Mercurial > mm7
diff UI/UICharacter.cpp @ 1754:421c29d4ab3e
UITransition.cpp cleaning(continue)
author | Ritor1 |
---|---|
date | Mon, 30 Sep 2013 17:29:27 +0600 |
parents | baa4eda7f924 |
children | 0f1543750bf8 |
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--- a/UI/UICharacter.cpp Mon Sep 30 11:41:55 2013 +0600 +++ b/UI/UICharacter.cpp Mon Sep 30 17:29:27 2013 +0600 @@ -2405,7 +2405,7 @@ } if ( pPlayers[uActiveCharacter]->HasUnderwaterSuitEquipped() && (pEquipType != EQUIP_ARMOUR || bUnderwater) ) { - pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); return; } pPlayers[uActiveCharacter]->EquipBody(pEquipType); @@ -2416,7 +2416,7 @@ case EQUIP_RING: if ( pPlayers[uActiveCharacter]->HasUnderwaterSuitEquipped() ) { - pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); return; } //слоты для колец @@ -2453,7 +2453,7 @@ case EQUIP_SHIELD://Щит if ( pPlayers[uActiveCharacter]->HasUnderwaterSuitEquipped() )//в акваланге { - pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); return; } if ( !pPlayers[uActiveCharacter]->HasSkill(pSkillType) )//нет навыка @@ -2506,7 +2506,7 @@ && pParty->pPickedItem.uItemID != 64 && pParty->pPickedItem.uItemID != 65 ) { - pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); return; } if ( !pPlayers[uActiveCharacter]->HasSkill(pSkillType) ) @@ -2608,7 +2608,7 @@ case EQUIP_MAIN_HAND: if ( pPlayers[uActiveCharacter]->HasUnderwaterSuitEquipped() ) { - pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); return; } if ( !pPlayers[uActiveCharacter]->HasSkill(pSkillType) ) @@ -2620,7 +2620,7 @@ { if ( v2 ) { - pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); return; } --v1; @@ -2677,7 +2677,7 @@ { if ( bUnderwater ) { - pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); return; } WetsuitOff(uActiveCharacter);