 				if ( v62 )
 					goto LABEL_129;
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -961,7 +967,7 @@
 					if ( (void *)pParty->pPickedItem.uItemID == v63 )
 						{
 						pMouse->RemoveHoldingItem();
-						++v122;
+						++curr_seq_num;
 						//v4 = v124;
 						//v5 = pSomeEVT;
 						//v6 = v123;
@@ -976,7 +982,7 @@
 						if ( *(void **)&v66->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v67 + 5] == v63 )
 							{
 							v66->RemoveItemAtInventoryIndex(v65);
-							++v122;
+							++curr_seq_num;
 							//v4 = v124;
 							//v5 = pSomeEVT;
 							//v6 = v123;
@@ -994,7 +1000,7 @@
 							if ( *(int *)v69 && *(void **)&v66->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v69 + 5] == v63 )
 								{
 								*(&v66->pEquipment.uOffHand + v68) = 0;
-								++v122;
+								++curr_seq_num;
 								//v4 = v124;
 								//v5 = pSomeEVT;
 								//v6 = v123;
@@ -1042,7 +1048,7 @@
 								v125 += 4;
 								if ( v125 > (signed int)&pPlayers[4] )
 									{
-									++v122;
+									++curr_seq_num;
 									//v4 = v124;
 									//v5 = pSomeEVT;
 									//v6 = v123;
@@ -1064,7 +1070,7 @@
 								goto LABEL_180;
 LABEL_183:
 							((Player *)v6)->SubtractVariable((enum VariableType)(_evt->v5 + ((uint)_evt->v6 << 8)), v63);
-							++v122;
+							++curr_seq_num;
 							//v4 = v124;
 							//v5 = pSomeEVT;
 							//v6 = v123;
@@ -1095,7 +1101,7 @@
 					++v76;
 					}
 					while ( (signed int)v76 < (signed int)pParty->pHirelings );
-					++v122;
+					++curr_seq_num;
 					//v4 = v124;
 					//v5 = pSomeEVT;
 					//v6 = v123;
@@ -1116,7 +1122,7 @@
 								goto LABEL_194;
 LABEL_197:
 							((Player *)v6)->SetVariable((enum VariableType)(_evt->v5 + ((uint)_evt->v6 << 8)), v77);
-							++v122;
+							++curr_seq_num;
 							//v4 = v124;
 							//v5 = pSomeEVT;
 							//v6 = v123;
@@ -1147,7 +1153,7 @@
 					++v79;
 					}
 					while ( (signed int)v79 < (signed int)pParty->pHirelings );
-					++v122;
+					++curr_seq_num;
 					//v4 = v124;
 					//v5 = pSomeEVT;
 					//v6 = v123;
@@ -1200,7 +1206,7 @@
 					v83 = _evt->v5 + ((uint)_evt->v6 << 8);
 					if ( v83 == 21 || v83 == 22 || v83 == 23 || v83 == 24 )
 						viewparams->bRedrawGameUI = 1;
-					++v122;
+					++curr_seq_num;
 					//v4 = v124;
 					//v5 = pSomeEVT;
 					//v6 = v123;
@@ -1214,7 +1220,7 @@
 						&pLevelStr[pLevelStrOffsets[_evt->v5
 						+ ((_evt->v6
 						+ ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8)]]);
-					v105 = v122;
+					v105 = curr_seq_num;
 					v121 = 26;
 LABEL_295:
 					sub_4451A8_press_any_key(uEventID, v105, v121);
@@ -1235,9 +1241,9 @@
 LABEL_130:
 					//v124 = -1;
 LABEL_131:
-					v122 = v11 - 1;
+					curr_seq_num = v11 - 1;
 					}
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -1262,7 +1268,7 @@
 					{
 					if ( !uActiveCharacter )
 						{
-						++v122;
+						++curr_seq_num;
 						//v4 = v124;
 						//v5 = pSomeEVT;
 						//v6 = v123;
@@ -1277,13 +1283,13 @@
 				if ( v86 != 5 )
 					{
 					v119 = _evt->v6;
-					v115 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v1 << 8)) << 8)) << 8);
+					v115 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10<< 8)) << 8)) << 8);
 					v89 = rand() % 4;
 LABEL_233:
 					v88 = &pParty->pPlayers[v89];
 LABEL_234:
 					v88->ReceiveDamage(v115, v119);
-					++v122;
+					++curr_seq_num;
 					//v4 = v124;
 					//v5 = pSomeEVT;
 					//v6 = v123;
@@ -1297,7 +1303,7 @@
 					++v87;
 					}
 					while ( (signed int)v87 < (signed int)pParty->pHirelings );
-					++v122;
+					++curr_seq_num;
 					//v4 = v124;
 					//v5 = pSomeEVT;
 					//v6 = v123;
@@ -1305,7 +1311,7 @@
 					break;
 			case EVENT_ToggleIndoorLight:
 				pIndoor->ToggleLight(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), _evt->v9);
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -1314,7 +1320,7 @@
 			case EVENT_SetFacesBit:
 				sub_44892E_set_faces_bit(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8),
 					_evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), _evt->v13);
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -1323,7 +1329,7 @@
 			case EVENT_ToggleChestFlag:
 				Chest::ToggleFlag(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8),
 					_evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), _evt->v13);
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -1332,7 +1338,7 @@
 			case EVENT_ToggleActorFlag:
 				Actor::ToggleFlag(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8),
 					_evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), _evt->v13);
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -1343,7 +1349,7 @@
 					_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8),
 					_evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8),
 					_evt->v13);
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -1352,7 +1358,7 @@
 			case EVENT_SetSnow:
 				if ( !_evt->v5 )
 					pWeather->bRenderSnow = _evt->v6 != 0;
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -1365,7 +1371,7 @@
 					if ( _5C3420_pDecoration == (LevelDecoration *)1 )
 						{
 						ptr_F8B1E8 = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90];
-						++v122;
+						++curr_seq_num;
 						//v4 = v124;
 						//v5 = pSomeEVT;
 						//v6 = v123;
@@ -1377,7 +1383,7 @@
 						v91 = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90];
 						//LABEL_248:
 						ShowStatusBarString(v91, 2u);
-						++v122;
+						++curr_seq_num;
 						//v4 = v124;
 						//v5 = pSomeEVT;
 						//v6 = v123;
@@ -1391,7 +1397,7 @@
 						{
 						v91 = &pLevelStr[pLevelStrOffsets[v90]];
 						ShowStatusBarString(v91, 2u);
-						++v122;
+						++curr_seq_num;
 						//v4 = v124;
 						//v5 = pSomeEVT;
 						//v6 = v123;
@@ -1399,7 +1405,7 @@
 						break;
 						}
 					}
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -1417,7 +1423,7 @@
 					{
 					strcpy(byte_5B0938, &pLevelStr[pLevelStrOffsets[v92]]);
 					}
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -1430,7 +1436,7 @@
 					_evt->v20 + ((_evt->v21 + ((_evt->v22 + ((uint)_evt->v23 << 8)) << 8)) << 8),
 					_evt->v24 + ((_evt->v25 + ((_evt->v26 + ((uint)_evt->v27 << 8)) << 8)) << 8),
 					_evt->v28 + ((_evt->v29 + ((_evt->v30 + ((uint)_evt->v31 << 8)) << 8)) << 8));
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -1438,7 +1444,7 @@
 				break;
 			case EVENT_SetTexture:
 				sub_44861E_set_texture(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), (char *)&_evt->v9);
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -1446,7 +1452,7 @@
 				break;
 			case EVENT_SetSprite:
 				SetDecorationSprite(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), _evt->v9, (char *)&_evt->v10);
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -1459,7 +1465,7 @@
 					_evt->v16 + ((_evt->v17 + ((_evt->v18 + ((uint)_evt->v19 << 8)) << 8)) << 8),
 					_evt->v20 + ((_evt->v21 + ((_evt->v22 + ((uint)_evt->v23 << 8)) << 8)) << 8),
 					_evt->v24 + ((_evt->v25 + ((_evt->v26 + ((uint)_evt->v27 << 8)) << 8)) << 8));
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -1467,8 +1473,8 @@
 				break;
 			case EVENT_MouseOver:
 			case EVENT_LocationName:
-				--v122;
-				++v122;
+				--curr_seq_num;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -1476,7 +1482,7 @@
 				break;
 			case EVENT_ChangeDoorState:
 				sub_449A49_door_switch_animation(_evt->v5, _evt->v6);
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -1485,7 +1491,7 @@
 			case EVENT_OpenChest:
 				if ( !Chest::Open(_evt->v5) )
 					goto LABEL_301;
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -1507,7 +1513,7 @@
 						pRenderer->_49FD3A();
 					sub_444839_move_map(_evt->v29, _evt->v30, v135, v132, v126, v129, v95, v134, (char *)&_evt->v31);
 					dword_5C3418 = uEventID;
-					dword_5C341C = v122 + 1;
+					dword_5C341C = curr_seq_num + 1;
 					goto LABEL_301;
 					}
 				_5B65AC_npcdata_fame_or_other = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
@@ -1587,7 +1593,7 @@
 						goto LABEL_302;
 						}
 					}
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -1612,7 +1618,7 @@
 				if ( v102 )
 					item.uItemID = v102;
 				pParty->SetHoldingItem(&item);
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -1636,7 +1642,7 @@
 					ptr_507BC0->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 4u, 0x34u, "", 0);
 					ptr_507BC0->CreateButton(0, 0, 0, 0, 1, 0, 0xB0u, 0, 9u, "", 0);
 					}
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;
@@ -1644,12 +1650,12 @@
 				break;
 			case EVENT_PressAnyKey:
 				v121 = 33;
-				v105 = v122 + 1;
+				v105 = curr_seq_num + 1;
 				goto LABEL_295;
 			case EVENT_Exit:
 				goto LABEL_301;
 			default:
-				++v122;
+				++curr_seq_num;
 				//v4 = v124;
 				//v5 = pSomeEVT;
 				//v6 = v123;