diff mm7_unsorted_subs.h @ 2348:4100fb5c4913

Created header files for UI cpp files
author Grumpy7
date Wed, 09 Apr 2014 21:22:06 +0200
parents 13e15d77b0f8
children 7ebc07cd6c53
line wrap: on
line diff
--- a/mm7_unsorted_subs.h	Tue Apr 08 17:39:59 2014 +0600
+++ b/mm7_unsorted_subs.h	Wed Apr 09 21:22:06 2014 +0200
@@ -14,13 +14,9 @@
 //void ShowMM7IntroVideo_and_LoadingScreen();
 unsigned int GameOverMenu(void *ecx0);
 
-bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID);
 bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *face);
 bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *face, struct BSPVertexBuffer *a5);
 bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb
-int __fastcall sub_4088E9(int a1, int a2, int a3, int a4, int a5, int a6);
-void GameUI_WritePointedObjectStatusString();
-void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID); // idb
 void reset_some_strus_flt_2Cs();
 void  InitializeTurnBasedAnimations(void *);
 double get_shading_dist_mist();
@@ -28,10 +24,6 @@
 void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2); // idb
 double __fastcall sub_43AE12(signed int a1);
 void ItemDamageFromActor(unsigned int uObjID, unsigned int uActorID, struct Vec3_int_ *pVelocity);
-void CharacterUI_LoadPaperdollTextures();
-void WetsuitOn(unsigned int uPlayerID); // idb
-void WetsuitOff(unsigned int uPlayerID);
-void __fastcall PrepareDrawLists_BLV();
 void FindBillboardsLightLevels_BLV();
 int __fastcall _43F55F_get_billboard_light_level(struct RenderBillboard *a1, int uBaseLightLevel);
 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z);