Mercurial > mm7
diff mm7_unsorted_subs.h @ 2348:4100fb5c4913
Created header files for UI cpp files
author | Grumpy7 |
---|---|
date | Wed, 09 Apr 2014 21:22:06 +0200 |
parents | 13e15d77b0f8 |
children | 7ebc07cd6c53 |
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--- a/mm7_unsorted_subs.h Tue Apr 08 17:39:59 2014 +0600 +++ b/mm7_unsorted_subs.h Wed Apr 09 21:22:06 2014 +0200 @@ -14,13 +14,9 @@ //void ShowMM7IntroVideo_and_LoadingScreen(); unsigned int GameOverMenu(void *ecx0); -bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID); bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *face); bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *face, struct BSPVertexBuffer *a5); bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb -int __fastcall sub_4088E9(int a1, int a2, int a3, int a4, int a5, int a6); -void GameUI_WritePointedObjectStatusString(); -void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID); // idb void reset_some_strus_flt_2Cs(); void InitializeTurnBasedAnimations(void *); double get_shading_dist_mist(); @@ -28,10 +24,6 @@ void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2); // idb double __fastcall sub_43AE12(signed int a1); void ItemDamageFromActor(unsigned int uObjID, unsigned int uActorID, struct Vec3_int_ *pVelocity); -void CharacterUI_LoadPaperdollTextures(); -void WetsuitOn(unsigned int uPlayerID); // idb -void WetsuitOff(unsigned int uPlayerID); -void __fastcall PrepareDrawLists_BLV(); void FindBillboardsLightLevels_BLV(); int __fastcall _43F55F_get_billboard_light_level(struct RenderBillboard *a1, int uBaseLightLevel); int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z);