Mercurial > mm7
diff Render.cpp @ 2193:4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
author | Grumpy7 |
---|---|
date | Thu, 30 Jan 2014 22:09:10 +0100 |
parents | e1e4a8a20b5f |
children | d0e321190c86 |
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--- a/Render.cpp Tue Jan 28 22:41:49 2014 +0600 +++ b/Render.cpp Thu Jan 30 22:09:10 2014 +0100 @@ -1917,7 +1917,7 @@ if ( this->bUsingSpecular ) { - d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); + d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_specular(0, 0, array_50AC10[i].vWorldViewPosition.x); } else { @@ -1958,7 +1958,7 @@ d3d_vertex_buffer[i].diffuse = GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); if ( this->bUsingSpecular ) { - d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); + d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_specular(0, 0, array_50AC10[i].vWorldViewPosition.x); } else { @@ -4691,7 +4691,7 @@ d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); if ( this->bUsingSpecular ) { - d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); + d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_specular(0, 0, array_50AC10[i].vWorldViewPosition.x); } else { @@ -4722,7 +4722,7 @@ d3d_vertex_buffer[i].diffuse = GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); if ( this->bUsingSpecular ) { - d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); + d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_specular(0, 0, array_50AC10[i].vWorldViewPosition.x); } else { @@ -4830,7 +4830,7 @@ pVertices[i].diffuse = ::GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, 1, 0); v7 = 0; if (this->bUsingSpecular) - v7 = sub_47C3D7_get_fog_related_stuff(0, 1, array_50AC10[i].vWorldViewPosition.x); + v7 = sub_47C3D7_get_fog_specular(0, 1, array_50AC10[i].vWorldViewPosition.x); pVertices[i].specular = v7; pVertices[i].texcoord.x = array_50AC10[i].u; pVertices[i].texcoord.y = array_50AC10[i].v; @@ -5938,7 +5938,7 @@ unsigned int specular = 0; if (bUsingSpecular) - specular = sub_47C3D7_get_fog_related_stuff(0, 0, a2->zbuffer_depth); + specular = sub_47C3D7_get_fog_specular(0, 0, a2->zbuffer_depth); v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY);