Mercurial > mm7
diff Player.cpp @ 1671:4bbb80c7dba7
Merge
author | Ritor1 |
---|---|
date | Wed, 18 Sep 2013 20:04:49 +0600 |
parents | 51a74615d956 |
children | 406872881eb6 |
line wrap: on
line diff
--- a/Player.cpp Wed Sep 18 20:04:30 2013 +0600 +++ b/Player.cpp Wed Sep 18 20:04:49 2013 +0600 @@ -7450,106 +7450,72 @@ return false; } //----- (0043ED6F) -------------------------------------------------------- -bool _43ED6F_check_party_races(bool a1) -{ - bool v6; // zf@5 - +bool IsDwarfPresentInParty(bool a1) +{ for (uint i = 0; i < 4; ++i) { - auto player = pParty->pPlayers + i; - auto race = player->GetRace(); - - if (race != CHARACTER_RACE_HUMAN && - race != CHARACTER_RACE_ELF && - race != CHARACTER_RACE_GOBLIN) - v6 = a1 == 1; - else - v6 = !a1; - - if (v6) + CHARACTER_RACE race = pParty->pPlayers[i].GetRace(); + + if (race == CHARACTER_RACE_DWARF && a1) + return true; + else if (race != CHARACTER_RACE_DWARF && !a1) return true; } return false; } + + + //----- (00439FCB) -------------------------------------------------------- void __fastcall DamagePlayerFromMonster(unsigned int uObjID, int a2, Vec3_int_ *pPos, unsigned int a4) { signed int v4; // esi@1 unsigned int v5; // ecx@1 - Player *v6; // ebx@3 - Actor *v7; // esi@3 + Player *playerPtr; // ebx@3 + Actor *actorPtr; // esi@3 unsigned int v8; // eax@4 - char *v9; // eax@5 - signed int v10; // eax@6 int v11; // edx@8 - int v12; // edx@9 - int v13; // edx@10 int v14; // edx@16 - int v15; // edx@17 - int v16; // edx@18 enum SoundID v17; // eax@24 - int v18; // eax@26 - unsigned __int8 v19; // zf@26 - unsigned __int8 v20; // sf@26 unsigned __int16 v21; // ax@29 signed int v22; // edi@36 int v23; // eax@38 signed int v24; // eax@44 - unsigned __int16 v25; // cx@47 + AIState v25; // cx@47 signed int v26; // eax@49 int v27; // eax@54 - float v28; // ST18_4@58 - double v29; // st7@58 - float v30; // ST08_4@58 - double v31; // st7@58 - float v32; // ST04_4@58 - float v33; // ST00_4@58 int v34; // edi@61 int v35; // eax@70 - double v36; // st7@70 + int v36; // st7@70 SpriteObject *v37; // ebx@77 int v38; // edi@77 int v39; // esi@77 int v40; // eax@77 int v41; // eax@77 - int v42; // eax@78 Player *v43; // eax@81 - Actor *v44; // esi@82 + //Actor *actorPtr; // esi@82 Player *v45; // edi@84 unsigned __int16 v46; // ax@84 - int v47; // ebx@105 int v48; // eax@107 unsigned __int16 v49; // ax@116 int v50; // ebx@123 unsigned __int16 v51; // ax@124 - char v52; // bl@124 int v53; // eax@128 signed int v54; // eax@134 unsigned __int16 v55; // cx@137 - signed int v56; // eax@139 + signed int recvdMagicDmg; // eax@139 int v57; // eax@144 - float v58; // ST18_4@148 - double v59; // st7@148 - float v60; // ST08_4@148 - double v61; // st7@148 - float v62; // ST04_4@148 - float v63; // ST00_4@148 int v64; // ebx@151 int v65; // eax@161 - double v66; // st7@161 - signed int v67; // ecx@164 + int v66; // st7@161 signed int v68; // eax@170 int v69; // ecx@170 int v70; // eax@171 - enum SoundID v71; // [sp+20h] [bp-34h]@12 - int v72; // [sp+30h] [bp-24h]@164 - double v73; // [sp+40h] [bp-14h]@72 + int v72[4]; // [sp+30h] [bp-24h]@164 signed int v74; // [sp+44h] [bp-10h]@1 - unsigned int v75; // [sp+48h] [bp-Ch]@3 + int healthBeforeRecvdDamage; // [sp+48h] [bp-Ch]@3 unsigned int uActorID; // [sp+4Ch] [bp-8h]@1 - int v77; // [sp+50h] [bp-4h]@26 - signed int a4a; // [sp+60h] [bp+Ch]@162 - Player *a4b; // [sp+60h] [bp+Ch]@168 + int dmgToReceive; // [sp+50h] [bp-4h]@26 v4 = PID_ID(uObjID); v5 = PID_TYPE(uObjID) - 2; @@ -7557,423 +7523,313 @@ uActorID = v4; if ( v5 ) { - if ( v5 != 1 - || (v6 = &pParty->pPlayers[a4], v7 = &pActors[v4], - v75 = v6->sHealth, - !stru_50C198.ActorHitOrMiss(v7, v6)) ) + playerPtr = &pParty->pPlayers[a4]; + actorPtr = &pActors[v4]; + healthBeforeRecvdDamage = playerPtr->sHealth; + if ( v5 != 1 || !stru_50C198.ActorHitOrMiss(actorPtr, playerPtr) ) return; - v8 = v6->pEquipment.uArmor; + v8 = playerPtr->pEquipment.uArmor; if ( !v8 - || (v9 = (char *)v6 + 36 * v8, v9[516] & 2) - || (v10 = pItemsTable->pItems[*((int *)v9 + 124)].uSkillType, v10 < 10) - || v10 > 11 ) + || playerPtr->pInventoryItemList[v8 - 1].IsBroken() + || + (pItemsTable->pItems[playerPtr->pInventoryItemList[v8 - 1].uItemID].uSkillType != PLAYER_SKILL_CHAIN + && pItemsTable->pItems[playerPtr->pInventoryItemList[v8 - 1].uItemID].uSkillType != PLAYER_SKILL_PLATE + ) + ) { v14 = rand() % 4; - if ( !v14 ) - { - v71 = (SoundID)108; - goto LABEL_24; - } - v15 = v14 - 1; - if ( !v15 ) + switch (v14) { - v71 = (SoundID)109; - goto LABEL_24; - } - v16 = v15 - 1; - if ( !v16 ) - { - v71 = (SoundID)110; - goto LABEL_24; - } - if ( v16 == 1 ) - { - v71 = (SoundID)44; - goto LABEL_24; + case 0 : v17 = (SoundID)108; break; + case 1 : v17 = (SoundID)109; break; + case 2 : v17 = (SoundID)110; break; + case 3 : v17 = (SoundID)44; break; } } else { v11 = rand() % 4; - if ( !v11 ) - { - v71 = (SoundID)105; - goto LABEL_24; - } - v12 = v11 - 1; - if ( !v12 ) + switch (v11) { - v71 = (SoundID)106; - goto LABEL_24; + case 0 : v17 = (SoundID)105; break; + case 1 : v17 = (SoundID)106; break; + case 2 : v17 = (SoundID)107; break; + case 3 : v17 = (SoundID)45; break; } - v13 = v12 - 1; - if ( !v13 ) - { - v71 = (SoundID)107; - goto LABEL_24; - } - if ( v13 == 1 ) + } + pAudioPlayer->PlaySound(v17, PID(OBJECT_Player,a4 + 80), 0, -1, 0, 0, 0, 0); + dmgToReceive = Actor::_43B3E0_CalcDamage(actorPtr, v74); + if ( actorPtr->pActorBuffs[3].uExpireTime > 0 ) + { + v21 = actorPtr->pActorBuffs[3].uPower; + if ( v21 ) + dmgToReceive /= (signed int)v21; + } + switch (v74) + { + case 0: v22 = actorPtr->pMonsterInfo.uAttack1Type; + break; + case 1: v22 = actorPtr->pMonsterInfo.uAttack2Type; + break; + case 2: v23 = actorPtr->pMonsterInfo.uSpell1ID; + v22 = LOBYTE(pSpellStats->pInfos[v23].uSchool); + break; + case 3: v23 = actorPtr->pMonsterInfo.uSpell2ID; + v22 = LOBYTE(pSpellStats->pInfos[v23].uSchool); + break; + case 4: v22 = actorPtr->pMonsterInfo.field_3C_some_special_attack; + break; + default: + case 5: v22 = 4; //yes, the original just assigned the value 4 + break; + } + if ( !(dword_6BE368_debug_settings_2 & 0x10) ) + { + v24 = playerPtr->ReceiveDamage(dmgToReceive, (DAMAGE_TYPE)v22); + if ( playerPtr->pPlayerBuffs[10].uExpireTime > 0 ) { - v71 = (SoundID)45; -LABEL_24: - v17 = v71; - goto LABEL_26; + v25 = actorPtr->uAIState; + if ( v25 != Dying && v25 != Dead) + { + v26 = stru_50C198.CalcMagicalDamageToActor(actorPtr, v22, v24); + actorPtr->sCurrentHP -= v26; + if ( v26 >= 0 ) + { + if ( actorPtr->sCurrentHP >= 1 ) + { + Actor::AI_Stun(uActorID, PID(OBJECT_Player,a4), 0); + Actor::AggroSurroundingPeasants(uActorID, 1); + } + else + { + if ( pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].bQuestMonster & 1 && pRenderer->pRenderD3D && pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS) + { + v27 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * actorPtr->uActorRadius : actorPtr->uActorRadius; + pDecalBuilder->AddBloodsplat(actorPtr->vPosition.x, actorPtr->vPosition.y, actorPtr->vPosition.z, 1.0, 0.0, 0.0, (float)v27, 0, 0); + } + Actor::Die(uActorID); + Actor::ApplyFineForKillingPeasant(uActorID); + Actor::AggroSurroundingPeasants(uActorID, 1); + if ( actorPtr->pMonsterInfo.uExp ) + GivePartyExp(pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].uExp); + v34 = SPEECH_51; + if ( rand() % 100 < 20 ) + v34 = ((signed int)actorPtr->pMonsterInfo.uHP >= 100) + 1; + playerPtr->PlaySound((PlayerSpeech)v34, 0); + } + } + } } - } - v17 = (SoundID)a4; -LABEL_26: - pAudioPlayer->PlaySound(v17, PID(OBJECT_Player,a4 + 80), 0, -1, 0, 0, 0, 0); - v18 = Actor::_43B3E0_CalcDamage(v7, v74); - v19 = HIDWORD(v7->pActorBuffs[3].uExpireTime) == 0; - v20 = SHIDWORD(v7->pActorBuffs[3].uExpireTime) < 0; - v77 = v18; - if ( !v20 && (!(v20 | v19) || LODWORD(v7->pActorBuffs[3].uExpireTime) > 0) ) - { - v21 = v7->pActorBuffs[3].uPower; - if ( v21 ) - v77 /= (signed int)v21; - } - if ( v74 ) - { - if ( v74 == 1 ) + if ( !(dword_6BE368_debug_settings_2 & 0x10) + && actorPtr->pMonsterInfo.uSpecialAttack + && rand() % 100 < actorPtr->pMonsterInfo.uLevel * actorPtr->pMonsterInfo.uSpecialAttackType ) { - v22 = v7->pMonsterInfo.uAttack2Type; + playerPtr->_48DCF6(actorPtr->pMonsterInfo.uSpecialAttack, actorPtr); + } + } + if ( !pParty->bTurnBasedModeOn ) + { + v35 = playerPtr->GetActualEndurance(); + v36 = (int)((20 - playerPtr->GetParameterBonus(v35)) * flt_6BE3A4_debug_recmod1 * 2.133333333333333); + playerPtr->SetRecoveryTime(v36); + } + int yellThreshold = playerPtr->GetMaxHealth() / 4; + if ( yellThreshold < playerPtr->sHealth && yellThreshold >= healthBeforeRecvdDamage && playerPtr->sHealth > 0 ) + { + playerPtr->PlaySound(SPEECH_48, 0); + } + viewparams->bRedrawGameUI = 1; + return; + } + else + { + v37 = &pSpriteObjects[uActorID]; + v38 = PID_TYPE(v37->spell_caster_pid); + v39 = PID_ID(v37->spell_caster_pid); + v40 = PID_TYPE(v37->spell_caster_pid); + uActorID = PID_ID(v37->spell_caster_pid); + v41 = v40 - 2; + if ( v40 == 2 ) + { + if ( a4 != -1 ) + { + v43 = &pParty->pPlayers[a4]; } else { - if ( v74 == 2 ) + v74 = 0; + for (int i = 1; i <= 4; i++) { - v23 = v7->pMonsterInfo.uSpell1ID; + v72[v74] = i; + v74++; } - else + if ( v74 ) { - if ( v74 != 3 ) - { - if ( v74 == 4 ) - v22 = v7->pMonsterInfo.field_3C_some_special_attack; - else - v22 = 4; - goto LABEL_43; - } - v23 = v7->pMonsterInfo.uSpell2ID; + v43 = &pParty->pPlayers[v72[rand() % v74]];//&stru_AA1058[3].pSounds[6972 * *(&v72 + rand() % v74) + 40552]; } - v22 = LOBYTE(pSpellStats->pInfos[v23].uSchool); + } + if ( v38 != OBJECT_Player || v37->spell_id != SPELL_BOW_ARROW) + { + v70 = v43->GetMaxHealth(); + v68 = _43AFE3_calc_spell_damage(v37->spell_id, v37->spell_level, v37->spell_skill, v70); + v69 = LOBYTE(pSpellStats->pInfos[v37->spell_id].uSchool); + } + else + { + v68 = pParty->pPlayers[uActorID].CalculateRangedDamageTo(0); + v69 = 0; + } + v43->ReceiveDamage(v68, (DAMAGE_TYPE)v69); + if ( v38 == OBJECT_Player && !qword_A750D8 ) + { + qword_A750D8 = 256i64; + PlayerSpeechID = SPEECH_44; + uSpeakingCharacter = uActorID + 1; + } + return; + } + else if ( v40 == 3 ) + { + actorPtr = &pActors[v39]; + if ( a4 == -1 ) + a4 = stru_50C198.which_player_would_attack(actorPtr); + v45 = &pParty->pPlayers[a4]; + dmgToReceive = Actor::_43B3E0_CalcDamage(actorPtr, v74); + v46 = v37->uType; + if ( v37->uType == 545 ) + { + v51 = v45->GetActualSkillLevel(PLAYER_SKILL_UNARMED); + if ( SkillToMastery(v51) >= 4 && rand() % 100 < (v51 & 0x3F) ) + { + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[637], v45->pName); + ShowStatusBarString(pTmpBuf.data(), 2u); + v45->PlaySound(SPEECH_6, 0); + return; + } } - } - else - { - v22 = v7->pMonsterInfo.uAttack1Type; - } -LABEL_43: - if ( !(dword_6BE368_debug_settings_2 & 0x10) ) - { - v24 = v6->ReceiveDamage(v77, (DAMAGE_TYPE)v22); - if ( SHIDWORD(v6->pPlayerBuffs[10].uExpireTime) >= 0 - && (SHIDWORD(v6->pPlayerBuffs[10].uExpireTime) > 0 || LODWORD(v6->pPlayerBuffs[10].uExpireTime)) ) + else if ( v46 == 555 + || v46 == 510 + || v46 == 500 + || v46 == 515 + || v46 == 505 + || v46 == 530 + || v46 == 525 + || v46 == 520 + || v46 == 535 + || v46 == 540 ) + { + if ( !stru_50C198.ActorHitOrMiss(actorPtr, v45) ) + return; + if ( (signed __int64)v45->pPlayerBuffs[13].uExpireTime > 0 ) + dmgToReceive >>= 1; + if ( v45->HasEnchantedItemEquipped(36) ) + dmgToReceive >>= 1; + if ( v45->HasEnchantedItemEquipped(69) ) + dmgToReceive >>= 1; + if ( v45->HasItemEquipped(EQUIP_ARMOUR) + && v45->pInventoryItemList[v45->pEquipment.uArmor-1].uItemID == ITEM_ARTIFACT_GOVERNORS_ARMOR ) + dmgToReceive >>= 1; + if ( v45->HasItemEquipped(EQUIP_MAIN_HAND)) + { + v48 = v45->pInventoryItemList[v45->pEquipment.uMainHand - 1].uItemID; + if ( v48 == ITEM_RELIC_KELEBRIM || v48 == ITEM_ARTIFACT_ELFBANE || (v45->GetEquippedItemEquipType(EQUIP_MAIN_HAND) == EQUIP_SHIELD && SkillToMastery(v45->pActiveSkills[PLAYER_SKILL_SHIELD]) == 4)) + dmgToReceive >>= 1; + } + if ( v45->HasItemEquipped(EQUIP_OFF_HAND)) + { + v48 = v45->pInventoryItemList[v45->pEquipment.uShield - 1].uItemID; + if ( v48 == ITEM_RELIC_KELEBRIM || v48 == ITEM_ARTIFACT_ELFBANE || (v45->GetEquippedItemEquipType(EQUIP_OFF_HAND) == EQUIP_SHIELD && SkillToMastery(v45->pActiveSkills[PLAYER_SKILL_SHIELD]) == 4)) + dmgToReceive >>= 1; + } + } + if ( actorPtr->pActorBuffs[3].uExpireTime > 0 ) { - v25 = v7->uAIState; - if ( v25 != 5 ) + v49 = actorPtr->pActorBuffs[3].uPower; + if ( v49 ) + dmgToReceive /= (signed int)v49; + } + switch(v74) + { + case 0: + v50 = actorPtr->pMonsterInfo.uAttack1Type; + break; + case 1: + v50 = actorPtr->pMonsterInfo.uAttack2Type; + break; + case 2: + v53 = actorPtr->pMonsterInfo.uSpell1ID; + v50 = LOBYTE(pSpellStats->pInfos[v53].uSchool); + break; + case 3: + v53 = actorPtr->pMonsterInfo.uSpell2ID; + v50 = LOBYTE(pSpellStats->pInfos[v53].uSchool); + break; + case 4: + v50 = actorPtr->pMonsterInfo.field_3C_some_special_attack; + break; + case 5: + v50 = 4; + break; + } + if ( !(dword_6BE368_debug_settings_2 & 0x10) ) + { + v54 = v45->ReceiveDamage(dmgToReceive, (DAMAGE_TYPE)v50); + if ( v45->pPlayerBuffs[10].uExpireTime > 0 ) { - if ( v25 != 4 ) + v55 = actorPtr->uAIState; + if ( v55 != Dying && v55 != Dead) { - v26 = stru_50C198.CalcMagicalDamageToActor(v7, v22, v24); - v7->sCurrentHP -= v26; - if ( v26 ) + recvdMagicDmg = stru_50C198.CalcMagicalDamageToActor(actorPtr, v50, v54); + actorPtr->sCurrentHP -= recvdMagicDmg; + if ( recvdMagicDmg >= 0 ) { - if ( v7->sCurrentHP >= 1 ) + if ( actorPtr->sCurrentHP >= 1 ) { Actor::AI_Stun(uActorID, PID(OBJECT_Player,a4), 0); Actor::AggroSurroundingPeasants(uActorID, 1); } else { - if ( pMonsterStats->pInfos[v7->pMonsterInfo.uID].bQuestMonster & 1 ) + if ( pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].bQuestMonster & 1 && pRenderer->pRenderD3D && pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) { - v27 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * v7->uActorRadius : v7->uActorRadius; - v74 = v27; - if ( pRenderer->pRenderD3D ) - { - if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) - { - v28 = (double)v74; - v74 = v7->vPosition.z; - v29 = (double)v74; - v74 = v7->vPosition.y; - v30 = v29; - v31 = (double)v74; - v74 = v7->vPosition.x; - v32 = v31; - v33 = (double)v74; - pDecalBuilder->AddBloodsplat(v33, v32, v30, 1.0, 0.0, 0.0, v28, 0, 0); - } - } + v57 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * actorPtr->uActorRadius : actorPtr->uActorRadius; + pDecalBuilder->AddBloodsplat(actorPtr->vPosition.x, actorPtr->vPosition.y, actorPtr->vPosition.z, 1.0, 0.0, 0.0, (float)v57, 0, 0); } Actor::Die(uActorID); Actor::ApplyFineForKillingPeasant(uActorID); Actor::AggroSurroundingPeasants(uActorID, 1); - if ( v7->pMonsterInfo.uExp ) - GivePartyExp(pMonsterStats->pInfos[v7->pMonsterInfo.uID].uExp); - v34 = SPEECH_51; + if ( actorPtr->pMonsterInfo.uExp ) + GivePartyExp(pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].uExp); + v64 = SPEECH_51; if ( rand() % 100 < 20 ) - v34 = ((signed int)v7->pMonsterInfo.uHP >= 100) + 1; - v6->PlaySound((PlayerSpeech)v34, 0); + v64 = ((signed int)actorPtr->pMonsterInfo.uHP >= 100) + 1; + v45->PlaySound((PlayerSpeech)v64, 0); } } } } } - if ( !(dword_6BE368_debug_settings_2 & 0x10) - && v7->pMonsterInfo.uSpecialAttack - && rand() % 100 < v7->pMonsterInfo.uLevel * v7->pMonsterInfo.uSpecialAttackType ) - v6->_48DCF6(v7->pMonsterInfo.uSpecialAttack, v7); - } - if ( !pParty->bTurnBasedModeOn ) - { - v35 = v6->GetActualEndurance(); - v36 = (double)(20 - v6->GetParameterBonus(v35)) * flt_6BE3A4_debug_recmod1 * 2.133333333333333; - v6->SetRecoveryTime((signed __int64)v36); - } - if ( v77 ) - { - v73 = (double)(signed int)v75; - if ( (double)v6->GetMaxHealth() * 0.25 < v73 ) + if ( !v74 + && !(dword_6BE368_debug_settings_2 & 0x10) + && actorPtr->pMonsterInfo.uSpecialAttack + && rand() % 100 < actorPtr->pMonsterInfo.uLevel * actorPtr->pMonsterInfo.uSpecialAttackType ) { - if ( v6->sHealth > 0 ) - { - if ( (double)v6->GetMaxHealth() * 0.25 >= (double)v6->sHealth ) - v6->PlaySound(SPEECH_48, 0); - } - } - } - viewparams->bRedrawGameUI = 1; - return; - } - v37 = &pSpriteObjects[uActorID]; - v38 = PID_TYPE(v37->spell_caster_pid); - v39 = PID_ID(v37->spell_caster_pid); - v40 = PID_TYPE(v37->spell_caster_pid); - uActorID = PID_ID(v37->spell_caster_pid); - v41 = v40 - 2; - if ( !v41 ) - goto LABEL_80; - v42 = v41 - 1; - if ( !v42 ) - { - v44 = &pActors[v39]; - if ( a4 == -1 ) - a4 = stru_50C198.which_player_would_attack(v44); - v45 = &pParty->pPlayers[a4]; - v77 = Actor::_43B3E0_CalcDamage(v44, v74); - v46 = v37->uType; - if ( v37->uType == 545 ) - { - LOBYTE(v51) = v45->GetActualSkillLevel(PLAYER_SKILL_UNARMED); - v52 = v51; - if ( (signed int)SkillToMastery(v51) >= 4 && rand() % 100 < (v52 & 0x3F) ) - { - sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[637], v45->pName); - ShowStatusBarString(pTmpBuf.data(), 2u); - v45->PlaySound(SPEECH_6, 0); - return; + v45->_48DCF6(actorPtr->pMonsterInfo.uSpecialAttack, actorPtr); } - } - else - { - if ( v46 != 555 - && v46 != 510 - && v46 != 500 - && v46 != 515 - && v46 != 505 - && v46 != 530 - && v46 != 525 - && v46 != 520 - && v46 != 535 - && v46 != 540 ) - goto LABEL_115; - } - if ( !stru_50C198.ActorHitOrMiss(v44, v45) ) - return; - if ( (signed __int64)v45->pPlayerBuffs[13].uExpireTime > 0 ) - v77 >>= 1; - if ( v45->HasEnchantedItemEquipped(36) ) - v77 >>= 1; - if ( v45->HasEnchantedItemEquipped(69) ) - v77 >>= 1; - if ( v45->HasItemEquipped(EQUIP_ARMOUR) - && *(_DWORD *)&v45->pInventoryItemList[v45->pEquipment.uArmor-1] == 504 ) - v77 >>= 1; - v75 = 0; - v47 = (int)&v45->pEquipment; - do - { - if ( v45->HasItemEquipped((ITEM_EQUIP_TYPE)v75) ) + if ( !pParty->bTurnBasedModeOn ) { - v48 = *(int *)&v45[36 * *(int *)v47 + 496]; - if ( v48 == 520 ) - v77 >>= 1; - if ( v48 == 531 ) - v77 >>= 1; - if ( v45->GetEquippedItemEquipType((ITEM_EQUIP_TYPE)v75) == EQUIP_SHIELD && SkillToMastery(v45->pActiveSkills[PLAYER_SKILL_SHIELD]) == 4 ) - v77 >>= 1; + v65 = v45->GetActualEndurance(); + v66 = (int)((20 - v45->GetParameterBonus(v65)) + * flt_6BE3A4_debug_recmod1 + * 2.133333333333333); + v45->SetRecoveryTime(v66); } - ++v75; - v47 += 4; - } - while ( (signed int)v75 <= 1 ); -LABEL_115: - if ( (signed __int64)v44->pActorBuffs[3].uExpireTime > 0 ) - { - v49 = v44->pActorBuffs[3].uPower; - if ( v49 ) - v77 /= (signed int)v49; - } - if ( !v74 ) - { - v50 = v44->pMonsterInfo.uAttack1Type; - goto LABEL_133; - } - if ( v74 == 1 ) - { - v50 = v44->pMonsterInfo.uAttack2Type; - goto LABEL_133; - } - if ( v74 == 2 ) - { - v53 = v44->pMonsterInfo.uSpell1ID; + return; } else { - if ( v74 != 3 ) - { - if ( v74 == 4 ) - v50 = v44->pMonsterInfo.field_3C_some_special_attack; - else - v50 = 4; -LABEL_133: - if ( !(dword_6BE368_debug_settings_2 & 0x10) ) - { - v54 = v45->ReceiveDamage(v77, (DAMAGE_TYPE)v50); - if ( SHIDWORD(v45->pPlayerBuffs[10].uExpireTime) >= 0 ) - { - if ( SHIDWORD(v45->pPlayerBuffs[10].uExpireTime) > 0 || LODWORD(v45->pPlayerBuffs[10].uExpireTime) ) - { - v55 = v44->uAIState; - if ( v55 != 5 ) - { - if ( v55 != 4 ) - { - v56 = stru_50C198.CalcMagicalDamageToActor(v44, v50, v54); - v44->sCurrentHP -= v56; - if ( v56 ) - { - if ( v44->sCurrentHP >= 1 ) - { - Actor::AI_Stun(uActorID, PID(OBJECT_Player,a4), 0); - Actor::AggroSurroundingPeasants(uActorID, 1); - } - else - { - if ( pMonsterStats->pInfos[v44->pMonsterInfo.uID].bQuestMonster & 1 ) - { - v57 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * v44->uActorRadius : v44->uActorRadius; - v75 = v57; - if ( pRenderer->pRenderD3D ) - { - if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) - { - v58 = (double)(signed int)v75; - v75 = v44->vPosition.z; - v59 = (double)(signed int)v75; - v75 = v44->vPosition.y; - v60 = v59; - v61 = (double)(signed int)v75; - v75 = v44->vPosition.x; - v62 = v61; - v63 = (double)(signed int)v75; - pDecalBuilder->AddBloodsplat(v63, v62, v60, 1.0, 0.0, 0.0, v58, 0, 0); - } - } - } - Actor::Die(uActorID); - Actor::ApplyFineForKillingPeasant(uActorID); - Actor::AggroSurroundingPeasants(uActorID, 1); - if ( v44->pMonsterInfo.uExp ) - GivePartyExp(pMonsterStats->pInfos[v44->pMonsterInfo.uID].uExp); - v64 = SPEECH_51; - if ( rand() % 100 < 20 ) - v64 = ((signed int)v44->pMonsterInfo.uHP >= 100) + 1; - v45->PlaySound((PlayerSpeech)v64, 0); - } - } - } - } - } - } - } - if ( !v74 - && !(dword_6BE368_debug_settings_2 & 0x10) - && v44->pMonsterInfo.uSpecialAttack - && rand() % 100 < v44->pMonsterInfo.uLevel * v44->pMonsterInfo.uSpecialAttackType ) - v45->_48DCF6(v44->pMonsterInfo.uSpecialAttack, v44); - if ( !pParty->bTurnBasedModeOn ) - { - v65 = v45->GetActualEndurance(); - v66 = (double)(20 - v45->GetParameterBonus(v65)) - * flt_6BE3A4_debug_recmod1 - * 2.133333333333333; - v45->SetRecoveryTime((signed __int64)v66); - } - return; - } - v53 = v44->pMonsterInfo.uSpell2ID; - } - v50 = LOBYTE(pSpellStats->pInfos[v53].uSchool); - goto LABEL_133; - } - if ( v42 != 1 ) - return; -LABEL_80: - if ( a4 != -1 ) - { - v43 = &pParty->pPlayers[a4]; -LABEL_168: - a4b = v43; - if ( v38 != OBJECT_Player || v37->spell_id != SPELL_BOW_ARROW) - { - v70 = v43->GetMaxHealth(); - v68 = _43AFE3_calc_spell_damage(v37->spell_id, v37->spell_level, v37->spell_skill, v70); - v69 = LOBYTE(pSpellStats->pInfos[v37->spell_id].uSchool); - } - else - { - v68 = pParty->pPlayers[uActorID].CalculateRangedDamageTo(0); - v69 = 0; - } - a4b->ReceiveDamage(v68, (DAMAGE_TYPE)v69); - if ( v38 == OBJECT_Player && !qword_A750D8 ) - { - qword_A750D8 = 256i64; - PlayerSpeechID = SPEECH_44; - uSpeakingCharacter = uActorID + 1; - } - return; - } - v74 = 0; - a4a = 1; - do - { - if ( pPlayers[a4a]->CanAct() ) - { - v67 = v74++; - *(&v72 + v67) = a4a; - } - ++a4a; - } - while ( a4a <= 4 ); - if ( v74 ) - { - v43 = &pParty->pPlayers[*(&v72+rand()%v74)-1];//&stru_AA1058[3].pSounds[6972 * *(&v72 + rand() % v74) + 40552]; - goto LABEL_168; + return; + } } } //----- (00421EA6) --------------------------------------------------------