diff Render.cpp @ 2193:4842f58715ea

sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
author Grumpy7
date Thu, 30 Jan 2014 22:09:10 +0100
parents e1e4a8a20b5f
children d0e321190c86
line wrap: on
line diff
--- a/Render.cpp	Tue Jan 28 22:41:49 2014 +0600
+++ b/Render.cpp	Thu Jan 30 22:09:10 2014 +0100
@@ -1917,7 +1917,7 @@
 
 		  if ( this->bUsingSpecular )
           {
-            d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x);
+            d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_specular(0, 0, array_50AC10[i].vWorldViewPosition.x);
           }
           else
           {
@@ -1958,7 +1958,7 @@
 		  d3d_vertex_buffer[i].diffuse = GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0);
           if ( this->bUsingSpecular )
           {
-            d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x);
+            d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_specular(0, 0, array_50AC10[i].vWorldViewPosition.x);
           }
           else
           {
@@ -4691,7 +4691,7 @@
 		  d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0);
           if ( this->bUsingSpecular )
           {
-            d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x);
+            d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_specular(0, 0, array_50AC10[i].vWorldViewPosition.x);
           }
           else
           {
@@ -4722,7 +4722,7 @@
 		  d3d_vertex_buffer[i].diffuse = GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0);
           if ( this->bUsingSpecular )
           {
-            d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x);
+            d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_specular(0, 0, array_50AC10[i].vWorldViewPosition.x);
           }
           else
           {
@@ -4830,7 +4830,7 @@
       pVertices[i].diffuse = ::GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, 1, 0);
       v7 = 0;
       if (this->bUsingSpecular)
-        v7 = sub_47C3D7_get_fog_related_stuff(0, 1, array_50AC10[i].vWorldViewPosition.x);
+        v7 = sub_47C3D7_get_fog_specular(0, 1, array_50AC10[i].vWorldViewPosition.x);
       pVertices[i].specular = v7;
       pVertices[i].texcoord.x = array_50AC10[i].u;
       pVertices[i].texcoord.y = array_50AC10[i].v;
@@ -5938,7 +5938,7 @@
 
   unsigned int specular = 0;
   if (bUsingSpecular)
-    specular = sub_47C3D7_get_fog_related_stuff(0, 0, a2->zbuffer_depth);
+    specular = sub_47C3D7_get_fog_specular(0, 0, a2->zbuffer_depth);
 
   v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX);
   v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY);