Mercurial > mm7
diff Actor.cpp @ 2251:47bcb700b74b
for StackLight_TerrainFace
author | Ritor1 |
---|---|
date | Wed, 26 Feb 2014 20:10:43 +0600 |
parents | 6ab7d7c112bb |
children | 2e02c384c62b |
line wrap: on
line diff
--- a/Actor.cpp Tue Feb 25 20:02:06 2014 +0600 +++ b/Actor.cpp Wed Feb 26 20:10:43 2014 +0600 @@ -95,9 +95,7 @@ v9 = uTextureID_mhp_grn; if ( actor->sCurrentHP < (int)actor->pMonsterInfo.uHP ) - { v10 = bar_length / actor->pMonsterInfo.uHP * actor->sCurrentHP; - } uX = window->uFrameX + (signed int)(window->uFrameWidth - bar_length) / 2; @@ -117,9 +115,7 @@ if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) { if ( bToggle ) - { pActors[uActorID].uAttributes |= uFlag; - } else { if ( uFlag == 0x10000 ) @@ -138,9 +134,7 @@ for (uint i = 0; i < uNumActors; i++) { if (pActors[uNumActors].sNPC_ID == npc) - { Actor::GiveItem(i, item, a3); - } } } @@ -149,24 +143,23 @@ { if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) { - Actor* currActor = &pActors[uActorID]; if ( bGive ) { - if ( currActor->uCarriedItemID == 0) - currActor->uCarriedItemID = uItemID; - else if ( currActor->array_000234[0].uItemID == 0) - currActor->array_000234[0].uItemID = uItemID; - else if ( currActor->array_000234[1].uItemID == 0) - currActor->array_000234[1].uItemID = uItemID; + if ( pActors[uActorID].uCarriedItemID == 0) + pActors[uActorID].uCarriedItemID = uItemID; + else if ( pActors[uActorID].array_000234[0].uItemID == 0) + pActors[uActorID].array_000234[0].uItemID = uItemID; + else if ( pActors[uActorID].array_000234[1].uItemID == 0) + pActors[uActorID].array_000234[1].uItemID = uItemID; } else { - if ( currActor->uCarriedItemID == uItemID ) - currActor->uCarriedItemID = 0; - else if ( currActor->array_000234[0].uItemID == uItemID ) - currActor->array_000234[0].Reset(); - else if ( currActor->array_000234[1].uItemID == uItemID ) - currActor->array_000234[1].Reset(); + if ( pActors[uActorID].uCarriedItemID == uItemID ) + pActors[uActorID].uCarriedItemID = 0; + else if ( pActors[uActorID].array_000234[0].uItemID == uItemID ) + pActors[uActorID].array_000234[0].Reset(); + else if ( pActors[uActorID].array_000234[1].uItemID == uItemID ) + pActors[uActorID].array_000234[1].Reset(); } } } @@ -176,12 +169,11 @@ { bool isparalyzed; // esi@1 bool isstoned; // edi@2 - AIState v3; // ax@6 isstoned = (signed __int64)this->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0;// stoned isparalyzed = (signed __int64)this->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0;// paralyzed - v3 = this->uAIState; - return !(isstoned || isparalyzed || v3 == Dying || v3 == Dead || v3 == Removed || v3 == Summoned || v3 == Disabled); + return !(isstoned || isparalyzed || this->uAIState == Dying || this->uAIState == Dead + || this->uAIState == Removed || this->uAIState == Summoned || this->uAIState == Disabled); } //----- (004089C7) -------------------------------------------------------- @@ -197,7 +189,6 @@ void Actor::SetRandomGoldIfTheresNoItem() { int v2; // edi@1 - unsigned __int8 v4; // al@7 v2 = 0; if ( !this->array_000234[3].uItemID ) @@ -205,9 +196,7 @@ if ( this->pMonsterInfo.uTreasureDiceRolls ) { for (int i = 0; i < this->pMonsterInfo.uTreasureDiceRolls; i++) - { v2 += rand() % this->pMonsterInfo.uTreasureDiceSides + 1; - } if ( v2 ) { this->array_000234[3].uItemID = 197; @@ -217,9 +206,8 @@ } if ( rand() % 100 < this->pMonsterInfo.uTreasureDropChance ) { - v4 = this->pMonsterInfo.uTreasureLevel; - if ( v4 ) - pItemsTable->GenerateItem(v4, this->pMonsterInfo.uTreasureType, &this->array_000234[2]); + if ( this->pMonsterInfo.uTreasureLevel ) + pItemsTable->GenerateItem(this->pMonsterInfo.uTreasureLevel, this->pMonsterInfo.uTreasureType, &this->array_000234[2]); } this->uAttributes |= 0x800000; } @@ -246,18 +234,18 @@ int v48; // ecx@110 int v51; // ecx@130 int v54; // ecx@138 - Player *v57; // esi@145 - int v58; // eax@146 + //Player *v57; // esi@145 + //int v58; // eax@146 int v59; // edi@146 - int v60; // eax@146 + //int v60; // eax@146 int v61; // edi@146 - int v62; // eax@146 + //int v62; // eax@146 signed int v63; // edi@146 int v68; // edi@168 signed int v70; // ecx@172 int v79; // edx@185 int v80; // eax@185 - signed int v89; // ecx@192 + //signed int v89; // ecx@192 signed int v91; // eax@200 int v94; // ecx@208 int v96; // ecx@217 @@ -308,26 +296,21 @@ a1.uFacing = LOWORD(pDir->uYawAngle); a1.uSoundID = 0; a1.uAttributes = 0; - v89 = pDir->uDistance; a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); a1.uSpriteFrameID = 0; a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); a1.spell_target_pid = 0; - if ((double)v89 < 307.2 ) + if ((double)pDir->uDistance < 307.2 ) a1.field_60_distance_related_prolly_lod = 0; - else if ( v89 < 1024 ) + else if ( pDir->uDistance < 1024 ) a1.field_60_distance_related_prolly_lod = 1; - else if ( v89 < 2560 ) + else if ( pDir->uDistance < 2560 ) a1.field_60_distance_related_prolly_lod = 2; else a1.field_60_distance_related_prolly_lod = 3; a1.field_61 = 2; - v91 = a1.Create( - pDir->uYawAngle, - pDir->uPitchAngle, - pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, - 0); + v91 = a1.Create(pDir->uYawAngle, pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); if ( v91 != -1 ) { pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], PID(OBJECT_Item, v91), 0, -1, 0, 0, 0, 0); @@ -345,12 +328,8 @@ v39 = 240 * (realPoints + 15); else v39 = 0; - actorPtr->pActorBuffs[ACTOR_BUFF_HASTE].Apply( - pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), - masteryLevel, - 0, - 0, - 0); + actorPtr->pActorBuffs[ACTOR_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), + masteryLevel, 0, 0, 0); pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFF3C1Eu); pAudioPlayer->PlaySound((SoundID)10040, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); return; @@ -411,15 +390,9 @@ else a1.field_60_distance_related_prolly_lod = 3; a1.field_61 = 2; - v36 = a1.Create( - v32, - pitch, - pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, - 0); + v36 = a1.Create(v32, pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); if ( v36 != -1 ) - { pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], PID(OBJECT_Item, v36), 0, -1, 0, 0, 0, 0); - } spellnumb = rand() % 1024 - 512; v28 = rand() % 1024 - 512; } @@ -458,19 +431,14 @@ v19 = spellnuma / -2; a1a = spellnuma / 2; if ( spellnuma / -2 > spellnuma / 2 ) - { v20 = spellnuma / 2; - } else { do { a1.uFacing = v19 + LOWORD(pDir->uYawAngle); - v20 = a1.Create( - (signed __int16)a1.uFacing, - pDir->uPitchAngle, - pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, - 0); + v20 = a1.Create((signed __int16)a1.uFacing, pDir->uPitchAngle, + pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); v19 += v118; } while ( v19 <= a1a ); @@ -494,10 +462,7 @@ v8 = 0; actorPtr->pActorBuffs[ACTOR_BUFF_SHIELD].Apply( pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), - masteryLevel, - 0, - 0, - 0); + masteryLevel, 0, 0, 0); return; case SPELL_EARTH_STONESKIN: @@ -511,10 +476,7 @@ v44 = 0; actorPtr->pActorBuffs[ACTOR_BUFF_STONESKIN].Apply( pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), - masteryLevel, - realPoints + 5, - 0, - 0); + masteryLevel, realPoints + 5, 0, 0); pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x5C310Eu); pAudioPlayer->PlaySound((SoundID)13040, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); return; @@ -530,10 +492,7 @@ v42 = 0; actorPtr->pActorBuffs[ACTOR_BUFF_BLESS].Apply( pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), - masteryLevel, - realPoints + 5, - 0, - 0); + masteryLevel, realPoints + 5, 0, 0); pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); pAudioPlayer->PlaySound((SoundID)14010, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); return; @@ -564,10 +523,7 @@ v54 = 0; actorPtr->pActorBuffs[ACTOR_BUFF_HEROISM].Apply( pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), - masteryLevel, - realPoints + 5, - 0, - 0); + masteryLevel, realPoints + 5, 0, 0); pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); pAudioPlayer->PlaySound((SoundID)14060, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); return; @@ -597,24 +553,16 @@ case SPELL_LIGHT_DISPEL_MAGIC: for (int i = 0; i < 20; i++ ) - { pParty->pPartyBuffs[i].Reset(); - } for (int i = 1; i <= 4; i++) { - v57 = pPlayers[i]; - v58 = v57->GetActualWillpower(); - v59 = v57->GetParameterBonus(v58); - v60 = v57->GetActualIntelligence(); - v61 = (v57->GetParameterBonus(v60) + v59) / 2; - v62 = v57->GetActualLuck(); - v63 = v61 + v57->GetParameterBonus(v62) + 30; + v59 = pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualWillpower()); + v61 = (pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualIntelligence()) + v59) / 2; + v63 = v61 + pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualLuck()) + 30; if ( rand() % v63 < 30 ) { - for (uint k = 0; k < v57->pPlayerBuffs.size(); k++) - { - v57->pPlayerBuffs[k].Reset(); - } + for (uint k = 0; k < pPlayers[i]->pPlayerBuffs.size(); k++) + pPlayers[i]->pPlayerBuffs[k].Reset(); pOtherOverlayList->_4418B1(11210, i + 99, 0, 65536); } } @@ -623,9 +571,7 @@ case SPELL_LIGHT_DAY_OF_PROTECTION: if (masteryLevel == 1 || masteryLevel == 2) - { v96 = 300 * realPoints + 3840; - } else if (masteryLevel == 3 ) { LOWORD(realPoints) = 3 * realPoints; @@ -643,10 +589,7 @@ } actorPtr->pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION].Apply( pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), - masteryLevel, - realPoints, - 0, - 0); + masteryLevel, realPoints, 0, 0); pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); pAudioPlayer->PlaySound((SoundID)17070, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); return; @@ -662,10 +605,7 @@ v94 = 0; actorPtr->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].Apply( pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), - masteryLevel, - realPoints + 5, - 0, - 0); + masteryLevel, realPoints + 5, 0, 0); pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); pAudioPlayer->PlaySound((SoundID)17080, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); return; @@ -701,20 +641,15 @@ a1.field_60_distance_related_prolly_lod = 3; a1c = spellnume / -2; if ( spellnume / -2 > spellnume / 2 ) - { v80 = spellnume / -2; - } else { do { v79 = pDir->uYawAngle; a1.uFacing = a1c + LOWORD(pDir->uYawAngle); - v80 = a1.Create( - v79, - pDir->uPitchAngle, - pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, - 0); + v80 = a1.Create(v79, pDir->uPitchAngle, + pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); a1c += v116; } while ( a1c <= spellnume / 2 ); @@ -736,17 +671,13 @@ v68 = 900 * realPoints + 3840; actorPtr->pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION].Apply( pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), - masteryLevel, - 0, - 0, - 0); + masteryLevel, 0, 0, 0); pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x7E7E7Eu); pAudioPlayer->PlaySound((SoundID)18060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); return; } } - //----- (new func) -------------------------------------------------------- unsigned short Actor::GetObjDescId( int spellId ) { @@ -792,7 +723,7 @@ int v5; // ST1C_4@8 int v6; // eax@8 - int x = 0; BYTE2(x) |= 8u; + int x = 0; x |= 0x80000; int y = 0; y |= 0x80000; Actor* victim = &pActors[uActorID]; if ( a2 == 1 ) @@ -823,11 +754,11 @@ //----- (00404874) -------------------------------------------------------- void Actor::AI_RangedAttack( unsigned int uActorID, struct AIDirection *pDir, int type, char a4 ) { - Actor *actPtr; // esi@1 + //Actor *actPtr; // esi@1 char specAb; // al@1 int v13; // edx@28 - actPtr = &pActors[uActorID]; + //actPtr = &pActors[uActorID]; SpriteObject a1; // [sp+Ch] [bp-74h]@1 @@ -888,12 +819,12 @@ return; } a1.stru_24.Reset(); - a1.vPosition.x = actPtr->vPosition.x; + a1.vPosition.x = pActors[uActorID].vPosition.x; a1.spell_id = 0; - a1.vPosition.y = actPtr->vPosition.y; + a1.vPosition.y = pActors[uActorID].vPosition.y; a1.spell_level = 0; a1.spell_skill = 0; - a1.vPosition.z = actPtr->vPosition.z - (unsigned int)(actPtr->uActorHeight * -0.75); + a1.vPosition.z = pActors[uActorID].vPosition.z - (unsigned int)(pActors[uActorID].uActorHeight * -0.75); a1.uFacing = pDir->uYawAngle; a1.uSoundID = 0; a1.uAttributes = 0; @@ -911,35 +842,24 @@ a1.field_60_distance_related_prolly_lod = 3; a1.field_61 = a4; - a1.Create( - pDir->uYawAngle, - pDir->uPitchAngle, - pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, - 0); - if ( actPtr->pMonsterInfo.uSpecialAbilityType == 1 ) + a1.Create(pDir->uYawAngle, pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); + if ( pActors[uActorID].pMonsterInfo.uSpecialAbilityType == 1 ) { - specAb = actPtr->pMonsterInfo.uSpecialAbilityDamageDiceBonus; + specAb = pActors[uActorID].pMonsterInfo.uSpecialAbilityDamageDiceBonus; if ( specAb == 2 ) { - a1.vPosition.z += 40; + a1.vPosition.z += 40; v13 = pDir->uYawAngle; } else { if ( specAb != 3 ) return; - a1.Create( - pDir->uYawAngle + 30, //TODO find out why the YawAngle change - pDir->uPitchAngle, - pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, - 0); + a1.Create(pDir->uYawAngle + 30, //TODO find out why the YawAngle change + pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); v13 = pDir->uYawAngle - 30; } - a1.Create( - v13, - pDir->uPitchAngle, - pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, - 0); + a1.Create(v13, pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); } return; } @@ -947,20 +867,18 @@ //----- (00404736) -------------------------------------------------------- void Actor::Explode( unsigned int uActorID ) { - Actor *v1; // esi@1 SpriteObject a1; // [sp+Ch] [bp-78h]@1 - v1 = &pActors[uActorID]; a1.uType = 600; a1.uObjectDescID = GetObjDescId(a1.uType); a1.stru_24.Reset(); - a1.vPosition.y = v1->vPosition.y; a1.spell_id = 0; a1.spell_level = 0; a1.spell_skill = 0; - a1.vPosition.x = v1->vPosition.x; + a1.vPosition.x = pActors[uActorID].vPosition.x; + a1.vPosition.y = pActors[uActorID].vPosition.y; + a1.vPosition.z = pActors[uActorID].vPosition.z - (unsigned int)(pActors[uActorID].uActorHeight * -0.75); a1.uFacing = 0; - a1.vPosition.z = v1->vPosition.z - (unsigned int)(v1->uActorHeight * -0.75); a1.uSoundID = 0; a1.uAttributes = 0; a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); @@ -1179,30 +1097,28 @@ { AIDirection *v7; // eax@3 AIDirection v1; // eax@3 - Actor *v9; // ebx@3 + //Actor *v9; // ebx@3 AIDirection a3; // [sp+8h] [bp-38h]@4 if ( rand() % 100 >= 5 ) { - v9 = &pActors[uActorID]; + //v9 = &pActors[uActorID]; if ( !a4 ) { Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), uObjID, &v1, 0); v7 = &v1; } else - { v7 = a4; - } - v9->uYawAngle = v7->uYawAngle; - v9->uCurrentActionTime = 0; - v9->vVelocity.z = 0; - v9->vVelocity.y = 0; - v9->vVelocity.x = 0; - v9->uPitchAngle = v7->uPitchAngle; - v9->uCurrentActionLength = 256; - v9->uAIState = Interacting; - v9->UpdateAnimation(); + pActors[uActorID].uYawAngle = v7->uYawAngle; + pActors[uActorID].uCurrentActionTime = 0; + pActors[uActorID].vVelocity.z = 0; + pActors[uActorID].vVelocity.y = 0; + pActors[uActorID].vVelocity.x = 0; + pActors[uActorID].uPitchAngle = v7->uPitchAngle; + pActors[uActorID].uCurrentActionLength = 256; + pActors[uActorID].uAIState = Interacting; + pActors[uActorID].UpdateAnimation(); } else Actor::AI_Bored(uActorID, uObjID, a4); @@ -1221,7 +1137,7 @@ void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) { assert(uActorID < uNumActors); - Actor* actor = &pActors[uActorID]; + // Actor* actor = &pActors[uActorID]; AIDirection a3; if (!a4) @@ -1230,18 +1146,18 @@ a4 = &a3; } - actor->uAIState = Standing; + pActors[uActorID].uAIState = Standing; if (!uActionLength) - actor->uCurrentActionLength = rand() % 256 + 256; + pActors[uActorID].uCurrentActionLength = rand() % 256 + 256; else - actor->uCurrentActionLength = uActionLength; - actor->uCurrentActionTime = 0; - actor->uYawAngle = a4->uYawAngle; - actor->uPitchAngle = a4->uPitchAngle; - actor->vVelocity.z = 0; - actor->vVelocity.y = 0; - actor->vVelocity.x = 0; - actor->UpdateAnimation(); + pActors[uActorID].uCurrentActionLength = uActionLength; + pActors[uActorID].uCurrentActionTime = 0; + pActors[uActorID].uYawAngle = a4->uYawAngle; + pActors[uActorID].uPitchAngle = a4->uPitchAngle; + pActors[uActorID].vVelocity.z = 0; + pActors[uActorID].vVelocity.y = 0; + pActors[uActorID].vVelocity.x = 0; + pActors[uActorID].UpdateAnimation(); } //----- (00403E61) -------------------------------------------------------- @@ -1302,12 +1218,10 @@ if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) { if (arg0 != nullptr) - { v12 = arg0; - } else { - Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), sTargetPid, &a3, 0); + Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), sTargetPid, &a3, 0); v12 = &a3; } v3->uYawAngle = LOWORD(v12->uYawAngle); @@ -1317,17 +1231,11 @@ Actor::PlaySound(uActorID, 0); v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; if ( v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) - { v25 *= 2; - } if ( pParty->bTurnBasedModeOn != 1 ) - { v3->pMonsterInfo.uRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * v25 * 2.133333333333333); - } else - { v3->pMonsterInfo.uRecoveryTime = v25; - } v3->vVelocity.z = 0; v3->vVelocity.y = 0; v3->vVelocity.x = 0; @@ -1478,9 +1386,7 @@ return 0; } for ( int i = 0; i < v3; i++) - { v11 += rand() % v4 + 1; - } return v11 + v5 + v2; } @@ -1578,9 +1484,7 @@ v9 = &a3; } else - { v9 = pDir; - } v3->uYawAngle = LOWORD(v9->uYawAngle); v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; v3->uCurrentActionLength = 8 * v13; @@ -1589,9 +1493,7 @@ Actor::PlaySound(uActorID, 0); pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; if (v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0) - { pDira *= 2; - } if ( pParty->bTurnBasedModeOn == 1 ) v3->pMonsterInfo.uRecoveryTime = pDira; else @@ -1662,9 +1564,7 @@ v9 = &a3; } else - { v9 = pDir; - } v3->uYawAngle = LOWORD(v9->uYawAngle); v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; v3->uCurrentActionLength = 8 * v13; @@ -1673,9 +1573,7 @@ Actor::PlaySound(uActorID, 0); pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; if (v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0) - { pDira *= 2; - } if ( pParty->bTurnBasedModeOn == 1 ) v3->pMonsterInfo.uRecoveryTime = pDira; else @@ -1746,9 +1644,7 @@ v9 = &a3; } else - { v9 = pDir; - } v3->uYawAngle = LOWORD(v9->uYawAngle); v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; v3->uCurrentActionLength = 8 * v13; @@ -1757,15 +1653,11 @@ Actor::PlaySound(uActorID, 0); pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; if ( v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) - { pDira *= 2; - } if ( pParty->bTurnBasedModeOn != 1 ) v3->pMonsterInfo.uRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); else - { v3->pMonsterInfo.uRecoveryTime = pDira; - } v3->vVelocity.z = 0; v3->vVelocity.y = 0; v3->vVelocity.x = 0; @@ -1827,9 +1719,7 @@ v10 = &a3; } else - { v10 = pDir; - } v3->uYawAngle = LOWORD(v10->uYawAngle); v14 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; v3->uCurrentActionLength = 8 * v14; @@ -1838,9 +1728,7 @@ Actor::PlaySound(uActorID, 0); pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; if ( v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) - { pDira *= 2; - } if ( pParty->bTurnBasedModeOn == 1 ) v3->pMonsterInfo.uRecoveryTime = pDira; else @@ -1910,7 +1798,7 @@ v5->uCurrentActionTime = 0; v5->uAIState = Tethered; if ( rand() % 100 < 2 ) - Actor::PlaySound(uActor_id, 3u); + Actor::PlaySound(uActor_id, 3); v5->UpdateAnimation(); } @@ -2137,9 +2025,7 @@ if ( v3 ) { if ( pActors[uActorID].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <= 0 ) - { pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); - } else { switch(pActors[uActorID].pActorBuffs[ACTOR_BUFF_SHRINK].uPower) @@ -2189,9 +2075,7 @@ v10 = &a3; } else - { v10 = pDir; - } if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) { if ( !uActionLength ) @@ -2379,9 +2263,7 @@ return Actor::AI_StandOrBored(uActorID, a2, uActionLength, a4); } if ( uActionLength ) - { v6->uCurrentActionLength = uActionLength + rand() % uActionLength; - } else { v12 = v6->uMovementSpeed; @@ -2510,8 +2392,6 @@ //----- (0040104C) -------------------------------------------------------- signed int Actor::GetActorsRelation(Actor *otherActPtr) { - unsigned int v5; // edx@15 - unsigned int v6; // eax@16 unsigned int thisGroup; // ebp@19 int otherGroup; // eax@22 unsigned int thisAlly; // edx@25 @@ -2519,9 +2399,7 @@ if ( otherActPtr) { - v5 = otherActPtr->uGroup; - v6 = this->uGroup; - if ( v5 != 0 && v6 != 0 && v5 == v6 ) + if ( otherActPtr->uGroup != 0 && this->uGroup != 0 && otherActPtr->uGroup == this->uGroup ) return 0; } @@ -2531,13 +2409,9 @@ if ( this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 || thisAlly == 9999) thisGroup = 0; else if ( thisAlly > 0 ) - { thisGroup = thisAlly; - } else - { thisGroup = (this->pMonsterInfo.uID - 1) / 3 + 1; - } if ( otherActPtr ) { @@ -2547,18 +2421,12 @@ if ( otherActPtr->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 || otherAlly == 9999) otherGroup = 0; else if ( otherAlly > 0 ) - { otherGroup = otherAlly; - } else - { otherGroup = (otherActPtr->pMonsterInfo.uID - 1) / 3 + 1; - } } else - { otherGroup = 0; - } if ( this->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 && !otherGroup || otherActPtr && otherActPtr->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 && !thisGroup ) @@ -2576,9 +2444,7 @@ return 4; } else - { return pFactionTable->relations[thisGroup][otherGroup]; - } } //----- (0045976D) -------------------------------------------------------- @@ -2716,8 +2582,8 @@ uMovementSpeed = v9->uBaseSpeed; if ( !(load_sounds_if_bit1_set & 1) ) { - for (int i=0;i<4;++i ) - pSoundSampleIDs[i]=v3->pSoundSampleIDs[i]; + for ( int i = 0; i < 4; ++i ) + pSoundSampleIDs[i] = v3->pSoundSampleIDs[i]; } } @@ -2787,9 +2653,7 @@ if ( v5 >= 90 ) summonMonsterBaseType += 2; else if ( v5 >= 60 ) - { summonMonsterBaseType += 1; - } } v7 = summonMonsterBaseType - 1; v8 = &pActors[uNumActors]; @@ -2826,7 +2690,7 @@ ++uNumActors; ++this->pMonsterInfo.uSpecialAbilityDamageDiceBonus; if ( this->uAttributes & 0x80000 ) - v8->uAttributes |= 0x80000u; + v8->uAttributes |= 0x80000; v8->uSummonerID = PID(OBJECT_Actor,summonerId); } @@ -3352,15 +3216,11 @@ if ( uType ) { if ( uType == 1 ) - { uAliveActors = SearchActorByGroup(&uTotalActors, uParam); - } else { if ( uType == 2 ) - { uAliveActors = SearchActorByMonsterID(&uTotalActors, uParam); - } else { if ( uType != 3 ) @@ -3370,9 +3230,7 @@ } } else - { uAliveActors = SearchAliveActors(&uTotalActors); - } if (uNumAlive) return uAliveActors >= uNumAlive; @@ -4040,9 +3898,7 @@ if ( !( this->uAttributes & 0x800000 ) ) { for (uchar i = 0; i < this->pMonsterInfo.uTreasureDiceRolls; i++ ) - { v14 += rand() % this->pMonsterInfo.uTreasureDiceSides + 1; - } if ( v14 != 0 ) { pParty->PartyFindsGold(v14, 0); @@ -4158,9 +4014,7 @@ this->array_000234[1].Reset(); } if ( !itemFound || rand() % 100 < 90 ) - { this->Remove(); - } } @@ -4180,18 +4034,14 @@ for (int i = 0; i < 20; i++) { if (pParty->pPartyBuffs[i].uExpireTime > 0) - { return true; - } } for ( int i = 1; i <= 4; i++ ) { for ( int j = 0; j < 22; j++ ) { if (pPlayers[i]->pPlayerBuffs[j].uExpireTime > 0) - { return true; - } } } return false; @@ -4247,9 +4097,7 @@ break; } default: - { return true; - } } } @@ -4261,7 +4109,7 @@ signed int okToCastSpell2; // edi@5 if ( this->pMonsterInfo.uSpecialAbilityType == 2 - && this->pMonsterInfo.uSpecialAbilityDamageDiceBonus < 3u + && this->pMonsterInfo.uSpecialAbilityDamageDiceBonus < 3 && rand() % 100 < 5 ) this->SummonMinion(a2); okToCastSpell1 = this->_427102_IsOkToCastSpell(this->pMonsterInfo.uSpell1ID);