Mercurial > mm7
diff Game/MainMenu.cpp @ 2553:48708da03b7f
Party Creation UI logic separated from MainMenu
author | a.parshin |
---|---|
date | Wed, 13 May 2015 02:20:05 +0200 |
parents | ac16f4a3a91e |
children | f9bdfe26d03d |
line wrap: on
line diff
--- a/Game/MainMenu.cpp Wed May 13 01:33:20 2015 +0200 +++ b/Game/MainMenu.cpp Wed May 13 02:20:05 2015 +0200 @@ -62,8 +62,7 @@ break; case UIMSG_MainMenu_ShowLoadWindow: new OnButtonClick2(495, 227, 0, 0, (int)pMainMenu_BtnLoad, 0); - //SetCurrentMenuID(MENU_SAVELOAD); - MainMenuLoad_Loop(); + SetCurrentMenuID(MENU_SAVELOAD); break; case UIMSG_ShowCredits: new OnButtonClick2(495, 282, 0, 0, (int)pMainMenu_BtnCredits, 0); @@ -73,7 +72,7 @@ new OnButtonClick2(495, 337, 0, 0, (int)pMainMenu_BtnExit, 0); SetCurrentMenuID(MENU_EXIT_GAME); break; - case UIMSG_PlayerCreation_SelectAttribute: + /*case UIMSG_PlayerCreation_SelectAttribute: pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; uPlayerCreationUI_SelectedCharacter = pParam; @@ -185,7 +184,7 @@ uPlayerCreationUI_SelectedCharacter = pParam; pKeyActionMap->EnterText(0, 15, pGUIWindow_CurrentMenu); pGUIWindow_CurrentMenu->ptr_1C = v3; - break; + break;*/ case UIMSG_ChangeGameState: uGameState = GAME_FINISHED; break;